@@KenwrathKDK well after all this is the institutes version of the fev which is significally way more improved in certain aspects such as the mutants not looking like as if they had kim kardanshians lips
If no one has said before. Fallout 3's dc super mutants got the modified strain causing yellow skin tone more aggression as well they just keep growing thus behemoths. The green skin is a throwback to the original pigment.
@jonny_codphilo7809 art team for later fallouts just got lazy and went back to the original pigment i feel as a throwback. Good ole bethesda tho. No direction lol they chose they know.
fallout 3 was very green already having green skins wouldnt look right in the already sickly green world yellow give them an off tint that makes them look mutated and they stand out a bit better.
I was always partial to Fawkes, from Fallout 3. The perfect blend of brutality and intelligence. It's like Betheseda went and hand crafted their own Dr. Jekyl and Mr. Hyde. And Fawkes ruminations of his state of being, and his insistence of being a "meta human," not a super mutant, are just the highlights of a game of that caliber. Lily comes as a close second. The doddering grandma trope is both an enduring and tragic aspect for such a long lived nightkin.
I loved fawkes, what I didn’t love was that by the time you get him as a companion the game is practically over, and you can’t bring companions to the DLC so I just always choose starpaladaian because she rarely dies and I can get her with in 3 hours play time or less
Frank Horrigan Is One Of The Hardest Fights In Fallout. If Ya Know How To Turn The Mounted Turrets On Him, You'll Win. But The Standard Fight Is Brutal.
you have to also get the brigade to turn on him too, if you do a playthrough without companions, this is kind of hard to do without save editors and Guides
The turrets are used if you have the president's access card on you and use it to log on his account in the PoseidoNET terminal in the same room as Horrigan.
Strong is still my favorite companion. To his gleeful laughter after a good kill, to his yelling at me every time I pick a lock, to his childlike lack of understanding in some situations. Speaking of Strong hating you lock picking, it would have been great in FO4 that if you have 10 strength you can get a perk that allows you to ‘smash’ as Strong calls it, a locked safe, box with a sledgehammer and then get the items inside. I got my character up to master lockpicking, but she started out just being a dumb gal with max strength and high HP that loved swinging a heavy weapon around
My favorite one has to be Erickson from the Far Harbor DLC of Fallout 4. The uniquely irradiated fog of Far Harbor mysteriously turned this guy from being the average, violent super mutant from Boston to a chill and thoughtful guy. He even trains hounds of different types, allowing the player to buy them for settlement protection. All in all, he's a big green dude with the personality of a hippie in the wilderness who so happens to love dogs!
I haven't seen anyone else say it, so I will. Dog/God from the Dead Money DLC has gotta be my favorite. The dynamic between his two personalities and the story around it is so interesting
Chanced upon one in a duststorm yesterday, took it down with .50 cal round to the head, but the dust lowers visibility and makes VATS much less effective (although you can walk past an enemy five feet away and not see them at all without it) so I had to crouch in it's path and wait for it to walk up to me before taking the shot. Being on survival, it was the tensest moment I've had playing Fallout
What happend to Fawkes from FO3 It's only been 10 years evan if the Capital is Far From the Commenwealth 10 years Can Also be a long tine hopefully nothing bad has Happend
I would do all the requirements to exeed the follower limit and end up with like 8 follower plus fawkes, then i would go to my house in Megaton and hit him until he turns hostiles, all the other followers could never defeat him he would anihilate them then kill me lol
I would like to see these crooked scientists get together and discuss the various FEV strains. That would be pretty interesting to listen to while I'm crouched with a stealthboy and a laser rifle preparing to blow these madmen away.
It never gets old when youre with strong and hes like "This is the age of the supermutants!" Heck the first time i was doing the virgil quests i was with strong, and that bit of unique dialogue leading upto strong and i pummeling virgil and his protectrons, good times
"this is the age of the super mutants!" he says while slaughtering countless brothers alongside the player who are now limited in number thanks to Virgil sabotaging their methods of "reproduction"... but of course, finding the milk of human kindness will help make up for the brothers he has massacred along the way! even if it takes him decades of wandering over the same wasteland over and over again to find it...
So my take is the behemoth status is just a part of a super mutant's life cycle. In unstable variants it happens because the mutations reach a point where they grow uncontrollably, and in stable variants it just happens with age(which means most won't reach that point given how violent and furious their peers are).
