A small note about the Brotherhood is that throughout all of their appearances, they have never been able to shake out their military background and that's why they have never been able to transition into a true force of good in the Wasteland. Paraphrasing Bismarck, they look at the world through the barrels of a Minigun mounted on their power armor. In three, they give away the water because their mission was to beat the Enclave and help civilians, not nationbuild. In New Vegas, they follow the orders of their superiors dogmatically every time (Battle of Helios, opposing the NCR to get their tech, etc.) and get wiped out for it. In 4, they drop in the Commonwealth in their big ship, take out the Institute and the Railroad and supposedly leave. Back when the NCR was forming, they attacked it to stop them from getting their hands on tech. Even after two centuries, the Brotherhood are essentially an Army unit with a clear set of orders from which it cannot deviate.
I suppose that the Brotherhood's rule over the wastes would be much like medieval protectorates, where knights would act to protect settlements from raiders and, in return, get tributes in the form of food supplies, purified water, etc. As long as you didn't use high-grade technology, the life of the avarege wastelander would be pretty much the same. This ultimately means that the Brotherhood would be incapable of fully establishing any kind of government, only a short-term solution for the violence of the wastes. In my own headcannon, eventually a Brotherhood Chapter would realize the shortcomings of its military background and rule, opting out to form something else entirely. This would lead to an internal struggle between conservative purists who wish to maintain the BOS' values and "progressive" reformists, the latter of whom would eventually realize that it cannot birth itself anew without killing the older self. That is, they cannot reform the Brotherhood; it must be surpassed entirely.
Where it gets interesting though is that the BoS doesn't have to establish a government, all they have to do is create conditions of relative stability, which can happen as a byproduct of their collecting tribute. If they start taking tribute from wastelanders in exchange for protection, it incentivizes community. It's easier to protect farms that are close to Brotherhood bases, and farmers want to be closer to their protection. This in turn creates a draw for travelling merchants by creating a large market in relatively close proximity. Once you have this economic structure, farming communities, marketplaces, and the inevitable rise of artisans, you have a proto-capitalist system whether the Brotherhood actively encourages it or not, independent of whether they encourage, prohibit, or are indifferent to the use of technology. And if it gets far enough along in development, it doesn't even need the Brotherhood. If they withdraw, the rest is self-reinforcing and someone else fills the security gap (which could take many different forms)
@@feralhistorian Makes sense. In a historical parallel, the Brotherhood would be like the aristocracy during the transition between late medieval ages and the modern era, becoming increasingly more obsolete as the bourgeoise gained power. Maybe some kind of revolution against the Brotherhood would inevitably happen as the rising artisan class got more and more powerful, and then a ressurgence of contemporary forms of government could come about. Either way, it seems like the Brotherhood wouldn't be able to last very long. I'd love to see a faction of ex-BOS members who either abandoned their posts or fled from the revolutionaries.
Congratulations! You found a one of a kind Vault Tech boble head! "The Perception boble head has been added to your inventory, permanently increasing your Perception by one point."
The Enclave reminds me a lot of Smedley Butler's business plot mixed in with the military industrial complex. Clinging to the American label but not really willing to embrace any of its ideals. They in fact see many of those prewar ideals as weaknesses that eventually led to America's demise.
I'm kind of on board with the AI being in charge in Fallout 3, it's a decent metaphor for the way big ideological movements get away from the individuals involved in them and become their own thing. Like we've got a whole economic system staring down the barrel of ecological collapse and few people with power seem either able or willing to do anything about it. Some people in the Enclave might be decent Judah Krieger types, but it ultimately doesn't matter; the Enclave can't be swayed from its course because it's an ideological movement with its own momentum. It's a machine. And God damn it it's played by Malcolm McDowell, and that's worth some points too
At 11:20 he goes into depth on how they aren’t truly American because of there core ideals, here’s the main part of it is that they are not mainly the American government, they are the United States Armed Forces and so if you actually think about it the president of the enclave is more of a military position rather then political.
Not really, remember, it was an army unit that mutinied over the barbaric experiments of FEV that lead to the Brotherhood of Steel, because Maxon and his unit held to the actual ethos, morals and *ideals* of the armed services. It would be more accurate to say that the Enclave includes most of the "Military Top brass", just as today the US military Top Brass is totally out of sync with reality, ethics etc. Elitism goes WAY back as US military was founded on European systems, which inbuilt Elitism, see that Way West Point worked by patronage way back (I don't' know about nowadays), and tha crap sets up very very bad cycles.... To whit see how the UK's military is again led by frikkin moronic, bombastic, out of touch, useless "donkeys" who have *no damn clue* what "all out war" really means or requires
Their issue is that they are insular. They have their President and Congress, but no one except those few insular people living in the Enclave shelters actually count as Enclave or part of their political processes. Or part of their “Democracy” and everyone else is just foreigners to them.
Of course! Of course I was elected, sweet America! Isn't the right to vote the very foundation of a democracy? Unfortunately, in the interest of national security, I'm not at liberty to discuss the details of the election
@@colddaze6680 Trump may be an autistic whack. But look at the sheer volume of blatant, unconcealed _effort_ the real world "enclave" put into getting rid of him and "electing" a dottering senile puppet that won't rock the boat. They didn't even bother to hide it, just cried "nuh-uh, your just a conspiracy nut!" on all the propaganda channels so loudly that even _I_ noticed...
If the Enclave is truly the continuation of the US Government, then they did MANY things wrong. Just look at what happened in Mariposa. Unethical human trials of FEV. That’s the same government that you’re supporting.
