I can't tell you how refreshing it is to see a tutorial without an animated intro, EDM background music, memes and bad jokes. Just stripped down to great content throughout.
you can cut about five minutes of work from this by pressing shift+A, images as planes, find your fire video, tick "animate image sequences", and tick "emit". It will set it up at the right aspect ratio, the length of the clip and emitting light
Little trick btw! Instead of rendering them as Ico-spheres, you can cache out the sim as a alembic file (file-export, selected object). Then read it in and use geo-nodes on a plane, add the alembic cache object, -> set-position and mesh to points to get perfectly round sphere objects that you can apply a light material to. From what I understand, those perfectly round spheres you get with mesh to points will be more efficient than rendering ico-spheres. Allowing more particles for heavier stuff (maybe not for embers but something that is a little more intense). Bad Bormals has a great video covering this in greater depth
* I see the video title Me: please don't be a simple plane with a video on it, please don't be a simple plane with a video on it Video: plane with video on it
My morning with your video... ❤❤ Oh its a wonderful day now... Love your videos bro... The tricks you show are very useful... And the best part is the way you explains them is so intresting.... You always give useful information.... Without any useless talks.... Love your videos... Keep making them
Could you do a little video on render settings and denoising and stuff like that? I found it interesting that you don't have a noise threshold set and you do your denoising in the compositor, and at just 100 samples for such a low light scene you still get super clean results.
Once again great vid! For the particles u can render them as points with geometry nodes it only takes a small setup with 5 nodes and you'll have perfect spheres with no extra geometry cost :)
@@maxhayart Not really sure how to describe it in words (not native english) But Bad Normals shows it in his Tutorial " How to Simulate SAND in Blender 3.1? " at 17:55 He used it on a mantaflow sim but its the same on a particle simulation.
Been playing..... I added a track to constraint to the plane so it tracks an empty. The I added a camera and added a track to constraint to it to track the plane. Then parented the camera to the empty. Now you just animate the empty and the plane will always face the camera. Again.....awesome tutorial!!!
Hi Max - this is great... I love the content you're putting out, really improving the way I think about this stuff.... One question on this video: how to prevent the video from casting a shadow... I have a flickering black shadow on the floor from the point light. I've tried turning of Shadow off in the Object Properties for the video plane... but I still see a black shadow on the floor. And if prevent the point light from casting shadows then it looks a bit weird. It's probably something simple I just don't see it. Cheers... great content as usual.
This is not really what people mean... This is 2D fire, rather than 3D. That's why you could only do a slow zoom in on the fire rather than a full orbit, for example. May as well render your sequence without fire and just composit the fire on top.
Thanks for your sharing, but I encountered a problem here. After I connected the video to emission, there was no considerable light as in the video, instead, there was only a little weak light, even though I adjusted the intensity to 1000
Max where do you get the people models? Is there any site where I can buy them? Or maybe you can make a video of your assets or something? And tips for that?
hello brother I create 3d night fire in Blender after seeing this video and i export as .fbx to another blender project its not animate properly it show like (clay) not fire animation Can you please explain how to export to another blender project & Finally export to ICLONE 8 Please Explain be Brother it request
hmm, I have a clip that wont work at all with this method. I even imported the clip into After Effects to create an alpha channel and that clip doesn't work either... Is there a setting I'm missing? I also tried changing the blend mode between the alpha blend, hashed and clip settings and nothing changes its still my video with a black bg.
Hi, like you I have objects in front of my fire, but it's like my fire is bleeding through the other objects, looking like the fire is in front of the other object altough it's not. Any suggestions on how to solve that?
Hey bro in 4:41 when adjusting the plane color with the color ramp, you are seeing your changes in real time or are you rendering? I have to render and it seems that you're seeing it in real time.
This is a good trick often used by many artists, but the title is very misleading. This is a common way to FAKE it. You are not actually making a fire IN Blender.
I had the issue of not making scenes caus I thought I have to make the entire world around it lol But seems you can get away with just filling up the camera space like movie sets
Great and useful video as always! You mention in the video that you'll edit the png sequence in PS and then export it as a video. How do you edit all images at the same time?
When i create a new particle system, there are no circular orbs that appear, like they do at 12:30. When i choose 'hair', i see hair. When i choose 'emitter', i see nothing. What am i doing wrong? UPDATE: Under 'emission' the start and end frame numbers were too low. I was further along in my time line and had to increase the 'end' number, in order for the particles to appear.
dragging and dropping the video isnt doing the same thing for me. the video shows up in the node editor, but nothing changes in the viewport or render. seems like a step is missing to make the black in the video transparent. plugging color to alpha not helping. edit: needed to be in cycles, not Eevee. as per usual.
This should work in eevee too. double check shadow settings for the object, enable screen space refraction, all the usual checks etc. when you drop it in the node editor don’t forget to plug the color into the emission color
The easiest way is just to do a quick fade back to the beginning of the video in post. But if you wanted it to be perfect you could keyframe the alpha of the fire in blender to overlap/fade back to the beginning maybe.