Makes me wonder if theres some really old behemoths that mutated into even bigger behemoths? Probably not when they become more dumb, and pretty much just skin armed with (at that point imo) a concrete support from a highway overpass, but it would be cool seeing a unique behemoth thats really old/really strong
Same, and I was wondering if some of them grew so big that they can't even stand up anymore, so they're just dragged their body on the ground and they're look like some moving hill/mountain from a distance.
Correct me if I'm wrong, but it's established that super mutants do have metabolic functions like we do; they need to eat and drink to stay alive, indicated by their man-eating tendencies and their camps being full of meat bags. So a behemoth must already require a lot of food (probably eats fellow super mutants if needed), but an even larger behemoth would very easily starve to death when there's nothing to eat for a while.
@@ra_alf9467This is actually such a cool concept, perhaps a group of follower mutants who feed the beast and have it roam the wastelands like a slow crawling fortress
Granma Lily is my favorite. On a gameplay standpoint, just give her Oh Baby, make her stop taking meds and go to town with anyone. On a story standpoint, her story is tragic and I always make sure she remembers her Grandkids, even if that means she takes half dosage of her meds
That’s what a fire hydrant looks like. The long part that the behemoth holds on to is just typically completely underground so you don’t notice it. That’s how the hydrant connects to the water main.
The more I hear about the fallout lore the more I appreciate fallout 3 more, that game was just brutal and I’m glad it was the first fallout game I played
Marcus, my man has a buttery voice when other muties sound like a Yao Guai performed Can can on their voice boxes 💀💀💀 Plus he’s surely around the level of Fawkes smart wise
I'd love to see you back up the "dumber" part of your Vault 87 explanation with some actual in-game lore evidence. The original FEV strain from Fallout 1, also generally resulted in dumb Super Mutants on a regular basis, and the Master laments this, and believes he can solve the problem with an unmutated test subject, which is why all the inhabitants of Vault 13 get kidnapped because they weren't exposed to radiation and other mutagens in the wasteland (having grown up underground.) Players seem to forget this part because you can only converse with the more intelligent forms. They ignore the fact there are tons of mutants in random encounters that just attack on site and how dumb the ones you can actually converse with are. Fallout 2 muddied the lore even more because the ones who survived Fallout 1 were generally the brighter ones, but even those aren't considered genius, just not complete morons. See the dumb dumbs who survive to New Vegas. Getting back to Vault 87, Uncle Leo and Fawkes explain that prejudice often results in the more intelligent Super Mutants being driven away or killed by their brethren. I don't recall ANY lore saying they get dumber as they get older. Just that they continue to grow. Your claim that the FO4 Super Mutants are smarter because they can use more advanced weapons and craft is also suspect because FO3 didn't have crafting as a feature, but you could regularly find Super Mutants using energy weapons as well as the gatling weapons available in that game and the lore stated they were very good at building with metal, particularly fortifications.
Missed opportunity. That would've been so cool if you could come across Behemoths with cage backpacks full of kidnapped humans and you could end up freeing them.
I hope fallout 5's super mutants are smarter, more evolved and even willing to have diplomacy and settlements that you can ally with or become hated in
@@liamhealy4511 That would be good, feel like that companion would also then end up being worshipped by the other mutants as a Mesiah due to their infertility
@@theonlineanimal6009 Nah, in the original games, the super mutants were just different-looking people. They were able to co-exist with humans. Bethesda has only portrayed them as comically stupid monsters, but since their super mutants are always the result of a new experiment somewhere, it leaves the option for the original FEV strain of super mutants to make a return.
idk maybe the (fallout 4's) Commonwealth Super Mutants were genetically coded to not grow larger over time, unlike what we've seen elsewhere. We know that the Institute released them, so maybe it's like releasing a neutered animal into the wild; learning what it does without damaging the test?
