Btw one thing I missed I noticed while editing, AS-M EX's divekicks are overheads, which is pretty cool. I'd imagine a few people are wondering if I'll ever cover the boss characters, and if I find a way I'd love to, I just haven't found a mod. Anyways it's 2AM I'm die enjoy vidja
I think sense the boss characters go over the actual characters, it should be as simple as just swapping the files around and such. Hell, they're online compatible too, Daigo fought both a Shin Akuma and Shadow Lady while he was streaming SFV online matches. Here's the video on what I'm talking about. ua-cam.com/video/itLCODuD-70/v-deo.html
id love to see the boss characters, Boss Gill, Master Ryu, and Shadow Lady are all so cool, mods seem to exist but they're really hard to find unfortunately
They are available as paks from here drive.google.com/drive/u/0/mobile/folders/1Ig5fwVner763qQdHpXpT4BI88-Sfhwx8?usp=drive_open I have a lot of their 2 combo deaths on my channel
The high health and reverse scaling actually make sense in the context of single player NPC. It would make them harder to beat for a newcomer but reward them for learning how to string a combo together.
It's like watching a movie from the perspective of "bad guy #7" who only exists to have 2 minutes of screen and time and then get beaten up by the protagonist.
Can I just say that the idea of giving a serious competitive analysis of completely un-playable (un-modded) is kind of hilarious? In a good way I mean, I love it.
In a game like SFV where everyone is pretty much a superhero the worst characters in the game are the ones closest to normal people without all the training and abilities. Ironically, they're bad cause they're legitimately street fighters.
I'm led to believe that Cody has some level of formal martial arts training, so I'm not sure if he strictly counts. Regardless, he still has things like Criminal Upper so I don't think I'd really call him "normal" at least. Likewise with Poison considering that energy projectile. EDIT: Before anyone says it, the whirlwind in Criminal Upper hits multiple times, so it's not just a fancy visual effect; he is literally creating a tornado by doing an uppercut.
"The head clips through the hat for some reason" It's SFV, where the playable characters have clipping in their intro poses, win poses, and character select screen.
My favorite part of these SFV NPC videos is how I'll eventually get stockholme syndrome'd by shitty frame data to the point that I'm going "Woooow, only minus 9?? That's so good!"
I was gonna say why not 2P or the dolls but abigails piss stream does more damage than 2P and the dolls are just cammy copies which is actually a good character
>AS-R-EX takes 2 extra frames of hitstun and has 1450 health with seemingly 10% extra scaling per hit >Gill's Crouch Medium Punch is Frame 6 +4 on hit and moves you forward so it'll continually connect (especially in the corner), deals 60 damage like most Mediums >July 2021 "C.MP 15 Times to death" Incident
It was really cool to see the shitty Psycho Crusher when that golden soldier with the helmet first came out. Still, I wish they had gone a little further establishing that Bison's "Shadaloo-ism" fighting style is being taught to the soldiers as well, Psycho Power or not. That, or clearly mix their move sets with shittier versions of moves from the 3 highest minions. I guess the dive kick is kinda fitting, being a sky attack - also, I guess Cammy would've learned a lot of her stuff while serving Bison, under his influence. Still, a Double Knee Press where they land on their butts would've been great.
AS-Y EX's charged faux-Crusher is also a faux-Focus Attack, one hit of armor on a charged move AS-M seems to have some level of PSYCHO POWAH based on the purple glow on his double elbow DP
sometimes I wonder why I watch series of videos on characters that are not playable, in a game that I've never touched, using terminology that I don't understand.
Having a series just talking about custom moves in general would be so entertaining! I wish there would be tournaments that actually ran them but nobody even plays Smash 4 anymore lmao
@@remusbarham5181 I completely agree! Custom Moves in Smash 4 were complete bullshit but they were fun and gave the game some identity, maybe if they were less of a pain to unlock and the DLC chars had them they would've been seen more
I feel like if you were to take all the positive aspects of these characters and combine them, you'd actually have one hell of an interesting and fun to use character.