Your videos have really changed the quality of my work
Glad to hear it :D
I can't tell you how refreshing it is to see a tutorial without an animated intro, EDM background music, memes and bad jokes. Just stripped down to great content throughout.
Amen
you can cut about five minutes of work from this by pressing shift+A, images as planes, find your fire video, tick "animate image sequences", and tick "emit". It will set it up at the right aspect ratio, the length of the clip and emitting light
Little trick btw!
Instead of rendering them as Ico-spheres, you can cache out the sim as a alembic file (file-export, selected object).
Then read it in and use geo-nodes on a plane, add the alembic cache object, -> set-position and mesh to points to get perfectly round sphere objects that you can apply a light material to.
From what I understand, those perfectly round spheres you get with mesh to points will be more efficient than rendering ico-spheres. Allowing more particles for heavier stuff (maybe not for embers but something that is a little more intense).
Bad Bormals has a great video covering this in greater depth
Do you know what the video is?
Thanks Scouty!
love how you just appeared one day and started blowing up.
It's insane how I was just looking up Blender fire tutorials. I ask and you continue to deliver
Ian Hubert vibes!! Love it!! Great work legend
you mean FORWARD slash. It's the one on the ? key. The particles add a nice touch. thx for the tuts!
Max hay is an asset to all the blender people out there!! Treasure him 💛
I had no idea Blender had a video node, this is much quicker and easier than fiddling with Blender's fire physics.
Png sequence to Photoshop, post production and video export could be the next tutorial 😏 fire video man! 🥁
Max Rocking with Art of Thoughts
I'd have to say this is one of my fav tutorials!
Dude! This is so cool
ikr?!?!
Love this tutorial!!! Thanks for sharing this with us Max. Saving to my reference library.
Nice technique! Thank you for such cool, short and very understandable tutorial :)
Add a low strength wind force with some noise to this and you can make the particles seem like they’re part of an outdoor environment :)
INCREDIBLE! Clever af.
My new favorite Channel! Amazing contents Man!!!
So we do follow exact same workflow. nice job Max 👌
* I see the video title
Me: please don't be a simple plane with a video on it, please don't be a simple plane with a video on it
Video: plane with video on it
Hah, right?
My morning with your video... ❤❤
Oh its a wonderful day now...
Love your videos bro...
The tricks you show are very useful... And the best part is the way you explains them is so intresting....
You always give useful information....
Without any useless talks....
Love your videos... Keep making them
One of the fastest growing UA-camr!
Hope to see you succeed even more, Sir.😌💜
Could you do a little video on render settings and denoising and stuff like that? I found it interesting that you don't have a noise threshold set and you do your denoising in the compositor, and at just 100 samples for such a low light scene you still get super clean results.
Excellent, to the point informative video
Please keep posting sir
Thanks A lot 🥰🥰🥰
I hv loved this trick. So time saving and really cool 😍
Once again great vid!
For the particles u can render them as points with geometry nodes it only takes a small setup with 5 nodes and you'll have perfect spheres with no extra geometry cost :)
Oh interesting, I haven't tried that. Do you mean set the render object inside the particle system to just be a geo node point?
@@maxhayart Not really sure how to describe it in words (not native english) But Bad Normals shows it in his Tutorial " How to Simulate SAND in Blender 3.1? " at 17:55
He used it on a mantaflow sim but its the same on a particle simulation.
This was super helpful. THANK YOU !!!
Love this tutorial, thank you so much for the effort!
Fantastic result, thanks for sharing.
this is what im looking for!!! thank you
Loved it Max. Thanks for making all this amazing content. :)
Cheaty just like in after effects, exactly how I like it :D
Thanks for this....👌
Thanks a lot Max!
Nice One 🔥
Very cool. Thank you for this it’s really useful for my current project. 👍🏼
That's what I did for my clone video 😂it's a very good trick I discovered I'm surprise not many people would teach this technique
Thank You so much. Great Video!
really cool trick !
great video! thank you!!
Excellent tutorial, thanks for sharing!... Greetings.
Thank you, Great video !
let's go!!
Been playing..... I added a track to constraint to the plane so it tracks an empty. The I added a camera and added a track to constraint to it to track the plane. Then parented the camera to the empty. Now you just animate the empty and the plane will always face the camera. Again.....awesome tutorial!!!
Hi Max - this is great... I love the content you're putting out, really improving the way I think about this stuff.... One question on this video: how to prevent the video from casting a shadow... I have a flickering black shadow on the floor from the point light. I've tried turning of Shadow off in the Object Properties for the video plane... but I still see a black shadow on the floor. And if prevent the point light from casting shadows then it looks a bit weird. It's probably something simple I just don't see it. Cheers... great content as usual.
Amazing!
Could you do a tutorial on painting foliage on objects? Moss, ivy etc
This is not really what people mean... This is 2D fire, rather than 3D. That's why you could only do a slow zoom in on the fire rather than a full orbit, for example.
