That was my experience with the first Archvile encounter but afterwards the signs are pretty easy to see. He spawns demons and they are frozen for a moment.
@@krivdik He doesn't He just tries to slap you, which you effortlessly block before shoving your Doomblade in his jaw. The Marauder on the other hand, literally blocks your fist and only dies from it when the Doomblade springs up through his skull.
lisvender Man speaking of death did anybody notice that there is no special death animation when you die by the demons anymore? I thought that was a pretty neat addition but ah well.
@@kevinmayfield6182 yeah also i noticed there were fewer glory kills per demon. But there are more demons and a lot of the glory kills are more brutal so i guess it evens out
Yeah, I dont understand why some people got actually mad at IoS. Its a natural advancement from the original fight: same concept, wildly different execution.
I love Eternal a lot. I've put 50+ hours into it so far and I just love the gameplay mechanics, but here's what I think could improve. - The Chainsaw will sometimes say "No Target" when I'm clearly standing in front of an Imp or a Zombieman while I'm in the fight for my life. This has got me killed so many times. - The Unmakyr needs a buff; it feels useless compared to the BFG. Sure it's fun to use but I was a tad bit disappointed. - It would be awesome to see a survival mode where you're fighting off wave after wave of demons in one of the Slayer gate arenas or in the Battlemode maps.
@@mikegiles9688 YES! OMFG YES! Slayer gates are fucking awesome. They seriously need to release DLC that is just an onslaught of slayer gates. The slayer gates are honestly the best arenas in Eternal. You are CONSTANTLY on your toes, you stop for a fucking second and you are wiped. Also agreed on the chainsaw. It's definitely not perfect. I've died a shit load because of the no target BS. It needs to suck the demons in just as much if not more so then glory kills. As glory kills seem to have radius in front of you. As long as the demon is somewhere in your view, within a reasonable distance, it immediately goes into it if you hit the button. Where as the chainsaw you have to be really up close and even if the demon is dead center in front of you, it can still error out. God help you if they are a bit off to the side. Which is horrible considering how fast the gameplay is.
I could see the Unmaykr using plasma ammo,just at a faster rate to compensate for its higher power. It's a powerful weapon but not worth BFG ammo indeed
Yes, this game needs something else then Story and PvP. And that would be a Survival mode, where you or up to 3 other Slayers need to clear Slayer gates, either for score or to see for how long you'll last. There should be two modes, one hardcore, where if you died, you are dead until the rest die or you complete the gate. Or a Extra life mode where you begin with a set number of extra lives and get more after completing a slayergate. There should be different lenghts to these aswell, like a endless slayergate run where you complete gates until you all die or have it be say 3, 5 or 10 gates in a row. It would certainly help me justify putting more time into DOOM Eternal.
Okay, so the Unmaykr's advantages are: • It uses less ammo then the BFG • It can be used in a close quarter enviroment since it unlike the BFG it doesn't rely on flight time and tendrils to do damage That said, BFG is still waaaaayyyy more powerful and useful. Which is a shame since after everything tou went theough to get it and how it's supposedly a Maykr tech gun only for it to be underwhelming is just...eh???!!!!
@@noobguy9973 But you have to remember the BFG have a slow ROF, have 2 shot without searching ammo supplies and because the Icon of Sin moves and the big green ball have a slow travel time, the BFG can miss. The unmakyr is a no brainer with this fight, you aim that thing and you shot it until it dies.
This we know but there is no point to him only showing up for one scene, it either screams unfinished/dropped plot development or dlc tease. Similarly Hayden's role in the game sucks since he just serves as bland exposition with less character then the did in 2016.
Deadput it feels like sequel bait. Spoiler: His knowledge of the Khan Mayer’s homeworld and Vega’s possible connection with the world makes me think he’s not some intelligent man, but some higher deity.
@@LRiv1996 Hayden is the Seraphim, Samur, who ascended Doomguy with the Divinity Machine. Same voice actor, same exact line, his eerily complete knowledge and manner of familiarity with the Maykrs' greatest secrets, his body being unfathomable 'alien tech', not to mention what happens with VEGA...
Deadput it’s there for people interested in lore and a story if they want to invest in it. Doom 2016 was the same way. It screams “hey open the codex! Pay attention!”
And his real name is commander Valen, according to codex entries. Deag Grav (one of the Hell priests) destroyed his sanity to obtain some fancy-named keys from him and to resurrect his son.
@@Thecurseofsanity yeah, the "delete enemy" weapon that requires no skill and no potential to fuck it up in hilarious moments. Could've at least been in some glory kills.
@@rayyanali4471 Yeah, I have done it. After the game ends you end up back in the fortress. Go to the mission console and select the missions. I mean, it won't necessarily have the same flow but it's not like this game had the same flow of moving forward like 2016... Or will saying 2016 did something better than Eternal trigger Ggman?
Clinton Matos you have to read the codex entries to really understand the story, especially the stories of the night sentinels. I found it very interesting, it basically details how the night sentinels and Argent dnur fell.
only strange thing is that Slayer fought Icon of Sin as Doomguy while at the same time its referenced that Betrayer did what he did at time of Slayer..
If you don't know who the betrayer is, and you want to know, he's in like several different codex entries. Especially the codex entry named "The Betrayer" He's also mentioned in the Slayer's Testament from 2016 i believe
Yeah he was the one that opened the gate to night sentinel's city in hell that allowed the demon to destroy every night sentinels except Slayer, in exchange for his dead son to be revived, who was reborn as Icon of Sin. Since then he stays in hell as an eternal punishment of sort
This is the way... Serious Note, however: If I remember right, during the late 90s UNREAL was truly the only competition DOOM I/II/64 had in terms of story/worldbuilding/game mechanics/ and gameplay. It is a shame that Epic-Games and UNREAL Engine are focused on other things. I think a new UNREAL game could give DOOM a run for its money again.
@@Savak22 Half Life is something inbetween old Shooters and the new more stream lined cinematic ones. Back than i was like 10 and i didn't like Half Life, to much blabla for my younger self haha Today i like it, but i'm glad that with Doom Eternal there is a modern "oldschool" Shooter, where Gameplay is the Main Part.
Betrayer is explained pretty good in codex. He is a guy who did make a pact with hell in result of which his son didn't die completely, but became Icon of Sin
Yeah i dont play Doom to read walls of text. The plot of DE is shit. Doom 16 told its story way better. DEs cutscenes serve no purpose other than seeing Doomguy wearing the armour you picked.
@@KillyRR good, the point of the games plot is to have only the important bits, while giving you the OPTION to read the lore. just as the devs intended.
Now iD needs to Reboot the Quake I (Gothic one, not Strogg) after the Doom Eternal's sequel. And Machine Games needs to Remake, Return to Castle Wolfenstein in idTech 7.
Gonna get blasted, but honestly I really, really enjoyed Quake 4 and would love to see the sequel to it, done in tech 7 engine. Only gripe I have is the vehicle sections and slow movement speed, but it kinda gets fixed when you become Strogg later in the game.
@@cypher7031 Because Quake 1 still has possibly the best atmosphere in any game ever. Quake 2 is decent but it's nowhere near as good in any aspect except for maybe graphics, which don't mean anything today. Even the music in Quake 2 (which is great) doesn't work as well as a soundtrack as Quake 1's. Besides, we've already had Quake 4 and Enemy Territory Quake Wars.
I got so used to the Marauder's attacks that I consistently attacked ever so slightly too early, causing him to pull up his shield. I may have been trying to beat him too efficiently.
My method probably isn't the best, but I just fire sticky bombs next to him and on him when his eyes go green, since he can't block indirect explosive damage. And with every time you fight a Marauder, there's always fodder spawning, so running out of resources or health isn't really an issue as long as you stay on your toes
To beat him in two hits, just fast-switch between Rocket Launcher, Ballista or Super Shotgun and you'll down those Marauders before they even have a chance to summon the demon wolf. This tactic works for all demons and it's done wonders for me on Nightmare.
16:38 He shows up for 1 cinematic and through a few codex entries as well, one of them showing him overseeing Doomguy's training. I for one love the fact that he remains in hell rather than having a whole cliché 'redemption through death' arc trope... Or a 'patricide' cutscene at the hand of his son, the icon of sin, a la SW TFA... His character is simple "I fucked up, horribly, I deserve not mercy nor to be ever remembered".
I wondered that myself, in doom2016 they did damage, I kno blood punch wasnt a thing but still....I found myself punching things doing nothing alotta the time....what the hell
Even on the easiest difficulty its pretty useless. Also I feel that the Doom Blade is a completely missed opportunity. The glory kills look cool but I wish we could actually use it.
Yeah +1 this. The slayer can punch immense stone blocks across a room but can't lay a left-hook to even stagger the withered husk of Jeffrey from Accounting?
it's an artificial restraint from the game as you literally can't kill or stagger state a zombie pleb with just a punch in this game (before getting blood punch) you have to shoot it with a gun. In DOOM 2016, normal punch did some damages & could kill or stagger state a zombie pleb with 2-3 punchs.
Me: Damn this was a tough game I'm glad I was able to squeeze my way through it on Ultra-Violence. UA-camrs: This game on Nightmare was just way too easy. The devs need to make it more difficult. Me: Bruh moment
I don't believe anyone who says Nightmare is too easy. They're obviously full of shit. Even a God Gamer should be able to tell that it's a difficult game. It might be easy to them, but in general, it's obvious that the game is pretty brutal, even on UV.
Dhammers I think once you’ve mastered the combat, nightmare can be beaten without too much effort. But that’s a good thing, because the game rewards the player for getting better at the game and learning it’s systems. Don’t feel bad if you can’t do it on nightmare, just play it on the difficulty that’s most fun for you. I don’t think anyone is gonna flame you for only doing it on UV.
@@Tentaclear1 Don't get me wrong I do not want the game to be easier in any way. Personally, I felt like one playthrough and playing through the master levels was enough for me content-wise. I thought it was a great game and I was just making a joke how I'm not a gaming Chad. Thank you for the epic gamer support though.
I still like the idea for a co-op mode I saw on the Doom reddit, that being a co-op (or maybe also single player) endless horde mode where you're in a massive arena with infinitely spawning waves of demons, which likely get more difficult as it goes on, or could have specific waves like a bunch of Lost Souls. It could even have an Invasion mode implementation when that's out to just invade with maybe another player controlled demon to make the waves harder to deal with.
Or even just a co-op campaign. Why are we getting some weird singleplayer demon invasion mode, but not traditional co-op? Doesn't make much sense to me. Doom Slayer + Night Sentinel
Brutal Doom Co-op on some of the Earth themed WADS is still great. The mall on that one Extermination Day wad , a huge open mall and you and a friend can cause carnage with all the demons. That's good doom multiplayer especially with younger people who don't necessarily like hard player vs player combat
As mindless as Doom games have been accused of being over the years, this game is the 1st game in years that I HAD to think strategically during the entire dang game... I think I lost 5 pounds just from the adrenaline rush during my playthrough...
This was the toughest thing to me. I CANNOT multitask worth a damn. Eternal didn't give me much of a choice. I beat it, but I'm going to need some serious downtime before I play it again.
5:45 I think the biggest challenge with the Marauder, at least for me, is dealing with the Marauder with everything else. Once he’s isolated, he’s not so bad.
For me personally, Doom Eternal is an improvement across the board compared to Doom 2016. I love almost everything about it. The combat, the graphics and sound design, even the platforming (I actually like it a lot). My gripes are already listed in the video (like buff totems and underwhelming Crucible)
@chaotik crow the BFG thing is remedied by the fact that when you do get ammo for it there WILL be a huge fight where you get to use it. At least, that's how i feel about it.
@@13Gangland but buff totem isn't hard. They're stupid, all you do is just keep moving and you find it and you punch it and that's it. It doesn't help that its "endlessly respawning" thing is just respwaning one enemy at a time. Also the Archvile does what the buff totem does and more
It felt like the original Icon of Sin fight in Doom 2 reimagined so I liked it quite a lot too. It took me back in time a little, felt like a kid again. Only this time you know the spawned demons weren’t too much of a threat since you have the Crucible.
Eh, I felt like the fight was easy but confusing and stressful. It wasn't as satisfying to me as Kahn Makyr or any given Marauder fight. I didn't feel like I was relying on skill so much as the infinitely respawning powerups to whittle down a bullet sponge in a war of attrition.
I’ve played a bit with two mates and the demons won every time. I think the slayer only won like 3/21 rounds and 2 of those were me against a pain elemental and revenant
I see Slayers win like 80% of the time. I haven't tried playing Slayer yet, personally. It seems extremely wonky, but the demons are definitely at a huge disadvantage.
@@laslen funny, aside from Gmans video I had always heard that as long as the demons keep attacking the slayer hes always fucked, and that has happened to me Weird
"Its about as dumb as revealing Doomsday in the Batman v Superman trailer" Thank you. Exactly what popped into my head after watching that launch trailer. It wasnt needed at all.
Great review, just wanted to make one point. When talking about the Icon of Sin you mentioned that the fight is more about dealing with the demons he throws at you. I see that as true to the original design of the boss from Doom II - it was always about dealing with the other demons. At least in this game he has his own attacks.
The betrayer is essentially the icon of sins father, in doom2016 in a codex entry they explain that his son died, he made a deal with the demons to revive him, they do but in a horrific manner. At some point he vows to stay in hell for his betrayal
I would have utterly hated that, would have completely ruined the fight with the Icon. The point of that fight was to show how unstoppable Doomguy is. That he can just fist fight with a skyscraper sized demon and destroy them.
