I Genuinely Love Street Fighter V
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- Опубліковано 27 вер 2024
- This is a topic I've wanted to cover forever, but was never really sure how to about until now. It's common knowledge at this point that SFV has really been through the wringer, but it's come a seriously long way since then, especially since Season 5. Considering the current state of the game, I can confidently say I love Street Fighter V, so let's talk about that!
Special thanks to Metalqueersolid and Brutus for sharing some cool examples of combos with me!
Videos I used clips from to make a point:
The most impressive moment of SFV at Evo 2017 - • The most impressive mo...
When you finally land what you've been practicing - • When you finally land ...
This is why I'm a Shuto fanboy - • This is why I'm a Shut...
Music Used:
Theme of Elena - SF3 New Generation Arranged Album
Theme of Luke - SFV
Theme of Dan - SFV
Theme of Poison - SFV
Twitter - / bigyellowsilly
Twitch - / bigyellowyt
Patreon - / thebigyellow
#fgc #sfv #sfvce
"I love Oro. I could gush about the character all day..."
*cuts to a shot of Poison's ass*
"...which is why I'm a Poison player."
Former Balrog player who loves watching Oro.
It wasn’t a question of “If Brian_F?”, but rather “When Brian_F?”.
You sir have earned my respect when you said Oro is the crown jewel of SF5. People fail to understand how great of a character he is. His design, the way he looks, the way he fights, his combos.. everything about him is amazing. Such an underrated character.
Fully agree
its the rock
True, however, Dan Hibiki.
@@gmwes IT DOESN'T MATTER IF IT'S THE ROCK
broski alt account detected
I’m still impressed by how well Dan was handled. Obviously still a joke but his taunts are becoming more useful, he had the coolest “nerf” with red fireball, he got the punches from omega and he has a 1 bar v trigger. What’s not to love?
His VT1 when fully charged is actually probably the second best projectile in game when it comes to interacting with another. Only Gill's VT1 breaks it or another Dan charged VT1.
SFV is currently an amazing game. Most of the detractors online parrot the same talking points that either are no longer relevant/present in the final version of the game, or are just purposefully vague and don't actually describe their faults with the game. The "stubby normals" and "characters tools are locked behind v-trigger" are just not that true? And I don't think it speaks to what they actually don't like about the game (Do you WANT Oro to have tengu stones all round?).
SFV is a good game. But it will always be cool to hate on it.
Thank you Brian for showing off how fun the game can be, and your service of having to deal with the inevitable comments of “sfv sux” whenever you post literally anything
A lot of the surface level complaints people unfamiliar with the game are very silly, I totally get not enjoying the game or the launch leaving a bad taste in their mouth, but you do occasionally see people just parrot stuff heard 3 seasons ago and it's a real shame
I agree with this. I don't like SFV but it would be crazy to say it's not a good game right now. I think we have to make a separation between something not being someone's preference and something being bad. Too many people combine the two. "I don't like this game therefore it sucks" vs "It's cool, it's just not for me"
And for all those reasons in sf6 they removed the idea of a come back mechanic+tools unlocked behind it. They reintroduced hurtbox and made the normals less stubby. They added recovery frames on normals. They removed stupid plus ob moves, they removed proximity block....
Oh boy yes. Sf5 is a great game so why change everything about it? Spoiler. It's not a great game
@@Gramasz this is like saying 3rd strike sucks because SF4 didn't bring back parry, you can not like the game but this ain't it
I have mixed feelings about SFV, though it’s more positive than negative and I like it WAY more than 4. One thing I can give it credit for is being the only time I’ve seen a character get nerfed and think “woah that’s genius”. Dan’s random red fireball is one of the most clever character changes I think I’ve ever seen in a fighting game, full stop.
Hahah, mixed feelings are the hallmark of an experienced fighting game player!
If you don’t have mixed feelings about your game, then you haven’t learned enough about it yet. 💪
Tbh, i hate to say it, but SF4 is a bit worse than SFV, at least from a perspective of where those two ended in terms of balance.
That was wild yeah
@@gspandem1204 I agree that the balance is worse in sf4 but the gameplay overall is so much better and allows for more freedom.
The people who dislike 4 tend to be people who were unable to access the elements of the game that make it so enjoyable.
