The opinions of Pro Players are valuable, but they will ultimately always be against any change that might undermine their rank - even if said changes are good for the game and 99% of the playerbase
Pros don't have a rank they rarely to never use first party match making systems lol The worry is altered or new game mechanics rewarding good decision making or mechanical skill less than it has in the past.
At a certain point pros are less concerned about 'rank' as they won't play matchmaking or even third party things like faceit, and more concerned with how it will affect their JOB. Pro CS players make some serious money at the highest level, they have invested tens of thousands of hours learning the specific mechanics of how the game works, if they feel that a change undermines the skill ceiling of the game of course they're going to oppose it.
What is a pro player? You mean someone who plays games professionally? Is that a thing? (A useful thing which is about mashing buttons on a keyboard to move forward?) Maybe I just don't understand it. Maybe there is something more to it but I just don't see it. (I'm a player too but a professional player or professional gamer is not in my vocabulary.)
While you can filter by date, Steam should also include a version tag of the game in review posts. This would help not only this scenario but for games in “beta” that are constantly improving and older review might keep new players from trying it.
When they were talking about source, they kept forgetting a big reason people get it anymore. Gary's Mod, just about any game built on the Half-Life 2 engine has models and resources that GMod can use, the list especially includes CS:Source, Half Life 2 and Team Fortress 2. Heck, a lot of maps in GMod (at least last I knew) use CS:Source resources.
the only reason I got into Counter-Strike was because of Gmod, I only bought CS Source to play TTT and then afterwards I though I might as well try it out
Luke is correct on his perspective on "Memorization = Skill/Ability" because it DOES take practice to "GiT GuD", no matter what the subject you're memorizing - you're getting better at maintaining an understanding and "multi-threaded (and or high-functioning) ABILITY" to process what you've memorized along with what all you're involved with engaging simultaneously.
If you don't like memorizing sprays, In CS2 you can make your crossair move up with your spray so you can focus on just keeping the crossair visual on the enemy.
@@FatCatsUniteyes it is. If no one plays your game, you don't get to make money. The balance to strike is to keep the skill floor low enough that a hoard of normies can add value, and a skill ceiling high enough that pros can stomp those normies. Lowering the floor while not also lowering the ceiling is perfect, and that's what this change does. Pros will still memorize the pattern because it's explicitly better, but the cursor following allows normies to understand what's going on and compensate a little bit.
There are 2 main reasons why Valve did that: 1. To negate any negative reviews by inheriting the goods from GO 2. To privent spliting of the player base. Its an online game and the amount of players at the time are what makes or breakts game like that. If you have 2 versions running side by side , you have less players for each which is a major problem. By just making it an upgrade , you eliminate the problem because the old game is out. They actaully had that problem with 1.6. It was a major release but not everyone played it. A lot of countries (including mine) stuck to 1.5. In fact back in the day I could not find enaugh people for a game in 1.6 becuase everybody played 1,5. Back then this was easy because we all played on LAN in internet caffies , home Internet was a Luxury. But even after we started having it , 1.6 servers ware empty.
Just like how Halo 2 split the Halo 1 player base and Halo 3 split the Halo 2 player base. Totally unsuccessful games that should have all just been updates to Halo 1. No one should ever make sequels and just erase over old games because updates = gooder.
Recoil patterns are not "memorization" they are mostly muscle memory & correcting on the fly. I never analyzed the spray pattern of the AK-47 beyond it looking like the number 7, but I can spray it decently well.
I got back to csgo, after years of not touching it, a few days before cs2 launched and I was also having a significantly easier time clicking heads than before, but this was on csgo not cs2. I didn't really notice a difference between go and 2. I think I, and potentially Luke, just got better at aiming in general lol.
I think hs are easier now, if u play in a deathmach people are hitting like 80%hs with no problem and ive never seen something like that in csgo, of course theres a lot of explanations to this experience and i wont make a statement with only a few games, not enough data
nah clicking heads in CS2 is MUCH easier than in CS:GO kinda closer to Valorant. When i finally got access and went on deathmatch to play deagle only I hit so much one deags that I surprised myself. Its easier 100%
Half Life : 2 was the first time the Source engine was released. There was a popular video by Valve detailing all the new improvements, especially its new Physics engine.
For Linus: You can turn on "follow Recoil" in CS2, which makes the crosshair leave the center of the screen and will make it perfectly follow the recoil pattern. Note though that Counter strikes (all of them) have "random spray" a slight deviation of the recoil pattern, just so that pro's dont go godmode on us normies and spray us from spawn xD
i love the new grenades gameplay, literary love the whole graphic upgrade but thats it. My grime is that, 1) the weapon selection during buy time they did not add all weapon like usual, instead u need to go into your loadout and pick out weapons that you love. So many ppl in casual and comp lobby asked other ppl, "guys how do i buy negev?" 2) love the new layout for those old maps, but i understand for now the maps is not that many. just need to wait for them to update the maps. 3) seems a little bit laggy whenever i go back to the main menu after finishing a match, even with rtx 4080. 4) all the complaints regarding the weapons recoil and stats, i think it will forced ppl to get used to it since cs go is already being replaced lol. but again this new cs2 is a very good welcome, deserve the 2 in the title unlike overwatch 2. we just need to get used to it and adapt it as time goes on. i dont know if this is related to region, but the matchmaking is better in cs2, since im from SEA, during the csgo most of the time i got matchmaking so far like in india or hongkong but with the new cs2, i got properly matchmaking for singapore malaysia and indonesia.
Recoil from an IRL gun may not be "pixel perfect" levels of predictable, but it's also not random. Its a combined math problem between force exerted by the expanding gas, the movement of the internal components, how that gas is directed when exiting the barrel, and how a person holds it which depending on that person's skill could be very consistent. Take the AKM's slant brake as a pretty notable example, since it's fairly predictable what shoulder a person will hold it in, since most people are right handed, you can predict the direction of force to a reasonable extent and divert propellant gas so it expands in the direction of expected movement to push opposite. Lots of muzzle devices push in a particular direction to counteract recoil some can be manually set with screws to plug some directions and open up others to tailor the gas to expand how they like.
Linus obviously meant "random" as in the pattern is not fixed such that you can memorize it, not that recoil goes in any which direction in no predictable manner.
but cs's recoil is not what you are talking about, they used bad name for it, since 1.6 the philosophy is to represent heating of barrel and expanding so that holding the trigger down is avoided in favour of burst or accurate taps..
@@niks660097 you know nothing about firearms, and it shows. CS recoil has always had a pattern for every gun. Go into any aim train map and find out. It's entirely reasonable for that pattern to exist because the longer you sustain fire, the easier you can control it. Same thing happens IRL. Heating of the barrel and having it expand is utter bullshit and an utter joke.
@@R3_dacted0 IRL if you shoot enough with one single gun you will have basically memorized its behavior. For a professional it would be closer to CS:GO(pattern) than to Valorant(fully random) in terms of control over his weapon.
The only reason people even whine about CS2 replacing CSGO and not being a separate game is the name. If they just updated CSGO to source 2, without calling it CS2, there'd be no such discussion at all. How do I know? They did that in Dota 2. And they've changed the game quite a bit more then in comparison to now. CS2 is basically the same game on the new engine, 7.00 was one of the biggest changes that they've ever done to Dota, alongside adding the new engine.
There's a large portion of people that just don't like change. I don't know if it's OCD or what, but you're right... if they had just kept the name, they would have been content. No doubt.
For me it should have been a holdover period where some csgo servers stayed active for a bit so people who cannot run cs2 still get to enjoy the game. Also just ignoring scoutsman and arms race is criminal
This is just BS. The game has a bunch of stuff that’s either missing or feels very different. Ranked matchmaking wasn’t fixed. Cheating wasn’t fixed. Particle effects obscure seeing where you’re shooting. They literally had to introduce a bunch of changes when the game released, because it obviously wasn’t ready.
