Shadow of the Erdtree Critique - Fromsoft's Worst DLC Yet

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  • Опубліковано 8 лип 2024
  • There are Elden Ring DLC spoilers in this video. Also, DS2 DLC is close to ER DLC but if you skip the co-op bosses Shadow of the Erdtree is my least favorite expansion.
    / feebleking21
    My Email: feebleking21@gmail.com
    0:00 The Worst DLC Yet
    1:05 Worst Part About the DLC
    4:03 A Barren Wasteland
    8:09 Legacy Dungeons
    12:25 Worst Part About the Bosses
    14:56 Fromsoft has Lost the Plot
    18:27 Cult of From
    19:15 Hard for the Sake of Being Hard
    21:13 “Just Summon Bro”
    22:36 Over the top Boss Moves
    25:04 Messmer
    25:46 Rellana
    27:32 Bayle
    29:23 The Final Boss
    34:08 Story is Stale
    34:27 “Difficulty was Never the Point”
    35:22 I Wish Shadow of the Erdtree Never Existed
    36:51 Positives & Why I Have no Interest in Another Dodge Hit Fromsoft Game

КОМЕНТАРІ • 7 тис.

  • @motorrunner5590
    @motorrunner5590 5 днів тому +3544

    Most of your points are extremely opinionated, and I do respect your opinion.. but man do I disagree with you on a spiritual level

    • @vv_saturn1150
      @vv_saturn1150 5 днів тому +204

      I couldn’t agree with this comment more

    • @mattiuinternational276
      @mattiuinternational276 5 днів тому +23

      Same

    • @Wilhelm4131
      @Wilhelm4131 5 днів тому +98

      Spiritual level lol this is a video game.

    • @supersamui.4423
      @supersamui.4423 5 днів тому +122

      Yea you cannot use subjective opinions to prove an objective one, its like saying a game is bad because you didnt like it

    • @fraciswolfgang2326
      @fraciswolfgang2326 5 днів тому

      Shill

  • @ryanl3500
    @ryanl3500 5 днів тому +697

    Midra feels the most like an old school Souls boss

    • @joelmorder9780
      @joelmorder9780 5 днів тому +143

      Yeah, felt like a ds3 boss. Cool design. Wish you'd get some sort of headgear that mimics the frenzy flame head though.

    • @scarsch1286
      @scarsch1286 5 днів тому +4

      Yeah he seems pretty cool.

    • @gigachad7460
      @gigachad7460 5 днів тому +4

      idk man i didn't like him at all, but he is soo cool

    • @panzu5781
      @panzu5781 5 днів тому +45

      @@joelmorder9780In fact, nothing about ds3 is old school, it’s the game that started the whole “dark souls is now 90% action and 10% rpg”

    • @122josh
      @122josh 5 днів тому +14

      I liked him but he is so easy it's painful they needed to give him more health or a 2 separate health bars or something I felt like my fight with him was over before it even began he looks sick and the soundtrack for him is incredible but the actual fight is far far to easy for THE lord of frenzied flame in my opinion.

  • @Sleader134
    @Sleader134 3 дні тому +60

    Tarnished: "Better heal myself with my estus after this wombocombo"
    Elden Ring Bosses: "Next you'll say "better heal myself with my estus after this wombocombo""

  • @RandomReazonMedia
    @RandomReazonMedia 4 дні тому +42

    Man, it's just so hilarious to watch all these people that hated Sekiro for its "not fair" difficulty now praise it. I think I know where it's going...

    • @athreadpool
      @athreadpool День тому +7

      You’re not even mindful of the differences in criticisms. I’ll tell you. Seikiro was the mechanical difficulty, Elden ring is the maps which are too big and barren.

    • @h445
      @h445 3 години тому

      how do you even know it's people that 'hated' Sekiro that are commenting on the DLC? answer: you don't

    • @fadedaf69
      @fadedaf69 2 години тому

      and it's funny because sekiro was for the most part not unfair at all unlike elden ring

    • @nurikkulanbaev3628
      @nurikkulanbaev3628 2 години тому +1

      Sekiro is a fair game, Elden Ring is not. Easy

  • @davids.7885
    @davids.7885 5 днів тому +1308

    It isn't my FAVORITE Fromsoft DLC, but i thoroughly enjoyed it. Even beat all the bosses 1v1, minus Bayle. Because, well, BAAAAYYYYYLLLLEEEEEEE!!!!!!

    • @thetoyodacar2264
      @thetoyodacar2264 5 днів тому +144

      Beating Vile Bayle solo is the wrong way to do it

    • @MaidenlessScrub
      @MaidenlessScrub 5 днів тому +83

      Yeah, they only boss I used summon for. CURSE YOU, BAYLEEEEEEE

    • @Yive.
      @Yive. 5 днів тому +4

      what's your favourite

    • @davids.7885
      @davids.7885 5 днів тому +25

      @@Yive. Ringed City, closely followed by Old Hunters.

    • @Yive.
      @Yive. 5 днів тому +5

      ​@@davids.7885 i love ringed city the most too. havent finished bloodborne yet tho

  • @EHRLHWK
    @EHRLHWK 5 днів тому +94

    Am I the only one that likes Rellana? I thought all her moves were pretty telegraphed and intuitive on how to dodge.

    • @Michal-je1hx
      @Michal-je1hx 5 днів тому +20

      I also like her, Feeble King just lost the plot with this video

    • @blackdust7353
      @blackdust7353 5 днів тому +5

      Me too. I think she is great, can be overwhelming for the potential first or second dlc boss tho

    • @The_Defiance
      @The_Defiance 5 днів тому +3

      Rellana looks sick.

    • @justdirt
      @justdirt 5 днів тому +6

      She is widely considered one of the best bosses Fromsoft has made at those point. Feeble is just titled he can't figure out basic mechanics like jumping over attacks

    • @porkerpete7722
      @porkerpete7722 5 днів тому +1

      I hate the boss fights, but even I admit her moves were managable.

  • @yuzhuowei6046
    @yuzhuowei6046 4 дні тому +109

    Putting low level upgrading material in a chest guarded by 3 mobs is just a crime

    • @alessandrobaggi6129
      @alessandrobaggi6129 3 дні тому +5

      It's just tuesday in any Souls game, get over it. 😎

    • @IHMyself
      @IHMyself 3 дні тому

      @@alessandrobaggi6129 But it fucking shouldn't be. It makes exploration fucking boring, cause you keep finding trash.

    • @bombyo3634
      @bombyo3634 3 дні тому +16

      @@alessandrobaggi6129 🐑

    • @bombyo3634
      @bombyo3634 3 дні тому +13

      @yuzhuowei6046 fanboys going disagree with you ofcourse. I agree with you 💯

    • @ygpgallery
      @ygpgallery 2 дні тому +1

      @@bombyo3634you were on here calling the lore trash lmao go play cod or some shit

  • @watcherknight8760
    @watcherknight8760 4 дні тому +422

    How the fuck are talismans and new weapons not also extrinsic rewards? Just because you personally don’t want to use them doesn’t mean they don’t massively impact a potential build, a lot of the new dlc weapons are pretty strong and fun, and this is end game content, where it’s pretty likely you’ll have the bell bearings to upgrade weapons and larval tears to respec, it’s completely disingenuous to call those clear extrinsic rewards “worthless” because YOU personally don’t care about them

    • @hinglemccringleberry9257
      @hinglemccringleberry9257 4 дні тому +46

      Very true, I felt the same thing the entire time watching this review...

    • @TheFuzzician
      @TheFuzzician 4 дні тому +9

      He did mention talismans and any weapon that you test, in addition to the fragments. To quote (starts at 03:23), "Outside of Shadow Realm Blessings, a few new talismans, and if you decide to build-switch to a new weapon, all extrinsic rewards in the DLC are worthless".
      So he did acknowledge the talismans and SOME of the new weapons (to the degree that you use them).

    • @Stanzbey69
      @Stanzbey69 4 дні тому

      The backhand blades literally switched up my entire build, this content creator is full of shit

    • @josh9592
      @josh9592 4 дні тому +38

      @@TheFuzzician so he basically said "outside of all of these rewards you get, there really are no rewards in this DLC"

    • @lustre7
      @lustre7 4 дні тому +23

      you expect people to respec and make a whole new build everytime they pick up a talisman? lmfao

  • @balian-youtube
    @balian-youtube 5 днів тому +998

    "I'd rather get in more damage than using that opening to heal" how is that even an argument bruh?

    • @noahdavidson1343
      @noahdavidson1343 5 днів тому +114

      I guess he wants to be able to heal and attack at the same time...

    • @TheArne959
      @TheArne959 5 днів тому +31

      There are builds for that but imagine thinking ahead on what weapon / armor / thalisman and armors to use. Ignoring incantations as he seem them usless. Even if they provide insane buffs that further helps your damage / bulkyness when your hitting the soft cap

    • @stephenm707
      @stephenm707 5 днів тому +34

      If every attack does like 60-70% then the game becomes a snooze fest of just waiting to for an opening to heal just get hit again after healing and waiting for another opening while your still trying to figure out the moveset of the boss. If Bloodborne is Dark Souls on crack this game is like playing Souls on Fentanyl while the the bosses are on crack assuming your not using summons or a cheese build were you just stack out the boss.

    • @skoop4477
      @skoop4477 5 днів тому +43

      @@stephenm707solution: don't get hit

    • @Slaughter_Hill
      @Slaughter_Hill 5 днів тому

      @@skoop4477solution. Increase player speed

  • @franc0cean-m4q
    @franc0cean-m4q 5 днів тому +1214

    To say that the only reward for beating Putrescent Knight is a cookbook is either intentionally misleading or hilariously wrong. It’s the only way to get to St. Trina & complete an important NPC quest

    • @yeeterdeleter8193
      @yeeterdeleter8193 5 днів тому +302

      I was geniuenly surprised that he didnt even mention any of the npc quests.

    • @franc0cean-m4q
      @franc0cean-m4q 5 днів тому +246

      ⁠@@yeeterdeleter8193 I agree. The NPCs were the highlight of the DLC’s story for me. Almost all of them have interesting backstories and arcs with quest lines that actually culminate in an impactful way. But I guess that conflicts with the narrative that this is From’s “worst DLC ever” so they weren’t worth mentioning

    • @Break4Love_
      @Break4Love_ 5 днів тому +38

      what's important about any quest ? except for jackshit? go read your items description, from cultist

    • @brucewayne404
      @brucewayne404 5 днів тому +53

      You also get one of the coolest looking weapons in any FromSoftware game.

    • @SoulsNThings
      @SoulsNThings 5 днів тому +122

      @@yeeterdeleter8193 Because this channel has turned into a contrarian rage bait nightmare. Unsubbed and blocked his channel from showing up.

  • @fluuu2522
    @fluuu2522 4 дні тому +232

    Crazy how he complained about finding items not related to his build. There are thousands of people using all sorts of different builds, not every item can fit every individual player's specific one.

    • @user-vq5ze2eh2x
      @user-vq5ze2eh2x 4 дні тому +30

      His point is at least in the base game if you didn't get an item you're going to use, at least you got runes to level up. While in the dlc, levels don't matter that much, only Scadutree Fragments and the ashes.
      Personality I think it's a problem with both that sometimes you don't get anything from beating the dungeon, but I like the idea of getting a new weapon or spell like they normally do, but you also give a Scadutree Fragment or ash. That way everyone gets some sort of progression and promotes exploring even more

    • @fluuu2522
      @fluuu2522 4 дні тому +24

      @@user-vq5ze2eh2x There is nothing stopping anyone from levelling up in the dlc. It may not be essential in terms of scaling to match bosses and enemies, but you can always pad your higher stats a little more, or level a different stat to be able to meet some kind of weapon or spell requirement. Levelling isn’t useless In the dlc, it just serves a different purpose, everything gives you a shitload of runes so that you can continue to level even as they get very expensive. There’s nothing wrong with choosing not to level, but it is still very much an option.

    • @lordofcinder8884
      @lordofcinder8884 4 дні тому +14

      Only 1% of gamers ever uses crafting in open world video games in general , it's the most unnecessary shit ever that devs keep adding it to their games just because minecraft has it

    • @trydodis690
      @trydodis690 3 дні тому +2

      @@user-vq5ze2eh2xeven in the dlc rune levels are significant for me.
      I switched some of my infusions to quality because they do the most scaled damage at high rune levels and weapons im using like vykes war spear and tree spear also scale with faith which the new dlc incantations have insanely high requirements for (close to 80 compared to 50 for base game)

    • @user-vq5ze2eh2x
      @user-vq5ze2eh2x 3 дні тому +1

      @@trydodis690 for me, killing a Boss either bearly got me a level or I got 1 level up. Since I got the stats I wanted, the rest was just used to do other stuff. Didn't feel as impactful as getting a shade.

  • @sinsofthelastdawn8942
    @sinsofthelastdawn8942 3 дні тому +248

    "Re-skinned Death Knight" Brother, there are only two in the ENTIRE GAME, THERE IS NO RE-SKINNED DEATH KNIGHT

    • @RecordedMercury
      @RecordedMercury 3 дні тому +29

      Brother attacking the weakest point doesn't make the point less valid

    • @lonradb
      @lonradb 3 дні тому +5

      He cooked with the overall point but yeah they’re not goddamn reskins mf lmao

    • @sinsofthelastdawn8942
      @sinsofthelastdawn8942 2 дні тому +4

      ​@@RecordedMercury Not saying the point is less valid, I can definitely see his perspective. Although I thoroughly enjoyed SotE, I understand why others don't, and I have no right to convince them otherwise. Just saying that though his opinions have a validity of their own, not every point made is a bull's-eye, and in the end, it's all down to what you, the player, aim to achieve in your gaming experience. Different strokes for different folks brother.

