(WIP)Maya Radial Array Tool - dev update

Поділитися
Вставка
  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 9

  • @red4666
    @red4666 2 роки тому +1

    niice! if it's alright, i'd like to recommend adding:
    •vertex merge option/setting
    •axis selector (so you can choose x, y, z and don't have to manually go into the outliner and rotate the object)
    •origin/pivot picker (so I don't have to change the pivot point of the object that i'm going to radially duplicate. ideally i should be able to set it to world origin, or eyedrop an existing object that has the proper pivot point to rotate about)
    •decide whether the newly created objects are instances or not

    • @keltart809
      @keltart809  2 роки тому

      these are all great suggestions. currently working on the axis selector to be able to change on the fly. somewhat implemented the pivot picker, a little basic atm. Stay tune for updates.

  • @revoconner
    @revoconner Рік тому

    Great stuff! Let me know if you need any help!

  • @JieDu-yj2vd
    @JieDu-yj2vd Рік тому

    It's not be added to ktmodelingtool now

    • @keltart809
      @keltart809  Рік тому +1

      apologies for it still not being released yet. I recently got back into actively developing it. had to do some rewrite to fix some issues.

  • @jam777
    @jam777 2 роки тому

    Where I can buy or download this plugin?

    • @keltart809
      @keltart809  2 роки тому

      it will be available in the ktmodelingtoolset once completed.
      www.artstation.com/kelvintam/store

    • @jam777
      @jam777 2 роки тому

      @@keltart809 What you mean completed?

    • @keltart809
      @keltart809  2 роки тому

      @@jam777 im working on the tool right now. it is not ready yet. But once its finished, i will release it as an update to the kt modeling toolset ua-cam.com/video/fZOQzQmOa5o/v-deo.html