Cravers Expert Guide - Endless Space 2 - Turns 1-30
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- Опубліковано 6 вер 2024
- The first 30 turns of 4XAlchemist playing the Cravers from Endless Space 2 with extensive commentary.
Highlights:
Turn 8 - 100 Industry on home system
Turn 19 - Assimilate first minor Civ
Turn 25 - War with UE
Turn 29 - First major system taken
Turn 30 - Siege of UE capital
Please let us know what you think about this video as it's a pretty new effort and I'm happy to integrate feedback into future content.
"..which means 2 and a half free slaves, which is great.." :D
I just want you all to know that this video is good, but completely outdated. Everything he is using has been changed or nerfed. The siege equipment has been put on a different tech than the CP tech, the Craven unique skill forced labor has been nerfed, the weapon skill has been nerfed, you can't do the probe exploit anymore, the infinity shield only gives 10% health now, the tax law now gives -20 approval... The intruder ship is still strong. It's still a good strategy but it's been nerfed hard and I think that is a good thing.
Where the hell can I go to see guides that are up to date I got the game 2 days ago because of the sseth video I love the game but Jesus I cant find any guides that aren't outdated
@@alfalnirthewolfofashenvall9281 The basic logick is like a starcraft 2 build queue. Each race has different strategies and FIDSI income or bonuses, so you just figure out how to get the most FIDSI early on and that will give you options later. Of course you hve toi learn how all these things work together, so playing protoss zerg and terrain to know the strengths and weaknesses are good, but you will need a better grasp of the mechanics of one over all.
The craver strategy is pretty obvious. Use slaves and exploits to get high industry, use high industry to make large military and take over minor civs and expand yourself with colonization tech. This is to counter act the fact that multiple civs often are fighting a single craver at a time, to ensure they don't expand too much as they cahn't do diplomacy peace deals.
Good for other ppl, bu' bad for carvers
I know this is an old video, so you probably already realized this, but Craver pops don't get x1.5 FIDS on undepleted planets - they get +1.5 FIDS on undepleted planets, meaning they yield *250%* the base FIDS!
And Slavery is +100% aswell, right?
@@GigaChad-kg4yo If you have a craver pop on the planet aswell.
Thanks for not riddiling this video with ads. Appreciate it.
Here's how the explore curiosity deed works: it unlocks for you after you reach tier 2 in the exploration tech area. So any curiosities explored before you do that research do not count towards the deed.
Ah ha! That's the thing that kept fouling up our calculations. Thank you! (Will have to test but that's consistent with the way that other quest objectives work in ES2)
Began playing less than a week ago and I already keep my atmo curiosities for the academy quest. Found a system with 3 of those and had a revealer.... Ez munny.
Excellent video... had to come watch this after I started my Craver play through and didn't know what to do with them. After watching this video it all makes sense now.
I would actively fist fight the 10 down voters.
35:32 haveing no prudoction queu is not an issue. it isn't shown in the interface but when u put something in your production queu and end your turn after it was empty the production u "lost" is reapplied! most 4x games do it this way. Thanks 4 the great video anyways
Thanks, mate! Yes, you're definitely right that it works this way. We did some tests after recording this video and verified that this is the way it functions.
I love the way you look at the game, as a true gamer. Your words carry knowledge and experience, combined with efficiency and intelligence you possess, you dominate the game with every little decision you make. "Our planet" need more people like you. Well done mate
Ooh, a "true gamer" clearly his intellect must be beyond our comprehension. Grow up
On critique on your battle tactics. The real reason to pick either turtle or shields card is that one is a long range tactic and one is a short range tactic. Look at the enemy ships. Often they will have a lower efficiency at long vs short range. Use the tactics to position your ship in the range where the enemy is weaker. You usually block more damage with the shield staying at long range against strong short range kinetic fleets than you do using the turtle.
Great comment! And yes, I agree with you for the larger battles with fleets of varied attack types. However, I have found that the defense bonus provided by Turtle and PtS outweighs the inefficiency penalties in the early game.
I plan on doing a video about late game battle tactics with ship allocation into specific flotillas and how the ranging system works.
