For some reason on one of my characters, Ulfric's corpse was never transported to the dead body cell, so there was just a dead, naked Ulfric Stormcloak in the Palace of Kings for the rest of the game.
The 'clean up' room is believed to be bethesda's solution to a bug that occured in Oblivion. If an npc who was essential is killed after the tag is removed from them, their bodies would never disappear. They would remain where ever you killed them for the rest of your playthrough. The clean up cell is believed to solve this problem by teleporting the bodies to some place that the player can't access. This is why npcs like ulfric end up there. Because he's marked as essential throughout most of the game, until you get to the point where you have to kill him. I personally thought it was kinda funny how even the people who made the game couldn't come up with a solution to that bug in oblivion, and so made a work-around instead.
@@Aster393 I'm really surprised they didn't work out some sort of "Undertaker" system where you have actual NPC's in the game who come and bury the people you've been killing. I mean, they pretty much thought of everything else.
Also it'd be interesting if they ever addressed any of these things in canon. Since they have a god of Madness that thrives on these things they totally could.
the Crossing Corridors of Naked Bodies - sounds like a mythology in its early stages. "And when I die, my body will drop into the crossing stone corridors within the black void, and stagg itself ontop the countless naked corpses that are crammed into it." yeah, that sounds interesting.
The 'weird colors' you see in the early cobblestone room, those are 'gray scale' color tests. The odd square patterns you see in the large room, those are for texture and color map placement.
I don't know if you've already shown this, but I'll try to describe the room. After a few followers of mine had dissapeared I wanted to place them at my character using console commands. I typed in the wrong code and instead I was placed at my lost followers. The weird thing is that they were in a small room, surrounded by darkness.
How could you NOT mention the dude who exists in the dead-body cell just to kill Roggvir if the execution glitches and he has to be teleported off while alive?
I didnt know there was a way Roggvir could theoretically survive o: many youtubers have tried their best at console commands and bug using to stop him from being executed, yet he died by default without anyone touching him
JennyM1998 I managed to let him survive one time, by using a greatsword to attack the executioner (I just wanted the axe without doing the quest that goes with it) and he Roggvir ran off while the guards went straight for me. I think it was because I came from the right, without jumping on the ledge to hit a script trigger and without using magic. But when I went after him to find out where he would run, he was missing (he had a good headstart because a guard cornered me) then the argonian dude (cant remember his name) came and beat my ass. Tldr: Ive seen him run away once but died before I could see where he went.
@@thetigersgoat You'd be surprised the amount of left overs there are in games. This type of stuff goes back to even the Commodore days. Even games that were never completed but sold anyways have a bunch of excess assets lying around in the code; extra characters, alternate stories, hidden messages, extra modes, and even entire fully fleshed out levels/zones. Sometimes it could be figured out why it wasn't put in, like it clashed with the story they chose to go with or it wasn't family friendly, but most of it, we can take guesses, but will never really know.
"Bethesda just never got around to removing these test cells from Skyrim" Wrong. These things are almost always left in the code not to mess things up unexpectedly. What Bethesda didn't get around to removing was all the bugs.
-Those 'strange winds' are the Circle spells from Restoration. They're fairly handy, if criminally underutilized by most players. Circle of Protection is one of the few Restoration spells that follows the Illusion school's mechanics for dual-casting increasing the level of enemy that can be effected, such that a dual-cast CoP with Necromage unlocked can turn Draugr Deathlords. -The 'unenterable house' makes me think it might be a mockup for the 'dollhouse' used in Sheogorath's zone for Wabbajack quest, which itself requires the use of no-clip to break past the boundaries in the wooded area to reach a door outside the zone. There are several 'rooms' attached that feature bizarre perspectives and/or physics. I'd have to double-check to be certain though. -The swaying bridges were a tested concept that might creep back up in the Puzzle Dungeon that is part of CC. Might. The creepy statues were probably used, as others have said, for testing the 'turn toward the player when they aren't looking' mechanic.