    • @yeirydiaz6334
      @yeirydiaz6334 2 дні тому +7

      lol re skinned this re skinned that, this guy just kept getting more annoying the longer he spoke

    • @kittens-kun7671
      @kittens-kun7671 2 дні тому +7

      @@RecordedMercuryHe had no point. Video is buns.

  • @charles_Wayne_3
    @charles_Wayne_3 5 днів тому +597

    I think there is a difference between an “over powered build” and doing 350 damage a swing.

    • @Michal-je1hx
      @Michal-je1hx 5 днів тому +160

      Yeah! Also he has flasks only on +9

    • @MrXDanielxD
      @MrXDanielxD 5 днів тому +303

      @@scarsch1286 Having maxed weapon and flask really isn't being "fully optimized and glued to the internet" bro have you even played the game

    • @willr.1495
      @willr.1495 5 днів тому +187

      @@scarsch1286 Mfw Elden Ring isn't Dark Souls 4 and you have to interact with the mechanics

    • @prinnydude5864
      @prinnydude5864 5 днів тому +59

      ​@@scarsch1286Of flasks i agree. However, you must remember the progression of this dlc is different. Without the scadutree fragments you are going for a hard time, and even ds3 ( the so called easiest ) if you go to Friede without at least a plus 10 weapon you are going to have a hard ride.

    • @TheKripox
      @TheKripox 5 днів тому

      @@scarsch1286 You can get through this without optimizing too. There's already a load of RL1 Scadutree Blessing +0 No hits of the hardest bosses. Sure these runs typically optimize very hard within those very tight confines, but the builds are clearly not optimized overall, they're still really weak. Personally I did a lvl 125 run without Scadutree blessings and while it was tough it was also very fun IMO.
      It is true that this DLC is even harder than previous DLC's if you go in without decent upgrades and such, but Elden Ring has the most highly scaled base game and the DLC specifically sets out to be a significant jump in difficulty. This thing assumes that you're lvl 150 or something when you START and also that you use Scadutree blessings which, when maxed out, will double your damage and cut your damage taken in half. It is not weird at all that the game is going to be harder than previous games if you don't upgrade any of your stuff, and I also don't consider that a problem at all. It is still beatable at RL1 zero blessings as people have already demonstrated, and it isn't difficult at all to get high enough levels/high enough upgrades to make the challenge more in line with previous offerings.
      If you want to play a challenge run in a DLC that has a higher lvl of baseline challenge than before then of course it will be tough, but you can just limit yourself a little less if you find it to be a bit much. Nothing about the difficulty in this DLC bothered me personally at least, and I'm pretty sure Feeble King is better than I am.

  • @kyubitng2079
    @kyubitng2079 5 днів тому +405

    We may not all agree on many things, but we can all agree that Messmer is one of the best designed boss fights, right?

    • @Spectrum0122
      @Spectrum0122 5 днів тому +19

      Not really. Maybe if he was in bloodborne or sekiro

    • @kwamemwangs2173
      @kwamemwangs2173 5 днів тому +91

      ​@@Spectrum0122 how does that even make sense messmer would be terrible in those games cus of I frames.

    • @nolantreadway4706
      @nolantreadway4706 5 днів тому +16

      @@Spectrum0122Uhhhhhh, no.

    • @lucasaubin5731
      @lucasaubin5731 5 днів тому +10

      I can certianly agree. His was both a challenging and fair fight.

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +2

      Sideways Chad Face: "Yes."

  • @jeffmcgiver899
    @jeffmcgiver899 4 дні тому +70

    Can y’all at least agree those lion dancer warriors in the endgame are stupidly overtuned😂 those guys killed me more then Mesmer

  • @justdirt
    @justdirt 4 дні тому +11

    Joseph Anderson made another review guys

  • @stephanie_jjb
    @stephanie_jjb 5 днів тому +725

    "you can find them by wandering around" you mean they make you explore? In an open world game? How dare they

    • @HEXBasmentBubba
      @HEXBasmentBubba 5 днів тому +76

      A boring open world*

    • @stephanie_jjb
      @stephanie_jjb 5 днів тому +169

      @@HEXBasmentBubba that's your opinion, I found the open world fantastic and really great environmental storytelling. Sorry it wasn't for you though

    • @RandallBalls
      @RandallBalls 5 днів тому +2

      ​@@HEXBasmentBubbawhat is your example of the best open world?

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g 5 днів тому +56

      ​@@HEXBasmentBubba this dude enjoys Ubisoft open-world slop 😂😂😂

    • @HEXBasmentBubba
      @HEXBasmentBubba 5 днів тому +24

      @@user-zp8kj2cl9g Hell no, ubisoft is possibly the worst Game company. It’s probably because I’m not a big fan of Open world games in general, but I like how your first instinct is to make fun of me, very mature.

  • @BSJINTHEHOUSE420
    @BSJINTHEHOUSE420 5 днів тому +473

    The reason why Feeble didn’t like the DLC because he didn’t play it in SL1, we know these games are better in SL1.

    • @loveisthewae3745
      @loveisthewae3745 5 днів тому

      I know you felt so cunt after typing that

    • @tiborszakal5799
      @tiborszakal5799 5 днів тому +5

      Wanted to make the same comment

    • @Junkzillabox
      @Junkzillabox 5 днів тому +28

      SL 1 on a dance pad or driving wheel, no hit with bare fists..

    • @Vindicative1
      @Vindicative1 5 днів тому +34

      Nah, he didn't play with a severed arm and leg with one eye blind how do you expect him to enjoy?🤷

    • @stephenm707
      @stephenm707 5 днів тому +15

      Playing the game normally without any summons or busted builds already feels like playing a sl1 which goes into his point about learning the bosses isn’t fun. Sl1 runs are fun because you’re going back to challenge yourself with a hard mode after you’ve already had a good handle with the game. Elden Ring’s balance issues gives you the choice of hard mode or baby mode with all the broken stuff they’ve added, both are boring to me.

  • @Godfrey_first_tarnished
    @Godfrey_first_tarnished 4 дні тому +8

    I just realised that if you use the mimic the bosses become more aggressive towards the player but use any other summon and it's far less aggressive and easily distracted by the summons.
    I've tested this on 8 bosses over 10 times each and the difference is considerable.
    I've only noticed this on the dlc

    • @DrNafariousx
      @DrNafariousx 3 дні тому

      Didn't know lol but u could equip shabriris mask when u summon and the take it off. Also I feel like summons get a bad rep due to mimic and tiche the other summons are really cool and don't make it feel like it beat it for u.

  • @gametimetrevor
    @gametimetrevor 4 дні тому +22

    Did anybody else fight gaius on Torent like this dude? I don’t know anybody who tried more than like 2x before realizing it’s better to be on foot…

    • @eternaldemon6539
      @eternaldemon6539 4 дні тому +1

      I tried ground first then kept getting hit by his first move cuz the hitbox was shit then I tried torrent like a few times while spamming pest threads then that failed then I tried using torrent only for Iframes then that didn't work
      TL DR I just summoned cuz I couldn't be bothered fighting him

    • @Caes3r_
      @Caes3r_ 3 дні тому

      i only use torrent for dragons and giants

    • @gametimetrevor
      @gametimetrevor 3 дні тому

      @@eternaldemon6539 yea the fight all together was dog shit, but I just “this is a torrent fight but it feels bad to fight on torrent” is a wild take

    • @smalltrashman4227
      @smalltrashman4227 2 дні тому

      I used torrent and found it much easier than ground fighting personally.

    • @AnimeGIFfy
      @AnimeGIFfy День тому +2

      for me, gaius was one of the few bosses in the dlc which i actually enjoyed

  • @nova6409
    @nova6409 5 днів тому +356

    What do you mean reskinned dathknights? There are only 2 and they both have a unique weapon and moveset, if anything I find it more concerning that there are 4 (maybe more) erdtree spirits in the game.

    • @Camou.
      @Camou. 5 днів тому +18

      The only issue ive had with reused bosses were the hippos who all drop scadutree fragments for some reason
      and the giant fire guys who you can either wittle away at until they fall down twice or cheese by throwing like 3 pots into their head, and theyre the only way to get new physick tears

    • @plus-delta4477
      @plus-delta4477 5 днів тому +6

      ​@Camou. Those hippos had scadutree fragments?! Damn, I ignored every one I saw after the boss one.

    • @farhansaber9330
      @farhansaber9330 5 днів тому

      MFS really out here complaining abt the like 3 reused bosses in the dlc?! Y'all grasping at straws. The hippos were reused as open world encounters not even full bosses like the main golden one and the fire guys are literally just to get tears and not even that bad. Waaaaaay less reused bosses compared to base game. Can't even mention the death knight one cause that doesn't even count. If he complained abt that in vid that's pathetic

    • @Camou.
      @Camou. 5 днів тому +3

      @@plus-delta4477 yea sadly i didnt like the boss either 😭
      At least there easy to cheese with torrent and you can summon for them

    • @EatThePath-7
      @EatThePath-7 5 днів тому +14

      I honestly would have taken more reused bosses with maybe a new move or two, over all the fucking Furnace Golems in the DLC lol

  • @ptlemon1101
    @ptlemon1101 5 днів тому +396

    Rellana's Twin Moons are actually entirely dodgeable by simply jumping. In 4h, didn't it occur to you?

    • @r1v4l67
      @r1v4l67 5 днів тому +46

      U can roll through it as well I've beaten her twice now and rolled through the twin moons everytime

    • @alexvasquez5090
      @alexvasquez5090 5 днів тому +115

      Lmao seriously one of the easiest moves to learn to avoid

    • @jobbersupreme8720
      @jobbersupreme8720 5 днів тому +124

      ​@@scarsch1286Every shockwave attack in the game can dodgeable (which is what Rellana's Twin Moon is)

    • @trk2978
      @trk2978 5 днів тому +81

      @@scarsch1286dude it’s pretty easy not to be dumb

    • @dallascoggins1534
      @dallascoggins1534 5 днів тому +61

      ​@@scarsch1286There are so many jumpable attacks in both the base game and dlc. Jumping is better than rolling when you can do it bc quicker i frames and chance for jump attack

  • @db456u8
    @db456u8 4 дні тому +48

    the fights in modern fromsoft games want to be these big elaborate anime smack downs but the one main mechanic is just timing rolling on the ground like you're trying to tackle a purse snatcher

    • @rebirthofgodrics907
      @rebirthofgodrics907 2 дні тому +1

      Use a shield guard countering is superior to just dodging

    • @ReneGade405
      @ReneGade405 День тому +1

      Don't forget build's,aows,parries ECT you know the many mechanics and tools that'll help you and make you look cool

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 19 годин тому

      ​@@ReneGade405Yeah, but then the community will swarm them and take whatever enjoyment they got from their victory, and piss on it. I had somebody tell me I'm trash because I suggested using a shield if they couldn't avoid getting hit.

    • @ReneGade405
      @ReneGade405 17 годин тому

      @@Asgaardiangatekeeper who cares what the community has to say there a bunch of strangers on the internet no one should care how someone else plays again they paid for

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 17 годин тому +1

      @@ReneGade405 I totally agree, but this community strives to take the piss out of everything. It gets exhausting. I play how I want too, and I pass the time trying to find cheeses just for fun. My point, is that things like shields and summons are an integral part of the game, yet using will have the community of the game turn on you. Even if I don't care personally, I can see why people put themselves through it.

  • @grayestrat
    @grayestrat 3 дні тому +41

    Didnt he complain about the base game bosses then made a video retracting it?

    • @thedarkroom6416
      @thedarkroom6416 2 дні тому +1

      Mabye

    • @Mohgenstein
      @Mohgenstein День тому +12

      Yes. It’s pure engagement bait.

    • @grayestrat
      @grayestrat День тому

      @@Mohgenstein that's what I was thinking

    • @Feddy009
      @Feddy009 День тому +10

      Excatly lol, in 1 year all this "DLC is too hard" BS will be over and people will actually start recognizing it as a good game just like with the other souls games

    • @grayestrat
      @grayestrat День тому +2

      @Feddy009 that's what I think too. I don't think enough time has been spent on these bosses to really start complaining. There's a few examples though, I know there's some issues with Bayle like the fire bouncing off the arena and stuff but overall I think we need to wait a bit. Also all the actual high skill players are the criticisms I'll value more than feeble.

  • @bibby4610
    @bibby4610 5 днів тому +11

    Every sight I saw in the DLC felt like an intrinsic reward.

    • @Michal-je1hx
      @Michal-je1hx 5 днів тому

      It really did, i liked it more than just 10th axe

  • @supermantis921
    @supermantis921 5 днів тому +248

    For the first time ever, I don't agree with Feeble King's opinion about a souls game. And that's okay, it is what it is.

    • @FriedSquids
      @FriedSquids 5 днів тому +35

      No man you dont understand the entire world is over because someone has a differing opinion from me...

    • @Jonzki
      @Jonzki 5 днів тому +49

      He probably had a wildly different expectations to what we got from the DLC, I have no idea how you would trash the DLC this much unless you expected it to be completely different

    • @Timmy2by4
      @Timmy2by4 5 днів тому +50

      You should go back and rewatch his other videos. 90% of his arguments are terrible and assumes there is a correct way to play the game, and if you don’t play it that way and have fun while doing it then you did it wrong.