I want a weird Street Fighter Ultimate now that has these shitty jobber characters as full, viable, playable characters. Imagine styling on Abigail as 2P lmao
I should've mentioned this but I'm pretty sure it's just because the character replaces Ibuki on the CCS, sadly there's no secret ninja soldier shenanigans
Honestly, give the last EX soldier some more damage, perhaps make one of the divekicks be comboable on hit, maybe reduce his damage scaling a bit, and maybe make the roll invincible to throws and he'd make for a decently interesting playable character
I'd honestly say he'd need an overhaul, because at 1500ish HP, less damage scaling would end up turning him into a near unkillable Tank that starts every round with triple taunt Q levels of HP. You'd be surprised how powerful simply having the capacity to make more mistakes whilst still being able to stay in the game is compared to frame data or damage.
@@HystericalHuntress oh no, I understand that. But with the current damage scaling he has he's like 3 combos away from death in spite of his larger health pool. A complete overhaul would be the best option though
@@HystericalHuntress Relying on health to make up for a lack of options is pretty poor design. It's why a lot of grapplers are usually really shit despite having above average health (Tager in Blazblue Calamity Trigger being the absolute worst character in the game despite having high health and damage output)
@@caldw615 I'm not saying using high HP to make up for other weaknesses is a good idea. I'm saying if you were to buff EX AS-M like the OP mentioned, but leave his HP alone, he'd be really fucking annoying to fight. The dude has frame 1 armor on specials, including a roll that cancels back into more specials and a fucking divekick overhead. Those tools would be over the top, big booty fucking busted on a character with proper mechanical depth and tools.
He'd need a little more. Do everything you said, adjust his health and scaling so he's normal, give him a V-skill and EX moves, and he's a new character. Not a clone, either. As a side note, make it so you can combo into all versions of Divekick (similar to the 2nd EX soldier). Then make it so Tackle goes through fireballs and super cancels, but Fake Crusher does more damage and had better oki (keep it a charge move like the 1st EX soldier). Finally, give him some other tweaks (a back throw, command normals, maybe another special, adjust his current normals, etc), and he'd be a simple but solid rushdown character.
Another great video. No matter what topic you choose to talk about you always make it easy to understand with good explanations as to why something is good or bad, keeping me entertained throughout the video. Love the vids man keep them up.
In SFV, Abigail's CA is *-95* on block. More than a second and a half. The punishes you can get are insane. And even better, you can get them in actual matches, because Abigail players are also insane.
Their outfits and appearances are cartoonishly "evil" even for a Street Fighter game. Unlike the dolls, I can see why these would never be properly added or catch on. At least guys like Sagat and 'Dictator' are given some air of menace and dignity. Even Shang Tsung from MK, despite being cartoonishly evil himself, would look down at these guys.
I hope everybody agrees that there should be a tournament with only the unplayable npc’s in story mode. I bet the characters that will be played the most will be the dolls
I like this idea. The Dolls and EX soldiers would probably be the only viable ones because they complete enough to function OK. Specifically the ones with a lot of moves.
this video is like candy to my autistic special interest in fighting game gameplay design. i love, for instance, that AS-D is fat and therefor has high health, low stun, better damage and safer-on-hit special moves than the thin guy but can't combo into them _LOL_
Dan: "Woohoo, I'm the joke character of this game!" Blanka-Chan: "No, me best joke character!" Shadaloo Soldiers: "Pff, you are like baby, watch this."
@@BigYellowSilly Street Fighter does seem to do idle animations pretty well, though I'm not someone with a keen enough eye to see how good all attack animations are (not to mention SF is one of the few big fighters I have never gotten into as anything more than a spectator)
I love these vids so much. Great editing, very informative and very entertaining. If you're open to suggestions for future vids, I have a few in mind: MvC1's Secret characters MvC2 Roll Smash 4 Villager's custom moves Guile from SSF4 on the 3DS (having access to boom on the touch screen without charging was nuts), or just that game in general with its touch screen shortcuts
if it was ever possible, i would legitimately become *the* online as-m main i adore this series, man, keep up the golden work. any chance we'll be seeing the raid boss variations of actual characters? (shadow lady chun, master ryu, etc)
Wonder what the developers are thinking when they see you actually playing with there garbage characters. Reminds me of the old Street fighter 2 movie game playable shadowloo soldier and all othe garbage characters that never got there spot light... Great stuff sir
The ibuki music in the background makes me really curious about your opinions on 3 ibuki. She’s one of the most interesting characters competitively where despite getting the same treatment as Sean she stayed mid tier with arguably the best matchup spread in the game still.
