- 18
- 79 263
Dudu Cosmin
Приєднався 10 бер 2021
GZ Augments But Just the Good Ones
A while ago I made a video about the augments of generation zero but that thing is rather long, so I also wanted a shorter video with just the useful ones.
Initially I wanted to wait for after the Skill System Revamp, but they said they'll only make all skills available, so that doesn't change enough for there to be a point in me waiting
So here we are
Shoutout to Lax for helping me with some of the information I needed for this video
www.youtube.com/@snortlaxatives
He's also a GZ content creator, worth taking a look at his channel if you haven't yet
Initially I wanted to wait for after the Skill System Revamp, but they said they'll only make all skills available, so that doesn't change enough for there to be a point in me waiting
So here we are
Shoutout to Lax for helping me with some of the information I needed for this video
www.youtube.com/@snortlaxatives
He's also a GZ content creator, worth taking a look at his channel if you haven't yet
Переглядів: 289
Відео
Experimental Mauser - GZ's Laser Musket
Переглядів 6802 місяці тому
This episode of the Generation Zero Weapon Encyclopedia covers the Experimental Mauser Hunting Rifle I hoped it provides all of the information one would need regarding the use of the gun
Sjoqvist Semi-Auto - Generation Zero Weapon Encyclopedia
Переглядів 7457 місяців тому
With the Weapon Augmentation update, this gun like many others got an indirect buff, making it now quite nice to use and arguably the best shotgun in the game. So I made this video to put it out there that a gun not really talked about much is now worth trying out and using. Shoutout to @snortlaxatives for the help given with the making of this video.
What to Avoid - GZ weapon augments guide
Переглядів 20 тис.11 місяців тому
I couldn't find any comprehensive explanation on the whole weapon augments thing for Generation Zero. And since I already had done a bunch of testing to know what to use and not, I thought I might as well share it so other people can avoid spending their resources on useless perks
Generation Zero Skill System Guide 2023 (+Best build)
Переглядів 33 тис.Рік тому
Generation Zero Skill System Guide 2023 ( Best build)
Experimental 44 Magnus - New and Improved - Generation Zero Weapon Encyclopedia
Переглядів 8 тис.Рік тому
I changed what I needed to change in the video for the information to be accurate and up to date, the other video I'm gonna leave up as archival footage if anyone wants it for whatever reason
Experimental Kvm 89 - Generation Zero Weapon encyclopedia
Переглядів 6 тис.Рік тому
Experimental Kvm 89 - Generation Zero Weapon encyclopedia
[Outdated, for archival usage only] Generation Zero Weapon Encyclopedia: Experimental .44 Magnus
Переглядів 2,2 тис.Рік тому
A newer version of the video is up on my channel with the title "Experimental 44 Magnus - New and Improved - Generation Zero Weapon Encyclopedia", use that one for up to date information, this one I will leave available for archival porpoises if anyone needs it for whatever reason
Generation Zero Weapon Encyclopedia: The Experimental Agstudsare
Переглядів 7 тис.2 роки тому
Generation Zero Weapon Encyclopedia: The Experimental Agstudsare
Warframe: Crowd Control is Dead - And DE Killed It
Переглядів 1172 роки тому
Warframe: Crowd Control is Dead - And DE Killed It
One Year World Tour : Minecraft Survival
Переглядів 163 роки тому
One Year World Tour : Minecraft Survival
Becoming a Beekeeper to Make my Father Proud : Minecraft survival
Переглядів 73 роки тому
Becoming a Beekeeper to Make my Father Proud : Minecraft survival
Enslaving Pharos : M|inecraft
Переглядів 53 роки тому
The joke I was talking about near the end : ua-cam.com/video/vt4WredSDog/v-deo.html
That Was Terrifying - The Most Beautiful Automatic Sugarcane Farm (2/2)
Переглядів 133 роки тому
That Was Terrifying - The Most Beautiful Automatic Sugarcane Farm (2/2)
The best looking Minecraft sugarcane farm
Переглядів 213 роки тому
The best looking Minecraft sugarcane farm
Underscoring prone specialization seems like a poor judgement. The ability to land more/most of your shots IS the extra damage, when compared to other augments. The ability of an LMG to lay out an entire robot army at range is game changing.
For me I like the 'small fry' on the Com-10 + 2nd lvl of oversized mag (too much recoil on the 3rd lvl) + submachine gun compositor for base assault, base defense, adds from wolves & harvs. It makes quick work of the adds.
I can confirm, ammo boxes generate ammo for the discount 40k Las cannon. Also the vulture can be kited, so you can taunt him over a base for ez win 🏆
I get that it's slower, but this thing can 1 shot both weapons of a tank Are las canons that strong?