There is also the single behemoth from the mariposa strain of FEV,that being frank horrigan. Unlike other strains the mariposa strain was completely pure (at least compared to other strains) so they couldn't produce behemoths naturally. Horrigan became one due to EXTREME Enclave experimentation post transformation which increased his size to around 15 feet. He's also the only one capable of speech.
forgot behemoths are in fallout 76. back when the game first launched me and my buddy found a bunch in an old fair grounds and kept getting stomped by like 10 or 15 of them. i got back into the game over the last few months and lots has changed. anyways i was derping around and came across a group of super mutants and off in the back i could see something big. i opened fire and seen him come at me. scared the shit out of me and killed me a few times but i managed to pick them off
Fallout 3 Super Mutants are def my favourite mutants in the Fallout series. They have it all. Menecing appearance, great combat and intense/funny diolauge.
It's so hard to choose one favorite. Marcus, Fawkes, basically every single super mutant in New Vegas you can talk with (especially Lilly and Dog/God), Strong...
That could be the case for those produced by the Institute I guess. Their strain of FEV did have a lot of issues with radiation contaminated subjects while they were trying to make Gen 3 synths. I touch on that a bit more in this video if it interests you :) ua-cam.com/video/2W_h7s0ZStU/v-deo.html
I've always had a soft spot for uncle Leo, Fawkes is cool but the fact that he's directly tied into a main quest makes encountering him a lot less exiting than Leo randomly wandering by.
I think it was cleared up during the Steel Dawn DLC when the FEV virus was “perfected” and the scientist ended up turning into a behemoth so maybe he was exposed to a stronger variant of the virus.
My favorite super mutants were strong and Erickson. The armor for the super mutants in fallout 4 made me really wish they would delve into making playable super mutants in universe.
Let me know if this is a dumb idea, but Super mutant caravans. If we’re to have another fallout featuring them,especially located in the east coast,having another separate source of FEV would become tiresome, as it would seem like lazy writing to cram them into the game. Like you mentioned in the vid, we already have examples of super mutants migrating (and in this case, across a large body of water) so it’s even been established they can roam in packs. I can already imagine roving bands of mutants in transit between vault 87 (just an example of an FEV source) and where the game takes place in order to gather up more people ti turn into mutants. Hell, even waystations along their route heading out of the location would be a fun way to incorporate some higher difficulty areas and unique bosses within them. I also imagine a main quest wherein you lock down their main return route to the capital wastes and hold it against waves of mutants. Tl;dr traveling mutants between next game’s location and an already established FEV source can create a potential for more gameplay and story variety without the lazy writing of a new completely different FEV source that despite its canonized rarity seems to keep popping up out of the blue
I like that a lot! Yeah it does just feel like they cram them into every game a bit, especially when, as you said FEV is meant to be a rare resource. Your idea could set them up as a legitimate big bad boss for the next game with a tide of them spewing forth into the wasteland for the player to stop. Either give them some proper development in the next game or just cut them and create a new set of bad guys.
@@LoreTours exactly! Like they even crammed the super mutants into 76 when the scorched already could’ve been an amazing replacement with just a little bit more variety. Only other problem is we’re gonna have to wait another 5 years til we see anything new from fallout:(
My mom- My momma said super mutants dun got so big becuz day have all dem teef but no toof brush. And love. And a croc load of MREs. Seriously you wanna bulk up? Drop the powders and GNC garbage and just lift and eat MREs for a month. So ya. That's how. And it's completely objectively true because I'm a avaliable source of knowledge.
Same here. The most annoying part about the ancient ones isn't the damage. That part doesn't exist. The annoying part is how long I have to wait until I can punch again when they stomp me. It's a bit horrifying when a 200 year old lawyer thinks of this nightmarish creature as a demon, but it's also funny.
Marcus for me by far. From his voice and model to his philosophic nature. Makes me want a remake of fallout 2 and nv with todays tech. Tho at the same time if not given proper care theyd probably just fuck it up
It is most likely that the natural production of human growth hormone has been turned up to 100 with the FEV but I wouldn't say that about all but it seems logical for most. Also something to kinda do with the size of the behemoth in reality the frame would have so much stress from gaining upwards of 600 pounds your bones would have to change or they will degrade and the heart will probably stop functioning normally pretty much early stages of heart failure by the time of behemoth if the bones muscles and heart hasn't changed for the bigger body they will die but chances the gland in the brain is effected that had Andre the Giant holding wine bottles and making them look like beer bottles
I'd have to say my favorite supermutant companion would have to be Lily. I just all the grandmotherly things she said and how doting she is on your character.
