I would think of forcing the player to use only the weapon you were holding while activating the hologram and having only 1 clip of ammo in said gun (if it uses ammo at all). But I can guess why even that would be overpowered, since you are still essentially giving infinite ammo to a player, and that would make the day for a camping sniper or give "4 rockets per clip" to a skilled player trying to control a certain zone of the map. Giving no ammo at all and no melee damage or any damage output at all to the hologram would be the best course of action to give only a remote controlled scouting device that renders your real self vulnerable.
Don’t know if it’s the same in Halo 4 but in Reach, it’s responsible for the healing provided by the Drop Shield. If I had to guess, it’s probably related to the Regen Field in 4
The force push is used in the last level of Spartan Ops when you're escaping Requiem, but its called "gravity fluctuation" or whatever and the you randomly get launched in the air.
@@Haloismylife650 Wrong, Halo 5 uses a modified Halo 4 engine, which is a modded Reach engine, which is basically the second version of a modded Halo 3 engine,(the other was used to build Destiny concepts) which is an upgraded Halo 2 engine, which is a...Halo CE upgrade. Hell, even Halo Infinite uses Halo CE-5 assets and the engine is basically a heavily modded Halo 5 engine due to the amount of carried over code and files. So it is possible that this ability was repurposed for soldier teleport.
This proves that you can have AI in Multiplayer, Forge, and Custom Games. All you need to do is modify the AI to distinguish friend from foe. Like a Red AI will attack a Blue AI and vice versa. Would be nice to have an AI teammate should a player quit.
@@stallingset7301 Yeah, I forgot about that. Shouldn't be too hard to add a nav mesh though. Maybe export a finished forge map and add a nav mesh in a editor or something along those lines.
@@stallingset7301 If the Halo Reach forge AI mods have taught me anything although the AI have no coordination nor know where they are going in forge they can still be a fun foe to fight
@@genericwhitekidthesecond4330 I didn't say it was easy, but it shouldn't be that hard to copy and modify campaign ai into multiplayer. Also as for AI skill, it doesn't need CSGO pro level skill. In my opinion, it'd be nice to have bot backfilling for when a player quits and for making maps feel more alive. All I want is Forge AI and PvE AI modes. I don't know about you, but I wish Reach Firefight had a mode where you fight the UNSC as the Covenant. I know there's a mod for it, but with the exception of playing CE on PC as a child, I'm a console player.
The Proximity Mine actually made it into Spartan Assault. It spawns three mines which will hover and track nearby enemies, and burst into dozens of needler rounds upon explosion.
Did you guys look through the abilities of Halo: Reach/3? I feel like they would have some cool abilities/Power-ups not normally available. It would be cool to see a version of this mod for Halo Reach/3
Shapeshifter might be used for the watcher when it turns small when it’s hurt. Might explain why it doesn’t work for a player Spartan since it doesn’t have the necessary animation(s).
I wish depolyable abilities and armour abilities were just both available, it would be so good. I mean obviously we have autoturrets and autosentries as armour abilities but I mean like deployable cover, power drain (etc)
The Force Push ability reminds me of the last mission in Spartan Ops when you start to be yeeted randomly as it seems that the force applied to the enemies / projectiles in the video is also random.
fun fact:the laser isnt frozen because its most likely hitscan. in fact, through testing myself through a couple games it seems ocnsistently about 4 or 5 hitscans in very fast order for the damage, and if you fire with the highest look sensitivity on xbox editions(10) then youll see the 4 or 5 spaced out scorch marks left behind by the laser hitscans fairly far appart
reminds me of having a medic in a marine squad being reduced to just that medic and having 10 odst squads dropped like right next to it in halo wars and a fun fact about that games drop pods, it would sorta work for multiple people in one pod but itd need to be a much bigger pod. and the pods impacting do some very small amounts of low range splash damage
I think a cool armor ability, campaign only obviously, would be “Spartan time” and it simply slows down time in game. Would be great for sniping moments, and technically would be life friendly
The Tree of Life ability sounds interesting, I know the Orion or the Spartan I program is also called Yggdrasil (Which is the Norse Tree of Life) this isn't the only Norse Mythological reference, obvious ones are Mjolnir armour, Gungnir armour (which is the spear Odin used to strike down the giants I believe) the Gungnir symbol is also on one (or more) of the Spartan lasers
Most of these look like debug abilities, but I think Stasis (freeze time) may have been an attempt to have something like _Dishonored's_ Bend Time abilility?
The Force Push ability looks like It'd be used for important characters in-game so the AI don't focus fire on them but still look like they're shooting them. Similar to Half-Life 2 were the striders were programmed to miss for the first few shots.