This trend really became common with OW2 I feel, where game devs will release an update to a game, but change the game's name and market it like it's a new game, and then people look at it confused because they're criticizing it (fairly) as if it were a new game with strings attached. I think it's a lot better to call it out for what it is, a massive update/rework combined with a rebrand, but at it's core it's still the same game effectively.
Linus is qualified in a lot of things. Counter-Strike is clearly not of them. Not splitting the player base, a recoil pattern which is hard but manageable isto incentivice acurracy and onetab headshots. Also the sub-tick system is awesome, the reason why the game atm feels like it does id because lag compensation needs a major overhaul, not the tick system.
Re splitting the player base, if it's an overall improvement and no features are lost, there shouldn't be any incentive for players to not update. Also, Linus said that he _personally_ doesn't enjoy the recoil
I don't think that Valve wanted people off of CS:GO, I think they needed the game to be the same to keep the item economy alive. If they went and said "yup, CS:GO is dead, and all development will be on CS2 going forwards. Enjoy those thousands of dollars worth of lootbox items in a dead game", that would undermine the confidence in the in-game economy and make it so that nobody would be willing to spend that much money in a Valve game going forward. Greedy? Yes. A gesture of good faith to the whales? Definitely.
A perfect example of wanting to downgrade comes from command and conquer Red alert 2 Yuri's revenge. If you played the Hollywood campaign mission for the allies you had movie heroes that you could rescue and they use knock-off names like Clint Westwood Sammy stallion and Arnie Frankfurter and use their likeness in various movies to repeat call out orders for you. An example would be Sylvester Stallone saying, meet Smith and Wesson or walk in the line. Because of copyright or trademark issues they had to patch it out of the later versions. The files are still in the game so you can go back and retrieve them or play the mission in its original form without the patch.
You never needed to completely memorize the recoil patterns. Your muscle memory learns it with experience which you then can use on the fly whenever you need and hold your mouse. That's definitely "skill".
They deleted csgo probably because of skins speacially if they want to introduce new skins to the game, if csgo was around they have to update them there too . At this point csgo was getting boring maybe because i got thousands of hours but still it will be fun to learn the new mechanics, always enjoyed cs learning curve.
@@pyrodemon131 i mean they have to regularly update skins for csgo and cs2 if they introduced new skins in the futurefor cs 2. Since both of them are linked. And that goes for new weapons too
I think people would complain less if they just called it CSGO major update. Honestly this has been a mvoe in the right direction, much more interesting competitive game metas can develop now.
The biggest jumps in CS history were from goldsrc 1.6 to source CS source to Source Global Offensive. CS2 in a much smaller jump despite changing engine. Its just a visual CS:GO update with some newer changes. Its crazy to think that cs 1.6 had a lot more pirated copies than bought ones. To date I know 2 people that have bought 1.6 and I've played with dozens that i personally know. In fact in Eastern Europe, Russia, turkey, Brazil and other parts of SA the game was probably bough orders of magnitude less than it was pirated. I'm willing to say 1.6 had triple the amount in pirated copies compared to bought ones. So when CS:GO went free it may have finally at that point surpassed 1.6. That's how huge it was. The majority of people I know have never touched CS:GO but have pirated 1.6 many times.
The last steam review they talked about sums up my feeling pretty well. CS2 was advertised as having "all my favorite maps and game modes," and yet literally all my favorite maps and game modes (like lakehouse, bank, the demolition mode, etc.) are missing. It's a straight downgrade in the amount of content. There should be NEW maps in addition to the old ones, not LESS maps overall. It's pathetic that they launched the game like this when they make nearly infinite money.
It's bc valve has a buisness model that values the happiness and health of their employees. No one has a boss and people just work on what they are passionate about. It's great but also causes insane time gaps, less content and horrible communication
if thats the case, then just delay the launch of the game until everything's there. they never announced it in the first place, so who cares if they release it now or in 6 months with all the content and perhaps new stuff?
@@asciicatface we will see even greater game modes but first they need to optimize the game and they are trying first this and then the game mods will come eventually thanks to source 2 they can make better things you know
Definitely noticed in my group, everone got mad at nothing. They all of a sudden got bad while I got better when the only real change was the hit detection (in my opinion got better) movement felt different but if you are a real gamer it didn't change anything. Timing to spots on maps changed but same thing, if you are a real gamer it changed nothing. The people complaining have always sucked at conterstrike but believe they have some higher opinion because they play games that have no real recoil, no real timing or anything to learn but a single weapon or whatever it is they play that has 1-3 things to be good at. Counter strike can be played with any weapon by itself or with tacticals. Get good or go back to fortnite
Also with CSGO they added deviation to each consecutive shot in the recoil pattern. So following the pattern perfectly on full auto only increases your chance of having accurate shots (each shot in the recoil pattern has a circle where it will land and that circle get larger with each shot in the pattern). You are still incentivized to burst fire especially with rifles.
12:15 The recoil in CS is like that because it makes the game less rng and more skill heavy. CS is a competetive series of games. People play it to get good at it and when you add rng it makes it random and less skill based. That's a part of a reason why some CS players dislike valorant.
I've probably easily played 300+ hours of ct side b site on mirage solo and honestly other than the buy menu it feels like the same game. Smokes feel a little bigger and some times I've noticed that people will put their cross hair directly on someone's head and it misses but other then that no real changes.
I'm a CS boomer returning after like 5 years away from the game, and even in the public wingman competitive games i lost, my teammates were all very positive and chill. Small sample size of course
I just came here to say that yes, that is how guns work. You have most guys a fully automatic machine gun and they won’t be able to keep it on target at all. Most people can’t keep a solid group with a semi auto.
While recoil patterns exist, they don't work nearly similarly to how they work in CS. That's irrelevant, though, recoil patterns work really well for CS as an esport.
Long time CS player here. Shotguns over rifles to give better smoke windows. Nova is back to being a sniper rifle lol. Under crosshair settings there is a "follow recoil" setting to help people that are not used to the recoil pattern.
I always click on clips from this podcast because there’s often topics I’m interested in, but I can’t get past this weird, uncomfortable dynamic these two have. There’s like a palpable tension between them, especially from Linus with his petty jabs at the cohost. Like why try to belittle him for saying he’s been doing well in CS2? Idk it’s not a friendly atmosphere.
I would have really hoped for them to seperate the games on Steam and move the competitive servers and cases to CS2. This would effectively prevent people from sticking to CSGO like when people stuck to CS 1.6 upon the release of CSS. Now i can't play my old CSGO custom maps with friends (hide n' seek, aim maps etc.) and that really sucks...
You dont need to memorize the reverse 7 recoil pattern You just need to memorize the first 6-8 bullets (literally just straight down) and burst 6-8 bullets bursts every strafe. I got to Global Elite without ever memorizing the full recoil pattern.
Its primarily flicking that the new tick rate fucks with. When you flick, the bullet wont register where you pointed when you shot, but rather where you were during the tick. I legit can't hit peoples head flicking to them anymore.
Spray patterns are muscle memory. Yes, there is some amount of memorization involved, but you can say that about any competitive game - what difference is there between spray patterns and learning how to combo in a fighting game like Smash Bros.? Some memorization and some mechanical skills is involved in both instances. Your supposedly equivalent example of the Zerg Rush does not refer to a mechanically or strategically difficult tactic, unlike spray patterns.
For some reason, I thought Vampire: the Masquerade - Bloodlines came out marginally before HL2 as the first source engined game, but seems that was the same day. Maybe in Australia it was different.
overwatch had the same thing. Its frustrating, especially with the precedent it sets. The fact that companies are now encouraged to just shut down a game entirely, and make a "sequel" with less content thats lower quality than the original. Its stupid.