Itd be cool if they had their own sort of diamond city where they thrive n work with the communities hell itd be cool if fallout 5 was a story where we are a rare super mutant with intelligence etc
I just realised, if you destroyed the institute, and the masters plans are foiled, then eventually super mutants would go extinct because they cannot reproduce
Frank isn't exactly a super mutant to begin with, He's the closest thing to the FEV's original intended result of creating Super Soldiers that anyone using FEV has ever achieved, although intervention from the Enclave with Surgery and a few other alterations was needed.
Fallout 3 mutants weren't as dumb as people were made to believe, at the very least not all of them. Somehow, despite the excruciating pain of the transformation and the supposed decreased intelligence, the mutants somehow remembered and knew how to turn other people into SM, despite the fact that this was a process that also required vast scientific knowledge.
It is quite true yes the Fallout 4 is weird and different yes even the super meetings are a bit more intelligent even the behemoths has some capabilities I did not know about and yes they actually do show some type of intelligence
No they don't. Strong made it clear what the super mutant mentality is. If the weapon breaks get a new one. And since they are roaming around raiding all the time they get a lot of junk to use as weapons. Including stuff they find that was never used or well maintained by others. They are just loot goblins
They know how to operate rifles, grenade launchers so they're far from dumb, also they speak proper English with American accent and know how to wear armor
Behemoths don't make sense as they are canonically mindless beasts, but they obviously would have to be tool users to make their equipment. Essentially the repurposed assets for giants without consistent lore kept in documentation. I guess they didn't want to pay for more voice acting?
Ok what if, you know the giant human skeleton you find in fallout 4? (I think) what if that was a species of human that was mutated into super mutants.
They are creatures and in game files have super mutant factions too , in geck you can change super mutant friendly with raiders faction or player faction for fun 😊
my favourite is uncle leo. sure he's rare to find, but he's super kind to everyone, the next would be mean sonofabitch he's funny and like uncle leo kind to, even tho he's been abused.
He could definitely solo a behemoth. I wouldn't class him as one though, he's more of a genetically modified super soldier, akin to what WestTek originally wanted to create with FEV. Behemoths are just Super Mutants who kept getting taller
How's they get so big? Because Bethesda wouldn't spring for the time and budget for a character model for a new monster and just used an upsized mutant model.
Swan wasn't actual dumb as he knew enough to camouflage himself and ambush prey.
Also he knows his name, he says it when he emerges.
Yes it seems Commonwealth behemoths are able to hold onto a little bit more of their intelligence if they can even lead super mutants.
Hey don’t forget that strong did too so it seems fev effected commonwealth citizens differently in general
@@KenwrathKDK well after all this is the institutes version of the fev which is significally way more improved in certain aspects such as the mutants not looking like as if they had kim kardanshians lips
And he actually didn’t even “ambush” them more like giving them an opportunity to leave before trying to eliminate a threat
If no one has said before. Fallout 3's dc super mutants got the modified strain causing yellow skin tone more aggression as well they just keep growing thus behemoths. The green skin is a throwback to the original pigment.
or the art team just did it that way under no direction
@jonny_codphilo7809 art team for later fallouts just got lazy and went back to the original pigment i feel as a throwback. Good ole bethesda tho. No direction lol they chose they know.
@@Trillsgt-arch-Milhouse-dornan Green looks better.
fallout 3 was very green already
having green skins wouldnt look right in the already sickly green world
yellow give them an off tint that makes them look mutated and they stand out a bit better.
I was always partial to Fawkes, from Fallout 3. The perfect blend of brutality and intelligence. It's like Betheseda went and hand crafted their own Dr. Jekyl and Mr. Hyde. And Fawkes ruminations of his state of being, and his insistence of being a "meta human," not a super mutant, are just the highlights of a game of that caliber. Lily comes as a close second. The doddering grandma trope is both an enduring and tragic aspect for such a long lived nightkin.
Great analysis!
dog/god from the sierra madre dlc for new vegas is a good example too
@@pontus_011 very cool character
@@rokmun680 yeah ive always liked dog/god, and the option to merge them ive always found to be really interesting
I loved fawkes, what I didn’t love was that by the time you get him as a companion the game is practically over, and you can’t bring companions to the DLC so I just always choose starpaladaian because she rarely dies and I can get her with in 3 hours play time or less
Frank Horrigan Is One Of The Hardest Fights In Fallout.