@@4XAlchemist Hi, did you get to creating that video? I would be really interested in it. You mentioned a combat guide. What I am most interested in is how different lanes interact with each other. I have a theory, once there is only one side left in a lane, the ships continue moving the lowest distances on the cards, and shooting into other lanes as if they were in the same lane, but using their current lane distance (so if they end up on medium in upper lane and that was the shortest distance in upper lane) they fire to other lanes as if they were medium. This might be wrong though.
Awesome guide, and I'm admiring your love for the Cravers.
I watched your PVP against the Lumeris and I was wondering if you ever abandon planets to keep happiness in balance. I know it goes against the conquest victory, but I'm finding it a bit difficult to keep places happy once I start getting 20 or more systems.
Hey thanks for this. Idk how on point this still is but getting ideas
I kinda wish Cravers different names/artwork for their systems upgrades.
Feels weird seeing some of the stuff. Like the +15 science and +15 gold upgrade. "Luxury hotels and VR gaming~." Yah... Cuz that sounds like something cravers want, lol. Keep the same effects but, maybe rename it, "evil house of bad people mwahaha" and a picture of a legion of doom palace or something. Same abilities, same tech tree, but different art and names to fit the Craver theme, y'know?
will you ever do a full walkthrough vs Endless AI? I would love to learn more.
Hello, I'm considering picking up Endless Space II and discovered your videos by Reddit. Thank you so much for producing these - you have a great, clear voice and as a person who has played Endless Space I but not II I appreciated the explanations and turn-by-turn feedback.
If you don't mind fielding a general question, I'm currently playing Stellaris. I enjoy the game but I long for a more traditional turn-based game (I prefer turn-based over real time) does Endless Space II fit the mold? Thanks!
Thank you and absolutely. I also played a TON (an embarrassing amount really) of ES1, and ES2 is a wonderful successor. There are certainly still some kinks to work out (the game was officially released only a week ago), but I have been having ludicrous amounts of fun with it so far.
I've never played Stellaris, but, from what I have read, ES2 is much more long-term strategy and less real-time tactics (although the revamped battle system certainly is deep and complex if you strive to understand all its mechanics).
I hope that answers your question.
Hey man i can answer that since i played both, in endlessspace you rather build tall and in stellaris you go wide - i liked ES2 way more :)
A few turn based games I truly love are Endless Space 2 , Endless Legend and Civ 6. A few from the older ones that I still occasionally play are Civ 5 and Heroes if you've never played those, you might want to take a look.
Should have taken the hero imo Also, I believe that some achievements are somewhat random. You don't always get the 10 curiosity one. I think sometimes it is the colonize 8 planets one? Check the achievement in the research tree... Otherwise, thanks for the guide.
Holy shit mate, you could run a real civilisation.
Hey, very good guide. I have a few questions:
in the mid-late game where you reach your over colonization threshold, do you continue to take systems and deal with the unhappiness in some way or do you start evacuating the fully depleted systems?
also is it better to focus on depleting one planet at a time in the system or just split the population evenly between the colonized planets in the system so that they each take longer to deplete?
Thanks
The strategy of using the rogue ship no longer applies. The game no longer allows you to attack with it or combine it into a fleet with other vessels. )o`:
Edit: Turns out I was incorrect - once the ship is turned in for the mission you can use it. I was trying to use it BEFORE turning it in for a mission by just blockading people.
please could 4x alchemist do another series on ES2 latest expansion and patches? a lot this stuff has been nerfed to the ends of the galaxy! Honestly show me one other person that gives this kind of expert info please anyone if they can? But from 2019/2020 please! I like SB his stuff is latest expansion, but its not quite like this!
well said these guides he did along with his brother is the best. would love to see a Nakalim guide by them
Quick question: How do you weight the importance of happiness, particularly early game? I'm often torn between the content bonus from an early Toys for Boys or the happiness-penalizing bonus of Super Taxes.
Sorry if you talk about this in other videos, but it's got me really conflicted in my early games.
That is an interesting and important question. For the EARLY game (turns 1-10 at least) I like the extra dust from Super Taxes to do ship modifications and exploit the probe refilling. But, I probably should transition to TFB at some point to get the food and influence bonuses to spur early game growth. Fortunately for the Cravers, they already have a bunch of FIDS multipliers (slavery and undepleted planets), so those early happiness multipliers aren't as critical.
