ok...but all of that extra rendering. Why not just bake as Alembic with subframes and then scale it in the Alembic panel...and slow down the camera motion also in the graph editor.
Thanks for the thoughts Mike! Of course there is no one answer, it's all personal preference. For me, I find it messy to deal with Alembics and less straight forward. You still have to deal with seprate layers and remap indivudally, unless I am missing an option. In any case, do what works best for you and your project's timeline. Thanks for your support and contribution 😃
@@YouAndMeAcademy Yeah, but in the end, it becomes very tricky if you have many frames in a heavy shot. Sometimes 1 frame could take 30 minutes to render, so I believe it will be more appropriate to play with alembics or graph editor at least. (It's only my opinion)
@@wincustodi6229 Thanks for your thoughts! Agreed, it can get messy in every direction. This video is a cutdown of a longer video we did that covers some of the techniques you are talking about (ua-cam.com/video/8iboSFVtxms/v-deo.html). We believe this method is a guranteed, no fuss solution that works every time with a little extra time added into the equation. For that reason we believe it is the easiest. Every project and person is different, of course use what works best for you and your current sitation. Thank you for your thoughts and support!
Super helpful, thanks!
You’re welcome 🙂
Thaaaaanks!
You're welcome ☺
Thanks. I love it sub 👍
You’re welcome, thank you for your support! 🤜🤛
what the what is the hotkey to move keys 5 times? thanks
Alt+Shift + Page Up/Down will move it 10 frames. Alt + Page Up/Down will move it 1 frame.
@@YouAndMeAcademy thank you!
Always!
ok...but all of that extra rendering. Why not just bake as Alembic with subframes and then scale it in the Alembic panel...and slow down the camera motion also in the graph editor.
Thanks for the thoughts Mike! Of course there is no one answer, it's all personal preference. For me, I find it messy to deal with Alembics and less straight forward. You still have to deal with seprate layers and remap indivudally, unless I am missing an option. In any case, do what works best for you and your project's timeline. Thanks for your support and contribution 😃
@@YouAndMeAcademy Yeah, but in the end, it becomes very tricky if you have many frames in a heavy shot. Sometimes 1 frame could take 30 minutes to render, so I believe it will be more appropriate to play with alembics or graph editor at least.
(It's only my opinion)
@@wincustodi6229 Thanks for your thoughts! Agreed, it can get messy in every direction. This video is a cutdown of a longer video we did that covers some of the techniques you are talking about (ua-cam.com/video/8iboSFVtxms/v-deo.html). We believe this method is a guranteed, no fuss solution that works every time with a little extra time added into the equation. For that reason we believe it is the easiest. Every project and person is different, of course use what works best for you and your current sitation. Thank you for your thoughts and support!
Dude… no way this works as expected?! This will automatically extrapolate the complex simulations in a heavy scene?
Do you mean particle simulations?