One particular use I found for the Oversized Magazine augment is to put it on a shotgun. The extra recoil matters a lot less than it would with the automatic weapons or more precise rifles. I get 10 shells before I have to reload with my semi-auto shotgun. Overall though, this is a great guide!
Thank you Dudu for the very comprehensive and informative video! Just got back to GZ after 8 months and had no idea about anything related to these augments. Now I know, and I am prepared to build!
Once you unlock the gold augment you should just be able to reapply it whenever you want, and not have to repay for it over and over. These kind of changes need to be done in this game or it's going to end up way to grindy and turn people off from it..
I can see the utility in there still being a cost even after you unlock the augment, but I agree that as it is now it's absurd. To fully augment a gun it costs 750 parts which is like 40 experimantal's worth, that's just way way too grindy
With the PVG you mean? I'm fairly sure that what I was showing in that bit is not affected by skills. The point there is that the recoil usually resets Before you even get to fire So usually the fact that the muzzle rises doesn't really affect you The skills affect recoil, I don't think they affect recoil-reset, but I will test that
Hip Shooter I a good choice for SMGs. It keeps SMG accuracy high without needing to take the time to ADS. It can also control RPG spread in jump shots.
For me I like the 'small fry' on the Com-10 + 2nd lvl of oversized mag (too much recoil on the 3rd lvl) + submachine gun compositor for base assault, base defense, adds from wolves & harvs. It makes quick work of the adds.
I've been playing this game for ages, I've got gold titan topper on majority of my fav weapons but think as you are saying its only 20% max so not really worth it in hindsight. I look forward to seeing your tips in the video 😊
I wish you had tested the acidic. Are you positive it only works on reinforced plates on the machines like the knee armor you mention? My understanding was anything that wasn't a component was "armor" - ie. the body and "components" were the internal organs.
Funny thing about that I have since checked and Acidic actually has no effect, positive or negative, on the overall main body of the machine. It deals higher damage to the actual armor plates, which you can check with binoculars and tech view, it will tell you which bits are armor, and lowers component damage. But it does not affect main body damage. Yet another inconsistency Thanks GZ
@@duducosmin775 Hey thanks for that! I hate carrying the binoculars and none of my chars have spotting intel, but I should probably change that for testing. Disappointing result though, I must say.
@@Kalano I only take the nocs when I go out to test something I hate testing in general But if it's for a good cause, I'll do it Be the change you want to see
Underscoring prone specialization seems like a poor judgement. The ability to land more/most of your shots IS the extra damage, when compared to other augments. The ability of an LMG to lay out an entire robot army at range is game changing.
KVM 59 /89 with healing and either stabilisation or oversized magazine is excellent from my experience. It has kept me in a fight much longer and allowed me to face tank quite a bit more then I realistically should be haha. And if you do have it, health and overmag is completely broken on a 5 crown minigun, its actually ridiculous lmao
On the minigun it is rather good Tho personally I don't much like it on the KVMs What difficulty do you play on? If you're on one of the lower ones it might fell better
@@duducosmin775 I play on guerrilla. Even on that, the mini gun is genuinely broken. It’s 5 crown variant’s damage is similar to the exp pvg, just without the penetration. And obv it’s got insane rate of fire and the capacity to carry 700 rounds with the max mag augmentation. Other then the shear amount of bullets you burn through when using it and the speed debuff, it honestly has made pretty much every other gun irrelevant. You can perms stun lock if it has emp, heal insanely fast with the augment, annihilate big machines in seconds with titan toppler, it’s ridiculous haha. It’s kind of necessary to use it for hard mode base defence too, which has turned that from a hard challenge to almost a point and click adventure. Simply due to its fire rate and mag size, to balance it all it would need is a damage nerf honestly, cos it would still be very powerful, but at least not completely broken
@@chriswihulu If a general stun is what you need it for, the other one that confuses them might work better for you It is a bit tricky in groups because it'll start fighting the other machines and it might splash damage you, and it also doesn't stop moving which isn't as convenient, but it is an option worthy to consider
I usually use extended mag with prone specialization, which is OP on any machinegun, and weapon disarmer with extended mag with Pvg 90, very good against Tanks and Reapers. Haven't yet gotten the minigun, but when I do, its either extended mag plus prone, or health stealing and prone Edit: Honest opinion, don't waste resources on Titan topper, just use weapon disarmer, then target weak spots
@@kingblaqy5289 fair enough, however the mech loses more percentage of health if you shoot off the weapons, which come off pretty fast, and it saves up quite a lot of ammo aswell
I will say that the 5 crown pm-71 with gold health steal is really great on adventure mode, or adventure with scaling. However, beyond that it really is diminishing returns sense the difficulties of skirmish and gurerilla reduce damage output. It makes the augment very insignificant on guerrilla and you have to rely heavily on resources like health or paramedic packs at that point. I have found that both my most useful augments are the gold uranium infused and the gold emp, both on PM-71 are great. The 5 crown pvg 90 with gold unstoppable shells is great as well. For ducking behind cover and shooting the enemy. I think most of what you said is absolutely spot on! My next objective is going to be to make 7.62 shock ammo and see if the increased damage does better with health steal.