So the obvious question is, how do you tell you're at a point where it makes more sense to burn down (or at the least, abandon) the current project rather than try to fix it? As the saying goes, a nation has a lot of ruin in it, but you have to build it up in the first place, too, or there isn't anything to ruin. Is it enough to be able to see the problems? I'm inclined to think not, because when you can't so much as speak of a workable solution without being laughed and/or hounded out of the halls of power, that vision doesn't mean much.
As a big fan of the enclave, I never can get behind the helmet design. The BoS has helmets that look believable (at least the T-45) , meanwhile the main enclave helmet is just abstract, it's design is not grounded in realism at all so it stands out because of it. The armor is fine, but the helmet sticks out like a sore thumb as all the enclave helmets are based on insects or animals, a brutish design for an otherwise high-tech factions. In my humble opinion the enclave helmet needs a reboot in the next game, not a new model of helmet like how they failed to introduce the X0-1 properly in Fallout 4. Rather a complete replacement, and there are plenty of modern military power armor concepts and designs to base it off of.
As cool as they are, I never once considered that they wouldn’t Horrigan (yes, I’m using his name as an adjective) my player character out of existence, even if I were to brown nose them.
I think that any attempt by fans to rewrite or reinterpret the Enclave as "Good" defeats the purpose of the Enclave. It makes them just the NCR with a Fascist aesthetic, a lot of mods for games like HOI4 and such suffer from this problem. Personally in a tabletop RPG I run, I've tried to make the Enclave "Good" or less bad by making them forced into it by being on the backfoot. They're in the Midwest, fighting a war against the Midwest BOS and are kind of forced into recruiting wastelanders by the situation (the west coast falling and the expedition to Raven Rock and the East being a complete failure after FO3.).
I think with the more recent updates to enclave reborn it's mixed. Yes granite can establish an idealistic American state but it is created via assinations, unlawful arrests and war crimes etc. it achieves the ideals but it's a messy dirty process.
To add to it , I think though the most realistic path for a good enclave is granites middle of the road path bringing back the prewar American authtarian system. But it is to be remembered weirder and more outlandish things have happened in real life.
Tbh I doubt every Enclave force is out right evil like no one have ever consider “Hey these are people born on American soil why are we attacking them?”
Gather 'round while I sing you of Wernher von Braun A man whose allegiance Is ruled by expedience Call him a Nazi, he won't even frown "Nazi, Schmazi!" says Wernher von Braun Don't say that he's hypocritical Say rather that he's apolitical "Once the rockets are up, who cares where they come down? That's not my department!" says Wernher von Braun Some have harsh words for this man of renown But some think our attitude Should be one of gratitude Like the widows and cripples in old London town Who owe their large pensions to Wernher von Braun You too may be a big hero Once you've learned to count backwards to zero "In German, und Englisch, I know how to count down Und I'm learning Chinese!" says Wernher von Braun"--Tom Lehrer, now in the public domain
Holding people hostage with water was what Autumn planned. He was only doing it because he was desperate for recruits among the Wastelanders who at least were mostly human.
It sort of bothers me that Fallout 2 created one of the best villain factions in a videogame ever, with biting social commentary that accurately matches almost exactly the world of the present day that we live in, but as what was basically an afterthought badguy in a wacky edgy game where you can become a drug kingpin, shoot kids and become a porn star. F1 and F2 were obviously written by intelligent people with a genuine love of history and Americana who had fun taste, but I don't think anyone on staff really thought about say, the Enclave as much as anyone here is thinking about it. Maybe what was going on back then was just more obvious, but it still feels to me like writing across the board just isn't capable of so casually depicting something that feels alarmingly real anymore.
Call me crazy, but I think Fallout 2 had some seriously bad writing at times, especially for the Enclave. The response for why the Enclave would gun down the vault dwellers, from the lead writer literally was that they thought it was cool, and the actual plot was an afterthought. I can't find the quote right now and I haven't actually fully played fallout 2, but I really think of it whenever I hear people sing endless praises for the second game.
Yeah see, that's the problem I have, Fallout 2 is not a very well written game, and its still managed what I said above. Modern writing can't even do that.@@kazak8926
Fallout 2 was cranked out really fast (8 months, IIRC?) and had a somewhat rocky development because Interplay just wanted to cash in on Fallout's success. It's not surprising that the storytelling, done by several people throwing in various ideas, is pretty inconsistent.
@@sheets75 My point was that even though the storytelling is pretty lax in parts, especially in regards to detailing the Enclave, it still accomplished way more than modern storytelling often does.
Awesome vid. I wish mods and player story’s would account for the history that is covered in this video. The idea of a “good guy” enclave seems absolutely antithetical to the stated purpose of the group narratively and functionally. If you are given the option to join them it should be a bad karma run a kin to joining the legion. Considering that in both games they are in (not counting 76) they are attempting to either enslave populations or commit genocides. Before anyone point out the remnants in FNG being an example of the good actors within the faction, the creators of the game pointed out that they made them too likable. And the characters themselves by virtue of hiding out clearly didn’t have issues enough to attempt to leave. Like all major factions with the fallout franchise they are misguided. They (more than most) are attempting to recreate a society that bottomed out in nuclear annihilation.
Hi, why are there no enclave generals in fo3? Where did all those troops stationed at raven rock and Adam’s air force base train and grow up to eventually become soldiers and occupy those bases? In fo4 the black devil power armour defector tells about his time at an academy. Also richter of the children of atom states his mission was capital wasteland region, as if it was just one specific mission of many, coming from somewhere else as in there is a much larger enclave. we also have some evidence of them in space.
