Fixing GTA IV's Performance

Поділитися
Вставка
  • Опубліковано 29 гру 2024

КОМЕНТАРІ • 1,1 тис.

  • @TJGM
    @TJGM  Рік тому +429

    READ:
    Don't follow the installation instructions in this video. Unfortunately, a lot of people ran into issues following this video, issues I didn't have, so I didn't cover them. I've released an updated video with updated installation instructions on the channel. This video will cover how to install DXVK and how to solve all of the common problems you'll run into when trying to use DXVK.
    ua-cam.com/video/jCVES4bx_O8/v-deo.html
    -----
    Want to support me? Consider joining the TJGM Patreon, which will give you benefits such as early access to videos, end of video shout-outs and VIP access on the TJGM Discord server!
    The support helps me make more videos and it's very much appreciated!
    patreon.com/TJGM
    -----
    Enjoy GTA modding videos? Subscribe for more:
    ua-cam.com/users/tjgm1
    Socials:
    Discord - discord.gg/AsRsXzqT6s
    Facebook - facebook.com/people/TJGM/61553734157778/
    Instagram - instagram.com/_tjgm_/
    Steam Group - steamcommunity.com/groups/TJGM
    TikTok - www.tiktok.com/@tjgm_?
    Twitch - www.twitch.tv/tjgm
    X - twitter.com/TJGM_

    • @sodicious
      @sodicious Рік тому +2

      ok corm

    • @JanoschNr1
      @JanoschNr1 Рік тому +3

      Or just type in the Steam Start Options
      -vidmode 1920, 1080
      I mean, it works in cases by most games.

    • @meowxgamingstuff
      @meowxgamingstuff Рік тому +8

      DXVK does not always works as it should. For me the stuttering and lagging increased after installing DXVK. I do not know why. I have decent specs to run this game.

    • @Galindo49
      @Galindo49 Рік тому +4

      @@meowxgamingstuff Its normal for it to stutter when you launch the game, but it should ease out after a while. Try just using the d9.dll file from the x32.

    • @meowxgamingstuff
      @meowxgamingstuff Рік тому

      @@Galindo49 I am using the x32 files already

  • @MrBump2
    @MrBump2 Рік тому +163

    5:28 I like how the forced perspective here makes Niko look like a giant lol

  • @TakeNoShift
    @TakeNoShift Рік тому +351

    When you install DXVK I recommend running a few benchmarks in the game. Helps with stutters I think to do with shader building or something like that.

    • @aussieknuckles
      @aussieknuckles Рік тому +37

      Excellent tip, I hadn't considered that with the shaders.

    • @chronospeedster
      @chronospeedster Рік тому +7

      Nope, doesn't mean anything. In benchmarks with DXVK i have exact 67 fps stable but in game 30-40. There is something very wrong with this game, period. Oh, right, i have a 6700 XT with i5-11400 and 16Gb of ram...

    • @TakeNoShift
      @TakeNoShift Рік тому +33

      @@chronospeedster 1. You missed the point of what I said
      2. My system is 6700 XT, 5600G with 16GB 3200 DDR4, game on an NVMe SSD and my performance is WAY better than yours at both 1440p and 4K with max settings. Either you didn't install DXVK correctly or something is severely wrong with your system. I average around 58 (capped to 60 WITH V-Sync) and the reason it isn't exactly 60 is because of those 1% lows from shader building in new areas. The game itself runs 60 as smooth as can be, and I'm sure would run 100+ @1440p.
      My point when running a few benchmarks isn't to show any actual numbers for performance, it's to build shader cache to minimize stutters that you get when loading new areas, which happens regardless of how powerful your system is. Don't be so quick to dismiss my advice and assume YOUR results are more definitive and free of issues.

    • @crust5909
      @crust5909 Рік тому +2

      @@chronospeedster this game is horribly optimized for AMD gpus. What makes it even worse in GTA4 case is that AMD drivers are horribly optimized for OpenGL, Dx9 and wrap softwares that convert those to Vulkan (although AMD is well optimized for native Vulkan support in newer games)

    • @VictorLucas95
      @VictorLucas95 Рік тому +1

      i am using an rx 580 and this mod makes the game a lot worse

  • @TigerChamp99
    @TigerChamp99 Рік тому +694

    I use DXVK in GTA IV since May 2020 and it has considerably improved my GTAIV experience.
    DXVK 2.0 update back in November 2022 reduced shader compilation stutter to almost zero.

    • @CLOYO
      @CLOYO Рік тому +14

      ​@jeffrey1296?

    • @samstrong6386
      @samstrong6386 Рік тому +30

      I use dxvk all the time on linux:)

    • @MixingFlow
      @MixingFlow Рік тому +16

      ​@jeffrey1296tf has this to do with epic games bro

    • @ecstaticmusic8151
      @ecstaticmusic8151 Рік тому

      Unreal Engine shader compilation stutter.. @@MixingFlow

    • @Crystali10-q2b
      @Crystali10-q2b Рік тому

      How can you use it?

  • @aboutsoundandvision
    @aboutsoundandvision Рік тому +90

    I recently switched to the DXVK Async version and it eliminated the stutters of the normal DXVK entirely. I recommend giving it a try as it really improved my gameplay experience

    • @the_barbarian6689
      @the_barbarian6689 Рік тому

      Hey Im trying to figure out to DXVK Asynch new to modding not sure what version on gta 4 i should downgrade to and install that.

    • @HEADSHOTPROLOL
      @HEADSHOTPROLOL Рік тому +5

      ​@@the_barbarian6689been a long time since I modded gta iv so take my words with a grain of salt, but DXVK theoretically shouldn't care about which game version you're running, as long as all GTA IV versions use the same rendering and graphics APIs, you should have the same compatibility as anyone else on any other game version. At least regarding DXVK alone, I do remember different versions of GTA IV generally performing different but I don't know which one is best these days :P

    • @aboutsoundandvision
      @aboutsoundandvision Рік тому

      @@the_barbarian6689 I have ran in on multiple patches, including the latest patch and it works perfectly!

    • @J.MarcosVieira
      @J.MarcosVieira Рік тому

      hey bro , how we can do that ?