I am rather against those DLC weapons Kinda pay to win Straight upgrades sold as DLCs are half of what killed Payday 2 I would really rather not see that repeated
You need to test unstoppable shells. I use these on almost every weapon, and they melt enemys. I believe they give extra damage depending on how many layers you can make the bullets go through. If you can flank a tank you get full damage on each leg, and each weapon, in total 400 % damage (if you get the bullet to go through them all). I dont have component vision to confirm this though. I also only uses fmj bullets, because the do more component damage, and the bullets go through all armor anyway. As soon as i open up with a smg or lmg, there are blue sparks everywhere. And with hip fire, I can move around the machines faster than when ads.
Thanks for the vid. For the PVG 90 are you still running uranium infused? I liked the sound of sharpshooter as I usually use other guns for closer range but I'm wondering if there is much point now. Perhaps titan toppler would be best as it helps with damage against the reaper too with no downsides. I wonder if the extra 20% is better than the EXP PVG 90? The Scorcher one for the PVG90 sounds like it would impact close range too, especially if you are just quickscoping runners or hunters without very careful aiming? It's a shame they cost so many components to augment, and then you lose it all when changing............
Recently I do still have UI on my PVG, but recently what I've been mostly using is 2 KVMs One with slow (forgot the name) and one with EMP So what I do is a sneak near the tank, 1 shot with the slow, EMP it, then slow for the rest. It's Very effective. For the reaper, I actually use a PVG with Unstoppable for most of the fight and then the KVM I have with Slow on it when it's about to explode. If you mix it with shock ammo that thing's a monster. Works especially well in a party, gives everyone more time to shoot the thing
I prefer the experimental one, you can hit the pieces in the back without being behind, I use the piercing one on rifles guns and with the piercing vision to hit tanks from dogs quickly from behind a wall. By the way did they nerf the pv 90? And did they remove the faster bikes , They haven't given me any faster just colors in a new run.
Great gide Dudu!! Saves me a lot of trouble, especially weapon components. I also like your personal opinions on the upgrades :) Do you have any idea whether you get some of the resources back when you remove a disappointing augment? I already made a big mistake installing the golden stabilization augment.
Great job, man! Thanks. I have a question about Scope Scout upgrade: are you sure it counts towards +10% skill damage for highlighted enemies? In skill description clearly mentioned that binoculars has to be used. I'm not argue, just confused a bit. Also health regeneration is quite good augment. It doesn't prevent from using meds, but cuts usage for like half. And that is a lot, cuz textile is almost impossible to obtain in combat and I hate scavenging.
Okay, I've tested it myself: "Designated target" (additional damage to marked enemy) doesn't benefit of weapon augments "Scope scout" and "Skilled spotter" at all.
I do not use any of the DLC guns. Some of them are just straight upgrades of existing weapons. I'm rather against pay-to-win DLCs so I will not purchase them.
Generally, they are. If a skill affects "components", it does also affect guns, usually at least But if a skill says it affects weapons then it won't affect other components
Not being able to put them on experimentals basically makes experimentals pointless to farm, you might as well not bother if normal weapons can be upgraded to match them.
