Are you duplicating wrong? Stop making your GPU BURN in Blender!

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 107

  • @ravivaghasiya
    @ravivaghasiya 2 роки тому +37

    To set collection offset for Asset collection you can add empty under asset collection where you want collection offset to be.
    That way you don't have to duplicate any other object and you don't need to delete or remove any object.
    You won't notice empty because blender will add another empty for collection instance.

    • @imeshh
      @imeshh  2 роки тому +5

      This is a good idea! It still feels like a bit of a workaround but maybe this is the best option available anyway. Thanks for the tip!

    • @afjer
      @afjer 2 роки тому +1

      @@imeshh This feels like a great thing to post to the devs as bug or feature request.

    • @IndulgeTV
      @IndulgeTV Рік тому

      Hey man do you think you can make a video on this? Not sure how to exactly do a collection offset thanks

  • @zion6680
    @zion6680 Рік тому +13

    Holy crap, that is the most realistic outdoors environment I've ever seen rendered.

    • @imeshh
      @imeshh  Рік тому +1

      thank you haha. I think its one of my favourites. I wish more people could see it :P

  • @NicolasDussartFathom45
    @NicolasDussartFathom45 2 роки тому +21

    I love that kind of tutorial where you think "I already know that..." and suddenly you learn that you can offset the collection center. Thank U sir!

  • @zion6680
    @zion6680 Рік тому

    Also I really liked the little eastereggs with the renders going on in the background, bouncy balls down the steps and stuff lol

  • @АзизШодиев-и4ж
    @АзизШодиев-и4ж 2 роки тому +4

    One of the best Blender tutorial channels on UA-cam. Hope you'll reach millions of subscribers. Thank you for sharing knowledge.

  • @kj3d812
    @kj3d812 2 роки тому +6

    Another fantastic video, Kris! This was one of the most useful Blender videos I've ever seen. I was somewhat familiar with Alt-D and a bit of instances, but this really clarified a lot. As always, iMeshh's assets are the best out there, bar none.

    • @imeshh
      @imeshh  2 роки тому

      Ah amazing! I'm glad you like it! I want to do a few more videos like this going over some concepts which some people may kind of understand, but not fully

  • @EmvyBeats
    @EmvyBeats Рік тому

    Your background room is so creative. love the bouncy balls!

  • @mhonella
    @mhonella 2 роки тому +3

    Lots of great information here well beyond what the title suggests. I have been struggling with a physics project of an imploding building due to the number of objects in the scene. Can't wait to try out some of your tips to see if I can speed things up. Thank you for sharing.

  • @afjer
    @afjer 2 роки тому +1

    It won't use any more vram to scale and rotate because than when you just translate because the GPU is just storing an array of transform vectors (4x4 matrices) in both cases.

  • @niclast.5066
    @niclast.5066 Рік тому

    OMG I looked thousend videos to find a reason for my big project an thats the solution?! Nobody said this to me - Thanks a lot!!!

  • @Mincher
    @Mincher 2 роки тому +2

    I didn't even consider that you can have unique modifiers on instanced duplicates. Adding a displacement (or geo nodes) modifier using a random seed will give a whole range of variation!

  • @digital0785
    @digital0785 2 роки тому +1

    i've used collection instance but didn't know how to move the reference so got frustrated and stopped LOL THANK YOU!
    also as a 3d max user i've been looking for a way to easily move the pivot offset easily haha solved 2 of my issues in 1

    • @imeshh
      @imeshh  2 роки тому

      Haha no problem! It annoyed me so much trying to work it out (i don't think it's very intuitive) and when i found the solution i just knew I needed to tell everyone lol