    • @mvterivlistic
      @mvterivlistic Рік тому +1

      DUDE thank you so fucking much. you absolutely saved me. Was getting a range of literally like 40-100fps with wild ass jumps, now im getting a solid 110+ 🥹
      2070s i7 9700k if anyone is curious

  • @apoletestry3766
    @apoletestry3766 Рік тому +886

    DXVK truly is incredible.

    • @DarkDragonSlayer
      @DarkDragonSlayer Рік тому +3

      and way better than tjgm lol

    • @lasarousi
      @lasarousi Рік тому +5

      It is the incrediblest thing.

    • @offspringfan89
      @offspringfan89 Рік тому +8

      It's a Godsend and usually works well on Windows despite being officially unsupported.

    • @user-fi9wb4ik2q
      @user-fi9wb4ik2q Рік тому

      no the FUCK it isnt. i crashes like 90% of peoples games before it can even run

    • @ALMASHNI-MAN
      @ALMASHNI-MAN Рік тому +5

      I've installed it and nothing happened, I still get 20 fps, I made sure to follow the instructions and nothing happened.

  • @Fallkener
    @Fallkener Рік тому +86

    Dude, your videos convinced me to install gta iv with these mods, thanks king.

  • @DanielClear2
    @DanielClear2 Рік тому +96

    *Warning for variable refresh rate (VRR) [FreeSync/G-Sync] - Tearing issue:*
    Sometimes, DXVK has problems detecting the actual resolution and refresh rate list of your computer, and may cause the game to lock in a non-native resolution/refresh rate.
    Most displays with VRR need to be in their native resolution/refresh rate for their VRR to work. So if misconfigured, your game will have severe tearing.
    To fix this issue, edit *"dxvk.conf"* and uncomment the line "d3d9.forceAspectRatio" and type your aspect ratio. For example: 1920x1080 and 2560x1440 are "16:9".
    This will fix the issue by removing unnecessary display modes from the list, so you can select your proper resolution and refresh rate.
    - "I can just enable VSync": Don't give yourself that pain. It's painfully slow on GTA IV, especially slow with DXVK.
    - "What's the point if I have to limit the FPS to 60 anyway?": VRR.
    - "I have ghosting issues/weird outlines after I've done this.": It's because your monitor is actually running at 60 Hz right now if VRR is enabled even if you increased the refresh rate (since you actually set the maximum refresh rate), and most gaming monitors are not calibrated to change their overdrive settings to adjust. If it really bothers you, lower your overdrive settings on your monitor's OSD (settings menu). It might be a number or a list (Off, Normal, Fast, Faster etc.). If you don't trust your eyes, check Rtings.

    • @AndrewH9999
      @AndrewH9999 Рік тому +5

      where do you find dxvk.conf?

    • @stanleybochenek1862
      @stanleybochenek1862 Рік тому +5

      *(VRR)* sounds like “Virtual Reality Reality” xd

    • @DanielClear2
      @DanielClear2 Рік тому +1

      ​@@AndrewH9999GTA IV directory, where you copied DXVK DLL files. Create one or download one if doesn't exist.

    • @_Laviek
      @_Laviek Рік тому

      @@DanielClear2 hi bro i just got a problem, i do this but its a dxvk new version and the games runs stable 60fps for a while, then it starts to fucking stutter less tan 30 fps and it´s unplayable until i change my video mode (1920x1080)144hz to 120hz, 70hz and repite the cycle over and over, any idea of what can i do? i've done those thing you say in you comment but nothing seems to change

  • @trooperx36
    @trooperx36 Рік тому +481

    Just a word of advice, Nvidia control panel has a built in frame limiter. I recommend it since it is essentially built into the video cards driver 🙂

    • @jonny-b4954
      @jonny-b4954 Рік тому +51

      Yeah, it works fine. Rivatuner is still the best in my opinion. Takes 3-5 minutes for Nvidia Control Panel to load for me when I click outside global setting to game profiles. I guess having 1400 games does that. AMD driver software used to be worst. A good 5-10 minutes to load hahah.

    • @ak-t7d6f
      @ak-t7d6f Рік тому +27

      Rivatuner (which comes with MSI Afterburner) is the best when it comes to FPS limiter I think. And it works on basically on all GPUs. Not limited to NVidia or AMD.

    • @SweepingSloth
      @SweepingSloth Рік тому +16

      Just as a heads up for AMD peeps, there is a frame rate limiter built into AMD's driver software too but I wouldn't recommend it. For whatever reason it doesn't even out frame times like RivaTuner does.

    • @EmilioGalicchio
      @EmilioGalicchio Рік тому +3

      Rivatuner works best !! nvidia FPS limiter may introduce stuttering in some games

    • @rajonomistika
      @rajonomistika Рік тому

      @@jonny-b4954 I can load Nvidia control panel just in seconds

  • @draugnaustaunikunhymnphoo6978
    @draugnaustaunikunhymnphoo6978 Рік тому +13

    I'm so busy fighting the camera constantly to even be worried about bad performance.

    • @98leight
      @98leight 2 дні тому

      the handbrake cam? toggle that setting off

    • @draugnaustaunikunhymnphoo6978
      @draugnaustaunikunhymnphoo6978 2 дні тому

      @@98leight I think it was- if you drive straight without moving the camera, it would reset behind the car. Which is very annoying, so you kept having to gently move the camera every few seconds to stop it. Is that what a handbrake cam is

    • @98leight
      @98leight 2 дні тому

      @ oh nevermind, the handbrake cam was only triggered when the handbreak was in effect

  • @devendra.sanghavi
    @devendra.sanghavi Рік тому +11

    Love your video narration skills and editing, simple yet effective and attention grabbing. Well I will install and test this.

    • @TJGM
      @TJGM  Рік тому +1

      Thank you!

  • @FeedasOCE
    @FeedasOCE 10 місяців тому +2

    It did improve my game, what a video mate!

  • @5persondude
    @5persondude Рік тому +61

    I played through GTA IV (including both expansions) on the Steam Deck and it’s a very similar experience; disable in-game v-sync and use the Deck’s built-in frame limiter, and the frame times are buttery-smooth. The Deck won’t hit 60 FPS 100% of the time (at least at 8 Watts TDP), but it’s still a great way to play it

    • @sirpiggsy
      @sirpiggsy Рік тому +1

      man i wanted to buy a steam deck but i dont think almost 2k$ is that worth to buy it

    • @Ben-io2vo
      @Ben-io2vo Рік тому +5

      ​@@sirpiggsyit's not $2k though?