I love it too, I love it more than sfv, but it is painstakingly difficult.
the "this fighting game is fun to watch cuz i know it well" is something i can heavily relate to. watching a pro player who plays your main do something you recognize as incredibly sick BECAUSE you play that character is one of the best fighting game experiences ever. when i used to play axl in strive id watch pro axl players do sick instant axl bomber combos and i was always impressed because i knew how tricky those were to execute
Yellow your hair is so good in this video. Like wtf it stood out immediately to me it's so pretty
Ty it's because playing SFV so much set a great example for me of how not to do hair
@@BigYellowSillylmao so true
Oh that Dan fireball "nerf" was a beautifully elegant solution, that's such a fun way to balance things
SFV is really cool in that the final patch the game got made it unquestionably the best version of the game in its history. It’s incredible how Capcom turned an absolute dumpster fire into a fantastic main line game with years of dedication
With that amount of foresight, I have no doubt in my mind that Capcom will nail SF6’s launch. If they did this well turning SFV into a great game, SF6 can only go up from here
truly one of the games of all time
How controversial
How original
one of the games of all time
It has Oro and Mika. I like those two characters.
I loved when street fighter said "you belong to the streets" then street fighted all over the place
Hell yeah I love a new video from my favorite LegoPokeFGCtuber
Don't forget, their also at least a third rate Insaniquarium influencer.
This is honestly such a fantastic love letter, man. I feel like you did a really bang-up job of honing in on exactly where the juice is for you.
Wait, “bang-up” is a bad thing in the UK, isn’t it.
“Cracking job,” then. I update my expression to “cracking job.”
I have never played a traditional fighting game, closest I've ever gotten is Kazuya in Smash Bros., but over the past months/years(?) you've really made me interested in the genre and I can never get enough content about them. Thank you!
I know if you're not interested in actually playing then I can't make you, but I totally want to recommend getting Street Fighter 6 on the launch day, if you can. The first few months of a new fighting game's release is one of the most fun times to play a fighting game. Even if it's your first arcade fighter, you'll have just as much experience with the game as everyone else. You might even be able to beat a mid level player, like Big Yellow.
Even if you don't want to play online, there looks like enough single player content to still make a fun game and it's looking really good. It also has easier controls (basically Smash inputs) if you just want to see and do cool moves/combos.
Bring that ass in to sf6 boy
If you want to get into them, I think Dragonball FighterZ is a great first pick with the only problem being the absolute barrage of season passes and DLC characters making the full game very expensive. But if you see it in a sale, go for it, it's great
Tekken is a long lasting, great game to get into. I'd say you should get into that since there's a lot of content to explore and there's many, many ways to play certain characters.
If you want a recommendation I’d say kof15. Terry bogards there and it’s pretty easy for a beginner to learn how to play.
I love seeing my favorite creators just talk about things they love like this. My favorite genre of video right now. It's infectious. Great work.
The Red Fireball is also another KoF reference which Dan is of course made of, this time to Shingo Yabuki's Critical Hits which are similar randomly improved specials that surprise the shit out of him. Really one of the all time best "nerf that is actually a buff" of all time
It always feels weird to say that SFV is my favorite fighting game of all time, but it is. It's the game that really turned me into a good fighting game player.
I'm glad to see people show genuine love for the game. It's a good game which brought us memories and I'm sad to see it go away.
I'm so glad there is people like you that give SFV the respect it deserves despite its trials and tribulations and despite if the game isn't for you or not. You have my respect.
It's not perfect but it was the game that opened my eyes to the genre. I always played sf4 and mkx thinking these games are fun to press buttons in but getting good is just to time consuming. Sfv was the first fighter I attempted to get good in and I'm pretty happy with the results. I started as a measly know nothing bronzie back in season 2 of the game and became a crusty old man hardstuck in diamond before the games final update released. My golden epiphany with this game though was that I understood the basis on how fighters worked. I understood how to take the tools the game gave me and utilize them, system mechanics, frame data and all. It's almost like learning a language and the reward was getting to communicate towards a broader audience. Now I can play sf4, sf3, mk11, Ggxrd, ggs at a moderate level and enjoy myself.
As much as I liked the sides gimmick for Gill, giving him fire and ice versions of moves was such an insanely good idea, and giving Dan the rapid punches to make him even more of a parody of SNK's Ryo was genius as well.