May as well render your sequence without fire and just composit the fire on top.
This is a great tutorial! Although the word 'make' in the title made me expect us to make the flames from scratch
Thanks Sir please can you make a tutorial on a car splashing water on a road❤️❤️
YK its crazy cause i just modeled a torch and put a fire sim in it, then have a camera soin around the torch burning. an hour ago
Thanks for your sharing, but I encountered a problem here. After I connected the video to emission, there was no considerable light as in the video, instead, there was only a little weak light, even though I adjusted the intensity to 1000
Have you tried occlusion culling for camera rotations instead of 3D fire or whatever else? Probably gonna try that when I get off work...
Thanks!
Please enlighten us with a tutorial for you nebula (loop) video. That’s the craziest shit I’ve seen in Blender ✨🙏🏻
Bro please make snow tutorial
How to composite a fire asset in Blender. Hope it's not misleading for anyone who's actually looking for how to simulate a fire fx
I am a big fan of ian hubert too
thank you!
Would this work in Eevee?
Thanks for sharing! :)
Max where do you get the people models? Is there any site where I can buy them? Or maybe you can make a video of your assets or something? And tips for that?
hello brother
I create 3d night fire in Blender after seeing this video and i export as .fbx to another blender project its not animate properly it show like (clay) not fire animation Can you please explain how to export to another blender project & Finally export to ICLONE 8 Please Explain be Brother it request
hmm, I have a clip that wont work at all with this method. I even imported the clip into After Effects to create an alpha channel and that clip doesn't work either... Is there a setting I'm missing? I also tried changing the blend mode between the alpha blend, hashed and clip settings and nothing changes its still my video with a black bg.
How did you get the fire extracted from the black background of the original video?
HI MAX, how did you make it slow motion?
Hi, like you I have objects in front of my fire, but it's like my fire is bleeding through the other objects, looking like the fire is in front of the other object altough it's not. Any suggestions on how to solve that?
well done
Hey bro in 4:41 when adjusting the plane color with the color ramp, you are seeing your changes in real time or are you rendering? I have to render and it seems that you're seeing it in real time.
holy cow... is that real or what!?
coool!!!
Nice
This is a good trick often used by many artists, but the title is very misleading. This is a common way to FAKE it. You are not actually making a fire IN Blender.
bro how you avoid denoise artifacts at such low sample count
Nice work. How did you get the water look below the rocks?
Glossy shader
I had the issue of not making scenes caus I thought I have to make the entire world around it lol
But seems you can get away with just filling up the camera space like movie sets
Great and useful video as always! You mention in the video that you'll edit the png sequence in PS and then export it as a video. How do you edit all images at the same time?
After effects surely is a better method
Just import it as an image sequence, do any effects you want, export as mp4.
Is it work with Evee?
if i use this in a game will it work on more angles? or is it just on one agnel?
Games often use a trick with a plane that is always rotating to face the camera. Very old trick, used to this day.
When i create a new particle system, there are no circular orbs that appear, like they do at 12:30. When i choose 'hair', i see hair. When i choose 'emitter', i see nothing. What am i doing wrong? UPDATE: Under 'emission' the start and end frame numbers were too low. I was further along in my time line and had to increase the 'end' number, in order for the particles to appear.
everything i try to download from pexels just says "video not found"
I don’t understand how to get rid of the black plane …?
how do u get through with only 100 samples?
does AI denoising take care of the volumes ?
dragging and dropping the video isnt doing the same thing for me. the video shows up in the node editor, but nothing changes in the viewport or render. seems like a step is missing to make the black in the video transparent. plugging color to alpha not helping.
edit: needed to be in cycles, not Eevee. as per usual.
This should work in eevee too. double check shadow settings for the object, enable screen space refraction, all the usual checks etc. when you drop it in the node editor don’t forget to plug the color into the emission color
I'm gonna find that 1 guy which disliked that video.
Where can I get those trees 3d scans?
20:38: Is EXR sequence not better than PNG sequence as it allows for more editing flexibility afterwards?
I guess EXR is better if that fits your workflow better. I just like PNGs so that's what I use
how do you do the photoscans?
13:49 when i click from Halo to Object the particles disspaear
--- i selected something else for the object
Can this be looped?
The easiest way is just to do a quick fade back to the beginning of the video in post. But if you wanted it to be perfect you could keyframe the alpha of the fire in blender to overlap/fade back to the beginning maybe.
holy 🐄 man I thought that was embergen
22:51 is it possible to edit video in Camera Raw Filter ? 🙄
Yes, just drag and drop a video into photoshop as you would with a photo
trying to perfect fire and smoke sims
Как сделать огонь в блендере?
- надо взять огонь и добавить его в блендер! ...
Make environment videos in blender
Go set something on fire, Assignment understood
ua-cam.com/video/azM_ZlToG-M/v-deo.html I dont have this setting showing on mine. Im using 3.4.1