Just if you don’t know in brawlhallas case all legends have to have around the same size if they wish to compete in Valhalla, for example Ragnir is actually a 90 foot long dragon, but when he entered his body was changed.
In many games you get more damaging combos against big characters like iron giant in multiversus or any big character in tekken 7. Also most of the time their hurtbox is bigger and thats why its easier to jump in on Abigail in SFV than most of the cast.
You know, Smash's take on big characters vs small characters is really interesting, because many of the things heavily associated with big characters, like slow normals, long range, high power on their moves and slow movement aren't necessarily true for all big characters, as there's some small characters that have those properties too. Smash also adds in weight values, and even air speed and fall speed to mix things up, and due to the gameplay differences that come from being a platform fighter, there's also the recovering back to stage aspect too. As some examples, we've got Bowser, who's the heaviest character in the game, and one of the largest. Like most big characters, he has slow normals and high power on his attacks, and a slow walk, but is in the top 20 for running speed. Then there's Ridley, who has considerable range and high power on his attacks, but has overall pretty good movement speed and is actually lighter than you'd expect. An even more severe version of this is Sephiroth, who's got high power on his attacks, long range, and many of his attacks are slow, but on the flipside, movement wise, he's pretty fast, and only gets faster when significantly damaged, and surprisingly, for being a tall character, is in the top 10 lightest in the game, meaning he's a lot easier to KO To flip it around, you've got Mega Man, who's on the smaller side, he's not particularly fast, he's actually decently strong, and he's in the top 15 for heaviest characters in the game. Another unusual one is Jigglypuff, who, on the ground, is painfully slow and it's attack range is poor, as is it's damage output, and it's also small and the second lightest character in the game, however, Jigglypuff is one of the fastest characters in the air, and combined with it's weak, but fast aerials, can effectively go from being an absolutely joke on the ground to a monster in the air. There's also some oddballs, like Min Min, who has the single greatest range of any normal attack in the game with most of her jabs, forward/backward tilts and forward/backward Smashes, deals high damage, her attacks are disjointed, meaning punching her slinky arms won't harm her, and she's also one of the more heavier characters, but despite this, she's only average size, and while she can wall out anybody from the front/behind her, she has next to no vertical range at all
@@crazykid1325 by your logic, hurtboxes are just hitboxes from your perspective. I’ve never heard the term “hurtbox” edit: until after watching this video nevermind lol. Same thing goes tho
Hurtbox size itself can also be a big factor in some games. Nearly all of the big characters in Smash Ultimate are low tier because their size, along with their mobility and frame data, makes escaping strings, landing, and getting back from offstage much harder. Bowser is pretty much the only exception, but even with his above average run speed and a high damage ranged tool in fire breath, he still has many matchups where he struggles to get back to neutral after losing an interaction.
Also add vulnerability to projectiles and other zoning tools due to lack of options making playing Neutral even harder for them. Notably even Bowser gets shut down hard by a Character like Min-min due to min-min’s damn near oppressive zoning tools in her ARM attacks.
I absolutely love ur commentary style you feel like a 1 million sub documentary channel but talk about brawlhalla related things that editing go crazy keep it up man
Well being big is a down side in general depending on the style of game, especially in platform fighters, the size is something that you have to play around as it makes attacks much more difficult to avoid.
It’s funny how opposite small and big characters are in smash, with big characters having very few upsides besides, damage kills and survival, while small characters need very little too be good because of how fast you are able to move to compensate for range and how shields benefit quick moves on the defensive side, and safe moves on the offensive side, which short characters have over big ones. Great video I’m going to check out some more right now this was well done.
Maybe fuzzies should be a separate video but i'm kinda surprised to not hear about them here. A tall character has extra problems dealing with fast jump buttons because you can hit them much faster in many games than you can short characters due to jump arcs. This also sometimes works in reverse with it being significantly harder to land jump ins on smaller characters because of the short window where you can actually hit them before you land.
