READ: Don't follow the installation instructions in this video. Unfortunately, a lot of people ran into issues following this video, issues I didn't have, so I didn't cover them. I've released an updated video with updated installation instructions on the channel. This video will cover how to install DXVK and how to solve all of the common problems you'll run into when trying to use DXVK. ua-cam.com/video/jCVES4bx_O8/v-deo.html ----- Want to support me? Consider joining the TJGM Patreon, which will give you benefits such as early access to videos, end of video shout-outs and VIP access on the TJGM Discord server! The support helps me make more videos and it's very much appreciated! patreon.com/TJGM ----- Enjoy GTA modding videos? Subscribe for more: ua-cam.com/users/tjgm1 Socials: Discord - discord.gg/AsRsXzqT6s Facebook - facebook.com/people/TJGM/61553734157778/ Instagram - instagram.com/_tjgm_/ Steam Group - steamcommunity.com/groups/TJGM TikTok - www.tiktok.com/@tjgm_? Twitch - www.twitch.tv/tjgm X - twitter.com/TJGM_
DXVK does not always works as it should. For me the stuttering and lagging increased after installing DXVK. I do not know why. I have decent specs to run this game.
@@meowxgamingstuff Its normal for it to stutter when you launch the game, but it should ease out after a while. Try just using the d9.dll file from the x32.
Nope, doesn't mean anything. In benchmarks with DXVK i have exact 67 fps stable but in game 30-40. There is something very wrong with this game, period. Oh, right, i have a 6700 XT with i5-11400 and 16Gb of ram...
@@chronospeedster 1. You missed the point of what I said 2. My system is 6700 XT, 5600G with 16GB 3200 DDR4, game on an NVMe SSD and my performance is WAY better than yours at both 1440p and 4K with max settings. Either you didn't install DXVK correctly or something is severely wrong with your system. I average around 58 (capped to 60 WITH V-Sync) and the reason it isn't exactly 60 is because of those 1% lows from shader building in new areas. The game itself runs 60 as smooth as can be, and I'm sure would run 100+ @1440p. My point when running a few benchmarks isn't to show any actual numbers for performance, it's to build shader cache to minimize stutters that you get when loading new areas, which happens regardless of how powerful your system is. Don't be so quick to dismiss my advice and assume YOUR results are more definitive and free of issues.
@@chronospeedster this game is horribly optimized for AMD gpus. What makes it even worse in GTA4 case is that AMD drivers are horribly optimized for OpenGL, Dx9 and wrap softwares that convert those to Vulkan (although AMD is well optimized for native Vulkan support in newer games)
I use DXVK in GTA IV since May 2020 and it has considerably improved my GTAIV experience. DXVK 2.0 update back in November 2022 reduced shader compilation stutter to almost zero.
I recently switched to the DXVK Async version and it eliminated the stutters of the normal DXVK entirely. I recommend giving it a try as it really improved my gameplay experience
@@the_barbarian6689been a long time since I modded gta iv so take my words with a grain of salt, but DXVK theoretically shouldn't care about which game version you're running, as long as all GTA IV versions use the same rendering and graphics APIs, you should have the same compatibility as anyone else on any other game version. At least regarding DXVK alone, I do remember different versions of GTA IV generally performing different but I don't know which one is best these days :P
DUDE thank you so fucking much. you absolutely saved me. Was getting a range of literally like 40-100fps with wild ass jumps, now im getting a solid 110+ 🥹 2070s i7 9700k if anyone is curious
*Warning for variable refresh rate (VRR) [FreeSync/G-Sync] - Tearing issue:* Sometimes, DXVK has problems detecting the actual resolution and refresh rate list of your computer, and may cause the game to lock in a non-native resolution/refresh rate. Most displays with VRR need to be in their native resolution/refresh rate for their VRR to work. So if misconfigured, your game will have severe tearing. To fix this issue, edit *"dxvk.conf"* and uncomment the line "d3d9.forceAspectRatio" and type your aspect ratio. For example: 1920x1080 and 2560x1440 are "16:9". This will fix the issue by removing unnecessary display modes from the list, so you can select your proper resolution and refresh rate. - "I can just enable VSync": Don't give yourself that pain. It's painfully slow on GTA IV, especially slow with DXVK. - "What's the point if I have to limit the FPS to 60 anyway?": VRR. - "I have ghosting issues/weird outlines after I've done this.": It's because your monitor is actually running at 60 Hz right now if VRR is enabled even if you increased the refresh rate (since you actually set the maximum refresh rate), and most gaming monitors are not calibrated to change their overdrive settings to adjust. If it really bothers you, lower your overdrive settings on your monitor's OSD (settings menu). It might be a number or a list (Off, Normal, Fast, Faster etc.). If you don't trust your eyes, check Rtings.
@@DanielClear2 hi bro i just got a problem, i do this but its a dxvk new version and the games runs stable 60fps for a while, then it starts to fucking stutter less tan 30 fps and it´s unplayable until i change my video mode (1920x1080)144hz to 120hz, 70hz and repite the cycle over and over, any idea of what can i do? i've done those thing you say in you comment but nothing seems to change
Yeah, it works fine. Rivatuner is still the best in my opinion. Takes 3-5 minutes for Nvidia Control Panel to load for me when I click outside global setting to game profiles. I guess having 1400 games does that. AMD driver software used to be worst. A good 5-10 minutes to load hahah.
Rivatuner (which comes with MSI Afterburner) is the best when it comes to FPS limiter I think. And it works on basically on all GPUs. Not limited to NVidia or AMD.
Just as a heads up for AMD peeps, there is a frame rate limiter built into AMD's driver software too but I wouldn't recommend it. For whatever reason it doesn't even out frame times like RivaTuner does.
@@98leight I think it was- if you drive straight without moving the camera, it would reset behind the car. Which is very annoying, so you kept having to gently move the camera every few seconds to stop it. Is that what a handbrake cam is
I played through GTA IV (including both expansions) on the Steam Deck and it’s a very similar experience; disable in-game v-sync and use the Deck’s built-in frame limiter, and the frame times are buttery-smooth. The Deck won’t hit 60 FPS 100% of the time (at least at 8 Watts TDP), but it’s still a great way to play it
Seeing the improvements here, it makes me wonder how much this might affect some other games that had bad ports. AC 3 and unity, nfs MW 2012 come to mind
@@Vixen1525 it really varied on the original port. On one system I had, you'd be lucky to get 5fps, another would have bad hitching, another would be fine for a few minutes.
That sounds like shitty systems because MW 2012 has ran fine on every rig I have had since it came out and I was on a q6600, 6gb ddr2, and HD 5770 in 2012. This fix does work wonderfully on alot of games, I even use it in BF1, and BF4. Helps fps drops even on a 5800x3d in those games online.@@j377yb33n
DXVK was primarly developed as a graphics wrapper for Wine under Linux, BSD and Mac (because obviously, D3D doesn't work on Unix-based/Unix-like systems). So I'm actually surprised that it was used as a performance fix in GTA IV.