If Ya Know How To Turn The Mounted Turrets On Him, You'll Win.
But The Standard Fight Is Brutal.
you have to also get the brigade to turn on him too, if you do a playthrough without companions, this is kind of hard to do without save editors and Guides
The turrets are used if you have the president's access card on you and use it to log on his account in the PoseidoNET terminal in the same room as Horrigan.
I've personally been killed by turrets more times than by Horrigan
Is it gay to aim at his eyes?
I wouldn't say turrets = victory.
More than once ive had horrigan heet the turrets, the enclave kill squad, and me.
Strong is still my favorite companion. To his gleeful laughter after a good kill, to his yelling at me every time I pick a lock, to his childlike lack of understanding in some situations.
Speaking of Strong hating you lock picking, it would have been great in FO4 that if you have 10 strength you can get a perk that allows you to ‘smash’ as Strong calls it, a locked safe, box with a sledgehammer and then get the items inside.
I got my character up to master lockpicking, but she started out just being a dumb gal with max strength and high HP that loved swinging a heavy weapon around
Strong is voiced by the same guy that does Goku from dragonball.
@@man_without_fear6518 that’s hilarious, I had no idea 😂
"I've never played Fallout until 4 and never played D&D", the post.
@@deadinside9565 "I'm an obnoxious no lifer who has no friends" the post
@@deadinside9565 The
My favorite one has to be Erickson from the Far Harbor DLC of Fallout 4. The uniquely irradiated fog of Far Harbor mysteriously turned this guy from being the average, violent super mutant from Boston to a chill and thoughtful guy. He even trains hounds of different types, allowing the player to buy them for settlement protection. All in all, he's a big green dude with the personality of a hippie in the wilderness who so happens to love dogs!
I haven't seen anyone else say it, so I will. Dog/God from the Dead Money DLC has gotta be my favorite. The dynamic between his two personalities and the story around it is so interesting
Chanced upon one in a duststorm yesterday, took it down with .50 cal round to the head, but the dust lowers visibility and makes VATS much less effective (although you can walk past an enemy five feet away and not see them at all without it) so I had to crouch in it's path and wait for it to walk up to me before taking the shot. Being on survival, it was the tensest moment I've had playing Fallout
Fawkes forever!
This guy Fawkes
What happend to Fawkes from FO3 It's only been 10 years evan if the Capital is Far From the Commenwealth 10 years Can Also be a long tine hopefully nothing bad has Happend
Fawkes is goated
I would do all the requirements to exeed the follower limit and end up with like 8 follower plus fawkes, then i would go to my house in Megaton and hit him until he turns hostiles, all the other followers could never defeat him he would anihilate them then kill me lol
Strong is best
I'll always be fond of Marcus, he's so strong in Fallout 2
Counter: Super mutant behemoths just eat their Wheaties every morning so they grow big and strong.
A valid counter argument
I would like to see these crooked scientists get together and discuss the various FEV strains. That would be pretty interesting to listen to while I'm crouched with a stealthboy and a laser rifle preparing to blow these madmen away.
It never gets old when youre with strong and hes like "This is the age of the supermutants!" Heck the first time i was doing the virgil quests i was with strong, and that bit of unique dialogue leading upto strong and i pummeling virgil and his protectrons, good times
"this is the age of the super mutants!" he says while slaughtering countless brothers alongside the player who are now limited in number thanks to Virgil sabotaging their methods of "reproduction"... but of course, finding the milk of human kindness will help make up for the brothers he has massacred along the way! even if it takes him decades of wandering over the same wasteland over and over again to find it...
So my take is the behemoth status is just a part of a super mutant's life cycle. In unstable variants it happens because the mutations reach a point where they grow uncontrollably, and in stable variants it just happens with age(which means most won't reach that point given how violent and furious their peers are).
Makes me wonder if theres some really old behemoths that mutated into even bigger behemoths? Probably not when they become more dumb, and pretty much just skin armed with (at that point imo) a concrete support from a highway overpass, but it would be cool seeing a unique behemoth thats really old/really strong
Same, and I was wondering if some of them grew so big that they can't even stand up anymore, so they're just dragged their body on the ground and they're look like some moving hill/mountain from a distance.