@Inthecourt I literally commented this. Then scrolled down to see your comment. I'm not alone... "Imma be honest, I was a little disappointed with the final boss fight. Don't get me wrong, I thought it was fun, but it could have been better. After watching several UA-camrs play they see the giant mechs in the early levels, and say something to the effect of "I hope we get to play as one, that would be so cool." I got my hopes up. I think the campaign is a little short, and I personally would have liked a mission or two before the final level where we go around and get some essential things for the mech in the Fortress of Doom, while Dr. Hayden and/or VEGA starts fixing/repairing/finishing building it. And while the final boss fight was fun, I personally think they could have done better by having Doom Slayer use his mech and fight The Icon Of Sin in the city itself."
Agreed but in my opinion it adds to the concept of the sentinals chanting rip and tear in their language because of him and then theres the absolutely amazing gladiator theme.
"Why can't we find a way to safely dispose of radioactive waste and protect the environment? Even if I personally stop this alien invasion, what kind of planet will we be leaving to our children?" -The Doomslayer,probably
This is one of the few games I've played that I didn't rage quit but took a breather to take it all in. Combat is fair but challenging and the level design has been really ramped up in Eternal. The enemy count is also significantly higher than 2016 and the AI is way more aggressive. If the game didn't have the vaulting/dash system then it wouldn't be all that different from 2016.
@@wes8723 Show me exactly one map in 2016 other than the foundry that is not linear. Hell, even foundry is linear, it doesnt matter if you choose a, b, or c as the first one if all of them are the same. You have that in Urdak and people call Urdak Linear. Besides, The arenas are a lot more thoughtful and spacious, every place you fight at is a step up from 2016 plane with 3 or 4 platforms, short of that one room in the arc complex, but that room was meant to be berserk gore fest anyway
16:38 I guess this shows that GMan never read the codex entries. The Betrayer's entire backstory is given in the codex entries. People should read them, especially the ones on the Night Sentinels. Good lore dumps.
A player shouldn't feel the need to read the codex entries in order to have a basic grasp of what's going on. If the game isn't able to properly communicate who a specific character is to the player without forcing them to pause the game and read a codex page, that aspect of the story has failed. External material is supposed to enrich the lore that's already there. It shouldn't be required to understand some of the most basic plot elements.
@@daddydubski I agree. I'm just pointing out the fact that GMan seemed to have no idea who the Betrayer character was, despite his entire history being in the codex. That being said The Betrayer's main history is given subtly through the in-game cutscene. Specifically when he give the Slayer the item for destroying the Icon of Sin's heart. Also when the Betrayer mentions that he will be at peace when his son's soul is, is also a good hint at his character.
@@daddydubski The whole point of the codex pages is to allow the player to decide how deep they want the story to be. The people who have to know everything can do so, and the people who just want to shoot things can ignore them.
@@foureightseven096 The mere existence of codex entries isn't the issue. It starts to become a problem when the game has to rely on the codex entries in order to explain very basic things like who a specific character is. The game doesn't explicitly tell you who the Betrayer is unless you read the codex page the game puts in front of your face. There are several instances throughout the campaign where a character's motivations or character traits aren't demonstrated properly to the player without having them read one of these codex pages. Doom (2016) handled external lore a lot better imo. The game was able to effectively communicate who each character was through dialogue and cut scenes. There was no confusion on why Olivia Pierce started the demonic invasion, or why Samuel Hayden felt like what he was doing was helping humanity, even after thousands of people were killed. What those codex entries did was explain their backgrounds. Doom Eternal tries to do the same thing, however it gets to a point where character motivations and identities are eventually lost behind all that reading since the game doesn't communicate who they are well enough through dialogue or cutscenes.
This game really irritated me when I first started playing it. Should've given it more time to build up before getting frustrated with it. To be fair though early game really is a pain in the ass. But I've beaten it, and it's a superb game. This is modern-day DOOM. I had such a hard time with the Marauder in the beginning, but I've figured out his pattern and now he's pretty easy for me. The thing that irritates me with his encounters, is that the game likes to throw down 6 gargoyles and soldiers, and it can be so straining trying to fight him while dealing with all of those. It's usually not the Marauder that kills me in his encounters, it's the fucking prowler that teleports 3 feet behind me while I'm trying to fight him at 45% health and cheap shots me. That can honestly get so annoying.
I felt the same way at first. I didn’t like being forced into a certain way of playing at the beginning. It reminded me of Gears of War, at a time when people weren’t yet familiar with cover shooters. Of course, the cover thing made sense on a basic level. Eternal has a logic all its own that’s tough to get on board with. Still, it’s damn satisfying once you do
Yeah I found the first levels more stressful than fun. And I didn't get a good handle on the mechanics. I was constantly out of ammo with almost no health. But once I figured out the mechanics, unlocked the weapon mods, I was having a blast. I remember I tried a level with cheat codes on and then I turned them off and I was still destroying shit. It was so much fun after I got a handle on the controls. Then the Marauder showed up and wrecked my shit.
They actually confirm that Doomguy and the Slayer are the same guy in one of the optional news briefings you can listen to on your "ship" well before that cutscene happens. The reporter actually says something like "the Doom Slayer, also known as Doomguy".
That could have been just the names tho, and they might have just been two characters from two completely different universes. I like to see it as mere foreshadowing, rather than the actual reveal
I think what he meant was that the game confirms "Doomguy" from DOOM and DOOM II etc is the same guy, like the actual same guy, as the Doomslayer. We suspected this in 2016 of course, but it's spelled out pretty plain as day in Eternal.
So if he is the same guy then is it explained how Earth was already destroyed once before and now the same events are pretty much happening again? Is it that it is another Earth from another universe?
@@Ashadowtotheworld The demons already destroyed Earth in Doom 2. The plot of Doom Eternal, basically, is that the Maykrs gave the Demons the opportunity to travel between dimensions - meaning they could raze one Earth after another..
I havent beating the game yet but I went on hurt me plenty just for the experience to get to know the game and it was easy till retrieve the crucible mission and my god that shit was hard... Idk if I can do nightmare now.
I thought the atmosphere was better in DOOM 2016, specifically the way items and secrets were a part of the world instead of spinning, glowing items hidden behind ugly green cracks. I also don't like that the punch now does literally 0 damage and I totally agree that the platforming feels out of place and kinda dumb at times, where it felt much more natural last time around. Other than that whatever I can conjure is just nitpicks and ramble. The combat in 2016 was way to easy to cheese, something that flows better now and keeps you on edge.
Some of the item from 2016 also felt out of place, esp the toys. Pickup also "arcadey" & doesn't make sense, bfg ammo scattered in hell, hell had jumpad (lol), big green armor floating randomly etc. I for one felt 2016 looks more inconsistent because of it, you either go all out aracadey or realistic, you choose. I like that Eternal go all out & kinda ignore "realistic" side of thing for once. The only stage that felt natural was in UAC, hell was all iver the place with their platforming too in 2016 imo.
@@GamingMafia_id I do see your point and yes, there was a lot of "gamy" stuff in 2016 as well, the rune trials especially took me out of the experience in that game. Eternal took all that too a higher level though, and the artstyle took a hit for the worse because of it in my book. Technical improvements and a few cooler demon designs aside, this game is a lot uglier and the world much less immersive as a result. I strongly preferred the way you would navigate around parts of a facility to open a locked door via a hidden panel vs smashing a glowing crack. The hell levels in 2016 was nothing to write home about in terms of looks, though, that price still goes to Doom 3.
We need a co-op mode. It would add a ton of replayability to the game. They're already making a weird demon invasion into someone's campaign mode, so why not traditional co-op too? Doom Slayer + Night Sentinel.
I had a blast going through the campaign (UV). Some of the first Marauder encounters were dofficult but once you learn the attack pattern they become very manageable. I can't wait for the devs to add more Master Levels. Cultist Base and Arc Complex are fucking amazing with enemy count turned up to 11.
I for some reason did not get the cultist base master level even though i finished the camping thrice on ultra violence,extra life mode and hurt me plenty still i did not get it could you tell me how did you do it thx
@@aiwa5008 I like Cultist Base a lot more than Arc Complex. Not to imply that Complex is a bad Master Level, it's just that the overal design and esthetics of Cultist Base are more pleasing. How often do we get an winter map in Doom? With all those cute demons running around, covered in snow and ice, it almost feels like Christmas...or a lot more violent version of Gremlins.
All the complaints I've seen about Doom Eternal are from people who clearly want a casual game that doesn't push them to improve. For once the reply of "get good" is viable here but god damn if it isn't annoying to hear people whine about things in the game that are clearly user error.
The game isn't terribly hard. Nor is it too easy. I played UV on first time, and it was just perfect, like in classic Doom. I wouldn't call it hardcore, I mean, Quake Champions is way harder and any fighting game has a very steep learning curve by comparison. The game gives you enough time to learn each new weapon or equipment's strengths/weaknesses and play around with it before giving you something new, but it definitely can feel a little overwhelming in the middle of the game. But I think the difference is that those who enjoy Eternal managed to get so comfortable with every weapon that by the end you know them all like the back of your hand. Which is fantastic. The Marauder and Doom Hunter are initially hard bosses, but once you learn how to approach them through a little trial and error, you can actually take them down with other hard enemies in less than 30 seconds in some secret encounters! That's really satisfying.
I just don’t like that they force you to play a specific way and yes there is NOT enough ammo. I’m constantly running out of ammo every 2 seconds for every gun it’s annoying asf. I just want to blast through some demons and fuck shit up not stress about ammo every 2 goddamn seconds. They should of only made it like that for the harder difficulties but gave you a lot more ammo on normal etc
@@hatchell18 The max ammo cap is more than enough. Only the early game is the ammo cap constraining. By level 3 you earn 3 sentinel crystals and can spend it all on ammo.
We do know about the Betrayer, he was the one who essentially led to the downfall of the Sentinels so that his son could be resurrected. But the Demons made his son into the Icon of Sin. Also I think he made the Praetor suit for the Slayer as well .
"Who uses the pistol?" I did, but I'm not playing on the highest difficulty and I'm typically only leading with it like I led with the knife in my American McGee's Alice playthrough.
A few details to note: - Marauder only summons the doggo if you or an enemy shoots him when his shield is up - intended to punish the player for continuously shooting them. - Marauder will always swing his axe when closing in on you with a running charge - perfect way to bait him. - Marauder Shield does not protect against splash damage from explosions - can still be damaged by Sticky Bomb (Combat Shotgun) Remote Detonator (Rocket Launcher), Arbalest (Ballista) and Frag Grenades. - Unmaykr is intended to be your ammo-efficient BFG, for when you don't need the firepower to absolutely clear out the Arena of every enemy possible. I typically reserve it for individual Super-Heavy Demons, especially in 1-on-1 encounters where there's no other enemy in the room to make firing the BFG worthwhile.
Eternal's version of the Unmaker never seems worth it to me. If I have 30 BFG cells and then shoot the Unmakyr a single time I can't shoot my BFG. I wish they'd make it shoot normal cells again, but make it really expensive or something like 5-10 plasma cells per shot so it's expensive but worthwhile. Then it has its niche without crippling the BFG ammo and your use is capped by how quickly the chainsaw recharges
@@apaullo2115 Then weigh up your options in that scenario; if you only require a single Unmaykr shot to take an enemy out, perhaps you're better off using a standard weapon like the Ballista or the Rocket Launcher. Keep in mind that the Max amount of Cells you can carry at any one time is between 150-250, depending on which Argent Crystal upgrades you pick up along the way; your proposal of making the Unmaykr consume 5-10 cells per shot would result in it firing anywhere from 30-15 to 50-25 shots before your plasma reserves are depleted. I don't know about you, but I feel that's quite the ridiculous price to pay for sheer damage output, especially since the other two plasma weapons have access to both mods and base perks (Plasma Rifle can explosively pop shields, Ballista deals bonus damage to airborne demons, etc.)
10:43 I'd agree, Gman. The Soul Cube from Doom 3 was unique to use, and in the context of the demons you're callously slaughtering, it makes sense. Demons HAVE Argent Energy inside them. The Crucible is CONCENTRATED ARGENT ENERGY. It all makes sense.
I agree with him on the crucible. Kinda cool if you need to feed it with "argent" (Demon blood muahahah) in order for it to work, that's metal lol. Maybe not fodder Demon, 3 or 5 heavy demon & your crucible is ready to to go.
I'm gonna do you one better and say that the Soul Cube was a super underappreciated part of Doom 3's arsenal. In fact, I think even id knew it worked so well with the gameplay that they gave it to you right off the bat in Nightmare. So it's really weird that we've not really since its like since. There was the Life Siphon grenades in Doom 4, but they weren't really the same, even if they were still useful. I mean, even in Doom 3's expack, they ditched the Soul Cube. You'd think it was this mechanic that nobody liked when in reality, it was one of the clear highlights of the game.
@@arnox4554 It truly was. I personally thought the Siphon grnades were a bit more trouble than they're worth. Maybe I'm using them wrong, because I wind up siphoning MYSELF by accident rather than any nearby demons. Or even sometimes, I'd throw it in the wrong direction, too far, or not far enough, leading to the scenario mentioned, so I wouldn't use it often.
Hell, they could've balanced it out where if you kill a demon with the Crucible, you DON'T get Argent charges back. Only by ANY OTHER MEANS can you get Argent Charges for the Crucible.
Dominik Magnus honestly i rarely see his shotgun. i've only been shot by it *once* and it barely did significant damage to me (on ultra violence btw.) maybe it was a fluke. it's surprising cuz i thought if you would get anywhere near him he would keep unloading his gun into you, kinda like how the Mancubus has his ground pound move to keep you at bay.