It cannot be estimated whether a faction is beneficial or not solely based on its actions; it's also important to consider their ultimate goal and dispel the "rosy thinking" where everything turns out well. In the end, the Enclave merely sought to rebuild the country, restoring that forgotten life where one doesn't have to battle irradiated monsters and psychopathic raiders. Eden, being an AI, didn't grasp the concept of life beyond the Enclave; it simply wanted to eradicate everything. In contrast, Autumn aimed to improve everyone's quality of life. While the ghouls are still people, they all end up turning feral, and their infertility ensures their inevitable extinction. It's sad, but in real life, not everyone can have a happy ending simultaneously. The Brotherhood isn't any better; ultimately, all their actions lead to acquiring weapon technology, and anything anyone possesses must be destroyed or confiscated. Even their origin is rooted in being the "saviors and guardians of technology"; their main goal was never to help others.
Whether a faction or a person. If their actions are consistently benevolent or malevolent. Whatever the reasons behind, damn right you can judge them. I.e is exactly the reason why I consider, and most normal reasonable people consider BoS to be less morally bankrupt then Enclave overall ..Owen Lyons next to any Enclave leader so far. No contest about who is the more righteous or genuinely well meaning there. Think you are over thinking some common sense basics there.
Did you miss the entire first part of the video? The Enclave _are_ the cancer at the core of America _anything_ they rebuild _with them in it_ is corrupted by nature. You speak of "dispelling rosy thinking" and then proceed to do just that with your "but they mean well" platitudes.
@@r32guy85 Yeah .. Well the history shows us there are very few Enclave leaders of some kind of moral substance. Autumn and Santiago. Col Whitehill if she was canon. Unreasonable things done by reasonable men over and over just seems like soldiers carrying out orders which they know are basically morally wrong. Enclave leaders overall do too much of that already.
i very much Love playing an Enclave character, while it might not be the right words i always seem them as the Lawful Evil of the Fallout setting, they are a group that are Evil but in a way you can see why they could be the best option, outside of the inner most circle the Enclave is mostly good people who think they are doing the best for America because it's what they've truly believe. Honestly i wish they had done Autem some justice in the game, his plan was apparently to use the Water as a bargaining chip, a lot of the problem with Fallout 3s final mission pre Broken steel could be explained away by having Autem take control of the water purifier entirely to stop the Lone Wanderer who he worries is now on the side of the President. Having him turn out to not want the FEV in the water and just leave if you tell him it's been destroyed could have gone along way to fixing the game and could have lead into a better ending with Broken steel rather then just more dungeons and shooting people in power armour
Agree with the Lawful Evil tag. In a realistic setting, the Enclave probably would have reformers and moderates, it would change over time to recognize the real conditions in the world and could potentially become a real force for good and rebuilding. But as a narrative element, a moderate and non-evil Enclave wouldn't be the Enclave. A completely rational, believable Fallout wouldn't really be Fallout anymore. But I always enjoy a good Enclave mod.
This was an interesting video, but a little aimless. Felt like you were just rushing from one point to the next barely spending any time to explore or even connect them.
I must say I personally disagree with the notion that the brotherhood giving away water was a death nail to any real chance of rebuilding the wasteland and establishing a more formal nation state. The brotherhood don’t have to be the ones to maintain project purity indeed it was wastelanders who kicked off the idea to start with so even if the brotherhood did up and leave that wouldn’t be the end of the clean water. Also cleaning the water means less effort has to be made to making it drinkable thus freeing up peoples time to engage in other productive pursuits. for the first time in the capital wasteland peoples won’t just survive but actually thrive. I think the brotherhood establishing trade for the water wouldn’t have done much good anyway when most economic activity was substance farming in a lad where nothing could grow
I think where the Brotherhood bungled it was in shipping barrels of water all over the Capital Wasteland on the backs of Brahmin. It disincentivized local efforts at water purification (why bother when someone will bring it to you) while at the same time making it easy for people to stay where they were, putting them at risk if the Brotherhood stopped hauling water out to them. If they'd either built some real irrigation infrastructure or just sat on the banks of the Potomac and let people come to them, they would have helped establish stable farming communities and with them a market for other goods. We can envision villages all along the river, connected by a road network carrying varied crops, salvaged goods, and eventually newly-produced goods, all within the protective umbrella of the Brotherhood army to keep the raiders back. Instead they lugged barrels around, got robbed a lot, and nothing much changed.
@@feralhistorian very well put here’s hoping without the brotherhood incompetence in the capital wasteland going forward the disparate communities can build something more stable for themselves now that Maxson has buggered off.
I was wanting to make a story that involved around a splinter group born from the Appalachian Enclave, which im gonna call the Sons of Freedom. Unlike the actual Enclave, the Sons of Freedom protect the people in the wasteland, they are kind and compassionate, and they allow anyone into the group, including mutants. They will use violence and fear if it means that those tactics will protect the innocent. They're also gonna take heavy inspiration from the Salamanders space marine chapter from Warhammer 40k.
i wish they would make a fallout game with a splinter faction of the enclave. not as genocidal as the others and more in line with alexander Hamilton's vision of America. calling their new nation Columbia, being what the man who originally named America wanted to rename it.
It's an iron-on patch I picked up at a con several years ago. I stitched velcro backing on to it so I can swap it around with other thematically appropriate patches.