The AI spawner is definitely my favourite, it would been so cool to be able to spawn marines or Spartans on missions where they don’t exist to fight along side you. Also AI battles woulda been neat as well.
The Force Push actually it is used by the Promethean Knights but rarely use that skill. It is more like a Dark Souls Force Miracle that yeets you and the enemy far away (The way i discovered this was on the Spartan Ops of the MCC version where i just got casually yeeted and sniped in the air) PS: tell me if i have mistakes on the spelling of the words
the spartan laser probably can't be frozen because it's most likely not a projectile at all. It's probably a Hitscan weapon. Hitscan weapons are essentially instant, the moment you click, the bullet hits where you're aiming. A lot of games use this method, such as Source Engine games like Half Life, Counter-Strike, Team Fortress 2, and games such as Doom and Quake.
Interesting concept: the infinite camo is just the regular active camo but Elite armor maybe has a better power source that can sustain it for longer, it was stated in Halo 2 that the arbiter’s camo didn’t last as long because his armor was older
That controllable hologram is very interesting and I wonder if Ubisoft took inspiration for that ability because in R6 there’s a character that has that as her main ability.
i think i remember the equipment hacker one being mentioned by some 343 devs a while back...i think it acts like an emp to enemy bi-peds equipment so it basically is an equaliser like the hardlight shield
Actually I'm pretty sure there are some knights who have some sort of shockwave push that acts like this force push ability, like maybe the last 3 knights of the campaign, like they squat down and send a pulse of energy that pushes you back.
I could really envision some of these abilities being used in game (and on a side note, it'd be awesome to see more AI in campaign missions and such. Real battles, not just you killing a half-dozen enemies and moving on)
some of those abilities could be fun in multiplayer like i could see stopping bullets in air as a fun power for a alpha zombie to have in inffection and spawning a.i. could be fun for capture the flag type scenarios
The force push ability reminds me of a slightly modified version of Guilty Spark's shields when you're trying to laser him at the end of Halo 3. Fighting the didact would make sense though, considering all we really got was an interactive cutscene.
Can you kill the flood spores on Cold storage and would they attack you or turn you after you kill yourself there as spartan or elite? As we have mcc on pc he could turn off Guardians and go through barier.And i know the flood spores are real as you can block them with wall when in forge mode u take a Wall and change physics to phased u can move it through glass.They are not like flood tank in tube.
I believe the spartan lazed can’t be frozen because it does not fire an actual projectile it’s a hit scan weapon the rail gun on the other hand showed up as a grenade on the indicator proving that it is a projectile weapon that just has a very fast velocity very cool stuff
@@wafflespice4817 it’s an interesting ability but it’s never really elaborated how it works in the later seasons. You’ll understand what I’m saying as you go through the seasons.
Sorry to be that guy but... These abilities may seem all really cool, but if they actually were in Halo 4 at launch, can you imagine how angry the Halo community would've gotten?
Man i get why those abilities were cut cause they'd be a bitch and a half to develop and make work correctly with multiplayer or co-op networking but man all those abilities are so cool. Now those are armor abilities that would have made the re re armor abilities bad people happy
halo 4 was my least fave but it had a really interesting sandbox all things considered. lots of potential for great custom games in this one but underused back in its day
The driverable hologram actually looks like if it had a little more polish and balancing it would be more useful than the OG hologram
I would think of forcing the player to use only the weapon you were holding while activating the hologram and having only 1 clip of ammo in said gun (if it uses ammo at all). But I can guess why even that would be overpowered, since you are still essentially giving infinite ammo to a player, and that would make the day for a camping sniper or give "4 rockets per clip" to a skilled player trying to control a certain zone of the map.
Giving no ammo at all and no melee damage or any damage output at all to the hologram would be the best course of action to give only a remote controlled scouting device that renders your real self vulnerable.
Hey, the OG hologram was good for t-bagging people without taking the risk of dying
@@117Inqui easy make it so the holograms weapons deal zero damage and just pass through stuff.
@@kingsavage6210 not really the og og hologram from Reach never t-bagged dead corpses
Pretty much iana from siege
These abilities should totally be made available for custom games.
Force push reminds of the guilty spark battle, it’s definitely for a cut battle against the didact or some promethean boss
the object spawner would've made for some pretty interesting and creative custom games in forge
Tetris
@@artemefimov8215 *Y E S*
Trash compactor
'Tree of Life' is a spell from shadowrun which was at one point built in CEs engine, someone should investigate this further
YESSSSSS!
