DYNAMIC Hostage Rescue in Door Kickers 2
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- Опубліковано 21 сер 2024
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DYNAMIC Hostage Rescue in Door Kickers 2
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#karmakut #doorkickers2 #milsim
Hey Karma, the go-loud/ go-silent quick key that you were asking for is Shift+ F.
Ive notice that when breaching a room you have the guy pying the entire time, one thing I'd recommend is to have them py when then enter but when they reach their Point of Domination (PoD), you right click the direction you want them to face. This will eliminate the character facing backwards when breaching the next room.
The thermal torch is technically quieter than the slap charge but can be seen at range during night maps.
As for muting the voices, the "silent go codes" mod has seemed to mute all character dialogue for me so that might be worth looking into.
I hope that helps, keep up the good work. I'll be watching.
You’re awesome
bro said ill be watching 💀💀
@@blvck.8197witha period too
arent we all@@blvck.8197
Be careful Karma, you are being watched 😂
You are SPITTING out these videos. Keep it going mate.
Did you put EMPHASIS specifically there because it's one of the infamous ways all these guys title their videos to catch peoples eyes?
@@acidpoptart4270 I think you’re reading way too deep bro LMAO
Why did you do it then? Genuinely wondering why the caps, why that word specifically and no other and why only caps that and not the whole sentence?@@treezyt532
DYNAMIC lol @@acidpoptart4270
“there’s a locked back door”
damn! these terrorists thought of everything!
A couple of Workshop maps I enjoyed for anyone interested:
Three-Headed Serpent by Plizquadrat - Already similar to going in blind mods in Vanilla with lights turning on when entering areas of the map, you take 3 insurgent leaders into custody via a large underground base.
NP_TotalCQB #11 [Night mission] by Ninja_Prime - Smallish yet difficult eliminate terrorists map with civilians present.
Operation Kayla Mueller by Gold - Night Map set in desert with 2 small and 1 large compound to take control of with an underground cave at the end. Rough around the edges but pretty fun. (Note: it gives you a "medic" as a 12th squad mate, I'm guessing as part of some mod but acts as a standard rifleman in practice.
Siege by Plizquadrat - Inspired by Black Hawk Down in gameplay. Rescue and escort VIP to exit in a large slums district with zero rooms to take cover outsude of breaking into a locked tiny shack, with a large helicopter crash in the center of the map, which is one of 2 spawn points for the VIP. Out of all of these, this is the only one I have beaten.
ARC-23 Cold Rescue by DrSqua - Winter Map hostage rescue breaching a house with lots of obstacles to work around and feels like a very lived in house irl.
101 E Linfield St by Sauer - Very small map, not great for a long video on but a fun nevertheless.
Into The Jungle by Cyan Hood - Night Hostage Rescue set in Jungle; haven't really played it but seems fun and challenging.
A clean run, I like that you're approching the problem realistically and you're disgarding limitation of the game. Accounting for vehicle is nice and your explanation are always clear.
Yes I watched the entire hour long video in one second
🤯
It feels that way
@davidrojas4687 it was a good video what can I say 🤣
You said that last vid lol
@@adammajed3434 did I? That was someone else.
Spent the first 30 minutes screaming that the house on the right side isn't in bounds
Just came to the comments to write the same thing :D
He knew that.
There is one on the left also, I’m pretty sure they are like, neighbouring properties or something
It was also bothering me -_-
Rumor has it that he’s still got eyes on the right structure to this day.
That FOW mod is probably thee best thing I've ever seen for this game. You were right, no FOW makes knowing what's in each room too easy.
Blind runs are nice for general locations or foreign territory missions, but in an ambassador home, special forces would have access to the building blueprints.
I would really enjoy a from-the-ground up CQB 101 class from you. DK2 does have a lot of potential as a training aid for visualization.
Sometimes I question whether or not karma has eyes, because sometimes he sees things I can't and sometimes he can't see shit.
The developers and modders did good with this game, cant wait for the next update.