This was a very interesting and informative video, I think big massive characters can be cool but playing as them against aggressive opponents can be a nightmare sometimes. Whenever I play Iron Giant in Multiversus I usually try to play defensively, keeping my distance so I do not get wombo comboed lmao.
I find DBFZ often has the opposite issue, where small characters can often run rampant over characters who don't have consistent answers to their incredible mobility, and small hitboxes, meaning larger characters usually whiff while also being hit by stray hits that would not hit most normal sized character
Bowser in Smash Bros Ultimate is pretty interesting because unlike most heavy characters in other fighting games or previous Smash Bros games, he is actually pretty fast and his moves are not as slow as you would expect for a normal heavy character. Heavys are typically low on a tier list for most fighting games, but because of his interesting design, Bowser is top tier in Ultimate. Of course, he still has a lot of weaknesses that heavys usually have, such as getting comboed easily and have a large hurtbox, but I think he is a well designed heavy character.
I'm suprised you didn't mention Z broly from Fighterz, dude is a big guy but says "No" to being big guy and also being the best zoner in the game even tho he was supposed to be a grappler, which was Frieza's job xd
My fighting games days ended with Tekken 3, and in that game, chunky characters were just punching bags getting bodied by the rest. The small characters like Gon and DOCTOR. B were pests, but balanced by being harder to control. The size of collision boxes were a big factor in how many of attacks would connect, Specially in a game with such a great dodging system.
I don't even play fighting games but this was a well put together video going into the topic that manages to remain interesting. And when you mentioned ice climbers it reminded me of Meepo from Dota 1/2
Skullgirls has a size system too, big characters like big band and double have more gravity, a bigger hitbox, and get thrown less and can be juggled less
Big Band (SG2E) Hugo (SFIII:3S) and I’m sure several other big boy characters have combos that only work on them :( This is usually a good counter to their long reaching normals and big damage is they get hit more and take more hits when they get caught.
Fun fact about servbot, its lights and mediums do 1 point of damage and heavies to 2 points. also for its team attack super the covers the screen, it does more damage if the opponent blocks rather than get hit
It was this video that i learned about Guilty Gear strive, and now a year later i have a thousand hours, maining Goldlewis ( my favourite character in any game ) and now it's one of my favourite games. Thank you so much ❤
Depends on how big the character is and what kind of fighting game we're talking about And also, the thing is, big characters tend to hit *hard* while smaller characters hit softer
realistically if some of the bigger characters tried stomping on some of the stronger smaller characters, they’re just gonna lift the bigger one up. Superman and iron giant for example.
Bruh, why you have only 13000 subscribers? You should be bigger than a lot of channels, look at your content MG. Good luck and new subscriber from Argentina.
you have much much more control over nana in ice climbers (being its just u part 2) but can is only accessible through desyncs. other than that great video lol
honestly bruisers are probably my worst kind of characters because I LOVE being able to be disruptive and not have to commit as hard, although going against characters (bruiser sized) with armor is a _real_ pain
shoutout to all the new heads playing fighting games because of this content. weight still can being a factor. Heavy characters are usually harder to combo as they fall faster... Unless you're playing a platform fighter, then the opposite is true.
I feel like one of the best examples of a small character being good compared to bigger enemies is pikachu in smash, it’s quick and can get you into huge combos
I think another that fighting game balance their smaller characters is by making them have less health (or lighter in platform fighters) than most of the cast. For example, in Smash Ultimate, most of the small characters are easier to kill with less hits. Chipp from Guilty Gear is also a good example. Although not as small as other fighting game characters, he is very easy to kill once you get a hit in. Even a low damage character, like Faust, can get decent damage because of his low health.
Well in platform fighters like smash sice matters a lot, if we forget ridley here the big characters are almost allways heavy wich leads to a lot later death then the light characters.
Your were right saying wrestling style technique, Khabib is technically a grappler if your a nerd but jesus christ he wrestles people down and dominates them, similar to any great wrestler in ufc.