Buff Totems are basically tests of "find it and kill it as quickly as possible." They're kinda like a prelude to the Archvile. The way it buffs the speed of certain demons like Prowlers is super annoying, but that just means you need to take it out before you get overwhelmed. The first time you ever encounter one in that flesh cave of Super Gore Nest is a great example of this. Good points on the Crucible and Unmakyr though... They're not as usable as they should be. The chargable Crucible idea sounds GREAT. I personally prefer using the Unmakyr over the BFG because I don't typically like using instakill "cheat" weapons. It's also pretty satisfying to use and can be easier to hit the Icon of Sin with, though it doesn't do as much damage to its armor as a BFG ball. The Crucible also REALLY came in handy during that fight given the amount of big demons harassing you.
This is gonna sound gross but Doom Eternal literally clenches my asshole when i play it... After a really intense battle I have to tell myself to loosen up and unpucker.
same i also get light headed cause i hold my breath at times so i end up breathing heavily afterwards and feel dizzy after some really intense battles.
Imagine being this much of a reddit suckboi. Holy fuck its people like you that make me avoid this cringe ass shit. They fucking glow to tell you theyre weak, get over yourself you little piss baby.
Isn't the Betrayer the "father" of the Icon of Sin? He betrayed the sentinels for a promise to get his son back but instead they bound his heart to the Icon or something like that.
For me, Doom Eternal was everything I was hoping for. I still love 2016, but my entire time playing it, even on nightmare, I found myself wanting to be pushed just that little bit more. As if the entire time I could tell the game wasn't pushing hard enough. With eternal, I have found just that little bit extra I was hoping for from my time with 2016. It is just relentless and that is exactly the experience I wanted, especially on nightmare/master levels. At the same time I could understand why someone else might not have wanted that out of the game to the point I could personally understand if they preferred 2016. I personally will never be able to go back to that game, especially without the dash ability, but I think both games touch on unique kinds of play that different people enjoy for different reasons even though fundamentally they are very similar.
In 2016 you can rely on one thing, Eternal balance everything out & you can't rely on one thing. THAT's the challenge. If all else fail, that's on you. People complaining just because of this reason. 2016 was so easy to cheese to the point of broken, some people just don't want a challenge that Eternal gives lol.
I was one of the players that was pretty dissappointed with eternal at first, but a shift in mindset made me enjoy it. Dont play it like a boomer shooter, play it like a character action game. That made everything click. I still thing the "weapons as tools" thing is flawed, since some of the mods *aren't* tools to fix a problem, so the never get used. Like the autoshotty just uses all your ammo, and doesn't insta stagger cacodemons. I found myself never swapping off the nade launcher, scoped rifle, heat blast,lock on, wideshot, sentry mode loadouts.
Actually every weapon mod in this game was pretty dam good when fully upgraded and offers a unique meta. Autoshotty isn't good until you fully upgrade it so it gives you back shotgun shells. Once you upgrade it autoshotty is amazing when you combo it with freeze grenade against tanky enemies. ua-cam.com/video/SFosnBAWbWQ/v-deo.html
The one advantage I've found with umakyr over BFG is the icon fight when you've knocked off that many armor or flesh pieces because BFG is a slow projectile, sometimes it'll miss the Icon
@@MrFlamingpride in doom classic 1 and 2, running out of ammo meant death 90% of the time. In eternal, running out ammo is somewhat trivial. But still, i upgrade my ammo before anything else in 2016 and eternal.
I wish they would have kept the less arcade like style and atmosphere from 2016. Small things like the animations of picking up weapons or key cards from dead bodies or using a severed arm to activate a palm scanner instead of floating neon icons. As for the changes in the combat gameplay, I'll just quote my friend: "This is DOOM the way 'they' want you to play it." It's awesome when you play it "correctly". And those are my only complaints about Eternal.
Why is it that everybody just wants more of what they've already played? Doom Eternal is something new. If you want more of the past, go play it and the 6 trillion free custom levels.
I get you , as i liked very much doom 3 but i don't mind the differences either as i like the classic dooms too . So i love the more classic feel too . Maybe they will give more of that vibes with some of the dlcs or the next game how knows. The only somewhat complaint i would have is the weapon pick ups , like most of them at least .But it is understandable , every design decission is a smart one actually if you listen to Hugo .
I really enjoyed all the marauder fights EXCEPT the first one. The room is too small and you keep getting sprayed by fodder demons with no room to manouver. If it was a 1v1 in a larger arena where you're not getting hit by random bullshit from behind then it'd be a great fight.
Like almost everyone else and Gman himself said, Marauders are completely ok in a controlled, 1v1 environment. But when they throw such a focus-demanding enemy into a pack with Revenants, Pinkies and Cacos, shit gets really stupid, really quick.
Right now, I am playing through the game for the third time in a row, this time in ''quakecon mode''. It's so damn fun ripping and tearing demons apart with an invisible crowd cheering in the background!
Forgot to mention all the complaints about how there's too many blade glory kills, because it's super important to the gameplay, you know? There's also references to Slipgates in the campaign, so that has me wondering if they're hinting at a shared universe with Quake or if there's going to be a new Quake soon
Not just that but there's a bunch of Quake easter eggs in general. Not only are collectibles tracks songs from other Quake games but you can also find the boxes of every quake game in the book cases. I hope they're hinting the next project after this is a Quake 1 sequel.
When u master the combat flow, or at least get good at it... u actually feel like the slayer and it just overall to me feels better than 2016. I loved 2016 and it’s gameplay but this game just blows it out of the water.
I'll admit that when I saw the cinematic and heard Doomguy speak I was a bit confused for ten seconds. Then I shrugged and went, "makes sense". Since ID is trying to make (and succeeding) a narrative universe out of this whole thing. I love the intro of the Maykers and really the story in general is fantastic.
I pretty much agree with everything you said here with one exception: I don’t like the story at all and neither the way it’s told. It’s a run off the mill setting that we’ve seen a million times. They should have kept it simple: Earth vs Hell. That’s it. No strange alien species, pan-galactic conspiracies, etc. But that’s me. Other than that, I pretty much love the game. Yes, the platforming at the end was a bit too much, yes the Unmaykr is pointless and should’ve used the same ammo as the plasma gun. Yes, the Crucible ammo is a bit dumb, though I’m not sure I‘d prefer your alternative either, for that we already have the blood punch. And yes, the Totem is a bit weird, though I can live with it. The Archvile is worse IMHO. He has the same effect but is hard to kill and constantly summons new demons. Still, overall a great game and I even came to enjoy fighting the Marauder.
I loved Doom Eternal for the first 2/3 of the game. Somewhere after blowing a hole into Mars, the gameplay just started to feel stale. Especially in the later missions where the combat scenarios didn't feel interesting -- only tedious as they just hurled every enemy under the sun at you. I also didn't like the feel of his dash. The smooth teleportation felt out of place in a game where everything else hits with palpable impact. Also, none of the bosses felt that fun, and the way it forces you to run around farming mooks for ammo and health takes me out of the fun. Doom 2016 had a fun gameplay loop that arose organically from the game's great mechanics. Doom Eternal takes that loop, cranks it to the extreme, and shoves it down the player's throat. I still enjoyed it, but it definitely lacked the charm of 2016. More isn't always better, and I wish more sequels realized this.
I thought the amount of stuff they expanded on the game really felt as good as 2016 and better, so I'm at complete disagreement with you. One point I do have with you is the fact the Maykr fight wasn't very good. People say the marauder was a brick wall, yeah offcourse... the first time. Every time you fight him you get better against it and at the last confrontations with marauder are really easy, natural progression of yourself getting better at the game. But the Khan fight was just irritating as the game literally forces you ONCE in the entire playthrough to play with ABSOLUTE precision by doing headshots (and NOWHERE else), otherwise it just becomes unfair for the player. That was the only time the game felt like a chore... but I'm still replaying it, as the gunplay is so addicting for me and...well, I'll see if Khan is still as enfuriating.
this game pissed me off honestly. they ruined it with too much platforming filler. spent $60 on a shooter and i got mostly a platform obstacle game. i mean when im committed to playing something like Mirrors edge its great but this not what i wanted from Doom.
@@donkeyIips Did you actually play the game? Cause none of what you said is true, there is some platforming, nowhere near as much. Jumping, verticality etc were a huge thing also in all the Quake games, which Doom in many ways imitates. Why wasn't anyone complaining then? I really don't get this whining.
bullshit its excessive in this game. u fight some waves of demons and off u go to the next plaforming obstacle course. thats the whole game. I couldnt finish it. it upset me too much. i give it a 4 out of 10!
Honestly, I think fixing the upgrade system eliminated the need to limit ammo as much. I don’t know which one I like more. I’m more engaged with Eternal, but I’d rather marathon 2016, especially since it had better music. It did make me mad and took me by surprise that melee attacks no longer did much damage, so I had to pepper zombies with the heavy cannon before getting health, which didn’t make sense, giving the Slayer’s abilities. I didn’t have a problem with ammo, but it did get exhausting waiting for my chainsaw to recharge constantly. Give Doom Eternal Doom (2016)‘s soundtrack and melee system and a little bit more ammo and it’d be a perfect Doom game. Let me correct myself, the soundtrack was awesome, but some tracks just played too many times. Especially if you got the Slayer keys.
I'll say this right now. I finished the campaign on nightmare. It kicked my ass royally and it took me over 50 hrs. I enjoyed the absolute hell out of the challenge of it had a brilliant time but I'm probably never going to try that UN difficulty. Mad respect to all you runners out there finishing the game on UN. I will say the Buff Totem has to be the dumbest addition. I literally would just run around find it and destroy it before doing anything else. I really don't see a point to fighting the demons before destroying it. Climbing and swimming I really didn't mind all that much but I can understand why people would prefer they weren't in the game. I think climbing can be solved easily as developers can easily replace them with grapple points for your super shotgun.
At first I didn’t understand the concept of the Crucible, however seeing the later levels it feels like a tool designed to unlock the flow of a level if you get stuck in a rut.
It's useful, but I still feel like 4 separate melee attacks are too many. It also feels weird to select, it should be just a single key like the chainsaw, or put it in the weapon select wheel.
@@Spectre_Beatsyeah I do :D I'm a battle hardened Duke 3d, Hexen, Heretic, Blood, shadow warrior fps player and those are my childhood and I love them but doom eternal feels just right
some of the things you've said about this game, such as what happened to samuel hayden and who the betrayer is, are answered in the codex entries throughout this game (and also in doom 2016). not for nothing but they put a lot of effort into those codex entries and that shit gives a LOT of backstory to the universe so I'm surprised that you seemingly didn't bother to actually read any of them
@@lisvender okay but when gman is asking questions about the origins of the characters in the game, and the answers are easily found in the lore entries within that game...
@@lisvender Gman said he wanted to know more info about that guy but the game already had it right there. It is optional to read it. Since he wanted to know more, he should have done so.
some people did beat dark souls sl1 fist only, those were the 5 or 6 speedrunners and probably a dozen of other masochists with bunch of free time. Your point?
Samuel Hayden is the seraphim and he was the good guy all along. His name sounding out loud like satan actually made complete sense in terms of the game. He was the fallen angel but the angels enslaved and genocided humanity so it's the reverso trick. Only part of the game I didn't like so much was some of the platforming and that's it. One of the best campaigns I've ever played
Well when you get the makyr juice from the godhead in the flashback, the Makyr who puts you in there sounds exactly like sam. And when you retrieve Sam's body the techs are like "it's alien" - hmmmmm. Also Sam can use a crucible sword. Or at least, he activates one at the end of doom 2016. Now I have to question what Vega said when he said "Am I the father?" The father being the godhead's consciousness. When the godhead's consciousness went missing that's when the Makyrs became desperate enough to start using the newly discovered Argent energy... So is Sam the badguy all along? Did he steal robot-God's consciousness in order to set this all in motion?
@@NotTheAntichrist yeah and the guy is called Samur, so yeah it's all there for you to work out. In the codexes it tells you that they can see an infinite amount of timelines and the only constant is 'the destoyer' (doomguy or icon of skin) destroying their planet. So he would have known it was fate
While having an FPS with such incredibly rigid rules and dramatic punishments for breaking them is not an inherently bad thing; but my God it is the antithesis of Doom as a franchise. Doom has always been about simplicity, not being basic, but by being easy to learn and hard to master. Eternal tosses this completely aside without any thought of how well it gels with the franchise. Granted; 2016 gave you too much ammo and got a bit easy by the end; but the answer was not to make all types of ammo a commodity. Limiting ammo slightly and making more challenging enemies was all that was necessary, not overhauling the gameplay beyond recognition.
apparently the DLC is going to be from the perspective of different characters, so ur not playing as the doomslayer. And its fleshing out the invasion of earth stuff from the start of the game. So it will probably look alot like the original cancelled Doom 4 (The CoD clone)
@@mvnkycheez "featuring new perspectives and new ways to play,these standalone stories explore the cataclysmic events that led to earths fall against the demons." This is on Bethesdas website
I am bothered by people who say “Doom doesn’t need a prevalent narrative, bro. It’s all about faced-paced gunplay, and it always has been.” because those are the same people who point at other games and talk about their lack of narrative and character motivations, yet when a game does apply proper motivations they say they wish it didn’t have one. It’s also fair to mention that pre-Doom 2016, the narrative wasn’t really present because it would have taken too many resources to create, which is why it was primarily relegated to text. Sure, you want your sequels to share the feeling of it’s predecessor, but it doesn’t have to be the same game. I expect a sequel to build upon the base the previous game established and feel like genuine progression while maintaining the spirit of the source. D:E does this. I always say if you want that good ol’ feelings the previous games had, you can play those good ol’ games.