  • @miketully9905
    @miketully9905 Рік тому

    I've become addicted to using linked Dupes, and especially Instances. I'm working on creating HUGE standing sets for use in sci-fi animations. This sci-fi spacecraft carrier has six 500ft diameter [152.4m] pressure hulls strung along a 50ft x 1400ft [15.24m x 426.72m] torus like pearls on a necklace. This whole arrangement spins to provide a substitute for gravity. The "Transfer Torus" connecting the six spheres allows for the movement of personal, (as well individual spacecraft and other large equipment), between the six "Launch/Recovery pressure hulls".
    And here is where I ran into a vexing problem, that being, the enormous difference in shear scale between the people walking around in these sets, and the size of the curves visible in nearby walls and the like.
    Because the size of the radii of these curves are so large, these curves are subtle. Without using very dense meshes they always look like a bunch of straight sections glued together. (which of course is what they actually are, i.e. faces & edges).
    Even restricting the extent of the geometry of the dense meshes making these curves to only what can be seen by a camera in any one shot this problem still leads to some very large file sizes.
    Then, when you start to add people, chairs and tables, all the stuff on tables, controls, lights, cables, pipes, vents, fire extinguishers, and the occasional rat...
    Well, I suppose I can't be blamed for thinking a lot more than twice about adding any new geometry to a scene when a linked Dupe or Instance will do.
    As much as I've been using both linked Dupes and Instances I still learned a few things I didn't know before watching this video.
    Thanks for posting this iMeshh

  • @babegamecraze
    @babegamecraze Місяць тому

    I thought the garden video is some stupid joke, that this is your real garden, I almost clicked dislike button. I mean.... wow... just speechless... ❤ You're such a great artist!

  • @liambuffat3731
    @liambuffat3731 2 роки тому

    This answers so many of my questions. Thank you.

  • @SomeRandomNerdYo
    @SomeRandomNerdYo 4 місяці тому

    Instead of going through the trouble of moving the 3D cursor to where I want the collection instance's origin to be, I just select the instance and "Set origin to geometry." Does the trick just fine most of the time lol. Although be warned that if you have several collection instances in your scene, you have to SELECT THEM ALL before setting origin to geometry. The origin will be set according to the geometry of each individual instance, with the convenience that items inside collections will stay exactly where they are without any unintended displacement. :)

  • @WyattDONG
    @WyattDONG Рік тому

    Great tutorial! And to answer the question at last, for me, I use the "set object origin" method to control the instance offset. In detail, you can set up your collection of colelction ready, and then deside your offset point(/instance origin point) by moving the 3D cursor to it. When adding the collection instance, with the instance selected, just go to object - set origin to 3D cursor. You'll find all the newly added instances will follow the point you want! :)

  • @Arturian.music.official
    @Arturian.music.official Рік тому

    Very useful.. great video. Thank you!

  • @artofvibration
    @artofvibration 2 роки тому

    Thank you so much 😁 can’t believe I never knew about alt D 🎉

  • @nadstunes77
    @nadstunes77 2 роки тому

    This is so helpful I missed groups in blender and used it all the time in Max…this is a bit more tedious to set up but still a great work around…the add on looks much better👍 thanks 🙏

  • @dsarchviz
    @dsarchviz 2 роки тому +1

    That is a important video! Awesome content.

    • @imeshh
      @imeshh  2 роки тому

      Thank you! :)))

  • @andrey.003
    @andrey.003 2 роки тому

    always used alt instead of shift. really helpful

  • @IrocZIV
    @IrocZIV Рік тому

    The Quick Instance add-on will let you name the instances on creation, in the context menu that pops up in the lower left (or f9 if you clicked off of it)

  • @coleorloff
    @coleorloff 2 роки тому

    Just ran into this issue. Great explanation. Thanks!

    • @imeshh
      @imeshh  2 роки тому

      I'm glad we could help at a critical time

  • @GurayData
    @GurayData Рік тому

    Thank you so much.

  • @___x__x_r___xa__x_____f______

    Great video. Very clear, like a pro. Thanks!

  • @reduxgc
    @reduxgc 2 роки тому +1

    This is soooooo useful man

    • @imeshh
      @imeshh  2 роки тому +1

      I'm glad you like it! :)))

  • @TheMrLordicus
    @TheMrLordicus Рік тому

    Much thank you! 😍

  • @adrawdesign
    @adrawdesign Рік тому

    This is so helpful dude thank you really 💜☕️🎬

  • @TheRodlund
    @TheRodlund 2 роки тому

    What are those cool lamps you have in the background! Great tutorial as well, have my sub.

    • @imeshh
      @imeshh  2 роки тому

      Thank you! :) and those lamps i'm not sure but they are 3D ones I made a while ago. I'd love to have something similar in real life!

  • @nonations7420
    @nonations7420 2 роки тому

    Thank you so much for this lesson.

