Of course Chad drops 10 insurgents and survives 3 of them spawning around him, absolute legend. I love the tempo you employ at the second and third mission, gives it more of an urgency and keeps it kind of lifelike with making decisions on the fly as more info are gained, even if you where to fail. I always find myself skipping forward when you spend to much time paused in your Door Kickers videos. Awesome content as always!
Ngl what about field missions? Like gigantic open spaces map in Afghanistan or maybe a large forested map, might be fun to watch how you navigate through it. You might be able to utilize the M82 barrette lol
@Karmakut 40:48 the red circle means they are supressed and can't act for a few seconds. You can have your guys apply suppessive fire on a location with ARES, that would have been a good option to keep the barricated hostiles pinned. You might also want to disable going silent (shift f to toggle for the whole squad) when you're already loud to increase the speed of your guys engaging targets.
Peak content as always, and you finally showcased our US Special Forces! Though no action for the Nowheraki Commandos sadge. By the way Karma if you were curious why SF don’t have much in way of breaching options, it’s because they are supporting element first, assaulters second(albeit very good ones). The Commandos are the real stars of the show, equipped with various breaching tools and equipment. They are also the only guys with RPGs though ODA Team leads do have the 320 for extra firepower. Just wanted to clarify in case you were confused. P.S thanks for the kind comments about the guys looking cool, you can think Olem and Briz for cooking up good ass models for our SF and Commando bois. P.S if you wanted to get some more uniform options, we have an additional uniforms submod that requires Camo Selector to work with. Thanks again for the videya Karma
I wish Door kickers would ad difficulties like an easy mode where you see the shapes of the rooms and only the executinoer can execute and a hard mode where you go in blind and everyone can execute the hostages.
23:46 you got lucky green didn't get killed with his side exposed to the open door. ;) 27:49 The QRF is placed so badly in this mission, they spawned into my guys exactly the same way the 1st time I played this. That's just bad design, kinda makes this the worst map of the otherwise amazing tiny troubles collection. Well at least you got lucky, I got wiped. Really enjoy watching these and comparing them to my own plays!
With the ARES mod, you can also get a compatability mod for a uniform changer mod, which helps you change up both the Ranger and SF uniforms, being MCB, L9's, MCA, and even PCU's.
Got the game after watching a few of your videos. How do i get mods? The workshop doesn't load anything. If i have to get them from a website or something. Where's the best place to get them?
Good observation. The voices have been taken from Insurgency Sandstorm, at some point we're probably going to record original voice overs like we did for CAS and mortar. :) EDIT: want to add I'm talking about Project ARES, not the game. Would've been illegal for KHG to use Sandstorm voices.
Of course Chad drops 10 insurgents and survives 3 of them spawning around him, absolute legend.
I love the tempo you employ at the second and third mission, gives it more of an urgency and keeps it kind of lifelike with making decisions on the fly as more info are gained, even if you where to fail. I always find myself skipping forward when you spend to much time paused in your Door Kickers videos. Awesome content as always!
Chad only killed 2 of the ones that spawned. sandy killed the 3rd. It still goes without saying that Chad is an absolute Giga Chad!
Drops bodies, survives point bank ambush. Hmm...name checks out.
thats the definition of a Chad. 😉
Ngl what about field missions? Like gigantic open spaces map in Afghanistan or maybe a large forested map, might be fun to watch how you navigate through it. You might be able to utilize the M82 barrette lol
It'd be a good opportunity to see air support assets in use.
Yeah there’s a ton of doors to kick in open fields
people really misuse "ngl" way too much
@@Marklennonwho cares, we wanna see how he handles a full platoon in a massive space
@@-_-___----_.. well it’s a game about CQB genius. Open fields are a different type of gun fight.
@Karmakut 40:48 the red circle means they are supressed and can't act for a few seconds. You can have your guys apply suppessive fire on a location with ARES, that would have been a good option to keep the barricated hostiles pinned. You might also want to disable going silent (shift f to toggle for the whole squad) when you're already loud to increase the speed of your guys engaging targets.
I thought it meant they were pinned and orange was suppressed
I love seeing these videos and playing the level before I watch you play it to see the difference in our choices/outcome. Please keep them coming!
I really like seeing the small fast paced raids like this. The large raids are cool but have a very different feel to them.