WineD3D (OpenGL based) was already occasionally much faster than Windows native Direct3D9 framework. Vulkan backend adds even more optimisation and irons out a lot of occasional performance rough spots caused by OpenGL implementations. That being said both are less GPU/shader-efficient, but they are more CPU-efficient. Given these old games have an overabundance of GPU performance these days, but CPU is still tight being very single thread bound and CPUs not developing at the same pace in single threaded performance, this helps. Vulkan also currently has pipeline compilation stutter that is not present in DirectX, but it can be very slight and it's getting properly resolved soon.
DXVK is what made the GTA IV playable for me. I tried to improve performance of this game for years and years (I had drops below 30 FPS on RTX2070, high-end graphic card released 10 years after GTA IV), trying literally all the stuff that I found in the internet as well as a lot of my own ideas. Nothing helped. Then one day I tried DXVK and it worked like a charm, constant 60 FPS without any stuttering and drops. It may not work for everyone, but for me it worked superb. Mad respect to everyone involved in creating this tool
Hey man thanks for screengrabbing my comment! I'm glad these videos are getting a bit of momentum and hope even more people can experience this wonderful game! Cheers!
DX9 is the major problem on GTA IV because the game is too big...If you heard about drawcalls: The DX9 is limited by software to about 6000 drawcalls and only one cpu core, and vulkan use all cores with no limit for drawcalls. A drawcall is the cpu telling instructions for the gpu about the next frame, and as the DXVK is a translation layer this helps a lot on "converting it"...I've made a video about it 3ys ago. Edit: It doesn't works on all Nvidia GPUs, but works on any AMD GPU after HD 7970, because Vulkan is based on Mantle, which was an API created by AMD that became open source some years ago. Mantle was designed to run specifically on GCN based cards.
No the issue is it's unoptimized. If they actually spent time properly optimizing the game then the drawcall issue wouldn't be a huge issue. It's like driving down the worst paved road in existence filled with pot holes and then saying the reason you have to drive so slow is because of your tires.
The known optimisation at the time is atlasing and then merging drawcalls per sector or octree node to reduce the number of actual drawcalls. Would have for sure been something to consider to meet performance target on PC. Could have even helped on consoles who knows, since you don't have to update those merged draws a lot. Also they could have given it a DX11 port eventually which could have been more optimised. DX11 was available just a short time later.
Think you should mention this in your pinned comment. It will only work if the PC has got Vulkan-compatible specifications. I, as a novice dumbo tried it with an Intel iGPU from 2012, crashed the game- and my friend got a kernel error. NOT RECOMMENDED AT ALL with a Non-Vulkan GPU and Processor. I have only got DirectX and OpenGL compatible. Additional note: I have also heard that DXVK worked partly for some folks like me. It is quite a complication.
Just thought i'd post this here as I ran into a problem installing, whereby the game wouldn't let me select my native resolution and was stuck on 1200x800 after installing DXVK I added an extra line to the commandline.txt file -width 2560 -height 1440 -refreshrate 144 This can be changed, depending on your particular resolution & refresh rate. The one above suits a 1440p monitor, with a 144hz refresh rate. Hope this helps someone! Big thank you to TJGM for sharing this MOD. Seems to bring a big improvement. Hope you keep up the GTA IV content, glad that my favourite game isn't dead yet !
@@XCraft62Probably best if you watch this guys last video on GTA iv mods. It’s very in depth. Fusion fix limits the FPS in cutscenes to stop the weird behaviour in cutscenes at high fps
You don't need the no precache var. It actually hinders performance. Also if you're getting popin or texture streaming bugs change your video memory values to about a 3/4 of what you have So for example if you're running 4 gigs or 8 it would be 4096 use 3072 instead. This issue is rare tho so you shouldn't need to do this
All right. In general, I don't really like these kinds of videos because they never really worked for me. But concretely, it now has 150-200 fps. So thank you man, this thing is amazing.
EPIC mate! This GTA has still a special place in my heart! It introduced next gen for us all! I always wanted to play it on pc but didnt want the horrible performance. now i 100% make a new game on pc!
The reason behind the terrible performance is the presence of DirectDraw in the rendering pipeline. This API was already completely unneeded at the time of release and it was NEVER meant to be combined with anything higher than DirectX 7. It looks like someone at Rockstar used old GTA 3 era code and pushed that into production, because it worked fine. However with the release of Windows 7 and the new hardware (with new drivers), the support for DirectDraw has heavily degraded, and it ruined the GTA 4 port down. If you want to confirm this bottleneck, use DDrawCompat, it will make the game playable for you again without converting to another API. Sure the performance result is not as good as in DXVK, but in case of clean DX9 pipeline implementation, it surely would have been so much better.
Just got done replaying 4 and I believe it. There are a lot of quirky little leftovers from the 3d era games in the gameplay, makes sense behinds the scenes too.
My gmae still thinks that I have 512 MB of Video memory even after I added the comandline.txt file. Any solutions? EDIT: I figured it out. I just had to use files from the x64 folder instead of the x32 one like it was shown in the video. So if this helped anyone with the same issue you are welcome :D
THANK GOD THIS VID EXIST! thank you my guy, solved the problem of perfomance and my precious potato laptop can finally run smoothly, no joke. 05/10/2023.
9:45 - So I did all that (minus the "-noprecache" line, since you've said it's not needed), and the game still thinks I have less RAM than I actually do. I did include the amount of RAM that I actually have, so...😐. I'm using Notepad as a text editor, btw, and it does do .txt files, so I'm not sure what I did wrong. Oh, and I did include the d3d9.dll file too, in case you're wondering.
I recently started playing GTA IV again and the first thing I did was installing the dxvk fix and it's working flawlessly. No Stutters at all and I'm loving the overall experience of the game ❤
Can you install DXVK with a GPU that doesn't support vulkan...I have a Acer Aspire with a Nvidia Geforce GT 540m...2GB Vram & a I5 2430m...with 6 GB of Ram...Win 7...
@@fransindongo3207 it will not work (even if it runs, you'll get single digit fps since it'll be software rendered). you'll probably have to stick with the game at stock.
So glad I found your channel, I hope that there'll ever be (or already is) a mod to get some 'modern' controlls and mechanics from gta 5 and the trilogy remake/remasters.
But keep in mind that some gpu's dont work with dxvk it will either not launch or just crash because some gpu's dont support vulkan like intel hd graphics
i had actually had a problem with my 21:9 resolution. It simply wasn´t available in the setting menu. So I just tried the dxvk files from the x64 folder insted of the x32 files and i was again able to choose my 3440x1440 resolution.
If you turn down the distance sliders to 75 from 100, I'm generally able to hold 60 fps solid for most of the time in vanilla. I'll have to check this out though.
@@DunoCZ Dxvk on Windows mostly makes sense with titles that use DirectX 9. DirectX 11 games may have poorer performance. Windows doesn't need things like DXVK or VKD3D. Linux doesn't have DirectX, so translation to Vulkan is needed. Another thing is the game using Vulkan or OpenGL, then DXVK/VKD3D is not needed or when title have native Linux version.
DXVK definitely works, it mostly fixed Test Drive Unlimited 2 crash issues on my RTX 3080Ti Laptop. Will give it a try again after I installed GTA IV on PC.