I might be the only person who loves the Albino Spiders. I used a couple of mods to play through a significant chunk of the game exclusively using them on my mage. Got a little tedious after a while, but they're still so awesome.
IMO, the statues are for testing. Just like in Sovngarde, the statues are always looking at your direction (Weeping Angels reference from Doctor Who). Meanwhile, the bridges are for testing the pathway of the NPC or testing if they could implement moving platform as in Black Books.
Uhm... those test areas are in all the elder Scrolls games, or at least in Morrowind and Oblivion. The "main" test area there is called toddtest, after Todd Howard. Those areas you can find all the different armores, weapons, books, gems etc that is in the game. Also different characters and enemys.
1. One of the bodies in the Dead Body Cleanup Cell is glitched as it is invisible and flashing. 2. If you walk through any of the doors in the Dead Body Cleanup Cell you will then fall through the squared hole in the roof of the Dead Body Cleanup Cellback into the room. 3. The Dead Body Cleanup Cell's coffins contains all of the dead bodies' personal items. 4. The Dead Body Cleanup Cell only living NPC is called Malborn.
0:50 the item you get from Ash Spawns is called Spawn Ash but if it's the ashes of something that came from ash wouldn't it just be regular old ash? Or is the fact that the Ash Spawn existed and then turned to ash again enough to change what the ash is? Kinda inspiring
The statues can be there to test 3 different end points for each of the NPC.. you want your path finding to be applicable for any point not just straight
hahahaha....at the Creation Warehouse, at 1st I thought you said "...so they can literally just check out all the game's crappy mechanics..." Laughed SO hard I startled my dog on the walk - I think it was the upbeat tone of voice while I mis-heard "crafting" that slayed me in a WTF Moment, hahaha! neat vid...I knew of some test cells, but didn't know they had SO many (guessing creation warehouse is the cell w every item in game you see now & then in other YT's vids?)
2:31 I’m not sure how many people know this or if anyone else actually knows this but those statues can be broken with just a weapon attack. Just go up to them and break them. That’s why they’re there probably - to test out breaking mechanics and stuff. Please tell me if anyone else knew about this
In the Nordic religion (not the real nordic religion with yggdrasil and hel and stuff) Sovngarde is where heroes go after they die. Like Ysgramor, Shor and Jurgen Windcaller. Much like Valhalla but more exclusive. Like Ysgramor kinda sailed from Atmora and made Skyrim well... Skyrim; and Jurgen Windcaller founded the greybeards. But in Valhalla you just have to had die in battle from what I understand.
@@stuckonaslide it was just something the jarls said so their army would go to battle with no fear. PS I am Danish and had it in school they also say they copied most of the Greek mythology
Most of the Warehouse cells are there for devs & modders to copy and paste basic versions of things, such as: Traps, Prefabs (Weapon Plaques&Racks), NPC Ambushes, Bookshelves, Idlemarkers & Furniture, Crafting Testing, NPC Carrying (NPCs carrying buckets, baskets, and wood), and Packages, as well as one which has map markers for every type of map marker icon in the base game.
This is one of the reasons I've taken a liking to PC over console, is game's like Bethesda's has secret areas or unique items you'd have to use a CC to get to or have all of, etc. and good for resetting npcs. This afternoon I hadn't done the quests in Sloan in New Vegas for so long I saved over the deathclaw kill for the one that killed Chomp, but I already looted his body, so I was able to continue the drug deal, but no reward for Snuffles or the generator getting fixed.
That dead people room is super creepy. It's the kind of thing I think it would be super cool if they hunt at one and a while in a game. Give it an unsettling horror vibe.
I know that I'm definitely interested in that crafting room. By the way why didn't I not find your channel 10 years earlier. I still love Skyrim I've had it pre-ordered and got it the day it came out and I've been playing it pretty much consistently for the last 10 years. I never really got into mods because I felt that it was like cheating. I did enjoy the ones that came out with the anniversary edition as they were released by Bethesda I took them as being quote unquote Canon. You've given me a lot of insights even into things I've explored a million times. I hope that we get a new elder scrolls game soon. As I'm not a fan of online play. This was a very cool video and I did enjoy it thank you very much.
