Realistic Product Lighting - Basic and Advanced Techniques
Вставка
- Опубліковано 15 лип 2024
- In this lesson you will learn how to think creatively when lighting. We will walk through the lighting setup and thought process that went into creating this product shot.
You and Me Academy: www.youme.academy/
Instagram: / youme.academy
Threads: threads.net/youme.academy
You can check out Joe's work at:
www.makelovely.com
You can check out Theo's work at:
www.theodoredaley.com/
Instagram: / theodoredal..
0:00 Intro
1:05 Scene Setup
2:45 Lighting Start
5:00 Light texture - Pingo
6:00 Key Light Right
7:12 Key Light Top
9:00 Warm Light Bottom
11:55 Warm Rim Light Right
11:35 HDRI Light
15:40 Hightlight Light
16:34 Gobos
20:23 Final shot
There are literally so few great lighting tutorials out there like this one, amazing work man! this is so so helpful.
Thank you, really glad to hear it is helpful!
Thank you for this tutorial! It's fantastic because it not only teaches which buttons to click but also explains the motivation and purpose behind each light in the scene, which is the most important part ..
Exactly, anyone can hold a kitchen knife, but that doesn’t make them a chef 👩🍳
thank you for the video! Very valuable lesson!
You’re welcome!
I love your lighting tutorials. Thank you this is incredible!!!
Thank you! 🫶
Cool
💪💪💪
Thanks for the tutorial. Really helpful🥰
You’re welcome 😌
Really amazing stuff. Thank you!
Thank you! 🫶
thank you for sharing😍
Absolutely 🙃
Thank you!
You’re welcome 🫶
Amazing tutorial mate! Thank you!
Many thanks! 🖤
So cool! I love your lighting breakdonw videos, keep it up!
Many thanks!
One question. Why would you do the color change in post rather than in render? Isn't it looking better if you do it in real?
Excellent question. The short answer is changing the colors in CG vs Comp will be EXACTLY the same if done correctly.
The long answer is the benefit of switch the colors in comp is huge.
1. What happens if the client last minute wants it to be blue instead of red? Now you have to go back into CG, wait for render and comp it again. On the other hand, if you have rendered out all your passes and reassembled it in comp you can easily color correct the diffuse to make it blue.
2. You have light years more control of your 3D in comp then you ever will in C4D. Almost 10 out of 10 times comping your CG will make it look better. I always recommend comping your CG.
3. By taking the extra time to properly setup your 3D in comp you will end up saving yourself so much precious time because any change will require everything mentioned in #1.
The moral is to always comp your CG if you have the time, it’s always worth the time investment! 💪💪💪
Thank you so much, I have a question, why didn't you work on the Unreal Engine
It’s all a matter of preference. You can do this in any render engine, they all are mostly the same. Just like giving someone a Nikon vs Canon camera, they both can take great pictures, but it’s up to the user to make it happen.
thank you for sharing
You’re welcome!
Good tutorial, but for me looks like your vioce audio track is bit too quite, probably better to make it bit louder like 3-5 db i think
Thanks for letting me know!
I would like to follow along with the tutorial. Where do I get the base model for the product?
It’s off of Sketchfab 🙂
@@YouAndMeAcademy great! Can you please share the link?
Could you link the Pingo website please?
Here you go! www.pingo.nu/vfxtools
Can you do this with Blender? What do you think about blender?
yes of course same idea about shaders, area lights, and animation.
Absolutely! These concepts are based on real world techniques, which is what every 3D app is trying to replicate… the real world.
@@YouAndMeAcademy it is really funny how much people dont think about lighting in rendering the same way we do in a physical studio ..