    • @jorgecarvajal5385
      @jorgecarvajal5385 5 днів тому +4

      @@Timmy2by4 you right XD the correct form of play the game its use the tools the game give you, summons, ashes of war, magic waterver you just use the tools, if is in the game i can use it in my advantage,

    • @_CrimsonBlade
      @_CrimsonBlade 5 днів тому +8

      Boring trash open world with zero reward, reskine resued enemies and dragons,garbage fan fic story,lazy boss design

  • @kamikazilucas
    @kamikazilucas День тому +4

    the dlc just highlights the biggest problem with open world games in that the bigger the world the less interesting the exploration will be due to the fact you can only have so many cool collectables and upgrades, botw and totk reak of this issue with p much all the collectables being entirely disposable, and the only reason elden ring isnt like that is because you level up, but if the game had a different leveling system the exploration would be just as boring, the fact is the only reason you find exploring fun is because of the reward you get at the end and if the reward sucks it isnt worth it

  • @21preend42
    @21preend42 2 дні тому +8

    I absolutely agree with you on this, you mentioned some things that I haven't thought about it.
    I find the game a bit boring too, especially exploration, like you said not enough rewards, and to me one of the complains is the map, the map is too chaotic, while the Elden Ring Map, it starts from the beach and slowly increases in elevation towards the mountain in a linear/open world way. Not the DLC, too much elevation and too much of a maze of how to get to certain areas.
    23:50 I agree with you adding mobs in the middle of the fight with a boss. For god sake just NO. I beat all the bosses in this game except for that Dragon boss (Open World) that has soldiers trying to kill it. One of the most annoying unfun experience i had, to the point that i am no longer interested in killing it.
    Most bosses are somewhat fine, some are not that aggressive and are typical Elden Ring bosses but Commander Gaius is a piss of shit as well as the golden hippo and last boss 2nd phase.
    I also hate those fragments, to the point i just pulled up a guide telling me where to go for each 1 of them which basically kinda spoiled some areas, one of the worst decisions ever. They could have just used Runes, start again from level 1 in this place. Like a paragon system like Diablo.
    27:20: The moon thing is easy to dodge so i disagree with that part, probably easy to learn that you can jump over it.
    I personally pulled a mimic on the last boss. No way i would have spend 10h to learn this piss of shit, i could go though to the second phase , but then i would just die, mainly on his meteor pull and slam and aoe attacks. On the other hand Elden Beast was just such a relaxing boss to fight for a final boss. When i finished this boss i was simply thankful it was done and that i wouldn't have to open this DLC ever.
    Story was boring to me too, personally i was on the Godwyn wagon, that he grew into that tree absorbing the Erdtree and we and miquella are supposed to kill/save godwyn somehow, but wasn't the case, still i don't even know what the story is behind that second Erdtree. Was that just a backup story for Godwyn ?
    Also the From Software community probably one of the worst communities I've seen so far. Asmongold received so much shit for changing his build to a shield build. This is like some sort of religious community only focusing on how you play and why you shit for playing this way.

  • @RandallBalls
    @RandallBalls 5 днів тому +336

    So if you don't want weapons because you're not switching your build, you don't want to tree fragments, you don't want cookbooks, you don't want Spirit ashes, and you're getting runes while looking for all of this... WHAT DO YOU WANT

    • @imdadchaklader4686
      @imdadchaklader4686 5 днів тому +60

      He literally only said he didn't want shitty cook books, which is a valid complaint. Why are you putting words in his mouth.

    • @AlexA-ie5zv
      @AlexA-ie5zv 5 днів тому +77

      ​@@imdadchaklader4686the craftables actually pretty fire the hefty rot pots carried me trough the final boss fr fr

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +17

      A good experience with bosses that are both difficult and fun.

    • @TheMarlz2
      @TheMarlz2 5 днів тому

      shut up dude. watch the fucking video.

    • @d.e.a.t.hgamingavrangor9361
      @d.e.a.t.hgamingavrangor9361 5 днів тому +41

      @@imdadchaklader4686He said he didn’t want sorceries/incants , spirit ashes and cookbooks. The guy is spot on

  • @ryuji-san1783
    @ryuji-san1783 5 днів тому +118

    My brother and I would joke about the next item glowing in front of us being a flower or a cookbook.

    • @sora3354
      @sora3354 3 дні тому +2

      😂😂😂

    • @bombyo3634
      @bombyo3634 3 дні тому +4

      @ryuji-san1783 but that's perfect for this perfectly perfect game. The rewards are worth it only of u explore and find a ghot wort seeds!!!

    • @cisafrulli
      @cisafrulli День тому +3

      ​@@bombyo3634yeahhh it's so perfect, FROM can't do no wrong (i love flowers and cooking 🤓)

    • @h445
      @h445 2 години тому

      except it isn't a joke and usually it's even worse, like a smithing stone 2

  • @Limbaugh_
    @Limbaugh_ День тому +7

    I would’ve preferred it to be much more linear and focused

    • @legorovers9838
      @legorovers9838 8 годин тому +1

      thats fine but its not really a criticism of elden ring. that just means you wanted a different game

    • @h445
      @h445 2 години тому

      @@legorovers9838false. base game was linear in a well thought out manner. you could go where you wanted but were incentivized to follow a 'path' through from limgrave to liurnia to caelid etc...dlc doesn't naturally flow in any one direction and it's particularly jarring when you break npc quests just because you went, 'outside the lines,' and explored 'too far'. so s.tfu you are wrong.

    • @TheVnmus
      @TheVnmus 15 хвилин тому

      @@h445someone tell bro to stop yappin 😂😂😂

  • @LEWfromdaHOU
    @LEWfromdaHOU 2 дні тому +3

    Two points from the video: Adding extra enemies to a boss or mini-boss is a LAME attempt to make things difficult. And getting grabbed by Consort Radahn. You can definitely feel that something was not right about those grabs.

  • @ryanvandenbergh4076
    @ryanvandenbergh4076 5 днів тому +544

    > Doesn’t interact with half of the games mechanics
    > Many rewards are for mechanics that he ignores
    > Says those rewards are bad because he doesn’t interact with them
    Massive skill issue ngl

    • @naruroGCS
      @naruroGCS 5 днів тому +35

      tbh you should interact with all mechanics and make the difficulty the joke it is.Don't learn any move set just abuse the garbage craft/spirit summoning system

    • @stephenm707
      @stephenm707 5 днів тому +29

      Makes no sense to say skill issue when those mechanics literally turn down the difficulty and the reason why a lot of people ignore them is because it dumbs the game down and makes it boring compared to past games.

    • @IntimacyMN
      @IntimacyMN 5 днів тому +73

      @@stephenm707 The dlc is scaled towards you having nearly maxed out the shadow tree fragments. They don't dumb down the game, they scale you up to where you need to be.
      Low scadu dlc runs are just like low SL runs. Bitching about the difficulty of a SL1 run is silly, just like bitching about a low/no scadu dlc run is silly.

    • @Camou.
      @Camou. 5 днів тому +5

      I understand the argument with scadutree fragments but i can see why people dont like the spirit ash system.
      I personally use them but i can see how that could diminish the accomplishment that some people have with beating a boss, and for me i dont use them until the end game because the early and mid game bosses would feel too easy to do
      if your struggling on a boss intended to be used with a spirit ash however i dont really see how anyone could make that mistake

    • @mrerectric5999
      @mrerectric5999 5 днів тому +31

      People like you are why gatekeeping is needed, the overton window of difficulty has shifted
      from : a guy with a sword should have a difficult time with this boss fight
      to: a guy with powerstanced bleed uchigatanas and a clone of himself should have a difficult time with this bossfight
      those two are not playing the same game so the game should be balanced around being fair to the simplest playstyle possible, but it isnt, its balanced around using every mechanic to win by any means

  • @tyler547
    @tyler547 5 днів тому +460

    Feeble King cycle:
    This is the WORST fromsoftware DLC
    (1 year later) Shadow of the Erdtree is a misunderstood masterpiece

    • @dreasmansisreal
      @dreasmansisreal 5 днів тому +106

      and then will proceed to explain how WE were the ones who said it was the worst

    • @HeyTarnished
      @HeyTarnished 5 днів тому +78

      @@tyler547 It’s just a clickbait cycle just like he did it to base game Elden Ring back in 2022 and then he apologized for being wrong in 2023.

    • @nathanmagnuson2589
      @nathanmagnuson2589 5 днів тому +17

      This video smells of someone nearly being filtered

    • @feebleking21
      @feebleking21  5 днів тому +130

      The actual Feeble King cycle is I say a game is overrated, I get mass disliked, then after 3-6 months the community catches up to my opinion and realize many of my points were valid.

    • @shrouls
      @shrouls 5 днів тому +280

      ​​@@feebleking21no 😭🙏
      Nobody will look back on this video and be like "yeah bro, he was so right saying that sote shouldn't exist"

  • @Gatoing
    @Gatoing 4 дні тому +102

    Rellana:
    - Uses Full plate armor
    - Fights on a arena with a puddle of water
    - It also can rain because there is no ceilling
    - Uses a FIRE SWORD
    This guy
    - Uses a fire slashing sword against her.
    Truly it's the game's fault he is doing 0 damage

    • @Tringledingle
      @Tringledingle 4 дні тому +10

      Your just using more points that make little sense and ending it with one point that makes sense to build momentum so it sounds more impactful when this is a stupid ass point to make

    • @spectredeadgaming7874
      @spectredeadgaming7874 4 дні тому +24

      @@Tringledinglewhat?

    • @zerosam5541
      @zerosam5541 4 дні тому

      @@Tringledingle water gives fire restiance feeble king is a self pro claim souls vet who does no not boss run7 he should know about that info

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm 3 дні тому +24

      ​@@Tringledingle
      All metal armor (with the SOLE exception of yura) sucks with lightning.
      Lightning damage is buffed with rain.
      This isn't the first time enemies weak to lightning have been put in puddles of water (the crucible knight in the aqueduct comes to mind immediately)
      Everything said about lightning is the exact opposite for fire.
      It's common sense, really.

    • @Forbidden_Chocolate
      @Forbidden_Chocolate 3 дні тому

      @@Tringledingle most things makes little sense when ur dimwitted

  • @user-wx9yz6ry3u
    @user-wx9yz6ry3u 4 дні тому +118

    "these are all useless because I don't personally use them"

    • @ThisIsMyYouTubeAccount1
      @ThisIsMyYouTubeAccount1 4 дні тому

      That's not what was said. You're mad that everyone in earth doesn't glaze fromsoft when they don't deserve it. This community is trash

    • @AmorellaOfficial
      @AmorellaOfficial 4 дні тому +8

      Most of the loot is useless because by the time you get to the dlc you already have infinite supple of these through the bell bearing

    • @xenoman6158
      @xenoman6158 3 дні тому +8

      If I don't have a USE for them, to me, they are in fact, USELESS.

    • @bombyo3634
      @bombyo3634 3 дні тому +1

      @@xenoman6158 This is a Facttt

    • @user-wx9yz6ry3u
      @user-wx9yz6ry3u 3 дні тому +1

      @@xenoman6158 They are usable you just refuse to because you aren't made to do it, you aren't forced to use armor and weapons but do you?

  • @calmack6637
    @calmack6637 5 днів тому +225

    tip: if you get hit, don’t immediately heal, dodge the bosses next attack and then heal when you normally would’ve attacked. hope this helps

    • @TheBNCyo
      @TheBNCyo 5 днів тому +27

      Ah yes, because bosses are not very agressive and don't keep pushing at you even when you try to build distance, wtf bro you could disagree with almost everything he said but not this

    • @clarkmannen8789
      @clarkmannen8789 5 днів тому +28

      Most, if not all, of the bosses only have a couple of moves (most of which are long combos) which allow enough time for healing. This means you often have to perfectly dodge numerous combos before being able to recover the half of your healthbar you lost to a single mistimed dodge. This is a level of difficulty which has always been (rightfully) reserved to challenge runs and it’s perfectly valid for Feeble to dislike that it’s the new default.

    • @Lumaz001
      @Lumaz001 5 днів тому +47

      @@TheBNCyooh so you suck at the game. ds3 had a bad trend of bosses letting you do whatever you wanted in a neutral state but now, they do genuinely push you if youre making too much space or doing dumb heals. youre supposed to heal when theyre in recovery, not neutral.

    • @mrerectric5999
      @mrerectric5999 5 днів тому +2

      you mean dodge the bosses next combo chain, heal, then have barely enough time to dodge the bosses next combo chain.

    • @r.r.r.r.r.r.r.
      @r.r.r.r.r.r.r. 5 днів тому +31

      @@mrerectric5999 yeah? just replace where you wouldve attacked with a heal.... doesnt take a genius

  • @tyeklund7221
    @tyeklund7221 5 днів тому +365

    Bro panic rolls on every boss attack and complains when he gets roll caught

    • @hermietanyo5949
      @hermietanyo5949 5 днів тому +29

      all he does is roll doesnt jump block by 2handing his main or off hand weapon theres alotta mechanics u can beat these bosses without even cheesing them

    • @rohansensei5708
      @rohansensei5708 5 днів тому +68

      These days, two dodges in a row are considered as panic roll...

    • @VkusniKCAS2024
      @VkusniKCAS2024 5 днів тому +3

      @@rohansensei5708+ consider er bosses movesets lmao

    • @Username-cs1bi
      @Username-cs1bi 5 днів тому +20

      @@rohansensei5708 Some of the bosses are literally designed to punish if you dodges two times in a row. Messmer being one of the most obvious.
      You're right, that's not panic roll, that's just plain, simple mistake.

    • @tyeklund7221
      @tyeklund7221 5 днів тому +34

      @@Username-cs1bi its a mistake when it happens occasionally. Everything he shows a clip of him complaining about bosses it's him repeatedly dodging over and over and getting punished for it. He doesn't know how to dodge these bosses and us blaming the game for it

  • @martongyure5728
    @martongyure5728 4 дні тому +6

    as long as there are more content to complete in this game I am happy with it

  • @Locaneo
    @Locaneo День тому +4

    I...actually agree with you. I can't believe it came out this way, the only thing I really enjoyed was the story, area design, art music, and the end.
    Can't wait to see what the Elden Ring Covergeance guys do with it though if they continue the mod for it.