I also like the V-system in concept but they felt oddly tacked on to me. Making the Skills and Triggers into regular moves or supers for some of the world warriors in SF6 just made them shine even more, especially Guile's Sonic Blade, and Ryu's charge trigger just being turned into a binary state was a fantastic touch
As someone who cares a lot about the character storylines in Street Fighter, this game felt like a great compilation of all the lore throughout the series and some interesting new stuff as well. I also appreciate the way that seemingly every character is highly specialized so when you find a character that works for you, they really work for you.
I really really love Akira, because even though her kit was fundamentally a bit on the basic side, she made up for it with complex interactivity, depending on opponent positioning; her combos change so much, and she rewards recognizing different situations more than most characters too, she has the stuff I really love from SF3: niche, high power and *flexible* juggles, optimizing all the different juggle positions and starters feels so good, and then you mix in the feint cancels they added later, her super jump stuff and it's just the best.
Also her EX VS1 Fireball which is just a wall bouncing fullscreen gun is just so addicting
I came for the pokemon and have now listened to you ramble about games and hobbies I have no background with for 10+ hours. Love your content and I could listen to you talk about genuinely anything.
I started playing fighting games with +R, right at the end of 2021, and it was kinda stressful to learn how to pay attention to the screen and react to things when you have so many moving parts that can also change with every character, so it's no surprise I ended up being pretty burned out after a while of stressing myself in match and while labbing. Then I tried SFV, and while it still was stressful at times, I started to slowly learn how to observe my opponent (who was generally at the same skill level as I was) and react accordingly, and then, I fell in love with how this communication works, with how you can say to another person "I know what you're doing" and they can also say that to you, just by how they act in game. Now, I still can get stressed at times, but even then I have fun, I can laugh about what happened and still learn one thing or another about mine or other characters. When I reached my goal in SFV (reaching ultra silver, I know it's a minor achievement, but it's something I did), I went back to +R with this different mindset and fell in love with the game too! Now I'm trying to get some time free to improve more in SFV. So yeah, for helping me to really get into fighting games, SFV will have that little special place with me.
(P.S. Your videos also helped me a lot during this journey, as it was pretty entertaining and sometimes useful to learn more about anything related to fighting games. Thank you!)
I feel so relieved to find someone else who's not ashamed to admit that they genuinely love the game. Sometimes I feel like it's just cool to hate on it for no reason
The Ed player whose PS4 is slowly cooking under the Italian sun came completely out of nowhere but hit way too close to home, in every possible way XD
Also, since you ended the video by basically giving me permission to promote my favourite fighting game to the world, have you ever taken a look at Blazblue Centralfiction?
It has a lot of the same things you love about SFV (very flexible combos, rewards players for experimenting with weird confirms and combines input leniency with high situational awareness). At the same time, it shares a lot of the DNA of Guilty Gear, and seeing how you play both +R and Strive that may be a good thing for you.
I'd personally recommend you start by taking a look at Azrael; he's a big body who hits like a truck and has unbelievably flashy combos that are mechanically simple, but feature a ton of variation based on starters, screen position and spacing. I think you'd like him a lot!
Italian Eds are the EU equivilant to Brazilian Kens I swear, also I've never played a Blazblue game, but I really should given how many good things I've heard about it
Im really glad they reduced the skill barrier on SFV, because it allowed me to get into other games like SF4 and learn their harder stuff (I main evil ryu and do stomp loops, i love it so much). I was able to grind and practice enough to get to diamond, and have sinced played all manner of fighting games under the sun. Its a fantastic game in the final state that it ended in and im so happy it turned out the way it did
I used to be really defensive of my love of SFV and I couldn’t really find the words as to why I did, but I think this video helped me to find it. When you were talking about how watching the game was so much fun because you could see pros do things and then do them yourself, I really felt that same connection because that’s how I learned everything I know about all fighting games. SFV is my first Street Fighter game and I’ve only been playing fighting games for like 3 or 4 years total, so it was super neat stumbling into the end of a game that I genuinely loved. I’ve only played street fighter since Oro came out, so I guess I don’t really have the full experience, but the last few months of this game have been the most fun I’ve had in the FGC since I started playing Tekken 7 in 2017-2018.
If you're ranked Platinum, you are very good at the game.
The average SF5 player is Bronze and Super Bronze. Even being Gold places you in the 90th Percentile/top 10%.
Platinum? Top 5%.
This is a friendly message to all of us in the FGC: don't downplay your hard work and skills! Don't use professional players, who play these games for money, as the point of comparison on if you're good at the game or not.
As a Grandmaster Ryu, I think you’ve got a couple of small things wrong, but you’ve got the right attitude.