While there are a lot of cheat mods, you can also find a lot of mods that are non cheat mods too. some are for immersion, balancing or even make the game harder. all in all the key to getting into mods is to look for what you want.
technically, the cells are available on all systems. They're just the easiest to get to on PC. Next easiest is xbox one, ps4, and switch, then finally the hardest is xbox 360 and ps3
I had to go in that dead body room to revive Adrianne Avenicci and Belehtor after a vampire attack. And then I had to play with the console again to give them back their merchant property. It's a bit complex but thanks to Wikis, it took me 30 minutes. And I whereed where the dead goes (Not in Sovngarde now) and the classification of certain NPC and technically removing some of their aspect as well as adding some.
About the Spider Warehouse, luckly it was only to test Albino Spiders and any other spider that is common only on Solstheim. Not our very bigger eight legged buddies back in Skyrim. In fact, I was veeeeeery happy that I hadn't found a single of our gigantic eight legged buddies in Solstheim in more than 30 hours of gameplay that I spent on the island........ until I went to the mission in Raven Rock's mine that leads you to Bloodskal Barrow... then all my happiness went to Sovngarde. If you guys played that mission, you know what I'm talking about.
I think the sovngarde statues are in the bridge room because they turn to look at you, so maybe they're testing if they can look at npcs? I'm not sure, that's my best guess
Much like your experience with your main character and the dead body cell, my PC done the same when I spawned in hundreds cheese wheels. I wanted to see how many was too many. Sadly my PC froze so to this day only my PC knows the total and my PC ... isn’t talking.
I remember finding the dead body room accidentally. I was looking for the blacksmith in Riften. I used the code to teleport to him and it teleported me there.
In Hag's end a hagraven will teleport into a room in the wall for some reason. Use the tcl or tfc command to get in as it can't be acessed by the coc (place) command
aMidianBorn Book of Silence, Thalmor/Black-and-Gold Retexture. Or you can just install the aMidianBorn Content Addon, which includes all the different textures for various armors instead of a single Replacer.
When I type; coc whiterun, I land outside of town. But if I just wanna go home, I type: coc whiterunbreezehome ☺ It works. Try also: coc riftenraggedflagon or coc riftenhoneyside
I hate spiders myself (I'm allergic), so I understand you, Nate. Skyrim was a little interesting at first. It took me a few seconds to remind myself that they weren't real
All these places are possible to get to in a mod I forgot the name of. Lol. But it's possible to go into them on console because this. But only with that mod.
Last Room you are showing that is the Crafting room is used in a mod called "Cheat Room" pretty interesting room. and useful if you just want to willy nilly use stuff and don't want to farm for it in the open world area.
I tried to get into the deadcell body one once, but it CTD, probably because I used it on two of the characters who had done so much in the game (Civil War, Main Quest, the DB/College/TG questline, which all would have a lot of dead named NPCS, not to mention the dead named NPCS my assassin killed and that was a lot, so guess it was too crowded haha. I wanted to see if that's where the DB/College/TG dead NPCS ended up as well.
In that case you'd see NPCs walking around the statues or something. I think they were used for testing an idea which got discarded later in development: destroying environmental objects since those statues can be destroyed by hitting them.
There's also a hidden room in Namira's dungeon that you have to TCL to get to that contains Namira as a High Elf completely naked. Nothing else is in the room with her.
Technically speaking, If you installed the "Console Activator" Mod for Skyrim SE on Console and had one of those Controller Keyboard Accessories, You can access these areas on Console. They exist, I've used this exact method. Though a majority have missing textures, Oddly enough.
For some reason my Ulfrik never despawned. I threw his body on the table in Windhelm and now every time I walk in the castle everyone stands up from the table and screams like he just died.
I wonder if the corpse cleanup thing was ever intended to be a part of the actual game, like a place where the town guards to move the corpses to that the player can then visit to make them guilty or something.