  • @Yobolight
    @Yobolight 5 днів тому +479

    Strongly disagree, but I respect your opinion.

    • @dietretard2636
      @dietretard2636 5 днів тому

      Ur a fromsoft normtard who started with Elden ring. Let the real fans who’ve been here since the ps2 era speak. Your opinion is irrelevant.

    • @thereisa6inthename
      @thereisa6inthename 5 днів тому +76

      Same, without the respect.

    • @luisesteves5929
      @luisesteves5929 5 днів тому +1

      @@Yobolight about what do you strongly disagree?

    • @darkmatter9643
      @darkmatter9643 5 днів тому +12

      @@luisesteves5929 I can answer this.
      He thinks it’s good, not bad.
      You’re welcome

    • @luisesteves5929
      @luisesteves5929 5 днів тому +8

      @@darkmatter9643 ????
      I think feeble kings points are valid. I feel the same about the issues he mentions. I still like the DLC though.

  • @skoop4477
    @skoop4477 5 днів тому +34

    inb4 "in defense of shadow of the erdtree boss design" in 6 months

    • @skoop4477
      @skoop4477 5 днів тому +3

      Also even in elden ring (base game) healing in neutral was never a good idea, you always had to sacrifice an opening to heal.

    • @mohamedabdullahi3914
      @mohamedabdullahi3914 4 дні тому +1

      @@skoop4477 Bosses like messmer and Rellana do have a ton of quick combo finishers. You can attack and roll normally, however you can't necessarily heal in between without getting caught. A bit annoying when you're on the verge of death and not being able to safely heal IMO.

    • @legorovers9838
      @legorovers9838 9 годин тому

      @@mohamedabdullahi3914i just dont see how thats a problem. its fairly easy to recognize which openings are big enough to heal and which are not

  • @FyterianTV
    @FyterianTV День тому +1

    my favourite part of the DLC was when i had to completely disengage from the boss fight to heal.

  • @neerodz2650
    @neerodz2650 3 дні тому +1

    i've never been so confused in my life!!, i have so much complains about the base game boss designs, but in the dlc i just killed messmer so maybe the game will surprise me later but rn i feel like the bosses are way better than most main ones in the base game, they don't have too much delayed attacks, waaaay more openings, i can't recall that they had a single follow up after they finish a combo unlike the base game where if you dodged their 9 hit combo and tried to punish them they'll follow up with an unreactable move, but in the dlc that's not the case, sure they don't let you heal easily, but not being cheesy like the base game is a fair trade for me, so far if i had to rate the bosses for fairness i'd give them a 9/10, and for the base game they are very hit and miss but the average is 6.5/10
    imo the biggest problem is that normal enemies either kill you in 2 hits, or being an absolute joke with no inbetween which is so goddamn annoying

    • @anonymousperson8903
      @anonymousperson8903 3 дні тому

      "i can't recall that they had a single follow up after they finish a combo unlike the base game where if you dodged their 9 hit combo and tried to punish them they'll follow up with an unreactable move"
      This isn't true. They only continue their combos like this if you are directly in front of them and has nothing to do with if you try to punish them or not. If you are behind or beside them when they finished their combo you will get free punishes every time.

  • @anthonyroberts3610
    @anthonyroberts3610 5 днів тому +145

    Learning by trial and error is how every souls game has been. I really dont understand that point.

    • @Wilhelm4131
      @Wilhelm4131 5 днів тому +10

      How much? Usually I can beat a souls boss with 4 or 5 attempts the first time. Unlike these bosses that take literal hours. At some point its just not fun anymore.

    • @seanhughes8062
      @seanhughes8062 5 днів тому +32

      ​@@Wilhelm4131 nah if you are taking hours to beat these bosses then you aren't using all the tools your given right. notice in the video Feeble king doesn't use summons or a shield (also mid af armour). you can't complain if you make the game intentionally harder by playing with invisible rules.

    • @imdadchaklader4686
      @imdadchaklader4686 5 днів тому +25

      ​@seanhughes8062
      -game encourages build diversity with hundreds of options
      -player with certain build complains about difficulty
      -"uuuuh actually you aren't playing the game right you can't complain"
      What a stupid take.

    • @sssssssssss8238
      @sssssssssss8238 5 днів тому +17

      @@seanhughes8062summons are a shit mechanic. It makes the game too easy and no idea why anytime someone criticizes ER for the difficulty people mention this. It’s a mechanic where you aren’t even engaging with the game or learn the boss moveset. If the game was based around summons or some cheese strat then ER is easily the worst souls game mechanically. Still ER dlc isn’t that difficult and the dude in the video has around 300 AR so ion why he’s complaining

    • @justdirt
      @justdirt 5 днів тому +3

      ​@sssssssssss8238 Parrying is a bad mechanic in Sekiro, makes the game too easy. Same with healing from attacks in Bloodborne. Embers in DS3 also make the game way too easy.

  • @zz089
    @zz089 5 днів тому +181

    To be honest after giving it a few days I think most of the bosses (minus the final boss) and actually very good, they're just harder than the main game ones.
    You can learn them, and it feels rewarding when you do, moreso with these because of how complex they are.

    • @mullinnisukka7196
      @mullinnisukka7196 5 днів тому +41

      Messmer was so good imo

    • @MYWALLS
      @MYWALLS 5 днів тому +11

      No there not
      Putrescent knight literally runs away from you and barely gives you openings
      Bayle gives no opening and moves his head way too much in the second phase
      Rellana is way too fast and deals way too much damage and barely gives you time to roll
      Scadutree avatar is an okay fight and wasn’t really fun
      Commander giadus has the same problem with rellana and has bugged hitbixes
      Messmer is okay
      Metyr is just a garbage fight with large aoe’s high damaging attacks she also has an aoe that covers the entire arena
      Midra and romonia is fine
      None of these bosses were good or even great

    • @davidschulz2636
      @davidschulz2636 5 днів тому +70

      @@MYWALLS its cringe how wrong someone can be

    • @MYWALLS
      @MYWALLS 5 днів тому +26

      @@davidschulz2636 average ER fanboy don’t even address my criticism just says I’m wrong 😑

    • @davidschulz2636
      @davidschulz2636 5 днів тому +37

      @@MYWALLS that is the criticism, you say stuff that is wrong so i'm telling you you're wrong lmao

  • @alecrhodes8502
    @alecrhodes8502 4 дні тому +24

    Vid bait confirmed. 26:23 man what did you want them to do? Everyone is high level for end game, makes sense, how should they balance all these builds to make it feel new again? It’s not perfect but it does exactly what Margit does. Makes ya explore, but I guess this dude wanted like the soft caps changed and just level with runes again? Like honestly dude, what’s your solution? Just pick up 2 fragments and that’s it? Did you wanna just have Farum Azula again, end game area where you one hit most mobs and they aren’t a threat? Make a whole new character? It’s easy to complain. Hard to be constructive. Keep roll spamming like in the Messmer boss fight, like please just wait one second before mashing dodge again dude.

  • @linhusp2349
    @linhusp2349 2 дні тому +2

    "Why is it always something, but not something incredible?"
    At first you thought this message is hilarious and the guy wrote this is really fucking funny. But after finished the game, man this message pointed out one of the biggest problem in the DLC in a very sad way

  • @Akiraspin
    @Akiraspin 5 днів тому +69

    Watching you play I just know this is a cope video. Bro complains about bosses "roll catching" him when he spends 8 to 10 business days to heal.
    13:30 What were you waiting to drink the Flask for? Did you have to fill out your taxes and wait in line at the DMV before you could press Square/X?

    • @chexmixkitty
      @chexmixkitty 5 днів тому +17

      8 to 10 business days to heal 😂

    • @jeffbartley9730
      @jeffbartley9730 4 дні тому +5

      Thats what I'm saying then dude wants to say the ppl who say get good are cult or whatever but then literally says he dislikes learning the boss move sets....um like that's the fucking point of theses games and more importantly the reason behind get good 😂 what a fucking joke

    • @IHMyself
      @IHMyself 3 дні тому +1

      Probably one of his earlier attempts, where he tried to get far enough, so the boss couldn't attack him, not realizing his attack is pretty much fullscreen...

    • @ironpro7217
      @ironpro7217 2 дні тому

      he wanted to get away from messmer because if he just stood next to him an healed he'd likely get hit

    • @MrCES5477
      @MrCES5477 5 годин тому

      ​@@ironpro7217 I learned pretty quickly how running away from bosses in the dlc is a one way ticket to the pain train, so I would constantly heal in their face when I knew they finished their combo string and not once did I run into the problem of healing being too slow

  • @Orzacle
    @Orzacle 5 днів тому +204

    27:19 JUST JUMP. It’s one of the easiest moves to dodge in the game ffs

    • @MagikarpPower
      @MagikarpPower 5 днів тому +26

      that's not the issue, its that you wouldnt know that until it kills you at least once

    • @anonymousperson8903
      @anonymousperson8903 5 днів тому +94

      @@MagikarpPower So? It was fucking awesome dying to that the first time. I and my sister who was watching literally chuckled with glee.

    • @Val-wg6mp
      @Val-wg6mp 5 днів тому +140

      @@MagikarpPower Breaking news you need to learn from mistakes in the fromsoft difficult game, do you want a textbox telling you what to do before seeing it?

    • @TheGamingStorage69420
      @TheGamingStorage69420 5 днів тому +8

      @@Val-wg6mp lmao.

    • @scarsch1286
      @scarsch1286 5 днів тому +8

      @@Val-wg6mpI’d like one at the beginning of the game and more jumpable attacks to actually make it a mechanic and not a shitty gimmick. Then it’d be fine, jumping has been under developed since the start of this game to the end.

  • @athreadpool
    @athreadpool День тому +3

    Came here after spending 2 hours looking for the shadow tree to burn with messers flame after beating him, only to realize it was literally impossible to get there in the rauh ruins (my least favored place in the game) without getting the rauh ruins map fragment.
    I had to look it up to get the map fragment, i never would have found it otherwise. The verticality of rauh ruins had me eventually get to the top of the map where th sniper is but the only boss encountered the entire time was one reskinned divine beast. It’s crazy man. Really bored and disappointed

    • @athreadpool
      @athreadpool День тому +1

      Correction I didn’t have the map fragment but somehow managed to get to the top of it blind. Then upon getting there -and seeing the shadow tree I had to burn on another inaccessible bluff a distance from me- decided to go get the map fragment.

    • @Jbswe
      @Jbswe День тому +1

      @@athreadpoolskill issue I found it all myself without guides

    • @tommyferret4121
      @tommyferret4121 День тому +1

      Seems like a you problem, I played blind and found the shadow tree and Messmer at the same time, the map fragment wasn't even hard at all, I don't remember it, I just found it.

    • @based-ys9um
      @based-ys9um 11 годин тому

      ​@@Jbswewow

  • @tylercathey8848
    @tylercathey8848 4 дні тому +3

    24:58 rolling is the same buddy

  • @scepanlakicevic9442
    @scepanlakicevic9442 5 днів тому +24

    Exploration is not all about what items you find, lots of the elden ring magic in exploring doesn't come from "oh i got this smithing stone" or "oh a new weapon" , it comes from seeing something in the distance and wondering how to get there to see what is there. Prime example of this was me entering Shadow Lands for the first time and seeing that giant Greek looking temple on the left side, it got my interest, only for me to get to it 35 hours later and to feel happy that i manged to get to it, yeah i got a new fight with dancing lion and a new spell but that feeling in unmatched because there is nothing pointing me there besides my own interest in the world, i don't have to go there, yet i choose to because im curious, its why i think Elden Ring's open world is perfect. It tries to interest you with its freedom and beauty and leads you to interesting places. Just as a fact that they hide abyssal woods and midra's manse and this entire secret remembarance boss behind a random dungeon that is very hidden makes finding that place so much more interesting, more than anything the older games could have done. I never got that feeling in Dark Souls, maybe when i found Ariamis for the first time but Elden Ring is that whole concept turned into a whole game and its why i think open world works so well for Fromsoft. So if you are reading this, you can probably guess that i completly disagree with your point on exploration. I don't think any game comes even close to this game's exploration, not even fromsoft's other work. You talked about Legacy Dungeons and i disagree with this point as well, not a single one is bad. They are all really fun places with their own unique atmospheres and interesting encounters. Finding the old lady in belurat just to realize she was the one that summoned the lion dancer was a very interesting discovery for me and it was something very unique. Castle Ensis is the best "Fort" type level in the whole game, its the longest and has the most interesting encounters and serves as a great early point for players, now i wouldn't say its fromsoft's best or anything but its far from being boring, let alone bad. Enir is quite liniar in its main path but its filled with secrets, finding Euporia on my first playthrough was really cool, it also helped that it suited my build. I will say that the underground area could have been longer but i think it serves its purpose and is quite fun(Maybe im biased since i love Putriescent Knight so much). When it comes to your boss critiques, i feel like im having a deja vu with people like you. Complaining again about not understanding the game at its core, and as much as i hate the "skill issue" buzzword of fromsoft fans, its 100% true here. I am no challenge runner, im a pretty average player and a slow learner but i always try to do something new when fighting bosses, i feel like people like you just keep doing the same thing while expecting different results. Prime example of this was you thinking that Bayle has no openings in the 2nd phase and as soon as you learned that you can dodge to the right and get a free punish every time, your world suddenly changed and your eyes were opened. This is the case with a lot of bosses, you can't just press L1 and let your problems go away, you have to think and get better at each fight and its what we wanted, people cried that elden ring was too easy, people wanted a challenge and they got it. Its how its always been with fromsoft DLCs, they are always the hardest part of each game. Now let me get to some of your more specific boss complaints, lets start radahn, i agree that there is too much visual clutter when fighting him and i agree that his "scissor" attack is too fast, esp in 2nd phase it can be too punishing but besides those 2 things i don't really have an issue with him(i only fought him twice on 2 different characters so my opinions may change), but i like his gimmick of having to fight him in his face so the light doesn't clip you, i think its a good gimmick that rewards you for playing agressive, its something that ER wants from you, posture mechanic is in the game for a reason. You also mentioned Rellana and how she never stops attacking but this is the thing, just because the boss is swinging doesn't mean you can never hit them, elden ring is designed around you attacking bosses during their attacks(Jumping, straffing, hitting before the delayed attack comes out), this all makes the combat feel more alive and fact paced, you don't need deflect or rally to make this work, you just have to play the game and realize that you shouldn't be waiting for the boss to stop, they will never stop and neither should you. You should always look for an opening(depening on your weapon, but this doesn't matter because you can get heavy R2s on every single boss in the game with the slowest weapon in the game). Also you talked about healing and this is a frankly quite stupid complaint, healing speed is completly fine. You just have to learn when to heal and stop chugging in front of the boss, people think this is DS3 where the bosses will just stand there and watch you heal, nope. There is a reason why there are so many delayed and slow attacks in between all those quick attacks and combos, its your room for healing/punishing a boss with a heavy attack and this is great, because unlike DS3 bosses ER bosses actually feel like they are fighting you, instead of letting you hit them after each dodge, its why people invest so much more time into mastering ER bosses, they are just a lot more satisfying and better designed. Also your difficulty complaint you breifly touched on, these games were never hard, neither is Elden Ring, they are all about knowledge and using that knowledge to get through a challenge(whether that is a gimmick or learning patterns), they have always been about patience and Elden Ring is no different. Fromsoft wants to challenge you and make you go through those challenges, because once you learn the boss and beat it, that feeling will be gone forever because now you've "gotten gud". Last thing i would want for fromsoft is to make another uninspired game like DS3 and just become stale, thankfully Elden Ring isn't that and it actually tries a lot of new stuff(for better or worse) and im glad it does because its going to be a remembered game for all the stuff it did good and all the stuff it failed at. I think that is what a masterpiece of game design is, something that stays with people and they keep talking about it. Dark Souls 3 and Sekiro for that matter are nothing like that, they are just good games and that is about it, they were forgotten faster than any other fromsoft game. I can get to other boss points you made but this comment is already too long, my browser is bugging out. Anyways that is pretty much it, you didn't really go into lore much(btw its amazing, esp all the NPCs and all the frenzied lore), but i doubt you did much research or put much effort.
    TL;DR: I Disagree