In multiversus iron giant has the biggest hitbox but it dont matter if he can fly and fucking body drop the shit outta everyone how do i know? Because i do infact body drop the shit out my friends
When I watched the first trilogy of Star Wars (current 4,5,6) I always wondered how Yoda assessed the swordman skills of Luke to be worth those of your standard Jedi. Only in the second trilogy (current 1,2,3) did I get to see Yoda fight in a very different way than what I envisionned, jumping around like a bug, using the environment as shield or platforms to inflict quick cuts up and down of Palpatine's body. It was very impressive but… let's face it, this is a *massive* waste of energy. When your aim is to K.O. your opponent, you shouldn't put more efforts into your own movements than the opponent, unless you can recoup that energy in some way.
Kind of off topic but anytime I play a fighting game I always usually main a female character for a few reasons Overall just like appearance and outfits more They tend to attack faster And they're smaller which means harder to hit imo Also I feel really big character are super slow which I hate. I rather attack really fast and do very little damage on each hit than attack really hard but also hit suuuuper slow
Fun fact pay ps4 account got hacked where the dude bought guilty gears guilty gears artbook and guilty gears soundtrack a total of 122 dollars or something over 100
Actually, weight does matter…in plat fighters. Weight differences make you serious combo food even if it makes you live longer. Who cares if you can live to 200 percent of you can never play the game. It’s why I find that developers still try to do massive characters in plat fighters, like Iron Giant in Multiversus or The Torment in Rushdown Revolt. But I respect it, it’s interesting design to have a character take up half the stage and be absolute crazy combo food, but also have massive, strong buttons.
small characters tend to have less visual clarity, which is probably part of the reason you don’t really see them as often as big characters. a lot of small characters are fucking nuisances as a result of this though, Krillin/GT Goku in FighterZ, Pet Shop in JoJos HFTF, Neco Arc from Melty Blood all come to mind. i can only really see these small ass characters running at me, even on a big screen, can’t see if i’m about to get hit with an overhead or a sweep.
You mentioned that size affects how character plays, but you didn't mention the mechanical side of all this. Gameplay wise you have bigger and slower normals as a big character, but not always. As example Big Band in SkullGirls has very fast close range normals that are not worse than any other normals in the game, he also has hitboxes that are almost fullscreen AND armor on most of his moves, so what is the downside, if size doesn't affect speed of his moves? He has insanely tall hurtbox, meaning that ANY character in the game can instant overhead him reliably without timing or anything else, and unlocking some more optimal combos like jump loops on Cerebella. In SkullGirls size also affects your weight!!! Bigger heavyweight character (Big Band and Double) will fall out of juggles quicker, so your timings need to be tighter, but on the other hand lightweight character (like Squigly, Annie, Umbrella, Filia) they take longer time to fall down, so you might sometime actually need to delay your timing against them, so that you don't fall down faster than them in the sky. That's not all of it! Same goes as example for Street Fighter 5. There are lots of character specific combos, that depend on character sizr, which are good to learn if you want to master your character and every matchup. Guilty Gear: Strive is for casuals, so all combos are mostly universal there, but in GGXRD or GGXXAC+R if you don't want to do simple combos, you will mostly need to learn character specific combos, and there's lots of them, so size not only affect the aspects like speed and size of attacks (which does not always correlate in the way you described), but also other gameplay aspects) Edit: also Cerebella in SkullGirls is considered medium character, not small. I would rather say that Umbrella or Annie are smal characters, cause Umbrella is even able to go under lots of normals in the game. Squigly is also notorious for her hurtbox size and that a lot of setups just whiff on her.
Ok, you brought up bella as being a small character with absurd buttons, when the better pick was umbrella from the same game tbh, Smaller and bigger buttons than bella
I don't think it's a problem, The problem is that the character is so small that it's impossible to hit the hit box, or so big that a slap sends you flying.
