Really helpful guides, ty! On that last mech though iirc from streams and from the clip you played from mister happy it appears 1 and 2 will be set to middle to break the lines for 3 and 4 to move up after they take cleave from rod to break the lines 3 and 4. Could be wrong though but wanted to point that out just in case.
Great guide! For banishment I think it's easiest to understand it like this: if Inner rods are first -> check whether your portal can go to outer rod -> if Yes, stay :) -> if No, swap to A/C (wherever you are not standing rn) Same stuff if outer rods are first -> check if your own portal can go inner and do the same as described above. Hope that might help some of you!
MrHappy kept saying "East-North, West-South" ..... made the entire "confusing bit" of the fight super easy. That bit at 7:24 where I keep screaming at my screen for you to use an Adder's Gaul but you just sit there capped and let the dps die ... Heartbreaking. x_x
You can skip last mechanic if you got geared ppl. gl with skip with ppl who have gear ilvl 610. And Explanation of it dont cover what is shown on video. 1 and 2 go mid, while 3 and 4 go to side with 1,2 wires to kite rod. After 1st set is cut. ppl who baited rod go other side to cut their wires and then 1,2 kite next rod. Technically you explained it good but messed up numbers over ppl debufs
Really helpful guides, ty! On that last mech though iirc from streams and from the clip you played from mister happy it appears 1 and 2 will be set to middle to break the lines for 3 and 4 to move up after they take cleave from rod to break the lines 3 and 4. Could be wrong though but wanted to point that out just in case.
You are right! let me pin this for everyone
Great guide! For banishment I think it's easiest to understand it like this:
if Inner rods are first -> check whether your portal can go to outer rod -> if Yes, stay :) -> if No, swap to A/C (wherever you are not standing rn)
Same stuff if outer rods are first -> check if your own portal can go inner and do the same as described above.
Hope that might help some of you!
1 and 2 are always mid, 3 and 4 are always first rod bait because the fire baits and lines both give vulns, taking both kills you
Oh, the self teleporters don't rotate with what direction your facing? That makes it a lot more bearable
thanks for all the guides!
Can you check discord?
I like the guide, would have been a good idea to show far for banishment.
also additional, their is no minimap it's kinda hard to find north so the macro is also less helpful.
@@OliveEaters Yeah I dont raid with minimaps ever. North is where A is, if its ever different from what you do, I am sorry :D
MrHappy kept saying "East-North, West-South" ..... made the entire "confusing bit" of the fight super easy.
That bit at 7:24 where I keep screaming at my screen for you to use an Adder's Gaul but you just sit there capped and let the dps die ... Heartbreaking. x_x
I don't know what you mean with "East-North, West-South", but if it helped you thats great.
Yeah at 7:24 I am just too bad to use my "Addersgall".
@@AqB If your teleport is facing North, you go East, if your teleport is facing South, you go West.
Haha yea i use this mechanic too. We did try this way 1st but everyone agree it was easier for the E>N, W>S
Can you explain the mechanic, and not the macro?
"unlike me here, trying to find the snapshot for no reason (normie), dodge them" 🤣🤣
You can skip last mechanic if you got geared ppl. gl with skip with ppl who have gear ilvl 610. And Explanation of it dont cover what is shown on video. 1 and 2 go mid, while 3 and 4 go to side with 1,2 wires to kite rod. After 1st set is cut. ppl who baited rod go other side to cut their wires and then 1,2 kite next rod. Technically you explained it good but messed up numbers over ppl debufs
My Happy has another way to solve the Teleport/bait where both person with East facing personal teleport headed North no matter which staff go out 1st