Capping this game at 60fps is also better because bike physics are bound to your frames and anything above 60fps will make them handle badly because they basically loose weight
In case anyone with a Legion Go or ROG Ally is curious - this absolutely works, alongside the other video "Fixing GTA4 with 4 Mods" by the same creator. Follow the process the same as described in the video (but do check the description as there is updates versions for things like FusionFix since this video released, process is pretty much the same but again read the deacription for any caveats). I am geting a very stable 60fps on legion go at 1200p. Enjoy!!
I've came from your recent video & I tried drag & dropping d3d9 file but it keeps stuttering. I've also did the -availablevidmem 8192 -nomemrestrict -norestrictions commands & downloaded the config file to try & fix the stutter but nothing happens. I have an RTX 2070 & an i5 9600k, weird it keeps lagging.
Funny thing is no one never talking about eflc.. I have 80+ fps with IV since the patch 1.0.4 is the best - but I don't even have 60fps with the dlc and I've tried any available patch but nothing works. Edit:dxvk included ofc
I remember playing this on the laptop before i reformatted it, The settings are all the way down and i get like 15-17FPS and somehow my brother finished the game with the ridiculous FPS. Wonder if this fixes anything, i might redownload it again
if your system only gets 15fps, then the GPU is likely to old to run vulkan properly anyway, so DXVK wouldn't work for you. Do you know the specs of the machine?
@@yotoprules9361 Eh it's just an R2 Graphics from AMD. I just had to repaste the dried compond and install a new RAM stick and tossing in an SSD for faster loading times.
@@yotoprules9361 It runs GTA IV kind of fine-ish, but that's before i upgraded the basic stuffs. It used to not run GTA IV properly due to lack of RAM since intergrated graphics needs RAM to work aswell. But as i upgraded it to 4GB RAM, There it is. it runs GTA IV.
@@TJGM You helped me a lot. I've tried to play this game since 2011 (my original code worked for R* launcher) but always had trouble with perfomance. Even on my PC (R5 2600x amd GTX 1070ti). So that's a huuuuuge difference. I don't know how they tested it and decided to release it. But they were always lazy.
After installing DXVK i get only little stutters witch i dont mind but overall it did improve my performance. (i have an intel i3 processor and a radion RX 580 AMD GPU) And some settings i did have to tone down like the shadows being off and night shadows also.
AMD GPU drivers on Windows lack graphics pipeline library Vulkan extension to prevent shader compilation stutters (these little stutters like you mentioned). AMD GPUs on Linux doesn't have that problem. You can workaround it by using DXVK Async fork.
Tbh till 2019 when I still had my PC, my i7-6700k oc to 4.4 in summer with my 1080Ti and M.2 SSD could run it perfectly, that's also why I couldn't understand your prior video where you complained about the performance.
"performance fixes generally don't work and they are a waste of time" Depends on what the fix is doing, a lot of people will make a mod that is a "performance fix" that changes some LOD settings or removes something from the game to make it run better and these do very little to actually fix the problems most people are having while making the game lose some of the shininess. Some performance fixes actually hit engine bugs that actually are causing performance hits, some are actually using a new framework (like the DXVK) and I can assure you that THESE approaches are almost always worth the time, especially when you're dealing with "older" games.
64bit won’t work on the game, run an fps overlay to make sure you are running vulkan. Also if the game crashes with the x32, try running just the d9.dll file only.
And hence he forth spoke: "Ask and You shall receive!" Matthew 7:7-11 - “Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you. For everyone who asks receives, and the one who seeks finds, and to the one who knocks it will be opened."
Thank you, mine was capped at 60 by default and it didn't change the memory value, but it was way worse with Vulkan than with DirectX. However, after adding that text to the folder, the game became buttery smooth. Thanks again.
Unfortunately vulkan also stutters, tho no where near as much as dx9. It might just be me but I'm very sensitive to micro stutters. Micro stutters are not like fps drops caused by gpu bottleneck, stutters are micro freezing of the game, so they are annoying and unacceptable. If i spent over 3k on a gaming pc then i want the fps graph line to be perfectly flat at all times.
Most of gamers for 2 decades will not know this, but DXVK is nothing new but a wonderful continuation on modding APIs to make old games or even older GPUs run better on newer games. This goes all the wayback in Windows 98 era where I used to own motherboards with no support for AGP slot (was common in SiS Chipsets) and its only an integrated graphics card onto the motherboard itself and if you've been there (not APUs), you'll know methods to make your PC run games with up to 30 FPS. Most games from the 90s were all running in OpenGL which was the popular API than DirectX 7.0/8.0 which made cheap GPU options hard to run anything at all and if you had 3DFX Voodoo - OpenGL games were smoother on those thanks to Glide. That is where reverse engineering came in which made a universal graphics driver to translate OpenGL/Glide games to run to DirectX. Sounds familiar with DXVK? It sure is. Translation layers were possible before to be added by driver level instead of copying the dynamic libraries manually especially with modified drivers for either 3DFX, NVIDIA, and ATi. Manufacturers hated this method cause it slowed the demand for new Graphics Cards and made people to stick with what they've got, and so they made it harder to modify the drivers - especially with NVIDIA. Yes, it was not a myth that NVIDIA made some older GPUs slow on some games in the past back then which if you rollback into an older driver before the slower performance... you can recover it (that's when DDU was born). TL;DR - Yes I'm a Gamer Boomer. Whatever I say.
Unfortunately we still get that light flickering bug here and there, and if you use the console visuals mod, youll get some pop in sometimes. Also in some cutscenes, you have lock the framerate to 60 or else it'll freeze. Otherwise though, it plays very smooth with fixes.
Hi, TJGM. I recently read a news article on Sportskeeda on how you'd come to explain the working mechanics of lighting apparatuses/mechanisms in San Andreas. I like the amount of detail you put in that article, and I'd like to share with you some elements of the game I found concerning styles of design in GTA: SA in terms of how select songs, narrated skits from some of the in-game DJs, specifically selected radio stations, character costuming, the color and lighting schemas of certain buildings about the map, as well as the in-game map itself are used to both visually and auditorily enhance pivotal points within the game's narrative, from a filmmaking perspective. I believe the elements in my argument/findings to make sense, and everything I've found neatly and conveniently fits in place with all of other elements listed, with the overall goal of enhancing the same exact story never seeming to change/faulter. When neatly embedded coincidences continue to crop up time and again, I believe such "coincidences" to be intentional design patterns. And the patterns I found seem to be pretty shrewd indeed, at least in my opinion. Let me know what you think. I could post everything on one of your video threads, but it is a bit long (perhaps about the equivalency of circa 20 pages in Word). But it's very detailed, and a lot of people I've shared with online have said its pretty dang creative of Rockstar's skills when it comes to visual and auditorial storytelling. I could also email you my findings if you would prefer that method. If you like what you see, feel free to add the criteria to your channel!
Hi! Sorry I'm only seeing this now, but it does sound very interesting. If you'd like to email it to me, my email is available on the channel. Thanks :)
I noticed that most of GTA4s bad FPS and stutters comes from the water quality setting and the slider settings. Put water to Normal and the sliders no higher than 50 and the FPS should be pretty good actually without DXVK
I would have been so keen for this especially having the same graphics card, but now having been playing GTA IV on the Steamdeck, its just so smooth and high FPS already
Personnaly DXVK did absolutely nothing good on my end. If anything, average FPS were even lower than on DX9. But it was indeed more stable. Stutters never completely went away tho. Running on GTX 3060 on a laptop, I found out that the latest compatible version with my graphics card is version 1.10.3, newer versions don't even run at all on my system, so that might explain it. Jjust a little FYI for people with similar hardware. I just came back to DX9 and capped my FPS to 40, no stutters at all in any situations
Give dxvk-async a try. It´s much better than regular dxvk. The game stutters with dxvk because shaders have to be compiled for your specific GPU the first time they are encountered. dxvk-async does this without interrupting other dxvk functions.