I honestly don’t care about story in most games anymore. I even skip cutscenes in most RPGs now. I don’t think there’s anything wrong with story; I know lots of players appreciate it. As long as it doesn’t disrupt the gameplay too much, I’m cool. I can understand the irritation of hearing someone else not really appreciating a payoff when they didn’t invest to begin with, but hey, it’s a supposed to be a game first. I think the two audiences can coexist
"Story in a game's like story in a porn movie. You expect it to be there, but it's not that important." - John Carmack. He was right, concerning Doom. We play it to get a brutal adrenaline rush that hits with the force of a full speed big rig, we don't really care about why.
I think the point of the buff totum poll thingies were to teach you early on how to take on the Archvile. You gotta haul ass to take him out before you get swarmed by uber powerful demons. Kinda weird that they still show up after the Archvile though. It becomes a weird thing where you don't know if it's the Archvile or the totum lol
I'm so excited for the story DLC that's supposed to be coming out. I expect at least one of them to explain the gap between '16 and Eternal, presumably having the Slayer fighting his way out of Hell and eventually gaining control of the Fortress of Doom. I think it'd also be really cool to play a campaign as the Betrayer, doing... Something important, wielding Sentinel weapons and wearing that armor that looks like a modified, or perhaps even an early-version Praetor suit.
Gman: Tries to prevent you from falling into old routines Me, still using explosive shotgun and melee 90% of the time: Quite Edit: I was only on ultra-violence tbf
I think the funny thing about the platforming is that as much as people complain about it being present, if it wasn't there people would be complaining about its absence. Doom Eternal's high octane combat would get stale and exhausting very quickly without breaks of calm to separate them. The platforming gives us a chance to cool down and take in the scenery they put so much more effort into this time around.
Sure, but they could've had the player platforming through environments that made physical sense in the context of the level's setting. That would've made it feel less arbitrary.
My biggest gripe with the campaign was the Icon of Sin battle. It was underwhelming. This might be an unpopular opinion but with the introduced platforming and all, I was hoping they used that like the fight with the Khan Maykr (meat-hook and blood punch). I was hoping we'd traverse his arms when he slammed them. Or even meat-hooking his horns and jumping across different buildings to get on top of him and blast him in the face. It would have been way more epic and interesting. Instead, it was a fight against a giant wall.
I quite like the game design in this one. The low ammo forcing you to juggle your weapons and strategize, it truly is like violent FPS chess in a way. And this keeps it from being another SP arena shooter like Serious Sam, which I felt DooM 2016 kinda emulated because Serious Sam is more about moving backwards while DooM(2016) was more about moving in circles sorta. DooM Eternal feels like it's in a league of it's own. In a way, it has kinda defined an FPS genre of it's own. It's good that it's not quite like Serious Sam anymore. In fact, it's like they took the good bits of SS and added some more mechanics and it's fucking brilliant.
@@misterbigbose I directly used dumb language to indicate my jester. I feel sorry that we both did not get to enjoy the unintelligented statement that I. myself have attempted.
@@misterbigbose you'll have to excuse my intermission, i have come to notice that the answer to thy question might possibily be that the aforementioned sentence was none other but a humorous phrase. Proving furthermore that the one sir that got "whooshed" could be you.
borderline i didn't need to chainsaw at all in 2016 until i started doing no upgrade runs. you seriously get ammo from shooting enemies like with health. ironically it had like 5 points as opposed to 3, but it still wasn't necessary until i made it necessary.
My only problem with the marauder is that he is inconsistent, sometimes he stands there shooting his ranged attack then suddenly uses the melee attack, without either of us moving. Sometimes he attacks then puts up his shield mid attack when i shoot him. Also the stupid dash thing he sometimes b decides to spam instead of doing the melee attack makes me believe he's just broken (as in not working properly broken, not overpowered broken).
Sounds like you need to get good. I had real trouble with him my first few encounters but now i can kill him with out losing a life. You cant just run at him and spray all your ammo at him, theres tactics to this game.
11:33 Capcom did that same thing with Vergil being shown in the last trailer for Devil May Cry 5, and I couldn't resist but seeing it. It ruined that, but in the end I got over it and now just love it
it seems to be par nowadays to just spoil everything in the marketing hype train. If there is a game you really want to play, you're better off just isolating yourself from its marketing until you beat it.
"What it means is that going back and replaying the early missions means it pretty much has next to no use because there's no ammo for the damn thing anyway" Like the M249 from Half Life: Opposing Force?
This is why I subscribed. Gman's reviews are pretty straight forward and spot on without bias. Found some pretty cool games and mods by clicking on his videos.
My experience with Buff Totems: Run around for 5 mins looking for it only to realize that i have to kill the Archville instead.
This lmao
Archville shows up
Me: I will pay you one crucible charge to fuck off.
So true! 😂😭
That was my experience with the first Archvile encounter but afterwards the signs are pretty easy to see. He spawns demons and they are frozen for a moment.
Yup that’s me hahah
that marauder glory kill where he tries to fight back is so good
DiccoloPro it’s awesome
DiccoloPro had to go back just to see it again and think that’s fucking sweet
Archvile has also one glory kill where he tries to stop you.
DiccoloPro so good
@@krivdik He doesn't He just tries to slap you, which you effortlessly block before shoving your Doomblade in his jaw. The Marauder on the other hand, literally blocks your fist and only dies from it when the Doomblade springs up through his skull.
“The armored mancubus is basically like a tougher mancubus”. Hmm yes the floor here is made out of floor
haha yes. Also the demons are made of demon argent demon stuff.
But sometimes the floor is lava.
Besides he's actually weaker if you blood punch him :P
Ethan Smith 🤣
@@devilblackdeath is there a safe way to do this without ending up standing in his puke?
I’m just grateful that the after-death loading times are shorter than they were in Doom ‘16
On my NVMe SSD loading times were like 2 seconds. This engine is the black magic.
lisvender Man speaking of death did anybody notice that there is no special death animation when you die by the demons anymore? I thought that was a pretty neat addition but ah well.
tc 2452 true it could’ve been worse
@@kevinmayfield6182 yeah also i noticed there were fewer glory kills per demon. But there are more demons and a lot of the glory kills are more brutal so i guess it evens out
@@southofheck Weird. I thought there were way more.
"You're more dealing with the constant spawning-in enemies than you are with the Icon of Sin itself." You literally just described the end of Doom 2.
He never played it.
Yeah, I dont understand why some people got actually mad at IoS. Its a natural advancement from the original fight: same concept, wildly different execution.
@@archivodelmur4654 I liked the Fight, it didn't went annoing with all those power ups for the Blade.
You only had to act right.
@@Guciom yeah yeah yeah. Everyone thinks your right. Im being sarcastic if your primitive mind doesn't work
Idk it's one of the best boss fights I've played in a while
Icon of Sin is the son of The Betrayer. The Betrayer made a deal with the devil to resurrect his dead son but not in a way he intended.
@Muffinconsumer4 Betrayer outright says that his soul will be at peace if the Slayer kills his son or at least make him unconscious for eons.
That's known, but it's kind of a wasted opportunity that he just makes a small cameo, and becomes a useless character afterwards.
@@ohno5507 Maybe they will flesh it out in the DLC who knows?
He also betrayed the other night sentinals in order to do this and its the reason they all got trapped in hell
@@ohno5507 I'm thinking that the Betrayer is playable in DLC. Just a hunch, but a lot of single player games do a different protagonist in DLC.
I love Eternal a lot. I've put 50+ hours into it so far and I just love the gameplay mechanics, but here's what I think could improve.
- The Chainsaw will sometimes say "No Target" when I'm clearly standing in front of an Imp or a Zombieman while I'm in the fight for my life. This has got me killed so many times.
- The Unmakyr needs a buff; it feels useless compared to the BFG. Sure it's fun to use but I was a tad bit disappointed.
- It would be awesome to see a survival mode where you're fighting off wave after wave of demons in one of the Slayer gate arenas or in the Battlemode maps.
I really wanna see more of the slayer gates. Probably the most fun areas in the early-mid game.
I honestly thought the ripatorium would be a survival type mode, I ended up never touching it after the tutorial.
@@mikegiles9688 YES! OMFG YES! Slayer gates are fucking awesome. They seriously need to release DLC that is just an onslaught of slayer gates. The slayer gates are honestly the best arenas in Eternal. You are CONSTANTLY on your toes, you stop for a fucking second and you are wiped.
Also agreed on the chainsaw. It's definitely not perfect. I've died a shit load because of the no target BS. It needs to suck the demons in just as much if not more so then glory kills. As glory kills seem to have radius in front of you. As long as the demon is somewhere in your view, within a reasonable distance, it immediately goes into it if you hit the button. Where as the chainsaw you have to be really up close and even if the demon is dead center in front of you, it can still error out. God help you if they are a bit off to the side. Which is horrible considering how fast the gameplay is.
I could see the Unmaykr using plasma ammo,just at a faster rate to compensate for its higher power.
It's a powerful weapon but not worth BFG ammo indeed
Yes, this game needs something else then Story and PvP. And that would be a Survival mode, where you or up to 3 other Slayers need to clear Slayer gates, either for score or to see for how long you'll last. There should be two modes, one hardcore, where if you died, you are dead until the rest die or you complete the gate. Or a Extra life mode where you begin with a set number of extra lives and get more after completing a slayergate.
There should be different lenghts to these aswell, like a endless slayergate run where you complete gates until you all die or have it be say 3, 5 or 10 gates in a row.
It would certainly help me justify putting more time into DOOM Eternal.
Okay, so the Unmaykr's advantages are:
• It uses less ammo then the BFG
• It can be used in a close quarter enviroment since it unlike the BFG it doesn't rely on flight time and tendrils to do damage
That said, BFG is still waaaaayyyy more powerful and useful. Which is a shame since after everything tou went theough to get it and how it's supposedly a Maykr tech gun only for it to be underwhelming is just...eh???!!!!
it probably would have been useful if it could oneshot only the demon aimed at in exchange for less ammo.
You miss the last point : Can melt the health bar of the Icon of Sin.
@@noobguy9973 yep, BFG instantly destroy Icon's parts at a fraction of the time it took the Unmaykr to do the same
@@noobguy9973 The problem is that the BFG projectile is so slow that there's a good chance that you'll miss with it entirely.
@@noobguy9973 But you have to remember the BFG have a slow ROF, have 2 shot without searching ammo supplies and because the Icon of Sin moves and the big green ball have a slow travel time, the BFG can miss.
The unmakyr is a no brainer with this fight, you aim that thing and you shot it until it dies.
The Betrayer is the Icon of Sin's father. His son died and he made a deal with the demons to resurrect him. The son was resurrected as the Icon.
This we know but there is no point to him only showing up for one scene, it either screams unfinished/dropped plot development or dlc tease.
Similarly Hayden's role in the game sucks since he just serves as bland exposition with less character then the did in 2016.
Deadput it feels like sequel bait. Spoiler:
His knowledge of the Khan Mayer’s homeworld and Vega’s possible connection with the world makes me think he’s not some intelligent man, but some higher deity.
@@LRiv1996 Hayden is the Seraphim, Samur, who ascended Doomguy with the Divinity Machine. Same voice actor, same exact line, his eerily complete knowledge and manner of familiarity with the Maykrs' greatest secrets, his body being unfathomable 'alien tech', not to mention what happens with VEGA...
Deadput it’s there for people interested in lore and a story if they want to invest in it. Doom 2016 was the same way. It screams “hey open the codex! Pay attention!”
And his real name is commander Valen, according to codex entries. Deag Grav (one of the Hell priests) destroyed his sanity to obtain some fancy-named keys from him and to resurrect his son.
The crucible was definitely on the underwhelming side, but you’ve gotta admit it was so satisfying to chop down a tyrant with it
It certainly was satisfying
Especially during the icon of sin fight, unlimited crucible ammo.
The Unmaykr is the underwhelming weapon imo, the crucible is just badass
I can definitely agree the Unmaykr wasn’t anything special. I call the crucible “underwhelming” because it’s terribly limited until the final battle
@@Thecurseofsanity yeah, the "delete enemy" weapon that requires no skill and no potential to fuck it up in hilarious moments. Could've at least been in some glory kills.
I just want New Game+, where the demons are maxed out immediately and BFG and Crucible ammo is dotted around the early levels.
That's what the Master Levels are for,though we only have two of them so far
Instead of that I think they just let you replay the old missions from the Slayer Fortress.
@@chegorilla1468 You can do that right?
@@chegorilla1468 yea you can do that already. and the Master levels are fucking awesome, hope they'll add more quickly.
@@rayyanali4471 Yeah, I have done it. After the game ends you end up back in the fortress. Go to the mission console and select the missions. I mean, it won't necessarily have the same flow but it's not like this game had the same flow of moving forward like 2016... Or will saying 2016 did something better than Eternal trigger Ggman?
Going off of the comment about the Betrayer I'm not sure he knows this character's connection to the Icon of Sin.
Clinton Matos you have to read the codex entries to really understand the story, especially the stories of the night sentinels. I found it very interesting, it basically details how the night sentinels and Argent dnur fell.