@@duducosmin775 ill see if I can 1 shot a tank with it
@@JLopez-j9r can las guns 1 shot tanks?
I got this from my first fight with the vulture and can indeed confirm it is very good :) Also, when it comes to ammo for it, a far better and cheaper way of getting some is by making ammo boxes, they are exponentially cheaper than directly crafting it and you will get 2 shots per ammo box. Within a few minutes I managed to get 100+ shots with this method. I am unstoppable.
Not being able to put them on experimentals basically makes experimentals pointless to farm, you might as well not bother if normal weapons can be upgraded to match them.
For the most part, yes But there still are some worthy ones The exp KVM59 is still quite good in base defense for example, lots of machines close by, the AOE is good The 89 is quite good against the vulture, high accuracy while moving and low bullet travel time and drop And also I've since learned that the exp PVG actually damages multiple components while the augment does not, I need to issue a retraction at some point
I remember that vulture fight with the vehicles like it was yesterday, that was hilarious. Also for the sacrifice bit, it was insanely difficult to match my character's outfit with the dead body's one, not sure why not all the clothes bodies have are available to players.
They should make different systems for solo vs online play. Solo should give you enough points to max out the chart, with the only restriction being a single specialization. Skills such as Healer should also be removed in exchange for more solo-centric perks. Perhaps relating to buffing your Runner companion & repairing it from a distance. The online skill tree, however, should be this restrictive to encourage synergy. Additionally, essential skills such as stamina & reload speed should be integrated into your character from the start, being replaced with more co-op centric skills.
While those would be welcomed changes, I don't think that would solve the problem Tho it would be a start
Why u sound like Lando from Babylon 5?
KVM 59 /89 with healing and either stabilisation or oversized magazine is excellent from my experience. It has kept me in a fight much longer and allowed me to face tank quite a bit more then I realistically should be haha. And if you do have it, health and overmag is completely broken on a 5 crown minigun, its actually ridiculous lmao
On the minigun it is rather good Tho personally I don't much like it on the KVMs What difficulty do you play on? If you're on one of the lower ones it might fell better
@@duducosmin775 I play on guerrilla. Even on that, the mini gun is genuinely broken. It’s 5 crown variant’s damage is similar to the exp pvg, just without the penetration. And obv it’s got insane rate of fire and the capacity to carry 700 rounds with the max mag augmentation. Other then the shear amount of bullets you burn through when using it and the speed debuff, it honestly has made pretty much every other gun irrelevant. You can perms stun lock if it has emp, heal insanely fast with the augment, annihilate big machines in seconds with titan toppler, it’s ridiculous haha. It’s kind of necessary to use it for hard mode base defence too, which has turned that from a hard challenge to almost a point and click adventure. Simply due to its fire rate and mag size, to balance it all it would need is a damage nerf honestly, cos it would still be very powerful, but at least not completely broken
I usually use Gold EMP detonation, to break components quickly, EMP them and allow me to reposition, heal or reload
@@chriswihulu If a general stun is what you need it for, the other one that confuses them might work better for you It is a bit tricky in groups because it'll start fighting the other machines and it might splash damage you, and it also doesn't stop moving which isn't as convenient, but it is an option worthy to consider
@@duducosmin775 is that the one that requires you to hit Machines with Radioactive rounds, cause I've yet to get that far with Experimental ammo 😅
At first, I didn't like the Experimental Agstudsare. But then I realize I basically get to mortar a FNIX base at a safe distance...
I usually use extended mag with prone specialization, which is OP on any machinegun, and weapon disarmer with extended mag with Pvg 90, very good against Tanks and Reapers. Haven't yet gotten the minigun, but when I do, its either extended mag plus prone, or health stealing and prone Edit: Honest opinion, don't waste resources on Titan topper, just use weapon disarmer, then target weak spots
I honestly just use Titan toppler on only lmgs since I never go without one in my hotbar
@@kingblaqy5289 fair enough, however the mech loses more percentage of health if you shoot off the weapons, which come off pretty fast, and it saves up quite a lot of ammo aswell
You sound a little bit like Londo Mollari
Why are they all almost fully useless
they just keep making pointless useless weapon packs or cosmetic skin packs that doesnt really help improve gameplay or change gameplay mechanics instead of focusing on fixing in game bugs or issues.. or another story dlc like alpine unrest... if not im staying away from GZ forever.. there are better games out there that rewards you for putting effort in story mode or pve. all they do is keep on pushing crappy weapon packs that doesnt improve qol at all.. feels like they are doing what bethesda is doing with FO76.. making their own in game weapon cosmetic skins and turns out to be crap than what players can make in the community.. it should be given free when players buy the game, not sold separate as some dumb crappy dlc for about 3usd just becos you need to monetize your game so your company wont go bankrupt...