For some reason on one of my characters, Ulfric's corpse was never transported to the dead body cell, so there was just a dead, naked Ulfric Stormcloak in the Palace of Kings for the rest of the game.
It's an unusual way to honor a dead king, but tradition is tradition.
Same here so I just draged him out side and in to the river
@Tanner Willis They did that on purpose, for you make use of him as furniture, decoration or carpet.
Stormcloak soldier how did you drag him outside?
..."Over my dead body" you say....mmmkay!
1:47 Maybe the statues are there to test the sovrengards mechanics,Y'know,the one which makes the statues watch you wherever you are,Just a thought
When I saw the thumbnail that was exactly what I thought to myself :p
i agree completely
Wait, the statues in sovngarde watch you? 2k hours in and i never knew that. Given i have only been there three times but still.
while playing around i accidentally shot one, they are destructable
Yeah they follow you as u fight aldluin i think
The 'clean up' room is believed to be bethesda's solution to a bug that occured in Oblivion. If an npc who was essential is killed after the tag is removed from them, their bodies would never disappear. They would remain where ever you killed them for the rest of your playthrough. The clean up cell is believed to solve this problem by teleporting the bodies to some place that the player can't access. This is why npcs like ulfric end up there. Because he's marked as essential throughout most of the game, until you get to the point where you have to kill him.
I personally thought it was kinda funny how even the people who made the game couldn't come up with a solution to that bug in oblivion, and so made a work-around instead.
Tbh they probably can fix it, instead they just adopted an easier work-around
@@Aster393 I'm really surprised they didn't work out some sort of "Undertaker" system where you have actual NPC's in the game who come and bury the people you've been killing. I mean, they pretty much thought of everything else.
Everytime I kill the cultist tho they stay?
What do you mean? Ulfric is still here, laying dead on the floor in the Palace of kings, even after several hours, same with Galmar. :')
Oddly when I killed Ulfric on PS3 he never despawned. He stayed forever which I found so odd….
0:15
Ah yes, my favorite area in Skyrim; the naked man room of chestitude
Also it'd be interesting if they ever addressed any of these things in canon. Since they have a god of Madness that thrives on these things they totally could.
XD LOL
Violet Vappy that room is his sex Dungeon XD
I can’t express my nerdy appreciation for your dedication to this great game, that you keep making me want to play over and over again!
Well said.
truuu
Yep
the Crossing Corridors of Naked Bodies - sounds like a mythology in its early stages.
"And when I die, my body will drop into the crossing stone corridors within the black void, and stagg itself ontop the countless naked corpses that are crammed into it."
yeah, that sounds interesting.
But only if you are important enough to have a name.
God's Recycling Bin.
Might want to empty the recycling bin so the bodies dont overflow.
That shit is really funny. It's like the equivalent of purgatory.
David Furor Curser
At least they weren't wrong
i literally went to limbo to rescue Lydia today
Classic Lydia 👏👏👏🤣
Dude imagine if all the NPCs you killed end up there
Hey me too
I literally kill and respawn lydia only to kill her again or sacrifice her to Boethiah.
@@ghouligan3045 thats messed up dude
she had said she would carry all ur burdens
When you've killed so many people that going to dead body clean up cell causes an infinite load screen.
Yeah but how do I get there? I went but I also got a load screen ....so is there any way to not get lagg?
shamim ara Mannan load on a new file, there arent gonna be any corpses there if you havent killed anyone important
@@angelicaglez889 thanks
The 'weird colors' you see in the early cobblestone room, those are 'gray scale' color tests. The odd square patterns you see in the large room, those are for texture and color map placement.
I don't know if you've already shown this, but I'll try to describe the room. After a few followers of mine had dissapeared I wanted to place them at my character using console commands. I typed in the wrong code and instead I was placed at my lost followers. The weird thing is that they were in a small room, surrounded by darkness.
so thats where Lydia, Faendal and Meeko have gone, Sithis stole them away from me!