@@BigYellowSilly I just find it fascinating how she turned out. two games in a row she was the best character with out question. In a game where Akuma's divekick is plus on block it says a lot that second impact Ibuki was still a lot better. Hell new generation she has an infinite so easy marvel 2 iron man players mock for its simplicity. And unlike Sean they didn't assassinate her. Like yeah they nerfed her a fair bit but she's still really solid and even nowadays its rare to see a god get nerfed and end up as anything other than garbage afterwards, let alone a game from back then (again see Sean)
I've never played SFV but I have a theory about these guys: The way they are designed makes me think that they wanted to have certain fights where you face them to be like a beat 'em up, where you face more than one soldier simultaneusly, or at the very least have a sequence of fights where you face one at a time but you only recover a small portion of your health between soldiers and if you lose to anyone of them it's game over. (and in both cases probably the dolls would act as a boss/miniboss) I'm saying that because the Soul Calibur series did the latter, and the former not only is done in Street Figther 6 World Tour mode, it was also done in Steet Fighter Alpha 3 World Tour mode (although SFA3 didn't had NPCs so they basically used "clones" of existing characters like making you face 2 Blankas at the same time with 2 more waiting to instantly take the place of the fallen ones)
Nice. Been waiting for this one since the Dolls video came out. I hope you figure out how to get the boss characters working, because those ones are seriously wack.
I want there to be a fighting game that has CPU-only characters that are mind-bendingly overpowered if the game is tampered with to play as them, but every time you fight the CPU while it's using them, it intentionally plays them as worthlessly as possible. Nothing is different about them, the CPU just tries as hard as it can to not try.
Might be kind of a weird pull, but I'd love to see a video on Bokbok, Zak, and Racer from Joy Mech Fight. JMF has incredibly small movelists, so they shouldn't be too hard to cover all at once. The most notable one is Racer - he has no throws, a property shared with a few other characters, but unlike them, he also has no way of dealing chip damage - in JMF they're tied to specific moves, usually ones with scratch or claw effects, and Racer doesn't have any. This means anyone in the game can hit him once and then hold block for the rest of the round and there's literally nothing he can do about it. It's an absolutely baffling design choice.
Btw one thing I missed I noticed while editing, AS-M EX's divekicks are overheads, which is pretty cool. I'd imagine a few people are wondering if I'll ever cover the boss characters, and if I find a way I'd love to, I just haven't found a mod. Anyways it's 2AM I'm die enjoy vidja
I think sense the boss characters go over the actual characters, it should be as simple as just swapping the files around and such. Hell, they're online compatible too, Daigo fought both a Shin Akuma and Shadow Lady while he was streaming SFV online matches. Here's the video on what I'm talking about.
ua-cam.com/video/itLCODuD-70/v-deo.html
ok heavy that hates sfv
go play mvm and shhhh
id love to see the boss characters, Boss Gill, Master Ryu, and Shadow Lady are all so cool, mods seem to exist but they're really hard to find unfortunately
They are available as paks from here drive.google.com/drive/u/0/mobile/folders/1Ig5fwVner763qQdHpXpT4BI88-Sfhwx8?usp=drive_open
I have a lot of their 2 combo deaths on my channel
@@alisathestrongone2087 I love SFV it's fun and has Poison in it
I just now realized that the soliders' tackle is them attempting to do a Psycho Crusher
that's so adorable
reminds me of the Dark Souls 1 skeletons.