    • @debilk1n
      @debilk1n Рік тому +3

      ​@@sirpiggsyit is like 500$ or something

    • @oscarbelen4318
      @oscarbelen4318 Рік тому +1

      ​300 the cheaper versión

  • @j377yb33n
    @j377yb33n Рік тому +38

    Seeing the improvements here, it makes me wonder how much this might affect some other games that had bad ports. AC 3 and unity, nfs MW 2012 come to mind

    • @Vixen1525
      @Vixen1525 Рік тому +6

      Uhm MW 2012 is already very well optimised and still was for its time. Even today it looks as almost as good as FH4 in my opinion.

    • @Vixen1525
      @Vixen1525 Рік тому +1

      Atleast for me MW2012 runs very good and does not have any stutters on max settings.

    • @j377yb33n
      @j377yb33n Рік тому

      @@Vixen1525 it really varied on the original port. On one system I had, you'd be lucky to get 5fps, another would have bad hitching, another would be fine for a few minutes.

    • @Odin3v
      @Odin3v Рік тому

      That sounds like shitty systems because MW 2012 has ran fine on every rig I have had since it came out and I was on a q6600, 6gb ddr2, and HD 5770 in 2012. This fix does work wonderfully on alot of games, I even use it in BF1, and BF4. Helps fps drops even on a 5800x3d in those games online.@@j377yb33n

    • @jdanims5659
      @jdanims5659 Рік тому

      I tried installing dxvk on my ac3 and it crashed 😢

  • @mokson2007
    @mokson2007 Рік тому +21

    You can actually limit the framerate via DXVK itself - check it’s manual for instructions

  • @k_e_K_e___
    @k_e_K_e___ Рік тому +7

    DXVK literally fixed this port once and for all, amazing job

  • @Sevenisko
    @Sevenisko Рік тому +25

    DXVK was primarly developed as a graphics wrapper for Wine under Linux, BSD and Mac (because obviously, D3D doesn't work on Unix-based/Unix-like systems).
    So I'm actually surprised that it was used as a performance fix in GTA IV.

    • @SianaGearz
      @SianaGearz Рік тому +11

      WineD3D (OpenGL based) was already occasionally much faster than Windows native Direct3D9 framework. Vulkan backend adds even more optimisation and irons out a lot of occasional performance rough spots caused by OpenGL implementations.
      That being said both are less GPU/shader-efficient, but they are more CPU-efficient. Given these old games have an overabundance of GPU performance these days, but CPU is still tight being very single thread bound and CPUs not developing at the same pace in single threaded performance, this helps.
      Vulkan also currently has pipeline compilation stutter that is not present in DirectX, but it can be very slight and it's getting properly resolved soon.

    • @OutlawedPoet
      @OutlawedPoet Рік тому +4

      It can seriously help performance on Windows in older DX9 games, especially one as unoptimized as this atrocity of a port was.

    • @Sevenisko
      @Sevenisko Рік тому +1

      @@OutlawedPoet I'm currently an Linux user, so that goes out of my league.

    • @chrisbrazier88
      @chrisbrazier88 Рік тому

      Okay

  • @ErdMen1337
    @ErdMen1337 Рік тому +14

    I use dxvk in every game that use d3d9, dxvk runs so much better than d3d9 + and the 4gb patch it runs smoother on really old games

  • @BardockPOL
    @BardockPOL Рік тому +14

    DXVK is what made the GTA IV playable for me. I tried to improve performance of this game for years and years (I had drops below 30 FPS on RTX2070, high-end graphic card released 10 years after GTA IV), trying literally all the stuff that I found in the internet as well as a lot of my own ideas. Nothing helped. Then one day I tried DXVK and it worked like a charm, constant 60 FPS without any stuttering and drops. It may not work for everyone, but for me it worked superb. Mad respect to everyone involved in creating this tool

    • @Ultrapro011
      @Ultrapro011 9 місяців тому

      iirc you can't finish the last mission with it

    • @Anakin.xx1
      @Anakin.xx1 6 місяців тому

      ​@@Ultrapro011why

    • @Ultrapro011
      @Ultrapro011 6 місяців тому

      @@Anakin.xx1 You can't jump on the helicopter, took me so much time to figure out i even used a macro and it didn't work until i removed it

    • @Sc0pee
      @Sc0pee 19 днів тому

      Honestly, you get used to the stutters, but this is still pretty nice if it works.

  • @engie1107
    @engie1107 Рік тому +1

    Hey man thanks for screengrabbing my comment! I'm glad these videos are getting a bit of momentum and hope even more people can experience this wonderful game! Cheers!

  • @AMV12S
    @AMV12S Рік тому +56

    DX9 is the major problem on GTA IV because the game is too big...If you heard about drawcalls: The DX9 is limited by software to about 6000 drawcalls and only one cpu core, and vulkan use all cores with no limit for drawcalls.
    A drawcall is the cpu telling instructions for the gpu about the next frame, and as the DXVK is a translation layer this helps a lot on "converting it"...I've made a video about it 3ys ago.
    Edit: It doesn't works on all Nvidia GPUs, but works on any AMD GPU after HD 7970, because Vulkan is based on Mantle, which was an API created by AMD that became open source some years ago. Mantle was designed to run specifically on GCN based cards.

    • @FatheredPuma81
      @FatheredPuma81 Рік тому +7

      No the issue is it's unoptimized. If they actually spent time properly optimizing the game then the drawcall issue wouldn't be a huge issue.
      It's like driving down the worst paved road in existence filled with pot holes and then saying the reason you have to drive so slow is because of your tires.

    • @ivensauro
      @ivensauro Рік тому +2

      ​@@FatheredPuma81yeah, besides the optimization, the DirectX 9 is the problem for actual computers

    • @breh9320
      @breh9320 Рік тому

      So more cpu cores = better performance?