This is definitely something that i want to play around with more to see if I use it better. Thanks for the comment!
-David
The Empire-wide happiness bonus to dust and science isn't working. You'll notice if you enact Toys for Boys that your science will go down 10% even if your empire moves from content to happy and it says it has a bonus.
For that reason Super Tax is much stronger early game, also since dust is very important early on to hurry colonies for most races.
In general I find happiness to be pretty unimportant until later game, when the +25% F and Influence really make a difference in your ecstatic systems. -James
Awesome, thanks to you both for your responses. I found your videos today and love 'em; excited for the next ones.
You probably don't take requests, but I love the Horatio and am having a hard time getting them up and running quickly. The ship production penalty hurts and, as your UE video mentioned, their Mediterranean start hurts the XII benefits.
Whenever you get to it, I'm really looking forward to a Horatio start video.
I have tried so hard to make Horatio work... I love the gene splicing mechanic, but they are just so weak early. Additionally, they are bugged pretty hard. Once you hit 50 Horatio population, they get free conversion from food to industry, which I think is going to be patched soon. They are on my list though!
Absolutely disgusting. Please post more!
Very helpful for a new player, do you ever stream?
I checked a few days ago, they haven't streamed in a while.
@@aravindkm2012 word man. On to bigger and better things I'm sure.
also: did you record the rest of that game? it's exciting to watch
If you hadn't gotten the weapon module, I am assuming you would have gotten the kinetics module? and throw the hero with projectile damage skill into the fleet?
Most likely. If you check out my full game commentary, that is exactly what I did.
cool. I skipped through it (the annotation are GREAT) but I hadn't caught that. thanks
4X Alchemist: 44 science is fantastic!
Me: HAS 32K SCIENCE
Also me: Imma end this guy's whole career
I'm a species creator in ES2. I created a species called the Dustful using the Vodyani model, and I'm gonna try doin' a species called the Shovelers which will use the model of Cravers. Hope custom models get added to ES2.
why no drone network?
super !
question, there are no Pirate !? ( Pirate is my Cancer , on this game :) )
Did you found that out all by yourself or did you have some friends where you tested various ways?
This guide is mostly just my experience testing the game out and bouncing ideas off my brother. I am tempted to make another video because the more I play, the more I learn and I think I have so much more to share. I'll probably make an advanced tactics guide or something when I have some time :D
@@4XAlchemist Which an "Expert" guide does not make. Only at 15-min and you've already made three major mistakes.
WTF are those system hero skills on a ship?
oh ma god thank you for skipping the intro for the cravers i wanted to see it for myself XD
I never see you both use scans. Doesn't it give the info you need?
17:45
37:34
i think you should convert one pop to 300force.1 newly conquered systems always lose their first few pops because of rebellion,why not convert .drain few pops on overcrowded home world can also delay speed of depletion ,make time for colonizing techs complete.depleted system efficiency is super low
That is a great idea! I usually don't sacrifice on main planets unless they are full or nearly full because the FIDS produced by a driven slave is just so valuable. I never thought of using it as a way to avoid the initial population death though. Do you think the population would be removed before one starved to death, or do you think the system would lose 2 pop on that first turn? It is something that I would have to look into.
4X Alchemist actually I always convert 2 pops on newly conquered planet,if food production is below zero ,it always lose pop。except early games ,new conquered planet always lose more than 2pops, so it is pretty safe to convert pop whenever possible。I dont think main planet pop convert is that bad ,cravers on non depleted planet has base*2.5 production ,so craver pop increase really fast
Why not just go for the Capital for your first Invasion?
It's a shame the AI is so crap, even at endless. Have you tried this strategy in multiplayer?
Yes, several times. My brother and I play PvP often and he just surrenders if I find him before turn 25 :p.
Hehe, I need to play with you!
Your guides are out of date. Probes are not refilled anymore when ship is changed
Outdated strategies and very questionable decisions. Look for another guide.
I find only outdated infos :-(
This needs to be written out somewhere. An hour long video is way too long assimilate the information.
Huh? Do you have the attention span of the average tiktoker?