Realistic Product Lighting - Basic and Advanced Techniques

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  • Опубліковано 15 лип 2024
  • In this lesson you will learn how to think creatively when lighting. We will walk through the lighting setup and thought process that went into creating this product shot.
    You and Me Academy: www.youme.academy/
    Instagram: / youme.academy
    Threads: threads.net/youme.academy
    You can check out Joe's work at:
    www.makelovely.com
    You can check out Theo's work at:
    www.theodoredaley.com/
    Instagram: / theodoredal..
    0:00 Intro
    1:05 Scene Setup
    2:45 Lighting Start
    5:00 Light texture - Pingo
    6:00 Key Light Right
    7:12 Key Light Top
    9:00 Warm Light Bottom
    11:55 Warm Rim Light Right
    11:35 HDRI Light
    15:40 Hightlight Light
    16:34 Gobos
    20:23 Final shot

КОМЕНТАРІ • 39

  • @adeelkhan216
    @adeelkhan216 2 місяці тому +4

    There are literally so few great lighting tutorials out there like this one, amazing work man! this is so so helpful.

    • @YouAndMeAcademy
      @YouAndMeAcademy  2 місяці тому

      Thank you, really glad to hear it is helpful!

  • @manuelstalhammar3729
    @manuelstalhammar3729 2 місяці тому +2

    Thank you for this tutorial! It's fantastic because it not only teaches which buttons to click but also explains the motivation and purpose behind each light in the scene, which is the most important part ..

    • @YouAndMeAcademy
      @YouAndMeAcademy  Місяць тому +1

      Exactly, anyone can hold a kitchen knife, but that doesn’t make them a chef 👩‍🍳

  • @Wolf_Wingert
    @Wolf_Wingert 2 місяці тому +3

    thank you for the video! Very valuable lesson!

  • @user-zx9ri1wf3i
    @user-zx9ri1wf3i Місяць тому +1

    I love your lighting tutorials. Thank you this is incredible!!!

  • @monirul3d
    @monirul3d Місяць тому +1

    Cool

  • @deepeshsubhash7915
    @deepeshsubhash7915 2 місяці тому +2

    Thanks for the tutorial. Really helpful🥰

  • @Beyon1ck
    @Beyon1ck 2 місяці тому +1

    Really amazing stuff. Thank you!

  • @alaminhriday9005
    @alaminhriday9005 2 місяці тому +1

    thank you for sharing😍

  • @husamalasadi683
    @husamalasadi683 2 місяці тому +1

    Thank you!

  • @dmitriyyemelianenko7221
    @dmitriyyemelianenko7221 2 місяці тому +2

    Amazing tutorial mate! Thank you!

  • @fernandoroquecatalano1624
    @fernandoroquecatalano1624 2 місяці тому +1

    So cool! I love your lighting breakdonw videos, keep it up!

  • @Zeigerful
    @Zeigerful 23 дні тому +2

    One question. Why would you do the color change in post rather than in render? Isn't it looking better if you do it in real?

    • @YouAndMeAcademy
      @YouAndMeAcademy  22 дні тому +2

      Excellent question. The short answer is changing the colors in CG vs Comp will be EXACTLY the same if done correctly.
      The long answer is the benefit of switch the colors in comp is huge.
      1. What happens if the client last minute wants it to be blue instead of red? Now you have to go back into CG, wait for render and comp it again. On the other hand, if you have rendered out all your passes and reassembled it in comp you can easily color correct the diffuse to make it blue.
      2. You have light years more control of your 3D in comp then you ever will in C4D. Almost 10 out of 10 times comping your CG will make it look better. I always recommend comping your CG.
      3. By taking the extra time to properly setup your 3D in comp you will end up saving yourself so much precious time because any change will require everything mentioned in #1.
      The moral is to always comp your CG if you have the time, it’s always worth the time investment! 💪💪💪

  • @zakariaataghzaoui8863
    @zakariaataghzaoui8863 Місяць тому +1

    Thank you so much, I have a question, why didn't you work on the Unreal Engine

    • @YouAndMeAcademy
      @YouAndMeAcademy  Місяць тому

      It’s all a matter of preference. You can do this in any render engine, they all are mostly the same. Just like giving someone a Nikon vs Canon camera, they both can take great pictures, but it’s up to the user to make it happen.

  • @romuk3092
    @romuk3092 2 місяці тому +1

    thank you for sharing

  • @quaterpill
    @quaterpill 2 місяці тому +1

    Good tutorial, but for me looks like your vioce audio track is bit too quite, probably better to make it bit louder like 3-5 db i think

  • @Design_Z
    @Design_Z Місяць тому

    I would like to follow along with the tutorial. Where do I get the base model for the product?

    • @YouAndMeAcademy
      @YouAndMeAcademy  Місяць тому +1

      It’s off of Sketchfab 🙂

    • @Design_Z
      @Design_Z Місяць тому

      @@YouAndMeAcademy great! Can you please share the link?

  • @TomDownieMedia
    @TomDownieMedia 2 місяці тому +1

    Could you link the Pingo website please?

  • @bbrother92
    @bbrother92 2 місяці тому +1

    Can you do this with Blender? What do you think about blender?

    • @cekuhnen
      @cekuhnen Місяць тому +1

      yes of course same idea about shaders, area lights, and animation.

    • @YouAndMeAcademy
      @YouAndMeAcademy  Місяць тому

      Absolutely! These concepts are based on real world techniques, which is what every 3D app is trying to replicate… the real world.

    • @cekuhnen
      @cekuhnen Місяць тому

      @@YouAndMeAcademy it is really funny how much people dont think about lighting in rendering the same way we do in a physical studio ..