So a mistake that we made multiple times, was that if the tank commander was "unbuttoned" then you could spot an enemy tank as a "free action", this is true, but the tank commander needs to pass a crew test first, similar to the driver's test for a free pivot action 👍
Thanks buddy, really pleased you enjoyed it, we made a couple of mistakes but I think the general feels of the game comes over, we're planning the next already 👍
An interesting game. I liked the granularity of loading shells and spotting. Liked the addition of cards impacting play. I have lots of tanks so may buy the rules if available without bundled tank kits.
Awesome video! Great set up too. Just some notes so far: the unbuttoned commander still has to pass a crew test to see if the spot becomes a free action. Also HE has a penetration value equal to the number in parentheses on the stat cards! Cant wait to see more of your games. :)
Cheers, glad you liked it. Yeah I realised that as I edited the video, along with a couple of other things, ah well, that's why it's a learning game, hoping to have another soon 😁
Definitely not the kind of game your going to be using for company-level actions, but for a tank-focused section or platoon level action it's quite interesting.
fantastic video as always. A lot of interesting ideas in this one... but it feels a little bloated to me, also a bit too much cardboard and stuff to keep track of for my taste. But definitely seems a treadhead's dream :D
Really pleased you liked it 👍 I think once you're a couple of games in it will become almost second nature but it certainly won't be to everyone's tastes 😁
Really good video and review. The games looks really good. Nicely produced I liked the event cards and the feel of combined arms. Now I’m on my limited budget it’s not something I will buy I’ll stick with what a tanker. But if someone had no other tank game it looks like a great start 👍🏻
I thought Robin would do fine with this game but didn’t expect Martin to be so comfortable with tanks 😂 I will definitely be picking up this game when it comes available and will most likely build some American vehicles to go with my Soviet tank force.
I know they sell big tanks so engagements aren't going to be at realistic ranges for the table size and scale but this looks a bit silly even given that consideration.
Part of wargaming is suspension of disbelief, I have to do that all the time with medieval games. I guess sometimes it's just easier when it's not your period of choice 👍
This explains the tanks then! Luckily I have every vehicle in rubicons range... (in multiples, 13 shermans so far.. best models in the scale (sorry Dom)), and all of warlords plastics + bunch of resin. Pre-ordered this, looks like it's the game I've been wanting to be fair.
Don't think I'll be buying this anytime soon. I initially was looking forward to a game of tank warfare, but I think I'll still stick with Bolt Action's Tank War. Trying to run all my German Panzers, and other vehicles, would see a game turn lasting all day and nothing much actually happening.
This seems like an ambitious game design. I applaud the designers for trying to add more granularity into tabletop tank combat. However, deciding what ammo to load or how fast to load it do not seem like interesting tactical choices in my book. The problem is, if you have one clear obvious move that benefits you, such as firing, you will never try anything else. This makes the game ultimately a die roll. A good design would implement two equally beneficial choices and make it a player dilemma which to choose. Also the entire "roll a d6 and consult this chart which can only support two modifiers" gets really stale after so many games. They are trying to solve the problem of how to make an engaging 28mm tank game and that's difficult because real tank warfare involves multiple platoons on a play field large enough to support true tactical maneuver which a gaming table does not do at this scale.
I think this is a thought out and we'll put together response, rather than be abruptly dismissive like some. I'm simply playing this as a "fun" and gaming set of rules l, which I enjoy rather than outright simulation. Thanks for watching and taking the time to comment 👍
Thanks for the play through! I don’t play Bolt Action at all but I’ve been excited for this to come out. How do you think this would play at 15mm scale (e.g. Flames of War)?
Looks very nice, great Battle report. Would this work on a smaller scale like 15mm? For exampel the gaming table space needed. More gaming space with 15mm for large tank battle.
I really enjoyed this showcase of the game and the scenery is great. Did you make the scenery yourself or is it purchased? If it's self made I'd like to see a vid on how you made it 👍🏻
Really pleased you enjoyed it 😁 So a lot of the trees are home-made, the buildings and walls are 3D prints, everything else is pretty much scatter material like lichen, flock and other bits. I have thought about doing a video about setting up a table for a game bit by bit
@@SGusky so HE is used to clear ambush terrain, once cleared it can't be selected as an option for playing assets, such as tank hunting team's or anti-tank guns. If Robin had cleared the house with an HE round before driving past it I wouldn't have been able to use it to launch a tank hunter attack.
Looks very similar to “What a Tanker” with a bit of extra chrome. Might be fun as WaT can be but too much of a drilldown for the kind of tactical game I favour.