@@kristianruth7669 He and his connetion to the icon of sin were also mentioned in the doom 2016 codex entries
@@kristianruth7669 or just realize the person he's talking about is the one whose heart gets stabbed by the knife.
only strange thing is that Slayer fought Icon of Sin as Doomguy while at the same time its referenced that Betrayer did what he did at time of Slayer..
And if you looked at the image in one of the codex entries, you see him overseeing the Slayer's training.
"Like chess, but instead you're one piece against a whole board."
So like soloing the other players entire board with just the queen :P
But I guess knight is more fitting
Queen? Now that could go very bad ua-cam.com/video/vrFOr8oF95A/v-deo.html XD
@@tobiasbracknagel4998 isn't that about how it goes anyway?
....does for me at least, lmao
@@tobiasbracknagel4998 also, perfect reference lol
No it isn’t, cause your weapons are your pieces
If you don't know who the betrayer is, and you want to know, he's in like several different codex entries. Especially the codex entry named "The Betrayer"
He's also mentioned in the Slayer's Testament from 2016 i believe
Wait he's mentioned in 2016 too??
@@mvnkycheez only barely, in the skayers testament. So barely mentioned that ppl actually thought the slayer and the betrayer were the same person
Yeah he was the one that opened the gate to night sentinel's city in hell that allowed the demon to destroy every night sentinels except Slayer, in exchange for his dead son to be revived, who was reborn as Icon of Sin. Since then he stays in hell as an eternal punishment of sort
"I think every other FPS that comes out after this thing is going to be compared to it" Some things never change.
This is the way...
Serious Note, however:
If I remember right, during the late 90s UNREAL was truly the only competition DOOM I/II/64 had in terms of story/worldbuilding/game mechanics/ and gameplay. It is a shame that Epic-Games and UNREAL Engine are focused on other things. I think a new UNREAL game could give DOOM a run for its money again.
@@juliusarchibaldiv3880 Yeah, but that would mean diverting attention from milking revenue from Fortnite. Man, Epic used to be cool.
@@juliusarchibaldiv3880 And Half-Life
I was playing Destiny 2 after playing Doom Eternal. I was just like why am I moving so slow?!?!
@@Savak22 Half Life is something inbetween old Shooters and the new more stream lined cinematic ones.
Back than i was like 10 and i didn't like Half Life, to much blabla for my younger self haha
Today i like it, but i'm glad that with Doom Eternal there is a modern "oldschool" Shooter, where Gameplay is the Main Part.
Betrayer is explained pretty good in codex. He is a guy who did make a pact with hell in result of which his son didn't die completely, but became Icon of Sin
*used to resurrect the icon of sin
and also trained Doomguy, there is a picture of him in the Sentinel History Codex watching over Doomguy while he trains.
Yeah i dont play Doom to read walls of text. The plot of DE is shit. Doom 16 told its story way better. DEs cutscenes serve no purpose other than seeing Doomguy wearing the armour you picked.
@@KillyRR good, the point of the games plot is to have only the important bits, while giving you the OPTION to read the lore. just as the devs intended.
@@KillyRR good thing you can skip it and not make a big deal about it right?..... right? oh, still gonna complain?...okay then.
Now iD needs to Reboot the Quake I (Gothic one, not Strogg) after the Doom Eternal's sequel.
And Machine Games needs to Remake, Return to Castle Wolfenstein in idTech 7.
Fozzerino yeah after that dogshit Youngblood. Wolfenstein is dead which is a shame.
I want another gothic singleplayer Quake game more than any other game in the world.
Sayak Majumder why not both? C’mon quake 2 was the tits, and i say it as someone who has played it recently for the first time!
Gonna get blasted, but honestly I really, really enjoyed Quake 4 and would love to see the sequel to it, done in tech 7 engine.
Only gripe I have is the vehicle sections and slow movement speed, but it kinda gets fixed when you become Strogg later in the game.
@@cypher7031 Because Quake 1 still has possibly the best atmosphere in any game ever. Quake 2 is decent but it's nowhere near as good in any aspect except for maybe graphics, which don't mean anything today. Even the music in Quake 2 (which is great) doesn't work as well as a soundtrack as Quake 1's. Besides, we've already had Quake 4 and Enemy Territory Quake Wars.
I got so used to the Marauder's attacks that I consistently attacked ever so slightly too early, causing him to pull up his shield. I may have been trying to beat him too efficiently.
My method probably isn't the best, but I just fire sticky bombs next to him and on him when his eyes go green, since he can't block indirect explosive damage. And with every time you fight a Marauder, there's always fodder spawning, so running out of resources or health isn't really an issue as long as you stay on your toes
I Suck so i feel a sense of pure fear every time i see one
To beat him in two hits, just fast-switch between Rocket Launcher, Ballista or Super Shotgun and you'll down those Marauders before they even have a chance to summon the demon wolf. This tactic works for all demons and it's done wonders for me on Nightmare.
Complacency ;)
I used microwave beam. Shit fucks with him.
the betrayer is literally one of the characters that we know the most about it's just in the codex he was even mentioned several times in Doom 2016
16:38 He shows up for 1 cinematic and through a few codex entries as well, one of them showing him overseeing Doomguy's training.
I for one love the fact that he remains in hell rather than having a whole cliché 'redemption through death' arc trope... Or a 'patricide' cutscene at the hand of his son, the icon of sin, a la SW TFA...
His character is simple "I fucked up, horribly, I deserve not mercy nor to be ever remembered".
I appreciate that they skipped all that melodramatic b.s.
Yeah and if you want to know more about him it's discussed in the codex. But it does seem like a set up to a possible DLC.
@@AleksandrStrizhevskiy Let them release all sorts of single player DLCs by all means haha xD.
wasn't he in doom 2016 to?
@@teenwizarth9863 nahh, just mentioned in the tablets as Betrayer. Some misread it as if it was Doomguy himself.
So far my main complaint:
Why does the normal punch do zero damage, does the slayer get weak wrists on nightmare difficulty or what.
I wondered that myself, in doom2016 they did damage, I kno blood punch wasnt a thing but still....I found myself punching things doing nothing alotta the time....what the hell
Even on the easiest difficulty its pretty useless. Also I feel that the Doom Blade is a completely missed opportunity. The glory kills look cool but I wish we could actually use it.
so you dont waste blood punch on zombies dammit just dash onto them
Yeah +1 this. The slayer can punch immense stone blocks across a room but can't lay a left-hook to even stagger the withered husk of Jeffrey from Accounting?
it's an artificial restraint from the game as you literally can't kill or stagger state a zombie pleb with just a punch in this game (before getting blood punch) you have to shoot it with a gun. In DOOM 2016, normal punch did some damages & could kill or stagger state a zombie pleb with 2-3 punchs.
Me: Damn this was a tough game I'm glad I was able to squeeze my way through it on Ultra-Violence.
UA-camrs: This game on Nightmare was just way too easy. The devs need to make it more difficult.
Me: Bruh moment
Go check out the review by a guy on UA-cam named Charloton Wonder. He finished the game on Hurt Me Plenty and said it was way too hard
I don't believe anyone who says Nightmare is too easy. They're obviously full of shit. Even a God Gamer should be able to tell that it's a difficult game. It might be easy to them, but in general, it's obvious that the game is pretty brutal, even on UV.
Dhammers I think once you’ve mastered the combat, nightmare can be beaten without too much effort. But that’s a good thing, because the game rewards the player for getting better at the game and learning it’s systems. Don’t feel bad if you can’t do it on nightmare, just play it on the difficulty that’s most fun for you. I don’t think anyone is gonna flame you for only doing it on UV.
@@Tentaclear1 Don't get me wrong I do not want the game to be easier in any way. Personally, I felt like one playthrough and playing through the master levels was enough for me content-wise. I thought it was a great game and I was just making a joke how I'm not a gaming Chad. Thank you for the epic gamer support though.
Nightmare wasn't hard - finished it in two days on my first run of the game.
I still like the idea for a co-op mode I saw on the Doom reddit, that being a co-op (or maybe also single player) endless horde mode where you're in a massive arena with infinitely spawning waves of demons, which likely get more difficult as it goes on, or could have specific waves like a bunch of Lost Souls. It could even have an Invasion mode implementation when that's out to just invade with maybe another player controlled demon to make the waves harder to deal with.
Or even just a co-op campaign. Why are we getting some weird singleplayer demon invasion mode, but not traditional co-op? Doesn't make much sense to me. Doom Slayer + Night Sentinel
@@laslen they tease those in codex actually. Slayer & his Sentinel squad did infilitrate hell several time in one (or more?) of the codex.
I wouldn't mind if they did a Bloody Palace-style mode in the game.
Brutal Doom Co-op on some of the Earth themed WADS is still great. The mall on that one Extermination Day wad , a huge open mall and you and a friend can cause carnage with all the demons. That's good doom multiplayer especially with younger people who don't necessarily like hard player vs player combat
As mindless as Doom games have been accused of being over the years, this game is the 1st game in years that I HAD to think strategically during the entire dang game... I think I lost 5 pounds just from the adrenaline rush during my playthrough...
Beavernator I agree, this game was intense. This and Sekiro were the only games this gen that made me have to truly adapt to a situation.
Beavernator I agree, this game was intense. This and Sekiro were the only games this gen that made me have to truly adapt to a situation.
Lloyd Christmas right. Demon of hatred was the ultimate test for me
This was the toughest thing to me. I CANNOT multitask worth a damn. Eternal didn't give me much of a choice. I beat it, but I'm going to need some serious downtime before I play it again.
@@lilwyvern4 Seeing streamers play this game is mindblowing. I've tried to replicate what I see but I just get destroyed
5:45 I think the biggest challenge with the Marauder, at least for me, is dealing with the Marauder with everything else. Once he’s isolated, he’s not so bad.
Translation: the enemy wave balance goes straight to shit once the asshat shows up
For me personally, Doom Eternal is an improvement across the board compared to Doom 2016.
I love almost everything about it. The combat, the graphics and sound design, even the platforming (I actually like it a lot). My gripes are already listed in the video (like buff totems and underwhelming Crucible)
@chaotik crow the BFG thing is remedied by the fact that when you do get ammo for it there WILL be a huge fight where you get to use it. At least, that's how i feel about it.
That is because you clearly suck. Yes, they are hard, just like they should be. Nothing should be easy in this game.
No, they now have to do a New IP
Im TIRED of reboots
I wanna NEW STUFF
@@13Gangland but buff totem isn't hard. They're stupid, all you do is just keep moving and you find it and you punch it and that's it. It doesn't help that its "endlessly respawning" thing is just respwaning one enemy at a time. Also the Archvile does what the buff totem does and more
@@gluever54 Doesn't mean anything. The buff totem is cool, and I like how crazy insane fast the demons get with it.
I quite liked the Icon fight, it felt like the game taking a victory lap and just showering you with resources.
Yeah it's a power fantasy fight in a way.
The game knows that if you got that far,you can handle pretty much everything it throws at you
It felt like the original Icon of Sin fight in Doom 2 reimagined so I liked it quite a lot too. It took me back in time a little, felt like a kid again. Only this time you know the spawned demons weren’t too much of a threat since you have the Crucible.
@@user-kh4uu8bq3y I wonder if Romero's head is somewhere to be found in there....
@@silverhand9965 It is a power fantasy , even the devs said so multiple times . Yea i think the fight is right as it should be more or less.
Eh, I felt like the fight was easy but confusing and stressful. It wasn't as satisfying to me as Kahn Makyr or any given Marauder fight. I didn't feel like I was relying on skill so much as the infinitely respawning powerups to whittle down a bullet sponge in a war of attrition.
"anyone who is half decent at playing the slayer..."
Me, who has never won a battlemode game as the slayer: Oh
I won a few it was like a back and forth battle
Even if you are good at it, the mode is kinda unbalanced and gets boring over time. Hope we get more MP modes in the future.
I’ve played a bit with two mates and the demons won every time. I think the slayer only won like 3/21 rounds and 2 of those were me against a pain elemental and revenant
I see Slayers win like 80% of the time. I haven't tried playing Slayer yet, personally. It seems extremely wonky, but the demons are definitely at a huge disadvantage.
@@laslen funny, aside from Gmans video I had always heard that as long as the demons keep attacking the slayer hes always fucked, and that has happened to me
Weird
"Its about as dumb as revealing Doomsday in the Batman v Superman trailer"
Thank you. Exactly what popped into my head after watching that launch trailer. It wasnt needed at all.
“Almost stressful to play” ALMOST??? Lol
Jake 3752 I nearly had a anxiety attack first starting multiplayer
Very stressful lol.
Have a few beers first. That'll take that away, you won't even be as pissed off if you get killed
Right! Just feel like your getting trolled in every encounter after the first 4 missions..
This is the second review I’ve seen that used the word “stressful” to describe the feeling of playing this game...
Think I’ll pass on this for now.
Great review, just wanted to make one point. When talking about the Icon of Sin you mentioned that the fight is more about dealing with the demons he throws at you. I see that as true to the original design of the boss from Doom II - it was always about dealing with the other demons. At least in this game he has his own attacks.
The boss fight in doom 2 is infamously considered to be very underwhelming.
Probably wasn't the best place to draw inspiration from.
The betrayer is essentially the icon of sins father, in doom2016 in a codex entry they explain that his son died, he made a deal with the demons to revive him, they do but in a horrific manner. At some point he vows to stay in hell for his betrayal
*used to resurrect the icon of sin
Am I the only one who wanted to take the mech from the Fortress of Doom and fight the Icon of Sin?
Just for the shits and giggles?
No man we all did. I just pray for this team to make one more game.
