"Fgc translated" not alpha, still has the videos you may be after. Alpha was an attempt to reinvent it and maybe include other translators etc. Hope this helps.
Getting to the top of a game like Street Fighter legit has lots of real world parallels. The biggest thing is that a LOT of people Do the tutorial once and stop learning, its just gaming muscle memory and doing a few choice things you remember with a character. You have get that raw time sink experience first, along with a constant learning mindset. Failure is part of the human condition, its normal, you learn from it to improve, you don't get mad about it. Your self worth isn't tied to your performance, its to have fun and improve after all. Your understanding is always evolving and you often need to revisit game mechanics and training to see things in a new light. As you play more and lose, you start seeing the need for making sure you only approach with safe moves at the proper distance so they can't counter, you make sure you do your full block string to get out of danger and pressure, you safe jump, you wait for the anti-air, you sloooow down the higher rank you get to. Watching pros deeply for your character helps. Watch a variety. Not one pro has the right gameplan. Look for styles that feel more like your way of playing, combos that you feel comfortable with and are consistent. Street Fighter 6 has a LOT to learn and manage, but with a steep learning curve comes big rewards later when it all comes together and you start ranking up and winning. That investment makes those wins feel so much sweeter than simpler games.
I remember those videos! Sad to hear the videos from sfv era that were really good are vanishing. thank you for telling those who didn't have a chance to watch them, what the message is from. great video man!
there’s a video i first watched a long time ago (and frequently revisit) that really stuck with me. it’s called “guilty gear xen - knowledge and awareness” and it discusses a similar concept to the one presented in this video in more detail. it’s about guilty gear xrd (i game that i missed the boat for and still haven’t played), but the video was framed in a way that generalized the concept and made it applicable to all learning. i always struggled to internalize, conceptualize, and apply the core ideas of that video, but the high-level concept was extremely attractive to me: the idea that you can learn how to create your own solutions. after playing more fighting games, watching and rewatching that video, and synthesizing it with videos like this, i feel like i’m finally starting to understand what it all means.
I also use this method..tbh I actually learned what's safe by watching Nemo and Xiaohai play Bison....at my age it's simply easier for me..I'm same age with Daigo and since the arcade this was my method..it works greatly.....great video my guy 🙏
I recently started translating some Daigo clips, mainly those in which he answers questions. There are four videos so far on my channel, and I'm planning to do more because I honestly enjoy listening to him. He's like the Gandalf of the FGC.
amazing video! instant sub. im also on a fighting game journey and this really opened my mind more! gonna be keeping up with your vids and i hope we can play sometime!
That message about memory and repetition or theoretical types and the following analogy is so fantastic. Thank you for making this video, and I hope this finds anyone else who needs this. Hold this sub and algo boost
thanks for the video, very timely posting as I am also in a similar situation with learning bison, whose play style differs from what I'm normally used to. I started my bison journey master just copying what works well, but have hit a slight wall where I feel it's important for me to adapt and learn the little nuances needed to progress further
Cool video man I’m just now starting my fighting game journey and this is good information to have. I way over research and try to practice for optimal things that i don’t have the experience to perform. Definitely just need to play more and not over think!
I love this video and it's really helping me understand a few things I'm a Kimberly player and it really sucks because I have to try extra hard and I'm not really good at fighting games I made it to Masters and I'm happy with that I'm constantly always finding myself wanting to get better and I hate when I fight other people because I feel that Gap I might be 8 or 9: wins but the person I'm fighting is like 19 or 20 and it's really killing me and no matter how many combo videos guides that I watch I always feel like the moment I get on and fight somebody I feel so discouraged the more and more I lose so this video is really helpful❤
I'm maining Heihachi when he releases in Tekken 8. This video has motivated me to return to Tekken 7 and hone my skills with him. When he releases, know that you have helped create a beast. Great video man!
I’m just a diamond 4 gouki player but this video inspired me At my newbie stage what I need to do, maybe is to mimic first, then apply it, and try to understand and evaluate the up and down sides of my own playstyle I think why people suffer from losing a lot Is because they still haven’t realised “watching replay is part of your gameplay”is it bad? Yes because it feels like you’re not playing during your playtime And is it good? Also yes, so that you teach your brain to move first If there’s any match that you’re not using your brain, set an alarm during your playtime and name it “use your brain or you r sunk cost for losing will snowball and get bigger and bigger” Fighting game is chess with reaction, you need to know the rules and break it. You can’t let your opponent understand and read you as if you are a glass of water.