Don’t know if it’s the same in Halo 4 but in Reach, it’s responsible for the healing provided by the Drop Shield. If I had to guess, it’s probably related to the Regen Field in 4
The force push is used in the last level of Spartan Ops when you're escaping Requiem, but its called "gravity fluctuation" or whatever and the you randomly get launched in the air.
I thought it was what the incineration cannon promethean knights used on the level midnight.
@@davidzundel2059Also the Knight Commanders on Shutdown.
I wonder if an updated, more polished/finished version of the teleport was used on the Promethean Soldiers for Halo 5.
@@Haloismylife650 Wrong, Halo 5 uses a modified Halo 4 engine, which is a modded Reach engine, which is basically the second version of a modded Halo 3 engine,(the other was used to build Destiny concepts) which is an upgraded Halo 2 engine, which is a...Halo CE upgrade.
Hell, even Halo Infinite uses Halo CE-5 assets and the engine is basically a heavily modded Halo 5 engine due to the amount of carried over code and files.
So it is possible that this ability was repurposed for soldier teleport.
This proves that you can have AI in Multiplayer, Forge, and Custom Games. All you need to do is modify the AI to distinguish friend from foe. Like a Red AI will attack a Blue AI and vice versa. Would be nice to have an AI teammate should a player quit.
The ai needs nav mesh on the map. And they won’t know where they are going in forge .
@@stallingset7301 Yeah, I forgot about that. Shouldn't be too hard to add a nav mesh though. Maybe export a finished forge map and add a nav mesh in a editor or something along those lines.
@@ThePanzerKorps You make it sound easy
@@stallingset7301 If the Halo Reach forge AI mods have taught me anything although the AI have no coordination nor know where they are going in forge they can still be a fun foe to fight
@@genericwhitekidthesecond4330 I didn't say it was easy, but it shouldn't be that hard to copy and modify campaign ai into multiplayer. Also as for AI skill, it doesn't need CSGO pro level skill. In my opinion, it'd be nice to have bot backfilling for when a player quits and for making maps feel more alive. All I want is Forge AI and PvE AI modes. I don't know about you, but I wish Reach Firefight had a mode where you fight the UNSC as the Covenant. I know there's a mod for it, but with the exception of playing CE on PC as a child, I'm a console player.
Damn 343 really planned so many awesome armor abilities.
Yeah. RiP Fart Pack.
The Proximity Mine actually made it into Spartan Assault. It spawns three mines which will hover and track nearby enemies, and burst into dozens of needler rounds upon explosion.
DAMN THE FART PACK the best piece of equipment
How much does it cost?
@@BlatantThrowAway as much as chiefs gear im guessing
Enjoy the mod guys! :)
Did you guys look through the abilities of Halo: Reach/3? I feel like they would have some cool abilities/Power-ups not normally available. It would be cool to see a version of this mod for Halo Reach/3
@@alowlyncrranger7312 There are some abilities in reach that I’m aware of but it’s basically the same as 4 except for a few
@@SeraAIGod Ahh I see. Thanks for the reply and good luck on your future modding adventures ;)
Oof
omg its seraphicy im your biggest fan!!!!!
Shapeshifter might be used for the watcher when it turns small when it’s hurt. Might explain why it doesn’t work for a player Spartan since it doesn’t have the necessary animation(s).
Good theory
All these abilities look so sick. Maybe 343 can officially bring them to forge along with the secret Halo 2 vehicles
The "teleport" sort of reminds me how the thrust pack was originally designed
I wish depolyable abilities and armour abilities were just both available, it would be so good.
I mean obviously we have autoturrets and autosentries as armour abilities but I mean like deployable cover, power drain (etc)
The Force Push ability reminds me of the last mission in Spartan Ops when you start to be yeeted randomly as it seems that the force applied to the enemies / projectiles in the video is also random.
I think force pushed is what’s used in the last mission of Spartan Ops
intro plays:
my brain: its 2011, its always has been 2011.
I’ve found that the big yellow knights with the incineration canons have force push. If you get close they’ll send a pulse that throws you
fun fact:the laser isnt frozen because its most likely hitscan. in fact, through testing myself through a couple games it seems ocnsistently about 4 or 5 hitscans in very fast order for the damage, and if you fire with the highest look sensitivity on xbox editions(10) then youll see the 4 or 5 spaced out scorch marks left behind by the laser hitscans fairly far appart
Noble 6 Spawner?
Imagine if the A.I. Spawner in a Player's hand just dropped a literal ODST Drop Pod next to ya, that'd be so cool for us if it worked like that!!
reminds me of having a medic in a marine squad being reduced to just that medic and having 10 odst squads dropped like right next to it in halo wars
and a fun fact about that games drop pods, it would sorta work for multiple people in one pod but itd need to be a much bigger pod. and the pods impacting do some very small amounts of low range splash damage
Honestly an actual ODST calldown weapon to use in firefight or multiplayer to call down a friendly AI or something would be cool.