Mech was totally teased, I was pretty disappointed not to get to fight the icon of sin with it
I would have utterly hated that, would have completely ruined the fight with the Icon. The point of that fight was to show how unstoppable Doomguy is. That he can just fist fight with a skyscraper sized demon and destroy them.
@Inthecourt I literally commented this. Then scrolled down to see your comment. I'm not alone...
"Imma be honest, I was a little disappointed with the final boss fight. Don't get me wrong, I thought it was fun, but it could have been better. After watching several UA-camrs play they see the giant mechs in the early levels, and say something to the effect of "I hope we get to play as one, that would be so cool." I got my hopes up. I think the campaign is a little short, and I personally would have liked a mission or two before the final level where we go around and get some essential things for the mech in the Fortress of Doom, while Dr. Hayden and/or VEGA starts fixing/repairing/finishing building it. And while the final boss fight was fun, I personally think they could have done better by having Doom Slayer use his mech and fight The Icon Of Sin in the city itself."
Also, hearing Doomguy saying "Rip and tear" out loud made me literally laugh out loud.
Agreed but in my opinion it adds to the concept of the sentinals chanting rip and tear in their language because of him and then theres the absolutely amazing gladiator theme.
I think that was the design.
“The longer Doom is back, the stronger it will become.”
1:36 Pain Elemental be like "Yo, whats-"
his manner of speech is kind of like the way he talks in the old comic of doom
"Why can't we find a way to safely dispose of radioactive waste and protect the environment? Even if I personally stop this alien invasion, what kind of planet will we be leaving to our children?"
-The Doomslayer,probably
@@silverhand9965 That part actually made me lol
@@silverhand9965 "The Doomguy is such a badass. Let's make him also bitch about social issues."
TheForsakenEagle but is he not right? Radioactive waste is dangerous!
This is one of the few games I've played that I didn't rage quit but took a breather to take it all in. Combat is fair but challenging and the level design has been really ramped up in Eternal. The enemy count is also significantly higher than 2016 and the AI is way more aggressive. If the game didn't have the vaulting/dash system then it wouldn't be all that different from 2016.
To stop you to considering break after arena they have provided platforming which relaxes you a bit after a tense arena
I think the level design is a step down from previous game - far more linear in my opinion
@@wes8723 lol then compare Super Gore Nest to Necropolis. Super Gore Nest felt like GTA V, while Necropolis felt like Crash Bandicoot.
@@wes8723 Show me exactly one map in 2016 other than the foundry that is not linear. Hell, even foundry is linear, it doesnt matter if you choose a, b, or c as the first one if all of them are the same. You have that in Urdak and people call Urdak Linear. Besides, The arenas are a lot more thoughtful and spacious, every place you fight at is a step up from 2016 plane with 3 or 4 platforms, short of that one room in the arc complex, but that room was meant to be berserk gore fest anyway
@@maxcepec9886 who cares? Like this is just such a massive nitpick, its like complaining that Half Life is too linear
16:38 I guess this shows that GMan never read the codex entries. The Betrayer's entire backstory is given in the codex entries. People should read them, especially the ones on the Night Sentinels. Good lore dumps.
And that show why the achievement for collecting all codex pages is call "If Only I Could Read…"
A player shouldn't feel the need to read the codex entries in order to have a basic grasp of what's going on. If the game isn't able to properly communicate who a specific character is to the player without forcing them to pause the game and read a codex page, that aspect of the story has failed. External material is supposed to enrich the lore that's already there. It shouldn't be required to understand some of the most basic plot elements.
@@daddydubski I agree. I'm just pointing out the fact that GMan seemed to have no idea who the Betrayer character was, despite his entire history being in the codex. That being said The Betrayer's main history is given subtly through the in-game cutscene. Specifically when he give the Slayer the item for destroying the Icon of Sin's heart. Also when the Betrayer mentions that he will be at peace when his son's soul is, is also a good hint at his character.
@@daddydubski The whole point of the codex pages is to allow the player to decide how deep they want the story to be. The people who have to know everything can do so, and the people who just want to shoot things can ignore them.
@@foureightseven096 The mere existence of codex entries isn't the issue. It starts to become a problem when the game has to rely on the codex entries in order to explain very basic things like who a specific character is. The game doesn't explicitly tell you who the Betrayer is unless you read the codex page the game puts in front of your face. There are several instances throughout the campaign where a character's motivations or character traits aren't demonstrated properly to the player without having them read one of these codex pages.
Doom (2016) handled external lore a lot better imo. The game was able to effectively communicate who each character was through dialogue and cut scenes. There was no confusion on why Olivia Pierce started the demonic invasion, or why Samuel Hayden felt like what he was doing was helping humanity, even after thousands of people were killed. What those codex entries did was explain their backgrounds. Doom Eternal tries to do the same thing, however it gets to a point where character motivations and identities are eventually lost behind all that reading since the game doesn't communicate who they are well enough through dialogue or cutscenes.
This game really irritated me when I first started playing it. Should've given it more time to build up before getting frustrated with it. To be fair though early game really is a pain in the ass.
But I've beaten it, and it's a superb game. This is modern-day DOOM.
I had such a hard time with the Marauder in the beginning, but I've figured out his pattern and now he's pretty easy for me. The thing that irritates me with his encounters, is that the game likes to throw down 6 gargoyles and soldiers, and it can be so straining trying to fight him while dealing with all of those. It's usually not the Marauder that kills me in his encounters, it's the fucking prowler that teleports 3 feet behind me while I'm trying to fight him at 45% health and cheap shots me. That can honestly get so annoying.
I felt the same way at first. I didn’t like being forced into a certain way of playing at the beginning. It reminded me of Gears of War, at a time when people weren’t yet familiar with cover shooters. Of course, the cover thing made sense on a basic level. Eternal has a logic all its own that’s tough to get on board with. Still, it’s damn satisfying once you do
Yeah I found the first levels more stressful than fun. And I didn't get a good handle on the mechanics. I was constantly out of ammo with almost no health. But once I figured out the mechanics, unlocked the weapon mods, I was having a blast. I remember I tried a level with cheat codes on and then I turned them off and I was still destroying shit. It was so much fun after I got a handle on the controls. Then the Marauder showed up and wrecked my shit.
I loved every minute of this game.
You have to be fast that’s all and always move don’t stay at the same spot
@@AleksandrStrizhevskiy I love the quakecon mode, how about you?
You really love this game if you reviewed it twice. Understandable.
Also: You can't just shoot a hole into the surface of mars.
Objective: Shoot a hole in Mars.
Never, when talking to a God, start a sentence with "You can't just..."
Also: THE ICON OF SIN GETS STRONGER THE LONGER HE REMAINS ON EARTH
I REPEAT, THE ICON OF SIN GETS STRONGER THE LONGER HE REMAINS ON EARTH
@@somethingscott THANK YOU SAMUEL I GOT THE IDEA.
@@matthew1882 But you've got to hurry,Earth doesn't have much time left
Because the Icon of Sin is getting stronger the longer you wait
They actually confirm that Doomguy and the Slayer are the same guy in one of the optional news briefings you can listen to on your "ship" well before that cutscene happens. The reporter actually says something like "the Doom Slayer, also known as Doomguy".
That could have been just the names tho, and they might have just been two characters from two completely different universes. I like to see it as mere foreshadowing, rather than the actual reveal
The history of the sentinels lore flat out states that you are doom guy, also the cut scene at Sentinel prime
I think what he meant was that the game confirms "Doomguy" from DOOM and DOOM II etc is the same guy, like the actual same guy, as the Doomslayer. We suspected this in 2016 of course, but it's spelled out pretty plain as day in Eternal.
So if he is the same guy then is it explained how Earth was already destroyed once before and now the same events are pretty much happening again? Is it that it is another Earth from another universe?
@@Ashadowtotheworld The demons already destroyed Earth in Doom 2. The plot of Doom Eternal, basically, is that the Maykrs gave the Demons the opportunity to travel between dimensions - meaning they could raze one Earth after another..
Completed it on UV, most intense experience I've ever had. Probably gonna try it on nightmare, wish me luck I'm gonna need it
I havent beating the game yet but I went on hurt me plenty just for the experience to get to know the game and it was easy till retrieve the crucible mission and my god that shit was hard... Idk if I can do nightmare now.
@@rage2387 it's damn hard hahaha
I’m stuck on the Slayer Gate in the Cultist Base(Nightmare).
Those 3 Arachnotrons at the end can suck it. 😡
@@genericsavings arachnotrons on their own are fine but in a group they're fucking deadly
You're gonna have a good fucking time.
I thought the atmosphere was better in DOOM 2016, specifically the way items and secrets were a part of the world instead of spinning, glowing items hidden behind ugly green cracks. I also don't like that the punch now does literally 0 damage and I totally agree that the platforming feels out of place and kinda dumb at times, where it felt much more natural last time around. Other than that whatever I can conjure is just nitpicks and ramble. The combat in 2016 was way to easy to cheese, something that flows better now and keeps you on edge.
Some of the item from 2016 also felt out of place, esp the toys. Pickup also "arcadey" & doesn't make sense, bfg ammo scattered in hell, hell had jumpad (lol), big green armor floating randomly etc. I for one felt 2016 looks more inconsistent because of it, you either go all out aracadey or realistic, you choose. I like that Eternal go all out & kinda ignore "realistic" side of thing for once. The only stage that felt natural was in UAC, hell was all iver the place with their platforming too in 2016 imo.
@@GamingMafia_id I do see your point and yes, there was a lot of "gamy" stuff in 2016 as well, the rune trials especially took me out of the experience in that game. Eternal took all that too a higher level though, and the artstyle took a hit for the worse because of it in my book. Technical improvements and a few cooler demon designs aside, this game is a lot uglier and the world much less immersive as a result. I strongly preferred the way you would navigate around parts of a facility to open a locked door via a hidden panel vs smashing a glowing crack. The hell levels in 2016 was nothing to write home about in terms of looks, though, that price still goes to Doom 3.
We need a co-op mode. It would add a ton of replayability to the game. They're already making a weird demon invasion into someone's campaign mode, so why not traditional co-op too? Doom Slayer + Night Sentinel.
I had a blast going through the campaign (UV). Some of the first Marauder encounters were dofficult but once you learn the attack pattern they become very manageable. I can't wait for the devs to add more Master Levels. Cultist Base and Arc Complex are fucking amazing with enemy count turned up to 11.
I for some reason did not get the cultist base master level even though i finished the camping thrice on ultra violence,extra life mode and hurt me plenty still i did not get it could you tell me how did you do it thx
@@aiwa5008 Cultist base master level is a pre-order bonus.
@@royal2852 ohh ok nvm thanks anyway but is it better than the arc complex
@@aiwa5008 I like Cultist Base a lot more than Arc Complex. Not to imply that Complex is a bad Master Level, it's just that the overal design and esthetics of Cultist Base are more pleasing. How often do we get an winter map in Doom? With all those cute demons running around, covered in snow and ice, it almost feels like Christmas...or a lot more violent version of Gremlins.
All the complaints I've seen about Doom Eternal are from people who clearly want a casual game that doesn't push them to improve. For once the reply of "get good" is viable here but god damn if it isn't annoying to hear people whine about things in the game that are clearly user error.
I agree, who the hell wants to play the same thing over and over again?
The game isn't terribly hard. Nor is it too easy. I played UV on first time, and it was just perfect, like in classic Doom. I wouldn't call it hardcore, I mean, Quake Champions is way harder and any fighting game has a very steep learning curve by comparison. The game gives you enough time to learn each new weapon or equipment's strengths/weaknesses and play around with it before giving you something new, but it definitely can feel a little overwhelming in the middle of the game. But I think the difference is that those who enjoy Eternal managed to get so comfortable with every weapon that by the end you know them all like the back of your hand. Which is fantastic. The Marauder and Doom Hunter are initially hard bosses, but once you learn how to approach them through a little trial and error, you can actually take them down with other hard enemies in less than 30 seconds in some secret encounters! That's really satisfying.
I just don’t like that they force you to play a specific way and yes there is NOT enough ammo. I’m constantly running out of ammo every 2 seconds for every gun it’s annoying asf. I just want to blast through some demons and fuck shit up not stress about ammo every 2 goddamn seconds. They should of only made it like that for the harder difficulties but gave you a lot more ammo on normal etc
@@hatchell18 The max ammo cap is more than enough. Only the early game is the ammo cap constraining. By level 3 you earn 3 sentinel crystals and can spend it all on ammo.
@@fuckso2342 not on higher difficulties bro
My favorite parts of this game are the secret encounters, they’re like 20 seconds of high octane combat, and then it’s all over. Awesome
We do know about the Betrayer, he was the one who essentially led to the downfall of the Sentinels so that his son could be resurrected. But the Demons made his son into the Icon of Sin.
Also I think he made the Praetor suit for the Slayer as well .
Yeah, I believe in DOOM 2016 they said that the Betrayer made his suit
That's interesting. He seems a tech genius.
"Who uses the pistol?" I did, but I'm not playing on the highest difficulty and I'm typically only leading with it like I led with the knife in my American McGee's Alice playthrough.
6:51 There actually is a pistol in Doom Eternal. You can access it with the IDKFA Cheat Code
console command too
It doesn't work with the IDKFA cheat. But with cheat engine and console command, yeah
And yeah... I can see myself ditching that for the shotgun. It's easy enough to kill cannon fodder without that.
How do you access it?
@@zarnox3071 read my comment
A few details to note:
- Marauder only summons the doggo if you or an enemy shoots him when his shield is up - intended to punish the player for continuously shooting them.