still doesnt explain how to mark them. with binoculars with the marking enemy skill or what? its very obscure and vague compared to others. just tell you to mark an enemy this many times. the only machine that needs to be marked multiple times is the reaper or most rivals because if you choose the skill tree that increase damage taken by a marked enemy then its kinda useful? ofcs it makes more sense with a party of 4 players one being the one using scoped weapons to mark enemy with the same skill and all... i dont think they planned clearly enough about the augments that help with qol gameplay or not.. smh.. i can see this game dying cos all they do now is pushing out dlcs to players to trying to survive
You need to test unstoppable shells. I use these on almost every weapon, and they melt enemys. I believe they give extra damage depending on how many layers you can make the bullets go through. If you can flank a tank you get full damage on each leg, and each weapon, in total 400 % damage (if you get the bullet to go through them all). I dont have component vision to confirm this though. I also only uses fmj bullets, because the do more component damage, and the bullets go through all armor anyway. As soon as i open up with a smg or lmg, there are blue sparks everywhere. And with hip fire, I can move around the machines faster than when ads.
Once you unlock the gold augment you should just be able to reapply it whenever you want, and not have to repay for it over and over. These kind of changes need to be done in this game or it's going to end up way to grindy and turn people off from it..
I can see the utility in there still being a cost even after you unlock the augment, but I agree that as it is now it's absurd. To fully augment a gun it costs 750 parts which is like 40 experimantal's worth, that's just way way too grindy
This comment is more relevant than ever after the latest / last update.
Ok was just watching this video and gotta say i absolutely the phrase "the speed of mach fuck" 😂
Very cool guide! Thank you.
Titan toppler and sound muffler is what you want.
Hip Shooter I a good choice for SMGs. It keeps SMG accuracy high without needing to take the time to ADS. It can also control RPG spread in jump shots.
Holy shit a lot of these are underwhelming and/or trash. How deflating. I do like EMP. That's it. Unstoppable, I guess, for Perfect Dark cheat gun.
Put health stealing on the N60 or the Minigun. It is a mod that benefits hitting a lot in a short amount of time
7:46 I still to this day don't even know how to find the machines components
34:44 thanks for the recommendations! I will give Uranium infused a go once I have unlocked it
28:28 Yes I have ran 400,000 metres 😂 I usually don't use the bikes, found them useless but they seem better than they used to be
23:16 Yes extended magazine is amazing and the extfa recoil isn't really that bad
21:33 I've yet to work out armor piercing rounds vs FMJ and how good APR is, I think I might just stick to FMJ and trying to get more lead as ran out
19:08 I've been trying to find a 5 star Pvg as not feeling the benefits of the Experimental version, I dont shoot through walls etc
3:13 I found this structure destructor amazing for my gold crown Pm-71 machine gun, melts structures along with oversized magazine
I've been playing this game for ages, I've got gold titan topper on majority of my fav weapons but think as you are saying its only 20% max so not really worth it in hindsight. I look forward to seeing your tips in the video 😊
Fun Fact: If you are playing single player, it's ok to use Cheat Engine program to increase the amount of resources
Damn I wish this was available on Xbox Series S 😢
Loot, make bullets and kill machines. Rinse and repeat. This game could have been so much better.
I prefer the experimental one, you can hit the pieces in the back without being behind, I use the piercing one on rifles guns and with the piercing vision to hit tanks from dogs quickly from behind a wall. By the way did they nerf the pv 90? And did they remove the faster bikes , They haven't given me any faster just colors in a new run.
I will say that the 5 crown pm-71 with gold health steal is really great on adventure mode, or adventure with scaling. However, beyond that it really is diminishing returns sense the difficulties of skirmish and gurerilla reduce damage output. It makes the augment very insignificant on guerrilla and you have to rely heavily on resources like health or paramedic packs at that point. I have found that both my most useful augments are the gold uranium infused and the gold emp, both on PM-71 are great. The 5 crown pvg 90 with gold unstoppable shells is great as well. For ducking behind cover and shooting the enemy. I think most of what you said is absolutely spot on! My next objective is going to be to make 7.62 shock ammo and see if the increased damage does better with health steal.