@@iceangelx22 I did, nothing different. But I know about the compiling, and I can see when it stops on regular DXVK. But the game still stutters regularly no matter what, even with async
Honestly i played/tested this game on sooooo many different PC configurations (i3 540, DualCore E5500, Q8200, Sempron 140, Athlon II X2 440, FX 6100, Ryzen 2600, GT 610, GT730, GTX960, HD3870, HD7770, R9 280X, RX 580...) that i sort of gave up until acouple years ago when i tried DxVk aswell and it was like a rebirth, a whole new experience, stutters were gone, fps was stable, after 13+ years of fighting with a badly optimized game, safe to say the fight was over and DXVK was the one who helped me win that war.
You kinda sounds like Jim Browning, you know, the youtuber? Perhaps you live in the same region, since the accent is pretty similar. Nice video btw 😉 Finally someone fixed this. Love GTA 4.
You can actually play the AC Origins and AC Odyssey with 60 FPS+ almost all the time on your i5 7600K + GTX 1070 even in busy areas, I have personally tried it on my previous i5 7500 + GTX 1060 6GB OC system in the last year and DXVK was a real game changer when it comes to handling the CPU Bound situations but it looks like a necessity in GTA IV even if there is a modern computer 👍🏻
Someone posted a guide on steam on "how to make GTA IV perfectly playable in 2020" I guess you all need to do these things first then this vulkan thing. But at some point do you guys experience NPCs become very unresponsive like braking very late, responding to green light very slow, jaywalking randomly, etc creating pileup of traffic?
DXVK unfortunately didn't fix it for me (RTX 4070ti, R5800X, 32GB RAM 3200MHZ), but I've managed to make it more playable on DX9, not sure tho if there is an equivalent of this option on AMD GPUs. I've enabled DLDSR (Dynamic Super Resolution) in NVIDIA control panel and I run GTA at 4k resolution (I think all fairly modern GPUs can handle it) and its much, muuch better now. Also, I would recommend installing the Fusion Fix patch, this fixes the AA, DOF, Shaders, adds missing effects (that were available on PS3/x360) and so on.
I still think that GTA IV performance can be somewhat random due to different patches and different hardware it is played on. I finished it on high / very high some time ago with GTX 970 and i5 4670k with good FPS and no stutters.
READ:
Don't follow the installation instructions in this video. Unfortunately, a lot of people ran into issues following this video, issues I didn't have, so I didn't cover them. I've released an updated video with updated installation instructions on the channel. This video will cover how to install DXVK and how to solve all of the common problems you'll run into when trying to use DXVK.
ua-cam.com/video/jCVES4bx_O8/v-deo.html
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ok corm
Or just type in the Steam Start Options
-vidmode 1920, 1080
I mean, it works in cases by most games.
DXVK does not always works as it should. For me the stuttering and lagging increased after installing DXVK. I do not know why. I have decent specs to run this game.
@@meowxgamingstuff Its normal for it to stutter when you launch the game, but it should ease out after a while. Try just using the d9.dll file from the x32.
@@Galindo49 I am using the x32 files already
5:28 I like how the forced perspective here makes Niko look like a giant lol
hahah
Bro is titan
When you install DXVK I recommend running a few benchmarks in the game. Helps with stutters I think to do with shader building or something like that.
Excellent tip, I hadn't considered that with the shaders.
Nope, doesn't mean anything. In benchmarks with DXVK i have exact 67 fps stable but in game 30-40. There is something very wrong with this game, period. Oh, right, i have a 6700 XT with i5-11400 and 16Gb of ram...
@@chronospeedster 1. You missed the point of what I said
2. My system is 6700 XT, 5600G with 16GB 3200 DDR4, game on an NVMe SSD and my performance is WAY better than yours at both 1440p and 4K with max settings. Either you didn't install DXVK correctly or something is severely wrong with your system. I average around 58 (capped to 60 WITH V-Sync) and the reason it isn't exactly 60 is because of those 1% lows from shader building in new areas. The game itself runs 60 as smooth as can be, and I'm sure would run 100+ @1440p.
My point when running a few benchmarks isn't to show any actual numbers for performance, it's to build shader cache to minimize stutters that you get when loading new areas, which happens regardless of how powerful your system is. Don't be so quick to dismiss my advice and assume YOUR results are more definitive and free of issues.
@@chronospeedster this game is horribly optimized for AMD gpus. What makes it even worse in GTA4 case is that AMD drivers are horribly optimized for OpenGL, Dx9 and wrap softwares that convert those to Vulkan (although AMD is well optimized for native Vulkan support in newer games)
i am using an rx 580 and this mod makes the game a lot worse
I use DXVK in GTA IV since May 2020 and it has considerably improved my GTAIV experience.
DXVK 2.0 update back in November 2022 reduced shader compilation stutter to almost zero.
@jeffrey1296?
I use dxvk all the time on linux:)
@jeffrey1296tf has this to do with epic games bro
Unreal Engine shader compilation stutter.. @@MixingFlow
How can you use it?
I recently switched to the DXVK Async version and it eliminated the stutters of the normal DXVK entirely. I recommend giving it a try as it really improved my gameplay experience
Hey Im trying to figure out to DXVK Asynch new to modding not sure what version on gta 4 i should downgrade to and install that.
@@the_barbarian6689been a long time since I modded gta iv so take my words with a grain of salt, but DXVK theoretically shouldn't care about which game version you're running, as long as all GTA IV versions use the same rendering and graphics APIs, you should have the same compatibility as anyone else on any other game version. At least regarding DXVK alone, I do remember different versions of GTA IV generally performing different but I don't know which one is best these days :P
@@the_barbarian6689 I have ran in on multiple patches, including the latest patch and it works perfectly!
hey bro , how we can do that ?
DUDE thank you so fucking much. you absolutely saved me. Was getting a range of literally like 40-100fps with wild ass jumps, now im getting a solid 110+ 🥹
2070s i7 9700k if anyone is curious
DXVK truly is incredible.
and way better than tjgm lol
It is the incrediblest thing.
It's a Godsend and usually works well on Windows despite being officially unsupported.
no the FUCK it isnt. i crashes like 90% of peoples games before it can even run
I've installed it and nothing happened, I still get 20 fps, I made sure to follow the instructions and nothing happened.
Dude, your videos convinced me to install gta iv with these mods, thanks king.
too
Same here
*Warning for variable refresh rate (VRR) [FreeSync/G-Sync] - Tearing issue:*
Sometimes, DXVK has problems detecting the actual resolution and refresh rate list of your computer, and may cause the game to lock in a non-native resolution/refresh rate.
Most displays with VRR need to be in their native resolution/refresh rate for their VRR to work. So if misconfigured, your game will have severe tearing.