The reason they just updated CS:GO to Counter-Strike 2 was not for the reviews. It's because of the skins and having to copy-paste people's inventories. If they made a separate title for Counter-Strike 2 they would either have to start everyone fresh with 0 skins or copy-paste the old skins from the old game to the new one (which would create duplicates of the skin for 2 separate games). It's just a confusing mess, so they just updated the game and everyone keeps their skins. I kinda doubt it was for the reviews tbh
It was less work and running CSGO and CS2 simultaneously would be impossible for the servers. You can still play offline CSGO if you go into the launch options and beta section.
I prefer Counter Strike Source but I feel for CSGO players. I would be mad if Valve Team Fortress 3 to replace Team Fortress 2 and remove a ton of features.
Personally i would take that trade. TF3 would actually be worth it imo. the only reason i’d be upset is if it was needlessly difficult to run in older machines.
The only real bug I found is that when GSync (Freesync Monitor) is active the Panaroma UI Elements are glitching and flickering, in Game UI works fine.
YOU CAN STILL PLAY CS:GO Just go to betas, enable betas if you haven't, switch to the CS:GO one, wait for it to install, then select CS:GO when you launch the game. Valve likely won't continue to host their own CS:GO servers, but you can still use community servers.
4:35 there will always be people who hate the new and love the old. likely it's a vocal minority that dislikes the volumetric smokes. In my opinion the CS2 smokes are better, since they can take up more space, you can tactically make holes in the smoke, what you see is what everyone else sees (so there will no longer be one way smokes), jump throwing smokes is more consistent and you don't need a macro anymore, etc.
From listening to them talk about csgo I just think they want cs to just be old cod, with the high ttk, no spray patterns, no lineups, etc. Allot of people who are new or newer to cs see those stuff and just say it is "bad" game design but it is just what makes cs stand out from other games. Honestly just think cs is not the game for those people and that's fine but complaining about some core components of cs is strange to me.
A friend of mine has been complaining about hitboxes too, but it's likely that he got used to the tickrate of CS:GO so with sub-tick stuff his muscle memory from CS:GO is making him miss. (he agrees with me on this)
There is no other way you could watch back demos than loading it up in the CSGO beta. Demo's run in engine, so of course you can't watch Source 1 demos in Source 2.
No private matchmaking, no workshop maps, no community server meaning no surf/zombie/arena/retake and dozens of other modi nonexistent, thousands of hours of community content in the workshop gone… If it were anyone but valve there would have and should have been a shitstorm to be honest. In addition a majority doesn’t care about graphics and lowers them to have max fps and now two of my friends struggle to play cs2 because it became even more cpu heavy.
The people who say subtick is trash, are they all coming from FACEIT and comparing it to 128 tick servers? Because most of us only played on Official servers and CS2 is leaps and bounds better and smoother in my experiance than the official CSGO servers. Now I am not arguing that 128 wouldn't have been better, but since I don't have that experiance subtick is a significant improvement to what we had.
In cs2 the visual part of shooting is not on subtick but the actual hit registration is. That means when you fire and it feels delayed it only is the gun flash and recoil that is actually delayed.
14:59 I’ve always wanted to like cs, but never really did. The recoil system is a considerable part of why. ALTHOUGH removing it would make it NOT COUNTER STRIKE.
They also heavily hit prime level rewards, where before it was a drop every level now it's when you level up once a week. I do like that they let you choose the drops(case/skin/spray/etc) however I don't think it's a fair tradeoff
While you have to google how to use it, steam has a console which allows to download any update as a separate game you can launch. So I feel they strike a balance between forcing casual players to update and still letting power users to do what they want.
Problem with subtic is that it feels like you swim in thick mud on lower end system that a lot of players still have. Think 7th gen intel i5/i7 or older and nvidia 900 series and older.
18:08 I agree with him. Everyone who spent money on those microtransaction are either stupid, or were preyed upon due to mental vulnerability. This is why i hate microtransactions. They are predatory.
I honestly think it was the right decision to replace cs:go with cs2. Having 1 good monolithic game makes it so their resources, focus, and player base aren’t going to be split. Gaming communities (especially ones as toxic as cs:go) were going to complain anyways. It’s better to have them keep their valuable skins and pushed into the new game
The update made the games core mechanics worse. Should have stayed in open beta while they fix it. Sick of unreleased games especially if they r gonna replace games that have had 10 years of polish
As a titanfall 2 fan, I kinda wana believe the rumour/conspiracy that Titanfall 3 would be coming. Previously one of the factors was the movement in titanfall 2 was already maxing out the capabilities of the modified Source engine they were using. The release of Source 2 could hold some weight toward the posibilties of TF3 along with all the other stuff that happened recently...Or I could just dreaming.
I think the release for CS2 was very underwhelming. I would have preferred more Valve Time and have the game release months later and be more polished and feature-packed then just launching it with a clear lack of content like what was done in CS2. Another thing that needs to be fixed is the sub-tick updates. Because sub-tick logs the timestamp into the tick you pressed a button, in some situations you can be clearly behind a wall but for the enemy you are peaking, so on your end you can die behind a wall and question if the enemy is hacking or not, but the enemy can still see you clearly. The sub-tick updates also provide a MASSIVE peakers advantage for the same reason.This is why so many people are divided on the sub-tick feature.
its good that it was underwhelming i assume they wonna fix the core gameplay first than polish the rest, just like when csgo was released. they probably want to download alot of game data and work it up.
Sub tick makes it more fair If I shot someone in the head, I deserve the kill, regardless of what is happening on their side, sure it feels unfair to get killed when you were obviously behind cover, but the same can be said for shooting someone and not getting the kill
@@saneshawty yeah i just think it was a massive missed opportunity for a great release. I just wish they postponed the full release to give them more time to adjust things and add the features missing in CS2 from CSGO
Very possible that they literally couldn't delay the game. They already announced the major for March 2024 and presumably PGL already booked the Royal Arena venue so if they delay it, they'd actually just fuck over one of their business partners which is not a good look. Valve fucked up with the super early major announcement and they decided to cut their losses and focus on the core competitive aspect and force as many people, including pros, to play it casually and professionally to polish it as much as they can before the major so the major isn't ruined with bugs left and right and focus on adding missing content (danger zone, arms race, etc.) later. I get the feeling they underestimated how much more time CS2 needed to bake and honestly if Valve had their way and there was no major announcement, they 100% would've delayed. Anyone whos followed the release of TF2 knows that Valve is not shy to delay something.
That's it! there are several videos with comparisons between cs:go and cs2 when it comes to registering when you pressed a button and the animation of the bullet leaving the gun.. this affects mostly "quick-shot" awpers
11:10 I’ve never heard someone other than me say this (not that I’ve paid enough attention to most people to hear it) but this is the single biggest problem with most games anymore Once a game becomes “solved”, in that a meta so good is found that it’s the meta to end all metas for that game, there’s no game left because everyone starts playing a strategy shooter as a competitive puzzle game with skill mechanics There is no “getting into” games like CS or Valorant or Siege or anything like that unless you were there when they first came out, they don’t follow the idea of “the best time to plant a tree was ten years ago, the second best time is today” mentality, you had to be there ten years ago to stand any real chance Even worse is you have to get into the full scene, hours of research just to be able to catch up, watching UA-cam tips and tricks for lineups and shit. I just wanna game, man. I get annoyed because those games are all cool conceptually but there’s just such a stupidly high barrier to entry that it’s no fun
Fun fact no-one else was allowed to release their Source engine games until Half-Life 2 had come out Otherwise Vampire: The Masquerade - Bloodlines would've been first as it was ready for launch much earlier.