Ik you brought this up last video but I don't think the SAW is used anymore. At least not in this type of setting. Maybe as mounted weapons on trucks and such. While i was in the USMC and learning how to use the 240b, we were constantly told the SAW is being phased out by the 240. That was like 4 years ago now so. They also were getting rid of humvees and completely dissolved the tank units in the usmc.
Your channel made me buy this game on black Friday deal... Best choice I've made all week
55:15 The doors always open outwards, in this case it was the insurgent opening it before you broke in.
One of my fav series to watch from you. The commentary/breakdowns are awesome!
Shift+F toggles go silent for everyone on the squad.
A “John wick challenge” where you only have one man would be interesting and challenging
A tip to get the most out of your bangs and slaps, have each man have a bag of 3 slaps, and 4 bangs, and of you need smokes swap some out, using a bag of 3 slaps give you much more bang for your buck for what you are given
good tip
These recent doorkickers videos got me into the game, I would love a video where you break down some of these tactical ideas so I can start implementing them myself!
Check out Controlled Pairs Gaming's series. A couple heres old but pretty good for a cqb guide nonetheless.
I love it how you Talk about the trak how good it is but i can't really hear it because it's too quiet XD
40:37 it's funny you sent him around the long way here instead of through the door that's completely covered from both sides
Exactly my thoughts, I have no knowledge as Karma does, but that seemed like a waste of time.
In a real world scenario there's really only one reason to do this. If you are still going quiet and the ability to communicate is limited, you wouldn't want to walk your hostage through the door without being able to confirm that it is you and your HVT coming through. Especially in low-light conditions, one wrong ID and you end up getting yourself and the hostage shot. That said, they had already gone loud, would have most certainly have been in communication, and was definitely a viable option. Having said that, the guys working the hallway were still somewhat exposed and having to 'work' the hallway, so it may just been easier to minimize bodies not actively scanning for targets in a minimized space.
You're seriously making me want to play this game lmfao
Nice of you playing door kickers 2 again, love the content
Oh hell yes! We are getting spoiled now.
Karma so mad about his failure he had to pump out another
The HEDP launcher for Grenadiers. The hole it makes is big enough to walk through in most situations. Kinda inaccurate though.
You know if they have detected you because a soundclip saying "They're here" will play.
really enjoying the dk2 vids, hope you keep playing so you get a better feel for the mechanics and muscle memory of the game and can focus on planning and tactics
never seen this game but man, this is great to watch
Personally I prefer it when you dont mod more units into the maps. I get its realistic and its what you go for on this channel but for balance reasons i find it more interesting.
Your units in door kickers are already far better skilled and have faster reaction times than the enemies, you dont also need a 2:1 unit advantage
Do you know actually how can I increase the number of units like Karmakut did? Is it a mod or game file setting? I can't find anything to find out.
@@ajpk5529 he described it loosely in his previous video. If I recall correctly he said it was a config file to reduce the cost of units. I think he even credited the person who told him. I recommend re-watching that vid
@@thepeacockk oh thank you so much
I really love your nomenclature and language. I’d appreciate a video lesson on what these terms mean and when the tactics best apply. That way I can write that stuff down and incorporate it into my own gameplay.
32:57
The door in the hallway could have been used to move the hostage to containment faster and get your fourth gun in the stack since they are covered and you were working the hallway. Why did you have him run back through the entry route? Just curious
I would say going through an extra door technically could lead to finding a trap. Also realistically I think it's a lot easier for the guy on the ground to not even realize those doors are exterior, but that wasn't really in play from what I could tell in his explanations.
So glad I found your channel, bought this game because of you and am enjoying every second of it
I just found this channel yesterday from the first door kickers video. And if the door kickers vids keep coming, I’ll keep watching every damn one 😂
Please keep making these videos. I’ve really been enjoying watching this.
Shift + F my dude. Switches fire at will
Hey Karmakut! If you didn't know you can Shift + F to toggle on/off the go loud/silent call.