- Marauder will always swing his axe when closing in on you with a running charge - perfect way to bait him.
- Marauder Shield does not protect against splash damage from explosions - can still be damaged by Sticky Bomb (Combat Shotgun) Remote Detonator (Rocket Launcher), Arbalest (Ballista) and Frag Grenades.
- Unmaykr is intended to be your ammo-efficient BFG, for when you don't need the firepower to absolutely clear out the Arena of every enemy possible. I typically reserve it for individual Super-Heavy Demons, especially in 1-on-1 encounters where there's no other enemy in the room to make firing the BFG worthwhile.
Eternal's version of the Unmaker never seems worth it to me. If I have 30 BFG cells and then shoot the Unmakyr a single time I can't shoot my BFG.
I wish they'd make it shoot normal cells again, but make it really expensive or something like 5-10 plasma cells per shot so it's expensive but worthwhile. Then it has its niche without crippling the BFG ammo and your use is capped by how quickly the chainsaw recharges
@@apaullo2115 Then weigh up your options in that scenario; if you only require a single Unmaykr shot to take an enemy out, perhaps you're better off using a standard weapon like the Ballista or the Rocket Launcher.
Keep in mind that the Max amount of Cells you can carry at any one time is between 150-250, depending on which Argent Crystal upgrades you pick up along the way; your proposal of making the Unmaykr consume 5-10 cells per shot would result in it firing anywhere from 30-15 to 50-25 shots before your plasma reserves are depleted.
I don't know about you, but I feel that's quite the ridiculous price to pay for sheer damage output, especially since the other two plasma weapons have access to both mods and base perks (Plasma Rifle can explosively pop shields, Ballista deals bonus damage to airborne demons, etc.)
10:43 I'd agree, Gman. The Soul Cube from Doom 3 was unique to use, and in the context of the demons you're callously slaughtering, it makes sense. Demons HAVE Argent Energy inside them. The Crucible is CONCENTRATED ARGENT ENERGY.
It all makes sense.
I agree with him on the crucible. Kinda cool if you need to feed it with "argent" (Demon blood muahahah) in order for it to work, that's metal lol. Maybe not fodder Demon, 3 or 5 heavy demon & your crucible is ready to to go.
I'm gonna do you one better and say that the Soul Cube was a super underappreciated part of Doom 3's arsenal. In fact, I think even id knew it worked so well with the gameplay that they gave it to you right off the bat in Nightmare. So it's really weird that we've not really since its like since. There was the Life Siphon grenades in Doom 4, but they weren't really the same, even if they were still useful. I mean, even in Doom 3's expack, they ditched the Soul Cube. You'd think it was this mechanic that nobody liked when in reality, it was one of the clear highlights of the game.
@@arnox4554 It truly was. I personally thought the Siphon grnades were a bit more trouble than they're worth. Maybe I'm using them wrong, because I wind up siphoning MYSELF by accident rather than any nearby demons. Or even sometimes, I'd throw it in the wrong direction, too far, or not far enough, leading to the scenario mentioned, so I wouldn't use it often.
Hell, they could've balanced it out where if you kill a demon with the Crucible, you DON'T get Argent charges back. Only by ANY OTHER MEANS can you get Argent Charges for the Crucible.
5:51 yeah it's always easy to stay close to Marauders when their shotgun doesn't do damage to you...
Dominik Magnus
honestly i rarely see his shotgun. i've only been shot by it *once* and it barely did significant damage to me (on ultra violence btw.) maybe it was a fluke.
it's surprising cuz i thought if you would get anywhere near him he would keep unloading his gun into you, kinda like how the Mancubus has his ground pound move to keep you at bay.
@@RacingSnails64 his artificial "intelligence" is really stupid and rarely consictent
Buff Totems are basically tests of "find it and kill it as quickly as possible." They're kinda like a prelude to the Archvile. The way it buffs the speed of certain demons like Prowlers is super annoying, but that just means you need to take it out before you get overwhelmed. The first time you ever encounter one in that flesh cave of Super Gore Nest is a great example of this.
Good points on the Crucible and Unmakyr though... They're not as usable as they should be. The chargable Crucible idea sounds GREAT.
I personally prefer using the Unmakyr over the BFG because I don't typically like using instakill "cheat" weapons. It's also pretty satisfying to use and can be easier to hit the Icon of Sin with, though it doesn't do as much damage to its armor as a BFG ball. The Crucible also REALLY came in handy during that fight given the amount of big demons harassing you.
This is gonna sound gross but Doom Eternal literally clenches my asshole when i play it... After a really intense battle I have to tell myself to loosen up and unpucker.
same i also get light headed cause i hold my breath at times so i end up breathing heavily afterwards and feel dizzy after some really intense battles.
i get super sweaty after a session of doom eternal
Gabriel LaFlex same but with my pussy
Imagine being this much of a reddit suckboi. Holy fuck its people like you that make me avoid this cringe ass shit. They fucking glow to tell you theyre weak, get over yourself you little piss baby.
dude, just.. no.
Isn't the Betrayer the "father" of the Icon of Sin? He betrayed the sentinels for a promise to get his son back but instead they bound his heart to the Icon or something like that.
Yeah the Betrayer is the father of the Icon of Sin
And the guy who we thought was the Slayer
Yeah but that information is Codex stuff and i'm guessing he didn't bother with any of that.
Soracool123 Did anyone? Except King J. Grim and Civvie 11
Technically, the Icon of Sin and the Betrayer's Son are technically separate entities.
For me, Doom Eternal was everything I was hoping for. I still love 2016, but my entire time playing it, even on nightmare, I found myself wanting to be pushed just that little bit more. As if the entire time I could tell the game wasn't pushing hard enough. With eternal, I have found just that little bit extra I was hoping for from my time with 2016. It is just relentless and that is exactly the experience I wanted, especially on nightmare/master levels.
At the same time I could understand why someone else might not have wanted that out of the game to the point I could personally understand if they preferred 2016. I personally will never be able to go back to that game, especially without the dash ability, but I think both games touch on unique kinds of play that different people enjoy for different reasons even though fundamentally they are very similar.
In 2016 you can rely on one thing, Eternal balance everything out & you can't rely on one thing. THAT's the challenge. If all else fail, that's on you. People complaining just because of this reason. 2016 was so easy to cheese to the point of broken, some people just don't want a challenge that Eternal gives lol.
I was one of the players that was pretty dissappointed with eternal at first, but a shift in mindset made me enjoy it. Dont play it like a boomer shooter, play it like a character action game. That made everything click. I still thing the "weapons as tools" thing is flawed, since some of the mods *aren't* tools to fix a problem, so the never get used. Like the autoshotty just uses all your ammo, and doesn't insta stagger cacodemons. I found myself never swapping off the nade launcher, scoped rifle, heat blast,lock on, wideshot, sentry mode loadouts.
Actually every weapon mod in this game was pretty dam good when fully upgraded and offers a unique meta. Autoshotty isn't good until you fully upgrade it so it gives you back shotgun shells. Once you upgrade it autoshotty is amazing when you combo it with freeze grenade against tanky enemies.
ua-cam.com/video/SFosnBAWbWQ/v-deo.html
The one advantage I've found with umakyr over BFG is the icon fight when you've knocked off that many armor or flesh pieces because BFG is a slow projectile, sometimes it'll miss the Icon
Unmaykr does more dmg per 30 argent than bfg to single target.
Korean Crab King
i felt more confident hitting the Icon with the Unmaykr than the BFG too yeah
My thoughts exactly, the Unmakyr is more viable to aim for the arms, while the BFG is better for the torso/head.
Once I'd upgraded the ammo capacity twice I didn't really have an issue with running out.
Ikr
At that point, you get used to having less ammo and using the chainsaw a lot, so you never notice running out at that point.
@@MrFlamingpride in doom classic 1 and 2, running out of ammo meant death 90% of the time. In eternal, running out ammo is somewhat trivial. But still, i upgrade my ammo before anything else in 2016 and eternal.
I wish they would have kept the less arcade like style and atmosphere from 2016.
Small things like the animations of picking up weapons or key cards from dead bodies or using a severed arm to activate a palm scanner instead of floating neon icons.
As for the changes in the combat gameplay, I'll just quote my friend: "This is DOOM the way 'they' want you to play it."
It's awesome when you play it "correctly". And those are my only complaints about Eternal.
Doom 2016 doesn't really look like doom to me. Eternal actually sticks to the source material and looks like the classics.
@RandomUser221 Like the gauss cannon, heavy machine gun, grenades, soul siphon and holograms in the original, right?
Why is it that everybody just wants more of what they've already played? Doom Eternal is something new. If you want more of the past, go play it and the 6 trillion free custom levels.
I get you , as i liked very much doom 3 but i don't mind the differences either as i like the classic dooms too . So i love the more classic feel too . Maybe they will give more of that vibes with some of the dlcs or the next game how knows. The only somewhat complaint i would have is the weapon pick ups , like most of them at least .But it is understandable , every design decission is a smart one actually if you listen to Hugo .
@RandomUser221 I'm clearly talking about the art design. I didnt even mention gameplay
Finally someone who actually knows how to fight a marauder and doesn't bitch about them every 2 seconds
everyone knows how to fight a marauder, it's the fact that you have to fight him in that way in the first place
i mean the marauder is awesome but admit it hes kind of overloaded
I really enjoyed all the marauder fights EXCEPT the first one. The room is too small and you keep getting sprayed by fodder demons with no room to manouver. If it was a 1v1 in a larger arena where you're not getting hit by random bullshit from behind then it'd be a great fight.
SHOOP-AHHH you can also jump around like a madman and shoot grenades from the shotgun under his feet, he can’t block that.
Like almost everyone else and Gman himself said, Marauders are completely ok in a controlled, 1v1 environment.
But when they throw such a focus-demanding enemy into a pack with Revenants, Pinkies and Cacos, shit gets really stupid, really quick.
Right now, I am playing through the game for the third time in a row, this time in ''quakecon mode''.
It's so damn fun ripping and tearing demons apart with an invisible crowd cheering in the background!
Yep, it's fun playing back the entire campaign with the cheat code on.
I'd better see a singleplayer DLC explaining how and why did the Icon of Sin get stuck in a wall at the end of Doom 2.
Wanted some cold lollypops or something and got stuck in the Hell fridge
Is it even the same entity though
Forgot to mention all the complaints about how there's too many blade glory kills, because it's super important to the gameplay, you know?
There's also references to Slipgates in the campaign, so that has me wondering if they're hinting at a shared universe with Quake or if there's going to be a new Quake soon
id Software has already stated before that every IP from them is part of the same universe. Serious Sam, Doom, Wolfenstein, and Quake.
@@Edrosty Serious Sam isn't an id Software game, and is not in the same universe of DOOM, QUAKE, or Wolfenstein
Blade is more easier to animate I guess that's why there are more glory kills and they are more detailed.
Floofus people love to complain about everything. Hell, I’m complaining about complainers right now!
Not just that but there's a bunch of Quake easter eggs in general. Not only are collectibles tracks songs from other Quake games but you can also find the boxes of every quake game in the book cases. I hope they're hinting the next project after this is a Quake 1 sequel.
When u master the combat flow, or at least get good at it... u actually feel like the slayer and it just overall to me feels better than 2016. I loved 2016 and it’s gameplay but this game just blows it out of the water.
I'll admit that when I saw the cinematic and heard Doomguy speak I was a bit confused for ten seconds. Then I shrugged and went, "makes sense". Since ID is trying to make (and succeeding) a narrative universe out of this whole thing.
I love the intro of the Maykers and really the story in general is fantastic.
I pretty much agree with everything you said here with one exception: I don’t like the story at all and neither the way it’s told.
It’s a run off the mill setting that we’ve seen a million times. They should have kept it simple: Earth vs Hell. That’s it. No strange alien species, pan-galactic conspiracies, etc. But that’s me.
Other than that, I pretty much love the game. Yes, the platforming at the end was a bit too much, yes the Unmaykr is pointless and should’ve used the same ammo as the plasma gun. Yes, the Crucible ammo is a bit dumb, though I’m not sure I‘d prefer your alternative either, for that we already have the blood punch. And yes, the Totem is a bit weird, though I can live with it. The Archvile is worse IMHO. He has the same effect but is hard to kill and constantly summons new demons.
Still, overall a great game and I even came to enjoy fighting the Marauder.
I loved Doom Eternal for the first 2/3 of the game. Somewhere after blowing a hole into Mars, the gameplay just started to feel stale. Especially in the later missions where the combat scenarios didn't feel interesting -- only tedious as they just hurled every enemy under the sun at you. I also didn't like the feel of his dash. The smooth teleportation felt out of place in a game where everything else hits with palpable impact.
Also, none of the bosses felt that fun, and the way it forces you to run around farming mooks for ammo and health takes me out of the fun. Doom 2016 had a fun gameplay loop that arose organically from the game's great mechanics. Doom Eternal takes that loop, cranks it to the extreme, and shoves it down the player's throat.
I still enjoyed it, but it definitely lacked the charm of 2016. More isn't always better, and I wish more sequels realized this.
I thought the amount of stuff they expanded on the game really felt as good as 2016 and better, so I'm at complete disagreement with you. One point I do have with you is the fact the Maykr fight wasn't very good. People say the marauder was a brick wall, yeah offcourse... the first time. Every time you fight him you get better against it and at the last confrontations with marauder are really easy, natural progression of yourself getting better at the game. But the Khan fight was just irritating as the game literally forces you ONCE in the entire playthrough to play with ABSOLUTE precision by doing headshots (and NOWHERE else), otherwise it just becomes unfair for the player. That was the only time the game felt like a chore... but I'm still replaying it, as the gunplay is so addicting for me and...well, I'll see if Khan is still as enfuriating.