That’s not true at all there’s a bunch of very skilled iron giant players plus he’s the heaviest character in the game I’ve had moments where he would survive off strong attacks with 200%
@@vivaraulito Yeah, plus he can kill super early because of how big and close to the blast zone his hitboxes are. I've closed out so many games with up throw into up air.
Dark of Night Bundle Giveaway: discord.gg/B6uWue8
14 hrs ago on a vid released 30 mins ago lmao
shhhhh
Bro this video was released 3 weeks ago and this comment was made 4 weeks ago
Just if you don’t know in brawlhallas case all legends have to have around the same size if they wish to compete in Valhalla, for example Ragnir is actually a 90 foot long dragon, but when he entered his body was changed.
Oh yeah I never thought about that!
magyar mustve been huge then cause he stands out to me as the biggest haha
@@kairyuubird she’s a suit of armor so she couldn’t have been much bigger than 6 foot
Brawlhalla is hot garbage
@@jayson2121 got hearted💀
I'm just commenting to show appreciation for that 1:55 sequence of transitions, HOW COOL WAS THAT
I WAS LOOKING FOR SOMEONE TO SAY THIS THAT TRANSITION IS INSANE
very
In many games you get more damaging combos against big characters like iron giant in multiversus or any big character in tekken 7. Also most of the time their hurtbox is bigger and thats why its easier to jump in on Abigail in SFV than most of the cast.
Pet shop is definitely one of those “small”characters that are overpowered for their sizes in fighting games,it’s crouch legit dodges most attacks
not to mention can fly out of your air moves if they want to stall, pet shop was a nightmare lol
Also he has a very nasty unblockable that no one can counter.
You know, Smash's take on big characters vs small characters is really interesting, because many of the things heavily associated with big characters, like slow normals, long range, high power on their moves and slow movement aren't necessarily true for all big characters, as there's some small characters that have those properties too. Smash also adds in weight values, and even air speed and fall speed to mix things up, and due to the gameplay differences that come from being a platform fighter, there's also the recovering back to stage aspect too.
As some examples, we've got Bowser, who's the heaviest character in the game, and one of the largest. Like most big characters, he has slow normals and high power on his attacks, and a slow walk, but is in the top 20 for running speed. Then there's Ridley, who has considerable range and high power on his attacks, but has overall pretty good movement speed and is actually lighter than you'd expect. An even more severe version of this is Sephiroth, who's got high power on his attacks, long range, and many of his attacks are slow, but on the flipside, movement wise, he's pretty fast, and only gets faster when significantly damaged, and surprisingly, for being a tall character, is in the top 10 lightest in the game, meaning he's a lot easier to KO
To flip it around, you've got Mega Man, who's on the smaller side, he's not particularly fast, he's actually decently strong, and he's in the top 15 for heaviest characters in the game. Another unusual one is Jigglypuff, who, on the ground, is painfully slow and it's attack range is poor, as is it's damage output, and it's also small and the second lightest character in the game, however, Jigglypuff is one of the fastest characters in the air, and combined with it's weak, but fast aerials, can effectively go from being an absolutely joke on the ground to a monster in the air.
There's also some oddballs, like Min Min, who has the single greatest range of any normal attack in the game with most of her jabs, forward/backward tilts and forward/backward Smashes, deals high damage, her attacks are disjointed, meaning punching her slinky arms won't harm her, and she's also one of the more heavier characters, but despite this, she's only average size, and while she can wall out anybody from the front/behind her, she has next to no vertical range at all
You forgot about another nerf for big characters, they have huge hitboxes. So basically, kor isn’t broken.
Do u mean hurt boxes? Because hittboxes are the attacks and that’s good.
@@crazykid1325 by your logic, hurtboxes are just hitboxes from your perspective.
