Create a pile generator in Blender 4.0! (Geometry Nodes & Repeat Zone)

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  • Опубліковано 4 січ 2025

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  • @sassuskrassus3166
    @sassuskrassus3166 3 місяці тому +2

    Never worked with geometry nodes before
    This was an awesome video

    • @NinoDefoq
      @NinoDefoq  3 місяці тому

      Thank you so much!!

  • @xDaShaanx
    @xDaShaanx Рік тому +6

    As always, Nino dropping fire content. :D

  • @igorferreira6931
    @igorferreira6931 Рік тому +2

    Man, I was wanting to make a pile of skulls, and this is exactly a tutorial for that. Thank you very much.

    • @NinoDefoq
      @NinoDefoq  Рік тому

      That's amazing! Appreciate the kind words, thanks!

  • @ItsMrBaked
    @ItsMrBaked Рік тому +3

    Amazing cant wait to play around with it😮😍

  • @funcraft4270
    @funcraft4270 Рік тому +5

    so cool, thanks for sharing

  • @vavakawtf
    @vavakawtf 5 місяців тому

    great tutorial, thanks for sharing

  • @zboy303
    @zboy303 Рік тому +2

    Nice video. I think this could also be done without repeat zones by first instancing a the grid on a mesh line, and scale down the grid with each mesh line index.

    • @NinoDefoq
      @NinoDefoq  Рік тому

      Thanks a lot! That will also reduce the space between instances I think, but yea that's another way to get something similar! Thanks. It might be a bit harder to get right with a specific weight paint group.

    • @zboy303
      @zboy303 Рік тому +1

      @@NinoDefoq what would be really good would be to pack the objects on top of each other properly, so that they fell between the gaps of the other objects. Bradley Animation has a tutorial on packing using repeat zones, so there's probably a way to do this in the style you have here. Fun project!

    • @NinoDefoq
      @NinoDefoq  Рік тому

      @@zboy303 Awesome, thanks!

  • @localnfs
    @localnfs Рік тому

    omg thank you so much, this is a life saver!

  • @speaker6060
    @speaker6060 Рік тому

    Hi there, im looking to use this sort of thing to generate trash in trashcans. As the pile is made can we set a shape boundary(volume of trashcan) so as it piles in it wont go past the volume shape.
    The other thing and maybe abit more complicated is having a difference between hard and soft objects. where soft objects will squish/bend/twist around hard objects.
    Example a glass bottle being a hard object and a crumpled paper cup being a soft object. The paper cup would squish in-between glass bottles
    I would be very interested in a part 2 that goes over some of those features

  • @juannicolasreyesrestrepo2070
    @juannicolasreyesrestrepo2070 6 місяців тому

    Love this man thanks so much! Is it a way that i can make the objects collide with themselves?

  • @Vanalleswa
    @Vanalleswa Рік тому

    fijne tutorials!! thanks voor het delen :)

  • @thedgilsc1579
    @thedgilsc1579 2 години тому

    Hello, quick question at 1.59 of your video, you use node distance. Sorry but can not find it when I search it. I activate all addins node in preference but this function does not exist

    • @thedgilsc1579
      @thedgilsc1579 2 години тому

      found ...it's vector math and you change it into distance

  • @srb20012001
    @srb20012001 Рік тому +2

    Can this approach be used for liquid particle systems in Blender? For making puddles or pouring splashes without FLIP fluids. Or is Molecular the only work around?
    I'm thinking of how N-particles in Maya work with interpenetration turned off.

    • @NinoDefoq
      @NinoDefoq  Рік тому

      I'd use simulation nodes in the geometry nodes to create splashes as you'll be able to animate it nicely. Have a look at Cartesian Caramel, he's a geometry node master and has made some amazing particle system setups.

    • @srb20012001
      @srb20012001 Рік тому

      @@NinoDefoq 👍

  • @AnnieGao-m4m
    @AnnieGao-m4m 28 днів тому

    how do i make a pile like this but with various objects? And have the pile grow over time in the animation?

  • @UniBlend_Art
    @UniBlend_Art Рік тому +1

    NICE

  • @austinoinc.7158
    @austinoinc.7158 Рік тому +2

    🎉

  • @swashbucklingmonkey
    @swashbucklingmonkey Місяць тому

    Heads up for anyone like myself using 4.3.0 - Save your work!

    • @NinoDefoq
      @NinoDefoq  Місяць тому

      Thanks for letting me know! I'll look into it asap😊

  • @daskog
    @daskog Рік тому

    Nicely explained, and great video! Looking forward to se what you make next! 1+ sub. Thank you.

  • @agostinho.victor
    @agostinho.victor 10 місяців тому

    Is there a way to avoid the geometry overlaping ? Manage to create a pile of coins but they are going through each other and can't figure a way to avoid that

    • @BooleanCorporation
      @BooleanCorporation 8 місяців тому

      I think you change that by tweaking the "Distance Adjustment" parameter (basically the bounding box setting)

  • @mykieu9974
    @mykieu9974 Місяць тому

    how can I add material to this pile? Anybody knows???

  • @BooleanCorporation
    @BooleanCorporation 8 місяців тому

    What if I want to use more than one object? I've tried using a Collection node and then setting Instances to Geometry, but it takes the overall composition and repeats it (meaning the whole collection gets treated like a single object and it repeats regularily, defeating the "natural" feeling)

    • @NinoDefoq
      @NinoDefoq  8 місяців тому

      You should be able to just use the collection input in the modifier panel!

  • @futuristicarts9239
    @futuristicarts9239 Рік тому +1

    Are you dutch by any chance?

  • @3dd205
    @3dd205 Рік тому

    very interesting, but you don't show the final preview, the final picture, the final final render.
    What are you doing warrior? ))))

  • @rstudiosvfx
    @rstudiosvfx Рік тому +1

    a lot of confusion, because blender does not make the nodes simpler like houidni....

  • @peter486
    @peter486 11 місяців тому

    this is not tiling

  • @MrMeppelZoo
    @MrMeppelZoo Рік тому +1

    Damnnnn bruh, you are a node killer, again a masterpiece
    Now i can finally stack my furries on top of each other like a group.....👀🤣🤌🏻