Watched to the end - and would watch again.
I started playing street fighter V in season 5 right after Dan was released. SFV Is my very first traditional fighting game and I didn’t start really trying to improve until about last month. Right now I’m hardstuck silver and I’m learning the game with Cody and I’m having an absolute blast. I’m a Cody one trick but I plan to pick up more characters as I improve. I want to hit gold before SF6 releases. I’m not sure if I can say I love it just yet but I do love playing Cody and I do really enjoy the game. I really do want to get better at the game and fighting games in general. I played a bit of guilty gear strive and even though I’m extremely mashy in that game (I’m kinda mashy in fighting games in general) I absolutely love it. But this is the game that introduced me to fighting games (not counting smash) and got me fully invested into street fighter as a franchise.
i understand... i hate-love that game. it's the first fighting game i actually managed to get my buddies to play with me and it became our group's main common hobby outside RPG sessions. it has... lots of things i hate, but it still is a fun game in the end.
btw, completely unrelated but that's a neat look you have right there
I love it too. Genuinely love crush counters. Genuinely love all the tense moments where you're guessing in the corner. Genuinely love getting rolled by scammy characters. Genuinely love cc someones bad tech and getting a fat punish. Genuinely love that you can feel the panic of your opponent more in this game than any other game I've played.
never really got into sfv but Seth’s design always pulls me towards it. that evil smile it has is just… so primo
Big Yellow knew he had to continue the video after the "I geniunly love SFV" line somehow, he was blocked and considered scrapping the video due to writer's block, but then Oro came down from the heavens blessed Big Y with the knowledge necessary to push and make a masterpiece...and some small turtle facts as bonus.
Joke's aside, the 'fighting game' that clicked with me and opened my doors to watch and understand fighting games is DBFZ. Yeah I get a lot of shit for liking it, but damn, as a DB lover, playing and spectating the matches are such a threat. Thanks to it I could branch to other Fighting games and both understand and play them with others! It's the best in my heart 💖
I genuinely love this game. I love Street Fighter V.
I'm very glad you do cause I really like watching your Falke ngl
@BigYellowSilly Means a lot to read that! And this was a great video. I was an SFV hater for 5 years, but with season 5, they got me in, and this time it stuck. I'm pretty sure I'm an SF fan for life now.
As a longtime SF fan and one of the many people that dis'ed SFV, Oro legitimately made this game for me. Wish he was there sooner or that he makes it into 6, but I am eternally grateful that he made it to 5 and was so fun to play. Great video!
Can we talk about how much SFV's soundtrack kicks ass? I'm not joking when I say it was one of the primary factors that got me to actually play the game. Not ALL of the themes are great (what the hell happened to Juri's theme?) but most of them are stellar and completely trounce SF4's already great soundtrack. I'm slightly disappointed SF6 isn't continuing this direction (though I understand the choices made considering the feel of the game), but I'm glad we got at least one Street Fighter soundtrack like this.
>I'm Platinum
>I'm just ok
Give yourself some credit man. You're not winning EVO but you're pretty nice
I've only really gotten into SFV recently and I'm having a blast. I had this preconceived notion that SFV was a very honest, footsie based game with very traditional mechanics but what I've discovered goes against all of that - but in the best of ways. It's not just shimmys and cross ups (though silver Ryu's and Ken's would tell you differently). This game is full to the brim with everything that makes a fighting game great. My only regret is that I didn't get into it sooner.
SFV is one of those games where I've always loved and appreciated it for what it is but at the same time when people complain about it I'm like "yep, that's absolutely fair".
I think it helps that I've absolutely loved every character I've played (Urien, Gill, Oro)
It's refreshing to see people kind of unanimously excited for SF6 though.
(also love the sweater queen
Hating on SFV is the new equivalent of people making "Street Fighter: SUPER HYPER CHICKEN CHOKER RAINBOW FIGHTING - FT. John Cena. Griddy Edition" jokes. The more invested fans are like "Come on people. It's not that bad." and more casual fans are like "But, are we wrong?". The people defending it has to be like "...No...But, if you let me explain-!!...no you're not wrong..."
@@zanpakutoman4225 its the most annoying fighting game I've ever played. Hyper aggressive, unreactable dashes, highly committal Fullscreen/half screen moves that punish fireballs on almost every character, defensive options that are too risky for not that much reward, bullsht comeback mechanics, ugly art direction ECT. This game has tons of things that I'd consider bad fighting game design.