    • @SianaGearz
      @SianaGearz Рік тому +3

      The known optimisation at the time is atlasing and then merging drawcalls per sector or octree node to reduce the number of actual drawcalls. Would have for sure been something to consider to meet performance target on PC. Could have even helped on consoles who knows, since you don't have to update those merged draws a lot.
      Also they could have given it a DX11 port eventually which could have been more optimised. DX11 was available just a short time later.

    • @FatheredPuma81
      @FatheredPuma81 Рік тому

      @@breh9320No?

  • @aussieknuckles
    @aussieknuckles Рік тому +15

    The video we deserve, the performance Rockstar won't deliver. Thank you.

    • @Odin3v
      @Odin3v Рік тому

      Why wont rockstar go and fix a 15 year old game. Dont be a daft ass. Especially when an easy fix is there.

  • @extremebro3557
    @extremebro3557 Рік тому +6

    Think you should mention this in your pinned comment. It will only work if the PC has got Vulkan-compatible specifications. I, as a novice dumbo tried it with an Intel iGPU from 2012, crashed the game- and my friend got a kernel error. NOT RECOMMENDED AT ALL with a Non-Vulkan GPU and Processor. I have only got DirectX and OpenGL compatible.
    Additional note: I have also heard that DXVK worked partly for some folks like me. It is quite a complication.

  • @NEO_RKX
    @NEO_RKX Рік тому +1

    im so glad you have a video for this... you have the best videos for this stuff dude

  • @icathalv1234
    @icathalv1234 Рік тому +25

    Just thought i'd post this here as I ran into a problem installing, whereby the game wouldn't let me select my native resolution and was stuck on 1200x800 after installing DXVK
    I added an extra line to the commandline.txt file
    -width 2560 -height 1440 -refreshrate 144
    This can be changed, depending on your particular resolution & refresh rate. The one above suits a 1440p monitor, with a 144hz refresh rate.
    Hope this helps someone!
    Big thank you to TJGM for sharing this MOD. Seems to bring a big improvement.
    Hope you keep up the GTA IV content, glad that my favourite game isn't dead yet !

    • @JohnDope667
      @JohnDope667 Рік тому +2

      Thanks man !

    • @XCraft62
      @XCraft62 Рік тому +1

      what about the cutscene which are zoomed in having more than 59 hz?

    • @icathalv1234
      @icathalv1234 Рік тому +1

      @@XCraft62Probably best if you watch this guys last video on GTA iv mods. It’s very in depth. Fusion fix limits the FPS in cutscenes to stop the weird behaviour in cutscenes at high fps

    • @Abdulhey509
      @Abdulhey509 2 місяці тому +1

      Sir,you helped me more then this video 👑

  • @llJeezusll
    @llJeezusll Рік тому +1

    6:03 A random Swing Set at the Firefly Projects would like to have a word

  • @MarioTainaka
    @MarioTainaka Рік тому +15

    You don't need the no precache var. It actually hinders performance. Also if you're getting popin or texture streaming bugs change your video memory values to about a 3/4 of what you have
    So for example if you're running 4 gigs or 8 it would be 4096 use 3072 instead. This issue is rare tho so you shouldn't need to do this

    • @Luther7718
      @Luther7718 Рік тому +1

      Wait, should you change it to 1/4 of your actual video memory or 3/4?

    • @MarioTainaka
      @MarioTainaka Рік тому +2

      @@Luther7718 3/4 sorry
      I just woke up. Edited the comment

    • @techtrooper7793
      @techtrooper7793 Рік тому

      not working for me

    • @himanshu9418
      @himanshu9418 Рік тому +1

      its still showing me memory only 512 MB, please help

  • @SacilvioSantos
    @SacilvioSantos Рік тому

    Thanks! Always had the stuttering problems on my end too, and your tips have fixed them for me, smoother as butter gameplay now!

  • @MaciejSkywalker
    @MaciejSkywalker Рік тому +4

    I tried it a few months ago and the only thing it did was breaking the game. It didn't even launched with these DXVK files for some reason.

  • @hexadecimalau
    @hexadecimalau Рік тому +1

    Great and easy to follow installation guide, thanks so much!

  • @AlphaYellow
    @AlphaYellow Рік тому +9

    Yeah I already knew about dxvk for a long time, it does wonders for many DX9 games

  • @matezigo4216
    @matezigo4216 4 місяці тому

    All right. In general, I don't really like these kinds of videos because they never really worked for me. But concretely, it now has 150-200 fps. So thank you man, this thing is amazing.

  • @Hardys-Mods
    @Hardys-Mods Рік тому +4

    EPIC mate! This GTA has still a special place in my heart! It introduced next gen for us all!
    I always wanted to play it on pc but didnt want the horrible performance.
    now i 100% make a new game on pc!

  • @pickleman40
    @pickleman40 7 місяців тому +1

    Your PC build is identical to mine, Love the 1070 and the quadcore in 2024 still kicking ass haha

  • @dominikcz198
    @dominikcz198 Рік тому +53

    The reason behind the terrible performance is the presence of DirectDraw in the rendering pipeline.
    This API was already completely unneeded at the time of release and it was NEVER meant to be combined with anything higher than DirectX 7. It looks like someone at Rockstar used old GTA 3 era code and pushed that into production, because it worked fine.
    However with the release of Windows 7 and the new hardware (with new drivers), the support for DirectDraw has heavily degraded, and it ruined the GTA 4 port down. If you want to confirm this bottleneck, use DDrawCompat, it will make the game playable for you again without converting to another API. Sure the performance result is not as good as in DXVK, but in case of clean DX9 pipeline implementation, it surely would have been so much better.

    • @ashar8192
      @ashar8192 Рік тому

      what is DDrawCompaT?

    • @moister3727
      @moister3727 Рік тому +2

      Interesting. I've heard GTA IV performance was due to this DirectDraw API.
      Just never undestood why.

    • @ronniecantiga5629
      @ronniecantiga5629 Рік тому

      The game only uses three threads that why the performance is shit.

    • @Moon___man
      @Moon___man Рік тому

      Just got done replaying 4 and I believe it. There are a lot of quirky little leftovers from the 3d era games in the gameplay, makes sense behinds the scenes too.

    • @thedrbat9572
      @thedrbat9572 Рік тому

      Yes this and also people further bottlenecking GTA 4 by not even having DX9 on their PC.

