BUNGO BUNGO BUNGO BUNGO BUNGO BUNGO BUNGO BUNGO BUNGO
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- Опубліковано 1 жов 2024
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Carry, Pushing, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, CC, Community Contributor, OP, Accuracy, Japanese, IJN, BB, Battleship, Funny Button, Spotter Plane, Bungo, Yamato, Tier 10, Update, Early Access, Overmatch, - Ігри
I think PQ is losing it guys
He lost it a long time ago
I wonder when tho
Typical good WOWS player experience.
I agree as well
This game has that effect on people.
The Chad Bungo reveals you’ve been using inaccuracy to land hits this whole time 🦍
"Impossible to miss the Shikishima" ... "How?!"
Story of this ship
it should have penned citadel though...i mean those are 457mm@@snarkywombat155
He waited too much with the shot, the Shiki already started turning away, when the salvo landed. Should have pulled the trigger ~3sec before to get the cheak.
The problem with this ship isn't with the ship itself. The problem is the dispersion is so accurate that you can see how bad the aiming system of the game is when it puts the shells everywhere but where you aimed. The ship's guns are good, but it's let down by the game's spaghetti code
spaghetti code doesnt really mean the result it outputs is bad, just that its poorly structured (which we dont know). But I get what you mean
Why can’t they just remove it entirely? I’m sure we’ll get good and be better off without it
@@Hahejothey'd have to admit they have a problem first
@@HahejoI agree. Players don't need the auto aim for pc.
@@Hahejo Maybe back in 2017 that would be fine, but good luck trying to aim at a French destroyer or a Smaland without an aiming assistant to help you. WG just needs to admit they've made a mistake and fix it. But we know WG never does that kind of thing
The japanese dispersion elipse is the worst in the game. Combine that with an artillery bug and you are in for a real treat.
As an insult to injury their shells tends to overpen even most islands. Getting good salvo really shows how much rng is involved in this game.😊
@@Gundolf300 Yeah, the problem with most BB's is not the dispersion, but the fact when you do hit your rolling a dice to deal any damage at all. Really fun when you get a full broadside of a ship at point blank range, and can't punish it because you just overpen. The only consistent way to citadel anything anymore is to be halfway across the map and get plunging fire.
That is not entirely true.
IJN BB have the worst dispersion ellipse at short ranges due to the high flat offset in the formula.
However the variable range dependent modifier is the lowest which results in them having the accuracy at very long ranges.
Remember guys, theres no aiming bug
Thats so cute how he still tries to figure out the path to consistency in this one armed bandit joke of a game
Yall are forgetting that Bungo also has quite low penetration for 457s, especially at range it drops off dramatically.
At about 17km your pen starts getting worse than the 406s on the FdG or Iowa
Ngl I think it may have something to do with the japanese dispersion formula, in my experience it can make shells trend towards high and low on targets, kinda the opposite of french/EU dispersion. I can't confirm this 100%, but I have heard/seen that japanese ships have really high vertical dispersion but very low horizontal dispersion, which is why they can feel bad when shooting broadsides but do weirdly huge damage when shooting bow in cruisers w/ overmatch. IMO high vertical dispersion feels way worse than horizontal, which is why this ship can feel really inconsistent even with those insane numbers.
May also explain why the salvo on the Malta at the end was so juicy, that thing has a real high citadel so wonky vertical dispersion wouldn't matter as much.
No it has nothing to do with that. While the Japanese do have worse vertical dispersion, you can witness the exact same kind of issues with other accurate battleships like Montana or Vermont or Thunderer or Ohio. It even happens in the hyper accurate battlecruisers like Stalingrad. The game's aiming system is just full of bugs, so the shells will consistently go everywhere but where you aim
@@JustSomeGuyWithNoMaidens he's not saying other bbs don't have this issue with the aiming system, just that the worse vertical dispersion ON TOP of the shitty aiming bugs makes Japanese bb dispersion experience really shit.
I have to agree with him, it's the reason why people say Yamato needs the legendary mod to really make it shine and personally I have so many more extra high or low shots in my amagi than north carolina or alabama.