@@zanpakutoman4225 Allot of the people that hate SFV as a personality had no vested interest in the game because they dropped in during season 1. Literally had a run in with someone like this on Reddit.
@@AdamSmasherReal because you still don't understand the mechanics
I LOVE that you talked about the danfinite so much, I absolutely LOVE the way they handled nerfing that and it’s one of my favorite changes in any fighting game
Absolute banger video
SFV ended up not being a game I could personally really get into but I enjoyed the time I spent with it. This is a really cool video.
As for an underappreciated game that I like, people meme a lot on Dino Rex for being a bad game (and they're right that it's pretty rough) but I find the way space control plays out in it really neat, in no other game has the corner been scarier and it adds a lot of tension to an otherwise very barebones fighter. It's got a lot of charm graphically too and I really think it could have been a very unique entry if the devs had had more time to polish it up.
Wow what a love letter to SFV. I love this game too and thanks for this vid.
Its funny cause this was the main SF game for my duration of college. I wanted to get good at it seriously too. When game launched I went with Bison because the was the only character I kind of wanted to learn. That was the first ever charge character I learned and I remember back then thinking I didn't want to play a charge character. I'm glad I put the time in though because he taught me you can do it if you out in the effort.
I came back when Kage was announced because he's my favorite edgelord just to mess around a bit. I actually started playing a bit of ranked with him. I had gotten better at other fighters since then and could actually do more combos and confirms than when I last touched the game.
Then I finally came back after getting into more SFV content creators and oh man did I truly come to realize what an awesome game this is. I finally committed hard to learned Zeku. That character has taught me so much about fighting games I don't even know where to start. It was such a commitment to learning two characters essentially, but it was so rewarding. He really in the character for me in how cool he is and his swiss army knife gameplay. He really was a character I believed in and grew with. I think I'm better at dissecting any other fighting game I ever pick up from this point on because of my time spent in the lab, ranked, and locals playing Zeku.
Its been great to watch this game grow over time. You just feel like a proud Dad knowing how far its come top be such a sick game.
I didn't get into SFV until well after the Champion Edition had already come out, and I absolutely loved it. was kinda shocked to hear that so many people hated it, until I learned of the launch. it kinda made sense to me then, but it doesn't change how I feel about the game
With SFV being my first fighting game, I always felt a bit sad seeing people shit on it - me being a semi-seasoned fighting game player now who’s not a fan of modern controls in 6, I totally get it now in retrospect but still makes me kinda sad. Maybe it’s because of the particular time in my life I started playing this game but I just feel such a deep connection to it. Hearing songs like the arcade edition theme, fang’s theme, alex’ theme or zeku’s theme legit brings a tear to my eye nowadays. Another thing that I really like about it is the art style and just the whole vibe it brings to the table - out of all the Street Fighter games, I think V succeeds the most at getting the whole “fighting all over the world with a culturally diverse roster of fighters” vibe that was SF’s whole M.O. since the start, and it being so colorful just reinforces that (was really sad seeing how gray and drab 6 is in comparison when the reveal trailer dropped). I get that Ken is really ugly but imo the game looks amazing and as it went on, they definitely nailed the style by the end. Anyhow, I’m glad to see I’m not alone in liking the game so much.
"Who is going to say they love Street Fighter V?"
It's me. I genuinely love Street Fighter V. The best Chun-li ever.
7:40 "which is why im a poison player" TRANS RIGHTS BABY WOOOO
SFV is the first fighter where I went from a button mashing noob to actually understanding fundamentals and game mechanics. The crush counter sound is like a huge church bell, so I would whip out my optimal crush counter combo. Playing Mika also made the game fun (for me) because the grappler gameplay can really be obnoxious sometime.
Great video. I too love the game and always had fun with it, even at its lowest (Hello, season 2). I was a big fighting game fan growing up, but I didn't like 4 and i kinda fell out of love with the genre. 5 brought me back, so i'm forever thankful
I played at launch up until a few months after Abigail released. I kinda wished I stuck with it but the initial release did kill my hype for it compared to 4's release and later editions. It did genuinely look like it improved a lot over time after I left so I'm happy for those that did stick with it and enjoyed it.