I think a cool armor ability, campaign only obviously, would be “Spartan time” and it simply slows down time in game. Would be great for sniping moments, and technically would be life friendly
The railgun shot is doing the coolest thing the Star Wars sequels ever did with the Kylo ren blaster shot freeze in air.
The Tree of Life ability sounds interesting, I know the Orion or the Spartan I program is also called Yggdrasil (Which is the Norse Tree of Life) this isn't the only Norse Mythological reference, obvious ones are Mjolnir armour, Gungnir armour (which is the spear Odin used to strike down the giants I believe) the Gungnir symbol is also on one (or more) of the Spartan lasers
Halo 4 now has tons of machinima potential now
I think the force ability is just an OP version of the force push that the highest ranking promethean knights use.
The force push could be how watchers throw gernades back.
ooo good idea 👀
The timing of using the Stasis ability and the music was pretty awesome
I figured out what shapeshifter does. It causes a region on the model of the equipment/armor ability itself to change the permutation it's using.
Most of these look like debug abilities, but I think Stasis (freeze time) may have been an attempt to have something like _Dishonored's_ Bend Time abilility?
The Force Push ability looks like It'd be used for important characters in-game so the AI don't focus fire on them but still look like they're shooting them.
Similar to Half-Life 2 were the striders were programmed to miss for the first few shots.
The force push is probs what knight commanders use when they do there super jump, cos that has a knockback effect.
The AI spawner is definitely my favourite, it would been so cool to be able to spawn marines or Spartans on missions where they don’t exist to fight along side you. Also AI battles woulda been neat as well.
The Force Push actually it is used by the Promethean Knights but rarely use that skill. It is more like a Dark Souls Force Miracle that yeets you and the enemy far away
(The way i discovered this was on the Spartan Ops of the MCC version where i just got casually yeeted and sniped in the air)
PS: tell me if i have mistakes on the spelling of the words
the spartan laser probably can't be frozen because it's most likely not a projectile at all. It's probably a Hitscan weapon. Hitscan weapons are essentially instant, the moment you click, the bullet hits where you're aiming. A lot of games use this method, such as Source Engine games like Half Life, Counter-Strike, Team Fortress 2, and games such as Doom and Quake.
Interesting concept: the infinite camo is just the regular active camo but Elite armor maybe has a better power source that can sustain it for longer, it was stated in Halo 2 that the arbiter’s camo didn’t last as long because his armor was older
That controllable hologram is very interesting and I wonder if Ubisoft took inspiration for that ability because in R6 there’s a character that has that as her main ability.
i think i remember the equipment hacker one being mentioned by some 343 devs a while back...i think it acts like an emp to enemy bi-peds equipment so it basically is an equaliser like the hardlight shield
Actually I'm pretty sure there are some knights who have some sort of shockwave push that acts like this force push ability, like maybe the last 3 knights of the campaign, like they squat down and send a pulse of energy that pushes you back.
What ever happened to halo chess on reach?
Died with bungie
I could really envision some of these abilities being used in game
(and on a side note, it'd be awesome to see more AI in campaign missions and such. Real battles, not just you killing a half-dozen enemies and moving on)
teleporter seems like a really good armour ability, it can be used in spartan strike but has a short time span in usage
Teleport! Yeeees my favorite ability is now available again. Thank you.
Shapeshifter would probably do something similar to the bump possession cheat/command in CE where you can take control of an AI.
Halo 4 can be so beautiful using those hidden things and NOBODY IS DOING SOMETHING!!!
I remember that the teleporting armor ability was available with a modded gametype in Halo 4 back in the day.
Great video man, this is neat!
some of those abilities could be fun in multiplayer
like i could see stopping bullets in air as a fun power for a alpha zombie to have in inffection
and spawning a.i. could be fun for capture the flag type scenarios
These are just NUTTY!
The Hologram swapper is the most gangsta thing I’ve seen. Mindgames abound.
The force push ability reminds me of a slightly modified version of Guilty Spark's shields when you're trying to laser him at the end of Halo 3. Fighting the didact would make sense though, considering all we really got was an interactive cutscene.
What do the 5 Noble Team spawners do? Does it just spawn a Spartan that looks like each character?
I bet the force push was used in the hard-light shiel, just without the animations or effects
Shapeshifter may require a target or a biped selected like the item crate/ai spawner, maybe?
You should do video on best h3 controller settings, dead zone and sensitivity etc.