I’ve never heard the term “hurtbox”
edit: until after watching this video nevermind lol. Same thing goes tho
@@crazykid1325 hitboxes and hurtboxes. They have bigger attacks and bigger hurtboxes
@@jawolod yes
@I M P U R I T Y 鬼 ty for the explanation
this is why i play FPS shooters where everyone is the same size
Hurtbox size itself can also be a big factor in some games. Nearly all of the big characters in Smash Ultimate are low tier because their size, along with their mobility and frame data, makes escaping strings, landing, and getting back from offstage much harder. Bowser is pretty much the only exception, but even with his above average run speed and a high damage ranged tool in fire breath, he still has many matchups where he struggles to get back to neutral after losing an interaction.
Very true
Also add vulnerability to projectiles and other zoning tools due to lack of options making playing Neutral even harder for them.
Notably even Bowser gets shut down hard by a Character like Min-min due to min-min’s damn near oppressive zoning tools in her ARM attacks.
I absolutely love ur commentary style you feel like a 1 million sub documentary channel but talk about brawlhalla related things that editing go crazy keep it up man
I appreciate it!
Well being big is a down side in general depending on the style of game, especially in platform fighters, the size is something that you have to play around as it makes attacks much more difficult to avoid.
Shoutout to Jerry from Multiversus, he’s too small to be his own character
True, he feels more like an assist and honestly I think its better that him and Tom are together
But of course Tom has to swing at jerry first, the enemies are just collateral
We can’t say that Jerry is a “complete character” like the Ice climbers; Jerry is simpely an extention of Tom’s moves(like Rosalina and Luma)
@@m.o.s.4742 I'd really compare it more to Banjo-Kazooie then Rosa.
And just small enough for Taz to eat in one bite
I've always liked light characters. I hate the feeling of being sluggish, so playing beefy characters never appealed to me.
It’s funny how opposite small and big characters are in smash, with big characters having very few upsides besides, damage kills and survival, while small characters need very little too be good because of how fast you are able to move to compensate for range and how shields benefit quick moves on the defensive side, and safe moves on the offensive side, which short characters have over big ones.
Great video I’m going to check out some more right now this was well done.
Maybe fuzzies should be a separate video but i'm kinda surprised to not hear about them here. A tall character has extra problems dealing with fast jump buttons because you can hit them much faster in many games than you can short characters due to jump arcs. This also sometimes works in reverse with it being significantly harder to land jump ins on smaller characters because of the short window where you can actually hit them before you land.
This was a very interesting and informative video, I think big massive characters can be cool but playing as them against aggressive opponents can be a nightmare sometimes. Whenever I play Iron Giant in Multiversus I usually try to play defensively, keeping my distance so I do not get wombo comboed lmao.
Well said, glad you enjoyed!
1:54 those transitions were so clean
I find DBFZ often has the opposite issue, where small characters can often run rampant over characters who don't have consistent answers to their incredible mobility, and small hitboxes, meaning larger characters usually whiff while also being hit by stray hits that would not hit most normal sized character
Bowser in Smash Bros Ultimate is pretty interesting because unlike most heavy characters in other fighting games or previous Smash Bros games, he is actually pretty fast and his moves are not as slow as you would expect for a normal heavy character. Heavys are typically low on a tier list for most fighting games, but because of his interesting design, Bowser is top tier in Ultimate. Of course, he still has a lot of weaknesses that heavys usually have, such as getting comboed easily and have a large hurtbox, but I think he is a well designed heavy character.
Didn't expect a cameo from my man Qeuw. Quality content. Keep up the good work.
"i'm not talking about weight...i don't think it matters that much" *cries in Tekken 7*
surprised you didnt mention Goku GT and Pet Shop. The most controversial small characters.
Nintendo: "NoOoOoOo! Ridley is too big so he can't be in the game!"
WB: "yo, let's add that giant robot guy! He'll be a lot of fun to play"
I'm suprised you didn't mention Z broly from Fighterz, dude is a big guy but says "No" to being big guy and also being the best zoner in the game even tho he was supposed to be a grappler, which was Frieza's job xd
Okay those cuts at 1:53 are so clean well done
Good video. In the realm of the 3D fighters Virtua Fighter 5 has a weight system, which effects throws and combos.
