Driver San Francisco - Oct. 2008 Prototype Comparison (City & Landmarks)

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 41

  • @vinesauceobscurities
    @vinesauceobscurities 2 дні тому +7

    Watching the bones of the prototype LOD system function makes you appreciate their optimization in the final game.

    • @VortexStory
      @VortexStory  День тому +1

      Even the February 2011 build is far from being optimized, the performances aren't great

  • @maulanaadrian9383
    @maulanaadrian9383 4 дні тому +31

    Alpha version look like Parallel Lines graphics

    • @VortexStory
      @VortexStory  4 дні тому +9

      This prototype is closer to DPL than DSF, time-wise!

  • @koenigcertified
    @koenigcertified День тому +1

    this game was ahead of its time and i'll stand by that

  • @lachlanorton3307
    @lachlanorton3307 4 дні тому +7

    This is cool! Thank you for sharing

    • @VortexStory
      @VortexStory  4 дні тому +1

      @@lachlanorton3307 I felt I didn't share more on the Driver NG prototype after my first video on it

  • @NotKnafo
    @NotKnafo 3 дні тому +6

    seeing a development version of a game that had its development private is always giving a strange vibe

    • @VortexStory
      @VortexStory  3 дні тому +1

      I would like a book with art & trivia from the DRIVER developments

  • @Kacpa2
    @Kacpa2 4 дні тому +8

    I find it interesting how it initally was going to have fictional cars entirely like prior games, but final game only has few commercial vehicles and the taxi/police car be fictional. Did you make a showcase of all vehicles in that build yet?

    • @VortexStory
      @VortexStory  4 дні тому +6

      I did last year! Check "Driver NG (San Francisco Prototype) - All cars and vehicles"
      For the licensing, Reflections said that the prototype was just there to test things, but licensing was planned

    • @k8-sr495
      @k8-sr495 День тому +2

      It’s even more interesting how the only fictional car that made it to the final game is unobtainable under normal circumstances (the Asymm Desanne)

  • @VortexStory
    @VortexStory  4 дні тому +5

    What's your favourite landmark in the alpha version? For me, it must be the Hills (Twin Peaks, Sutro Tower) and that freedom in comparison to the final version

  • @DatWut
    @DatWut 4 дні тому +4

    Can we talk about how sick the Vettura R looks and sounds?

    • @PootisMayo
      @PootisMayo 3 дні тому +1

      I wanted to say that as well! I love this fictional counterpart of the Pagani Zonda.

  • @JayBirdBlu_117
    @JayBirdBlu_117 4 дні тому +2

    So Interesting Bro!
    // #KeepDRIVERAlive

  • @some_body_else3636
    @some_body_else3636 День тому +1

    yeah they probably started working on the landmarks of san francisco before actually working on the map

  • @crisfrey2753
    @crisfrey2753 4 дні тому +3

    Excellent video. It pains me to see they had to model so much of this twice

    • @VortexStory
      @VortexStory  4 дні тому +1

      I guess the Oct. 2008 build was mostly a beta version, and they made refinements to the models to fit the game engine capacity & perfs requirements. It seems that the Art team is working fast, as the city was already filled with many landmarks at this early stage!

  • @jonistriker9355
    @jonistriker9355 3 дні тому +1

    Sería un trabajo de locos pero un gran trabajo poder lograr con Driver San Francisco lo que otros han logrado con otros juegos, pienso en la MCC de Halo, poder traer contenido borrado u original descartado a su versión de PC. Sería un sueño ver edificios y detalles de la versión 2008 agregados a la última versión de Driver SF

  • @LGLFanTeam12
    @LGLFanTeam12 4 дні тому +1

    5:22 There's the turn left after the bridge looks like it was going to be just like the one in *_DRIVER_* 1

  • @D4YT0N4
    @D4YT0N4 4 дні тому +1

    awesome

  • @SiPakRubah
    @SiPakRubah 3 дні тому

    God is it so hard to ask Ubisoft to bring back Driver series?

    • @VortexStory
      @VortexStory  3 дні тому +2

      Asking is not hard, we did it many times. Being listened is another thing

  • @TK-qi5nz
    @TK-qi5nz 3 дні тому

    What the music in thats played in the background called?

    • @VortexStory
      @VortexStory  3 дні тому +1

      In order:
      - DSF Theme (Long Version) ending
      - TORSION - Density & Time
      - Wander - Emmit Fenn

    • @TK-qi5nz
      @TK-qi5nz 3 дні тому

      @VortexStory thank you

    • @TK-qi5nz
      @TK-qi5nz 2 дні тому

      ​@@VortexStoryFor the first music, is there a link?

    • @VortexStory
      @VortexStory  2 дні тому

      @TK-qi5nz here for example ua-cam.com/video/qVOHsYplAEc/v-deo.htmlsi=Olvc_7GtzOq818Oa

    • @TK-qi5nz
      @TK-qi5nz 2 дні тому +1

      @@VortexStory Sweet, thanks a bunch

  • @Rannagazzogames
    @Rannagazzogames 4 дні тому

    Nice!

  • @damizz899
    @damizz899 2 дні тому

    when was this leaked?

  • @alerios9127
    @alerios9127 3 дні тому +1

    ❤ can you do it with Scarface videogame please , great vídeo.

  • @LGLFanTeam12
    @LGLFanTeam12 4 дні тому

    4:57 there will be ppl on the bridge, let alone jumping off of it

    • @VortexStory
      @VortexStory  4 дні тому +2

      The real Golden Gate Bridge has sidewalks for pedestrians too! But I suspect this build has some sort of "always peds next to a road" setting, even in places where no cars spawn!

  • @XKOBRAX
    @XKOBRAX 4 дні тому

    First comment