The game has a super that gives power to the ass
10/10
Edit: I now desperately want the sweater you have
I forgot you used to make fighting game content, it's nice to come back to that
The red fireball is def the best nerf of all time I'm so with you on that, that's how you handled a fighting game, I really wish I worked with Capcom they would've had alot more moments like that
It took me a longggg time to get into Street Fighter V. SFIV was the first fighting game I ever got into learning for real, and SFV felt too different from it and I never gave it a proper chance. Not to mention that the game had none of my characters from IV. But season 5 really drew me in with those dev videos and Dan, probably my favorite or second favorite character from IV (possibly second to Dudley, who I remain very sad that he wasn’t in V and doesn’t look like he’ll be in the base roster of VI)
One thing I really love is the special free juggle state on certain options (Oro/Kolin Double Jump, Ibuki/FANG Fly, Wall Jumps, Dhalsim Float, etc). I so rarely see it, but if you know when to look for it, you can get some pretty wild stuff
I've seen it in tournament a few times specifically with people baiting Sim teleport, always awesome to see
That casual match idea at the end is really smart. Hope they put that idea in future SF games.
BASED. For me it's the game that keeps me coming back. I've played more mechanically in depth games that pple recommend like Xrd and accent core but they don't hit the same way for me like SFV
This video makes me feel so validated. Especially the section about the execution
I’m a big SFV fan that was also insanely critical of the games first 2 years and the subsequent issues that popped up till season V. As the first fighting game I took really seriously I recognize it’s many flaws but felt that even back during season 3 the game was good. It lacked in areas that SF6 is making up for. I’m glad SFV happened because it really showed me how much I love SF and fighting games in general. Fantastic video!
I’m so glad you mentioned how fun SFV is to watch. I first reconnected with Street Fighter watching WNF SF4 tourneys but SFV is just *chef’s kiss* with its clarity. Oh, and absolutely top tier animation - even their worst characters are better animated than many others’ best.
I actually really appreciated the simplicity of old SFV but even with all the extra options and new combo routes, there’s still a Blanka or Alex or Ed to help out a scrub like me to have fun and do damage without needing to learn super difficult combos.
I also really love the game, I felt it was the first Street Fighter where things actually made sense to me. I could actually tell when I was unsafe and when I had an advantage without having to look up frame data, and finally somebody had the decency to remove invincible uppercuts. I'm hoping that I have as much fun playing Street Fighter 6 as I did 5, great video
Invincible DPs are a very important defensive mechanic and it defines the series. Nerfing it was one of the worst decisions Capcom ever made
@@junior1388666 What about characters who don't have them?
@@EditorSebas they have other strong attributes to compensate. It's usually that way at least.
@@junior1388666 Well it hasn't been that way as of late, so I'm fine with this and hope other fighting games do the same
@@EditorSebas just bc u don't like a mechanic u wish nobody else could have it! Wow... U sound very spoiled
I'm curious, have you tried out fraymakers? the game went into early access the other day and it's a blast despite the honestly really bad netcode. All 4 currently available characters are crazy fun, and commander video's side b, an air-ok slide that's jump cancellable, and by extension wavedash cancellable, on hit or whiff, has quickly become one of my favorite fighting game moves of all time
Haven't tried it yet just cause I've been focusing on this vid, but once I have the time I'm absolutely gonna check it out
SFV has definitely come a long way from its abysmal launch, and the changing of the developmental guard between seasons 4 and 5 lent a lot to that. More focus on player expression, more communication from devs to community, a legit universal defense mechanic......the pendulum definitely swung back in the right direction.
If I had ONE gripe about V-Shift, it's that the activation input is a little wonky. I would've assigned it to Back+PPP or Back+KKK, which makes more sense considering Forward+PPP/KKK gives you your V-Reversal. The way it was incorporated makes it seem like more of an afterthought than it really should be, but that's just me.
i have a really soft spot for V, it was my first fighting game for real and it introduced me to soooo much. i got into it arround S5 so i barely got actually good at it and experienced it in a deeper level bt the fun i had learning it and watching stuff about it and everything arround it was just so good
"Play at home, or the room, or the living room: Kage!"
I've been with SFV since launch which was REALLY rough but the game matured and I love it. People don't remember or don't know that SF3 wasn't liked either when it launched. Everyone just remembers 3rd Strike and I think they should do the same with SFV.
I want to shout out a game that has become my favorite FG of all time that I found right as covid lockdown happened which is The Last Blade 2. Its an old SNK game from the late 90's. The best way to describe it is Samsho aesthetic with 3rd Strike like gameplay. If you have a PC the best way to play it is on Fightcade but there was a PS4 version that got good rollback it just doesn't have many people playing it.