It looks to me like they're trying to do the weird not-Psycho Crusher that Bison had in CvS1, which is a really weird pull but pretty interesting
i love the soldiers idle animation is like oooh im a ghost
Wooooo I'm gonna do 18% woooooo
@@BigYellowSilly oh no, I'll just...use Dan.
He’s just blowing out his candles
That's them thinking Two P is cool
The high health and reverse scaling actually make sense in the context of single player NPC. It would make them harder to beat for a newcomer but reward them for learning how to string a combo together.
If I remember people used to try and cheese the CPU in SFV by spamming Rashid's flying kick, so maybe this was a response to that in a way
Imagine what a full v and supermeter vs2 urien could do to these dudes
reverse scaling is interesting in general
It's official: 2P is just a very disgruntled, down on his luck shadaloo soldier who was kicked out of the organization for being a disaster
imagine being a disaster even by the bar these soldiers have set
I'm very down for all the scuffed NPCs to have lore
@@LonelySpaceDetective the bar is basically underground and 2P still managed to go under it somehow
@@brunop.8745
“We set the bar so low that it’s practically in hell… Yet here you are playing Limbo with the Devil.”
2P may be trash....but he can still leap 15 ft in the air. that is super human!
It's like watching a movie from the perspective of "bad guy #7" who only exists to have 2 minutes of screen and time and then get beaten up by the protagonist.
Can I just say that the idea of giving a serious competitive analysis of completely un-playable (un-modded) is kind of hilarious?
In a good way I mean, I love it.
I forget that these guys are non playable sometimes and I'm like "Yeah use this move in this situation"
In a game like SFV where everyone is pretty much a superhero the worst characters in the game are the ones closest to normal people without all the training and abilities. Ironically, they're bad cause they're legitimately street fighters.
Cody is literally the only "real" street fighter in roster tbh.
@Leith Aziz PAGY wouldn’t Alex count as well?
@@catsorafgc Don't forget Birdie
I'm led to believe that Cody has some level of formal martial arts training, so I'm not sure if he strictly counts. Regardless, he still has things like Criminal Upper so I don't think I'd really call him "normal" at least. Likewise with Poison considering that energy projectile.
EDIT: Before anyone says it, the whirlwind in Criminal Upper hits multiple times, so it's not just a fancy visual effect; he is literally creating a tornado by doing an uppercut.
@@tokyobassist And Balrog backstory wise
imagine landing a 10% damage combo and getting punished for it by taking 70% to 90% of your health
not even twelve could do that.
twelve's damage was nowhere near that bad @@frankhorrigan1508
"The head clips through the hat for some reason"
It's SFV, where the playable characters have clipping in their intro poses, win poses, and character select screen.
also laura's hair always bugs during the loading screen
Sak’s skirts always clips thru her legs while crouching
My favorite part of these SFV NPC videos is how I'll eventually get stockholme syndrome'd by shitty frame data to the point that I'm going
"Woooow, only minus 9?? That's so good!"
"Wow I'm only -4 I can't believe I only have to eat a light confirm, ain't I lucky"
"Wooooww. 80 damage for one of the most punishable moves in the game that's barely faster than human reaction time? This guy is cooking."
Holy shit only minus 15?? That’s amazing
@@ultimapower6950 "Only Minus 88 only gotta eat a abigail tire combo"
@@Kitsune_Chara_CG lmfao 😂
id love to see matches only with these characters. just for fun.
SFV: Undocumented Battles
XD
There is a tourney where people just played Peter. I'm not sure if there are others like this. ua-cam.com/video/YaMzcWIMu7E/v-deo.html
They should make a mainly offline mode where you can ONLY use unplayable characters. It would practically be the spiritual successor to Omega Mode.
@@xcrackervolleyx Good one!