@ ThisIsNotEddie That sounds like a hell of a sort
Nah, they're just visiting Sithis.
._.
@@jennyms1998 p
How could you NOT mention the dude who exists in the dead-body cell just to kill Roggvir if the execution glitches and he has to be teleported off while alive?
Shana White That is so fucking awesome lmao
I didnt know there was a way Roggvir could theoretically survive o:
many youtubers have tried their best at console commands and bug using to stop him from being executed, yet he died by default without anyone touching him
JennyM1998 I managed to let him survive one time, by using a greatsword to attack the executioner (I just wanted the axe without doing the quest that goes with it) and he Roggvir ran off while the guards went straight for me. I think it was because I came from the right, without jumping on the ledge to hit a script trigger and without using magic. But when I went after him to find out where he would run, he was missing (he had a good headstart because a guard cornered me) then the argonian dude (cant remember his name) came and beat my ass.
Tldr: Ive seen him run away once but died before I could see where he went.
the final battle
"good headstart..."
God, I love that this game gets so much attention after 6 years, it’s simply the best ^^
Prince Sheogorath of Madness when elder scrolls VI comes out will say "fuck that, I'm still playing Skyrim"
Sheogorath... so nice to see you again.
only 6??
In the Quick Test Cell, you can break the statues and they crumble.
From what i've heard you can find the statues in Sovngarde. They'll watch and follow you but can be destroyed.
1:47 Looks like there's an Aperture Science branch in Skyrim too.
Makes you wonder, how much was Cave Johnson involved in.
I think the statues were in the second room so they could test them turning when nobody looks at them
I'm pretty sure Bethesda intentionally leaves these rooms in the games which is cool
Well, the one for the dead bodies, yes. The rest, I doubt.
n @@OmniscientWarrior I don't, they did the same thing for oblivion and morrowind
@@thetigersgoat
You'd be surprised the amount of left overs there are in games. This type of stuff goes back to even the Commodore days. Even games that were never completed but sold anyways have a bunch of excess assets lying around in the code; extra characters, alternate stories, hidden messages, extra modes, and even entire fully fleshed out levels/zones. Sometimes it could be figured out why it wasn't put in, like it clashed with the story they chose to go with or it wasn't family friendly, but most of it, we can take guesses, but will never really know.
@@OmniscientWarrior I was not aware of that. Thank you for the info
"Bethesda just never got around to removing these test cells from Skyrim"
Wrong. These things are almost always left in the code not to mess things up unexpectedly.
What Bethesda didn't get around to removing was all the bugs.
"Features"
3:13 I see purple and green, not blue and green.
FusRoDah2 i see yellow and white
+angrysyndicate I think you need to level up your vision skill to 100, then take the master sightseer perk to be able to see the proper colors.
FusRoDah2
I see Laurel.
pnp072000 dammit beat me to it 😂 yanny vs Laurel Skyrim edition
@@theozlander4629
LMAO
-Those 'strange winds' are the Circle spells from Restoration. They're fairly handy, if criminally underutilized by most players. Circle of Protection is one of the few Restoration spells that follows the Illusion school's mechanics for dual-casting increasing the level of enemy that can be effected, such that a dual-cast CoP with Necromage unlocked can turn Draugr Deathlords.
-The 'unenterable house' makes me think it might be a mockup for the 'dollhouse' used in Sheogorath's zone for Wabbajack quest, which itself requires the use of no-clip to break past the boundaries in the wooded area to reach a door outside the zone. There are several 'rooms' attached that feature bizarre perspectives and/or physics. I'd have to double-check to be certain though.
-The swaying bridges were a tested concept that might creep back up in the Puzzle Dungeon that is part of CC. Might. The creepy statues were probably used, as others have said, for testing the 'turn toward the player when they aren't looking' mechanic.
I like those ones also Bane of the Undead is probably the one I use the most.