@@jasonliu2383honestly for this reason I hate playing the Yamato. I consistently get insane 20k salvos on bow-in cruisers or battleships, and then watch my shells over pen or fall short on broadsides… super frustrating.
You can absolutely prove it 100%, all the shell dispersion statistics are found in the wiki. It'll tell you vertical and horizontal dispersion measurements.
French 100% trend to horizontal and IJN 100% trend to vertical.
i went and checked shiptool after hearing the 2.2 sigma part, and yep, that's the best sigma value on *every battleship in the game*. then i glanced at the dispersion and had to do a double take, cause it's worse than yamato's.
wg *reaaaaaaaaaally* promoting that gimmick use for bungo. bb eye in the sky when?
edit: the only other ship in the game with a higher sigma value is stalingrad. that's literally it.
It's basically the same as Yamato, but with better sigma and the spotter plane buff. Now, maybe a Unique Upgrade Yamato is still more accurate, but then Bungo would have even better DPM.
Then they have other advantages and disadvantages (speed, torpedo belt, AA...).
Honestly, I don't see the problem.
@@landochabod7 Vertical dispersion is a veeeery understated stat in BB accuracy. Yamato already has a tendency to throw shells in front of and behind targets (especially bow in targets), which is what vertical dispersion governs, and at base Bungo's vert. disp. is worse by a whole 10m. It's not something you'll notice just by looking, but it can and will screw you over at one point or another.
@@atpyro7920 Shiptool has Bungo's vertical dispersion at only 5m worse than Yamato's at 21 km. And I don't believe that includes the spotter plane gimmick. With that, it should be better.
Bungo: basically the Kongo but more consistent guns
I was gonna say she looks more like an evolved Amagi
more like a tier 10 amagi
Super amagi
The tier 9 Adatara is super Kongo
@@BigD321 wargaming running out of ideas, just slapping some enhancements and calling it a whole new ship.
I hope the t11 supership of this class will be a super nagato, the nagato needs some love.
it's the bongo
For me, the frustrating part is watching you throw away DPM and reload times by not shooting and/or delaying your shots excessively. You took the "patience" thing to an uncanny level. I understand wanting the perfect shots, and sometimes it happens, but on your last 20 or so games in BBs shown on this channel, there have been so many times you go without shooting while not being targeted or under threat, and waiting a full reload cycle (sometimes 2 or worse), and even then the target never shows broadside. Its your channel, you ship, your playstyle, and you don't have to prove anything to me or others, maybe you are aware of this, maybe not, but damn it's annoying. Feels like you playing a Vermont with every single BB.
PS : I like you, please don't take this as an offense. Just my feeling.
I've noticed the same thing. I feel like it's a greedy/effective way to play. From the perspective of when you shoot, you can be shot at. The thought process being if he doesn't have a shot worth opening himself up to be shot then he'd rather not shoot, wait, reposition instead. It's a way to play. I think it's from his cruiser play style. I think it's also how the battlecruisers typically should be played.
On some ships like Preussen I pretty much take a shot no matter what when my reload is up since it is such a fast reload for BB.
He's definitely not getting the damage numbers per game he should be by holding salvos as long as he does. If it was me playing I would have pulled another 50k-100k dmg
That's literally how you're supposed to play battleships.
If you want to be good with battleships, you need to learn to hold your firepower, use your concealment, reposition properly, and fire when you can punish a mistake.
If you play battleships by firing as much as you can, all your salvos will be significantly inferior and you'll never get a good winrate like Potato Quality.
It's a balancing act imo. You take good precise shots, but you dont gimp your dpm by 70% for the hypotetical perfect shot, especially when your ship's health isnt at risk. PQ has good positionning and excellent gameplay overall, but he could do so much more through those games, especially when his ship is not at risk@@dzello
You did aim high on the Moskva. 7:25 The X marker on the minimap is a bit past the Moskva's bowline. But yeah the aiming system is also buggy, you can see how much the X twitches around before that. 10:25 I think that was actually the good ol' shells falling short bug, here the X was spot on on top of the Thunderer when you fired...