It makes one wonder if the Enclave was the final evolution of the Schutzstaffe. In my play throughs with America Rising 2 I noticed that when I have Best in the World Forest turned on/ Enabled there is a huge tree right in the way of the cave entrance to the Goverment Wing of Vault 111. With it in place my character has not been able to get beyond it to go into the cave. Thus my character was not able to bring General Ward and his party out of their hibernation. It seems to me for anyone playing with the America Rising 2 mod and the Best in the World Forest Mod on a PC the best option is just to leave the Best in the World Forest Mod enabled thus leaving General Ward and his party to their fate within that branch of Vault 111. It seems for the Good of the Commonwealth that the Player utilizes this little piece of Player Knowledge and just leave the conflicting mod turned on. There after all within the mechanics of the game no way to get rid of that stinking tree without going outside the game and turning off that particular mod.
Evil? I don't really care if it's evil in fallout, only if it works. Most of the wasteland's factions would gladly become the same thing if allowed, some have.
Whitehill would be the best and most pragmatic option for Enclave leadership. At the very least if she became a 5 star general or chief of staff. At best the president. But whether that would happen, who knows. She's the only officer so far I've seen from the Enclave that isn't a snake, or an out of touch with the rest of the world elitist xenophobic ,genocidal control freak . She's straight forward, and loyal to her troops under her command. She also knows letting Ward or the senator carry out the F.E.V 'solution' in the wastelands is not the way to get the surviving population on side with Enclave. She really is its last best hope for the Enclave to survive in the real world. And to really have a chance to become what they set out to be. A viable and productive force to rebuild America.
That's how I played that mod. I laughed when the sabotaged vertibird spiraled off into the ocean with Ward and the Senator. Just picturing being there, walking along the catwalk when everyone starts running over to see what happened. "Oh no. What a terrible random tragedy."
enclave could have really flourished if their recruitment policy wasn’t so strict, the more people and community’s who join the easier it would be to retake power plants, automobile manufacturing plants, but they stay isolated and that was their down fall
I hope they do return in a future Fallout game. I think at the time of Fallout 4, 2287, they are still rebuilding their forces and morale. They are probably stretched far, in terms of divisions. Like, maybe after control station Enclave's destruction, a few groups went to other places aside from Navarro and Raven Rock. Chicago is heavily rumoured to have an Enclave outpost, there could even be more throughout the wasteland that are hidden from Wastelanders and certain factions. Alaska could also have a possible Enclave presence. It was most likely pretty much unpopulated by civilians at the time of 2077, due to the battle of Anchorage. The military likely established a large presence as well as a base there even after the battle was over. Plus, with the oil reserves the U.S had stocked in Alaska, the Enclave would be pretty good on resources.
A Fallout game set in Chicago has huge potential, not least being new Enclave and Brotherhood chapters to build on, the architecture, and all the new mutants that could come out of Shedd Aquarium . . .
A small note about the Brotherhood is that throughout all of their appearances, they have never been able to shake out their military background and that's why they have never been able to transition into a true force of good in the Wasteland. Paraphrasing Bismarck, they look at the world through the barrels of a Minigun mounted on their power armor. In three, they give away the water because their mission was to beat the Enclave and help civilians, not nationbuild. In New Vegas, they follow the orders of their superiors dogmatically every time (Battle of Helios, opposing the NCR to get their tech, etc.) and get wiped out for it. In 4, they drop in the Commonwealth in their big ship, take out the Institute and the Railroad and supposedly leave. Back when the NCR was forming, they attacked it to stop them from getting their hands on tech.
Even after two centuries, the Brotherhood are essentially an Army unit with a clear set of orders from which it cannot deviate.
That's a very good point, I hadn't thought of it in quite that way. I'll take that into account when doing the inevitable Brotherhood of Steel video.
@@feralhistorian Great!! Glad you're tackling the Fallout universe as well, lots of things to analyze in this.
I suppose that the Brotherhood's rule over the wastes would be much like medieval protectorates, where knights would act to protect settlements from raiders and, in return, get tributes in the form of food supplies, purified water, etc. As long as you didn't use high-grade technology, the life of the avarege wastelander would be pretty much the same. This ultimately means that the Brotherhood would be incapable of fully establishing any kind of government, only a short-term solution for the violence of the wastes.
In my own headcannon, eventually a Brotherhood Chapter would realize the shortcomings of its military background and rule, opting out to form something else entirely. This would lead to an internal struggle between conservative purists who wish to maintain the BOS' values and "progressive" reformists, the latter of whom would eventually realize that it cannot birth itself anew without killing the older self. That is, they cannot reform the Brotherhood; it must be surpassed entirely.
Where it gets interesting though is that the BoS doesn't have to establish a government, all they have to do is create conditions of relative stability, which can happen as a byproduct of their collecting tribute.
If they start taking tribute from wastelanders in exchange for protection, it incentivizes community. It's easier to protect farms that are close to Brotherhood bases, and farmers want to be closer to their protection. This in turn creates a draw for travelling merchants by creating a large market in relatively close proximity.
Once you have this economic structure, farming communities, marketplaces, and the inevitable rise of artisans, you have a proto-capitalist system whether the Brotherhood actively encourages it or not, independent of whether they encourage, prohibit, or are indifferent to the use of technology.