For the most part, yes But there still are some worthy ones The exp KVM59 is still quite good in base defense for example, lots of machines close by, the AOE is good The 89 is quite good against the vulture, high accuracy while moving and low bullet travel time and drop And also I've since learned that the exp PVG actually damages multiple components while the augment does not, I need to issue a retraction at some point
still doesnt explain how to mark them. with binoculars with the marking enemy skill or what? its very obscure and vague compared to others. just tell you to mark an enemy this many times. the only machine that needs to be marked multiple times is the reaper or most rivals because if you choose the skill tree that increase damage taken by a marked enemy then its kinda useful? ofcs it makes more sense with a party of 4 players one being the one using scoped weapons to mark enemy with the same skill and all... i dont think they planned clearly enough about the augments that help with qol gameplay or not.. smh.. i can see this game dying cos all they do now is pushing out dlcs to players to trying to survive
One particular use I found for the Oversized Magazine augment is to put it on a shotgun. The extra recoil matters a lot less than it would with the automatic weapons or more precise rifles. I get 10 shells before I have to reload with my semi-auto shotgun. Overall though, this is a great guide!
I half forgot that gun even exists
From what I remember, the damage was just underwhelming given All the downsides
I shall give it a try
Thank you Dudu for the very comprehensive and informative video! Just got back to GZ after 8 months and had no idea about anything related to these augments. Now I know, and I am prepared to build!
Happy I could save you from wasting gun parts on lame augments
theres augmentation glitches, if you don't have enough crafting material, 😊 pressing R2 + X at the same time
any idea what you should press on pc if it works on there as well?
Its a symbol that looks like a sideways C with a verticle dash under it 😂
Why R2 + X for what?
@@MrDrexM.UA-camdoesn’t work. It’s supposedly to get a free upgrade.
What console was it Xbox or ps4/5
Informative video, thank you for your hard work and your generosity in sharing it with us.
✌️😎👍
Once you unlock the gold augment you should just be able to reapply it whenever you want, and not have to repay for it over and over. These kind of changes need to be done in this game or it's going to end up way to grindy and turn people off from it..
I can see the utility in there still being a cost even after you unlock the augment, but I agree that as it is now it's absurd.
To fully augment a gun it costs 750 parts which is like 40 experimantal's worth, that's just way way too grindy
This comment is more relevant than ever after the latest / last update.
Showing recoil when you have full skillset of recoil reduction: "Look, no recoil anyways" 😄
Thanks!
With the PVG you mean?
I'm fairly sure that what I was showing in that bit is not affected by skills.
The point there is that the recoil usually resets Before you even get to fire
So usually the fact that the muzzle rises doesn't really affect you
The skills affect recoil, I don't think they affect recoil-reset, but I will test that
3:13 I found this structure destructor amazing for my gold crown Pm-71 machine gun, melts structures along with oversized magazine
Hip Shooter I a good choice for SMGs. It keeps SMG accuracy high without needing to take the time to ADS. It can also control RPG spread in jump shots.
For me I like the 'small fry' on the Com-10 + 2nd lvl of oversized mag (too much recoil on the 3rd lvl) + submachine gun compositor for base assault, base defense, adds from wolves & harvs. It makes quick work of the adds.
This is really useful information for all GZ players, thanks a lot for working this out and posting!
Put health stealing on the N60 or the Minigun. It is a mod that benefits hitting a lot in a short amount of time
I've been playing this game for ages, I've got gold titan topper on majority of my fav weapons but think as you are saying its only 20% max so not really worth it in hindsight. I look forward to seeing your tips in the video 😊
Fun Fact: If you are playing single player, it's ok to use Cheat Engine program to increase the amount of resources
Damn I wish this was available on Xbox Series S 😢
34:44 thanks for the recommendations! I will give Uranium infused a go once I have unlocked it
I wish you had tested the acidic. Are you positive it only works on reinforced plates on the machines like the knee armor you mention? My understanding was anything that wasn't a component was "armor" - ie. the body and "components" were the internal organs.
Funny thing about that
I have since checked and Acidic actually has no effect, positive or negative, on the overall main body of the machine.
It deals higher damage to the actual armor plates, which you can check with binoculars and tech view, it will tell you which bits are armor, and lowers component damage. But it does not affect main body damage.
Yet another inconsistency
Thanks GZ
@@duducosmin775 Hey thanks for that! I hate carrying the binoculars and none of my chars have spotting intel, but I should probably change that for testing. Disappointing result though, I must say.