Peak content as always, and you finally showcased our US Special Forces! Though no action for the Nowheraki Commandos sadge. By the way Karma if you were curious why SF don’t have much in way of breaching options, it’s because they are supporting element first, assaulters second(albeit very good ones). The Commandos are the real stars of the show, equipped with various breaching tools and equipment. They are also the only guys with RPGs though ODA Team leads do have the 320 for extra firepower. Just wanted to clarify in case you were confused. P.S thanks for the kind comments about the guys looking cool, you can think Olem and Briz for cooking up good ass models for our SF and Commando bois. P.S if you wanted to get some more uniform options, we have an additional uniforms submod that requires Camo Selector to work with. Thanks again for the videya Karma
The mod looks amazing. Insurgency Sandstorm Security voice lines fit like a glove. Nice Bloodborne pfp by the way
@@kojeta3200 w comment, thank you.
For the bomb one, that two seconds at the start would have likely let you defuse lol. Lost before you started. XD
I wish Door kickers would ad difficulties like an easy mode where you see the shapes of the rooms and only the executinoer can execute and a hard mode where you go in blind and everyone can execute the hostages.
i 3 starred every single map yesterday after 100+ hours of gameplay. love this game, love these videos
I love this series, especially the smaller, more fast-paced raids. Keep it up!
Loved the reaction on finding the bomb. Relatable
Thank you for not pausing. Loved the gameplay
liked that you did multiple in one vid
23:46 you got lucky green didn't get killed with his side exposed to the open door. ;)
27:49 The QRF is placed so badly in this mission, they spawned into my guys exactly the same way the 1st time I played this. That's just bad design, kinda makes this the worst map of the otherwise amazing tiny troubles collection. Well at least you got lucky, I got wiped.
Really enjoy watching these and comparing them to my own plays!
46:32 the radio is just an ambient sound effect, it doesn't mean anything
I just realised how similar this is to superhot of all things.
Thank you for the no-pause-replay. look so awesome!
Is it just me or does the "Find a good spot!" voice line sound like Tom Hanks?
SF boys let's go. You should try the commandos too just to hear their voice lines, they're hilarious.
Love the tactical aspect of this game❤
Love these door kickers 2 videos, watched all of of them. Gonna enjoy this vid now!
Maybe try single plans on the smaller maps. Probably without Going Dark tho
With the ARES mod, you can also get a compatability mod for a uniform changer mod, which helps you change up both the Ranger and SF uniforms, being MCB, L9's, MCA, and even PCU's.
Love the content!
I think it would be dope to do a series of reviewing subscribers replays
Karmakut are you going to be playing Ready or Not 1.0? Lots of improvements made since you last played, full release on 12/13
how you put the camera view on this game?
Got the game after watching a few of your videos.
How do i get mods?
The workshop doesn't load anything.
If i have to get them from a website or something. Where's the best place to get them?
Split the stack Jesus. That was a dual entry breach.
Do this and insurgency sandstorm have the same voice lines did insurgency take it from this game or is it a mod on here?
Good observation. The voices have been taken from Insurgency Sandstorm, at some point we're probably going to record original voice overs like we did for CAS and mortar. :) EDIT: want to add I'm talking about Project ARES, not the game. Would've been illegal for KHG to use Sandstorm voices.
Chad a real giga chad, just took 10 and 3 more whilst being shot
"no time for flashbangs" It's funny that i thought exactly the opposite : flashbang everything while in movement
Ngl I threw a grenade where the hostage was on this mission but threw it in a way where the orange barely touches the hostage
Glorious
How did you get the supply cost of the troops to be so low? I want to send in the max boys lol
How did you change the value of the units so you could spawn in more than the mission intended?
Thats what im wondering
In the game's XML files, each class has a value called "supply" assigned to them- 100 being one person and 50 like militia men for half a person.
Thanks!@@Isaglish
Skill issue... nah honestly good content. Love it, keep it up.
It took me more than a couple attempts to complete this mission
I watch you videos to learn then play the game & realise I still suck 😂 keep up the great content bruv.
Surly someone could mod out the name tags of who is what?
I prefer these shorter videos so I actually have time to watch them
It feels illegal to be this early
How?
Bothers me so much why you say LARP when it's just RP lol
Woooo
23rd
First like yee.
First pin.