Create a pile generator in Blender 4.0! (Geometry Nodes & Repeat Zone)

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 38

  • @sassuskrassus3166
    @sassuskrassus3166 2 дні тому

    Never worked with geometry nodes before
    This was an awesome video

  • @igorferreira6931
    @igorferreira6931 10 місяців тому +2

    Man, I was wanting to make a pile of skulls, and this is exactly a tutorial for that. Thank you very much.

    • @NinoDefoq
      @NinoDefoq  10 місяців тому

      That's amazing! Appreciate the kind words, thanks!

  • @xDaShaanx
    @xDaShaanx 11 місяців тому +6

    As always, Nino dropping fire content. :D

    • @NinoDefoq
      @NinoDefoq  11 місяців тому +1

      Appreciate it, thanks!

  • @funcraft4270
    @funcraft4270 11 місяців тому +5

    so cool, thanks for sharing

  • @ItsMrBaked
    @ItsMrBaked 11 місяців тому +3

    Amazing cant wait to play around with it😮😍

  • @vavakawtf
    @vavakawtf 2 місяці тому

    great tutorial, thanks for sharing

  • @zboy303
    @zboy303 10 місяців тому +2

    Nice video. I think this could also be done without repeat zones by first instancing a the grid on a mesh line, and scale down the grid with each mesh line index.

    • @NinoDefoq
      @NinoDefoq  10 місяців тому

      Thanks a lot! That will also reduce the space between instances I think, but yea that's another way to get something similar! Thanks. It might be a bit harder to get right with a specific weight paint group.

    • @zboy303
      @zboy303 10 місяців тому +1

      @@NinoDefoq what would be really good would be to pack the objects on top of each other properly, so that they fell between the gaps of the other objects. Bradley Animation has a tutorial on packing using repeat zones, so there's probably a way to do this in the style you have here. Fun project!

    • @NinoDefoq
      @NinoDefoq  10 місяців тому

      @@zboy303 Awesome, thanks!

  • @localnfs
    @localnfs 11 місяців тому

    omg thank you so much, this is a life saver!

  • @UniBlend_Art
    @UniBlend_Art 11 місяців тому +1

    NICE

  • @austinoinc.7158
    @austinoinc.7158 11 місяців тому +2

    🎉

  • @juannicolasreyesrestrepo2070
    @juannicolasreyesrestrepo2070 3 місяці тому

    Love this man thanks so much! Is it a way that i can make the objects collide with themselves?

  • @speaker6060
    @speaker6060 9 місяців тому

    Hi there, im looking to use this sort of thing to generate trash in trashcans. As the pile is made can we set a shape boundary(volume of trashcan) so as it piles in it wont go past the volume shape.
    The other thing and maybe abit more complicated is having a difference between hard and soft objects. where soft objects will squish/bend/twist around hard objects.
    Example a glass bottle being a hard object and a crumpled paper cup being a soft object. The paper cup would squish in-between glass bottles
    I would be very interested in a part 2 that goes over some of those features

  • @srb20012001
    @srb20012001 11 місяців тому +2

    Can this approach be used for liquid particle systems in Blender? For making puddles or pouring splashes without FLIP fluids. Or is Molecular the only work around?
    I'm thinking of how N-particles in Maya work with interpenetration turned off.

    • @NinoDefoq
      @NinoDefoq  11 місяців тому

      I'd use simulation nodes in the geometry nodes to create splashes as you'll be able to animate it nicely. Have a look at Cartesian Caramel, he's a geometry node master and has made some amazing particle system setups.

    • @srb20012001
      @srb20012001 11 місяців тому

      @@NinoDefoq 👍

  • @daskog
    @daskog 11 місяців тому

    Nicely explained, and great video! Looking forward to se what you make next! 1+ sub. Thank you.

  • @Vanalleswa
    @Vanalleswa 10 місяців тому

    fijne tutorials!! thanks voor het delen :)

    • @NinoDefoq
      @NinoDefoq  10 місяців тому +1

      Bedankt!! 😇

  • @3dd205
    @3dd205 11 місяців тому

    very interesting, but you don't show the final preview, the final picture, the final final render.
    What are you doing warrior? ))))

  • @BooleanCorporation
    @BooleanCorporation 5 місяців тому

    What if I want to use more than one object? I've tried using a Collection node and then setting Instances to Geometry, but it takes the overall composition and repeats it (meaning the whole collection gets treated like a single object and it repeats regularily, defeating the "natural" feeling)

    • @NinoDefoq
      @NinoDefoq  5 місяців тому

      You should be able to just use the collection input in the modifier panel!

  • @agostinho.victor
    @agostinho.victor 7 місяців тому

    Is there a way to avoid the geometry overlaping ? Manage to create a pile of coins but they are going through each other and can't figure a way to avoid that

    • @BooleanCorporation
      @BooleanCorporation 5 місяців тому

      I think you change that by tweaking the "Distance Adjustment" parameter (basically the bounding box setting)

  • @futuristicarts9239
    @futuristicarts9239 11 місяців тому +1

    Are you dutch by any chance?

  • @rstudiosvfx
    @rstudiosvfx 10 місяців тому +1

    a lot of confusion, because blender does not make the nodes simpler like houidni....

    • @robhindley1769
      @robhindley1769 10 місяців тому

      Blender is evolving all the time so each version will bring parity also plenty of inexpensive add ons that improve the workflow

    • @ohimarc9983
      @ohimarc9983 10 місяців тому

      Only on your part 😂

  • @peter486
    @peter486 8 місяців тому

    this is not tiling

  • @MrMeppelZoo
    @MrMeppelZoo 11 місяців тому +1

    Damnnnn bruh, you are a node killer, again a masterpiece
    Now i can finally stack my furries on top of each other like a group.....👀🤣🤌🏻