    • @imeshh
      @imeshh  2 роки тому

      No problem! ☺️☺️

  • @FreezeFather
    @FreezeFather 2 роки тому

    The Flamingo in the dark :D :D

  • @YuraNebov
    @YuraNebov Рік тому

    This video is Over Powered!

  • @vekuhudesign7382
    @vekuhudesign7382 2 роки тому

    Thank you for the video, very helpful.

    • @imeshh
      @imeshh  2 роки тому +1

      I'm glad i could help! :)

  • @senoucibeldjilali6342
    @senoucibeldjilali6342 2 місяці тому

    Thanks a lot 🙏

  • @QuantayPeoples
    @QuantayPeoples Рік тому

    Thank you.

  • @afjer
    @afjer 2 роки тому

    Very cool stuff. But that lighting! Can we talk about that lighting?

  • @Fajarunn
    @Fajarunn 2 роки тому

    Thanks!

  • @RomboutVersluijs
    @RomboutVersluijs 2 роки тому

    If you set the main collection objects like you needed, then you don't need to do that duplication

  • @muhammadkabir5852
    @muhammadkabir5852 Рік тому

    Great video

  • @sicfxmusic
    @sicfxmusic 2 роки тому

    Great tips, thank you!

    • @imeshh
      @imeshh  2 роки тому

      No problem! ☺️

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 2 роки тому

    Because you have 2 obj woch has different pivot point and they are both seperated in different collection.

  • @faringo12
    @faringo12 2 роки тому

    oh my gosh thank you

  • @onkarkitekt
    @onkarkitekt 2 роки тому

    Great tutorial, you just got a new sub 🥇Is the Alt D option available in a Geometry nodes too? If so what would it be called

  • @infographie
    @infographie 2 роки тому

    Excellent

  • @YuriAlogna
    @YuriAlogna Рік тому

    Thanks mate for your video... I learned the trick about location of instances .
    Thanks a lot.
    I have a question for you: in terms of ram and vram impact during rendering, is it more convenient to use instances or linked copies?
    Thanks
    Yuri

  • @ANGEL-fg4hv
    @ANGEL-fg4hv 2 роки тому +2

    My question is ....that's an Hdri but it looks like an environment you can work in. How ?

    • @imeshh
      @imeshh  2 роки тому +1

      In our asset manager plugin, under the hdri tab there is a ground project section which makes the floor appear flat to the objects

    • @ANGEL-fg4hv
      @ANGEL-fg4hv 2 роки тому

      @@imeshh no way!!

  • @EmvyBeats
    @EmvyBeats Рік тому

    How did you get no noise in your render. Do you have to render them for extra long @ double the size & be super patient? Do you use de-noising or an insane amount of samples? or both?

  • @paulandrews__
    @paulandrews__ 2 роки тому

    Thank you for this video. Did you use this collection instancing technique for your flamingo horror scene?

    • @imeshh
      @imeshh  2 роки тому +1

      Yeah, well actually I got carried away and made all my plants individual collection instances (using the new quick collection plugin which was too much fun). But Alt+D would have worked fine too :)

  • @mohamedkhaled4647
    @mohamedkhaled4647 3 місяці тому

    Nice man , u safe me ❤❤❤❤❤❤

  • @epicjonny155
    @epicjonny155 Рік тому

    Just finished a video that was a nightmare to render cause it kept crashing blender. Guess i must of shift d too much

  • @Arthur-ow7ep
    @Arthur-ow7ep Рік тому

    I can't find the Quick instances add on in Blender 3.5, how can I find it?

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 роки тому

    great explanations!
    your scene with the flamingo takes up how much RAM space when Blender loads it for rendering?
    thank you

    • @imeshh
      @imeshh  2 роки тому +1

      It rendered on my Rtx 3070, i think it used about 7.5gb ram :)

    • @BlaBla-sf8pj
      @BlaBla-sf8pj 2 роки тому

      @@imeshh it's crazy
      I render much less well than you (even if I manage to get results that aren't too bad) but from what I've already been able to do, I would have needed more than 20 GB, if not more , I regularly saturate the RAM (32go), even by optimizing the models and the scene, and even sometimes the VRAM (6go), and I am very far from your renderings
      between the complexity of the meshes, their variety, the size of the tetures... and your scene is super rich, I would have even thought that you had needed 64go

  • @ZUnknownFox
    @ZUnknownFox 2 роки тому +1

    A question for this that I have is what if you have an object you want to duplicate but you want to have there be a slight difference each time like maybe there's a flower on 1 that isn't there on another and you want it to keep changing or there's this trick you can do with materials to make them change color each time it's duplicated I find that trick only works with shift d because it's creating a new instance of that object... I'm aware geometry nodes might work but in the case where you can't use geometry nodes (maybe it's interacted with or maybe you want it positioned in a specific place) what would be a good way to do this?