To fix this issue, edit *"dxvk.conf"* and uncomment the line "d3d9.forceAspectRatio" and type your aspect ratio. For example: 1920x1080 and 2560x1440 are "16:9".
This will fix the issue by removing unnecessary display modes from the list, so you can select your proper resolution and refresh rate.
- "I can just enable VSync": Don't give yourself that pain. It's painfully slow on GTA IV, especially slow with DXVK.
- "What's the point if I have to limit the FPS to 60 anyway?": VRR.
- "I have ghosting issues/weird outlines after I've done this.": It's because your monitor is actually running at 60 Hz right now if VRR is enabled even if you increased the refresh rate (since you actually set the maximum refresh rate), and most gaming monitors are not calibrated to change their overdrive settings to adjust. If it really bothers you, lower your overdrive settings on your monitor's OSD (settings menu). It might be a number or a list (Off, Normal, Fast, Faster etc.). If you don't trust your eyes, check Rtings.
where do you find dxvk.conf?
*(VRR)* sounds like “Virtual Reality Reality” xd
@@AndrewH9999GTA IV directory, where you copied DXVK DLL files. Create one or download one if doesn't exist.
@@DanielClear2 hi bro i just got a problem, i do this but its a dxvk new version and the games runs stable 60fps for a while, then it starts to fucking stutter less tan 30 fps and it´s unplayable until i change my video mode (1920x1080)144hz to 120hz, 70hz and repite the cycle over and over, any idea of what can i do? i've done those thing you say in you comment but nothing seems to change
Just a word of advice, Nvidia control panel has a built in frame limiter. I recommend it since it is essentially built into the video cards driver 🙂
Yeah, it works fine. Rivatuner is still the best in my opinion. Takes 3-5 minutes for Nvidia Control Panel to load for me when I click outside global setting to game profiles. I guess having 1400 games does that. AMD driver software used to be worst. A good 5-10 minutes to load hahah.
Rivatuner (which comes with MSI Afterburner) is the best when it comes to FPS limiter I think. And it works on basically on all GPUs. Not limited to NVidia or AMD.
Just as a heads up for AMD peeps, there is a frame rate limiter built into AMD's driver software too but I wouldn't recommend it. For whatever reason it doesn't even out frame times like RivaTuner does.
Rivatuner works best !! nvidia FPS limiter may introduce stuttering in some games
@@jonny-b4954 I can load Nvidia control panel just in seconds
I'm so busy fighting the camera constantly to even be worried about bad performance.
the handbrake cam? toggle that setting off
@@98leight I think it was- if you drive straight without moving the camera, it would reset behind the car. Which is very annoying, so you kept having to gently move the camera every few seconds to stop it. Is that what a handbrake cam is
@ oh nevermind, the handbrake cam was only triggered when the handbreak was in effect
Love your video narration skills and editing, simple yet effective and attention grabbing. Well I will install and test this.
Thank you!
It did improve my game, what a video mate!
I played through GTA IV (including both expansions) on the Steam Deck and it’s a very similar experience; disable in-game v-sync and use the Deck’s built-in frame limiter, and the frame times are buttery-smooth. The Deck won’t hit 60 FPS 100% of the time (at least at 8 Watts TDP), but it’s still a great way to play it
man i wanted to buy a steam deck but i dont think almost 2k$ is that worth to buy it
@@sirpiggsyit's not $2k though?
@@sirpiggsyit is like 500$ or something
300 the cheaper versión
Seeing the improvements here, it makes me wonder how much this might affect some other games that had bad ports. AC 3 and unity, nfs MW 2012 come to mind
Uhm MW 2012 is already very well optimised and still was for its time. Even today it looks as almost as good as FH4 in my opinion.
Atleast for me MW2012 runs very good and does not have any stutters on max settings.
@@Vixen1525 it really varied on the original port. On one system I had, you'd be lucky to get 5fps, another would have bad hitching, another would be fine for a few minutes.
That sounds like shitty systems because MW 2012 has ran fine on every rig I have had since it came out and I was on a q6600, 6gb ddr2, and HD 5770 in 2012. This fix does work wonderfully on alot of games, I even use it in BF1, and BF4. Helps fps drops even on a 5800x3d in those games online.@@j377yb33n
I tried installing dxvk on my ac3 and it crashed 😢
You can actually limit the framerate via DXVK itself - check it’s manual for instructions
DXVK literally fixed this port once and for all, amazing job
DXVK was primarly developed as a graphics wrapper for Wine under Linux, BSD and Mac (because obviously, D3D doesn't work on Unix-based/Unix-like systems).
So I'm actually surprised that it was used as a performance fix in GTA IV.
WineD3D (OpenGL based) was already occasionally much faster than Windows native Direct3D9 framework. Vulkan backend adds even more optimisation and irons out a lot of occasional performance rough spots caused by OpenGL implementations.
That being said both are less GPU/shader-efficient, but they are more CPU-efficient. Given these old games have an overabundance of GPU performance these days, but CPU is still tight being very single thread bound and CPUs not developing at the same pace in single threaded performance, this helps.
Vulkan also currently has pipeline compilation stutter that is not present in DirectX, but it can be very slight and it's getting properly resolved soon.
It can seriously help performance on Windows in older DX9 games, especially one as unoptimized as this atrocity of a port was.
@@OutlawedPoet I'm currently an Linux user, so that goes out of my league.
Okay
I use dxvk in every game that use d3d9, dxvk runs so much better than d3d9 + and the 4gb patch it runs smoother on really old games
DXVK is what made the GTA IV playable for me. I tried to improve performance of this game for years and years (I had drops below 30 FPS on RTX2070, high-end graphic card released 10 years after GTA IV), trying literally all the stuff that I found in the internet as well as a lot of my own ideas. Nothing helped. Then one day I tried DXVK and it worked like a charm, constant 60 FPS without any stuttering and drops. It may not work for everyone, but for me it worked superb. Mad respect to everyone involved in creating this tool
iirc you can't finish the last mission with it
@@Ultrapro011why
@@Anakin.xx1 You can't jump on the helicopter, took me so much time to figure out i even used a macro and it didn't work until i removed it
Honestly, you get used to the stutters, but this is still pretty nice if it works.
Hey man thanks for screengrabbing my comment! I'm glad these videos are getting a bit of momentum and hope even more people can experience this wonderful game! Cheers!
DX9 is the major problem on GTA IV because the game is too big...If you heard about drawcalls: The DX9 is limited by software to about 6000 drawcalls and only one cpu core, and vulkan use all cores with no limit for drawcalls.
A drawcall is the cpu telling instructions for the gpu about the next frame, and as the DXVK is a translation layer this helps a lot on "converting it"...I've made a video about it 3ys ago.
Edit: It doesn't works on all Nvidia GPUs, but works on any AMD GPU after HD 7970, because Vulkan is based on Mantle, which was an API created by AMD that became open source some years ago. Mantle was designed to run specifically on GCN based cards.
No the issue is it's unoptimized. If they actually spent time properly optimizing the game then the drawcall issue wouldn't be a huge issue.
It's like driving down the worst paved road in existence filled with pot holes and then saying the reason you have to drive so slow is because of your tires.
@@FatheredPuma81yeah, besides the optimization, the DirectX 9 is the problem for actual computers
So more cpu cores = better performance?