When he fired the volley the X was a bit high but the Moskva turned out as the shells were in the air so I think they still went higher than they should. That being said the fact that there is a aiming bug just messes with your head
@@RushyoRifle Turning out doesn't necessarily mean that the target is going further away immediately. That's because ships "drift" as they turn, causing the stern of the ship actually coming closer to you momentarily, and the middle staying roughly at the same distance for a while. The effect this has depends on the distance to the target, as well as the size of the target ship.
The Moskva wasn't that far away and it's a fairly big ship, so in the time that it took the shells to get there, turning out didn't really cause the Moskva's midsection to go any further away. It might actually even have come a bit closer, which would cause shells aimed a bit too high to go even more high, possibly mostly hitting the superstructure.
@@wombat4191 Except the shells hit at the front turrets so that part would be moving further away since ships tend to "pivot" at their center of mass which is more toward the stern, this is why "port rounding" works. The Moskva was 17km away about a 10 second time to target that is enough time.
@@RushyoRifle Ships definitely do not pivot like that in this game though. ever watched how they drift?
I'm glad I'm not alone when it comes to the inconsistent salvoes despite careful aiming. It's been exceptionally frustrating whenever I play BBs in Ranked, just witnessing shots either go higher or lower than where you aim the guns at, sometimes going way off course.
Or when every single shell lands either side of the enemy ship
One thing I noticed on my battleships is that if I zoom out too quickly after I fire my main guns, it messes with my dispersion.
It's as if I was never locked onto my target. So to fix this, I have to stare at my target for 2 seconds before I zoom out.
Idk in some of the shots (such as the one against the broadside thunderer) he's complaining about, he definitely aimed too low or high. With a less accurate ship, it would not have mattered as some shells would have dispersed into the target.
Yeah. The only way I get around it is I aim slightly below the water for 1-2 guns. 1-2 guns at the water line. 1-2 guns above the water line. depending how many guns the ship has.
The aim system is a constant problem for me, even when I have perfect aim most of my shells fly to mars. Its just my perception but it also feels like shells fired at me are drawn into my ship like by a magnet, I will do 3250 DMG with a full broadside and 1 shell hits me for 30k. Anyone else experience this? While far from the best I am a veteran player over 5 years.
the title is missing one BUNGO, becaues it contains only 9 for 10 Guns.
The aiming system has been especially egregious lately, with shells landing short or long. Super frustrating
It’s mandatory to scream BUNGO for every citadel
Yes, but using the voice of Silvio Berlusconi and saying it twice. 😤👍🤌
Yeah. Had a game in Iowa - perfectly broadside Goliath, 9 km (!!) away. Shot perfect center, waterline. ALL 9 shells went horribly low. Then I burned to death. This happened a few more time later. The aiming system truly is broken.
You need an anime waifu captain to correct your lock-on issues.
I NEED TP. TP FOR MY BUNGO.
I AM CORNHOLIO.
Its time to buff cruiser armor to 32mm. Its just frustrating to go in a mogami and end up in a ONLY tier X except one tier VIII.
Would realy appreciate when the MM would be changed so that there are more low tier ships than hightier or at least no games that are this extreme. Playing against higher tier ships is ok but not when all of them are 2 tier above you and all bbs have 457mm or higher.
Beeing this squichy makes the games sooo passive.
Still ngl i like the new line and looking forward to playing them myself
At least the midsection, extremities can remain 25mm for "balance"
Nah, game is just overdue for a 1 tier spread. Think about how T7-T9 is literally the biggest difference in game given that most T7s are still early and prewar designs/concepts facing the start of end/postwar designs
T10 cruisers should be 32 mm plating and T9 should be 30 mm as well tbh, especially now that they consistently face T12 ships.
@@SteelxWolf Jäger: "Hold my beer"
It's nice to not have every ship have the same stats
I had to check: Despite being 457mm, they have significantly less pen than Yamato, Georgia, Ohio and even teh 420s and the 406s on the GK and Soyuz. Kind of disappointing really.