"Let's see what we can see a little bit more...this is one of the rare times i'm using the 'go silent' call"
*immediate irony*
Karma on a DK binge right now
your dk2 content randomly showed up in my feed a few days ago and i am loving these videos. i got dk1 on my phone and i cannot stop playing it.
the best thing to do when entering dynamic is have your op check different directions at certain points of entry.
For example if you want to strong wall right, you can have your op clear right, then look deep.
UA-cam randomly recommended your channel a couple days ago and they didn’t miss im hooked bro
I've just picked this up after coming across one of your videos on it by pure chance, it's a great game, very very addictive haha!
I feel like in a real life scenario, if a team didn't have ISR or any info on the target, they wouldn't be split like you did.
No they wouldn’t have they wouldn’t have done almost anything he did in this. Soon as the first shot was fired with hostages on the premises this would have been as very fast op. Not much waiting as he did would have been 3-4 mins at most before the got out of the building and or cleared the whole building. 8 men would make easy work of this.
This game is the best
It as fun seeing you have to deal with limited resources, maybe 2-man mission in the future?
27:13 Shift + F will toggle on/off weapons free for everyone. Hope that helps, cheers
it would be cool if there was a mod for rainbow 6 maps in this game
Hell yesss keep them door kickers vids coming!!
This makes me want this game so much.
Honey wake up, Karmakut posted another Doorkickers video!
Sometimes I’m genuinely not sure whether he’s trying to be tongue-in-cheek when he says “in ready or not” or whether he actually means it. especially cause he does say “irl” later on
Building on the right is a map border, I’m pretty sure. The interior is colored with grid lines like the rest of the stuff outside the bounds of the map
Really enjoying these doorkickers videos Karma! Much love to you and your community!
"dare I say tool" ...I think it's extremely educational.
You can toggle go silent with shift+f
You can move all them at the same time you group them to Alpha, or Bravo,
I just discovered you and finished 2 other videos. Was sad there wasn't another one with the blind mode. Come back a bit later and here it is ❤
The screaming is as annoying in this game as it is in Insurgency Sandstorm lol
I like these vids you're putting out. Been watching a bunch of them. Great game. And cool to be able to pick up on some of the CQB lingo. Question: What does the term "collapse" mean in this context? In your vids you seem to use it as push forward, fall back, group together and/or spread out, or other. I'm not criticizing you - I just want to learn how it is used. All the best to you!
Theses are my favourite vids from this guy
I don't think right-ward building was a building at all.
You see that grid pattern in the building? I'm pretty sure it indicates the map border.
Just discovered your channel and it's amazing. Really nice video and I love how well you explain everything! You make it look waaaaay too easy lol
i thought id hate watching this, but that was really enjoyable
Karmakut the new Kontrolled Pairs. DK2 babyyy
I could start listing off the dozens of cool maps that put an emphasis on realism and allow you to place an appropriate amount of troopers that also involve indoor-outdoor dynamics, but instead I'll just tell you some noticeable ones and tell you how to easily find them yourself.
Task Force Raid by Vudu1 - Might be the most realistic night raid map I've seen, you get a toon of assaulters from two different angles paired with sniper support, there's also enemy reinforcements that can show up so it incentivizes you to mantain good security externally with long-range capable weaponry while your CQB assaulters clear the buildings to capture multiple HVIs.
Coastal Fortress Raid by Johau - Giant fortress map with a lot of interesting geometry that pretty much forces you to split your force if you want to cover everything; there's a night version and a daytime version; it's not that realistic because if your objective is just to kill everyone in a compound and there's no civilians why wouldn't you just bomb it? But it's still a fun map.
Da Wialo Kallai Night by Johau - Pretty much a middle-eastern town block surrounded by rivers, since it has a lot of buildings you end up having to prioritize and bypass a lot, which makes security very important. Good if the other two are too easy (I find most maps to be rly easy if you just take your time and use a lot of frags, you can't really do that with this one)
DD05 Down the Rabbit Hole by Autolykos - Insurgency tunnel system CQB hell. You're gonna die.