Hyyype
Idea: tournament but the only allowed characters are the base soldiers and Peter
I was gonna say why not 2P or the dolls but abigails piss stream does more damage than 2P and the dolls are just cammy copies which is actually a good character
@@helpkirbyhasagun_2047 "Abigail's piss stream does more damage than 2P"
You have no idea how much that made me laugh, good work
Bafael did a video where him and his friend fought as Peter
>AS-R-EX takes 2 extra frames of hitstun and has 1450 health with seemingly 10% extra scaling per hit
>Gill's Crouch Medium Punch is Frame 6 +4 on hit and moves you forward so it'll continually connect (especially in the corner), deals 60 damage like most Mediums
>July 2021 "C.MP 15 Times to death" Incident
I gotta try this this sounds amazing
It was really cool to see the shitty Psycho Crusher when that golden soldier with the helmet first came out. Still, I wish they had gone a little further establishing that Bison's "Shadaloo-ism" fighting style is being taught to the soldiers as well, Psycho Power or not. That, or clearly mix their move sets with shittier versions of moves from the 3 highest minions. I guess the dive kick is kinda fitting, being a sky attack - also, I guess Cammy would've learned a lot of her stuff while serving Bison, under his influence. Still, a Double Knee Press where they land on their butts would've been great.
AS-Y EX's charged faux-Crusher is also a faux-Focus Attack, one hit of armor on a charged move
AS-M seems to have some level of PSYCHO POWAH based on the purple glow on his double elbow DP
sometimes I wonder why I watch series of videos on characters that are not playable, in a game that I've never touched, using terminology that I don't understand.
If you want help understanding the terminology, I'd be glad to try and help make things understandable :)
Their idle is Two-P’s animation… that’s the real scary part
You should do one of these videos on Jigglypuff's custom moves in Smash 4
I'll defo get to Smash 4 at some point, pretty neat game
Having a series just talking about custom moves in general would be so entertaining! I wish there would be tournaments that actually ran them but nobody even plays Smash 4 anymore lmao
@@BigYellowSilly I thought this was called "fighting game garbage" not "party game garbage"
@@dark666razor I mean he already did brawl and called ivysaur fighting game garbage so it would still work
@@remusbarham5181 I completely agree! Custom Moves in Smash 4 were complete bullshit but they were fun and gave the game some identity, maybe if they were less of a pain to unlock and the DLC chars had them they would've been seen more
That Two-P Idle animation is somehow horrifying on these guys
I feel like if you were to take all the positive aspects of these characters and combine them, you'd actually have one hell of an interesting and fun to use character.
do it, name the whole character Shadaloo
Is no one going to mention why the blue soldier has short kid arms
I was thinking the same too, I thought I was going crazy with that arm length like if he's a midget on bigger and metallic legs lol
And AS-D has a fucking pinhead, but normal sized arms despite being basically the same person with different proportions.
I want a weird Street Fighter Ultimate now that has these shitty jobber characters as full, viable, playable characters.
Imagine styling on Abigail as 2P lmao
Is nobody gonna talk about how AS-Y EX has Ibuki’s Kunai HUD icons?
I should've mentioned this but I'm pretty sure it's just because the character replaces Ibuki on the CCS, sadly there's no secret ninja soldier shenanigans
@@BigYellowSilly Oh, okay. Still pretty funny though.
Honestly, give the last EX soldier some more damage, perhaps make one of the divekicks be comboable on hit, maybe reduce his damage scaling a bit, and maybe make the roll invincible to throws and he'd make for a decently interesting playable character
I'd honestly say he'd need an overhaul, because at 1500ish HP, less damage scaling would end up turning him into a near unkillable Tank that starts every round with triple taunt Q levels of HP. You'd be surprised how powerful simply having the capacity to make more mistakes whilst still being able to stay in the game is compared to frame data or damage.
@@HystericalHuntress oh no, I understand that. But with the current damage scaling he has he's like 3 combos away from death in spite of his larger health pool. A complete overhaul would be the best option though
@@HystericalHuntress Relying on health to make up for a lack of options is pretty poor design. It's why a lot of grapplers are usually really shit despite having above average health (Tager in Blazblue Calamity Trigger being the absolute worst character in the game despite having high health and damage output)
@@caldw615 I'm not saying using high HP to make up for other weaknesses is a good idea.