  • @alexandermeneses5688
    @alexandermeneses5688 Рік тому +1

    Arent you the guy from GTAF? Great to see you are living the UA-cam dream. Cheers man

    • @TJGM
      @TJGM  Рік тому

      I am one of the guys from GTAF, yes 😅 Thank you!

  • @nicksgamingden7126
    @nicksgamingden7126 Рік тому +9

    My gmae still thinks that I have 512 MB of Video memory even after I added the comandline.txt file.
    Any solutions?
    EDIT: I figured it out. I just had to use files from the x64 folder instead of the x32 one like it was shown in the video.
    So if this helped anyone with the same issue you are welcome :D

  • @mofo2000
    @mofo2000 Рік тому +1

    THANK GOD THIS VID EXIST! thank you my guy, solved the problem of perfomance and my precious potato laptop can finally run smoothly, no joke. 05/10/2023.

  • @AprilOceann
    @AprilOceann Рік тому +3

    increasing the vid memory didnt work for me i did everything as shown in the video but it still shows 512 in the game

  • @thetexanhusky
    @thetexanhusky Рік тому +1

    9:45 - So I did all that (minus the "-noprecache" line, since you've said it's not needed), and the game still thinks I have less RAM than I actually do. I did include the amount of RAM that I actually have, so...😐. I'm using Notepad as a text editor, btw, and it does do .txt files, so I'm not sure what I did wrong.
    Oh, and I did include the d3d9.dll file too, in case you're wondering.

    • @reallyroly
      @reallyroly Рік тому +1

      i'm having a similar issue, hope someone ends up having a fix for it soon

  • @theransomgamer
    @theransomgamer Рік тому +40

    I recently started playing GTA IV again and the first thing I did was installing the dxvk fix and it's working flawlessly. No Stutters at all and I'm loving the overall experience of the game ❤

    • @VelociJX
      @VelociJX Рік тому +1

      I have yet to install it but I’ve tried PC gta iv for the first time and I’m genuinely disappointed so I hope dxvk brings what I’m seeking :)

    • @theransomgamer
      @theransomgamer Рік тому

      @@VelociJX you should give it try, I can't imagine playing GTA IV without dxvk again

    • @fransindongo3207
      @fransindongo3207 Рік тому +1

      Can you install DXVK with a GPU that doesn't support vulkan...I have a Acer Aspire with a Nvidia Geforce GT 540m...2GB Vram & a I5 2430m...with 6 GB of Ram...Win 7...

    • @theransomgamer
      @theransomgamer Рік тому

      @@fransindongo3207 give it a try. hope it work for you

    • @yotoprules9361
      @yotoprules9361 Рік тому +1

      @@fransindongo3207 it will not work (even if it runs, you'll get single digit fps since it'll be software rendered). you'll probably have to stick with the game at stock.

  • @0AThijs
    @0AThijs Рік тому +1

    So glad I found your channel, I hope that there'll ever be (or already is) a mod to get some 'modern' controlls and mechanics from gta 5 and the trilogy remake/remasters.

  • @IAMTRUCK
    @IAMTRUCK Рік тому +5

    But keep in mind that some gpu's dont work with dxvk it will either not launch or just crash because some gpu's dont support vulkan like intel hd graphics

    • @raresmacovei8382
      @raresmacovei8382 Рік тому

      You need pre Ivy Bridge to not have Vulkan at all.

    • @whodatninja439
      @whodatninja439 Рік тому

      What about gtx 1080 and i7 6700? I can never get dxvk to work

    • @IAMTRUCK
      @IAMTRUCK Рік тому

      @@whodatninja439 i think it might be your game

    • @Ozzianman
      @Ozzianman Рік тому

      ​​@@whodatninja439the 1080 supports Vulkan. You would have to go back about 8 - 9 years to find a GPU that does not support Vulkan.

  • @domobs
    @domobs 5 місяців тому

    Wow… the game runs like butter now. Thanks man!

  • @derFloh000
    @derFloh000 Рік тому +4

    i had actually had a problem with my 21:9 resolution. It simply wasn´t available in the setting menu. So I just tried the dxvk files from the x64 folder insted of the x32 files and i was again able to choose my 3440x1440 resolution.

  • @dkaptain5879
    @dkaptain5879 Рік тому +1

    I launched GTA 4 on my rtx3080 and was getting 50 fps on all max. I was shocked thinking my pc was broken or something lol. Thank you

  • @jonny-b4954
    @jonny-b4954 Рік тому +6

    If you turn down the distance sliders to 75 from 100, I'm generally able to hold 60 fps solid for most of the time in vanilla. I'll have to check this out though.

    • @Odin3v
      @Odin3v Рік тому +2

      With this, you can max the game out, and run the game off an SSD. GTA games assets are bottlenecked by HDD vs SSD.

  • @DCVolo
    @DCVolo Рік тому +2

    (RTTS) Delay your frames by 1ms to smooth the experience ;)
    It also helps to prevent stuttering in some games too.

  • @FLYNN_TAGGART
    @FLYNN_TAGGART Рік тому +5

    I had no idea DXVK worked on Windows. Neat!

    • @FLYNN_TAGGART
      @FLYNN_TAGGART Рік тому +3

      @@DunoCZ I think it was originally made for Linux though. Or at least had its development mostly funded from Valve for SteamOS.

    • @blkshp25
      @blkshp25 Рік тому

      It fixes games like Fallout3/NV as well

    • @samstrong6386
      @samstrong6386 Рік тому +1

      Dxvk works on Windows but it's not officially supported.

    • @samstrong6386
      @samstrong6386 Рік тому +1

      @@DunoCZ Dxvk on Windows mostly makes sense with titles that use DirectX 9. DirectX 11 games may have poorer performance. Windows doesn't need things like DXVK or VKD3D. Linux doesn't have DirectX, so translation to Vulkan is needed. Another thing is the game using Vulkan or OpenGL, then DXVK/VKD3D is not needed or when title have native Linux version.

  • @barebarekun161
    @barebarekun161 Рік тому +1

    DXVK definitely works, it mostly fixed Test Drive Unlimited 2 crash issues on my RTX 3080Ti Laptop.
    Will give it a try again after I installed GTA IV on PC.