And if it gets far enough along in development, it doesn't even need the Brotherhood. If they withdraw, the rest is self-reinforcing and someone else fills the security gap (which could take many different forms)
@@feralhistorian Makes sense. In a historical parallel, the Brotherhood would be like the aristocracy during the transition between late medieval ages and the modern era, becoming increasingly more obsolete as the bourgeoise gained power. Maybe some kind of revolution against the Brotherhood would inevitably happen as the rising artisan class got more and more powerful, and then a ressurgence of contemporary forms of government could come about. Either way, it seems like the Brotherhood wouldn't be able to last very long. I'd love to see a faction of ex-BOS members who either abandoned their posts or fled from the revolutionaries.
My God, how did I not notice? The Poseidon Energy logo has that trident that looks like the Enclave's "E" insignia. It *is* a front company.
Lol are you griefin
Congratulations! You found a one of a kind Vault Tech boble head!
"The Perception boble head has been added to your inventory, permanently increasing your Perception by one point."
@@Blue-Spirit I'll take it. My perception was clearly 1.
This sounds pretty suspicious...Are you being held captive by ghouls or super mutants? Blink twice if you're in trouble! 😆
oh come on man the enclave are basically fascist
The Enclave reminds me a lot of Smedley Butler's business plot mixed in with the military industrial complex.
Clinging to the American label but not really willing to embrace any of its ideals.
They in fact see many of those prewar ideals as weaknesses that eventually led to America's demise.
I always appreciate when someone knows about Smedley Butler and the business plot.
I adore the enclave, from the aesthetic to the equipment they use, i like the enclave
Agree, the gear and the aesthetic is great.
48 year old man here that loves history and the Fallout Uni. This video is fire!
How am I only now discovering your channel? This was an excellent video. I lost it at “POTUS-GPT” lmao
I'm kind of on board with the AI being in charge in Fallout 3, it's a decent metaphor for the way big ideological movements get away from the individuals involved in them and become their own thing. Like we've got a whole economic system staring down the barrel of ecological collapse and few people with power seem either able or willing to do anything about it. Some people in the Enclave might be decent Judah Krieger types, but it ultimately doesn't matter; the Enclave can't be swayed from its course because it's an ideological movement with its own momentum. It's a machine. And God damn it it's played by Malcolm McDowell, and that's worth some points too
At 11:20 he goes into depth on how they aren’t truly American because of there core ideals, here’s the main part of it is that they are not mainly the American government, they are the United States Armed Forces and so if you actually think about it the president of the enclave is more of a military position rather then political.
Not really, remember, it was an army unit that mutinied over the barbaric experiments of FEV that lead to the Brotherhood of Steel, because Maxon and his unit held to the actual ethos, morals and *ideals* of the armed services.
It would be more accurate to say that the Enclave includes most of the "Military Top brass", just as today the US military Top Brass is totally out of sync with reality, ethics etc.
Elitism goes WAY back as US military was founded on European systems, which inbuilt Elitism, see that Way West Point worked by patronage way back (I don't' know about nowadays), and tha crap sets up very very bad cycles....
To whit see how the UK's military is again led by frikkin moronic, bombastic, out of touch, useless "donkeys" who have *no damn clue* what "all out war" really means or requires
Their issue is that they are insular. They have their President and Congress, but no one except those few insular people living in the Enclave shelters actually count as Enclave or part of their political processes. Or part of their “Democracy” and everyone else is just foreigners to them.
Not true, the Enclave comes from a governmental and economic upper class, think senators, ministers, oligarchs and such. So not mainly a military.
Of course! Of course I was elected, sweet America! Isn't the right to vote the very foundation of a democracy? Unfortunately, in the interest of national security, I'm not at liberty to discuss the details of the election
Eden .He's like more eloquent Trump. But with a much nicer voice yeah?
@@colddaze6680 Trump may be an autistic whack. But look at the sheer volume of blatant, unconcealed _effort_ the real world "enclave" put into getting rid of him and "electing" a dottering senile puppet that won't rock the boat. They didn't even bother to hide it, just cried "nuh-uh, your just a conspiracy nut!" on all the propaganda channels so loudly that even _I_ noticed...
@@colddaze6680Eden outright plagiarized FDR speeches, but there’s no copyright enforcement after the nuclear holocaust.
What can I say, I spend so much of my real life trying to be a decent person that I just wanna be evil in games.
Nothing wrong with going full darkside on videogames.
So clearly the ethical choice for who should rule the Capital Wasteland is the Republic of Dave.
God bless the Enclave
And god bless America
Or what’s left of it
Enclave did nothing wrong. You can’t change my mind.
They were right and we all know it.
Yeah they did do something wrong. They weren't prepared enough.
If the Enclave is truly the continuation of the US Government, then they did MANY things wrong.
Just look at what happened in Mariposa. Unethical human trials of FEV. That’s the same government that you’re supporting.
@@Videogamehasanpiker Well, beating plot armor is a pretty tall order.
Ok
11:15 it sounds like America in 2030 in our timeline
So the obvious question is, how do you tell you're at a point where it makes more sense to burn down (or at the least, abandon) the current project rather than try to fix it? As the saying goes, a nation has a lot of ruin in it, but you have to build it up in the first place, too, or there isn't anything to ruin.
Is it enough to be able to see the problems? I'm inclined to think not, because when you can't so much as speak of a workable solution without being laughed and/or hounded out of the halls of power, that vision doesn't mean much.
Hey I used to work at Mt. Rushmore for the National Park Service.
As a history major and fallout fan this is one of the greatest fallout lore videos.