There's a lot of complaining about aim bug, but what actually happens?
6:00 shells look good, but they overpen instead. Don't think that's aim bug. just unfortunate.
6:25 some shell do splash low, but this is IJN dispersion so that does happen, especially at these closer ranges. Three shells actually hit the citadel, but look at the angle on the minimap. The spotted plane view makes the Edin look a lot more broadside than it actually is. 3 hits that would have been cits if Edin was angled less, but the bounces are reasonable.
7:32 aim line is basically touching the bow of the Moskva, but the Moskva never turns perfectly broadside even at the moment the shell hits. In fact, if you look at the aim point on the minimap the moment PQ fires, the X is very clearly above the Moskva's path of travel. That's not aim bug, that's just aiming too high against a ship that is closing the distance.
8:47 3 shots in succession. First shot is truly unfortunate, second gets a cit, third is aimed high. Again, the Moskva is slightly closing the distance here. Notice how when he fired the second shot that got a cit, the point of aim was below the waterline? He moves his aim up at every shot, by the third one you can literally see his crosshair above the Moskva's waterline at the bow, yet the minimap shows Moskva still slightly closing the distance.
9:16 Again, look at the minimap. The Thunderer is not moving tangent to his range. The Thunderer's range at the time of impact is less than the range at time of fire, so the point of aim must be below the waterline at the time of firing. PQ's crosshair is visibly above waterline already here, and it's also somewhat visible on the minimap. He does appear to believe Thunderer is continuing the turn, "Thunderer's going broadside" so this is less a miss and more a failed prediction since we can see the Thunderer cancelling the turn.
10:24 is the opposite of the earlier issues. We can see from the minimap Thunderer is opening the range, while PQ is aiming right at waterline. It looks very questionable, but comparing the direction he was pointing on the minimap as PQ fired before Thunderer went dark and where Thunderer was pointing after it was spotted again, there's a not insignificant course change. At 20km with a 10s travel time, and Thunderer's excellent rudder shift, again, not a super egregious miss.
11:00 is a rough one. But PQ is shooting at a Colbert 25km away. It just turns too fast. Yes, I know it look like he aimed insanely high, but going back frame by frame, I placed my cursor on the exact spot on the minimap where he fired his last shot, which was the highest as he moved his aim higher each shot. The ship icon didn't even touch the point of my cursor. The turning circle is just too small for that range, it was a legitimate dodge/failed prediction.
The only truly questionable result here in my opinion is shot 1 on the Moskva at 8:47.
I need TP for my Bungo
Bro, you could have killed that freddie before he went around the island by just going for upper belt and superstructure hits. Instead, you seem to keep going for that magic shot that you KNOW is a long shot to hit, then act outraged when the shot you felt entitled to isnt delivered on a platter. Drives me nuts to hear you complain about it.
one of the worst in terms of vertical dispersion, worse than colombo
Will send your shells high and low. So not a bug, but a feature of this ship
Yes. High AND low. The aiming bug will however send your entire salvo short or over the target like you saw in the video.
I dunno what you are complaining about. Seems like typical Japanese BB dispersion.
Maybe it's just me, but PQ is becoming insufferable in much of his recent content. Just exhausting to watch.
Lol why is the Sherman torping? Because he’s trying to hit you and he almost did!!!! Lol Try the he lol
Can’t help but think bunghole when I see that name.
I think it's not about huge devastating strikes like a Vermont, more about precision (yeah not best video to demonstrate it) and dpm. You can't get the Vermont alpha and the mobility and the reload and the dispersion. It seems rather balanced to me
I hope you didn't have a stroke with that title XD
A LOT of ships are actually really good its just this games systems putting them in the dirt
classic case of WG balancing a strong ship by giving it bad RNG
Amusing that Bungo is skull in our language (Tagalog)
Why is it 457 though? Do we need more overmatch?
Also why would the Japanese ust 457 and 460? They sound pretty similar. Wouldnt that be a logistical nightmare?
Overmatch cruisers cause they don't matter anymore. Overmatching battleships? Can't do that anymore.