Daigo being a "slow learner" is very evident when you see him pick up a game from a different genre. He is just not a "video game player" type of guy. You know, stuff that you have in the back of your head, regardless of the genre, because of your experience with video games as a whole. Like subconsciously immediately knowing that you should choose second door out of three because your mind detected a slightly different texture, so that must be the door that actually works and the other two are just plain textures with nothing behind them. That type of thing. Daigo seems to just not have that. You can even see that when there's a new character in SF. It's not just him being analytical, it's him literally being slower than others even to the point of not really knowing the menus that well or adapting to the character's bnb etc. Which makes his FG achievements even greater and it can serve as a great inspiration to beginners, since they're probably ten times more "in tune" with whatever game they chose than Daigo when he was starting out.
I've always understood that knowing why is the most important aspect of learning something. For me it's just hard to find the answer. For example, I'm learning Street Fighter 2 right now and I know that Ryu and Ken have identical movesets, and that Ryu wants to keep his distance while Ken doesn't, but I don't know why that is. I'm assuming it has something to do with frame data or attributes like that, but it's frustrating not knowing the answer (It's not like there's a training mode to help me). Even if my assumption is correct, it's like "Then what?" because I wouldn't know what to do with that information since it seems incomplete. Like what if Ryu is facing another zoner? When do I move in and when do I stay back? I suppose that's something that can be learned another day, but I don't know. That info seems like something that's foundational to things that build off of it. So I guess the real "why" is knowing what knowledge needs to be learned first.
I just bought Bison and I’m trying to learn Classic controls (I normally play Modern, but I want to learn classic because I also want to play Marvel Vs Capcom and I want to play Terry as best I can) so this video is awesome. Thanks for sharing this :) glad to see you saved this story from FGCTA, I had no idea the channel existed till now
Just persevere my friend you've got this! The advantages of learning classic far outweigh the conveniences of modern, and the skills will translate to other games that follow similar archetypes
@@Section8dc Was just practicing some Classic Bison as you sent that! I’m not nearly as good as I am with Modern Ken (I’ve learned some more stuff besides one button supers and autocombos, like frame data and some inputs), but I’m getting there :)
@@shinesparkss5193 see you are already getting there! it will have its hurdles but in the end the journey will be well well worth it cuz you will be a better player in general not just in SF!
@@shinesparkss5193 and we are glad to have you my friend! Learning new tech and fundamentals is the life blood of these games, if you can learn to love the learning process itself then with time you will become one insane player! There is nothing more rewarding to me then finally nailing that hard combo or finally applying that strategy successfully against a certain character, moments like these are what its all about!
Thank you for the video. As someone who just finished two matches to end the night both wins but feeling like I could do more. You're absolutely correct with the pressure of having to learn everything at once when you can simplify it into just a few buttons and combos. I'm currently in Iron rank with Akuma but I've been noticing just using: -LTatsu into Sweep for a Safe Jump throw leaves people to panic and try to just throw the entire game -Jabbing with LP to tick throw is unexpected -You can practice and lab that combo but how efficient is it really using a normal you don't normally go for Taking your video into consideration I think my gameplay will become better.
Recently I started to play Guilty Gear XX AC +R. I main Chipp. It's been hard to understand what am I supposed to do with this character, but this video made me realize that I don't need to try to understand everything about him so fast. Thanks, dude.
Hey thanks for this video! Im definitely someone who only learns one character and sticks to that character for a while before moving on. And whenever i start a new character? It feels bad cause i gotta relearn new habits and what buttons to use. Though ive come to accept it will take time and thats fine, its all part of the process
U and BigNastyKail, have been working soo hard to brake into legend rank. Like it really shows how hard it is to get into that lvl of play, pros make it looks soo easy, but we know it really isn’t
Start watching high level replays of Manon players (like iDom, Randumb, Joeyfgc) and try to figure out why they make the decisions they do. Did they go for double sweep instead of trying to convert to a medal? Did they stop a jump in with 236K or a button?