I am a simple man, i see power armor, i support.
brotherhood also has power armor
@olmeno yes, but XO-1, 2 and APA is cooler
@@archdornan8349 and space marine armor is cooler so imperium of man is better than enclave XD
As a big fan of the enclave, I never can get behind the helmet design. The BoS has helmets that look believable (at least the T-45) , meanwhile the main enclave helmet is just abstract, it's design is not grounded in realism at all so it stands out because of it. The armor is fine, but the helmet sticks out like a sore thumb as all the enclave helmets are based on insects or animals, a brutish design for an otherwise high-tech factions.
In my humble opinion the enclave helmet needs a reboot in the next game, not a new model of helmet like how they failed to introduce the X0-1 properly in Fallout 4. Rather a complete replacement, and there are plenty of modern military power armor concepts and designs to base it off of.
The APA in the original game is suppose to be the standard issue for all members
Thank you for that superb look at this :)
Fallout is way, _way_ deeper than most folk get
Minutemen are best faction ideologically, however week they are
Would love to see fallout 5 in chicargo . With the final enclave.
Love the video in the outdoors 🎉
As cool as they are, I never once considered that they wouldn’t Horrigan (yes, I’m using his name as an adjective) my player character out of existence, even if I were to brown nose them.
That looks more like a verb. To horrigan?
I think that any attempt by fans to rewrite or reinterpret the Enclave as "Good" defeats the purpose of the Enclave. It makes them just the NCR with a Fascist aesthetic, a lot of mods for games like HOI4 and such suffer from this problem.
Personally in a tabletop RPG I run, I've tried to make the Enclave "Good" or less bad by making them forced into it by being on the backfoot. They're in the Midwest, fighting a war against the Midwest BOS and are kind of forced into recruiting wastelanders by the situation (the west coast falling and the expedition to Raven Rock and the East being a complete failure after FO3.).
I think with the more recent updates to enclave reborn it's mixed. Yes granite can establish an idealistic American state but it is created via assinations, unlawful arrests and war crimes etc. it achieves the ideals but it's a messy dirty process.
To add to it , I think though the most realistic path for a good enclave is granites middle of the road path bringing back the prewar American authtarian system. But it is to be remembered weirder and more outlandish things have happened in real life.
Tbh I doubt every Enclave force is out right evil like no one have ever consider “Hey these are people born on American soil why are we attacking them?”
Gather 'round while I sing you of Wernher von Braun
A man whose allegiance
Is ruled by expedience
Call him a Nazi, he won't even frown
"Nazi, Schmazi!" says Wernher von Braun
Don't say that he's hypocritical
Say rather that he's apolitical
"Once the rockets are up, who cares where they come down?
That's not my department!" says Wernher von Braun
Some have harsh words for this man of renown
But some think our attitude
Should be one of gratitude
Like the widows and cripples in old London town
Who owe their large pensions to Wernher von Braun
You too may be a big hero
Once you've learned to count backwards to zero
"In German, und Englisch, I know how to count down
Und I'm learning Chinese!" says Wernher von Braun"--Tom Lehrer, now in the public domain
We'll all go together when we go? Maybe, but it won't be that fast.
Right, the zone of instant annihilation is actually remarkably small.@@marsneedstowels
They're making the mother of all omelets, Jack!
You forgot to mention that Cheney was pesident(?) of KBR before becoming vp.
There are so many examples of that revolving door . . .
This channel deserves more love. Keep doing what you're doing. Your content makes my day
Still the Best Faction hell in fallout 3 at least they wanted just hand out water via Autumn and suddenly they are evil mustache villain
Their plan also included killing anyone who was mutated, so he's still no better than Eden.
Holding people hostage with water was what Autumn planned. He was only doing it because he was desperate for recruits among the Wastelanders who at least were mostly human.
It sort of bothers me that Fallout 2 created one of the best villain factions in a videogame ever, with biting social commentary that accurately matches almost exactly the world of the present day that we live in, but as what was basically an afterthought badguy in a wacky edgy game where you can become a drug kingpin, shoot kids and become a porn star. F1 and F2 were obviously written by intelligent people with a genuine love of history and Americana who had fun taste, but I don't think anyone on staff really thought about say, the Enclave as much as anyone here is thinking about it. Maybe what was going on back then was just more obvious, but it still feels to me like writing across the board just isn't capable of so casually depicting something that feels alarmingly real anymore.
Call me crazy, but I think Fallout 2 had some seriously bad writing at times, especially for the Enclave. The response for why the Enclave would gun down the vault dwellers, from the lead writer literally was that they thought it was cool, and the actual plot was an afterthought.
I can't find the quote right now and I haven't actually fully played fallout 2, but I really think of it whenever I hear people sing endless praises for the second game.
Yeah see, that's the problem I have, Fallout 2 is not a very well written game, and its still managed what I said above. Modern writing can't even do that.@@kazak8926
That’s true about a lot fiction sadly.
Fallout 2 was cranked out really fast (8 months, IIRC?) and had a somewhat rocky development because Interplay just wanted to cash in on Fallout's success. It's not surprising that the storytelling, done by several people throwing in various ideas, is pretty inconsistent.
@@sheets75 My point was that even though the storytelling is pretty lax in parts, especially in regards to detailing the Enclave, it still accomplished way more than modern storytelling often does.
I'm glad I clicked this video
Bro sick location
And now we know the true utmost monsters that were responsible for causing the nuclear apocalypse to begin with.
China
@@r32guy85 it’s heavily hinting that it’s Vault Tec, but you’re saying that it’s still more possible it’s China?
It was literally Vault-tec. Fallout 3 has nukes with their logo on it.
I wish I could join the Enclave and help them win.
Based.