Right haha I've just realised (had it pointed out to me) there are two Tank hunter cards, one with pen 0 which is a 1 ⭐ asset (rifle grenades and such) while there is also a pen 5 attack which is 2 ⭐ and represents a Bazooka - so Robin did have it right, I just put up the wrong card on the screen 😅
The fail on the driver test doesn't say that you cannot then move through the terrain. It says you suffer a penalty to your gunner's targeting marker (at least that's what the rules box in your video said. Are you sure that failing a driver test prevents you from plowing through bushes and what not?.
Glad the video was helpful in showing the game, ultimately no game will be for everyone but better to find that out before purchase, thanks for watching 👍
So question on the Driver crew test - you failed the first test but the rules you displayed said only that the failed test impacted spotting. Do you still complete the planned movement or do you stop at the terrain piece?
So that was a mistake, the failed test for crossing linear terrain does only mean you lose the spotting, we were reading the table from the Ambush terrain (which is the next one down) which then causes you to halt if you fail 👍
A little too far with the micro management for me and way too many cards, chits & counters. Seems like a good game if you are willing to put the time into mastering it. Might be more interesting played at a smaller scale like 10mm or 15mm. Everything just feels very crammed into too small a space.
@@7thson726 Yeah and when that panther missed the M4's side armor at a range so close the the Panther could have used it's barrel to beat the M4 into a rusty pulp without firing?
@@tracygrove3484 again, that's a fair point. I don't really mind, that's just the game aspect, after all, it's meant to be entertaining. I'd never play a game with auto hits for anything. It's the same when I play medieval games, there are things that drive me crazy from a historical point of view but ultimately I want to have a laugh and a game. It's what makes it a game and not a simulation 🤔 speaking of which I need to finish my own rules soon 😁
@@tracygrove3484 you could rationalise it as the Sherman was so close that it's movement was quicker than the panther turret could traverse or that being so close its movement was hard to follow through the optics
if you mean the random events tables from lardies , I mostly ignore using those in all their rules . will try What a tanker again as i have not played it since it came out. Cheers @@user-un8ug7lx6c
Similar concepts but executed differently, less random, more granular, there are only so many ways to describe terms in tank combat (same as in naval games) so there will be some cross over 😁👍
What do you mean, my tactics of driving straight out of cover straight at him were flawless, Haha, well, it's a choice, spend ages getting tactical advantages and being clever, or getting stuck in to show off how the game works 😉😅 I think when we play the missions it'll be more thought out 👍
So a mistake that we made multiple times, was that if the tank commander was "unbuttoned" then you could spot an enemy tank as a "free action", this is true, but the tank commander needs to pass a crew test first, similar to the driver's test for a free pivot action 👍
That board is beautiful
Thanks, it was good fun to put together 😁
great battle report!! i just ordered this game on the 6th and i am so excited for it to get here!
Awesome, really pleased you enjoyed it 👍
Great battle report!!! I just preordered this game after watching. This is one of my favorite channels. Thanks for the content.
I really appreciate that, thanks very much 😁
Top notch presentation, board and figures. But the game feels like watching 1960s Daleks trying to negotiate stairs.
Haha this comment was ace 😅 I'm glad you liked the video, like every part of wargaming, each game won't be for everyone 👍
The game appears to be half board game and half miniatures game. Nice for those who want to really focus in on the details.
Couldn't agree more 👍
Really enjoyed this. I’ve skimmed my rules and cards, but great to see the game in action.
Thanks buddy, really pleased you enjoyed it, we made a couple of mistakes but I think the general feels of the game comes over, we're planning the next already 👍
Wow, this table looks excellent, great atmosphere!
Really appreciate it, thank you 😁
An interesting game. I liked the granularity of loading shells and spotting. Liked the addition of cards impacting play. I have lots of tanks so may buy the rules if available without bundled tank kits.
Glad you found it interesting, thanks for watching 👍
Awesome video! Great set up too.
Just some notes so far: the unbuttoned commander still has to pass a crew test to see if the spot becomes a free action. Also HE has a penetration value equal to the number in parentheses on the stat cards!
Cant wait to see more of your games. :)
Cheers, glad you liked it. Yeah I realised that as I edited the video, along with a couple of other things, ah well, that's why it's a learning game, hoping to have another soon 😁
@@7thson726 I'll be here waiting. Love the board. Love the tanks too!
Definitely not the kind of game your going to be using for company-level actions, but for a tank-focused section or platoon level action it's quite interesting.
That's certainly good way of looking at it 👍
Thanks for doing this. Great vid.
No problem, thanks for watching 😀
fantastic video as always.
A lot of interesting ideas in this one... but it feels a little bloated to me, also a bit too much cardboard and stuff to keep track of for my taste. But definitely seems a treadhead's dream :D
Really pleased you liked it 👍 I think once you're a couple of games in it will become almost second nature but it certainly won't be to everyone's tastes 😁
Excellent game mate. Really enjoyed it. I loved the game I played (on my channel tonight - small plug!)