Historically, IJN planned to apply 460 or 480mm main gun on their late 88 fleet battle cruisers, and the caliber such as 457mm was never been used.
Holy hell what a clickbaity title I was compelled to click and watch immediately.
You need to adjust where you think the waterline is on ships and aim a bit lower as most of your shots are aimed high, its more noticeable on broadside targets, you can see the crosshair ride up from the waterline quickly up the ship right after you fire which is the easiest way to spot high shooting. Your aim prediction is better on turns so its definitely a crosshair placement issue.
All I can think of when I hear this ship’s name is the meme from Destiny “Who else but Bungo” 🤣🤣🤣
It's not the aiming or the game PQ since your aim is good, it's the Penetration ! This ship have poor AP pen compare to a Tier X ship, that's why it's have long firing range and an consumable to increase accuracy, because it's designed to shoot from far away distance, like the Vermont !
You not damage them by shooting into their side armor like Shikishima, because your pen did not high as Shikishima ! You devastating them by overmatch, shoot from afar so the shells can drop down directly to their deck and pen into the Citadel ! Not trying to pen-ing the side plates like others can do ! That's why you deal more damage to that Shiki when he's angling, because you punching him at the poor armored part is the stern, his side armor are too thick for this ship poor pen !
Bro, Bungo has 583mm of penetration at 11km, Shikishima has 442mm of armor total broadside, those SHOULD have been citadels, period. Next time AT LEAST check your facts.
@@solidtoto next time, shut up if you know shit ! Shikishima gun have poor BASE pen, NOT the ability to overmatch nearly every SINGLE large ships in the game due to the high caliber, combine that, Shiki's AP pen are the highest ! It's base pen lower is because the shell are big and slow, SO it have low velocity, low kinetic energy (though i think you didn't even know what Kinetic energy is), and when the shell drop down in a altitude, it's devastating !
Bungo's AP have high base pen, then what ? WHAT WILL YOU DO WITH THAT since your enemy armor are over 700mm, AND ANGLING ???
This is a heavy physic focus game, don't ever talk to me or anyone else in this cmt section by some mere stats, use your damn brain to think why such a sO hIGh pEN can't even break though the Shiki's broadside ?? Because base pen didn't enough, PQ aim for the waterline and that's the problem, since it's also where the Torp protection plates are, that's make it even harder to pen though with a 457mm which is not a large caliber to overmatch !! Not to mention the Shiki main armor belt are already at proximity of 500mm !
If there's some one need to check what they're going to debate, that's YOU ! Now "shit" down and shut up !!
The fun police was in the game... nope, cannot have fun... BONK BONK Bungo
@21:30 My entire experience in the Vermont (since you briefly compared them). Still full pens is better than shatters, I suppose. However unfortunate your salvos might have been, this new line seems interesting.
Also the obligatory Neustrashimy request (will continue until you make a video)
I think PQ finally showed his crazy side...
Crazy? I was crazy once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy.
Crazy? I was crazy once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy.
Can you try a secondary build? Ok this is a ijn bb/battlecruiser, and its not exactly fast, but the 140mm secondaries have a better dispersion then the schlieffen, and the 100mm have fire rate, + your citadel is well protected. Its worth a shot in my opinion.
At least for the sake of one video to see it's worth a shot lol
No. Almost no sec. build is better than tank build for BBs in randoms. Only on one line is it worth it and thats Schlieffen line.
@@vitezslavlorenc3479 Bungo has 8 double 100mm and 12 single 140mm turrets. You can have a Total of 14 secondary on targhet, + the 10 457mm guns with the plane, It might work pretty well, in the right situation. Sure, It Will not have the melting Power of a schlieffen, but might be somethink interesting.
@@kamilbanicki2533Japanese BBs were always strong secondary builds (though not top tier) before the commander rework. Particularly Yamato, Kii and Nagato.
I used to enjoy Ashitaka AP secondaries too before they were changed to al HE - if you don't know the casemate fired AP and the deck guns HE.