I managed to get master with Luke and Cammy within a year of playing. It was the first year i EVER played a street fighter game. I went from "how the f**k do u play dis sh*t??!" to MASTER in a single year. Then, I just got master with Juri in 2 weeks. I learned the character, made placement matches, got placed in diamond 1, and went to MASTER in 2 weeks playing daily. BUT, weither it is with Luke, or Cammy, or Juri, when I play in Master rank, I get completely destroyed and get stuck at 12k PM :'( this makes me feel like an imposter, like te dumbest master in the game. I don't know what I should practice do go further
I see, so you copied Daigo's poke style? Well, there are tons of amalgamated normals to use to build your own style. I've never even started playing, but I can assess well😂🎉
if you enjoyed please consider subscribing!
(I keep forgetting to mention it during the video lol)
"Fgc translated" not alpha, still has the videos you may be after. Alpha was an attempt to reinvent it and maybe include other translators etc. Hope this helps.
Getting to the top of a game like Street Fighter legit has lots of real world parallels. The biggest thing is that a LOT of people Do the tutorial once and stop learning, its just gaming muscle memory and doing a few choice things you remember with a character. You have get that raw time sink experience first, along with a constant learning mindset. Failure is part of the human condition, its normal, you learn from it to improve, you don't get mad about it. Your self worth isn't tied to your performance, its to have fun and improve after all. Your understanding is always evolving and you often need to revisit game mechanics and training to see things in a new light. As you play more and lose, you start seeing the need for making sure you only approach with safe moves at the proper distance so they can't counter, you make sure you do your full block string to get out of danger and pressure, you safe jump, you wait for the anti-air, you sloooow down the higher rank you get to. Watching pros deeply for your character helps. Watch a variety. Not one pro has the right gameplan. Look for styles that feel more like your way of playing, combos that you feel comfortable with and are consistent.
Street Fighter 6 has a LOT to learn and manage, but with a steep learning curve comes big rewards later when it all comes together and you start ranking up and winning. That investment makes those wins feel so much sweeter than simpler games.
I remember those videos! Sad to hear the videos from sfv era that were really good are vanishing. thank you for telling those who didn't have a chance to watch them, what the message is from. great video man!
man it sucks when youtube videos just get deleted for no reason.
there’s a video i first watched a long time ago (and frequently revisit) that really stuck with me. it’s called “guilty gear xen - knowledge and awareness” and it discusses a similar concept to the one presented in this video in more detail. it’s about guilty gear xrd (i game that i missed the boat for and still haven’t played), but the video was framed in a way that generalized the concept and made it applicable to all learning.
i always struggled to internalize, conceptualize, and apply the core ideas of that video, but the high-level concept was extremely attractive to me: the idea that you can learn how to create your own solutions. after playing more fighting games, watching and rewatching that video, and synthesizing it with videos like this, i feel like i’m finally starting to understand what it all means.
That's why trusting media to stay available online (especially media that's literally only in one place like most things on UA-cam) ain't it.
This video came at the perfect time for me. Thank you
This video is amazing and I'm annoyed it doesn't have enough views
Yo is that guy who raps the news! For real though thanks for linking the video, it's dope
Absolutely beautiful video, this resonated with me too hard ❤
I also use this method..tbh I actually learned what's safe by watching Nemo and Xiaohai play Bison....at my age it's simply easier for me..I'm same age with Daigo and since the arcade this was my method..it works greatly.....great video my guy 🙏
Love this video, subscribed
I recently started translating some Daigo clips, mainly those in which he answers questions. There are four videos so far on my channel, and I'm planning to do more because I honestly enjoy listening to him. He's like the Gandalf of the FGC.
Love this kind of insightful videos. Really pleasant to watch
love this video! it’s a simple lesson and kinda seems obvious, but sometimes you need to be reminded, and you illustrate it super well ☺
amazing video! instant sub. im also on a fighting game journey and this really opened my mind more! gonna be keeping up with your vids and i hope we can play sometime!