SCP Overlord V1 by think i stole ur dog, sry - SCP overlord but there's actual enemies. Lots of bomb vests which I don't think work well in a tight quarters map but wtv.
Operation Frostbte by Proverbial King - Part of a bigger campaign, deals with an initial outdoor forest leading into an island mansion, snow theme is really cool.
To find more DK2 maps that fit these parameters, go to the steam workshop page for DK2 and click "Missions" under Content Type, then you get access to mission tags, I like to activate 9+ troops and X-Large.
Also if you haven't checked it out yet, the MARSOC mod is my favorite unit mod, but there's a ton of others that add different units that make sense in different missions; there's also a ton of gameplay mods and overhaul mods, most noticeably Tier One Overhaul and IOV.
how does he set the view of the soldiers on a spot while they move? Like where it sticks to a window for example.
If the white vehicles outside are known to be operated by the supspects inside the compound then how much cover do or should they provide. As a hostile insertion to place the vehicle infront of the entrance to the compound. Could those vehicles not be fitted with an IED? I understand that in this game its not a function of gameplay but irl how much thought goes into that when using vehicles as cover. In reality you would have to clear the vehicles as well right? To make sure no hostile is lying in wait inside the vehicles to ambush the extraction team as they pass.
Sandstorm voice lines are so damn good
I truly love this game and never played it I want to so badly been watching your walkthroughs and gameplay for the last few weeks. Thank you for your content
The hedp 320 can breach walls as well, sometimes takes 2 rounds but ive found it usefull in a pinch when i run out of slaps or wall breaches
Why run the first hostage all the way out the garage when you had multiple back doors cleared and covered?
Found you on your first door kicker 2 video and I friggin love this content. Subscribed.
@35:20 i would probablyl keep oraange as he is, and send out one soldier to outside through the door in front of hostage room and pie around the North side window where we see the dining table and then open the door from outside that is in the corner beside the orange who as SA on the big hall.
But who ia m to say. i have never played the game, and only started watching your videos since yesterday :D
Dynamic indeed
I'm glad you said something about the shouts. The entire last video they had me cringing all the way through.
I love these!!! more plz
You guys should try tactical assault vr If you haven't already. It's pretty fun and theh have door breaches and doors that only swing one way
holy yappers bro
Please keep making these they are great!!
I don't recognize the helmet the game models after off the top of my head but it is a gump helmet not a ballistic helmet, right?
Really enjoy the door kicker vids
At 56:45ish you completely drop overview of the lower left dark area in the common area.
I just noticed the yelling that your ops do are the voicelines from Insurgency Sandstorm 😂
Semi-serious question; is handling something "dynamically" just a more serious way of saying "wing it"? Like there's still techniques being used, it's not pure chaos, but you're basically just figuring it out as you go, right? Winging it?
Bru vid back to back love when we plays this game
Hope the tan unit got a bonus after that first door
I like to think I’m one of the characters and I’m the leader makes me feel more immersed LOL
I'm a SWAT dinosaur so I'm unfamiliar with some of the newer CQB terminology. What is the definition of "plate" in this context? I never heard of the term in the days that I was a "WAS" (vs a "used to be").
Plating is using your body armor plates to protect your buddy. Idea is you get shot in the armor plate and can engage the shooter, rather than your buddy getting shot in the side.
@@isaiahmiller9142 Thanks.
Dude these have been so good
Bro love the door kickers vids found an old one you did loves it was like wish there was more and you’ve been pumping em out
insert Leo pointing at TV meme
The voice lines are ripped straight from Insurgency Sandstorm
I think ctrl + f is the key command for all silent/loud toggle
Airport takeover mission. Like Bagrahm AFB. Would be cool if there was a multi floor mod so you could do an ATC. These are rangers, after all.
Addicted to these videos of yours.
Pretty sure these voice lines are from insurgency sandstorm, I could be wrong but they sound just like it
Mod is nice but from a personal pov it’s funner to use the knowledge of how the rooms are to try and come up with solutions, seeing as I’m not trained in this I don’t know the procedure. But you keep doing what you find fun. I enjoyed the video anyways