That's like wanting to play as a Nazi in a Wolfenstein game.
@Thagomizer lol we get to play as communists in COD but that's tit for tat both ideologies are dead ends
Awesome vid. I wish mods and player story’s would account for the history that is covered in this video. The idea of a “good guy” enclave seems absolutely antithetical to the stated purpose of the group narratively and functionally. If you are given the option to join them it should be a bad karma run a kin to joining the legion. Considering that in both games they are in (not counting 76) they are attempting to either enslave populations or commit genocides. Before anyone point out the remnants in FNG being an example of the good actors within the faction, the creators of the game pointed out that they made them too likable. And the characters themselves by virtue of hiding out clearly didn’t have issues enough to attempt to leave. Like all major factions with the fallout franchise they are misguided. They (more than most) are attempting to recreate a society that bottomed out in nuclear annihilation.
Hi, why are there no enclave generals in fo3? Where did all those troops stationed at raven rock and Adam’s air force base train and grow up to eventually become soldiers and occupy those bases?
In fo4 the black devil power armour defector tells about his time at an academy. Also richter of the children of atom states his mission was capital wasteland region, as if it was just one specific mission of many, coming from somewhere else as in there is a much larger enclave. we also have some evidence of them in space.
One enclave one america
I love your video, I'm always down to talk fallout.
It cannot be estimated whether a faction is beneficial or not solely based on its actions; it's also important to consider their ultimate goal and dispel the "rosy thinking" where everything turns out well. In the end, the Enclave merely sought to rebuild the country, restoring that forgotten life where one doesn't have to battle irradiated monsters and psychopathic raiders. Eden, being an AI, didn't grasp the concept of life beyond the Enclave; it simply wanted to eradicate everything. In contrast, Autumn aimed to improve everyone's quality of life. While the ghouls are still people, they all end up turning feral, and their infertility ensures their inevitable extinction. It's sad, but in real life, not everyone can have a happy ending simultaneously. The Brotherhood isn't any better; ultimately, all their actions lead to acquiring weapon technology, and anything anyone possesses must be destroyed or confiscated. Even their origin is rooted in being the "saviors and guardians of technology"; their main goal was never to help others.
Whether a faction or a person. If their actions are consistently benevolent or malevolent. Whatever the reasons behind, damn right you can judge them. I.e is exactly the reason why I consider, and most normal reasonable people consider BoS to be less morally bankrupt then Enclave overall ..Owen Lyons next to any Enclave leader so far. No contest about who is the more righteous or genuinely well meaning there. Think you are over thinking some common sense basics there.
Did you miss the entire first part of the video? The Enclave _are_ the cancer at the core of America _anything_ they rebuild _with them in it_ is corrupted by nature. You speak of "dispelling rosy thinking" and then proceed to do just that with your "but they mean well" platitudes.
@@colddaze6680 unreasonable things must be done by reasonable men
@@r32guy85 Yeah .. Well the history shows us there are very few Enclave leaders of some kind of moral substance. Autumn and Santiago. Col Whitehill if she was canon.
Unreasonable things done by reasonable men over and over just seems like soldiers carrying out orders which they know are basically morally wrong. Enclave leaders overall do too much of that already.
Colonel Autumn is the best character in Fallout.🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸
Ah a fellow based and redpilled HOI4 player.
i very much Love playing an Enclave character, while it might not be the right words i always seem them as the Lawful Evil of the Fallout setting, they are a group that are Evil but in a way you can see why they could be the best option, outside of the inner most circle the Enclave is mostly good people who think they are doing the best for America because it's what they've truly believe. Honestly i wish they had done Autem some justice in the game, his plan was apparently to use the Water as a bargaining chip, a lot of the problem with Fallout 3s final mission pre Broken steel could be explained away by having Autem take control of the water purifier entirely to stop the Lone Wanderer who he worries is now on the side of the President. Having him turn out to not want the FEV in the water and just leave if you tell him it's been destroyed could have gone along way to fixing the game and could have lead into a better ending with Broken steel rather then just more dungeons and shooting people in power armour
Agree with the Lawful Evil tag. In a realistic setting, the Enclave probably would have reformers and moderates, it would change over time to recognize the real conditions in the world and could potentially become a real force for good and rebuilding.
But as a narrative element, a moderate and non-evil Enclave wouldn't be the Enclave. A completely rational, believable Fallout wouldn't really be Fallout anymore.
But I always enjoy a good Enclave mod.
Good Arguments
the air force have a break on that day....
POTUS GPT had me rolling on the floor!
What about the Minuteman
One of these days.
This was an interesting video, but a little aimless. Felt like you were just rushing from one point to the next barely spending any time to explore or even connect them.
God bless the Enclave, God Bless America! And no one else...
I must say I personally disagree with the notion that the brotherhood giving away water was a death nail to any real chance of rebuilding the wasteland and establishing a more formal nation state. The brotherhood don’t have to be the ones to maintain project purity indeed it was wastelanders who kicked off the idea to start with so even if the brotherhood did up and leave that wouldn’t be the end of the clean water. Also cleaning the water means less effort has to be made to making it drinkable thus freeing up peoples time to engage in other productive pursuits. for the first time in the capital wasteland peoples won’t just survive but actually thrive. I think the brotherhood establishing trade for the water wouldn’t have done much good anyway when most economic activity was substance farming in a lad where nothing could grow
I think where the Brotherhood bungled it was in shipping barrels of water all over the Capital Wasteland on the backs of Brahmin. It disincentivized local efforts at water purification (why bother when someone will bring it to you) while at the same time making it easy for people to stay where they were, putting them at risk if the Brotherhood stopped hauling water out to them.