I don’t play Street Fighter but this is a great video and I def feel that I can apply to the FG that I like to grind
That message about memory and repetition or theoretical types and the following analogy is so fantastic. Thank you for making this video, and I hope this finds anyone else who needs this. Hold this sub and algo boost
Awesome video, and I think the idea of passing on knowledge you gained from a video that others can't watch is a really cool gesture.
amazing video
thanks for the video, very timely posting as I am also in a similar situation with learning bison, whose play style differs from what I'm normally used to. I started my bison journey master just copying what works well, but have hit a slight wall where I feel it's important for me to adapt and learn the little nuances needed to progress further
This was great. Applies to me totally. Thank you.
Cool video man I’m just now starting my fighting game journey and this is good information to have. I way over research and try to practice for optimal things that i don’t have the experience to perform. Definitely just need to play more and not over think!
Great video champ
Great video
6:32 which site are you using for the frame data?
supercombo.gg
@@AndyLO2 thank you!!!
I remember those videos too they were great😢
Awesome video brother!
I love this video and it's really helping me understand a few things I'm a Kimberly player and it really sucks because I have to try extra hard and I'm not really good at fighting games I made it to Masters and I'm happy with that I'm constantly always finding myself wanting to get better and I hate when I fight other people because I feel that Gap I might be 8 or 9: wins but the person I'm fighting is like 19 or 20 and it's really killing me and no matter how many combo videos guides that I watch I always feel like the moment I get on and fight somebody I feel so discouraged the more and more I lose so this video is really helpful❤
I'm maining Heihachi when he releases in Tekken 8. This video has motivated me to return to Tekken 7 and hone my skills with him. When he releases, know that you have helped create a beast. Great video man!
are you a heihachi beast yet
@@Hanzology I'm a hardstuck Heihachi mid boss in Fujin 😭
I’m just a diamond 4 gouki player but this video inspired me
At my newbie stage what I need to do, maybe is to mimic first, then apply it, and try to understand and evaluate the up and down sides of my own playstyle
I think why people suffer from losing a lot
Is because they still haven’t realised “watching replay is part of your gameplay”is it bad? Yes because it feels like you’re not playing during your playtime
And is it good? Also yes, so that you teach your brain to move first
If there’s any match that you’re not using your brain, set an alarm during your playtime and name it “use your brain or you r sunk cost for losing will snowball and get bigger and bigger”
Fighting game is chess with reaction, you need to know the rules and break it. You can’t let your opponent understand and read you as if you are a glass of water.
Daigo being a "slow learner" is very evident when you see him pick up a game from a different genre. He is just not a "video game player" type of guy. You know, stuff that you have in the back of your head, regardless of the genre, because of your experience with video games as a whole. Like subconsciously immediately knowing that you should choose second door out of three because your mind detected a slightly different texture, so that must be the door that actually works and the other two are just plain textures with nothing behind them. That type of thing. Daigo seems to just not have that. You can even see that when there's a new character in SF. It's not just him being analytical, it's him literally being slower than others even to the point of not really knowing the menus that well or adapting to the character's bnb etc. Which makes his FG achievements even greater and it can serve as a great inspiration to beginners, since they're probably ten times more "in tune" with whatever game they chose than Daigo when he was starting out.
I've always understood that knowing why is the most important aspect of learning something. For me it's just hard to find the answer. For example, I'm learning Street Fighter 2 right now and I know that Ryu and Ken have identical movesets, and that Ryu wants to keep his distance while Ken doesn't, but I don't know why that is. I'm assuming it has something to do with frame data or attributes like that, but it's frustrating not knowing the answer (It's not like there's a training mode to help me).
Even if my assumption is correct, it's like "Then what?" because I wouldn't know what to do with that information since it seems incomplete. Like what if Ryu is facing another zoner? When do I move in and when do I stay back?
I suppose that's something that can be learned another day, but I don't know. That info seems like something that's foundational to things that build off of it. So I guess the real "why" is knowing what knowledge needs to be learned first.
I just bought Bison and I’m trying to learn Classic controls (I normally play Modern, but I want to learn classic because I also want to play Marvel Vs Capcom and I want to play Terry as best I can) so this video is awesome. Thanks for sharing this :) glad to see you saved this story from FGCTA, I had no idea the channel existed till now
Just persevere my friend you've got this! The advantages of learning classic far outweigh the conveniences of modern, and the skills will translate to other games that follow similar archetypes
@@Section8dc Was just practicing some Classic Bison as you sent that! I’m not nearly as good as I am with Modern Ken (I’ve learned some more stuff besides one button supers and autocombos, like frame data and some inputs), but I’m getting there :)
@@shinesparkss5193 see you are already getting there! it will have its hurdles but in the end the journey will be well well worth it cuz you will be a better player in general not just in SF!
