What to Avoid - GZ weapon augments guide
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- Опубліковано 25 сер 2024
- I couldn't find any comprehensive explanation on the whole weapon augments thing for Generation Zero. And since I already had done a bunch of testing to know what to use and not, I thought I might as well share it so other people can avoid spending their resources on useless perks
Thank you Dudu for the very comprehensive and informative video! Just got back to GZ after 8 months and had no idea about anything related to these augments. Now I know, and I am prepared to build!
Happy I could save you from wasting gun parts on lame augments
theres augmentation glitches, if you don't have enough crafting material, 😊 pressing R2 + X at the same time
any idea what you should press on pc if it works on there as well?
Its a symbol that looks like a sideways C with a verticle dash under it 😂
Why R2 + X for what?
@@DrexM.UA-camdoesn’t work. It’s supposedly to get a free upgrade.
What console was it Xbox or ps4/5
Informative video, thank you for your hard work and your generosity in sharing it with us.
✌️😎👍
One particular use I found for the Oversized Magazine augment is to put it on a shotgun. The extra recoil matters a lot less than it would with the automatic weapons or more precise rifles. I get 10 shells before I have to reload with my semi-auto shotgun. Overall though, this is a great guide!
I half forgot that gun even exists
From what I remember, the damage was just underwhelming given All the downsides
I shall give it a try
I've been playing this game for ages, I've got gold titan topper on majority of my fav weapons but think as you are saying its only 20% max so not really worth it in hindsight. I look forward to seeing your tips in the video 😊
This is really useful information for all GZ players, thanks a lot for working this out and posting!
Fun Fact: If you are playing single player, it's ok to use Cheat Engine program to increase the amount of resources
Damn I wish this was available on Xbox Series S 😢
Put health stealing on the N60 or the Minigun. It is a mod that benefits hitting a lot in a short amount of time
You need to test unstoppable shells. I use these on almost every weapon, and they melt enemys. I believe they give extra damage depending on how many layers you can make the bullets go through. If you can flank a tank you get full damage on each leg, and each weapon, in total 400 % damage (if you get the bullet to go through them all). I dont have component vision to confirm this though.
I also only uses fmj bullets, because the do more component damage, and the bullets go through all armor anyway. As soon as i open up with a smg or lmg, there are blue sparks everywhere.
And with hip fire, I can move around the machines faster than when ads.
Hip Shooter I a good choice for SMGs. It keeps SMG accuracy high without needing to take the time to ADS. It can also control RPG spread in jump shots.
To clarify on the experimental pvg doing more damage to armor:
I can't find anything on the wiki or anything else that says this. From my personal experience using it, it seems to be that way, but I could be wrong. I could be getting confused by the recent buff to armor piercing 50 cal rounds. I'm not entirely sure. I'll probably do more testing with it when I have the time.
I don't think it has to do with the .50 buff. I tested it like a week ago and the EXP deals more damage to armor than the 5c, just as you told me when I was discussing the augments with you way back when.
@@DuduCosmin By how much more damage? You'd think if it was all that big of a difference someone would have put that on the wiki or something.
@@snortlaxatives Hard to say. From what I remember, there were armor pieces that the exp 1 shot with AP while the 5c needed 2 shots
I would test it, but I'm part of the group that's currently bugged and can't play GZ
Lucky as always
When you said you can shoot through mountains and rocks with unstoppable augment I literally busted out laughing, yeah that is awesome.
I use extended mag on the AI 76 despite the recoil because I also use it with small fryer. Those two put together make it utterly useless for everything else but against any small machines it kills them so fast that the increased recoil doesn't matter.
I'll give the 5c pvg a try. I was still on the experimental, but once I unlock unstoppable shells 3 I'll test with both. An extended mag on the pvg would be nice if the recoil isn't too bad. I still run other exps, like the kvm 59 since no augments replicate how useful it is against groups.
Run gold emp discharge, gold stabilisation and shock rounds. Honestly it's disgusting how quick it melts groups of hunters and dogs, the benefits to having a laser accurate, high capacity gun that disables anything when a module gets destroyed. Like I said... Filthy filthy FINX is crying it's too unfair 😂
I usually use extended mag with prone specialization, which is OP on any machinegun, and weapon disarmer with extended mag with Pvg 90, very good against Tanks and Reapers. Haven't yet gotten the minigun, but when I do, its either extended mag plus prone, or health stealing and prone
Edit: Honest opinion, don't waste resources on Titan topper, just use weapon disarmer, then target weak spots
I honestly just use Titan toppler on only lmgs since I never go without one in my hotbar
3:13 I found this structure destructor amazing for my gold crown Pm-71 machine gun, melts structures along with oversized magazine
34:44 thanks for the recommendations! I will give Uranium infused a go once I have unlocked it
Showing recoil when you have full skillset of recoil reduction: "Look, no recoil anyways" 😄
Thanks!
With the PVG you mean?
I'm fairly sure that what I was showing in that bit is not affected by skills.
The point there is that the recoil usually resets Before you even get to fire
So usually the fact that the muzzle rises doesn't really affect you
The skills affect recoil, I don't think they affect recoil-reset, but I will test that
I will say that the 5 crown pm-71 with gold health steal is really great on adventure mode, or adventure with scaling. However, beyond that it really is diminishing returns sense the difficulties of skirmish and gurerilla reduce damage output. It makes the augment very insignificant on guerrilla and you have to rely heavily on resources like health or paramedic packs at that point. I have found that both my most useful augments are the gold uranium infused and the gold emp, both on PM-71 are great. The 5 crown pvg 90 with gold unstoppable shells is great as well. For ducking behind cover and shooting the enemy. I think most of what you said is absolutely spot on! My next objective is going to be to make 7.62 shock ammo and see if the increased damage does better with health steal.