I've played since 1.6 but source has the vast majority of my time in CS with an estimated 1500-2000 hours. Go didn't click for me at all, I just kept going back to the same surf and Gungame servers I have been playing on since 2008
You don’t need to learn recoil if u just hit the head w ur first shot haha. Also my theory on the reason ppl don’t like sub tick is because they’re still using the shitty 64 tick servers, while the inputs and results are more accurate it doesn’t update the game state until the following tick retroactivity, and with the lower tick rate it leads to issues where you will die behind a wall and stuff like that, even though the shot that killed u was legit, it feels bad to the player. It ends up being more accurate while feeling less in the moment and that’s why people are angry. Could be wrong but that’s my big brain theory
19:14 I don't understand governments still allow these addictive game systems being applied to children... but I suppose it's very hard to draw the line; like cartoons are also addictive and also these are used to sell toys... but still this is a lot more innocent vs these game systems that really play into addition in any possible way
I think the big thing people are worried about is the overwatch 1 and 2 thing happening again. Destroying what was on the promise of what could be. Also, I am a strong version locking advocate and will always use a service or method to get a game that preserves the version I personally prefer over one that will not let me even try to start the game unless I am on what the developer thinks I want.
They did it that way because it was just an update...not a new game. A lot of us were hoping for a complete reboot of the series early on...but that obviously didn't happen.
"Predictable recoil patterns are left for macro cheating" No shit, and having no recoil at all is better? At least the cheat needs to be more intelligent than "keep crosshair in body"
Actually biggest reason why they switched to cs2 and not kept csgo around is purely because of skins. They would have to update skins in both games for no reason at all when cs2 is their main product.
A lot of the hate is just looking at numbers from stuff like third-party matchmakers that had their tick rate set to 128. And because "number higher equals better in every way for every player," people throw blind hate at anything NEW.
Nah having two sets of play styles, nade lineups and routines for bhops and long jumps blows CS being unified isn't necessary but it would be a lot less annoying. Part of the delineation between player set was 64 tick MM vs 128 tick ESEA/Faceit
I remember buying the CS 1.0 retail box after friends told me to buy it to play with them. I feel old. My brain is definitely not as fast playing this one.
14:44 "... memorizing it not being good, that's not actually skill that's memorization..." Kind of a jab at players who "win" Dark Souls by memorizing enemy and boss patterns. xD
Linus saying that fixed recoil patterns are bad when talking about quite possibly the best competitive FPS to exist. You only really need to learn the first 10 bullets of recoilz if you havent killed the enemy after that youre dead anyway. And its usually just pull down
Quite frankly, I can see the money angle for why CS2 overwrote CS:GO. But I also think there is a more local explanation for it as well. Namely, with how much CS2 inherits from CS:GO such as skins etc.. its not really backwards compatible anymore. Its a one-way transition. You cant for example really have people opening cases or getting case drops in CS:GO after this because it screws up everything because they are no longer the same thing. For example, if they make a new case in CS2 and you get a skin, how would that work if you go back and use that skin in CS:GO? In my opinion, this was probably the best alternative under the requirement that you were going to port over all the player information from one game to the other. Anything else would just cause even more bugs and problems in a game that really has too much of it already.
Ok, here is my take, you probably won't address it or even worse read it, but here it is! I work really hard (lots of hours, lots of pressure ... for ... reasons!), so I don't have much time to play and whatnot. Before the release of CS2, I used to play Wargames. In general, wargames have faster rounds that all the other modes, and except for a few "high-level" guys here and there, most people are casual players. This meant, sometimes you win, sometimes you lose, but ... overall, you play the precious few free minutes that you have during the day. And this, also helps reducing my stress levels. Enter CS2...! Now, I've been forced to play modes, where non-casual players are abundant. That means, getting shot early, over and over, and become an spectator ... something that I don't have time for. As you mentioned, you have to memorize maps, recoil patterns, smoke trajectories, and whatnot. I'M NOT A PROFESSIONAL... I'm not supposed to be learning so many things just to have some leisure! Oh, and also, the maps are not the same (for the most part)! This, instead of reducing my stress levels, increases them. Is like going to the park with a "chess board" to have a lovely match of checkers. And all of the sudden, you are not allowed to play checkers, you have to play chess (extra rules, and plays, to study and memorize, etc.). And then ... you are exposed to play with Magnus Carlsen (yes, I haven't played vs S1mple or Coldzera, but I have played vs m0NESY, and yes, the outcome was the expected one, lol). So those are reasons for me not to play Counter Strike 2... at least as often (I do log in, every now and then, to check if they have the old modes back, but that's it. My longest session since CS2 has been almost 2h (probably less), my longest session for CS1 was about 6h or so (on a weekend, and having a bit of extra time then!). I want, either CSGO 1 back, or the Wargames enabled again!
I'm with Luke - I still play CS:Source (on occasions). I started of playing the CS betas before it either went on Steam (or possibly before the Steam client came out?) - so long ago, I can't quite remember, but I do remember downloading the cs beta .exe outside of the Steam client. Then CS 1.0, 1.1, 1.2, 1.6 - then Condition Zero, Source, Go. Started playing it as part of a LAN party - physically taking machines to our mates houses as it was before broadband and dial-up was terrible! ...and that tradition still exists today!!! I never played Go - never fancied it (owned it though). Condition Zero was OK, but Source was always my modern day compromise for those old skool nostalgia feels! Looking forward to playing CS 2 and trying it.
The opinions of Pro Players are valuable, but they will ultimately always be against any change that might undermine their rank - even if said changes are good for the game and 99% of the playerbase
Pros don't have a rank they rarely to never use first party match making systems lol
The worry is altered or new game mechanics rewarding good decision making or mechanical skill less than it has in the past.
At a certain point pros are less concerned about 'rank' as they won't play matchmaking or even third party things like faceit, and more concerned with how it will affect their JOB.
Pro CS players make some serious money at the highest level, they have invested tens of thousands of hours learning the specific mechanics of how the game works, if they feel that a change undermines the skill ceiling of the game of course they're going to oppose it.
What is a pro player? You mean someone who plays games professionally? Is that a thing? (A useful thing which is about mashing buttons on a keyboard to move forward?)
Maybe I just don't understand it. Maybe there is something more to it but I just don't see it. (I'm a player too but a professional player or professional gamer is not in my vocabulary.)
@@asiano3385 r u trapped in 1997 bud what's wrong with ye
No they don't???
While you can filter by date, Steam should also include a version tag of the game in review posts. This would help not only this scenario but for games in “beta” that are constantly improving and older review might keep new players from trying it.
I completely agree
When they were talking about source, they kept forgetting a big reason people get it anymore. Gary's Mod, just about any game built on the Half-Life 2 engine has models and resources that GMod can use, the list especially includes CS:Source, Half Life 2 and Team Fortress 2. Heck, a lot of maps in GMod (at least last I knew) use CS:Source resources.
the only reason I got into Counter-Strike was because of Gmod, I only bought CS Source to play TTT and then afterwards I though I might as well try it out
Used to be a thing a lot of people did. Nowadays (and since like 2016 or even before) you can download the resources
@@Rugg-qk4pl During my high time with Gmod that wasnt a thing (was around 09/10)
Also it was a part of the Orange Box, which was a great deal back in the day.
@@eStecko Still is a damn fine deal.
Luke is correct on his perspective on "Memorization = Skill/Ability" because it DOES take practice to "GiT GuD", no matter what the subject you're memorizing - you're getting better at maintaining an understanding and "multi-threaded (and or high-functioning) ABILITY" to process what you've memorized along with what all you're involved with engaging simultaneously.
Source was definitely a MASSIVE deal for anyone that cared about graphics and its engine then also was huge
i just started re-playing hl2 and holy shit the water looks way ahead of its time
If you don't like memorizing sprays, In CS2 you can make your crossair move up with your spray so you can focus on just keeping the crossair visual on the enemy.
godsend
As a casual I love this feature
does not account for random spread though, which makes sense since it would just be better than a normal crosshair otherwise. still awesome though
@@Rugg-qk4pl and as a competitive player i hate it. Lowering the skill gap on a competitive game is not a good thing
@@FatCatsUniteyes it is. If no one plays your game, you don't get to make money.