I'm saying if you were to buff EX AS-M like the OP mentioned, but leave his HP alone, he'd be really fucking annoying to fight. The dude has frame 1 armor on specials, including a roll that cancels back into more specials and a fucking divekick overhead. Those tools would be over the top, big booty fucking busted on a character with proper mechanical depth and tools.
He'd need a little more. Do everything you said, adjust his health and scaling so he's normal, give him a V-skill and EX moves, and he's a new character. Not a clone, either.
As a side note, make it so you can combo into all versions of Divekick (similar to the 2nd EX soldier). Then make it so Tackle goes through fireballs and super cancels, but Fake Crusher does more damage and had better oki (keep it a charge move like the 1st EX soldier).
Finally, give him some other tweaks (a back throw, command normals, maybe another special, adjust his current normals, etc), and he'd be a simple but solid rushdown character.
Another great video. No matter what topic you choose to talk about you always make it easy to understand with good explanations as to why something is good or bad, keeping me entertained throughout the video. Love the vids man keep them up.
5:36 This move is *actually* worse on block than Jack's f,f 3+4 in Tekken 7. f,f 3+4 is -82.
The funny thing is I think I've done that on someone's block once and I somehow got away with it lmao
In SFV, Abigail's CA is *-95* on block. More than a second and a half. The punishes you can get are insane. And even better, you can get them in actual matches, because Abigail players are also insane.
@@BigYellowSilly have you done yet a Tag 1 Prototype Jack garbage video?
He's possibly the worst character in the whole Tekken franchise period.
While the soldiers might not be all that great, at least "Shadaloo" is arguably fun to say.
"What's wrong with me doctor?"
"You suffer from revers scailing?"
Their outfits and appearances are cartoonishly "evil" even for a Street Fighter game.
Unlike the dolls, I can see why these would never be properly added or catch on. At least guys like Sagat and 'Dictator' are given some air of menace and dignity. Even Shang Tsung from MK, despite being cartoonishly evil himself, would look down at these guys.
Street fighter v is childwish. Shadaloo soldiers before looked more serius and also used weapons. In street fighter v not even weapons.
27:31 _Dayum, Peter be stylin' on him!_
I hope everybody agrees that there should be a tournament with only the unplayable npc’s in story mode.
I bet the characters that will be played the most will be the dolls
either the dolls or the ex soldiers like they're the best ones but i would be surprise if someone won the tournament using either 2 P or peter
With 1 dmg 2.P your screwed as a F----- tier
_"I thought the set was going pretty well; but then once I got stunned out by EX laptop it was all over."_
@@wisemage0 lmao
I like this idea. The Dolls and EX soldiers would probably be the only viable ones because they complete enough to function OK. Specifically the ones with a lot of moves.
this video is like candy to my autistic special interest in fighting game gameplay design. i love, for instance, that AS-D is fat and therefor has high health, low stun, better damage and safer-on-hit special moves than the thin guy but can't combo into them _LOL_
These vids are sick, keep up your cool and informative style! Your Faust vid got me into GG and got me to main him
Dan: "Woohoo, I'm the joke character of this game!"
Blanka-Chan: "No, me best joke character!"
Shadaloo Soldiers: "Pff, you are like baby, watch this."
*(2P crying in the corner)*
I’m disturbed by AS-R’s enormously disproportionate hands
All their proportions are a lil wacky in some way ngl
Fun video as usual
Love seeing non-playable Characters discussed
They're always so interesting to see
Can we take a minute to really appreciate Cody's idle animations during all this? What a suave looking s.o.b
Cody has a few janky looking attacks but a lot of his idle anims are great
@@BigYellowSilly Street Fighter does seem to do idle animations pretty well, though I'm not someone with a keen enough eye to see how good all attack animations are (not to mention SF is one of the few big fighters I have never gotten into as anything more than a spectator)
Thanks for making me aware that soldier tf2 is playable in a minline fighter lmao
I love these vids so much. Great editing, very informative and very entertaining.