    • @kartrix1
      @kartrix1 5 днів тому +4

      Dude... paragraphs...

    • @WilliamChiara
      @WilliamChiara 5 днів тому +4

      Thank god for the TL:DR

    • @innerecho9468
      @innerecho9468 4 дні тому +2

      Whole essay but yeah well spoken you basically crushed this whole vid good job lol 💀

    • @ReneGade405
      @ReneGade405 День тому +1

      Very good comment I feel like a lot more people need this mindset to not only beat these bosses but style on them

    • @based-ys9um
      @based-ys9um 12 годин тому

      Bro wrote all that because eldern wrong is badly designed 😂😂

  • @ruptastic5347
    @ruptastic5347 5 днів тому +315

    6 months and counting till the complete u turn video 💀

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 5 днів тому +27

      The game is too massive and empty to ever go through again, you really think there's going to be a lot of u turns?

    • @petergriffith712
      @petergriffith712 5 днів тому

      In a game with infinite build potential, yeah, plenty of people have multiple saves ​@@I-ONLY-BUILD-MECHS-AND-DUSTERS

    • @eliasfigarzon9813
      @eliasfigarzon9813 5 днів тому +8

      Dude stop crying, the dlc is good and fun but it is below the others dlcs from has made. This is an 8.5 and it is fun overall, you should not complain but I do understand your bias if it is your first souls game to defend it to these extentions.

    • @jaydenc367
      @jaydenc367 5 днів тому +18

      @@eliasfigarzon9813 Disagreeeing and saying it's better then what Feeble king thinks is crying or being biased? Lmao

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +1

      6 months and counting till this comment actually says something of substance💀

  • @blackavar323
    @blackavar323 4 дні тому +3

    I think most Fromsoft fans will determinedly look past and ignore any sort of criticism of the game. I really enjoyed the DLC, but can't look past its frustrating exploration philosophy. I thought the linear dungeons this time around were leagues above the ones in the main game, and legacy dungeons, especially Shadow Keep, were phenomenal. It is the design of these non open world aspects that make me hope that Fromsoft returns to their world design philosophy that made Dark Souls 1 feel so special. The open world in the dlc really just feels like a manual loading screen.
    I think most people will defend boss difficulty because the game is 'supposed' to be difficult, while simultaneously ignoring the emphasis on fairness that Fromsoft always prioritised.

  • @xlaowsozown9372
    @xlaowsozown9372 2 дні тому +1

    I think the most important thing is that the DLC doesnt feel fun anymore with many empty areas, the healing that cant be done unless u try 5 times and combos which are designed to hit you after you roll beacuse there´s a 2nd fast attack after something you rolled.

  • @i_am_sean5723
    @i_am_sean5723 5 днів тому +208

    If fromsoft gives a slightly easier mini boss then “that shit was too easy not rewarding at all” and if they give a hard one then “the game is too hard for no reason” makes perfect sense

    • @loveisthewae3745
      @loveisthewae3745 5 днів тому +20

      Please watch the video before commenting something gigachad

    • @solublebobcatv2500
      @solublebobcatv2500 5 днів тому +63

      @@loveisthewae3745 When he commented on Consort Radahn he literally said "It's for the sake of being hard". Your fighting a LITERAL GOD. OF COURSE IT'S GOING TO BE HARD YOU ARE FIGHTING A BEING WHO HAS THE POWER TO RESHAPE THE ENTIRE WORLD. Also saying that the story was lack luster is insane the Elden Ring story is really good if you actually just watch or explore.

    • @vazazell5967
      @vazazell5967 5 днів тому

      ​@@solublebobcatv2500if you watch and explore you wouldn't understand the story

    • @coyote4961
      @coyote4961 5 днів тому +7

      Dark Souls 3 was perfect for me. That's what I wish these bosses were like because Dark Souls 3 had hard bosses, but they weren't stupidly unbalanced.

    • @mrerectric5999
      @mrerectric5999 5 днів тому +13

      @@solublebobcatv2500 youre fighting a god why have it even possible to win?? because the game wouldn't be fun. that logic falls apart quickly

  • @SenseiNoisy
    @SenseiNoisy 5 днів тому +183

    15:35 bro used Bayle as a complaint about the game. After seeing this. Hes rage baiting

    • @Val-wg6mp
      @Val-wg6mp 5 днів тому +21

      I think the base game boss quality of elden ring is overall okay, there's a lot of good but also a lot of bad. However, prior to this dlc I had one big gripe with the bosses. The dragons. I thought Fortissax was good and Placidusax ok, my main issue with him being that he doesn't really move. But all the other random drakes and ancient dragons suck imo. And I went into the dlc thinking fromsoft will never again make a dragon fight nearly as good as Midir again. But how wrong I was. I'll always remember fighting Bayle for the first time, how excited I was and how happy I still am that fromsoft has proved me wrong. Bayle is a fantastic dragon fight, even better than Midir imo. And I think the boss quality in the dlc is incredible, and have very few issues with them. In fact, Messmer is at least my second favorite fromsoft boss, and I'm still wondering whether he'll become number 1. Anyway I went off for a while here, yeah I hope this guy is ragebaiting, because if he doesn't like Bayle then idk what he wants lmao

    • @jeff3221
      @jeff3221 5 днів тому +8

      He fought Bayle without Igon, who carries that fight on his shoulders. Without Igon, Bayle is just another dragon fight so I get why he didn't care for him

    • @tyhjyys
      @tyhjyys 5 днів тому

      @@jeff3221 feeble doesn't summon to increase his e-peen size

    • @TheGamingStorage69420
      @TheGamingStorage69420 5 днів тому +43

      @@jeff3221 Bayle has a completely different moveset from the Dragons in the game. it's just a complete rage bait because it's easier to get attention when you're provoking them instead of saying something good.

    • @zecaf7145
      @zecaf7145 5 днів тому +2

      Hitting bayles damaged leg does as much as hitting the head which makes the fight better as you aren't limited to hitting one spot

  • @Silent47963
    @Silent47963 4 дні тому +2

    Your thoughts on the open world thing is so accurate even in the main game. After your first playthrough its just a boss run and ingore everything else and only grab the few items that are worth grabbing. Giant waste of time.

  • @hydrocy.9165
    @hydrocy.9165 2 дні тому +5

    13 year old Frombros are all over defending the way Fromsoft are going, the worst part of something you love going main stream, most OG players would never support this nonsense, the original magic is lost, back thrn anyone could "git gud" you didn't had to be godly gamer who dodges 10 move chain with delay for 2 second attack opening s, you couls beat the game without going out of your way to collect nonsensical superpowers

    • @DarrenMc
      @DarrenMc 2 дні тому +2

      People already have sooo what now? time for you to "git gud" perhaps?

    • @hydrocy.9165
      @hydrocy.9165 2 дні тому +2

      @@DarrenMc I have beaten the game with starter great sword and no summons or superpowers, and that's why I am telling you this game is complete garbage, being good or bad adds nothing to this game like it did in previous games.

    • @makia3
      @makia3 День тому

      I beat the game with a normal
      melee weapon no summons and the only problem I have with the dlc is the last boss.
      I can go into detail on why he’s absolutely atrocious in terms of design from a mechanical perspective.

    • @hydrocy.9165
      @hydrocy.9165 День тому

      @@makia3 Most of the bosses I end up beating in this game was because I got lucky with the randomized pattern, not because I got better at bosses like in previous games, only few like Maliketh were exceptions to this games boss roster.

    • @makia3
      @makia3 День тому

      @@hydrocy.9165 I didn’t have the same experience, when I beat a boss I knew all its moves and combos and could basically no hit it.
      I personally went into the dlc with the want to learn about the bosses, so I would just dodge them without attacking for a few attempts, doing this quickly deepened my understanding of the bosses moveset and made the game much more fun.

  • @tiagofilipa7358
    @tiagofilipa7358 5 днів тому +155

    Don’t let bro cook again

  • @spicy6072
    @spicy6072 5 днів тому +128

    In Elden Ring you are supposed to use attack windows to heal instead of healing at neutral.

    • @TheGamingStorage69420
      @TheGamingStorage69420 5 днів тому +21

      true. Elden Ring has the worst healing punishment that the FromSoftware has done so far. dying 100x to the Crucible Knight should already taught you that lesson in the most ruthless way possible.

    • @jacobtrout2303
      @jacobtrout2303 5 днів тому +28

      Yep, but that’s the problem. It’s not fun design. It was cool back when it was a gimmick for Nameless King, now every boss is Nameless King and it’s tedious. You’re not growing in skill by fighting those kinds of bosses. If it was about skill they wouldn’t read your animations and go into large run-on combos, use delayed attacks to make reaction a memorization game rather than a reasonable intuition game, stagger you easily, and be so darn resistant to stagger themselves.
      Gael was the pinnacle of Dark Souls-style boss design. Readable, easy to respond to, aggressive, and fair. It was a duel, all good boss fights are duals/dances. Elden Ring’s boss fights are long memorization games where you aren’t rewarded for your skill, but rather how well you remember the information fed to you in each boss phase.

    • @marcus6918
      @marcus6918 5 днів тому +47

      @@jacobtrout2303you guys are yapping so much its ridiculous. how many hours do you have in fcking dark souls to glaze so hard?

    • @ilyumbraa
      @ilyumbraa 5 днів тому +11

      i love the concept of having to make a trade off between damage and healing but it leads to you dying 15 times before learning how to attempt to even fight the boss because the windows are so tight.

    • @BBQcheese
      @BBQcheese 5 днів тому +7

      This is true but the problem with that is all the DLC bosses are hyper aggressive, rush the door and smack you around and you obviously don't know where the attack windows are because you don't know anything about the boss. So you end up getting into a cycle of trying to heal getting hit again and then trying to heal again. It's rather annoying. I understand why people are irritated by this. Personally I've been just going in with a shield and blocking their combos until I feel like I've learned a bit then losing the shield.
      I think another solution I've been saying for a long time is to have a summon who doesn't engage in combat but rather plays support. Just applying heals and buffs to the player. They kind of did this in the DLC but the summon can only heal with a spell so you have to be close to her and she also throws pots which can pull aggro and get her melted real fast.
      I think having a support summon would be a great compromise for players who don't like summoning because of the split aggro and would make the learning process much more manageable and less frustrating.

  • @IIXLR8II
    @IIXLR8II День тому +3

    As a souls fan, I love seeing what other people like and dislike about these games since I play for a very personal reason, which is to wield a big ass weapon and dish out tons and tons of damage, achieving my power fantasy.
    But his criticism are valid. Y’all are just meat riding these games when they ARE flawed. They’re amazing games, but none of them are perfect.

  • @Kreyt-nz6sq
    @Kreyt-nz6sq День тому +5

    I see you are getting a lot of heat for this video but I think the ppl are just too salty to accept any criticism about any FromSoft game. Lots of people making up things you said or twisting your point just to make you sound like you are wrong.
    I personally enjoyed the exploration just for the visuals, but it felt kinda empty and I suspect that in repeat playthroughs is gonna be a pain in the ass just be recollecting the stupid tree fragments.
    I only enjoyed 2 bosses in this DLC, Messmer and Midra, they felt like they were the most fair. The problem is not that is hard, it's that is simply not fun to engage in that type of challenge, all these bosses doing acrobatics and a million AOEs and infinite spells, and I only have a fucking dodge button.
    The roll-dodge formula has reached its limit, I hope they iterate more in the Bloodborne or Sekiro playstyle.
    One thing that feels really good to do in ER is installing a Bloodborne moveset mod. It balances the game so much more. Strongly recommend.
    Great video, most people are afraid to criticize FromSoftware games.