The balance to strike is to keep the skill floor low enough that a hoard of normies can add value, and a skill ceiling high enough that pros can stomp those normies. Lowering the floor while not also lowering the ceiling is perfect, and that's what this change does.
Pros will still memorize the pattern because it's explicitly better, but the cursor following allows normies to understand what's going on and compensate a little bit.
There are 2 main reasons why Valve did that:
1. To negate any negative reviews by inheriting the goods from GO
2. To privent spliting of the player base.
Its an online game and the amount of players at the time are what makes or breakts game like that. If you have 2 versions running side by side , you have less players for each which is a major problem. By just making it an upgrade , you eliminate the problem because the old game is out.
They actaully had that problem with 1.6. It was a major release but not everyone played it. A lot of countries (including mine) stuck to 1.5. In fact back in the day I could not find enaugh people for a game in 1.6 becuase everybody played 1,5. Back then this was easy because we all played on LAN in internet caffies , home Internet was a Luxury. But even after we started having it , 1.6 servers ware empty.
The times of the civil war..... dark days
Hell, it happened three times before CS2 came out.
1.5 -> 1.6, 1.6 -> Source, and Source -> GO.
Each one split the community.
Just like how Halo 2 split the Halo 1 player base and Halo 3 split the Halo 2 player base. Totally unsuccessful games that should have all just been updates to Halo 1. No one should ever make sequels and just erase over old games because updates = gooder.
Recoil patterns are not "memorization" they are mostly muscle memory & correcting on the fly. I never analyzed the spray pattern of the AK-47 beyond it looking like the number 7, but I can spray it decently well.
I got back to csgo, after years of not touching it, a few days before cs2 launched and I was also having a significantly easier time clicking heads than before, but this was on csgo not cs2. I didn't really notice a difference between go and 2. I think I, and potentially Luke, just got better at aiming in general lol.
Honestly I found getting headshots was easier than before.
it seems like sub tick is doing its thing, I also felt the same, it probably has something to do with it
I think hs are easier now, if u play in a deathmach people are hitting like 80%hs with no problem and ive never seen something like that in csgo, of course theres a lot of explanations to this experience and i wont make a statement with only a few games, not enough data
cause deathmatch is not competetive, any tomato just comes to mess around and dont really move much@@G0A7
nah clicking heads in CS2 is MUCH easier than in CS:GO kinda closer to Valorant. When i finally got access and went on deathmatch to play deagle only I hit so much one deags that I surprised myself. Its easier 100%
Half Life : 2 was the first time the Source engine was released. There was a popular video by Valve detailing all the new improvements, especially its new Physics engine.
For Linus: You can turn on "follow Recoil" in CS2, which makes the crosshair leave the center of the screen and will make it perfectly follow the recoil pattern.
Note though that Counter strikes (all of them) have "random spray" a slight deviation of the recoil pattern, just so that pro's dont go godmode on us normies and spray us from spawn xD
i love the new grenades gameplay, literary love the whole graphic upgrade but thats it. My grime is that,
1) the weapon selection during buy time they did not add all weapon like usual, instead u need to go into your loadout and pick out weapons that you love. So many ppl in casual and comp lobby asked other ppl, "guys how do i buy negev?"
2) love the new layout for those old maps, but i understand for now the maps is not that many. just need to wait for them to update the maps.
3) seems a little bit laggy whenever i go back to the main menu after finishing a match, even with rtx 4080.
4) all the complaints regarding the weapons recoil and stats, i think it will forced ppl to get used to it since cs go is already being replaced lol.
but again this new cs2 is a very good welcome, deserve the 2 in the title unlike overwatch 2. we just need to get used to it and adapt it as time goes on.
i dont know if this is related to region, but the matchmaking is better in cs2, since im from SEA, during the csgo most of the time i got matchmaking so far like in india or hongkong but with the new cs2, i got properly matchmaking for singapore malaysia and indonesia.
Recoil from an IRL gun may not be "pixel perfect" levels of predictable, but it's also not random. Its a combined math problem between force exerted by the expanding gas, the movement of the internal components, how that gas is directed when exiting the barrel, and how a person holds it which depending on that person's skill could be very consistent.
Take the AKM's slant brake as a pretty notable example, since it's fairly predictable what shoulder a person will hold it in, since most people are right handed, you can predict the direction of force to a reasonable extent and divert propellant gas so it expands in the direction of expected movement to push opposite. Lots of muzzle devices push in a particular direction to counteract recoil some can be manually set with screws to plug some directions and open up others to tailor the gas to expand how they like.
Linus obviously meant "random" as in the pattern is not fixed such that you can memorize it, not that recoil goes in any which direction in no predictable manner.
Random can take infinite forms. More at 11
but cs's recoil is not what you are talking about, they used bad name for it, since 1.6 the philosophy is to represent heating of barrel and expanding so that holding the trigger down is avoided in favour of burst or accurate taps..
@@niks660097 you know nothing about firearms, and it shows.
CS recoil has always had a pattern for every gun. Go into any aim train map and find out. It's entirely reasonable for that pattern to exist because the longer you sustain fire, the easier you can control it. Same thing happens IRL. Heating of the barrel and having it expand is utter bullshit and an utter joke.
@@R3_dacted0 IRL if you shoot enough with one single gun you will have basically memorized its behavior. For a professional it would be closer to CS:GO(pattern) than to Valorant(fully random) in terms of control over his weapon.
The only reason people even whine about CS2 replacing CSGO and not being a separate game is the name. If they just updated CSGO to source 2, without calling it CS2, there'd be no such discussion at all. How do I know? They did that in Dota 2. And they've changed the game quite a bit more then in comparison to now. CS2 is basically the same game on the new engine, 7.00 was one of the biggest changes that they've ever done to Dota, alongside adding the new engine.
There's a large portion of people that just don't like change. I don't know if it's OCD or what, but you're right... if they had just kept the name, they would have been content. No doubt.
Yah let's just ignore the fact it's missing most of the game modes.
Surely it's just the name change that people are mad about.
@@willemidaho I don't think any person worth listening to cares about those.
For me it should have been a holdover period where some csgo servers stayed active for a bit so people who cannot run cs2 still get to enjoy the game. Also just ignoring scoutsman and arms race is criminal
This is just BS. The game has a bunch of stuff that’s either missing or feels very different.
Ranked matchmaking wasn’t fixed. Cheating wasn’t fixed. Particle effects obscure seeing where you’re shooting.
They literally had to introduce a bunch of changes when the game released, because it obviously wasn’t ready.
I miss 'arms race' mode
How are we losing features lol
Same i hope demolition ans retakes come back too the new smokes are game changing though
not to mention TDM
Arm's Race maps (and other modes) were in the trailer so its most likely there, but for some reason only Lord GabeN knows they didn't release it.
Yeah whenever I played CSGO I mostly ever played that lol. So I'm not checking cs2 out until they add it back in.
This trend really became common with OW2 I feel, where game devs will release an update to a game, but change the game's name and market it like it's a new game, and then people look at it confused because they're criticizing it (fairly) as if it were a new game with strings attached. I think it's a lot better to call it out for what it is, a massive update/rework combined with a rebrand, but at it's core it's still the same game effectively.
"spend so much time to learn the old one for nothing" What do you mean for nothing, it's been out for 11 years.
Linus is qualified in a lot of things. Counter-Strike is clearly not of them. Not splitting the player base, a recoil pattern which is hard but manageable isto incentivice acurracy and onetab headshots.
Also the sub-tick system is awesome, the reason why the game atm feels like it does id because lag compensation needs a major overhaul, not the tick system.
Re splitting the player base, if it's an overall improvement and no features are lost, there shouldn't be any incentive for players to not update.