These are actually pocket realms of Oblivion.
get your tin foil hats kids we got a conspiracy.
i love these kind of videos, i always enjoy the “behind the scenes” of game making and tidbits like this (:
I might be the only person who loves the Albino Spiders. I used a couple of mods to play through a significant chunk of the game exclusively using them on my mage. Got a little tedious after a while, but they're still so awesome.
My personal favorite is the box crafting room with all the ingots, it is so satisfying and beautiful to look at in my opinion:)
5:16 Its Moonstone, not Moonrock.
Makes me wonder if he thinks moonstone comes from the moon
bet you never visited a concert on the Moon
IMO, the statues are for testing. Just like in Sovngarde, the statues are always looking at your direction (Weeping Angels reference from Doctor Who). Meanwhile, the bridges are for testing the pathway of the NPC or testing if they could implement moving platform as in Black Books.
Uhm... those test areas are in all the elder Scrolls games, or at least in Morrowind and Oblivion. The "main" test area there is called toddtest, after Todd Howard. Those areas you can find all the different armores, weapons, books, gems etc that is in the game. Also different characters and enemys.
"Blue green color palette"
Nate. That's purple... 😂
Epic "colorblind" Nate
1. One of the bodies in the Dead Body Cleanup Cell is glitched as it is invisible and flashing.
2. If you walk through any of the doors in the Dead Body Cleanup Cell you will then fall through the squared hole in the roof of the Dead Body Cleanup Cellback into the room.
3. The Dead Body Cleanup Cell's coffins contains all of the dead bodies' personal items.
4. The Dead Body Cleanup Cell only living NPC is called Malborn.
I bet you never thought you would end up making this many hidden detail videos haha! Keep it up!
I do love your videos, Nate.
Jesus loves you & only 2 people are impressed...TYPICAL~
+Blemished Nicely #WarOnChristmas
0:50 the item you get from Ash Spawns is called Spawn Ash but if it's the ashes of something that came from ash wouldn't it just be regular old ash? Or is the fact that the Ash Spawn existed and then turned to ash again enough to change what the ash is? Kinda inspiring
The statues can be there to test 3 different end points for each of the NPC.. you want your path finding to be applicable for any point not just straight
I believe that the "quick test cell" bridges was meant to test the moving bridges of apocrypha in the dragonborn dlc
Man, you're the channel I need for my 300+ hours of Skyrim
if you hit or damage the statue in Quick Test Cell it will collapse
I just found this channel from recommendations, I like it here, nice content friend!
hahahaha....at the Creation Warehouse, at 1st I thought you said "...so they can literally just check out all the game's crappy mechanics..."
Laughed SO hard I startled my dog on the walk - I think it was the upbeat tone of voice while I mis-heard "crafting" that slayed me in a WTF Moment, hahaha!
neat vid...I knew of some test cells, but didn't know they had SO many
(guessing creation warehouse is the cell w every item in game you see now & then in other YT's vids?)
2:31 I’m not sure how many people know this or if anyone else actually knows this but those statues can be broken with just a weapon attack.
Just go up to them and break them. That’s why they’re there probably - to test out breaking mechanics and stuff.
Please tell me if anyone else knew about this
I did that, I wanted to find anyone else here who knows about that
@@randigo9992 we're probably the only ones who know lmao
3:50 - The loot the killed npc has generally goes to his coffin/urn on the town graveyard, if the npc has one to be placed on.
5:18 Heaven X 1:53 Purgatory X 2:53 Hell
Hello there Nate! It's guys here. We love your videos!!
That's not Sovngarde... it's Hel.
Sindraug25 it was a Joke
No swerving on my Cristian server
In the Nordic religion (not the real nordic religion with yggdrasil and hel and stuff) Sovngarde is where heroes go after they die. Like Ysgramor, Shor and Jurgen Windcaller. Much like Valhalla but more exclusive. Like Ysgramor kinda sailed from Atmora and made Skyrim well... Skyrim; and Jurgen Windcaller founded the greybeards. But in Valhalla you just have to had die in battle from what I understand.