If you're open to suggestions for future vids, I have a few in mind:
MvC1's Secret characters
MvC2 Roll
Smash 4 Villager's custom moves
Guile from SSF4 on the 3DS (having access to boom on the touch screen without charging was nuts), or just that game in general with its touch screen shortcuts
That last npc looks pretty fun actually. I can see that moveset actually becoming a full-fledged character
I know nothing about Street Fighter and have no interest in playing the actual games, but videos like this fascinate me for some reason...
Could you do Master Ryu / Shadow Lady Chun for a fighting game gold some time?
Also true Akuma in the arcade mode and special battle modes on SF5
I absolutely love ASM's design. That hood and mask look great
Yeah, reminds me a ton of Gargoyle from Nadia.
Member of the Bison Cult. Even has a little Psycho Power. A tiny bit. Still puts him above the other three which are just rank and file grunts.
if it was ever possible, i would legitimately become *the* online as-m main
i adore this series, man, keep up the golden work. any chance we'll be seeing the raid boss variations of actual characters? (shadow lady chun, master ryu, etc)
There's a very good chance! It'll probably be a bit though cause I've yet to try them
While fighting AS-Y EX in extra battle, I actually learned that after hitting or whiffing d.f heavy punch, he can backroll to slash the recovery.
Just gonna put a comment here to raise you up.
Also, which version? And is it arcade or console?
@@Aaa-vp6ug Thank you. It's champion edition on PC
Wonder what the developers are thinking when they see you actually playing with there garbage characters. Reminds me of the old Street fighter 2 movie game playable shadowloo soldier and all othe garbage characters that never got there spot light... Great stuff sir
The ibuki music in the background makes me really curious about your opinions on 3 ibuki. She’s one of the most interesting characters competitively where despite getting the same treatment as Sean she stayed mid tier with arguably the best matchup spread in the game still.
3s Ibuki is defo a weird one, she's just good really, I'd probably call her the most honest character in the game
@@BigYellowSilly I just find it fascinating how she turned out. two games in a row she was the best character with out question. In a game where Akuma's divekick is plus on block it says a lot that second impact Ibuki was still a lot better. Hell new generation she has an infinite so easy marvel 2 iron man players mock for its simplicity. And unlike Sean they didn't assassinate her. Like yeah they nerfed her a fair bit but she's still really solid and even nowadays its rare to see a god get nerfed and end up as anything other than garbage afterwards, let alone a game from back then (again see Sean)
7:40 wtf is wrong with his head
I've never played SFV but I have a theory about these guys: The way they are designed makes me think that they wanted to have certain fights where you face them to be like a beat 'em up, where you face more than one soldier simultaneusly, or at the very least have a sequence of fights where you face one at a time but you only recover a small portion of your health between soldiers and if you lose to anyone of them it's game over. (and in both cases probably the dolls would act as a boss/miniboss)
I'm saying that because the Soul Calibur series did the latter, and the former not only is done in Street Figther 6 World Tour mode, it was also done in Steet Fighter Alpha 3 World Tour mode (although SFA3 didn't had NPCs so they basically used "clones" of existing characters like making you face 2 Blankas at the same time with 2 more waiting to instantly take the place of the fallen ones)
I think it'd be hilarious if the fifth SFV season V character is a composite of all of the Shadaloo Soldiers' movesets.
Now to make a tournament with only the npc characters and see how the meta shapes up
honestly the divekick animation is pretty sick.
It's Rashid's.
@@Bloodlyshiva IS it? it looks similar but is it really the same animation?
I love the smell of (fighting game) garbage in the morning
The fact that they have frog legs is what throws me off lol
Nice. Been waiting for this one since the Dolls video came out. I hope you figure out how to get the boss characters working, because those ones are seriously wack.
They're working, but it'll be a bit before I do vids on them because man are they deep compared to these guys
I assume that facing the soldiers are a piece of cake
Oh fuck yes you know a video is good when Sharp Eyes plays frame 1
I don’t know why but the soldiers seem like the definition of 🧍♂️
0:30 _oh goodness he has T-rex arms_
I really wanna see the Guile fireball loops on ASR with that reverse scaling
my favorite Irish bog jumper with all the hot takes!