The known optimisation at the time is atlasing and then merging drawcalls per sector or octree node to reduce the number of actual drawcalls. Would have for sure been something to consider to meet performance target on PC. Could have even helped on consoles who knows, since you don't have to update those merged draws a lot.
Also they could have given it a DX11 port eventually which could have been more optimised. DX11 was available just a short time later.
@@breh9320No?
The video we deserve, the performance Rockstar won't deliver. Thank you.
Why wont rockstar go and fix a 15 year old game. Dont be a daft ass. Especially when an easy fix is there.
Think you should mention this in your pinned comment. It will only work if the PC has got Vulkan-compatible specifications. I, as a novice dumbo tried it with an Intel iGPU from 2012, crashed the game- and my friend got a kernel error. NOT RECOMMENDED AT ALL with a Non-Vulkan GPU and Processor. I have only got DirectX and OpenGL compatible.
Additional note: I have also heard that DXVK worked partly for some folks like me. It is quite a complication.
im so glad you have a video for this... you have the best videos for this stuff dude
Just thought i'd post this here as I ran into a problem installing, whereby the game wouldn't let me select my native resolution and was stuck on 1200x800 after installing DXVK
I added an extra line to the commandline.txt file
-width 2560 -height 1440 -refreshrate 144
This can be changed, depending on your particular resolution & refresh rate. The one above suits a 1440p monitor, with a 144hz refresh rate.
Hope this helps someone!
Big thank you to TJGM for sharing this MOD. Seems to bring a big improvement.
Hope you keep up the GTA IV content, glad that my favourite game isn't dead yet !
Thanks man !
what about the cutscene which are zoomed in having more than 59 hz?
@@XCraft62Probably best if you watch this guys last video on GTA iv mods. It’s very in depth. Fusion fix limits the FPS in cutscenes to stop the weird behaviour in cutscenes at high fps
Sir,you helped me more then this video 👑
6:03 A random Swing Set at the Firefly Projects would like to have a word
You don't need the no precache var. It actually hinders performance. Also if you're getting popin or texture streaming bugs change your video memory values to about a 3/4 of what you have
So for example if you're running 4 gigs or 8 it would be 4096 use 3072 instead. This issue is rare tho so you shouldn't need to do this
Wait, should you change it to 1/4 of your actual video memory or 3/4?
@@Luther7718 3/4 sorry
I just woke up. Edited the comment
not working for me
its still showing me memory only 512 MB, please help
Thanks! Always had the stuttering problems on my end too, and your tips have fixed them for me, smoother as butter gameplay now!
I tried it a few months ago and the only thing it did was breaking the game. It didn't even launched with these DXVK files for some reason.
Great and easy to follow installation guide, thanks so much!
yeah
Yeah I already knew about dxvk for a long time, it does wonders for many DX9 games
All right. In general, I don't really like these kinds of videos because they never really worked for me. But concretely, it now has 150-200 fps. So thank you man, this thing is amazing.
EPIC mate! This GTA has still a special place in my heart! It introduced next gen for us all!
I always wanted to play it on pc but didnt want the horrible performance.
now i 100% make a new game on pc!
Your PC build is identical to mine, Love the 1070 and the quadcore in 2024 still kicking ass haha
The reason behind the terrible performance is the presence of DirectDraw in the rendering pipeline.
This API was already completely unneeded at the time of release and it was NEVER meant to be combined with anything higher than DirectX 7. It looks like someone at Rockstar used old GTA 3 era code and pushed that into production, because it worked fine.
However with the release of Windows 7 and the new hardware (with new drivers), the support for DirectDraw has heavily degraded, and it ruined the GTA 4 port down. If you want to confirm this bottleneck, use DDrawCompat, it will make the game playable for you again without converting to another API. Sure the performance result is not as good as in DXVK, but in case of clean DX9 pipeline implementation, it surely would have been so much better.
what is DDrawCompaT?
Interesting. I've heard GTA IV performance was due to this DirectDraw API.
Just never undestood why.
The game only uses three threads that why the performance is shit.
Just got done replaying 4 and I believe it. There are a lot of quirky little leftovers from the 3d era games in the gameplay, makes sense behinds the scenes too.
Yes this and also people further bottlenecking GTA 4 by not even having DX9 on their PC.
Arent you the guy from GTAF? Great to see you are living the UA-cam dream. Cheers man
I am one of the guys from GTAF, yes 😅 Thank you!
My gmae still thinks that I have 512 MB of Video memory even after I added the comandline.txt file.
Any solutions?
EDIT: I figured it out. I just had to use files from the x64 folder instead of the x32 one like it was shown in the video.
So if this helped anyone with the same issue you are welcome :D
thanks bro, u saved me
@@ondablock0304 Glad to help
Thank you bro, i had the same problem!
THANK GOD THIS VID EXIST! thank you my guy, solved the problem of perfomance and my precious potato laptop can finally run smoothly, no joke. 05/10/2023.
increasing the vid memory didnt work for me i did everything as shown in the video but it still shows 512 in the game
9:45 - So I did all that (minus the "-noprecache" line, since you've said it's not needed), and the game still thinks I have less RAM than I actually do. I did include the amount of RAM that I actually have, so...😐. I'm using Notepad as a text editor, btw, and it does do .txt files, so I'm not sure what I did wrong.
Oh, and I did include the d3d9.dll file too, in case you're wondering.
i'm having a similar issue, hope someone ends up having a fix for it soon
I recently started playing GTA IV again and the first thing I did was installing the dxvk fix and it's working flawlessly. No Stutters at all and I'm loving the overall experience of the game ❤
I have yet to install it but I’ve tried PC gta iv for the first time and I’m genuinely disappointed so I hope dxvk brings what I’m seeking :)
@@VelociJX you should give it try, I can't imagine playing GTA IV without dxvk again
Can you install DXVK with a GPU that doesn't support vulkan...I have a Acer Aspire with a Nvidia Geforce GT 540m...2GB Vram & a I5 2430m...with 6 GB of Ram...Win 7...
@@fransindongo3207 give it a try. hope it work for you
@@fransindongo3207 it will not work (even if it runs, you'll get single digit fps since it'll be software rendered). you'll probably have to stick with the game at stock.
So glad I found your channel, I hope that there'll ever be (or already is) a mod to get some 'modern' controlls and mechanics from gta 5 and the trilogy remake/remasters.
But keep in mind that some gpu's dont work with dxvk it will either not launch or just crash because some gpu's dont support vulkan like intel hd graphics
You need pre Ivy Bridge to not have Vulkan at all.
What about gtx 1080 and i7 6700? I can never get dxvk to work
@@whodatninja439 i think it might be your game
@@whodatninja439the 1080 supports Vulkan. You would have to go back about 8 - 9 years to find a GPU that does not support Vulkan.
Wow… the game runs like butter now. Thanks man!
i had actually had a problem with my 21:9 resolution. It simply wasn´t available in the setting menu. So I just tried the dxvk files from the x64 folder insted of the x32 files and i was again able to choose my 3440x1440 resolution.
I launched GTA 4 on my rtx3080 and was getting 50 fps on all max. I was shocked thinking my pc was broken or something lol. Thank you
If you turn down the distance sliders to 75 from 100, I'm generally able to hold 60 fps solid for most of the time in vanilla. I'll have to check this out though.