0:36 ah! ah! you said it! you said it.
It might sound weird to mention the highest-selling fighting game of all time in a discussion about fighting games that don’t get enough love, but I feel like Smash Ultimate does fall into that category in its’ own weird way.
Even though seemingly everyone has played it and at least kinda likes it, I don’t know if I can think of a game who’s own fanbase so regularly takes for granted and doesn’t appreciate the new content introduced by it.
Like, while everyone talks about how there are 80+ characters or 1,000+ songs in Ultimate, I barely ever see people just sit back and appreciate that Smash Ultimate is a fighting game with *115* stages, which is insane. Even most traditional fighting games, where the stages are just flat plains, don’t get anywhere near that number of stages, but it feels like the Smash community rarely appreciates it.
And even when it comes to those things that people do appreciate Ultimate for like the size of the roster and soundtrack, it feels like everyone always forgets that Ultimate itself is responsible for big chunks of both; it’s tied with Smash 4 for introducing the most newcomers (and has a better batch of characters out of the two imo) and had more newly-recorded music than any other Smash game, with about 190 songs on the soundtrack being new to Ultimate.
And when it comes to those characters, while people appreciate the _roster,_ I really do feel like the individual _characters_ don’t get enough love, with most players choosing to rant constantly about the dozen or so characters they dislike instead of talking about the 3-5 dozen they do like.
I’ll stop here because I’m definitely starting to ramble, so I’ll just end this by saying that I really hope with Ultimate’s 5th anniversary coming up this year, (yes, already💀) more genuine love and appreciation for the game and the new content it brought to the table can come out of the community. Too many people now just treat it like a compilation of the older Smash games mushed into one game, but it’s more than that, and it wouldn’t be one of my favorite games of all time if it wasn’t.
Zero single player content for me. Ultimate is hallow and soulless. It’s definitely an improvement over smash 4 and makes that game obsolete but I can’t wait for smash 6.
@@TheNadroj10hello and goodbye, dear contrarian troll who lives lonely in his mother's house and has nothing better to do.
@@rsj2877 good projection, you just buy a mirror or something
I'm not super super into any Street Fighter games, but I do have an appreciation for the franchise and I think SFV might be my favourite overall. It feels nice, it looks nice, it has a bunch of characters I like... it has _Seth..._
Seth is so fucking cool in this game. Seth has Kirby Suck. Seth is like, interesting, unlike their previous appearance. Seth is hot. I love Seth.
Jesus, looking better by each vid
Seriously tho
@@beanoptodon fr like, wow..
Dan actually made me buy street fighter 5 best dlc character imo
I might not like v much, but I like seeing anyone put their love for a game out there like this :)
Pretty much nailed down every way I feel about the game. Successfully working something I was labbing into my gameplan with consistency was one of the greatest feelings in the world. Also finally learning to whiff punish only improved my fundamentals in every other game I play. A+ experience even after taking away invincible DP's. Couldn't be me maining fang feeling bad for a shoto.
street fighter v I think doesn't get enough credit for its roster imo, its the only sf game where you can play with every boss character in the series, and it brought back old characters with new moves, character development, connections between the old and new characters, and cool newcomers as well, i honestly like them all.
My favorite thing from sfv, is how they brought back Nash as part of the illuminati, and hes a zombie with kof rugal's genocide cutter. I know his story was a wasted opportunity, but hes still a sick character, and my main.
sfv was probably the first in the series to try some other features as well, some of these features straight up suck or is useless (ads on characters) but i recall they released a trial version of the game for free, and thats how i got into the game few years ago, if it wasnt for that i probably wouldve never tried it, and i bought my first character with fight money, also the first in the series to have all versions as free updates.
I only got around playing SFV a few months ago as I finally bought a gaming laptop I do really like the game, I decided to pick up Sakura as she is usually the character I play until I find my actual main but I find her really fun in this game. The roster overall is great Sagat, G and Akira are some others I really like, only characters I'd have liked to have seen added who did not are Dudley, Necro and some SFIV charcters like C. Viper and El Fuerte. Though Dudley is the the biggest lack tbh
I do agree with you stance with casual match I also like to add that I would have like if the character select menu was available so easilly try out a different character and since it is casual without any stakes it should have been possible to keep picking a different character if you so desire.