If they'd either built some real irrigation infrastructure or just sat on the banks of the Potomac and let people come to them, they would have helped establish stable farming communities and with them a market for other goods. We can envision villages all along the river, connected by a road network carrying varied crops, salvaged goods, and eventually newly-produced goods, all within the protective umbrella of the Brotherhood army to keep the raiders back. Instead they lugged barrels around, got robbed a lot, and nothing much changed.
@@feralhistorian very well put here’s hoping without the brotherhood incompetence in the capital wasteland going forward the disparate communities can build something more stable for themselves now that Maxson has buggered off.
You are the first fallout player i have seen that does not look fat.
I was wanting to make a story that involved around a splinter group born from the Appalachian Enclave, which im gonna call the Sons of Freedom. Unlike the actual Enclave, the Sons of Freedom protect the people in the wasteland, they are kind and compassionate, and they allow anyone into the group, including mutants. They will use violence and fear if it means that those tactics will protect the innocent. They're also gonna take heavy inspiration from the Salamanders space marine chapter from Warhammer 40k.
One last thing. The Sons of Freedom was found by a vault dweller.
That sounds more appropriate as a BoS splinter group rather than an Enclave one.
@thenecromancer8805 well, I was wanting a more heroic enclave group that isn't the remnants. Plus fuck the Brotherhood of Steel
i wish they would make a fallout game with a splinter faction of the enclave. not as genocidal as the others and more in line with alexander Hamilton's vision of America. calling their new nation Columbia, being what the man who originally named America wanted to rename it.
God Bless Enclave
God Bless America
General Ward is the best option for the Wasteland. FEV the world.
How did you get the Enclave logo for the jacket ? Or was it attached to the jacket ?
It's an iron-on patch I picked up at a con several years ago. I stitched velcro backing on to it so I can swap it around with other thematically appropriate patches.
God bless America and the countries that made it
Love it 🎉
Why does the guy in the thumbnail look just like Ian from shameless
Nice
12:58 that sounds extremely American.
It makes one wonder if the Enclave was the final evolution of the Schutzstaffe. In my play throughs with America Rising 2 I noticed that when I have Best in the World Forest turned on/ Enabled there is a huge tree right in the way of the cave entrance to the Goverment Wing of Vault 111. With it in place my character has not been able to get beyond it to go into the cave. Thus my character was not able to bring General Ward and his party out of their hibernation. It seems to me for anyone playing with the America Rising 2 mod and the Best in the World Forest Mod on a PC the best option is just to leave the Best in the World Forest Mod enabled thus leaving General Ward and his party to their fate within that branch of Vault 111. It seems for the Good of the Commonwealth that the Player utilizes this little piece of Player Knowledge and just leave the conflicting mod turned on. There after all within the mechanics of the game no way to get rid of that stinking tree without going outside the game and turning off that particular mod.
Evil? I don't really care if it's evil in fallout, only if it works. Most of the wasteland's factions would gladly become the same thing if allowed, some have.
Whitehill would be the best and most pragmatic option for Enclave leadership. At the very least if she became a 5 star general or chief of staff. At best the president. But whether that would happen, who knows. She's the only officer so far I've seen from the Enclave that isn't a snake, or an out of touch with the rest of the world elitist xenophobic ,genocidal control freak . She's straight forward, and loyal to her troops under her command. She also knows letting Ward or the senator carry out the F.E.V 'solution' in the wastelands is not the way to get the surviving population on side with Enclave. She really is its last best hope for the Enclave to survive in the real world. And to really have a chance to become what they set out to be. A viable and productive force to rebuild America.
That's how I played that mod. I laughed when the sabotaged vertibird spiraled off into the ocean with Ward and the Senator. Just picturing being there, walking along the catwalk when everyone starts running over to see what happened. "Oh no. What a terrible random tragedy."
enclave could have really flourished if their recruitment policy wasn’t so strict, the more people and community’s who join the easier it would be to retake power plants, automobile manufacturing plants, but they stay isolated and that was their down fall
I hope they do return in a future Fallout game. I think at the time of Fallout 4, 2287, they are still rebuilding their forces and morale.
They are probably stretched far, in terms of divisions. Like, maybe after control station Enclave's destruction, a few groups went to other places aside from Navarro and Raven Rock. Chicago is heavily rumoured to have an Enclave outpost, there could even be more throughout the wasteland that are hidden from Wastelanders and certain factions.
Alaska could also have a possible Enclave presence. It was most likely pretty much unpopulated by civilians at the time of 2077, due to the battle of Anchorage. The military likely established a large presence as well as a base there even after the battle was over. Plus, with the oil reserves the U.S had stocked in Alaska, the Enclave would be pretty good on resources.
A Fallout game set in Chicago has huge potential, not least being new Enclave and Brotherhood chapters to build on, the architecture, and all the new mutants that could come out of Shedd Aquarium . . .
@@feralhistorian ..... a Fallout game was set in Chicago, Tactics, but i get what you mean a new Fallout game set in Chicago
We don't talk about that.
Bringing back the Enclave is about as desperate and pathetic as Star Wars episode IX bringing back Emperor Palpatine.
God Bless the Enclave!
God bless the Enclave
God bless America 🦅🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸
God bless the Enclave
Nah this cap fr fr
Fallout is supposed to be based on the Americas 1950's expctions and prejudices, not the 1960's progressivem and equality.