With this, you can max the game out, and run the game off an SSD. GTA games assets are bottlenecked by HDD vs SSD.
(RTTS) Delay your frames by 1ms to smooth the experience ;)
It also helps to prevent stuttering in some games too.
I had no idea DXVK worked on Windows. Neat!
@@DunoCZ I think it was originally made for Linux though. Or at least had its development mostly funded from Valve for SteamOS.
It fixes games like Fallout3/NV as well
Dxvk works on Windows but it's not officially supported.
@@DunoCZ Dxvk on Windows mostly makes sense with titles that use DirectX 9. DirectX 11 games may have poorer performance. Windows doesn't need things like DXVK or VKD3D. Linux doesn't have DirectX, so translation to Vulkan is needed. Another thing is the game using Vulkan or OpenGL, then DXVK/VKD3D is not needed or when title have native Linux version.
DXVK definitely works, it mostly fixed Test Drive Unlimited 2 crash issues on my RTX 3080Ti Laptop.
Will give it a try again after I installed GTA IV on PC.
Capping this game at 60fps is also better because bike physics are bound to your frames and anything above 60fps will make them handle badly because they basically loose weight
I think that’s gta san Andreas
In case anyone with a Legion Go or ROG Ally is curious - this absolutely works, alongside the other video "Fixing GTA4 with 4 Mods" by the same creator.
Follow the process the same as described in the video (but do check the description as there is updates versions for things like FusionFix since this video released, process is pretty much the same but again read the deacription for any caveats).
I am geting a very stable 60fps on legion go at 1200p. Enjoy!!
I've came from your recent video & I tried drag & dropping d3d9 file but it keeps stuttering. I've also did the -availablevidmem 8192 -nomemrestrict -norestrictions commands & downloaded the config file to try & fix the stutter but nothing happens. I have an RTX 2070 & an i5 9600k, weird it keeps lagging.
5:06 look at that frametime graph, smooth as butter.
dxvk-async reduces the stutters further so it´s worth using over regular dxvk.
Bro, i just did that yesterday and now i found your vid in my suggestions. Such a nice job, like + repost.
Will it improve performance on a very weak thing such as a laptop with ultramobile i5? (a two-core four-thread CPU)
if it's new enough to support vulkan.
Which CPU is it?
7:13 why does pc ports of gta games always lose visuals from the console versions? like how in pc gta sa, the orange tint is basically gone
Funny thing is no one never talking about eflc.. I have 80+ fps with IV since the patch 1.0.4 is the best - but I don't even have 60fps with the dlc and I've tried any available patch but nothing works.
Edit:dxvk included ofc
While I have already gotten used to the stutters in GTA 4 I will definitely have a look at this!
I remember playing this on the laptop before i reformatted it, The settings are all the way down and i get like 15-17FPS and somehow my brother finished the game with the ridiculous FPS. Wonder if this fixes anything, i might redownload it again
if your system only gets 15fps, then the GPU is likely to old to run vulkan properly anyway, so DXVK wouldn't work for you. Do you know the specs of the machine?
@@yotoprules9361 Eh it's just an R2 Graphics from AMD. I just had to repaste the dried compond and install a new RAM stick and tossing in an SSD for faster loading times.
@@yotoprules9361 It runs GTA IV kind of fine-ish, but that's before i upgraded the basic stuffs.
It used to not run GTA IV properly due to lack of RAM since intergrated graphics needs RAM to work aswell. But as i upgraded it to 4GB RAM, There it is. it runs GTA IV.
For me it was over the double of the FPS gain. From near 60 to over 120FPS while standing in the Star Junction. Thanks a lot!
Glad it helped!
@@TJGM You helped me a lot. I've tried to play this game since 2011 (my original code worked for R* launcher) but always had trouble with perfomance. Even on my PC (R5 2600x amd GTX 1070ti). So that's a huuuuuge difference. I don't know how they tested it and decided to release it. But they were always lazy.
After installing DXVK i get only little stutters witch i dont mind but overall it did improve my performance.
(i have an intel i3 processor and a radion RX 580 AMD GPU)
And some settings i did have to tone down like the shadows being off and night shadows also.
AMD GPU drivers on Windows lack graphics pipeline library Vulkan extension to prevent shader compilation stutters (these little stutters like you mentioned). AMD GPUs on Linux doesn't have that problem. You can workaround it by using DXVK Async fork.
It should go away after some time playing.
@@huntercz1226 i might try it out, thx for the advice
@@huntercz1226 can u send me a link to the dxvk async site?
2:18 Kaiju-sized Niko because of the camera angle.
Tbh till 2019 when I still had my PC, my i7-6700k oc to 4.4 in summer with my 1080Ti and M.2 SSD could run it perfectly, that's also why I couldn't understand your prior video where you complained about the performance.
Literally never had issues with the stock game on my Ryzen 5 1600 and GTX 1060 3GB back around the same time.
"performance fixes generally don't work and they are a waste of time"
Depends on what the fix is doing, a lot of people will make a mod that is a "performance fix" that changes some LOD settings or removes something from the game to make it run better and these do very little to actually fix the problems most people are having while making the game lose some of the shininess.
Some performance fixes actually hit engine bugs that actually are causing performance hits, some are actually using a new framework (like the DXVK) and I can assure you that THESE approaches are almost always worth the time, especially when you're dealing with "older" games.
Haha i remember Skyboost - getter inlining fix :D
32bit dxvk crashed when i loaded gta iv when i tried the 64bit dxvk it plays with no issues strangely I still don't know if it actually worked or not
64bit won’t work on the game, run an fps overlay to make sure you are running vulkan.
Also if the game crashes with the x32, try running just the d9.dll file only.
if you used x64 you're actually still running DirectX 9
@@Galindo49 32 bit d3d9 still did not work but 64 bit d3d9 did
@@Neumannberg did you check with an fps overlay?
@@Galindo49 yup i did it says d3d9
Thank u man and the people people who made this. I love the modding community man. 👍
And hence he forth spoke: "Ask and You shall receive!"
Matthew 7:7-11 - “Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you. For everyone who asks receives, and the one who seeks finds, and to the one who knocks it will be opened."
first time in 10 years when my gta moves good, love you man❤
1:04 why no pedestrians in dxvk fix,even the hotdog seller is missing
The stutters could probably be caused by how the framework handles uploads to the GPU memory.
Thank you, mine was capped at 60 by default and it didn't change the memory value, but it was way worse with Vulkan than with DirectX. However, after adding that text to the folder, the game became buttery smooth. Thanks again.
Big ups to the creator of the mod honestly, my GTA IV always either crashing or went pitch black for whatever reason.
Unfortunately vulkan also stutters, tho no where near as much as dx9. It might just be me but I'm very sensitive to micro stutters. Micro stutters are not like fps drops caused by gpu bottleneck, stutters are micro freezing of the game, so they are annoying and unacceptable.
If i spent over 3k on a gaming pc then i want the fps graph line to be perfectly flat at all times.