@@stuckonaslide it was just something the jarls said so their army would go to battle with no fear. PS I am Danish and had it in school they also say they copied most of the Greek mythology
1:04 i didn't know the flash was in this game
Last time I was this early, I was an adventurer like you
Most of the Warehouse cells are there for devs & modders to copy and paste basic versions of things, such as: Traps, Prefabs (Weapon Plaques&Racks), NPC Ambushes, Bookshelves, Idlemarkers & Furniture, Crafting Testing, NPC Carrying (NPCs carrying buckets, baskets, and wood), and Packages, as well as one which has map markers for every type of map marker icon in the base game.
3:14 is when I realized you are color blind :) ...its purple green ;)
I mostly watch because I like your voice. But I also like Skyrim so that’s a bonus.
love how I can learn stuff from skyrim from this guy
I've been in that visual test area on the PS4 before but it's just part of a mod that I downloaded.
CheatRoom
This is one of the reasons I've taken a liking to PC over console, is game's like Bethesda's has secret areas or unique items you'd have to use a CC to get to or have all of, etc. and good for resetting npcs. This afternoon I hadn't done the quests in Sloan in New Vegas for so long I saved over the deathclaw kill for the one that killed Chomp, but I already looted his body, so I was able to continue the drug deal, but no reward for Snuffles or the generator getting fixed.
Your video quality is so good!
That dead people room is super creepy. It's the kind of thing I think it would be super cool if they hunt at one and a while in a game. Give it an unsettling horror vibe.
I know that I'm definitely interested in that crafting room. By the way why didn't I not find your channel 10 years earlier. I still love Skyrim I've had it pre-ordered and got it the day it came out and I've been playing it pretty much consistently for the last 10 years. I never really got into mods because I felt that it was like cheating. I did enjoy the ones that came out with the anniversary edition as they were released by Bethesda I took them as being quote unquote Canon. You've given me a lot of insights even into things I've explored a million times. I hope that we get a new elder scrolls game soon. As I'm not a fan of online play. This was a very cool video and I did enjoy it thank you very much.
While there are a lot of cheat mods, you can also find a lot of mods that are non cheat mods too.
some are for immersion, balancing or even make the game harder.
all in all the key to getting into mods is to look for what you want.
Love your videos on skyrim and TES Please make more!!
Lmao 😂 The spiders’ part was my favorite! XD
technically, the cells are available on all systems. They're just the easiest to get to on PC. Next easiest is xbox one, ps4, and switch, then finally the hardest is xbox 360 and ps3
Why are all the good channels underated compared to others
I had to go in that dead body room to revive Adrianne Avenicci and Belehtor after a vampire attack. And then I had to play with the console again to give them back their merchant property. It's a bit complex but thanks to Wikis, it took me 30 minutes. And I whereed where the dead goes (Not in Sovngarde now) and the classification of certain NPC and technically removing some of their aspect as well as adding some.
Great Video As Always Keep It Up ☺
I want a compilation of nonstop full tours of these.
LOVE THAT OUTRO XD
These really have the vibes of a mad scientist's laboratory...
Your game looks amazing! Your PC must be a beast!
Great video
I like when you can get in test rooms. Fun to see how things work.
Dead body dump cell also holds live NPCs that are only activated via a quest that has not yet been started.
About the Spider Warehouse, luckly it was only to test Albino Spiders and any other spider that is common only on Solstheim. Not our very bigger eight legged buddies back in Skyrim. In fact, I was veeeeeery happy that I hadn't found a single of our gigantic eight legged buddies in Solstheim in more than 30 hours of gameplay that I spent on the island........ until I went to the mission in Raven Rock's mine that leads you to Bloodskal Barrow... then all my happiness went to Sovngarde. If you guys played that mission, you know what I'm talking about.
I found the MAgic Visual Test room in the forest of Falkreath. Infront of the dark brotherhood entrance
I miss the old endings! They are awesome!
I think the sovngarde statues are in the bridge room because they turn to look at you, so maybe they're testing if they can look at npcs? I'm not sure, that's my best guess
Much like your experience with your main character and the dead body cell, my PC done the same when I spawned in hundreds cheese wheels. I wanted to see how many was too many. Sadly my PC froze so to this day only my PC knows the total and my PC ... isn’t talking.