Love the nails! A fighter I've been enjoying the hell out of for the past 3 years just got a shoutout from Arcsys' battle director as their game of 2022 (Merfight: Curse of the Arctic Prince) yet I'm still struggling to get folks in the FGC at large to notice. Still chugging along, though. Thanks for the video.
I brought the game for 8.99 all dlc in everything. The game is amazing people still playing it online even tho 6 is out
You are speaking from inside my head! I love watching and playing SFV. Great video.
This video was amazing. I always loved fighting games but I was complete garbage, being a dumb kid and all, I would always watch my father play because he was pretty good, and when street fighter 4 came out I decided to play with him, and we played all the time, and even if I could never win a round I still had so much fun, but because sf4 Is a pretty hard game I never learned it, I just played it. When street fighter came out we bought it at the end of season 1, and me and my father played for a long time figuring out stuff together, I was a bit older so I finally got to learn the game, and for the first time in like, 10 years, I beat my father and I started to cry, this game is so special to me, and I love it so much. I wish my father still had time to play with me, those were good times
I personally loved SFV since Alex dropped, but the constant improvements through out the years made it my second favorite Street Fighter title. I made so many memories with this game and I’m looking forward to SF6. Great video!
Good to know im not alone in the sea of hate that SF5 gets. I was top tier scrub in SF4, but SF5 allowed me to partake once again in a genre i left on the way side for many many years, and i got “better” to boot. So much so i decided to make YT montages of my progress.
"HOOM OR DA ROOM OR DA RIBIBRU KAGE" was peak SFV
SFV gave me my first introduction to Alex, and I god damn love how he looks and plays. Watching Problem X beat punks ass with fundies Alex at Red Bull Kumite was one of my favorite sets from the SFV lifespan
I think Street Fighter 5 became a pretty decent game. I think at this point hating on it is more cringe then the game itself was.
The thing about finding solutions to specific situation was one of the reasons I liked Tekken 7 a lot. Especially with a game as complex and that nice replay mode.
as someone who thinks they're starting to see how the game actually works i think SFV is a very beautifully constructed game now. the balance is fun and the characters are dynamic even if it makes blanka exist
got me booting the game up again. this video really made me realise how much i miss the game
god that urien combo was so sick
love the hair in this one
edit: oh shit new editing style too
Finally, i can hear him properly
Also, good video
I kinda like SF5, mainly just cuz cancellable moves, but it doesnt feel too fun to play, doesnt help that i dont like links, and V system weird, i cant articulate it well here
Forgot to say, i find 3rd strike more fun, even its more link based, prolly just cuz parry, more lenient juggles, and you can hold more than 1 super, but thats just me
What I love is the editing in this video, 10/10🎉
7:00 Dog i love Oro so much. I fucking need him in sf6 eventually
SFV is the first streets game I’ve ever played seriously and I’ve really enjoyed it. It’s not perfect obviously, but man when I play Alex and do some cool shit, it doesn’t matter if the game is good or not.
Never got to play the game(broke on a city with no tournaments for it), but was by far my favorite as a spectator. I decided to watch traditional fgc stuff during a lull in smash tournaments and while I'm still much more focused on smash, sf5 was the game I felt the most like I could intuitively understand what was going on and then apply it to understanding other games. I couldn't intuitively tell why 1 frame links were impressive, but when someone did a sick crush counter juggle I could see that was cool. this also meant that whenever I wanted to watch games other than smash, it was generally the easiest for me to get caught up on again. My only gripe with it was them leaving Luke intentionally broken after the patch. I get trying to avoid a season 3 situation, but having a simple all arounder character be by far the best character in the game has made the last couple of months of tournaments a lot less interesting, and unless Luke is banned in future tournaments it will make me a lot less interested in watching sf5 tournaments for combo breaker and shit after sf6 lauches
Never played a fighting game before but I watched a documentary about the Tekken plotline a while back. It sounds so fucking cool.
Hell yeah, I LOVE this one. Easily my favorite Street Fighter, it's such a wonderful time.
Oh yeah, and a fighting game that I don't think gets enough respect.. The Touhou fighters, particularly Hisoutensoku. It's jank as FUCK but still extremely unique and creative. I recommend you try it someday, it at least has *amazing* fanmade rollback.
1:07 - 1:09 yes, perfection
Love your vídeos they feel so fresh and variated, I use to watch them with a few friends. Greetings from Spain!! 🫂