My fighting games days ended with Tekken 3, and in that game, chunky characters were just punching bags getting bodied by the rest. The small characters like Gon and DOCTOR. B were pests, but balanced by being harder to control.
The size of collision boxes were a big factor in how many of attacks would connect, Specially in a game with such a great dodging system.
Your editing is really appealing to look at and has a really nice flow. Great video, subbed
Much appreciated!
Holy shit, those transitions between games with their characters doing the same move was so fucking clean.
I don't even play fighting games but this was a well put together video going into the topic that manages to remain interesting.
And when you mentioned ice climbers it reminded me of Meepo from Dota 1/2
Quality content. I look forward to seeing this channel grow.
Skullgirls has a size system too, big characters like big band and double have more gravity, a bigger hitbox, and get thrown less and can be juggled less
Big Band (SG2E) Hugo (SFIII:3S) and I’m sure several other big boy characters have combos that only work on them :(
This is usually a good counter to their long reaching normals and big damage is they get hit more and take more hits when they get caught.
Dk, is notorious for having MANY combos work exlusively on him
i dont even play fighting games yet i still love to watching your videos, you are very under rated
Thank you!
Idk why but whenever i watch Typhoon i feel like i'm watching a summoning salt vid and i kinda like it keep up the good work man
Fun fact about servbot, its lights and mediums do 1 point of damage and heavies to 2 points. also for its team attack super the covers the screen, it does more damage if the opponent blocks rather than get hit
It was this video that i learned about Guilty Gear strive, and now a year later i have a thousand hours, maining Goldlewis ( my favourite character in any game ) and now it's one of my favourite games. Thank you so much ❤
thats amazing (gold lewis is one of my favorites too)
I heckin love typhoonbh
BatChest
Suprised you didn't mention Yoda from Soulcalibur, one of the more controversial smaller characters in fighting games.
Yoda was so broken it was amazing
Depends on how big the character is and what kind of fighting game we're talking about
And also, the thing is, big characters tend to hit *hard* while smaller characters hit softer
"Size doesn't matter, Baraka."
"In Outworld it does"
realistically if some of the bigger characters tried stomping on some of the stronger smaller characters, they’re just gonna lift the bigger one up. Superman and iron giant for example.
I like how u actually acknowledged smash as a competitive fighting game
It is?
Shoutouts to Mech Hisui & Neco Arc from Melty Blood Actress Again
Fahkumram's trailer height from Tekken 7
1:29 Well Explained.
Bruh, why you have only 13000 subscribers? You should be bigger than a lot of channels, look at your content MG.
Good luck and new subscriber from Argentina.
Thank you!
you have much much more control over nana in ice climbers (being its just u part 2) but can is only accessible through desyncs. other than that great video lol
Kinda surprised you didn’t mention the giant fighters from Tatsunoko VS. Capcom; PTX-40A & Gold Lightan.
honestly bruisers are probably my worst kind of characters because I LOVE being able to be disruptive and not have to commit as hard, although going against characters (bruiser sized) with armor is a _real_ pain
I was the same way until I started playing guilty gear, being able to gamble and get a lot of damage in a few hits is fun
i'm ngl this comment has mad younger sibling energy 💀💀💀
that and counter characters in smas are the same flavor of evil
@@Jjnq5 id be lying if I said I was the older sibling
you'd 100% be the stereotype if you played Ken instead of Guile
Typhoon,have you seen the new League of Legends fighting game called “Projet L”? It seems very interesting
I've seen the concept trailer they made for it, maybe it will be the first league game I play lol
Well size affects her enjoyment that's for sure
shoutout to all the new heads playing fighting games because of this content. weight still can being a factor. Heavy characters are usually harder to combo as they fall faster... Unless you're playing a platform fighter, then the opposite is true.
I feel like one of the best examples of a small character being good compared to bigger enemies is pikachu in smash, it’s quick and can get you into huge combos
'Eeeeyyy! My boi Servbot getting the shoutout!
How the title should be:"Does size matter in fighting games?"