@@Section8dc It’s super rewarding, dude. Just happy to be part of this community :) SF and the FGC as a whole.
@@shinesparkss5193 and we are glad to have you my friend! Learning new tech and fundamentals is the life blood of these games, if you can learn to love the learning process itself then with time you will become one insane player! There is nothing more rewarding to me then finally nailing that hard combo or finally applying that strategy successfully against a certain character, moments like these are what its all about!
Makes a lot of sense.👍🏽😎
Thank you for the video.
As someone who just finished two matches to end the night both wins but feeling like I could do more.
You're absolutely correct with the pressure of having to learn everything at once when you can simplify it into just a few buttons and combos.
I'm currently in Iron rank with Akuma but I've been noticing just using:
-LTatsu into Sweep for a Safe Jump throw leaves people to panic and try to just throw the entire game
-Jabbing with LP to tick throw is unexpected
-You can practice and lab that combo but how efficient is it really using a normal you don't normally go for
Taking your video into consideration I think my gameplay will become better.
Recently I started to play Guilty Gear XX AC +R. I main Chipp. It's been hard to understand what am I supposed to do with this character, but this video made me realize that I don't need to try to understand everything about him so fast. Thanks, dude.
That Thinkin Bout you in the background got me thinking deeply about the topic of this video 😅 who made this chill version?
ua-cam.com/video/mPymRFeTJa4/v-deo.htmlsi=Yqiz1JMupEGmBwLj
I didn't get it very much. All I got was "No how do move. Why do move."
Hey thanks for this video! Im definitely someone who only learns one character and sticks to that character for a while before moving on. And whenever i start a new character? It feels bad cause i gotta relearn new habits and what buttons to use. Though ive come to accept it will take time and thats fine, its all part of the process
Been an akuma main since alpha 3 came out I've been stuck on plat 3-4 for a month trying to hit diamond before terry
Some awesome insight. Imitation has its merits at first, but it really does have a very tangible cap to it.
This is just a good life lesson in general.
Daigo Crocs video got taken down so I get it
I'm early!
I need that Frank Ocean track that was playing in the background, it is mad smooth.
ua-cam.com/video/mPymRFeTJa4/v-deo.htmlsi=nL925sIhiqXw0T-V
@@AndyLO2 Amazing! Much appreciated
Have you tried the wayback machine to get the old videos
U and BigNastyKail, have been working soo hard to brake into legend rank. Like it really shows how hard it is to get into that lvl of play, pros make it looks soo easy, but we know it really isn’t
Where is this wiki at?
It would be nice if I could stay above 1500 MR.
Just need to put in more time.
Hey is it ok for me to share this video on my community page. I also do content on sf6 and I think this will help my followers?
Feel free to share it
@@AndyLO2 Cool 😎👍🏽
How do you do this with Manon
Start watching high level replays of Manon players (like iDom, Randumb, Joeyfgc) and try to figure out why they make the decisions they do. Did they go for double sweep instead of trying to convert to a medal? Did they stop a jump in with 236K or a button?
I managed to get master with Luke and Cammy within a year of playing. It was the first year i EVER played a street fighter game. I went from "how the f**k do u play dis sh*t??!" to MASTER in a single year. Then, I just got master with Juri in 2 weeks. I learned the character, made placement matches, got placed in diamond 1, and went to MASTER in 2 weeks playing daily.
BUT, weither it is with Luke, or Cammy, or Juri, when I play in Master rank, I get completely destroyed and get stuck at 12k PM :'( this makes me feel like an imposter, like te dumbest master in the game. I don't know what I should practice do go further
I miss my wife
SF5 was hot 🥵 💩.
🙏🙏🙏🫡🫡🫡
I see, so you copied Daigo's poke style? Well, there are tons of amalgamated normals to use to build your own style. I've never even started playing, but I can assess well😂🎉
fuck r u talking about dawg
Do you have a discord? I would love to have conversations with you about SF6 that honestly I feel you could help me with. Let me know please!
Makes a lot of sense.👍🏽😎