Also, Linus said that he _personally_ doesn't enjoy the recoil
I don't think that Valve wanted people off of CS:GO, I think they needed the game to be the same to keep the item economy alive. If they went and said "yup, CS:GO is dead, and all development will be on CS2 going forwards. Enjoy those thousands of dollars worth of lootbox items in a dead game", that would undermine the confidence in the in-game economy and make it so that nobody would be willing to spend that much money in a Valve game going forward. Greedy? Yes. A gesture of good faith to the whales? Definitely.
A perfect example of wanting to downgrade comes from command and conquer Red alert 2 Yuri's revenge. If you played the Hollywood campaign mission for the allies you had movie heroes that you could rescue and they use knock-off names like Clint Westwood Sammy stallion and Arnie Frankfurter and use their likeness in various movies to repeat call out orders for you. An example would be Sylvester Stallone saying, meet Smith and Wesson or walk in the line. Because of copyright or trademark issues they had to patch it out of the later versions. The files are still in the game so you can go back and retrieve them or play the mission in its original form without the patch.
You never needed to completely memorize the recoil patterns. Your muscle memory learns it with experience which you then can use on the fly whenever you need and hold your mouse. That's definitely "skill".
They deleted csgo probably because of skins speacially if they want to introduce new skins to the game, if csgo was around they have to update them there too . At this point csgo was getting boring maybe because i got thousands of hours but still it will be fun to learn the new mechanics, always enjoyed cs learning curve.
what?
Bro the skins are still there
@@pyrodemon131 i mean they have to regularly update skins for csgo and cs2 if they introduced new skins in the futurefor cs 2. Since both of them are linked. And that goes for new weapons too
They didn't want a split playerbase like they did with CS1.6 and CS:Source.
I think people would complain less if they just called it CSGO major update. Honestly this has been a mvoe in the right direction, much more interesting competitive game metas can develop now.
The biggest jumps in CS history were from goldsrc 1.6 to source CS source to Source Global Offensive. CS2 in a much smaller jump despite changing engine. Its just a visual CS:GO update with some newer changes. Its crazy to think that cs 1.6 had a lot more pirated copies than bought ones. To date I know 2 people that have bought 1.6 and I've played with dozens that i personally know. In fact in Eastern Europe, Russia, turkey, Brazil and other parts of SA the game was probably bough orders of magnitude less than it was pirated. I'm willing to say 1.6 had triple the amount in pirated copies compared to bought ones. So when CS:GO went free it may have finally at that point surpassed 1.6. That's how huge it was. The majority of people I know have never touched CS:GO but have pirated 1.6 many times.
The last steam review they talked about sums up my feeling pretty well. CS2 was advertised as having "all my favorite maps and game modes," and yet literally all my favorite maps and game modes (like lakehouse, bank, the demolition mode, etc.) are missing. It's a straight downgrade in the amount of content. There should be NEW maps in addition to the old ones, not LESS maps overall. It's pathetic that they launched the game like this when they make nearly infinite money.
It's bc valve has a buisness model that values the happiness and health of their employees. No one has a boss and people just work on what they are passionate about. It's great but also causes insane time gaps, less content and horrible communication
if thats the case, then just delay the launch of the game until everything's there. they never announced it in the first place, so who cares if they release it now or in 6 months with all the content and perhaps new stuff?
Demolition gang! the updated they did to it killed the gamemode in Australia 😢and now can't even play it for old time sake
@@asciicatface we will see even greater game modes but first they need to optimize the game and they are trying first this and then the game mods will come eventually thanks to source 2 they can make better things you know
Definitely noticed in my group, everone got mad at nothing. They all of a sudden got bad while I got better when the only real change was the hit detection (in my opinion got better) movement felt different but if you are a real gamer it didn't change anything. Timing to spots on maps changed but same thing, if you are a real gamer it changed nothing. The people complaining have always sucked at conterstrike but believe they have some higher opinion because they play games that have no real recoil, no real timing or anything to learn but a single weapon or whatever it is they play that has 1-3 things to be good at. Counter strike can be played with any weapon by itself or with tacticals. Get good or go back to fortnite
5:26 “Flopping fish in the barrel” lol, I usually call them “Christmas-ass noobs” (since so many kids get a new system for Christmas)
We just called em "summer"
Prob at the top of "best selling game" because CSGO years ago used to be like $20
No the stats just count Steam Market stuff
Downloads count on certain games.. also dlc
prime?
I would hate for them to change the recoil in cs. It’s the defining feature for me. It makes the game what it is
recoil pattern is quite fun, and it's not like you really need to spray down when you can get 1 shot anyway
Also with CSGO they added deviation to each consecutive shot in the recoil pattern. So following the pattern perfectly on full auto only increases your chance of having accurate shots (each shot in the recoil pattern has a circle where it will land and that circle get larger with each shot in the pattern). You are still incentivized to burst fire especially with rifles.
Original private server CS:Source is still the GOAT after 20yrs @ 700fps in 4KHDR10 💯
Being able to memorize in MUSCLE a spray pattern is indeed skill.
12:15 The recoil in CS is like that because it makes the game less rng and more skill heavy. CS is a competetive series of games. People play it to get good at it and when you add rng it makes it random and less skill based. That's a part of a reason why some CS players dislike valorant.
I've probably easily played 300+ hours of ct side b site on mirage solo and honestly other than the buy menu it feels like the same game. Smokes feel a little bigger and some times I've noticed that people will put their cross hair directly on someone's head and it misses but other then that no real changes.
I tried CSGO but never played, I planned to try it again tomorrow, I hope it's a welcoming and engaging game for an old gamer.
How did you try the game without playing it?
I hope you're graced with good teammates, be ready for some seriously annoying individuals though.
I'm a CS boomer returning after like 5 years away from the game, and even in the public wingman competitive games i lost, my teammates were all very positive and chill. Small sample size of course
@@unknownology installed it a few times, played 10 minutes or 15 and was "nah, not for me at the moment".
@@bubbly6379 I don't think there can be a worse community than cod and warzone one 😂 I'm vaccinated.
I just came here to say that yes, that is how guns work. You have most guys a fully automatic machine gun and they won’t be able to keep it on target at all. Most people can’t keep a solid group with a semi auto.
While recoil patterns exist, they don't work nearly similarly to how they work in CS. That's irrelevant, though, recoil patterns work really well for CS as an esport.
Long time CS player here. Shotguns over rifles to give better smoke windows. Nova is back to being a sniper rifle lol.
Under crosshair settings there is a "follow recoil" setting to help people that are not used to the recoil pattern.
I always click on clips from this podcast because there’s often topics I’m interested in, but I can’t get past this weird, uncomfortable dynamic these two have. There’s like a palpable tension between them, especially from Linus with his petty jabs at the cohost. Like why try to belittle him for saying he’s been doing well in CS2? Idk it’s not a friendly atmosphere.
I would have really hoped for them to seperate the games on Steam and move the competitive servers and cases to CS2. This would effectively prevent people from sticking to CSGO like when people stuck to CS 1.6 upon the release of CSS. Now i can't play my old CSGO custom maps with friends (hide n' seek, aim maps etc.) and that really sucks...
You dont need to memorize the reverse 7 recoil pattern
You just need to memorize the first 6-8 bullets (literally just straight down) and burst 6-8 bullets bursts every strafe.
I got to Global Elite without ever memorizing the full recoil pattern.
I got it without understanding it at all. But I got carried all the way
i would love to see a battlefield style game based in TF2 world
Surprised there isn't a battle royal game based off it.
WDYM? Choosing respawn?
@@uis246 huh? who you talking to
@@n9ne You. What battlefield style game supposed to mean?
Its primarily flicking that the new tick rate fucks with.
When you flick, the bullet wont register where you pointed when you shot, but rather where you were during the tick. I legit can't hit peoples head flicking to them anymore.
Spray patterns are muscle memory. Yes, there is some amount of memorization involved, but you can say that about any competitive game - what difference is there between spray patterns and learning how to combo in a fighting game like Smash Bros.? Some memorization and some mechanical skills is involved in both instances. Your supposedly equivalent example of the Zerg Rush does not refer to a mechanically or strategically difficult tactic, unlike spray patterns.