    • @Jbswe
      @Jbswe День тому

      Does having a quick step really change the gameplay that much.. don’t you have ashes of war that do the same thing? The gameplay in BB is the exact same even more mashy just mash dodge and mash swing while getting health back, I do agree healing slightly faster is cool but yall act like bloodbourne gameplay is so much different

    • @Kreyt-nz6sq
      @Kreyt-nz6sq День тому

      @@Jbswe It basically gets you up to speed of the Elden Ring bosses. So it feels more fair.
      In terms of healing I like leaving it like normal. In Bloodborne is like the central part of the combat, more important than having a dash instead of a roll I'd say.

    • @h445
      @h445 2 години тому

      @@Jbswe lol in bb you are weaving in dodging, interrupting with gun and rallying in a fluid manner at the same speed as the enemies move. not sure how you dont' understand the vast difference between that and ER where the toon is stuck in mud while enemies are still at BB speed.

  • @vsmheldaghost
    @vsmheldaghost 5 днів тому +116

    Dude's saying they should've put 10 cave in one location but he's bored from 1

    • @koumes2262
      @koumes2262 5 днів тому +9

      If you played the game or the dlc you would notice that his sentiment makes sense. The problem in base game was the dungeons being too repetitive and feeling too similar. In the dlc they stepped up a notch, now there are not as many of them and some are even very distinct, but still not perfect as mentioned in the video. Now with the structure of the map and the layout of the acquirable items being what they are, it would not be a bad idea to spice things up and put into these empty spaces some kind of linear level with some cool rewards, eventhough there aren't that many cool rewards. (To be honest as melee player I didn't expect much, some ashes and spells I wouldn't use, weapons, talismans and all that is okay, but there is so little amount of armor sets and the worst thing were the upgrade and crafting materials)

    • @RandallBalls
      @RandallBalls 5 днів тому +34

      Bro he has a very inconsistent opinion all over this video if you pay attention

    • @wafflecone6968
      @wafflecone6968 5 днів тому +4

      @Randallballs How? Why do people make claims and then never substantiate them unless called out?

    • @koumes2262
      @koumes2262 5 днів тому +2

      @@RandallBalls I feel it is because the dlc itself is inconsistent. (still boggles my mind how the same developer team made Mesmer and Radahn)

    • @MaltexGaming
      @MaltexGaming 5 днів тому +14

      @@wafflecone6968 Ive watched all of feebles souls videos multiple times over. The goalpost is constantly changing. He talks all about how much he loves learning and perfecting boss movesets, but in this video he claims he does not fall under that group of people anymore (he says this in the end segment of the video). And he made a whole ass video about how this game is best played by finding charged r2 openings and he clearly doesn't even consider that in this video. (shown by the fact that all of his footage is r1 spam, and if he were using charged r2s he would realize these bosses have no poise resist.)

  • @PaulRoche-iv4oh
    @PaulRoche-iv4oh 5 днів тому +289

    I saw the title and said to myself “imma hear him out before I say anything” and after hearing you out…bruh lol I can accept that maybe the dlc didn’t meet your expectations but to say that SoTE isn’t objectively good and worse than ds2 dlc is kinda wild
    Also I’m sorry but these bosses are not that bad…like yeah they are tough but I’ve played through the dlc 3 times with different types of melee only builds with no summons and I still can’t find this “bs” that everyone is talking about

    • @yorhahoudini4531
      @yorhahoudini4531 5 днів тому +13

      Nothing is objectively good, especially not media

    • @amysteriousviewer3772
      @amysteriousviewer3772 5 днів тому +28

      DS2 dlc was mostly great though, much better than the base game. I think SotE does have legitimate flaws but it's honestly still better than some full price games that have come out this year.

    • @PaulRoche-iv4oh
      @PaulRoche-iv4oh 5 днів тому +15

      @@amysteriousviewer3772 yeah I agree not to throw shade on the ds2 dlc cause it’s honestly awesome but cmon
      Now shadow isn’t perfect but i would have paid $40 for shadow keep alone lmao

    • @ennayanne
      @ennayanne 5 днів тому +2

      ​@@PaulRoche-iv4ohds2 dlc was wank but at least it was shorter than this

    • @titaniumgamer_10
      @titaniumgamer_10 5 днів тому +8

      ​@@ennayanneSo you're saying you wanted the dlc to have less content? If you want companies that charge full game price for their dlcs but give you a fraction of the content then you have plenty of companies to choose from my friend. Couple that come to mind: EA, ubisoft, blizzard, Bethesda, etc. Enjoy

  • @idano0112
    @idano0112 День тому +13

    I notice that going for the seemingly intended playstyle for the main game-posture break-doesn't work for a lot of the DLC bosses. It's literally an RNG fest, hoping for the right attacks to happen so you can keep the invisible posture bar high. If Bayle chooses to jump away after his combo and breathe fire at you, it ruins your posture build-up. If Rellana chooses to cast those delayed shooting magic spells above her head, stalling time, it ruins your posture build-up. If Dancing Lion goes into the lightning phase, it ruins your posture build-up unless you go for hit-trading. If Radahn does his meteor attack in phase one, stalling time, it ruins your posture build-up. If he does his charge in phase two, it’s not punishable, ruining your posture build-up. The same thing goes for his big explosion and meteor ultimate, as you need to be far away from those, and the boss could potentially choose to stall after performing them.
    Overall, I notice that a lot of the blind fanboys who disagree with your video in the comments fail to address and argue against the points you made. Instead, they get caught up with extremely small, irrelevant things (e.g., St. Trina) and then follow that up with ''rage bait'' or ''this guy can't be serious''. It's like they might as well write, ''This goes against my ideology and feelings so strongly that it has to be wrong, and it's outrageous that it exists. But I just can't and fail to come up with a single argument against the main points in the video''

    • @stephanie_jjb
      @stephanie_jjb День тому

      This is literally a problem in the base game also, if Margit decides to extend one of his many combos then you don't get a posture break while spamming charged heavies.

    • @tommyferret4121
      @tommyferret4121 День тому +3

      His main point about why the bosses are bad (Him saying you can't heal.) is completely stupid. He literally says "I could heal but I'd rather do a heavy attack." He made a problem for himself to complain about, he admitted there's openings for healing, refused to use them, and is complaining there's no openings for healing.
      And posture break really doesn't matter honestly, it's not the end of the world that it's hard or random to get it. I beat the DLC all bosses fine, solo, and without a cheese build (except for radahn, but i'll try and learn it properly next time.) And I didn't posture break any of them pretty much, and it basically played like DS3, you don't need to posture break at all in the DLC, not even close.

    • @idano0112
      @idano0112 День тому +1

      @@tommyferret4121 Yeah, you don't need to break their posture to beat them, but it's definitely the most rewarding and fun way, in my opinion. In the main game, it kind of works for most bosses without too much RNG going your way. Also, his main point on fixing the bosses was definitely not explained enough, so I could see why that would come across as stupid, but I think it's valid.
      Basically, the formula where running away and healing works safely 80-90% of the time, which applies to the base game of Elden Ring and all previous Souls games, was thrown away for the DLC. Now it feels like it only works about 20% of the time, and the other 80% is spent using 5 flasks instead of 1-2. It's a whole playstyle developed over the years that was discarded, which takes some getting used to and feels bad. Given that a lot of bosses have the tendency to stall, as I pointed out in my other comment, it feels extra bad using a flask and not attacking the boss during one of the openings you get after a good RNG attack happens (e.g., Radahn's grab attack in phase 2).
      Especially since during stall attacks there's nothing for you to do, you'd rather heal there instead of wasting a window to deal damage. All the while, in the back of your mind, you remember the urge to just back off for a bit and heal without having high odds of getting punished for it. It just feels bad and makes the fight significantly longer instead of dynamic. The streamer Arteezy started his Elden Ring playthrough 12 days ago, and once he got to the DLC after finishing most of the stuff in the base game, he outright said on one of the bosses: 'Alright guys, running away and healing doesn't seem to work anymore in the DLC, need to find another solution.' The other solution feels bad and undynamic; you're literally forcing yourself to do it.

    • @sambmackenzie
      @sambmackenzie День тому +2

      I used a jump attack build with dual great stars and had no problem breaking posture. I also wasn’t hit trading on my winning attempts.
      Edit: you can also run throwing knives in your item bar to keep posture up. Throw one every 5 seconds if the boss is hanging out in the air or out of melee range. It’s really easy.

    • @theholypopechodeii4367
      @theholypopechodeii4367 23 години тому

      None of that is rng? All of the bosses have clear tells as to what move they will do next. That isn't an RNG fest in any way.
      Plus, stance breaking jump attacks still work in the DLC, they're just harder to pull off, which is a good thing since stance breaking is strong as fuck. In the base game it was an OP tactic since there was barely any risk but a huge reward. In the DLC the risk is a lot higher. Jump attacking still works and all of the bosses have clear tells as to what attacks they do. The jump attack strategy is just harder to pull off, it doesn't rely on rng at all.

  • @Telagorn
    @Telagorn День тому +2

    I am a big fan of Fromsoft and Soulslike and Soulsborne. I love the games, but man... i do share every single aspect of your essay. I simply do not have the time to learn 20 hours a boss to beat him. In the past, it was about learning the boss and beat him somehow. Now you must learn every pattern to survive. But the most frustrated mechanic is, that my character progression from the maingame is mostly useless.

  • @cmwa5608
    @cmwa5608 5 днів тому +105

    My man didn't play ashes of ariandel. The only good thing about this dlc was sister friede fight and feet.

    • @thedoomslayer5863
      @thedoomslayer5863 5 днів тому +8

      You mean sister feet

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +3

      bro level 1 ran all of DS3, including the DLCs.

    • @rubanka6373
      @rubanka6373 5 днів тому +27

      @@gonfreecss6002and yet he thinks ashes of ariandel was better than shadow of the erdtree

    • @averagesoul8256
      @averagesoul8256 4 дні тому +7

      yes but packaging it together with ringed city as it was supposed to be orignally and seeing it as one dlc clears anything in this garbage er dlc. yes it was shitty to split ashes and ringed city. but they tell the same story and were supposed to be one dlc

    • @RipVanWinkleJr
      @RipVanWinkleJr 4 дні тому

      I don't know how they went from that to the ringed city.

  • @Luxuriouswhite
    @Luxuriouswhite 5 днів тому +213

    As someone who also beat DS3 at lvl 1 I am shocked you didn't enjoy learning the boss fights. The bosses were fantastic and difficult but also super fun to learn for me.
    Bayle > Midir. I know that you no hit run Midir in DS3. Bayle is a harder version that is more complex and more badass in everyway. That one roar move is the only thing that feels a little cheap in the fight, but spam rolling the lightning after and getting hit with the follow up slam is just you panic rolling mindlessly. You can just roll out of the downed animation after the roar and then just run from the lightning, then dodge roll the slam, and then punish his head. I expected a better critique from someone who beat DS3 at lvl 1.

    • @kchaifley1692
      @kchaifley1692 5 днів тому +10

      I found Bayle to be goofy. There were points where everything would continuously explode for a 15 second stretch and I felt like I was in a Michael Bay movie or something. I'm just a person where an explosions become annoying after a certain point. Funnily enough I'm currently on Nameless King in my DS3 SL1 run, he's farming my ass lol.

    • @Slaughter_Hill
      @Slaughter_Hill 5 днів тому +10

      That’s the thing. There’s nothing to learn since it’s just random nonsense on screen. All that trash and the game was still the easiest dlc

    • @Luxuriouswhite
      @Luxuriouswhite 5 днів тому

      @@kchaifley1692 haha fair enough! I had to bait certain attacks on nameless king to beat him at SL1. His jumping and lunging attacks specifically. When fighting him close up he has the one sword swing move that you either have to roll immediately or there is a roll catch delay. I coulnt fiigure out which one of those was coming out based on the animation and it would kill me every single time. Good luck with the rest of your run!

    • @Luxuriouswhite
      @Luxuriouswhite 5 днів тому +34

      @@Slaughter_Hill theres nothing random about any of it

    • @yanribeiro7108
      @yanribeiro7108 5 днів тому +8

      Bayle isn't even close to midir in terms of quality, don't even fucking pretend it is. It's common to just be dodging abstract art on your screen when fighting bayle.

  • @SneakyArtillery
    @SneakyArtillery 2 дні тому +7

    Why are you complaining about rewards in the game like “weapons, upgrade mats, and new rings/talismans.” When that is literally the reward from any Fromsoft game. You explore a new area, get new mats and hidden items, kill the boss, get a new weapon, possibly use it, and then repeat.

    • @hunson3396
      @hunson3396 2 дні тому +1

      Me when i dont listen at all and make strawmen

    • @hydrocy.9165
      @hydrocy.9165 2 дні тому

      None of those gives you leaves and cookbooks, have trash bosses and repeated enemies

  • @OffscreenReviewsFilms
    @OffscreenReviewsFilms 4 дні тому +2

    People don't realize that everyone's experience with fromsoft games and the genre itself will always differ. This guy gave his opinion, simple as that.
    I can't entirely agree with most of his points, but I do agree that the map itself is full of recycled repetitive elements.