I am rather against those DLC weapons Kinda pay to win Straight upgrades sold as DLCs are half of what killed Payday 2 I would really rather not see that repeated
I love this game!
it's a gun you have to get used to...although I absolutely hate that fact there are no iron sights or dot sight attachments.... they essentially want you to hip-fire it...which is okay...but not the best...honestly i'll use it until i find the kvm 89 5 crown..
it do so much damage and ammo afficiency so it doesend matter i just figured it out also playing on guerilla
1) I do agree that at current state companion is quite worthless. Survivability at lest with armor has to get buff. No doubt. Perhaps it is worth to make companion NOT dependent on difficulty and always act like it is Adventure difficulty. 2) 12 medical slug is used with experimental shotgun to heal yourself. But most times it is just a meme way to boost your jump to get on top of a tall structure. 3) Have you tried to not switch to another weapon on EMP proc, but use that time to reload shotgun and when Tank gets restored burst-destroy another component?
I tried it, but to my taste it's just not as reliable as I would like, and also is a bit weird. Chaining EMPs is a bit buggy. If you break a component during an EMP prock will not prock another, and often shortly after it may also fail to prock. Timing it properly runs the risk of getting shot in the face To make it more reliable, you'd need to damage some components a bit, then wait until the last moment to break it, but then you have to keep track of how much you shot it, what ammo, what rank the enemy is, so on So overall, I just find it far far more pleasant to just prock an EMP then slow the machine You could then put a slow on another of these shotguns, that's valid, but I feel like you're kinda wasting a slot for a gun that is a bit too niche
@@duducosmin775 Btw, EMP shotgun (perhaps that augment overall) only reliably works at single play. While online if player isn't host effect procs rarely. May be for 1 of 3 destroyed components. Obvious bug. Doesn't worth to use at multiplayer for now. For comparison, infused rounds or whatever it is what makes machine confused - works flawlessly. But was tested with PVG90.
@@Army_of_Earth I found it to be very lag-dependent There's times when the lag is bad so it hardly works, but there's times when it works just fine And i can kinda anticipate when it will work and when not
Great job, man! Thanks. I have a question about Scope Scout upgrade: are you sure it counts towards +10% skill damage for highlighted enemies? In skill description clearly mentioned that binoculars has to be used. I'm not argue, just confused a bit. Also health regeneration is quite good augment. It doesn't prevent from using meds, but cuts usage for like half. And that is a lot, cuz textile is almost impossible to obtain in combat and I hate scavenging.
Okay, I've tested it myself: "Designated target" (additional damage to marked enemy) doesn't benefit of weapon augments "Scope scout" and "Skilled spotter" at all.
@@Army_of_Earth Thank you for pointing that out. I'll do some more testing
Interesting that augments may make other underused weapons sort of viable again. I might try this out!
This is really useful information for all GZ players, thanks a lot for working this out and posting!
When you said you can shoot through mountains and rocks with unstoppable augment I literally busted out laughing, yeah that is awesome.
Did you try health stealing on com-10?
I do not use any of the DLC guns. Some of them are just straight upgrades of existing weapons. I'm rather against pay-to-win DLCs so I will not purchase them.
This shotgun doesn't work super well with slugs because you can't put scopes on it. Birdshot only does the most damage at specific ranges because that's where the pellets all hit. I personally use small fryer with extended mag and use it only for dealing with runners and lynxes at close range. I REALLY wish there was a hunter augment. I would totally use that for the semi shotgun. The biggest problem with it is how long it takes to reload. You get 5 shots (10 with the augment) and that's it unless you can spare at least 20 seconds to reload. I think if they ever make an exp version of it they should make it mag fed and full auto. That would be fun.
I like to use the buckshot with the EMP chance augment
Great gide Dudu!! Saves me a lot of trouble, especially weapon components. I also like your personal opinions on the upgrades :) Do you have any idea whether you get some of the resources back when you remove a disappointing augment? I already made a big mistake installing the golden stabilization augment.
I have checked and no, you do not get any materials back when you remove an augment So don't bother removing Just get a new gun to augment
There is a FNIX Supercomputer location below the Mountains on the South Coast that has recently enabled my use of the experimental kvm89 by doubling my 5.56 ammo thru farming prototype hunters. As it is a random spawn location, it should be a repeatable farm location 🎉🎉🎉😃
Helpful thanks!
One particular use I found for the Oversized Magazine augment is to put it on a shotgun. The extra recoil matters a lot less than it would with the automatic weapons or more precise rifles. I get 10 shells before I have to reload with my semi-auto shotgun. Overall though, this is a great guide!
I half forgot that gun even exists From what I remember, the damage was just underwhelming given All the downsides I shall give it a try
Thank you Dudu for the very comprehensive and informative video! Just got back to GZ after 8 months and had no idea about anything related to these augments. Now I know, and I am prepared to build!
Happy I could save you from wasting gun parts on lame augments
Mounted weapons aren’t components?
Generally, they are. If a skill affects "components", it does also affect guns, usually at least But if a skill says it affects weapons then it won't affect other components