You can still play csgo through the beta dropdown which will initiate a "downgrade" update
What are those flexible mic stands? It looks quite interesting while also holding heavy dynamic mic.
I'd buy one myself 🤔
For some reason, I thought Vampire: the Masquerade - Bloodlines came out marginally before HL2 as the first source engined game, but seems that was the same day. Maybe in Australia it was different.
overwatch had the same thing. Its frustrating, especially with the precedent it sets. The fact that companies are now encouraged to just shut down a game entirely, and make a "sequel" with less content thats lower quality than the original. Its stupid.
The reason they just updated CS:GO to Counter-Strike 2 was not for the reviews. It's because of the skins and having to copy-paste people's inventories. If they made a separate title for Counter-Strike 2 they would either have to start everyone fresh with 0 skins or copy-paste the old skins from the old game to the new one (which would create duplicates of the skin for 2 separate games). It's just a confusing mess, so they just updated the game and everyone keeps their skins. I kinda doubt it was for the reviews tbh
It was less work and running CSGO and CS2 simultaneously would be impossible for the servers. You can still play offline CSGO if you go into the launch options and beta section.
It’s a neat tradition that valve always introduces a new engine with a half life game even if that means they can only make one every 20 years
if memorizing a spray pattern isn't skill then why can't Linus do it?
I prefer Counter Strike Source but I feel for CSGO players. I would be mad if Valve Team Fortress 3 to replace Team Fortress 2 and remove a ton of features.
Personally i would take that trade. TF3 would actually be worth it imo. the only reason i’d be upset is if it was needlessly difficult to run in older machines.
For tf2 thats even worse since it also obsoleted all community content and maps and tf2 has much more of that
They'll probably name it something else since they don't do any games that end with 3.
The only real bug I found is that when GSync (Freesync Monitor) is active the Panaroma UI Elements are glitching and flickering, in Game UI works fine.
YOU CAN STILL PLAY CS:GO
Just go to betas, enable betas if you haven't, switch to the CS:GO one, wait for it to install, then select CS:GO when you launch the game.
Valve likely won't continue to host their own CS:GO servers, but you can still use community servers.
"Memorizing is not gettin good" worst take ive ever heard from linus LMAO
4:35 there will always be people who hate the new and love the old. likely it's a vocal minority that dislikes the volumetric smokes.
In my opinion the CS2 smokes are better, since they can take up more space, you can tactically make holes in the smoke, what you see is what everyone else sees (so there will no longer be one way smokes), jump throwing smokes is more consistent and you don't need a macro anymore, etc.
From listening to them talk about csgo I just think they want cs to just be old cod, with the high ttk, no spray patterns, no lineups, etc. Allot of people who are new or newer to cs see those stuff and just say it is "bad" game design but it is just what makes cs stand out from other games. Honestly just think cs is not the game for those people and that's fine but complaining about some core components of cs is strange to me.
A friend of mine has been complaining about hitboxes too, but it's likely that he got used to the tickrate of CS:GO so with sub-tick stuff his muscle memory from CS:GO is making him miss. (he agrees with me on this)
making demos of cs:go playable in cs2 would be such a gigantic hastle that its effectivly not possible due to how different the 2 engines are.
(you can have your crosshair show where the recoil is in CS2 so you technically don't need to memorize the patterns)
that luke soundeffect at 18:00 XD
There is no other way you could watch back demos than loading it up in the CSGO beta. Demo's run in engine, so of course you can't watch Source 1 demos in Source 2.
No private matchmaking, no workshop maps, no community server meaning no surf/zombie/arena/retake and dozens of other modi nonexistent, thousands of hours of community content in the workshop gone…
If it were anyone but valve there would have and should have been a shitstorm to be honest.
In addition a majority doesn’t care about graphics and lowers them to have max fps and now two of my friends struggle to play cs2 because it became even more cpu heavy.
They'll probably work on a fix
Well there are community servers but only 2
The people who say subtick is trash, are they all coming from FACEIT and comparing it to 128 tick servers? Because most of us only played on Official servers and CS2 is leaps and bounds better and smoother in my experiance than the official CSGO servers. Now I am not arguing that 128 wouldn't have been better, but since I don't have that experiance subtick is a significant improvement to what we had.
They wouldn't be able to tell a difference on a blind test anyways,they talking shit
In cs2 the visual part of shooting is not on subtick but the actual hit registration is. That means when you fire and it feels delayed it only is the gun flash and recoil that is actually delayed.
14:59
I’ve always wanted to like cs, but never really did.
The recoil system is a considerable part of why. ALTHOUGH removing it would make it NOT COUNTER STRIKE.
They also heavily hit prime level rewards, where before it was a drop every level now it's when you level up once a week. I do like that they let you choose the drops(case/skin/spray/etc) however I don't think it's a fair tradeoff
While you have to google how to use it, steam has a console which allows to download any update as a separate game you can launch. So I feel they strike a balance between forcing casual players to update and still letting power users to do what they want.
I hate that I lost all my 100% achievements in CSGO 😢
Problem with subtic is that it feels like you swim in thick mud on lower end system that a lot of players still have. Think 7th gen intel i5/i7 or older and nvidia 900 series and older.
18:08 I agree with him. Everyone who spent money on those microtransaction are either stupid, or were preyed upon due to mental vulnerability. This is why i hate microtransactions. They are predatory.
What are you, fun police?
28:38 Basically describing what happened to Overwatch 2 lol
I honestly think it was the right decision to replace cs:go with cs2. Having 1 good monolithic game makes it so their resources, focus, and player base aren’t going to be split. Gaming communities (especially ones as toxic as cs:go) were going to complain anyways. It’s better to have them keep their valuable skins and pushed into the new game
They call it Counter Strike 2 because of the source engine version 2, so isn't it actually Counter Strike Source 2?
Counter strike is not a realistic game. Recoil patterns make the most sense for having a consistent(non-RNG) competitive FPS.
The update made the games core mechanics worse. Should have stayed in open beta while they fix it. Sick of unreleased games especially if they r gonna replace games that have had 10 years of polish
I love how Linus shows how little he knows about firearms.
A lot of automatic firearms are easy to control the recoil on with full auto.
Recoils aren’t exactly the same pattern as in CS. Be real. Upside down 7 each time… lol
As a titanfall 2 fan, I kinda wana believe the rumour/conspiracy that Titanfall 3 would be coming. Previously one of the factors was the movement in titanfall 2 was already maxing out the capabilities of the modified Source engine they were using. The release of Source 2 could hold some weight toward the posibilties of TF3 along with all the other stuff that happened recently...Or I could just dreaming.
The only big issue that I have is that can’t use the old workshop maps
you can switch to CS:GO "beta channel" but cant play on official servers
I think the release for CS2 was very underwhelming. I would have preferred more Valve Time and have the game release months later and be more polished and feature-packed then just launching it with a clear lack of content like what was done in CS2. Another thing that needs to be fixed is the sub-tick updates. Because sub-tick logs the timestamp into the tick you pressed a button, in some situations you can be clearly behind a wall but for the enemy you are peaking, so on your end you can die behind a wall and question if the enemy is hacking or not, but the enemy can still see you clearly. The sub-tick updates also provide a MASSIVE peakers advantage for the same reason.This is why so many people are divided on the sub-tick feature.
its good that it was underwhelming i assume they wonna fix the core gameplay first than polish the rest, just like when csgo was released. they probably want to download alot of game data and work it up.