I’m still can’t get over why Japanese have this inconsistent of 457 because Japan never have any 457. At most 410 and 460 not 457. Japan didn’t use Inches. They use cm. Sometimes I’m asking myself that did WG even learn maths.
The game has been throwing my salvos off too - I’ll aim waterline and get a tight dispersion going way long or way short. Like, multiple ship widths short.
It’s happened enough that I’m reasonably certain it’s not my aiming, and the enemies weren’t doing any crazy jukes either, salvos have just been going way off target lately.
Don’t know what’s up, but the game is going nuts.
The game is a digital skinner box. Where you aim has almost no influence on the outcome of your salvos. Think about it this way: IF WGing could manipulate RNG to increase revenue by increasing how addictive the game is (which they literally have a patent for), do you think there is any chance that WGing would not use RNG manipulation to increase revenue?
11:03 sums up my wows experience these days
5:57 that smirk 😂😂
What's with WG pumping out the new ships recently?
In the past year WG has added about 70 ships to the game. (That's counting since mid-october 2022)
Here's the complete list.
Schill
Karl 14 johan
Mengchong
Louchuan
Lüshun
Numancia
R. lauria
Somme
Van speijk
Indomitable
Jäger
Halford
West virginia 41
Kléber CLR
Roon CLR
North Carolina CLR
Gato
Nottingham
Colossus
Daisen
Illinois
Brisbane
Alliance
Sun yat-sen
Hector
Tromp
Velos
Spanish cruisers +10
European destroyers +5
Pan American cruisers +10
American hybrid BB's +3
Japanese light cruisers +5
British submarines +3
American submarines +3
German submarines +3
In total it's around 70 ships spread across 8 tech tree lines, all with their own stats and gimmicks.
27 of those are premiums -- which is an average of 2.25 premiums per month. (most of them high tier too)
And I have definitely missed a few here and there.
This game has about 620 ships in it, that's a lot to keep track of.
Imagine being a new player just trying to learn the game, and ships in it...
And yes those 620 ships are not all bundled into one tier. But you're also not playing only one tier.
In conclusion I know games like this need fresh content regularly, but this is ridiculous!
And there's plenty more on the horizon, Japanese battle cruisers, and Soviet submarines are still on the way.
And it doesn't help that everything is aggressively monetized.
I'm not sure what I've accomplished with this rant, I just wanted to get these numbers off my chest.
Oh and I almost forgot about super ships! in total there's 18 with 2 more currently in development.
August 9th 2023.
Potato needs some therapy. He, along with all of us long time wows players, are suffering from battered wows player syndrome.
So have they ever officially admitted there are aiming bugs still in the game?
Nah, never .They hired Todd Howard probably in the team when making the aim assist, so its a feature, not a bug.
WEEEHAHAHHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHA
No cause that would require them admitting fault.
PQ, why on earth did you wait SOOOOOOOOOOOOOO LONG between salvos?? Preview a ship by playing it in a realistic way and let us evaluate that, please. (FYI, maybe I'm in a mood, but that's the first time your playstyle AND commentary has EVER bothered me). Thank you, however, for the preview, nonetheless.
19:54 "457's should be closer to 15k...
wtf man, even the mighty yammi 460's only do 14800
damn... this game brings out the worst and most stupid attributes in ppl
Flamu, trenlass, flambass all fell victim to it...
And now PQ also did
SAD
ALso stop apologizing for "bad viewer experience" when you have all the tools at hand to cut & edit the unenjoyable stuff out
tinfoil hat time but i think i get a correlation between the opponent's PR and how many citadels they take when they go full broadside. the more red they are the less citadels i get and the vice versa if they are purple
As someone who greatly enjoys the accuracy of the guns on the Repulse, I find the gameplay part to be very painful like having 10 guns compared to just 6 and seeing the dispersion to be soooo good ... only to warp in a portal and come out high or low all of a sudden. it's very heartbreaking.
At least with the Repulse you get a ton more reward with hitting a game-winning citadel on a Hosho at 19km with just the front 2 guns with only 12 seconds left on the clock.