This channel made me love skyrim again :) any chance we can see a hidden locations of oblivion or morrowind?
I remember finding the dead body room accidentally. I was looking for the blacksmith in Riften. I used the code to teleport to him and it teleported me there.
The best one is coc qasmoke its everything in the game
In Hag's end a hagraven will teleport into a room in the wall for some reason. Use the tcl or tfc command to get in as it can't be acessed by the coc (place) command
At 5:28, what armor mod is that to get that fresh looking black Elven armor? I want that so badly now!
Dawson June It is the aMidianBorn Book of Silence retexture my friend :)
Jorge Cardoso Thanks! But isn't that currently just for Oldrim?
aMidianBorn Book of Silence, Thalmor/Black-and-Gold Retexture. Or you can just install the aMidianBorn Content Addon, which includes all the different textures for various armors instead of a single Replacer.
When I type; coc whiterun, I land outside of town. But if I just wanna go home, I type: coc whiterunbreezehome ☺
It works. Try also: coc riftenraggedflagon or coc riftenhoneyside
I hate spiders myself (I'm allergic), so I understand you, Nate. Skyrim was a little interesting at first. It took me a few seconds to remind myself that they weren't real
All these places are possible to get to in a mod I forgot the name of. Lol. But it's possible to go into them on console because this. But only with that mod.
CheatRoom
Last Room you are showing that is the Crafting room is used in a mod called "Cheat Room" pretty interesting room. and useful if you just want to willy nilly use stuff and don't want to farm for it in the open world area.
I was gonna sleep but well gotta watch NATE!!
I tried to get into the deadcell body one once, but it CTD, probably because I used it on two of the characters who had done so much in the game (Civil War, Main Quest, the DB/College/TG questline, which all would have a lot of dead named NPCS, not to mention the dead named NPCS my assassin killed and that was a lot, so guess it was too crowded haha. I wanted to see if that's where the DB/College/TG dead NPCS ended up as well.
I think the statues are there to test the npc mechanics to go around obsticles.
In that case you'd see NPCs walking around the statues or something. I think they were used for testing an idea which got discarded later in development: destroying environmental objects since those statues can be destroyed by hitting them.
There's also a hidden room in Namira's dungeon that you have to TCL to get to that contains Namira as a High Elf completely naked. Nothing else is in the room with her.
Another good video
They need to make these kinds of test cells better and add them as easter eggs for the Sheogorath questline
I've actually seen a labeled test cell on the ratway's map, but haven't been able to get to it personally.
At the quick test cell You can hit the statues continuosly and after a short time the one You hit will fall like in Sovngarde when Alduin dies
Technically speaking, If you installed the "Console Activator" Mod for Skyrim SE on Console and had one of those Controller Keyboard Accessories, You can access these areas on Console. They exist, I've used this exact method. Though a majority have missing textures, Oddly enough.
Plebs use the controller keyboard accessories. Use a real keyboard.
For some reason my Ulfrik never despawned. I threw his body on the table in Windhelm and now every time I walk in the castle everyone stands up from the table and screams like he just died.
these are sick
In my game, Ulfric never despawned and is still lying naked and dead on the floor
crafting warehouse is such a beautiful place
I wonder if the corpse cleanup thing was ever intended to be a part of the actual game, like a place where the town guards to move the corpses to that the player can then visit to make them guilty or something.
2:55 so that’s what sovngaurd looks like
1:47 reminds me of the Egyptian Temple level in GoldenEye 007
"Spider Warehouse" sounds inviting
Wow, Skyrim's afterlife is apparently a bit more bleak than what you expected from Sovngarde. That body room is dreary. :p
Nate “Skyrim is full of plenty of places to visit.”
Shows Bruma from Beyond Skyrim Bruma
The Statues, you know how they move when you look away in soveigngaurd. well that is like the moving object test chambers