Sub tick makes it more fair
If I shot someone in the head, I deserve the kill, regardless of what is happening on their side, sure it feels unfair to get killed when you were obviously behind cover, but the same can be said for shooting someone and not getting the kill
@@saneshawty yeah i just think it was a massive missed opportunity for a great release. I just wish they postponed the full release to give them more time to adjust things and add the features missing in CS2 from CSGO
Very possible that they literally couldn't delay the game. They already announced the major for March 2024 and presumably PGL already booked the Royal Arena venue so if they delay it, they'd actually just fuck over one of their business partners which is not a good look. Valve fucked up with the super early major announcement and they decided to cut their losses and focus on the core competitive aspect and force as many people, including pros, to play it casually and professionally to polish it as much as they can before the major so the major isn't ruined with bugs left and right and focus on adding missing content (danger zone, arms race, etc.) later. I get the feeling they underestimated how much more time CS2 needed to bake and honestly if Valve had their way and there was no major announcement, they 100% would've delayed. Anyone whos followed the release of TF2 knows that Valve is not shy to delay something.
That's it! there are several videos with comparisons between cs:go and cs2 when it comes to registering when you pressed a button and the animation of the bullet leaving the gun..
this affects mostly "quick-shot" awpers
11:10 I’ve never heard someone other than me say this (not that I’ve paid enough attention to most people to hear it) but this is the single biggest problem with most games anymore
Once a game becomes “solved”, in that a meta so good is found that it’s the meta to end all metas for that game, there’s no game left because everyone starts playing a strategy shooter as a competitive puzzle game with skill mechanics
There is no “getting into” games like CS or Valorant or Siege or anything like that unless you were there when they first came out, they don’t follow the idea of “the best time to plant a tree was ten years ago, the second best time is today” mentality, you had to be there ten years ago to stand any real chance
Even worse is you have to get into the full scene, hours of research just to be able to catch up, watching UA-cam tips and tricks for lineups and shit. I just wanna game, man.
I get annoyed because those games are all cool conceptually but there’s just such a stupidly high barrier to entry that it’s no fun
Fun fact no-one else was allowed to release their Source engine games until Half-Life 2 had come out
Otherwise Vampire: The Masquerade - Bloodlines would've been first as it was ready for launch much earlier.
as a 1.4 oldie, i can say the smokes are a positive addition.
what does this mean
I mean it's not difficult to figure it out lol.@@FeintMotion
Got Half life 2 free with a Radeon Pro AGP bundle way back when
I've played since 1.6 but source has the vast majority of my time in CS with an estimated 1500-2000 hours. Go didn't click for me at all, I just kept going back to the same surf and Gungame servers I have been playing on since 2008
You don’t need to learn recoil if u just hit the head w ur first shot haha. Also my theory on the reason ppl don’t like sub tick is because they’re still using the shitty 64 tick servers, while the inputs and results are more accurate it doesn’t update the game state until the following tick retroactivity, and with the lower tick rate it leads to issues where you will die behind a wall and stuff like that, even though the shot that killed u was legit, it feels bad to the player. It ends up being more accurate while feeling less in the moment and that’s why people are angry. Could be wrong but that’s my big brain theory
5:25 yep hi that's me! 👋
19:14 I don't understand governments still allow these addictive game systems being applied to children... but I suppose it's very hard to draw the line; like cartoons are also addictive and also these are used to sell toys... but still this is a lot more innocent vs these game systems that really play into addition in any possible way
I think the big thing people are worried about is the overwatch 1 and 2 thing happening again. Destroying what was on the promise of what could be.
Also, I am a strong version locking advocate and will always use a service or method to get a game that preserves the version I personally prefer over one that will not let me even try to start the game unless I am on what the developer thinks I want.
They did it that way because it was just an update...not a new game. A lot of us were hoping for a complete reboot of the series early on...but that obviously didn't happen.
I miss arms race and scoutsman.
Especially arms race.
"Predictable recoil patterns are left for macro cheating" No shit, and having no recoil at all is better? At least the cheat needs to be more intelligent than "keep crosshair in body"
Actually biggest reason why they switched to cs2 and not kept csgo around is purely because of skins. They would have to update skins in both games for no reason at all when cs2 is their main product.
A lot of the hate is just looking at numbers from stuff like third-party matchmakers that had their tick rate set to 128. And because "number higher equals better in every way for every player," people throw blind hate at anything NEW.
Nah having two sets of play styles, nade lineups and routines for bhops and long jumps blows
CS being unified isn't necessary but it would be a lot less annoying. Part of the delineation between player set was 64 tick MM vs 128 tick ESEA/Faceit
I remember buying the CS 1.0 retail box after friends told me to buy it to play with them. I feel old. My brain is definitely not as fast playing this one.
14:44
"... memorizing it not being good, that's not actually skill that's memorization..."
Kind of a jab at players who "win" Dark Souls by memorizing enemy and boss patterns. xD
Linus saying that fixed recoil patterns are bad when talking about quite possibly the best competitive FPS to exist.
You only really need to learn the first 10 bullets of recoilz if you havent killed the enemy after that youre dead anyway. And its usually just pull down
It's interesting how Dota 2 pros are embracing big gameplay changes while in CS, they don't want even a slightest change.
Quite frankly, I can see the money angle for why CS2 overwrote CS:GO. But I also think there is a more local explanation for it as well. Namely, with how much CS2 inherits from CS:GO such as skins etc.. its not really backwards compatible anymore. Its a one-way transition. You cant for example really have people opening cases or getting case drops in CS:GO after this because it screws up everything because they are no longer the same thing.
For example, if they make a new case in CS2 and you get a skin, how would that work if you go back and use that skin in CS:GO?
In my opinion, this was probably the best alternative under the requirement that you were going to port over all the player information from one game to the other. Anything else would just cause even more bugs and problems in a game that really has too much of it already.
My only problem with it is it felt like I booted up a mobile game with how the UI looks now.
Ok, here is my take, you probably won't address it or even worse read it, but here it is!
I work really hard (lots of hours, lots of pressure ... for ... reasons!), so I don't have much time to play and whatnot. Before the release of CS2, I used to play Wargames. In general, wargames have faster rounds that all the other modes, and except for a few "high-level" guys here and there, most people are casual players. This meant, sometimes you win, sometimes you lose, but ... overall, you play the precious few free minutes that you have during the day. And this, also helps reducing my stress levels.
Enter CS2...! Now, I've been forced to play modes, where non-casual players are abundant. That means, getting shot early, over and over, and become an spectator ... something that I don't have time for. As you mentioned, you have to memorize maps, recoil patterns, smoke trajectories, and whatnot. I'M NOT A PROFESSIONAL... I'm not supposed to be learning so many things just to have some leisure! Oh, and also, the maps are not the same (for the most part)! This, instead of reducing my stress levels, increases them.
Is like going to the park with a "chess board" to have a lovely match of checkers. And all of the sudden, you are not allowed to play checkers, you have to play chess (extra rules, and plays, to study and memorize, etc.). And then ... you are exposed to play with Magnus Carlsen (yes, I haven't played vs S1mple or Coldzera, but I have played vs m0NESY, and yes, the outcome was the expected one, lol).
So those are reasons for me not to play Counter Strike 2... at least as often (I do log in, every now and then, to check if they have the old modes back, but that's it. My longest session since CS2 has been almost 2h (probably less), my longest session for CS1 was about 6h or so (on a weekend, and having a bit of extra time then!).
I want, either CSGO 1 back, or the Wargames enabled again!
I'm with Luke - I still play CS:Source (on occasions). I started of playing the CS betas before it either went on Steam (or possibly before the Steam client came out?) - so long ago, I can't quite remember, but I do remember downloading the cs beta .exe outside of the Steam client. Then CS 1.0, 1.1, 1.2, 1.6 - then Condition Zero, Source, Go. Started playing it as part of a LAN party - physically taking machines to our mates houses as it was before broadband and dial-up was terrible! ...and that tradition still exists today!!! I never played Go - never fancied it (owned it though). Condition Zero was OK, but Source was always my modern day compromise for those old skool nostalgia feels! Looking forward to playing CS 2 and trying it.