  • @benscko
    @benscko Рік тому +3

    Capping this game at 60fps is also better because bike physics are bound to your frames and anything above 60fps will make them handle badly because they basically loose weight

    • @IosaJ
      @IosaJ Рік тому

      I think that’s gta san Andreas

  • @Rotten11_Rodney11
    @Rotten11_Rodney11 2 місяці тому +1

    In case anyone with a Legion Go or ROG Ally is curious - this absolutely works, alongside the other video "Fixing GTA4 with 4 Mods" by the same creator.
    Follow the process the same as described in the video (but do check the description as there is updates versions for things like FusionFix since this video released, process is pretty much the same but again read the deacription for any caveats).
    I am geting a very stable 60fps on legion go at 1200p. Enjoy!!

  • @shaggytoph
    @shaggytoph Рік тому +3

    I've came from your recent video & I tried drag & dropping d3d9 file but it keeps stuttering. I've also did the -availablevidmem 8192 -nomemrestrict -norestrictions commands & downloaded the config file to try & fix the stutter but nothing happens. I have an RTX 2070 & an i5 9600k, weird it keeps lagging.

  • @niks660097
    @niks660097 11 місяців тому

    5:06 look at that frametime graph, smooth as butter.

  • @iceangelx22
    @iceangelx22 Рік тому +9

    dxvk-async reduces the stutters further so it´s worth using over regular dxvk.

  • @KappaXDash
    @KappaXDash Рік тому

    Bro, i just did that yesterday and now i found your vid in my suggestions. Such a nice job, like + repost.

  • @RadioParanormaliumPL
    @RadioParanormaliumPL Рік тому +4

    Will it improve performance on a very weak thing such as a laptop with ultramobile i5? (a two-core four-thread CPU)

    • @yotoprules9361
      @yotoprules9361 Рік тому

      if it's new enough to support vulkan.
      Which CPU is it?

  • @UltraCenterHQ
    @UltraCenterHQ 26 днів тому

    7:13 why does pc ports of gta games always lose visuals from the console versions? like how in pc gta sa, the orange tint is basically gone

  • @YKXZWX
    @YKXZWX Рік тому +1

    Funny thing is no one never talking about eflc.. I have 80+ fps with IV since the patch 1.0.4 is the best - but I don't even have 60fps with the dlc and I've tried any available patch but nothing works.
    Edit:dxvk included ofc

  • @Sc0pee
    @Sc0pee 19 днів тому

    While I have already gotten used to the stutters in GTA 4 I will definitely have a look at this!

  • @ItsJustJer
    @ItsJustJer Рік тому +7

    I remember playing this on the laptop before i reformatted it, The settings are all the way down and i get like 15-17FPS and somehow my brother finished the game with the ridiculous FPS. Wonder if this fixes anything, i might redownload it again

    • @yotoprules9361
      @yotoprules9361 Рік тому

      if your system only gets 15fps, then the GPU is likely to old to run vulkan properly anyway, so DXVK wouldn't work for you. Do you know the specs of the machine?

    • @ItsJustJer
      @ItsJustJer Рік тому

      @@yotoprules9361 Eh it's just an R2 Graphics from AMD. I just had to repaste the dried compond and install a new RAM stick and tossing in an SSD for faster loading times.

    • @ItsJustJer
      @ItsJustJer Рік тому

      @@yotoprules9361 It runs GTA IV kind of fine-ish, but that's before i upgraded the basic stuffs.
      It used to not run GTA IV properly due to lack of RAM since intergrated graphics needs RAM to work aswell. But as i upgraded it to 4GB RAM, There it is. it runs GTA IV.

  • @1996Pred
    @1996Pred Рік тому +2

    For me it was over the double of the FPS gain. From near 60 to over 120FPS while standing in the Star Junction. Thanks a lot!

    • @TJGM
      @TJGM  Рік тому +1

      Glad it helped!

    • @1996Pred
      @1996Pred Рік тому

      @@TJGM You helped me a lot. I've tried to play this game since 2011 (my original code worked for R* launcher) but always had trouble with perfomance. Even on my PC (R5 2600x amd GTX 1070ti). So that's a huuuuuge difference. I don't know how they tested it and decided to release it. But they were always lazy.

  • @matejwastaken7173
    @matejwastaken7173 Рік тому +3

    After installing DXVK i get only little stutters witch i dont mind but overall it did improve my performance.
    (i have an intel i3 processor and a radion RX 580 AMD GPU)
    And some settings i did have to tone down like the shadows being off and night shadows also.

    • @huntercz1226
      @huntercz1226 Рік тому +2

      AMD GPU drivers on Windows lack graphics pipeline library Vulkan extension to prevent shader compilation stutters (these little stutters like you mentioned). AMD GPUs on Linux doesn't have that problem. You can workaround it by using DXVK Async fork.

    • @DanielClear2
      @DanielClear2 Рік тому +2

      It should go away after some time playing.

    • @matejwastaken7173
      @matejwastaken7173 Рік тому +1

      @@huntercz1226 i might try it out, thx for the advice

    • @matejwastaken7173
      @matejwastaken7173 Рік тому

      @@huntercz1226 can u send me a link to the dxvk async site?

  • @DeadPixel1105
    @DeadPixel1105 Рік тому

    2:18 Kaiju-sized Niko because of the camera angle.

  • @JanoschNr1
    @JanoschNr1 Рік тому +2

    Tbh till 2019 when I still had my PC, my i7-6700k oc to 4.4 in summer with my 1080Ti and M.2 SSD could run it perfectly, that's also why I couldn't understand your prior video where you complained about the performance.

    • @jm036
      @jm036 Рік тому

      Literally never had issues with the stock game on my Ryzen 5 1600 and GTX 1060 3GB back around the same time.

  • @SherrifOfNottingham
    @SherrifOfNottingham Рік тому +2

    "performance fixes generally don't work and they are a waste of time"
    Depends on what the fix is doing, a lot of people will make a mod that is a "performance fix" that changes some LOD settings or removes something from the game to make it run better and these do very little to actually fix the problems most people are having while making the game lose some of the shininess.
    Some performance fixes actually hit engine bugs that actually are causing performance hits, some are actually using a new framework (like the DXVK) and I can assure you that THESE approaches are almost always worth the time, especially when you're dealing with "older" games.