Edit: as Sealord noted, despite being 457mm, the damage is actually closer to 406mm than Yamato's 460. Just WG things 🤷
Over pens on BBs should NOT be a thing. *edit=> Especially when you hit the freeboard. WG is essentially saying that you sent a shell completely through 100' of battaleship armor for nearly no damage when using the USS Massachusetts as an example.
I think you didn't play that good honestly.
1) You were very close to the enemy for japanese BBs, they get more inaccurate the closer you are. IMO the sweet spot is between 14 and 18km.
2) You are aiming for the waterline, but watching the marker on the minimap most of the times the marker is actually not in line with the target but slightly on the side of it. Usually autoaim compensates for this, but these guns are too accurate and your salvos end up in the water.
3) Try keeping a distance between 14 - 18 km and stop aiming for the waterline. Instead aim for the center of the ship. Shell drag should lead them into a cruisers citadel then.
Edit: Especially the fight against Shiki was bad, really bad. Too close, waaaaay too close for japanese battleships. you are gimping yourself, it is not the game but bad positioning. You are not an american or russian BB. You are playing a japanese BB. This means 14km+ or get german BB dispersion.
Tbh the part with the Shiki was pure tunnel-visioned. Instead of going fo the FDG which woul've yielded more Dmg he focussed only on Shiki. Not sure if it was kind of hubris or pure stubborness.
Same problem with non-legmod Yamato: Precise, but not accurate.
I don't know. My reload mod yamato is pretty accurate, and i haven't seen too large of a difference between it and the arp yamato i whaled for science.
must not have shot at enough fuso bots yet though
I will point out it’s not a regular dispersion pattern; it’s the same as every other IJN BB including Yamato. So maybe the bad vertical dispersion could explain some salvos. But certainly disappointing.
Them barrels be long bro
There was a game that had a ship, and BUNGO was its name-o! B-U-N-G-O, B-U-N-G-O, B-U-N-G-O, and BUNGO was its name-o!
My main problem is that this is the ONLY nation to actually have made 18(+0.1)in guns in reality, yet they give it a fictional caliber never developed....
Typical world of warships match with inconsistent mind numbing rng. How many times have you risked getting into a good position, caught the enemy perfectly broad and scored 1 pen 3 overpens and a rico, then the return fire to your heavily angled ship chunks you for 20K? It makes no sense and its beyond frustrating almost infuriating.
Ah yes, the famous Japanese 457mm guns. Because Japan made guns that were exactly 18 imperial inches. Why WG?
The vertical dispersion on Bungo is the worst of any tier 10 BB. It may look good but the shells are not likely to hit the citadel, although they will go into the superstructure every time because the overall accuracy is good. Play a Slava and you won't have this problem because Slava has vertical dispersion that is more accurate than DD's
So you citadelled a paper-thin CV into next week. Looks like it has low alpha, crap pen, and bad vertical dispersion. Maybe it's an HE spammer.
My eyes may be deceiving me but looked to me like most of the time when you claimed to be aiming high etc you just misjudged how much they were turning and due to that the shells landed short or high due to them drifting as they turned or they simply outturned the shells because they seem slow.
May be wrong but that's what it looked like to me. Know it's popular to blame aim bugs or bad aiming system but it's a bit too convenient sometimes to blame it for all misses.
I'll probably get hanged for not participating in the WG hate but I'm just calling it out the way I saw it. Didn't pause the video and look back to confirm or anything. It's my initial reaction to many of the salvos.
Edit: so what I'm saying is this is typical "learning to play the ship stuff" basically
Bungo has the same problem yammy has....TERRIBLE vert dispersion
457.... becasue we cant design a BB that doesnt just click on cruisers.
Honestly it’s a skill issue. Watching the video I see how you aim anticipating more dispersion. You’re aiming too low expecting rounds to go long and then blaming when they land right where you put them. Then you over compensate and aim way high because you didn’t accept responsibility for the rounds that you shot short and blame the ship.