Now do an NPC character only tournament, and see who comes out on top.
Why does AS-Y EX have the little kunai-meter-thing above his super meter?
I think it's just because he replaces Ibuki on the CSS
I'd like to see a Shadow Chun Li breakdkwn or whatever her name is. From the one special event. She's like an MVC character in SF5 it's nutty
Bison's soldier make the Putty Patrol look cool. What a bunch of goofs lol!
I would love to see an episode on Mortal Kombat Armageddon Frost
I'd like to see you take a look at special event bosses, like The Master. Just to complete the NPC collection.
Does the reverse scaling increase more with VT activate/CC like it does with regular scaling?
That's a good question, but nope, the scaling from VTC does cause a drop in damage, and reverse scaling doesn't always make up for it
As-m with fang voice is so cursed
You've heard of +37 on block, now get ready for -88 on block
Every game should have reverse-scalling
What are those proportions on AS-Y?
He's like 5'4 but he got them hips tho
we all got that highly breedable homie
@@BigYellowSilly he looks like something I’d make in The sims with the wacky character sliders mods
I would love to see you do a fighting game gold/garbage on the special boss characters like shadow lady and shin akuma.
1:35 Cody syncs with what he's saying.
Why do I keep watching this literally none of this information matters
Will you possibly cover the boss versions of characters in this game? (Gill,Shin Akuma,Ryu,Shadow Lady, Agent Shadow)
Can I suggest you look over Mysterious Mod Peter?
I want there to be a fighting game that has CPU-only characters that are mind-bendingly overpowered if the game is tampered with to play as them, but every time you fight the CPU while it's using them, it intentionally plays them as worthlessly as possible. Nothing is different about them, the CPU just tries as hard as it can to not try.
Bro, you should break down the OP boss characters from arcade and extra battle mode. That'd be fun. Just a suggestion.
I think this was a nice touch to the game!
5:23 the idle animations
1:05 AS-Y's idle animation doesn't loop properly, idk if that's the case for all of them.
I think one day you should do a Fighting Game Gold on USF4 Zangief. His toolkit as a grappler is amazing, and I even think he is pretty strong.
Babe! Wake up Big Yellow posted
Might be kind of a weird pull, but I'd love to see a video on Bokbok, Zak, and Racer from Joy Mech Fight. JMF has incredibly small movelists, so they shouldn't be too hard to cover all at once. The most notable one is Racer - he has no throws, a property shared with a few other characters, but unlike them, he also has no way of dealing chip damage - in JMF they're tied to specific moves, usually ones with scratch or claw effects, and Racer doesn't have any. This means anyone in the game can hit him once and then hold block for the rest of the round and there's literally nothing he can do about it. It's an absolutely baffling design choice.
Whats up with the tekken video man :(
Content is gold as always:)
It'll happen I just haven't gotten around to it and I'm still looking for resources on frame data
Mishima zaibatsu soldiers when?
26:55 I'd think its more like this allows for some easy whiff punishes
I would love to see the last two soldiers as playable characters. Maybe in like sf6 (if we ever get that) or maybe a mugen character or something.
Big Yellow: He's shit.
AS-D: why you bully me?
I need to see Punk win NLBC with these characters.
Is AS-R rolento or do all mid ranking shadaloo soldiers look like that. I dont know much abt street fighter lore lmao
Rolento is not part of Shadoloo. He's with the Mad Gear gang.
So not only can you die on hit and block, you can also do it from a low😆
Love this series man
Honestly adding the the last soldier as a character, them the rest as costumed would be fun
Man why cody looks like Jerma?
There's something about AS-Y's color that makes him visually appealing to me.
How did I miss that these were even in SF5??!
I'm wondering, will you be tackling the Alloy's in SSBB? There do exist codes and mods that allow you to play as them.
Be careful, this is a Street Fighter video. Some edgelord is gonna flip their shit over your comment.
You should do a fighting game gold on goro daimon from kof(any game)