    • @SianaGearz
      @SianaGearz Рік тому

      Haha i remember Skyboost - getter inlining fix :D

  • @Neumannberg
    @Neumannberg Рік тому +4

    32bit dxvk crashed when i loaded gta iv when i tried the 64bit dxvk it plays with no issues strangely I still don't know if it actually worked or not

    • @Galindo49
      @Galindo49 Рік тому +1

      64bit won’t work on the game, run an fps overlay to make sure you are running vulkan.
      Also if the game crashes with the x32, try running just the d9.dll file only.

    • @od1sseas663
      @od1sseas663 Рік тому

      if you used x64 you're actually still running DirectX 9

    • @Neumannberg
      @Neumannberg Рік тому

      @@Galindo49 32 bit d3d9 still did not work but 64 bit d3d9 did

    • @Galindo49
      @Galindo49 Рік тому

      @@Neumannberg did you check with an fps overlay?

    • @Neumannberg
      @Neumannberg Рік тому

      @@Galindo49 yup i did it says d3d9

  • @schiftyplayz4141
    @schiftyplayz4141 Рік тому

    Thank u man and the people people who made this. I love the modding community man. 👍

  • @JanoschNr1
    @JanoschNr1 Рік тому +3

    And hence he forth spoke: "Ask and You shall receive!"
    Matthew 7:7-11 - “Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you. For everyone who asks receives, and the one who seeks finds, and to the one who knocks it will be opened."

  • @enecosmin6620
    @enecosmin6620 11 місяців тому

    first time in 10 years when my gta moves good, love you man❤

  • @lonewolf5749
    @lonewolf5749 Рік тому

    1:04 why no pedestrians in dxvk fix,even the hotdog seller is missing

  • @colonthree
    @colonthree Рік тому +2

    The stutters could probably be caused by how the framework handles uploads to the GPU memory.

  • @MohammedAllali__
    @MohammedAllali__ 9 місяців тому

    Thank you, mine was capped at 60 by default and it didn't change the memory value, but it was way worse with Vulkan than with DirectX. However, after adding that text to the folder, the game became buttery smooth. Thanks again.

  • @joshuaandrewson3091
    @joshuaandrewson3091 10 місяців тому

    Big ups to the creator of the mod honestly, my GTA IV always either crashing or went pitch black for whatever reason.

  • @SillyTubereal
    @SillyTubereal Рік тому +1

    Unfortunately vulkan also stutters, tho no where near as much as dx9. It might just be me but I'm very sensitive to micro stutters. Micro stutters are not like fps drops caused by gpu bottleneck, stutters are micro freezing of the game, so they are annoying and unacceptable.
    If i spent over 3k on a gaming pc then i want the fps graph line to be perfectly flat at all times.

  • @vmmd8229
    @vmmd8229 Рік тому

    I just recently installed the game a weeks ago and this help , much appreciated

  • @LORDOFGAMES13
    @LORDOFGAMES13 3 місяці тому

    thanks bro my 2gb pc with no gpu is playing this game better then ever before you are a life saver

  • @evergaolbird
    @evergaolbird Рік тому +1

    Most of gamers for 2 decades will not know this, but DXVK is nothing new but a wonderful continuation on modding APIs to make old games or even older GPUs run better on newer games. This goes all the wayback in Windows 98 era where I used to own motherboards with no support for AGP slot (was common in SiS Chipsets) and its only an integrated graphics card onto the motherboard itself and if you've been there (not APUs), you'll know methods to make your PC run games with up to 30 FPS.
    Most games from the 90s were all running in OpenGL which was the popular API than DirectX 7.0/8.0 which made cheap GPU options hard to run anything at all and if you had 3DFX Voodoo - OpenGL games were smoother on those thanks to Glide. That is where reverse engineering came in which made a universal graphics driver to translate OpenGL/Glide games to run to DirectX. Sounds familiar with DXVK? It sure is.
    Translation layers were possible before to be added by driver level instead of copying the dynamic libraries manually especially with modified drivers for either 3DFX, NVIDIA, and ATi. Manufacturers hated this method cause it slowed the demand for new Graphics Cards and made people to stick with what they've got, and so they made it harder to modify the drivers - especially with NVIDIA. Yes, it was not a myth that NVIDIA made some older GPUs slow on some games in the past back then which if you rollback into an older driver before the slower performance... you can recover it (that's when DDU was born).
    TL;DR - Yes I'm a Gamer Boomer. Whatever I say.

  • @tacticalmattress
    @tacticalmattress 2 місяці тому

    Unfortunately we still get that light flickering bug here and there, and if you use the console visuals mod, youll get some pop in sometimes. Also in some cutscenes, you have lock the framerate to 60 or else it'll freeze. Otherwise though, it plays very smooth with fixes.

  • @angryducklinginstitution76
    @angryducklinginstitution76 Рік тому

    Hi, TJGM. I recently read a news article on Sportskeeda on how you'd come to explain the working mechanics of lighting apparatuses/mechanisms in San Andreas. I like the amount of detail you put in that article, and I'd like to share with you some elements of the game I found concerning styles of design in GTA: SA in terms of how select songs, narrated skits from some of the in-game DJs, specifically selected radio stations, character costuming, the color and lighting schemas of certain buildings about the map, as well as the in-game map itself are used to both visually and auditorily enhance pivotal points within the game's narrative, from a filmmaking perspective.
    I believe the elements in my argument/findings to make sense, and everything I've found neatly and conveniently fits in place with all of other elements listed, with the overall goal of enhancing the same exact story never seeming to change/faulter. When neatly embedded coincidences continue to crop up time and again, I believe such "coincidences" to be intentional design patterns. And the patterns I found seem to be pretty shrewd indeed, at least in my opinion.
    Let me know what you think. I could post everything on one of your video threads, but it is a bit long (perhaps about the equivalency of circa 20 pages in Word). But it's very detailed, and a lot of people I've shared with online have said its pretty dang creative of Rockstar's skills when it comes to visual and auditorial storytelling. I could also email you my findings if you would prefer that method. If you like what you see, feel free to add the criteria to your channel!