True, I did modify it a bit to make it shorter tho
@@typhoonbh lmao
I'm almost nonstop watching your most recent content lmfao
I think you forgot the main reason why Sentinel is brroken in MvC2..... HE CAN FUCKING FLY FOR NO PARTICULAR REASON
What's the game that's being shown at 4:23 btw it looks pretty cool
nice video btw
💜
in mortal kombat 11, most female characters can (or could) totally evade middle projectiles in crouch block, which male characters can't do
I got 2 15 second ads, this better be a good video
I think another that fighting game balance their smaller characters is by making them have less health (or lighter in platform fighters) than most of the cast. For example, in Smash Ultimate, most of the small characters are easier to kill with less hits. Chipp from Guilty Gear is also a good example. Although not as small as other fighting game characters, he is very easy to kill once you get a hit in. Even a low damage character, like Faust, can get decent damage because of his low health.
You forgot to mention Tatsunoko vs Capcom. That game has two of the biggest characters I've seen in a fighting game
I wouldn't be surprised if those two characters are the biggest characters in the genre, if not very close to.
Well in platform fighters like smash sice matters a lot, if we forget ridley here the big characters are almost allways heavy wich leads to a lot later death then the light characters.
What is the name of the game at 8:22? It looks interesting.
Honestly my go to for any I wanna main is that they look cool and nothing else that’s why I main faust
Based
If you ask me, good balancing in a fighting game helps to evade most problems mentioned. Still, there's no doubt centinell was broken :D
Man, I've just been binge watching this dudes videos lol
btw, wats the name of the track @ 4:40?
Nintendo before school - Andrew Huang
@@typhoonbh Oh thank you!!
Such good videos every time
Thanks for acknowledging that platform fighting games are actual fighting games
You should do a subscriber Q&A sometime soon!
Maybe
Your were right saying wrestling style technique, Khabib is technically a grappler if your a nerd but jesus christ he wrestles people down and dominates them, similar to any great wrestler in ufc.
In multiversus iron giant has the biggest hitbox but it dont matter if he can fly and fucking body drop the shit outta everyone how do i know? Because i do infact body drop the shit out my friends
When I watched the first trilogy of Star Wars (current 4,5,6) I always wondered how Yoda assessed the swordman skills of Luke to be worth those of your standard Jedi. Only in the second trilogy (current 1,2,3) did I get to see Yoda fight in a very different way than what I envisionned, jumping around like a bug, using the environment as shield or platforms to inflict quick cuts up and down of Palpatine's body. It was very impressive but… let's face it, this is a *massive* waste of energy. When your aim is to K.O. your opponent, you shouldn't put more efforts into your own movements than the opponent, unless you can recoup that energy in some way.
You don't know how Ice Climbers work.
Disappointed that a certain small, meme character wasn't discussed...
Buranyuuu
I was sure you would talk about Yoda
Kind of off topic but anytime I play a fighting game I always usually main a female character for a few reasons
Overall just like appearance and outfits more
They tend to attack faster
And they're smaller which means harder to hit imo
Also I feel really big character are super slow which I hate. I rather attack really fast and do very little damage on each hit than attack really hard but also hit suuuuper slow
The Iron Giant has a biger hit box
Having a huge hurtbox is a big disadvantage though
True, but it can be less of a disadvantage depending on how well they can keep their enemies out of range
While yes they also have more health or more durable
@@nothingherezero7182 that too
Alternate Title: Does size matter?
Conclusion: It's not the size of the boat, but the motion of the ocean
You don’t understand how much I wanted to make that joke in the video, but I know people would have said how overused it was
You should make ur videos more longer I enjoy them
Thanks! Maybe later on because right now my average watch time is around 4-5 mins so I think 8mins is fine for now
Fun fact pay ps4 account got hacked where the dude bought guilty gears guilty gears artbook and guilty gears soundtrack a total of 122 dollars or something over 100
0:40 she walking around with an anchor im sure she can throw him
Actually, weight does matter…in plat fighters. Weight differences make you serious combo food even if it makes you live longer. Who cares if you can live to 200 percent of you can never play the game. It’s why I find that developers still try to do massive characters in plat fighters, like Iron Giant in Multiversus or The Torment in Rushdown Revolt. But I respect it, it’s interesting design to have a character take up half the stage and be absolute crazy combo food, but also have massive, strong buttons.