Correct me if I'm wrong, but it's established that super mutants do have metabolic functions like we do; they need to eat and drink to stay alive, indicated by their man-eating tendencies and their camps being full of meat bags. So a behemoth must already require a lot of food (probably eats fellow super mutants if needed), but an even larger behemoth would very easily starve to death when there's nothing to eat for a while.
I would assume there's only so much FEV can do to toughen the bipedal human body and after a certain size their bodies collapse under their own weight
@@ra_alf9467This is actually such a cool concept, perhaps a group of follower mutants who feed the beast and have it roam the wastelands like a slow crawling fortress
Granma Lily is my favorite. On a gameplay standpoint, just give her Oh Baby, make her stop taking meds and go to town with anyone.
On a story standpoint, her story is tragic and I always make sure she remembers her Grandkids, even if that means she takes half dosage of her meds
Did they just build oversized fire hydrants in this universe?
😂
That’s what a fire hydrant looks like. The long part that the behemoth holds on to is just typically completely underground so you don’t notice it. That’s how the hydrant connects to the water main.
@@joshuadoll9000 are you serious right now? Lol
@@684avatar Yeah. They're normal hydrants.
@@joshuadoll9000 your momma is a fire hydrant 🥵
The more I hear about the fallout lore the more I appreciate fallout 3 more, that game was just brutal and I’m glad it was the first fallout game I played
Marcus is clearly the best one.
Marcus, my man has a buttery voice when other muties sound like a Yao Guai performed Can can on their voice boxes 💀💀💀
Plus he’s surely around the level of Fawkes smart wise
I'd love to see you back up the "dumber" part of your Vault 87 explanation with some actual in-game lore evidence. The original FEV strain from Fallout 1, also generally resulted in dumb Super Mutants on a regular basis, and the Master laments this, and believes he can solve the problem with an unmutated test subject, which is why all the inhabitants of Vault 13 get kidnapped because they weren't exposed to radiation and other mutagens in the wasteland (having grown up underground.)
Players seem to forget this part because you can only converse with the more intelligent forms. They ignore the fact there are tons of mutants in random encounters that just attack on site and how dumb the ones you can actually converse with are. Fallout 2 muddied the lore even more because the ones who survived Fallout 1 were generally the brighter ones, but even those aren't considered genius, just not complete morons. See the dumb dumbs who survive to New Vegas.
Getting back to Vault 87, Uncle Leo and Fawkes explain that prejudice often results in the more intelligent Super Mutants being driven away or killed by their brethren.
I don't recall ANY lore saying they get dumber as they get older. Just that they continue to grow. Your claim that the FO4 Super Mutants are smarter because they can use more advanced weapons and craft is also suspect because FO3 didn't have crafting as a feature, but you could regularly find Super Mutants using energy weapons as well as the gatling weapons available in that game and the lore stated they were very good at building with metal, particularly fortifications.
I enjoyed Lily, the Nightkin from New Vegas, Marcus was also interesting
Marcus was a bit of a hippy but his story regarding the BOS knight he fought was interesting.
Missed opportunity. That would've been so cool if you could come across Behemoths with cage backpacks full of kidnapped humans and you could end up freeing them.
The Jamaican Jumbalaya Jaguars!!!!
My favorite is fawkes, he is the strongest companion I ever had. Only bug or myself can kill him.
I hope fallout 5's super mutants are smarter, more evolved and even willing to have diplomacy and settlements that you can ally with or become hated in
Rising to the top and becoming the leader your own gang of Super Mutants would be fun
@Lore Tours oh definetly, maybe have a unique companion who is like the first Super mutant offspring maybe cool backstory
@@liamhealy4511 That would be good, feel like that companion would also then end up being worshipped by the other mutants as a Mesiah due to their infertility
I hope not. That's just too far away from supper mutan behavior. I think the fact you can befriend Strong in fo4 is enough.
@@theonlineanimal6009 Nah, in the original games, the super mutants were just different-looking people. They were able to co-exist with humans. Bethesda has only portrayed them as comically stupid monsters, but since their super mutants are always the result of a new experiment somewhere, it leaves the option for the original FEV strain of super mutants to make a return.
idk maybe the (fallout 4's) Commonwealth Super Mutants were genetically coded to not grow larger over time, unlike what we've seen elsewhere. We know that the Institute released them, so maybe it's like releasing a neutered animal into the wild; learning what it does without damaging the test?