Still mad at how botched this line is. 3 only, wrong guns, gimmicky when not needed and worst of all, instead of a Kii class, or a true Number 13, or even fuckin Tosa is nowhere to be seen. Shame
So my ahitaka tierVII has better guns, better handling and 26mm deck armor. WTF WG??
18:19 submarine fires torps, you turn rudder, completely dodge all their weapons
"man I hate submarines"
as a new player I'm starting to understand people just hate submarines because they're worse DDs with a different coat of paint lol
That’s why I stoped playing battleships. You can’t hit anything at any kind of range regardless of how you aim. At least I can’t. So crusers and dds it is.
Bungo is just a waste of time.
I mean it could be good in certain roles, but generally as BB it sucks hard.
You can't do most of the things you do with other BBs. At some point is pure disappoint.
Amagi was such a boring ship, a bigger amagi wouldn´t be funier i guess. Anyway you citadeled a fdg, that not happens everyday.
Now that I’ve seen someone else suffer it, holy shit the aimbug is bad. I thought it was just my amagi being power crept or cursed, but turns out he game’s aiming mechanics really aren’t working as well as they used to.
Blame the turkey, Hope you had a great thanksgiving. *Waves from N.S.* Cheers!
😃
thumbs up for the video thumbs down for the ship, it just does not work with how the game works. we already have many cruiser killers among cruisers we didn't need one fragile that takes BB slot.
The reason they don't fix the aiming system is too many addicts excuse it and keep playing anyway.
This game ought to be renamed to "WoBS".
We finally get super accurate guns and all it proves is even the best of us cant shoot and rely on RNG the whole time. Which then spirals into rewarding skill versus RNG. Funny how this all plays out.
and this rediculous power creep in the pursuit of money by WG, is why i have switched to DDs makes no sense playing anything else, now...
This was painful to watch. So many perfect aimed salvos and game just fucking derps it X_X
And Tier 8 and 9 already nerfed with gimmick spotter plane accuracy buff reduced to 10% xa xa
Yeah that moskva, when I play it, I die from mosquito facts in my direction, what happened to you is NOT normal
Aiming is super wonky nowadays. Used to be able to look at minimap circle to correct for going high or low. Doesn’t work anymore recently.
Watching this video convinced me not to come back to the game. Why bother when there are aiming bugs, poor balance, and such aggressive monetization. No thanks, ill spend my time and money somewhere else.
PQ robbed of that devstrike medal on the Malta. Imagine WG fixing their bugs that've been in the game for literal years now
On someones suggestion I started using HE with the Adatara early in the game then switching to AP. That seemed to help damage output. The HE is actually decent.
Just like WOT; game has RNG, but it stands for "rigged number generator".
Oh, a spotter plane that improves your accuracy! we've had that on console for a fair bit, have fun abusing it lmfao
I think a lot of the bad salvos in the video were because: Cruisers with low/small citadel (Edinburgh - altough the second salvo with 3 ricochets was absurd lol) and and against battleships the guns dont penetrate a lot
those 457s seem super weak, how does the yammys 460s' do so much more to a broadside? I've two shotted shikishimas in a yammy..
Going for cits on long range shots is what's screwing you. Try aiming mid way up the belt for the longer shots or atleast aim a little higher than water line... due to plunging fire of most shells you can get citadel from aiming at upper belt.... I feel like alot of the shots shown here are hitting that belt under optimal conditions for the belts to do their job and defeat your shells on the battleships.. with the cruisers its fine but the bbs getting a full Salvo of normal pens is more effective than getting one cit and ricochet and over pens.
Every game you play battleships you are getting annoyed and yet you play this rng bullshit over and over. Jus play dd or delte this crapgame.
Your guns can have all the accuracy in the world, but if the game's code can't figure out how to do anything, it just won't matter.
A game centered around naval artillery that has an aiming system that makes well aimed shot miss in random ways. Makes sense… is this the RNG or is it actually meant to punish BB’s to counter the Alpha and hamstring the class in general?
25MM bow!?!! lol ur toast.
edit: Not a single citadel in that last game until the devstrike at the end. At least this thing doesn't have torps.
There's no shooting in this game, its just RNG gambling enforced by WG