What game are those 2 characters with guns combo?
slap happy rhythm busters
big = hitbox
small = small hitbox + nightmare
small characters tend to have less visual clarity, which is probably part of the reason you don’t really see them as often as big characters.
a lot of small characters are fucking nuisances as a result of this though, Krillin/GT Goku in FighterZ, Pet Shop in JoJos HFTF, Neco Arc from Melty Blood all come to mind. i can only really see these small ass characters running at me, even on a big screen, can’t see if i’m about to get hit with an overhead or a sweep.
You mentioned that size affects how character plays, but you didn't mention the mechanical side of all this. Gameplay wise you have bigger and slower normals as a big character, but not always. As example Big Band in SkullGirls has very fast close range normals that are not worse than any other normals in the game, he also has hitboxes that are almost fullscreen AND armor on most of his moves, so what is the downside, if size doesn't affect speed of his moves? He has insanely tall hurtbox, meaning that ANY character in the game can instant overhead him reliably without timing or anything else, and unlocking some more optimal combos like jump loops on Cerebella. In SkullGirls size also affects your weight!!! Bigger heavyweight character (Big Band and Double) will fall out of juggles quicker, so your timings need to be tighter, but on the other hand lightweight character (like Squigly, Annie, Umbrella, Filia) they take longer time to fall down, so you might sometime actually need to delay your timing against them, so that you don't fall down faster than them in the sky. That's not all of it! Same goes as example for Street Fighter 5. There are lots of character specific combos, that depend on character sizr, which are good to learn if you want to master your character and every matchup. Guilty Gear: Strive is for casuals, so all combos are mostly universal there, but in GGXRD or GGXXAC+R if you don't want to do simple combos, you will mostly need to learn character specific combos, and there's lots of them, so size not only affect the aspects like speed and size of attacks (which does not always correlate in the way you described), but also other gameplay aspects)
Edit: also Cerebella in SkullGirls is considered medium character, not small. I would rather say that Umbrella or Annie are smal characters, cause Umbrella is even able to go under lots of normals in the game. Squigly is also notorious for her hurtbox size and that a lot of setups just whiff on her.
Fuzzy Guard Break Dbfz... Nuff said
Ok, you brought up bella as being a small character with absurd buttons, when the better pick was umbrella from the same game tbh, Smaller and bigger buttons than bella
I don't think it's a problem, The problem is that the character is so small that it's impossible to hit the hit box, or so big that a slap sends you flying.
Db fighter season 1 player would say yes
When skullgirls showed, i thought Big Band was gonna be mentioned.....as far as i'm aware, he is still the largest character in the game.
I talk about big band in my taunt video
Great video Iron Giant is so bad in Multiversus because of his size every characther can destroy him
That’s not true at all there’s a bunch of very skilled iron giant players plus he’s the heaviest character in the game I’ve had moments where he would survive off strong attacks with 200%
@@vivaraulito Yeah, plus he can kill super early because of how big and close to the blast zone his hitboxes are. I've closed out so many games with up throw into up air.
Thanks God he got nerfed it's just cheese, takes 0 skill if the Velma is good
Am I tripping or is that Iron giant in brawlhalla it's early in the morning so idk.
The thumbnail background is brawlhalla
@@typhoonbh I asked because it's 2am and I occasionally see things. Thanks
4:30 what game is this?
Slap happy rhythm busters
What about neko arc?
This just reminds me when the stubby-limbed Meta Knight was absolutely busted because they gave him too much movement for his own good
Damn hes tryna find out if size matters
Ah the age old question. Does size matter?