I just recently installed the game a weeks ago and this help , much appreciated
thanks bro my 2gb pc with no gpu is playing this game better then ever before you are a life saver
Most of gamers for 2 decades will not know this, but DXVK is nothing new but a wonderful continuation on modding APIs to make old games or even older GPUs run better on newer games. This goes all the wayback in Windows 98 era where I used to own motherboards with no support for AGP slot (was common in SiS Chipsets) and its only an integrated graphics card onto the motherboard itself and if you've been there (not APUs), you'll know methods to make your PC run games with up to 30 FPS.
Most games from the 90s were all running in OpenGL which was the popular API than DirectX 7.0/8.0 which made cheap GPU options hard to run anything at all and if you had 3DFX Voodoo - OpenGL games were smoother on those thanks to Glide. That is where reverse engineering came in which made a universal graphics driver to translate OpenGL/Glide games to run to DirectX. Sounds familiar with DXVK? It sure is.
Translation layers were possible before to be added by driver level instead of copying the dynamic libraries manually especially with modified drivers for either 3DFX, NVIDIA, and ATi. Manufacturers hated this method cause it slowed the demand for new Graphics Cards and made people to stick with what they've got, and so they made it harder to modify the drivers - especially with NVIDIA. Yes, it was not a myth that NVIDIA made some older GPUs slow on some games in the past back then which if you rollback into an older driver before the slower performance... you can recover it (that's when DDU was born).
TL;DR - Yes I'm a Gamer Boomer. Whatever I say.
Unfortunately we still get that light flickering bug here and there, and if you use the console visuals mod, youll get some pop in sometimes. Also in some cutscenes, you have lock the framerate to 60 or else it'll freeze. Otherwise though, it plays very smooth with fixes.
Hi, TJGM. I recently read a news article on Sportskeeda on how you'd come to explain the working mechanics of lighting apparatuses/mechanisms in San Andreas. I like the amount of detail you put in that article, and I'd like to share with you some elements of the game I found concerning styles of design in GTA: SA in terms of how select songs, narrated skits from some of the in-game DJs, specifically selected radio stations, character costuming, the color and lighting schemas of certain buildings about the map, as well as the in-game map itself are used to both visually and auditorily enhance pivotal points within the game's narrative, from a filmmaking perspective.
I believe the elements in my argument/findings to make sense, and everything I've found neatly and conveniently fits in place with all of other elements listed, with the overall goal of enhancing the same exact story never seeming to change/faulter. When neatly embedded coincidences continue to crop up time and again, I believe such "coincidences" to be intentional design patterns. And the patterns I found seem to be pretty shrewd indeed, at least in my opinion.
Let me know what you think. I could post everything on one of your video threads, but it is a bit long (perhaps about the equivalency of circa 20 pages in Word). But it's very detailed, and a lot of people I've shared with online have said its pretty dang creative of Rockstar's skills when it comes to visual and auditorial storytelling. I could also email you my findings if you would prefer that method. If you like what you see, feel free to add the criteria to your channel!
Hi!
Sorry I'm only seeing this now, but it does sound very interesting. If you'd like to email it to me, my email is available on the channel.
Thanks :)
I noticed that most of GTA4s bad FPS and stutters comes from the water quality setting and the slider settings. Put water to Normal and the sliders no higher than 50 and the FPS should be pretty good actually without DXVK
I would have been so keen for this especially having the same graphics card, but now having been playing GTA IV on the Steamdeck, its just so smooth and high FPS already
thank you so much man i went from extreme stutters to smooth 80 fps on max settings and 1440p
TIL that dxvk is just a directx implementation. I thought it was something more complex and very tied to wine
RTX 4090 and i9 14900k build here, almost cried tears of blood when I had insane fps drops and struggling to hit high. Gonna install this mod
Personnaly DXVK did absolutely nothing good on my end. If anything, average FPS were even lower than on DX9. But it was indeed more stable. Stutters never completely went away tho. Running on GTX 3060 on a laptop, I found out that the latest compatible version with my graphics card is version 1.10.3, newer versions don't even run at all on my system, so that might explain it. Jjust a little FYI for people with similar hardware.
I just came back to DX9 and capped my FPS to 40, no stutters at all in any situations
Give dxvk-async a try. It´s much better than regular dxvk. The game stutters with dxvk because shaders have to be compiled for your specific GPU the first time they are encountered. dxvk-async does this without interrupting other dxvk functions.
@@iceangelx22 I did, nothing different. But I know about the compiling, and I can see when it stops on regular DXVK. But the game still stutters regularly no matter what, even with async
Honestly i played/tested this game on sooooo many different PC configurations (i3 540, DualCore E5500, Q8200, Sempron 140, Athlon II X2 440, FX 6100, Ryzen 2600, GT 610, GT730, GTX960, HD3870, HD7770, R9 280X, RX 580...) that i sort of gave up until acouple years ago when i tried DxVk aswell and it was like a rebirth, a whole new experience, stutters were gone, fps was stable, after 13+ years of fighting with a badly optimized game, safe to say the fight was over and DXVK was the one who helped me win that war.
You kinda sounds like Jim Browning, you know, the youtuber? Perhaps you live in the same region, since the accent is pretty similar. Nice video btw 😉 Finally someone fixed this. Love GTA 4.
You can actually play the AC Origins and AC Odyssey with 60 FPS+ almost all the time on your i5 7600K + GTX 1070 even in busy areas, I have personally tried it on my previous i5 7500 + GTX 1060 6GB OC system in the last year and DXVK was a real game changer when it comes to handling the CPU Bound situations but it looks like a necessity in GTA IV even if there is a modern computer 👍🏻
Sadly running gta if on more than 60fps breaks the game, like cutscenes, bike physics turn into ice and game gets sped up indoors
The only issue that I've seen with DXVK is using AMD GPUs like the 6700 XT. It produces display artifacts. I didn't have that issue with a GTX 1060.
Wow! Thanks for this. Great video!
BROO THANK YOU SO MUCHH, LOVE YOU BRO BLEES UR HEART AND UR FAMILY
Thank You For Your Hard Work
Why wasn't there this video when I went through GTA IV 3 months ago?
Someone posted a guide on steam on "how to make GTA IV perfectly playable in 2020" I guess you all need to do these things first then this vulkan thing.
But at some point do you guys experience NPCs become very unresponsive like braking very late, responding to green light very slow, jaywalking randomly, etc creating pileup of traffic?
DXVK unfortunately didn't fix it for me (RTX 4070ti, R5800X, 32GB RAM 3200MHZ), but I've managed to make it more playable on DX9, not sure tho if there is an equivalent of this option on AMD GPUs. I've enabled DLDSR (Dynamic Super Resolution) in NVIDIA control panel and I run GTA at 4k resolution (I think all fairly modern GPUs can handle it) and its much, muuch better now. Also, I would recommend installing the Fusion Fix patch, this fixes the AA, DOF, Shaders, adds missing effects (that were available on PS3/x360) and so on.
ive been working on getting all the achievements again , this will help ! thank you
late reply but good luck
thanks to dxvk i can play on a GT 1030 and a gtx 960 with almost max settings at 1920x1080 its like a dream!!!
I still think that GTA IV performance can be somewhat random due to different patches and different hardware it is played on. I finished it on high / very high some time ago with GTX 970 and i5 4670k with good FPS and no stutters.
Because the game recognizes your GPU since it's old.
@@albertwesker2k24 I don't think that's the case. 970 came after GTA IV, so why is it being "recognized" and newer or older GPUs aren't?