    • @TJGM
      @TJGM  Рік тому

      Hi!
      Sorry I'm only seeing this now, but it does sound very interesting. If you'd like to email it to me, my email is available on the channel.
      Thanks :)

  • @Bestgameplayer10
    @Bestgameplayer10 Рік тому +1

    I noticed that most of GTA4s bad FPS and stutters comes from the water quality setting and the slider settings. Put water to Normal and the sliders no higher than 50 and the FPS should be pretty good actually without DXVK

  • @aussieknuckles
    @aussieknuckles 12 днів тому

    I would have been so keen for this especially having the same graphics card, but now having been playing GTA IV on the Steamdeck, its just so smooth and high FPS already

  • @legacy990
    @legacy990 5 місяців тому

    thank you so much man i went from extreme stutters to smooth 80 fps on max settings and 1440p

  • @ResPaWn1911
    @ResPaWn1911 Рік тому +1

    TIL that dxvk is just a directx implementation. I thought it was something more complex and very tied to wine

  • @cubancucumber
    @cubancucumber 5 місяців тому

    RTX 4090 and i9 14900k build here, almost cried tears of blood when I had insane fps drops and struggling to hit high. Gonna install this mod

  • @adamdion7574
    @adamdion7574 Рік тому +2

    Personnaly DXVK did absolutely nothing good on my end. If anything, average FPS were even lower than on DX9. But it was indeed more stable. Stutters never completely went away tho. Running on GTX 3060 on a laptop, I found out that the latest compatible version with my graphics card is version 1.10.3, newer versions don't even run at all on my system, so that might explain it. Jjust a little FYI for people with similar hardware.
    I just came back to DX9 and capped my FPS to 40, no stutters at all in any situations

    • @iceangelx22
      @iceangelx22 Рік тому

      Give dxvk-async a try. It´s much better than regular dxvk. The game stutters with dxvk because shaders have to be compiled for your specific GPU the first time they are encountered. dxvk-async does this without interrupting other dxvk functions.

    • @adamdion7574
      @adamdion7574 Рік тому

      @@iceangelx22 I did, nothing different. But I know about the compiling, and I can see when it stops on regular DXVK. But the game still stutters regularly no matter what, even with async

  • @TheRedOwl
    @TheRedOwl Рік тому

    Honestly i played/tested this game on sooooo many different PC configurations (i3 540, DualCore E5500, Q8200, Sempron 140, Athlon II X2 440, FX 6100, Ryzen 2600, GT 610, GT730, GTX960, HD3870, HD7770, R9 280X, RX 580...) that i sort of gave up until acouple years ago when i tried DxVk aswell and it was like a rebirth, a whole new experience, stutters were gone, fps was stable, after 13+ years of fighting with a badly optimized game, safe to say the fight was over and DXVK was the one who helped me win that war.

  • @leandro4552
    @leandro4552 Рік тому

    You kinda sounds like Jim Browning, you know, the youtuber? Perhaps you live in the same region, since the accent is pretty similar. Nice video btw 😉 Finally someone fixed this. Love GTA 4.

  • @Augmented_Realism
    @Augmented_Realism Рік тому +2

    You can actually play the AC Origins and AC Odyssey with 60 FPS+ almost all the time on your i5 7600K + GTX 1070 even in busy areas, I have personally tried it on my previous i5 7500 + GTX 1060 6GB OC system in the last year and DXVK was a real game changer when it comes to handling the CPU Bound situations but it looks like a necessity in GTA IV even if there is a modern computer 👍🏻

  • @tracyyy-bh5rl
    @tracyyy-bh5rl 2 місяці тому +2

    Sadly running gta if on more than 60fps breaks the game, like cutscenes, bike physics turn into ice and game gets sped up indoors

  • @oneblacksun
    @oneblacksun Рік тому +1

    The only issue that I've seen with DXVK is using AMD GPUs like the 6700 XT. It produces display artifacts. I didn't have that issue with a GTX 1060.

  • @usecmicrowave3577
    @usecmicrowave3577 Рік тому

    Wow! Thanks for this. Great video!

  • @mansyurtrgan9627
    @mansyurtrgan9627 5 місяців тому

    BROO THANK YOU SO MUCHH, LOVE YOU BRO BLEES UR HEART AND UR FAMILY

  • @ApdelrhmanHamdy
    @ApdelrhmanHamdy 4 місяці тому +1

    Thank You For Your Hard Work

  • @Mykytius
    @Mykytius Рік тому

    Why wasn't there this video when I went through GTA IV 3 months ago?

  • @SheetFiber
    @SheetFiber Рік тому

    Someone posted a guide on steam on "how to make GTA IV perfectly playable in 2020" I guess you all need to do these things first then this vulkan thing.
    But at some point do you guys experience NPCs become very unresponsive like braking very late, responding to green light very slow, jaywalking randomly, etc creating pileup of traffic?

  • @baszaj16
    @baszaj16 Рік тому +1

    DXVK unfortunately didn't fix it for me (RTX 4070ti, R5800X, 32GB RAM 3200MHZ), but I've managed to make it more playable on DX9, not sure tho if there is an equivalent of this option on AMD GPUs. I've enabled DLDSR (Dynamic Super Resolution) in NVIDIA control panel and I run GTA at 4k resolution (I think all fairly modern GPUs can handle it) and its much, muuch better now. Also, I would recommend installing the Fusion Fix patch, this fixes the AA, DOF, Shaders, adds missing effects (that were available on PS3/x360) and so on.

  • @_trudge
    @_trudge Рік тому

    ive been working on getting all the achievements again , this will help ! thank you

    • @moister3727
      @moister3727 8 місяців тому

      late reply but good luck

  • @akimbo3479
    @akimbo3479 Рік тому +1

    thanks to dxvk i can play on a GT 1030 and a gtx 960 with almost max settings at 1920x1080 its like a dream!!!

  • @wittywolk
    @wittywolk Рік тому +2

    I still think that GTA IV performance can be somewhat random due to different patches and different hardware it is played on. I finished it on high / very high some time ago with GTX 970 and i5 4670k with good FPS and no stutters.

    • @albertwesker2k24
      @albertwesker2k24 Рік тому

      Because the game recognizes your GPU since it's old.

    • @wittywolk
      @wittywolk Рік тому

      @@albertwesker2k24 I don't think that's the case. 970 came after GTA IV, so why is it being "recognized" and newer or older GPUs aren't?