The infinite camo is literally what us players wanted in reach I always hated how you became visible when you moved around
Would be too op if ur chosen armor ability allowed that. But I do think the camo powerup u can find should do that tho
@@sola8649 not really if you pay close attention you can see where a invisible player is by watching for the light distortion effect
Drivable hologram is literally Iana from Rainbow 6 Siege without being able to do damage
OMG halo copied
Beautiful video bro
Can you kill the flood spores on Cold storage and would they attack you or turn you after you kill yourself there as spartan or elite? As we have mcc on pc he could turn off Guardians and go through barier.And i know the flood spores are real as you can block them with wall when in forge mode u take a Wall and change physics to phased u can move it through glass.They are not like flood tank in tube.
How are you able to play as your multiplayer spartan in the campaign
I believe the spartan lazed can’t be frozen because it does not fire an actual projectile it’s a hit scan weapon the rail gun on the other hand showed up as a grenade on the indicator proving that it is a projectile weapon that just has a very fast velocity very cool stuff
Hey General Heed! Can you see if Halo CE flood can pilot vehicles? Or maybe do other things? Im curious about what the Halo CE flood can do.
Can somebody make a modded didact battle i mean can 343 just make it and put in mcc halo 4
Didnt the knight commander with the inceration cannon use the force push ability when you get close to him.
It's possible, I always thought that was just him striking you really hard and knocking you back but you could be right
The freeze time ability: Za Warudo!
Eight seconds have passed!
0:34 What is that Carter, Kat, Jun, Emile, and Noble 6 Spawner for??
Spawns noble team members.
@@SeraAIGod For Halo 4? I mean are they fully textured?
@@kyrontokita4066 Yes not fully textured but decent enough to tell them apart
@@SeraAIGod Wow, seriously modders never cease to amaze me. You're a Legend.
@@kyrontokita4066 re-edited my message because I did not see the rest of your comment. My bad.
I believe that the force push was gonna be used by the didact but they probably changed the final battle late in development
We should make a molded game mode where you can play with all these abilities and the base game ones
Why are there spawners for Noble Team? I know H4 was based off of Reach, would be great to see what they look like in H4
why didn't you spawn noble team?
The freeze time reminds me of Wyoming’s ability from Red vs Blue
damn he does something like that? I just got to the episode where he was introduced.
@@wafflespice4817 it’s an interesting ability but it’s never really elaborated how it works in the later seasons. You’ll understand what I’m saying as you go through the seasons.
@@slicer940 ok.
Could you do a custom gamemode with those
Can you do anything with Thomas Lasky's AI in Halo 4's Reclaimer mission? Maybe try to get him to hold weapons or get into vehicles?
The force one the watchers use it for stop your grenades, but it doesnt push the player
If you play as the Promethians, can you the. Use the abilities?
I think the force push might be how Watchers grab grenades.
3:18 could be battle royal mode?
How you have third person?
The teleport in 1st person looks like the dodge in doom 2016
Sorry to be that guy but...
These abilities may seem all really cool, but if they actually were in Halo 4 at launch, can you imagine how angry the Halo community would've gotten?
So what's your favorite Halo game?
Halo 3 used to be my favorite, but in terms of gameplay, I’d say 2. Level wise would def be 3
Halo 5
Halo 2
Reach.
Halo 4
It's a shame you can't play in third person because the armor looks so cool
I think that the didactic might use the force push ability in the final cutscene with him
Shape shifter sounds like it could be bump possession.
Wait so 343 have had ai spawning in the game since 2012?
When you realize the AR doesn’t rest on your arm: 😮
People think it rest on your arm cuz all the have to do is look at someone in online or a marine in the campaign
the freeze time was in Halo CE cheat trainer
I think the fart pack was used for the grunts that use methane to boost heights
Man i get why those abilities were cut cause they'd be a bitch and a half to develop and make work correctly with multiplayer or co-op networking but man all those abilities are so cool. Now those are armor abilities that would have made the re re armor abilities bad people happy
Control over the hologram would’ve made that ability extremely useful
I wish they actually added third person custom game settings
halo 4 was my least fave but it had a really interesting sandbox all things considered. lots of potential for great custom games in this one but underused back in its day
That AI spawner would be so much fun.
Some of these could have made Halo 4 such a cool game. Even 343 has cool cut content
Halo 4 could've have a very interesting boss fight.
how are YOU doing today, general heed?????????
"Force push." I was secretly hoping there was an Easter egg for Skyrim
Same!
THAT CONTROLLED HOLOGRAM NEEDS TO BE ON HALO INFINITE.
Wish we had that Didact boss fight