Really looking forward to the next game, will be watching yours mate 👀😁
Fantastic video, thanks for the tips on how to play, looking forward to getting it.
Thanks very much, we got a couple of things wrong so will correct those next game, hopefully not to far off 😁
A great game that was a lot of fun to watch. Will have to add it to my list for later in the year
Awesome, glad you liked it mate 😁
Really good video and review. The games looks really good. Nicely produced I liked the event cards and the feel of combined arms. Now I’m on my limited budget it’s not something I will buy I’ll stick with what a tanker. But if someone had no other tank game it looks like a great start 👍🏻
I think the cards for the combined arms element is quite intuitive, always gives you something more to think about. Glad you liked it mate 👍
I thought Robin would do fine with this game but didn’t expect Martin to be so comfortable with tanks 😂 I will definitely be picking up this game when it comes available and will most likely build some American vehicles to go with my Soviet tank force.
Haha cheers, I know which way is forward, well, until the turret turns anyway 😅
Ok this looks good thank you Martin for the battle report I preordered lol
Haha you're welcome, cheers buddy 😁
Cool report. 👍I am excited to paint the Starter Set at the weekend.
Have fun, thanks for watching, glad you enjoyed it 😁
Awesome game lads! Achtung Panzer looks awesome
Thanks very much, glad you enjoyed it 👍
Great batrep :) Will definitely get the game
Cheers for watching 😁
Great run through of the game. I really like some of the mechanics in this, I certainly will pick this up
Awesome, glad you liked it buddy 👍😁
I know they sell big tanks so engagements aren't going to be at realistic ranges for the table size and scale but this looks a bit silly even given that consideration.
Part of wargaming is suspension of disbelief, I have to do that all the time with medieval games. I guess sometimes it's just easier when it's not your period of choice 👍
This explains the tanks then!
Luckily I have every vehicle in rubicons range... (in multiples, 13 shermans so far.. best models in the scale (sorry Dom)), and all of warlords plastics + bunch of resin.
Pre-ordered this, looks like it's the game I've been wanting to be fair.
Awesome, sounds like you're all set 👍
Great review
Thanks mate, really pleased you enjoyed it 👍
Don't think I'll be buying this anytime soon.
I initially was looking forward to a game of tank warfare, but I think I'll still stick with Bolt Action's Tank War.
Trying to run all my German Panzers, and other vehicles, would see a game turn lasting all day and nothing much actually happening.
Yeah I agree. Far too fiddly and slow. Was a good, informative video though.
That's fair enough, always best to see how something plays before jumping in 👍
I'm glad you found it useful 😀
This seems like an ambitious game design. I applaud the designers for trying to add more granularity into tabletop tank combat. However, deciding what ammo to load or how fast to load it do not seem like interesting tactical choices in my book. The problem is, if you have one clear obvious move that benefits you, such as firing, you will never try anything else. This makes the game ultimately a die roll. A good design would implement two equally beneficial choices and make it a player dilemma which to choose. Also the entire "roll a d6 and consult this chart which can only support two modifiers" gets really stale after so many games. They are trying to solve the problem of how to make an engaging 28mm tank game and that's difficult because real tank warfare involves multiple platoons on a play field large enough to support true tactical maneuver which a gaming table does not do at this scale.
I think this is a thought out and we'll put together response, rather than be abruptly dismissive like some. I'm simply playing this as a "fun" and gaming set of rules l, which I enjoy rather than outright simulation. Thanks for watching and taking the time to comment 👍
Thanks for the play through! I don’t play Bolt Action at all but I’ve been excited for this to come out.
How do you think this would play at 15mm scale (e.g. Flames of War)?
Glad you enjoyed it, thanks for watching 👍
It plays just as well with other scales
Looks very nice, great Battle report. Would this work on a smaller scale like 15mm? For exampel the gaming table space needed. More gaming space with 15mm for large tank battle.
100% it would work at 15mm, and you'd have more space. You wouldn't want more tanks than 3ish a side probably.
Pretty much as Robin says 😁👍
@@7thson726 Thx. I had battle of Kursk in mind. Big tank battle, maby too big.
@@NicGamz I'd say more than 5 a side would be unmanageable but happy to be proved wrong 😁
I really enjoyed this showcase of the game and the scenery is great. Did you make the scenery yourself or is it purchased? If it's self made I'd like to see a vid on how you made it 👍🏻
Really pleased you enjoyed it 😁 So a lot of the trees are home-made, the buildings and walls are 3D prints, everything else is pretty much scatter material like lichen, flock and other bits.