  • @titangamer3326
    @titangamer3326 5 днів тому +177

    I respect you having this opinion, but I think the exact opposite of the DLC.
    1.
    The exploration has many rewards. The new weapons(I think there is around 100, with 8 new categories),the new talismans(i think 30+) and new armor sets are great, and the cookbooks, while really abundant, aren't that big of a problem to say "exploration isn't rewarding". And there is a good questline's spot after Putrescent Knight, which you ignored in the video.
    2.
    The legacy dungeons aren't nearly as bad as you said they are. Yes, some of them are short, and simple, but they are not bad. One thing I saw a few times, and I agree with, is shortcuts would be better than a bunch of graces, but it is like a nitpick rather than a big problem.
    3.
    The healing problem you have could be a good critique with the points you brought up, but it isn't. You said if you don't need to heal, the combat loop is a tight dance. It still is, but, just like in the BASE GAME, if you want to heal, you need to forfeit a punish window for it.
    4.
    I slightly agree with you on Radahn. His 1st phase is awesome, but the 2nd is a bit too much. But your problem with "difficulty for difficulty's sake" is mostly wrong. They are difficult, but maybe everyone forgot how Fromsoft games are supposed to be hard, and with the complains of the base game being "too easy", they made those concepts harder, and they succeeded.
    I need to clarify that this is only my opinion. Also, I beat the DLC on NG, with a bit overfarmed character, and no summons.
    And in the end, I love the DLC, some people don't(like you). We can go oon our merry ways without ragebait.

    • @TomBombadill85
      @TomBombadill85 5 днів тому +2

      Lol

    • @nothankyou5465
      @nothankyou5465 5 днів тому +14

      graces vs shortcuts isn't a nitpick, it's what made levels memorable in the past and core to level design, it's the reason you still have a mental map of yharnam in your head.

    • @cyron5091
      @cyron5091 5 днів тому +2

      Do BN pay you for defending this mess?

    • @hld2142
      @hld2142 5 днів тому +16

      @@cyron5091 nah i think he has an opinion as an individual or something, could be wrong though who knows

    • @obiwanjabroniX
      @obiwanjabroniX 5 днів тому +1

      Wrong tho. Even the talismans are retrains 😂

  • @willr.1495
    @willr.1495 5 днів тому +673

    Bait used to be believable

    • @ilikuyo
      @ilikuyo 5 днів тому +96

      Elden ring fans when someone has a different opinion:

    • @luisesteves5929
      @luisesteves5929 5 днів тому +3

      What do you even mean?

    • @chickenchowmein6802
      @chickenchowmein6802 5 днів тому +58

      ​@@ilikuyonot rlly bro is just objectively incorrect

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +48

      UA-camr Commenters used to actually watch the video.

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +25

      @@chickenchowmein6802of course, because “having fun” is an objective thing, not subjective.

  • @jimamo2768
    @jimamo2768 День тому +2

    I overall enjoy it my main complaint is the map layout sucks. It’s a hellscape to figure out how to reach different regions. The base game had a really nice layout with solid layed out paths. The DLC feels like terrible to traverse in my opinion.

  • @Echo50
    @Echo50 4 дні тому +11

    9/10 rage bait got me for a second and got others

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 18 годин тому

      Imagine "raging" over somebody's personal opinion about a video game.

  • @TifffanyTaylor
    @TifffanyTaylor 5 днів тому +109

    Hog rider is NOT meant to be fought on horseback imo. I figured him out in about 7-8 deaths & it became a very fun dance, with me smiling like, "Come on, hit me, fight back"

    • @enlightenedvagabond3556
      @enlightenedvagabond3556 5 днів тому +15

      The charge attack was bugged af

    • @kaelchaney6823
      @kaelchaney6823 5 днів тому +8

      ​@@enlightenedvagabond3556 I dodged the charge attack most of the time without issue and when I did get it I didn't blame it on bad game design in fact ik it was cause I dodged early you can also Simple run and jump too the right for perfect Dodge or roll the same way last second

    • @theunfunnyjokester
      @theunfunnyjokester 5 днів тому +7

      @@kaelchaney6823still bad game design

    • @mllrrp
      @mllrrp 5 днів тому +18

      @@kaelchaney6823 no, the charge is really bugged, sometimes it has 2 hitboxes, it need a fix

    • @feebleking21
      @feebleking21  5 днів тому +15

      If that is true his charge hit box needs to be a bit smaller imo.

  • @holdenjames6363
    @holdenjames6363 5 днів тому +70

    Bayle wouldnt be so bad if i wasnt fighting the camera simultaneously

    • @blackdust7353
      @blackdust7353 5 днів тому +9

      Just stay in front of him. It's the same "problem" that made Midir so hard for people. With that, Midir turns into one of the easiest bosses in DS3

    • @sirrealism7300
      @sirrealism7300 5 днів тому +4

      He gets way better if you don't try and strike their legs and instead fight at mid range, aiming for their head. Since the first dark souls this has been the trick to dragon fights. Either learn to free aim or aim for the head and counterattack their swings.

    • @blackdust7353
      @blackdust7353 5 днів тому +1

      @@sirrealism7300 Eh i would disagree on Kalameet actually. He actually is way easier with no lock on like every other DS1 boss and i find him to ve much easier to fight on his sides. His AI sometimes doesn't know what to do with you on the sides and his huge head sweeps can clip and drag you into the head hitbox

    • @justdirt
      @justdirt 5 днів тому

      STOP USING LOCK ON FOR GODS SAKE HOLY FUCK. You have full control of your camera, just stop locking on. The "camera issues" are just you not being good enough to stop locking on the entire fight

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому

      Honestly, fair.

  • @yomrwhite607
    @yomrwhite607 4 дні тому +7

    the reason you might think the bosses are overtuned is because fromsoft realised the playerbase adapted to the dodge hit and were trying to think of a way to make it challenging again i will admit radahn is a bit overkill and ill admit again that the input reading while trying to heal is insane but if you're healing right in the bosses face you should be punished for it

  • @tb303wpf1
    @tb303wpf1 День тому +3

    FromSoft will never top the base game of Elden Ring. In fact I don't see any future FromSoft games ever coming close to it. This abysmal DLC is proof of that fact. Elden Ring the base game was a unicorn. We have no idea just yet, how lucky we were to have had it. After more game wrecking nerfs and patches it will become apparent.
    I stopped updating Elden Ring after about 4 patches before they completely destroyed the base game with nerfs.
    FromSoft has gotten too big for their britches. Their ego and god complex has gone through the roof. I am very sad to say that Elden Ring will probably be the last great FromSoft game ever made. It truly pains me to know that. Even the mighty FromSoft has bowed down to the almighty dollar. The green paper with past presidents faces on them are the true boss that cannot be defeated.

    • @Mohgenstein
      @Mohgenstein День тому

      i ain’t reading allat

    • @Vextos
      @Vextos День тому

      Bro crying about them patching broken shit 💀

    • @h445
      @h445 Годину тому

      @@Mohgenstein you most likely can't read anyway

  • @vegettoblack7852
    @vegettoblack7852 5 днів тому +80

    The only problem I have w the dlc is that a lot of areas feel too empty. The exploration, enemy design, boss fights, lore, and items are all 10/10 but a lot of times areas feel naked

    • @kappancrvnch
      @kappancrvnch 5 днів тому +15

      I kept saying that about the finger ruins. I spent nearly an hour by the south finger ruins looking around for hidden items, without anything to find. Was a bit peeved, but I guess it's just supposed to be a lore/cinematic thing

    • @jundongzhang9756
      @jundongzhang9756 5 днів тому +4

      really? i felt like the dlc was less empty, i mean just look at limgrave and weeping penensula

    • @rockstar-made
      @rockstar-made 5 днів тому +4

      I dsagree, the only zone that felt empty were the Abyssal Woods where there's literally nothing except for Midra, everything else feels as full as the base game

    • @anonymousperson8903
      @anonymousperson8903 5 днів тому +3

      Yeah this is my main gripe too. The main path is excellent but the side areas are lacking in depth.

    • @darkmatter9643
      @darkmatter9643 5 днів тому +3

      I do actually agree with this, it hurts replayability a lot. The finger ruins, the madness forest, hell even Belurat tower settlement. They’re all just… empty.
      Outside of that though I really enjoy the dlc

  • @darkspine133
    @darkspine133 5 днів тому +73

    i personally felt the opposite. I liked the DLC much more than the basegame. The bosses felt way less over the top/spectacle like ER and felt much morelike DS3 bosses for me. (Which was my #1 complaint).
    I also don't understand your negativity towards exploration. You talk about all these bad rewards yet you don't mention all the cool new weapons, including a bunch of new weapon types?
    I personally prefer Dark Souls worlds over Elden Ring's open world game, but i felt like SoTE hit a good sweet spot of both for me. Though i know that's subjective.
    With how negative you were i honestly am not sure if you even like Elden Ring. And i say this as someone who vastly prefers DS1 and 3 to Elden Ring.

    • @yeeterdeleter8193
      @yeeterdeleter8193 5 днів тому +13

      I'll be honest, i thought most of the DLC bosses felt even more like DS3 bosses to me! I really loved how you could squeeze damage in every attack combo of Radahn, messmer, midra, putrescant etc. once you are hyper aggressively in their face hitting r1's. It felt super rewarding to learn them for me.

    • @darkspine133
      @darkspine133 5 днів тому +7

      @@yeeterdeleter8193 Agreed. Only boss i was kinda iffy about is Radahn buit that's mostly because the visual effects in phase 2 are A LOT. But generally speaking i agree, Rellana is probably my fav boss fight in ER now

    • @Thanatos2996
      @Thanatos2996 5 днів тому +2

      ⁠@@darkspine133I wouldn’t have an issue with the spectacle of Radahn phase 2 if his big AOE didn’t tank my frame rate into the teens (on a 3080ti, mind you).

    • @darkspine133
      @darkspine133 5 днів тому +1

      @@Thanatos2996 oh dw, got a 4080 super, with a 12th gen i7, and i share your pain. SOTE is just too graphically advanced :')))

    • @RandallBalls
      @RandallBalls 5 днів тому +1

      ​@@Thanatos2996how does this happen to some people's computers I have a 1660 super and I never run into these gigantic frame drops people talk about... I run Elden ring on ultra.
      It's got to be because I'm playing 1080p

  • @sabershark3102
    @sabershark3102 4 дні тому +15

    People in the comment section listening to 20% of the arguement, making the other 80% up and arguing against it

    • @CreativeUsernameEh
      @CreativeUsernameEh 3 дні тому +4

      People in general but especially fanboys

    • @arisumego
      @arisumego 16 годин тому +1

      yeap miyazaki fanboys are braindead

    • @h445
      @h445 2 години тому

      fromcultists, everybody!

  • @lofiwine1458
    @lofiwine1458 4 дні тому +6

    Indefensible position on this DLC. Absolutely no willingness to engage with the tools that From Software have given you to enjoy and excel at the DLC. This is an amazing addition to the world of Elden Ring, features some of its best bosses and also has some of the most impressive vistas and visuals. If you don't care about the lore or the story then no wonder you didn't want to explore and see what's going on in every corner. You just sound likely whiney little simpleton that has completely missed the point.

    • @hunson3396
      @hunson3396 2 дні тому

      “ the tools engage with the tools “ when in any other souls borne game have you been forced out of the play style you have spent your entire play through leveling up. If he wanted to craft funny items for fights or fight every boss 3 on 1 clearly he would have made his character do that, why cant he just get some like kind of cool upgrades for his melee solo play style why is every drop a cookbook or something to craft lmao

    • @blackdust7353
      @blackdust7353 2 дні тому

      Not completly wrong. The souls games always are designed so you are able to beat them any way you want and with the DLC, this feels not very achievable atm, especially because of Radahn. Also, some of the tools FromSoft put in the game might make it easier, but some, like me, just simply don't like using them. I dislike spirit ashes a lot, cause i much prefer fighting a boss alone and having someone constantly de-aggroing the boss is fucking annoying. There should by all means still be a way to play the game and feel like it's possible without having to use them

  • @PoyoDesuka
    @PoyoDesuka 5 днів тому +210

    Players with no item variety seeing new items; "These items are useless! I already have 80 levels in strength, I'm not going to level 15 faith for an armament that does less damage than this greathammer."

    • @bourhinorc1421
      @bourhinorc1421 4 дні тому +38

      "I'm not gonna use those meaningless runes to get more weapons options and enjoy the game more, instead I'm gonna stick to my build and ignore every rewards that are not relevant to it"

    • @somgun23
      @somgun23 4 дні тому +21

      The dlc hands out so many larval tears too to experiment with all the new stuff

    • @norstrader
      @norstrader 4 дні тому +3

      Thats literally me

    • @brucewayne404
      @brucewayne404 4 дні тому +6

      @@PoyoDesuka This is exactly why I distribute my points somewhat evenly, I know that doesn't make my character super O.P. but I love being able to use the majority of what I find.

    • @dudgeon6
      @dudgeon6 4 дні тому +2

      Too much strength, dex, faith weapons, good grief. I really like curved swords and the flux capacitors are trash. Gonna finish it today and put Elden Ring on the shelf where it belongs, it's been 2 yrs. This ain't Skyrim

  • @LP-gp4vw
    @LP-gp4vw 5 днів тому +197

    Not worse than ashes of ariendel man even if you dislike it ashes had two bosses and one area

    • @xxburritobearxx1757
      @xxburritobearxx1757 5 днів тому +31

      It wasnt $40 either

    • @nhkk2893
      @nhkk2893 5 днів тому +47

      Different expectations, ashes was like three months after ds3 and was like a quarter of the price+ we knew the big one was coming afterwards

    • @darianjenkins2630
      @darianjenkins2630 5 днів тому +31

      Calling Shadow of the Erdtree the “worst DLC yet” when Crown of the Ivory King exists is crazy.