@@Kalano I only take the nocs when I go out to test something
I hate testing in general
But if it's for a good cause, I'll do it
Be the change you want to see
Underscoring prone specialization seems like a poor judgement. The ability to land more/most of your shots IS the extra damage, when compared to other augments. The ability of an LMG to lay out an entire robot army at range is game changing.
KVM 59 /89 with healing and either stabilisation or oversized magazine is excellent from my experience. It has kept me in a fight much longer and allowed me to face tank quite a bit more then I realistically should be haha. And if you do have it, health and overmag is completely broken on a 5 crown minigun, its actually ridiculous lmao
On the minigun it is rather good
Tho personally I don't much like it on the KVMs
What difficulty do you play on? If you're on one of the lower ones it might fell better
@@duducosmin775 I play on guerrilla. Even on that, the mini gun is genuinely broken. It’s 5 crown variant’s damage is similar to the exp pvg, just without the penetration. And obv it’s got insane rate of fire and the capacity to carry 700 rounds with the max mag augmentation. Other then the shear amount of bullets you burn through when using it and the speed debuff, it honestly has made pretty much every other gun irrelevant. You can perms stun lock if it has emp, heal insanely fast with the augment, annihilate big machines in seconds with titan toppler, it’s ridiculous haha. It’s kind of necessary to use it for hard mode base defence too, which has turned that from a hard challenge to almost a point and click adventure. Simply due to its fire rate and mag size, to balance it all it would need is a damage nerf honestly, cos it would still be very powerful, but at least not completely broken
I usually use Gold EMP detonation, to break components quickly, EMP them and allow me to reposition, heal or reload
@@chriswihulu If a general stun is what you need it for, the other one that confuses them might work better for you
It is a bit tricky in groups because it'll start fighting the other machines and it might splash damage you, and it also doesn't stop moving which isn't as convenient, but it is an option worthy to consider
@@duducosmin775 is that the one that requires you to hit Machines with Radioactive rounds, cause I've yet to get that far with Experimental ammo 😅
When you said you can shoot through mountains and rocks with unstoppable augment I literally busted out laughing, yeah that is awesome.
I usually use extended mag with prone specialization, which is OP on any machinegun, and weapon disarmer with extended mag with Pvg 90, very good against Tanks and Reapers. Haven't yet gotten the minigun, but when I do, its either extended mag plus prone, or health stealing and prone
Edit: Honest opinion, don't waste resources on Titan topper, just use weapon disarmer, then target weak spots
I honestly just use Titan toppler on only lmgs since I never go without one in my hotbar
@@kingblaqy5289 fair enough, however the mech loses more percentage of health if you shoot off the weapons, which come off pretty fast, and it saves up quite a lot of ammo aswell
I will say that the 5 crown pm-71 with gold health steal is really great on adventure mode, or adventure with scaling. However, beyond that it really is diminishing returns sense the difficulties of skirmish and gurerilla reduce damage output. It makes the augment very insignificant on guerrilla and you have to rely heavily on resources like health or paramedic packs at that point. I have found that both my most useful augments are the gold uranium infused and the gold emp, both on PM-71 are great. The 5 crown pvg 90 with gold unstoppable shells is great as well. For ducking behind cover and shooting the enemy. I think most of what you said is absolutely spot on! My next objective is going to be to make 7.62 shock ammo and see if the increased damage does better with health steal.
I am rather against those DLC weapons
Kinda pay to win
Straight upgrades sold as DLCs are half of what killed Payday 2
I would really rather not see that repeated
21:33 I've yet to work out armor piercing rounds vs FMJ and how good APR is, I think I might just stick to FMJ and trying to get more lead as ran out
You need to test unstoppable shells. I use these on almost every weapon, and they melt enemys. I believe they give extra damage depending on how many layers you can make the bullets go through. If you can flank a tank you get full damage on each leg, and each weapon, in total 400 % damage (if you get the bullet to go through them all). I dont have component vision to confirm this though.
I also only uses fmj bullets, because the do more component damage, and the bullets go through all armor anyway. As soon as i open up with a smg or lmg, there are blue sparks everywhere.
And with hip fire, I can move around the machines faster than when ads.
