How to deal with material / texture tiling repetition - Material Blending
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- Опубліковано 11 лис 2023
- #materials #texturing #tutorial
A short video made to share some theory about material / texture tiling repetition and how we deal with that on a daily basis.
An example was made in Blender, but the same principle applies to any rendering system out there.
Cheers!
G.
In blender you can set up simple voronoi mapping: since voronoi texture produce texture with random colored cels, you can use them as texture coordinate in image + to get rid of edge cels you can use white noise texture in texture coordinate as well
Thanks for the tip Alex
I struggle with similar challenges when it comes to concealing seams. The "simple" solution for that would be to create a texture specifically tailored for the intended purpose in an appropriate size where it really matters. However, the problematic aspect lies in the size of the area that needs to be scanned and processed initially. That's why I really like your approach, and for that reason, I would love to learn more about your workflow.
Been watching your channel for 2 years now:)) you are amazing! I learned so much
Thank you
@@GrzegorzBaranArti am looking forward to them!
My approach with this is with vray and stochastic tiling and a blend of 2 materials. the blend is made with a high contrast fractal noise texture.
I would say that the sky is the limit here. We can also mix different techniques and use repetitive masks of different coverage mixed with additional mask painting.
I just wanted to show here, why visible repetition isnt as big deal as some might think, and that sometimes it is not worth to sucrifice materials non-uniformity for sake of making it ultra repetitive, as at the same time we risk ending with shallow and boring materials :D
Excellent and informative video. Thanks for sharing 👍👍👍
Thanks Barnyz, very appreciated :)
awesome video! as long as shorter videos assure more content from u, then im all for it!! i would also welcome some coverage on how to generate roughness map from scanned data
Thanks! I plan definitely something about roughness at some point, but these is still some research left to cover before I do. Cheers!
cyborg
:D