I have thought about doing a video about setting up a table for a game bit by bit
Looks like Fun
We had a good time 👍😁
great game enjoyed the video
Really pleased to hear that mate 😁
In a tank versus tank game why would you load HE? Why is that option included and does it have benefit in the game....
@@SGusky so HE is used to clear ambush terrain, once cleared it can't be selected as an option for playing assets, such as tank hunting team's or anti-tank guns. If Robin had cleared the house with an HE round before driving past it I wouldn't have been able to use it to launch a tank hunter attack.
Great vid👍
Cheers buddy 👍
Looks very similar to “What a Tanker” with a bit of extra chrome. Might be fun as WaT can be but too much of a drilldown for the kind of tactical game I favour.
Thanks for taking the time to comment 👍 glad you found it helpful
Near the end when the infantry ambushed the Panther from the side, doesn't the card say it has a penetration of 0, not 5?
Errrr, yeah, haha, I didn't even notice that 😅 ah well, I'll reprimand Robin when I see him, we have a few notes for the next game 👍
Right haha I've just realised (had it pointed out to me) there are two Tank hunter cards, one with pen 0 which is a 1 ⭐ asset (rifle grenades and such) while there is also a pen 5 attack which is 2 ⭐ and represents a Bazooka - so Robin did have it right, I just put up the wrong card on the screen 😅
The fail on the driver test doesn't say that you cannot then move through the terrain. It says you suffer a penalty to your gunner's targeting marker (at least that's what the rules box in your video said. Are you sure that failing a driver test prevents you from plowing through bushes and what not?.
You're quite right, it's ambush terrain that stops you moving through, just a first game mix up 👍
I see the soviet myth of radios is still going strong intable top gaming in 2024
Pretty much
Interesting game. Beautiful components. Are the tanks supposed to try to melee with their gun barrels?
Absolutely, if I could get away with putting spikes on the barrels for added AP I would 😉
tank Titanicus? not unintriguing. will keep an eye on
Essentially 😁
I still prefer the uncomplicated carnage of Bolt Action. Too fiddly for me, but good informative video.
Glad the video was helpful in showing the game, ultimately no game will be for everyone but better to find that out before purchase, thanks for watching 👍
Are you sure you handled that stalled engine event correctly? That didn't feel right to me.
Possibly not, it's meant to not move at all 😁
So question on the Driver crew test - you failed the first test but the rules you displayed said only that the failed test impacted spotting. Do you still complete the planned movement or do you stop at the terrain piece?
So that was a mistake, the failed test for crossing linear terrain does only mean you lose the spotting, we were reading the table from the Ambush terrain (which is the next one down) which then causes you to halt if you fail 👍
A little too far with the micro management for me and way too many cards, chits & counters. Seems like a good game if you are willing to put the time into mastering it. Might be more interesting played at a smaller scale like 10mm or 15mm. Everything just feels very crammed into too small a space.
The smaller scale idea seems to have taken root with quite a few people 👍
@@7thson726 Yeah and when that panther missed the M4's side armor at a range so close the the Panther could have used it's barrel to beat the M4 into a rusty pulp without firing?
@@tracygrove3484 again, that's a fair point. I don't really mind, that's just the game aspect, after all, it's meant to be entertaining. I'd never play a game with auto hits for anything. It's the same when I play medieval games, there are things that drive me crazy from a historical point of view but ultimately I want to have a laugh and a game. It's what makes it a game and not a simulation 🤔 speaking of which I need to finish my own rules soon 😁
@@tracygrove3484 you could rationalise it as the Sherman was so close that it's movement was quicker than the panther turret could traverse or that being so close its movement was hard to follow through the optics
@@7thson726 Can't wait to see the first playthrough of your own rules.
any thoughts of it compared to what a tanker ? Cheers
Probably less silly without results like "you shoot your commander up his own backside" and suchlike, as tends to feature in their games
if you mean the random events tables from lardies , I mostly ignore using those in all their rules . will try What a tanker again as i have not played it since it came out. Cheers @@user-un8ug7lx6c
Similar concepts but executed differently, less random, more granular, there are only so many ways to describe terms in tank combat (same as in naval games) so there will be some cross over 😁👍
Keystone tank commanders can’t hit the broad side of a barn at close range with 88. Probably the most unrealistic armor rules ever.
Maybe, but we still had a good time 😉
I know it's only a learning game, but Tactically - U were both dreadful.
What do you mean, my tactics of driving straight out of cover straight at him were flawless, Haha, well, it's a choice, spend ages getting tactical advantages and being clever, or getting stuck in to show off how the game works 😉😅
I think when we play the missions it'll be more thought out 👍
I have never seen a Sherman and a Panther battle it out with barrels over a wall before.
😅 it's a new tactic 👀
Bish, bosh, bash. Barrels at dawn.