  • @thesouthwestern
    @thesouthwestern Рік тому

    HOW DO YOU GET SCREEN CAST KEY IN ADD-ONS. MY SEARCH DOESN'T SHOW IT?

  • @QuantayPeoples
    @QuantayPeoples Рік тому

    What if I already duplicated so many objects and would like to turn all of the objects into instances? How would I go about doing that?

  • @S9universe
    @S9universe Рік тому

    the addon is craaaazy can i rig a grouped object ? (ctrl g(ed) object)

  • @VTanalysis
    @VTanalysis Рік тому

    Sir I apply alt d for dublicate but still no of verts and faces increase when I create duplicate please sir help😢😢😢

  • @blastersekla
    @blastersekla 2 роки тому +2

    When you scatter grass with scatter5, is there a way to make it not increase too much the polygons ?

    • @S9universe
      @S9universe Рік тому

      i was thinking bout this are particles copied or linked copies ?

  • @someul
    @someul 2 роки тому

    Why haven't I found this channel sooner?🙁

    • @imeshh
      @imeshh  2 роки тому +1

      Welcome! :))

  • @morizanova
    @morizanova 2 роки тому

    Isn`t this the reason why Geo Node much prefer to use in same scenario ? Since they use instances but still possible to make random ?

  • @___x__x_r___xa__x_____f______

    Btw, I'm trying to use asset collections in asset browser, but when the collection is placed on a Newport it does not drop on the mouse position but offsets to source coordinate. Tried to use your instance offset by cursor but still no joy. Any advice?

  • @AradijePresveti
    @AradijePresveti 2 роки тому

    What was that? 3:26

    • @imeshh
      @imeshh  2 роки тому +1

      Sorry my pet duck got loose

  • @ExacoMvm
    @ExacoMvm 2 роки тому

    Too bad this doesn't save actual RAM and still requires proxies.

  • @winstonsgmx
    @winstonsgmx 2 роки тому +1

    Why am i only knowing this now?

    • @imeshh
      @imeshh  2 роки тому +1

      Glad i could be of assistance :)))

  • @tjseries3057
    @tjseries3057 2 роки тому +1

    What gpu are you using?

    • @imeshh
      @imeshh  2 роки тому +1

      8Gb Rtx 3070 :)

    • @tjseries3057
      @tjseries3057 2 роки тому +2

      @@imeshh looks like I should learn memory management, thanks

  • @kyawzayya3877
    @kyawzayya3877 2 роки тому

    Is there the same technique in 3Ds max?

    • @imeshh
      @imeshh  2 роки тому

      Yeah when you clone an object or hold shift and move to duplicate it will ask if you want it to be a new object or an instance :)

  • @zhongchen5954
    @zhongchen5954 2 роки тому

    yes

  • @jesusespino6815
    @jesusespino6815 2 роки тому

    so sNice tutorialt like that

    • @imeshh
      @imeshh  2 роки тому

      No problem! ☺️☺️

  • @shebuislam4
    @shebuislam4 Рік тому +1

    increas font size

  • @osatanelaya
    @osatanelaya Рік тому

    💕

  • @TheFuzzypuddle
    @TheFuzzypuddle 2 роки тому

    hax. nice magic.

  • @호랑나비흰나비
    @호랑나비흰나비 2 роки тому

    └ good s

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Рік тому +1

    How about the particle system or geo nodes??? 🥲🥲🥲

  • @zion6680
    @zion6680 Рік тому

    One thing that bothers me is that it doesn't seem to work in the lastest version of blender without you adding in a new instance every time.
    If you duplicate an existing instance it treats it like a normal object that affects memory, so you have to sit there and shift + A every instance, I'm not sure if I've broken something or something like that 🥱

  • @jatin7741
    @jatin7741 2 роки тому

    You definitely gained a sub🤍

    • @imeshh
      @imeshh  2 роки тому

      Yey! Nice to have you here :)