19:08 I've been trying to find a 5 star Pvg as not feeling the benefits of the Experimental version, I dont shoot through walls etc
23:16 Yes extended magazine is amazing and the extfa recoil isn't really that bad
Thanks for the vid.
For the PVG 90 are you still running uranium infused?
I liked the sound of sharpshooter as I usually use other guns for closer range but I'm wondering if there is much point now.
Perhaps titan toppler would be best as it helps with damage against the reaper too with no downsides. I wonder if the extra 20% is better than the EXP PVG 90?
The Scorcher one for the PVG90 sounds like it would impact close range too, especially if you are just quickscoping runners or hunters without very careful aiming?
It's a shame they cost so many components to augment, and then you lose it all when changing............
Recently I do still have UI on my PVG, but recently what I've been mostly using is 2 KVMs
One with slow (forgot the name) and one with EMP
So what I do is a sneak near the tank, 1 shot with the slow, EMP it, then slow for the rest. It's Very effective.
For the reaper, I actually use a PVG with Unstoppable for most of the fight and then the KVM I have with Slow on it when it's about to explode. If you mix it with shock ammo that thing's a monster.
Works especially well in a party, gives everyone more time to shoot the thing
28:28 Yes I have ran 400,000 metres 😂 I usually don't use the bikes, found them useless but they seem better than they used to be
I prefer the experimental one, you can hit the pieces in the back without being behind, I use the piercing one on rifles guns and with the piercing vision to hit tanks from dogs quickly from behind a wall.
By the way did they nerf the pv 90?
And did they remove the faster bikes , They haven't given me any faster just colors in a new run.
Great gide Dudu!! Saves me a lot of trouble, especially weapon components. I also like your personal opinions on the upgrades :)
Do you have any idea whether you get some of the resources back when you remove a disappointing augment? I already made a big mistake installing the golden stabilization augment.
I have checked and no, you do not get any materials back when you remove an augment
So don't bother removing
Just get a new gun to augment
7:46 I still to this day don't even know how to find the machines components
Great job, man! Thanks. I have a question about Scope Scout upgrade: are you sure it counts towards +10% skill damage for highlighted enemies? In skill description clearly mentioned that binoculars has to be used. I'm not argue, just confused a bit.
Also health regeneration is quite good augment. It doesn't prevent from using meds, but cuts usage for like half. And that is a lot, cuz textile is almost impossible to obtain in combat and I hate scavenging.
Okay, I've tested it myself: "Designated target" (additional damage to marked enemy) doesn't benefit of weapon augments "Scope scout" and "Skilled spotter" at all.
@@Army_of_Earth Thank you for pointing that out. I'll do some more testing
Titan toppler and sound muffler is what you want.
Very cool guide! Thank you.
Why are they all almost fully useless
Did you try health stealing on com-10?
I do not use any of the DLC guns. Some of them are just straight upgrades of existing weapons. I'm rather against pay-to-win DLCs so I will not purchase them.
Mounted weapons aren’t components?
Generally, they are.
If a skill affects "components", it does also affect guns, usually at least
But if a skill says it affects weapons then it won't affect other components
You sound a little bit like Londo Mollari
Helpful thanks!
Not being able to put them on experimentals basically makes experimentals pointless to farm, you might as well not bother if normal weapons can be upgraded to match them.
For the most part, yes
But there still are some worthy ones
The exp KVM59 is still quite good in base defense for example, lots of machines close by, the AOE is good
The 89 is quite good against the vulture, high accuracy while moving and low bullet travel time and drop
And also I've since learned that the exp PVG actually damages multiple components while the augment does not, I need to issue a retraction at some point
still doesnt explain how to mark them. with binoculars with the marking enemy skill or what? its very obscure and vague compared to others. just tell you to mark an enemy this many times. the only machine that needs to be marked multiple times is the reaper or most rivals because if you choose the skill tree that increase damage taken by a marked enemy then its kinda useful? ofcs it makes more sense with a party of 4 players one being the one using scoped weapons to mark enemy with the same skill and all... i dont think they planned clearly enough about the augments that help with qol gameplay or not.. smh.. i can see this game dying cos all they do now is pushing out dlcs to players to trying to survive
Holy shit a lot of these are underwhelming and/or trash. How deflating. I do like EMP. That's it. Unstoppable, I guess, for Perfect Dark cheat gun.