I am rather against those DLC weapons
Kinda pay to win
Straight upgrades sold as DLCs are half of what killed Payday 2
I would really rather not see that repeated
I wish you had tested the acidic. Are you positive it only works on reinforced plates on the machines like the knee armor you mention? My understanding was anything that wasn't a component was "armor" - ie. the body and "components" were the internal organs.
Funny thing about that
I have since checked and Acidic actually has no effect, positive or negative, on the overall main body of the machine.
It deals higher damage to the actual armor plates, which you can check with binoculars and tech view, it will tell you which bits are armor, and lowers component damage. But it does not affect main body damage.
Yet another inconsistency
Thanks GZ
@@duducosmin775 Hey thanks for that! I hate carrying the binoculars and none of my chars have spotting intel, but I should probably change that for testing. Disappointing result though, I must say.
@@Kalano I only take the nocs when I go out to test something
I hate testing in general
But if it's for a good cause, I'll do it
Be the change you want to see
Very cool guide! Thank you.
Once you unlock the gold augment you should just be able to reapply it whenever you want, and not have to repay for it over and over. These kind of changes need to be done in this game or it's going to end up way to grindy and turn people off from it..
I can see the utility in there still being a cost even after you unlock the augment, but I agree that as it is now it's absurd.
To fully augment a gun it costs 750 parts which is like 40 experimantal's worth, that's just way way too grindy
Thanks for the vid.
For the PVG 90 are you still running uranium infused?
I liked the sound of sharpshooter as I usually use other guns for closer range but I'm wondering if there is much point now.
Perhaps titan toppler would be best as it helps with damage against the reaper too with no downsides. I wonder if the extra 20% is better than the EXP PVG 90?
The Scorcher one for the PVG90 sounds like it would impact close range too, especially if you are just quickscoping runners or hunters without very careful aiming?
It's a shame they cost so many components to augment, and then you lose it all when changing............
Recently I do still have UI on my PVG, but recently what I've been mostly using is 2 KVMs
One with slow (forgot the name) and one with EMP
So what I do is a sneak near the tank, 1 shot with the slow, EMP it, then slow for the rest. It's Very effective.
For the reaper, I actually use a PVG with Unstoppable for most of the fight and then the KVM I have with Slow on it when it's about to explode. If you mix it with shock ammo that thing's a monster.
Works especially well in a party, gives everyone more time to shoot the thing
19:08 I've been trying to find a 5 star Pvg as not feeling the benefits of the Experimental version, I dont shoot through walls etc
Great gide Dudu!! Saves me a lot of trouble, especially weapon components. I also like your personal opinions on the upgrades :)
Do you have any idea whether you get some of the resources back when you remove a disappointing augment? I already made a big mistake installing the golden stabilization augment.
I have checked and no, you do not get any materials back when you remove an augment
So don't bother removing
Just get a new gun to augment
7:46 I still to this day don't even know how to find the machines components
21:33 I've yet to work out armor piercing rounds vs FMJ and how good APR is, I think I might just stick to FMJ and trying to get more lead as ran out
Great job, man! Thanks. I have a question about Scope Scout upgrade: are you sure it counts towards +10% skill damage for highlighted enemies? In skill description clearly mentioned that binoculars has to be used. I'm not argue, just confused a bit.
Also health regeneration is quite good augment. It doesn't prevent from using meds, but cuts usage for like half. And that is a lot, cuz textile is almost impossible to obtain in combat and I hate scavenging.
Okay, I've tested it myself: "Designated target" (additional damage to marked enemy) doesn't benefit of weapon augments "Scope scout" and "Skilled spotter" at all.
@@Army_of_Earth Thank you for pointing that out. I'll do some more testing
23:16 Yes extended magazine is amazing and the extfa recoil isn't really that bad
I prefer the experimental one, you can hit the pieces in the back without being behind, I use the piercing one on rifles guns and with the piercing vision to hit tanks from dogs quickly from behind a wall.
By the way did they nerf the pv 90?
And did they remove the faster bikes , They haven't given me any faster just colors in a new run.
28:28 Yes I have ran 400,000 metres 😂 I usually don't use the bikes, found them useless but they seem better than they used to be
Why are they all almost fully useless
Titan toppler and sound muffler is what you want.
Helpful thanks!
Did you try health stealing on com-10?
I do not use any of the DLC guns. Some of them are just straight upgrades of existing weapons. I'm rather against pay-to-win DLCs so I will not purchase them.
You sound a little bit like Londo Mollari
Mounted weapons aren’t components?
Generally, they are.
If a skill affects "components", it does also affect guns, usually at least
But if a skill says it affects weapons then it won't affect other components
still doesnt explain how to mark them. with binoculars with the marking enemy skill or what? its very obscure and vague compared to others. just tell you to mark an enemy this many times. the only machine that needs to be marked multiple times is the reaper or most rivals because if you choose the skill tree that increase damage taken by a marked enemy then its kinda useful? ofcs it makes more sense with a party of 4 players one being the one using scoped weapons to mark enemy with the same skill and all... i dont think they planned clearly enough about the augments that help with qol gameplay or not.. smh.. i can see this game dying cos all they do now is pushing out dlcs to players to trying to survive
Holy shit a lot of these are underwhelming and/or trash. How deflating. I do like EMP. That's it. Unstoppable, I guess, for Perfect Dark cheat gun.