I agree the boss battles were terrible. The game designers had a hard time blending together a boss fight and how the resource mechanics work.
this game pissed me off honestly. they ruined it with too much platforming filler. spent $60 on a shooter and i got mostly a platform obstacle game. i mean when im committed to playing something like Mirrors edge its great but this not what i wanted from Doom.
@@donkeyIips Did you actually play the game? Cause none of what you said is true, there is some platforming, nowhere near as much.
Jumping, verticality etc were a huge thing also in all the Quake games, which Doom in many ways imitates. Why wasn't anyone complaining then? I really don't get this whining.
bullshit its excessive in this game. u fight some waves of demons and off u go to the next plaforming obstacle course. thats the whole game. I couldnt finish it. it upset me too much. i give it a 4 out of 10!
Honestly, I think fixing the upgrade system eliminated the need to limit ammo as much. I don’t know which one I like more. I’m more engaged with Eternal, but I’d rather marathon 2016, especially since it had better music. It did make me mad and took me by surprise that melee attacks no longer did much damage, so I had to pepper zombies with the heavy cannon before getting health, which didn’t make sense, giving the Slayer’s abilities. I didn’t have a problem with ammo, but it did get exhausting waiting for my chainsaw to recharge constantly.
Give Doom Eternal Doom (2016)‘s soundtrack and melee system and a little bit more ammo and it’d be a perfect Doom game.
Let me correct myself, the soundtrack was awesome, but some tracks just played too many times. Especially if you got the Slayer keys.
I'll say this right now. I finished the campaign on nightmare. It kicked my ass royally and it took me over 50 hrs. I enjoyed the absolute hell out of the challenge of it had a brilliant time but I'm probably never going to try that UN difficulty.
Mad respect to all you runners out there finishing the game on UN.
I will say the Buff Totem has to be the dumbest addition. I literally would just run around find it and destroy it before doing anything else. I really don't see a point to fighting the demons before destroying it.
Climbing and swimming I really didn't mind all that much but I can understand why people would prefer they weren't in the game. I think climbing can be solved easily as developers can easily replace them with grapple points for your super shotgun.
At first I didn’t understand the concept of the Crucible, however seeing the later levels it feels like a tool designed to unlock the flow of a level if you get stuck in a rut.
Frax yeah exactly, but the cheese is less runny and soft, more firm with dense strong flavours.
It's useful, but I still feel like 4 separate melee attacks are too many. It also feels weird to select, it should be just a single key like the chainsaw, or put it in the weapon select wheel.
@Frax this
I can honestly say that this is *the* best FPS I've ever played
then u aint play much friend
@@Spectre_Beatsyeah I do :D I'm a battle hardened Duke 3d, Hexen, Heretic, Blood, shadow warrior fps player and those are my childhood and I love them but doom eternal feels just right
Agreed
@@Spectre_Beats Cover based shooting ain't shit
The Betrayer's past IS explored, namely about his son and why he earned the name Betrayer in some of the codexes.
some of the things you've said about this game, such as what happened to samuel hayden and who the betrayer is, are answered in the codex entries throughout this game (and also in doom 2016). not for nothing but they put a lot of effort into those codex entries and that shit gives a LOT of backstory to the universe so I'm surprised that you seemingly didn't bother to actually read any of them
Codex is long and contains mostly generic fantasy shit. I can understand why players might skip it.
TheBaconator7 sometimes you want to play a game, not read one
@@lisvender okay but when gman is asking questions about the origins of the characters in the game, and the answers are easily found in the lore entries within that game...
@@theultimateevil3430
@@lisvender Gman said he wanted to know more info about that guy but the game already had it right there. It is optional to read it. Since he wanted to know more, he should have done so.
"I bet you used the pistol a lot didn't ya??"
Some people beat the whole game with just the pistol lol
Yep, there goes the only pistol challenge.
You can spawn a pistol through command tho.
some people did beat dark souls sl1 fist only, those were the 5 or 6 speedrunners and probably a dozen of other masochists with bunch of free time. Your point?
@@maxcepec9886 The point that it is still a viable weapon.
Lol shut the fuck up
Samuel Hayden is the seraphim and he was the good guy all along. His name sounding out loud like satan actually made complete sense in terms of the game. He was the fallen angel but the angels enslaved and genocided humanity so it's the reverso trick.
Only part of the game I didn't like so much was some of the platforming and that's it. One of the best campaigns I've ever played
Well when you get the makyr juice from the godhead in the flashback, the Makyr who puts you in there sounds exactly like sam. And when you retrieve Sam's body the techs are like "it's alien" - hmmmmm.
Also Sam can use a crucible sword. Or at least, he activates one at the end of doom 2016.
Now I have to question what Vega said when he said "Am I the father?" The father being the godhead's consciousness. When the godhead's consciousness went missing that's when the Makyrs became desperate enough to start using the newly discovered Argent energy... So is Sam the badguy all along? Did he steal robot-God's consciousness in order to set this all in motion?
@@NotTheAntichrist yeah and the guy is called Samur, so yeah it's all there for you to work out. In the codexes it tells you that they can see an infinite amount of timelines and the only constant is 'the destoyer' (doomguy or icon of skin) destroying their planet. So he would have known it was fate
While having an FPS with such incredibly rigid rules and dramatic punishments for breaking them is not an inherently bad thing; but my God it is the antithesis of Doom as a franchise. Doom has always been about simplicity, not being basic, but by being easy to learn and hard to master. Eternal tosses this completely aside without any thought of how well it gels with the franchise. Granted; 2016 gave you too much ammo and got a bit easy by the end; but the answer was not to make all types of ammo a commodity. Limiting ammo slightly and making more challenging enemies was all that was necessary, not overhauling the gameplay beyond recognition.
apparently the DLC is going to be from the perspective of different characters, so ur not playing as the doomslayer. And its fleshing out the invasion of earth stuff from the start of the game. So it will probably look alot like the original cancelled Doom 4 (The CoD clone)
Source for this info?
@@mvnkycheez "featuring new perspectives and new ways to play,these standalone stories explore the cataclysmic events that led to earths fall against the demons." This is on Bethesdas website
@@kennystephens7098 cheers
Hugo did state that the first 2 dlc will be as the slayer. But every dlc after that, will be from a different perspective.
@@OrangeBox93 so theres more than 2 pieces of dlc? Was this in an interview recently?
I am bothered by people who say “Doom doesn’t need a prevalent narrative, bro. It’s all about faced-paced gunplay, and it always has been.” because those are the same people who point at other games and talk about their lack of narrative and character motivations, yet when a game does apply proper motivations they say they wish it didn’t have one.
It’s also fair to mention that pre-Doom 2016, the narrative wasn’t really present because it would have taken too many resources to create, which is why it was primarily relegated to text.
Sure, you want your sequels to share the feeling of it’s predecessor, but it doesn’t have to be the same game. I expect a sequel to build upon the base the previous game established and feel like genuine progression while maintaining the spirit of the source. D:E does this.
I always say if you want that good ol’ feelings the previous games had, you can play those good ol’ games.
I honestly don’t care about story in most games anymore. I even skip cutscenes in most RPGs now. I don’t think there’s anything wrong with story; I know lots of players appreciate it. As long as it doesn’t disrupt the gameplay too much, I’m cool. I can understand the irritation of hearing someone else not really appreciating a payoff when they didn’t invest to begin with, but hey, it’s a supposed to be a game first. I think the two audiences can coexist
Doom has narrative?
"Story in a game's like story in a porn movie. You expect it to be there, but it's not that important."
- John Carmack.
He was right, concerning Doom. We play it to get a brutal adrenaline rush that hits with the force of a full speed big rig, we don't really care about why.
The Betrayer is mentioned within the codex’s in Doom 2016, then has a whole story about him in that same level with his codex
Weird that he didn't even see that, considering the lore's placement was as subtle as a hammer to the face.
Yoooo hearing the “RIFFS, YEAH RIGHT” was amazing bro I love this channel ahaha haven’t laughed any much harder in a while
I think the point of the buff totum poll thingies were to teach you early on how to take on the Archvile. You gotta haul ass to take him out before you get swarmed by uber powerful demons.
Kinda weird that they still show up after the Archvile though. It becomes a weird thing where you don't know if it's the Archvile or the totum lol
I'm so excited for the story DLC that's supposed to be coming out. I expect at least one of them to explain the gap between '16 and Eternal, presumably having the Slayer fighting his way out of Hell and eventually gaining control of the Fortress of Doom. I think it'd also be really cool to play a campaign as the Betrayer, doing... Something important, wielding Sentinel weapons and wearing that armor that looks like a modified, or perhaps even an early-version Praetor suit.
Gman: Tries to prevent you from falling into old routines
Me, still using explosive shotgun and melee 90% of the time: Quite
Edit: I was only on ultra-violence tbf
I think the funny thing about the platforming is that as much as people complain about it being present, if it wasn't there people would be complaining about its absence. Doom Eternal's high octane combat would get stale and exhausting very quickly without breaks of calm to separate them. The platforming gives us a chance to cool down and take in the scenery they put so much more effort into this time around.
Sure, but they could've had the player platforming through environments that made physical sense in the context of the level's setting. That would've made it feel less arbitrary.
"HUGE... GUTS..."
-Doomguy/Slayer
I won't lie. I chuckled
@@brandonm5731 That meme is gonna live forever, lmao
My biggest gripe with the campaign was the Icon of Sin battle. It was underwhelming. This might be an unpopular opinion but with the introduced platforming and all, I was hoping they used that like the fight with the Khan Maykr (meat-hook and blood punch). I was hoping we'd traverse his arms when he slammed them. Or even meat-hooking his horns and jumping across different buildings to get on top of him and blast him in the face. It would have been way more epic and interesting. Instead, it was a fight against a giant wall.
I quite like the game design in this one. The low ammo forcing you to juggle your weapons and strategize, it truly is like violent FPS chess in a way. And this keeps it from being another SP arena shooter like Serious Sam, which I felt DooM 2016 kinda emulated because Serious Sam is more about moving backwards while DooM(2016) was more about moving in circles sorta. DooM Eternal feels like it's in a league of it's own. In a way, it has kinda defined an FPS genre of it's own. It's good that it's not quite like Serious Sam anymore. In fact, it's like they took the good bits of SS and added some more mechanics and it's fucking brilliant.
the betrayer gave you the knife to "let his son rest" meaning he is the father of the icon of sin
but how can mom poopoo out that big child?
@@novakastmusic is this a wooosh or are you serious
@@misterbigbose I directly used dumb language to indicate my jester. I feel sorry that we both did not get to enjoy the unintelligented statement that I. myself have attempted.
@@novakastmusic i find the comment humurous but the question still remains is this a wooosh or a neigh
@@misterbigbose you'll have to excuse my intermission, i have come to notice that the answer to thy question might possibily be that the aforementioned sentence was none other but a humorous phrase. Proving furthermore that the one sir that got "whooshed" could be you.
“You have to use the chainsaw.” More like you get to use the chainsaw.
Nope, he was right the first time. Go back and play 2016, you use the chainsaw plenty, but it's not forced like in Eternal.
borderline
i didn't need to chainsaw at all in 2016 until i started doing no upgrade runs. you seriously get ammo from shooting enemies like with health.
ironically it had like 5 points as opposed to 3, but it still wasn't necessary until i made it necessary.
I really hope they make a lot more Master Levels and maybe at the end a "Master Campaign" where every level is just like a Masterlevel
My only problem with the marauder is that he is inconsistent, sometimes he stands there shooting his ranged attack then suddenly uses the melee attack, without either of us moving.
Sometimes he attacks then puts up his shield mid attack when i shoot him.
Also the stupid dash thing he sometimes b decides to spam instead of doing the melee attack makes me believe he's just broken (as in not working properly broken, not overpowered broken).
Yeah he is a bit glitchy. I once had him just standing there with his shield up for a solid 5-10 seconds, it was just awkward
Sounds like you need to get good. I had real trouble with him my first few encounters but now i can kill him with out losing a life. You cant just run at him and spray all your ammo at him, theres tactics to this game.
@@Ojthemighty agreed. I like that he's somewhat random makes him more challenging instead of just following a pattern.
11:33 Capcom did that same thing with Vergil being shown in the last trailer for Devil May Cry 5, and I couldn't resist but seeing it. It ruined that, but in the end I got over it and now just love it
At least they didn't show Vergil right away AND put a spoiler warning in the description.
@@harlannguyen4048 that actually is very true I forgot they did that~
I’m still upset at the Icon of Sin trailer spoiler also, my friend.
it seems to be par nowadays to just spoil everything in the marketing hype train. If there is a game you really want to play, you're better off just isolating yourself from its marketing until you beat it.
nochtczar Sad but true.
@@salsamancer though they didn't do that for HL:A thankfully
Gmanlives:"Do you really want to play the same game as before"
Cod players when Activision releases a "new" CoD game: *I'll take your entire stock!*
"What it means is that going back and replaying the early missions means it pretty much has next to no use because there's no ammo for the damn thing anyway"
Like the M249 from Half Life: Opposing Force?
That's great in the multiplayer though haha
On the note of the pistol - there is a cut pistol you can get through the console, and I’m ANNOYED that it was cut, because it was GLORIOUS!
This is why I subscribed. Gman's reviews are pretty straight forward and spot on without bias. Found some pretty cool games and mods by clicking on his videos.