    • @ToastedLater
      @ToastedLater 5 днів тому +4

      @@darianjenkins2630was that miyazaki - led? Just asking since I thought dark souls 2 was made mostly by a different team or something along those lines

    • @darianjenkins2630
      @darianjenkins2630 5 днів тому +2

      @@ToastedLaterIt wasn’t made but Miyazaki iirc, I think he and the A Team were making Bloodborne while the B Team made DS2. It’s not like DS2 is a bad game, it just has the worst DLCs.
      Imagine paying for Frigid Outskirts and Iron Passage. Couldn’t be me.

  • @astridtheterrible
    @astridtheterrible День тому +3

    As someone who said SotE is a strong 7/10 and very fairly explained all of my points and criticisms but then had to go live in a bunker for fear of the "leave alone the multimillion dollar company" types of fromsoft fans, thank god for this video existing. Have we all forgotten that a 5/10 is average and so anything above that is... above average? So many people sit there and have valid reasons to dislike the DLC and talk about them only to immediately qualify their stance with "but but but its um its still a 10/10 perfect game! i swear! please dont hurt me" like dude, something aint right if thats the state of criticism in this genre lmao

  • @debayandas787
    @debayandas787 4 дні тому +2

    The skill issue is strong with this one

  • @MeekMallard
    @MeekMallard 5 днів тому +43

    So you choose to play with your own set of restrictions (not using summons) and personally have no interest in certain things such as crafting and thus you see no point in exploring and were disappointed? That sucks dude.

    • @tartantulakid666
      @tartantulakid666 5 днів тому +5

      Summon users once again revealing their persecution complex.

    • @MeekMallard
      @MeekMallard 5 днів тому +20

      @@tartantulakid666 so, discord mod, tell me what you mean by that? Because I don’t think you know what a persecution complex is or means.

    • @finlaytemple1744
      @finlaytemple1744 5 днів тому +17

      ​@@tartantulakid666genuinely asking but are you diagnosed with anything?

    • @tecnicstudios
      @tecnicstudios 5 днів тому +1

      so are you saying summons are mandatory?

    • @NF12222
      @NF12222 5 днів тому +5

      Not summoning isn't a '"restriction". It's an aid to newer players. If you're saying it is required, then you're fundamentally changing what the combat is in these games.

  • @liflamez6691
    @liflamez6691 5 днів тому +110

    you made some decent points but radahns grab is probably one of elden rings easiest attacks to dodge that’s just on you being terrible with that attack

    • @ballinboy2682
      @ballinboy2682 5 днів тому

      he has a point…

    • @AWESOMEvance
      @AWESOMEvance 5 днів тому +9

      Granted, I haven't gotten to Rahdan yet, but the range that he showed was BS. I don't see how he dodged poorly when he was grabbed mid dodge.

    • @pauleynon96
      @pauleynon96 5 днів тому +10

      ​@@AWESOMEvance
      He was caught mid dodge because he ran out of I-frames
      Rolling only gives about half a second of invincibility, so he just miss timed his roll and was punished for it.
      And the after effects on radahn's sword swings just punish bad positioning

    • @eqzpert1
      @eqzpert1 5 днів тому +9

      I think his point wasn't that it was hard to dodge, just that the hitbox is bad. You can see that in the video. He looks out of range but gets grabbed anyway.

    • @ballinboy2682
      @ballinboy2682 5 днів тому +3

      @@eqzpert1 shoudla dodged tbh

  • @SikoBaby
    @SikoBaby 4 дні тому +18

    I just heard “The mother of fingers is a difficult boss” oh hell no

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 18 годин тому +1

      Other than that whack pulsar attack, helicopter spin, and triple laser bolts, she is pretty tame. The finger creepers she spawns, are weaker than any of the ones in the wild. I still fully agree that ad spam in a boss, is the type of trash that needs to stay exclusive to games like Destiny.

    • @SikoBaby
      @SikoBaby 17 годин тому

      @@Asgaardiangatekeeper I didn’t get to even fight that boss to it’s fullest potential, couldve had too many blessings but the only part that was annoying was the ads

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 17 годин тому +1

      @@SikoBaby To each their own. This isn't a contest bubba.

    • @SikoBaby
      @SikoBaby 17 годин тому

      @@Asgaardiangatekeeper of course everyone has their own bosses they struggle on but I wouldn’t go into a review and say the boss is why the dlc is lesser

    • @Asgaardiangatekeeper
      @Asgaardiangatekeeper 16 годин тому +1

      @@SikoBaby I think dude is allowed to have whatever opinion he wants, and doesn't owe anybody an explanation for it.

  • @synthetic1
    @synthetic1 4 дні тому +2

    21:44 couldn't have summed up the FromSoft fans any better

  • @yamiletcruz3178
    @yamiletcruz3178 5 днів тому +36

    Top 3 dlc for sure, we got exactly what we want from a dlc, 50+++++++ hours of content, and the hardest bosses you can ask for

    • @wr5488
      @wr5488 5 днів тому

      Top 3 Fromsoft dlc for me I think. I like Sunken Crown and Old Hunters more, but I thought SotE was a huge improvement over base game Elden Ring.

    • @louisferreira1012
      @louisferreira1012 5 днів тому +4

      My 30 hours was easily bloated by horse riding simulator due to how empty and boring it was.

    • @finlaytemple1744
      @finlaytemple1744 5 днів тому +5

      ​@@louisferreira1012its literally got 150 weapons to find, 30+ new talisimans, new cookbooks, new armour, new dungeons, new enemies, new quests, and new bosses all equally spread out across the open world, genuinely no idea what you're on about

    • @Spectrum0122
      @Spectrum0122 5 днів тому

      I barely for 25.hours loll 50+? You slow af

    • @Spectrum0122
      @Spectrum0122 5 днів тому +2

      And I'm never gonna use.85% of those items

  • @Jackmarshall880
    @Jackmarshall880 5 днів тому +12

    What is it you are looking for? Thats where im confused. I played through the entire base game and DLC with the same weapons and summons no change apart from due to exploring I found a talisman that worked with my build. I knew I would do this before the dlc come out, so in your eyes I then had 0 incentive to explore anything? But I never felt that way, playing through the dlc I wanted to see everything in this world that I loved so much, I knew that every item I found would bring me closer to understanding the lore and I wanted to make connections within my own head cannon. The last dlc for me that felt this good was “assault on dragons keep” for boarderlands 2 and I felt the same with that, Im happy to have a world I love so much expanded on in every way. What is it that you wanted to see?

    • @justdirt
      @justdirt 5 днів тому +8

      He wanted it to be Dark Souls and got mad when it was Elden Ring

    • @masonrockwood7732
      @masonrockwood7732 19 годин тому

      Cannon?

    • @h445
      @h445 2 години тому

      he was looking for more of the base game, not a tacked on rushed huge vastly empty world with reskinned bosses and overtuned difficulty. not sure why that was so hard for you to understand after watching the video

  • @reanu0
    @reanu0 4 дні тому +2

    I mostly agree with this video.
    However i do disagree about the Putrescent Knight encounter. A good boss encounter’s reward should be the boss encounter itself. Regardless, you get a good side quest that gives a lot of context to the main story. That’s fine.
    Another point i’d like to add is that there are so many new weapons and mist importantly, ones with unique movesets. This is something I’ve been missing in the base game and they definitely delivered here. This was probably my most favorite part of the DLC.
    Rellana is a good boss. Her AOE is telegraphed and predictable, and (to me) it’s abundantly clear you can jump over the shockwaves. However I agree about the roll catch magic projectiles. That kinda blows but i still had fun nonetheless.
    Actually, while we’re on that topic, why does ever single boss need to have a massive AOE explosion that covers the arena??? It’s so overused and some are incredibly annoying to predict as they “charge” up like I’m supposed to count with them. Either that or you flat out have to run away.. so boring.
    I agree about the scadutree fragment system. I think it may have sounded good in concept but in execution finding them is a pain. Not only that, they’re not in excess and there’s no real way to tell where they are unlike the upgrade materials in the base game. I feel like the memory system like in sekiro is way better and is better applied here considering that bosses are usually at the end of these massive areas anyway. It would make subsequent playthroughs much MUCH better and just leave the exploration stuff for cool and interesting weapons/spells should people want to go looking for them.
    I disagree with your point on Shadow Keep connecting other places being good in the DLC. In fact, I feel that due to the open world nature of the game, bottlenecking entrances to large area through a specific hidden wall behind a waterfall down an obscure ladder in a dungeon is not the way to go. I do agree with your suggestion as well though because you’d basically be describing Ashina Castle and I fw that.
    The final boss is stupid. It’s just… not good.
    Despite all the snobby reddit video essayist attitude stuff i think I agree with a lot of the points in this video and summed up a lot of my own feelings with the DLC. I disagree with some of the points you make but I share your sentiment.
    Overall I still enjoyed the DLC, I’d even call it good - but it’s not the Fromsoftware standard of good I was expecting and for that I am very disappointed.

  • @iRoNFist24
    @iRoNFist24 2 дні тому +1

    Half price of the game just to fight reskin bosses what a scam

  • @supremesenpai8932
    @supremesenpai8932 5 днів тому +9

    Bayles scream attack is designed to make you panic. If you get hit by the initial scream roll once and just walk in one direction, no need for panic rolling

    • @tecnicstudios
      @tecnicstudios 5 днів тому +4

      but he was complaining about the roar having a horrible signifier and then knocking you down thus leaving you vulnerable to lighting and then melee.

    • @supremesenpai8932
      @supremesenpai8932 4 дні тому +2

      @@tecnicstudios it doesn’t leave you vulnerable if you don’t panic roll. Just roll once out of being knocked down and walk in one direction while dodging his mele attacks. He doesn’t do a follow up attack fast enough to catch you on the dfirst roll.

    • @h445
      @h445 Годину тому

      @@supremesenpai8932 it's a bad move buddy, that's the point. typing a whole paragraph to say how to get around it doesn't take away from that lol. i swear y'all fanboys need a hobby

  • @randomguy7174
    @randomguy7174 5 днів тому +71

    1) based on what I've seen, your "trial and error" is basically just charging into the boss and trying to get lucky with your rolls to kill the boss before a move catches you; instead of damaging, heal, instead of stubbornly rolling how you think the developers should've made you roll, learn the boss's directions and timing
    2) the Abyssal Woods are empty I'll give you that, but the rest of the DLC's open world is filled with so many secrets and lore items - every weapon, every talisman bears a small piece of the story
    3) leveling for Rellana is far easier than what we had to do for Margit - just level up the blessing twice and you're already receiving 20% less damage; the amount of fragments you can find before a boss corresponds to how many you should have when fighting the boss
    4) not gonna lie, I kind of agree with you regarding legacy dungeons (although they're not THAT bad) as well as Bayle and Radaquella, you're fighting the camera and VFX more than the boss
    5) while the DLC's main story is quite lackluster, many lore items expand the story of the main game, open up more subplots and give new perspectives
    6) the point of the DLC isn't difficulty itself, but it may seem so if you decide to b-line to every boss instead of exploring; and there is a very good reason for that lore-wise - everything hates you and wants you dead, by exploring the world and collecting Scadutree fragments you're becoming a part of the Shadow Realm itself, less of an intruder than at the start
    7) I'm sorry but I have to finish by saying this: ngl MASSIVE skill issue

    • @mrvono5019
      @mrvono5019 5 днів тому +12

      Couple clarification:
      about 1st, the clip in the video were of course from his first tries, but is undeniable that most bosses were faster and more aggressive than ER base game, pointing towards how "unfair and harder" they were.
      3rd, when the dlc came out, 2 scadutree level was about 10% more dmg, and 6-8% less dmg received, which is nothing, they fixed them some days after launch. Depending on when he did Rellana, the difficoulty could have been a lot different

    • @gonfreecss6002
      @gonfreecss6002 5 днів тому +12

      "7) I'm sorry but I have to finish by saying this: ngl MASSIVE skill issue"
      You do realize he's a level run challenge runner, right? He's posted videos showing the footage, made entire videos on the topic, actually. So how about you post your no-leveling runs for DS1, DS2, DS3, and Bloodborne or stfu? Most of what he complains about isn't even the difficulty, its how the way FromSoft achieved difficulty this time wasn't fun like it was in previous titles.

    • @thedoomslayer5863
      @thedoomslayer5863 5 днів тому +5

      Ahh. Another "skill issue" bot comes to play.

    • @spongbobsquarepants3922
      @spongbobsquarepants3922 4 дні тому +5

      2) Most of jagged peak and the finger ruins are either unexplorable, or completely empty. The DLC has the same problem as the base game does, and that is why open world games are bad.

    • @esotericchungusism
      @esotericchungusism 4 дні тому +1

      ​@spongbobsquarepants3922 honestly the only criticism I've seen that I've agreed with. The finger ruins being absolutely massive just to have a couple items and the bells was so stupid.

  • @KnightCrown
    @KnightCrown 4 дні тому +5

    Sekiro boss fights are peak because it's very easy to learn the boss fights. You knew exactly what mistakes you made the instant you screwed up. In Elden Ring, you don't know what the 'solution' is until you try dodging every different direction at different slight timings for each attack. It's painful to learn bosses through trial and error without a 'safe' way to observe and study the boss. In Sekiro, you study the moveset and timing through blocking instead of well-timed parries. In Elden Ring, there's too many variables to learn the moveset even when you summon/use a shield. It can be done but I'll always find Sekiro more enjoyable in the end.

  • @Sabbathfaax
    @Sabbathfaax 3 дні тому +1

    Im glad someone said that about the exploration. It feels like the worst areas of base Elden Ring mixed into one DLC.
    When Miyazaki said the dlc was the size of Limegrave, he really meant its got the content of Linegrave stretched amongst a bigger area