Marcus, Fawks, I think his name is Davidson from the encounter in 3 where he gives you a suit and finally, Lilly
Please correct me if I'm wrong about my 2nd, and it's in that order
"I am super mutant! I am unstoppable!" - they say to the guy in fully modded power armor.
Usually they say this just before I kill them.... I don't even use power armor really ever...
@@nightfall89z62 When I play I always use power armor, usually getting X-01 by level 15.
@@EdensGateOffical cool. I don't think I've ever had full x01 until level 25ish
There is also the single behemoth from the mariposa strain of FEV,that being frank horrigan. Unlike other strains the mariposa strain was completely pure (at least compared to other strains) so they couldn't produce behemoths naturally. Horrigan became one due to EXTREME Enclave experimentation post transformation which increased his size to around 15 feet. He's also the only one capable of speech.
forgot behemoths are in fallout 76. back when the game first launched me and my buddy found a bunch in an old fair grounds and kept getting stomped by like 10 or 15 of them. i got back into the game over the last few months and lots has changed. anyways i was derping around and came across a group of super mutants and off in the back i could see something big. i opened fire and seen him come at me. scared the shit out of me and killed me a few times but i managed to pick them off
Fallout 3 Super Mutants are def my favourite mutants in the Fallout series. They have it all. Menecing appearance, great combat and intense/funny diolauge.
Bethesda knew what they were doing with Fallout 3. Practically bottled lightning.
It's so hard to choose one favorite. Marcus, Fawkes, basically every single super mutant in New Vegas you can talk with (especially Lilly and Dog/God), Strong...
I always liked Uncle Leo in Fallout 3 because he was the first super mutant that talked that I ever met
I always assumed it was being exposed to extreme radiation during the transformation
Whitch I’d why they are so lumpy and uneven
That could be the case for those produced by the Institute I guess. Their strain of FEV did have a lot of issues with radiation contaminated subjects while they were trying to make Gen 3 synths. I touch on that a bit more in this video if it interests you :) ua-cam.com/video/2W_h7s0ZStU/v-deo.html
Grahm is my favorite super mutant. He is so wholesome and just loves his cow and making money.
can say a lot about behemoths, but you can't take the readiness to shop away from em, ready to shop, and shop big!
😂
I've always had a soft spot for uncle Leo, Fawkes is cool but the fact that he's directly tied into a main quest makes encountering him a lot less exiting than Leo randomly wandering by.
Amazing video keep the, coming I love fallout
Cheers dude, Bethesda are great with their lore so always happy to make videos on their games
@@LoreTours and I’ll keep watching them
The behemoth design is so fucking cool
I think it was cleared up during the Steel Dawn DLC when the FEV virus was “perfected” and the scientist ended up turning into a behemoth so maybe he was exposed to a stronger variant of the virus.
great video!
The intro reminds me of when I go goblin mode
Need to remember they willingly toyed with FEV whenever I see another Institute defender.
My favorite super mutants were strong and Erickson. The armor for the super mutants in fallout 4 made me really wish they would delve into making playable super mutants in universe.
Let me know if this is a dumb idea, but Super mutant caravans. If we’re to have another fallout featuring them,especially located in the east coast,having another separate source of FEV would become tiresome, as it would seem like lazy writing to cram them into the game. Like you mentioned in the vid, we already have examples of super mutants migrating (and in this case, across a large body of water) so it’s even been established they can roam in packs. I can already imagine roving bands of mutants in transit between vault 87 (just an example of an FEV source) and where the game takes place in order to gather up more people ti turn into mutants. Hell, even waystations along their route heading out of the location would be a fun way to incorporate some higher difficulty areas and unique bosses within them. I also imagine a main quest wherein you lock down their main return route to the capital wastes and hold it against waves of mutants.
Tl;dr traveling mutants between next game’s location and an already established FEV source can create a potential for more gameplay and story variety without the lazy writing of a new completely different FEV source that despite its canonized rarity seems to keep popping up out of the blue
I like that a lot! Yeah it does just feel like they cram them into every game a bit, especially when, as you said FEV is meant to be a rare resource.
Your idea could set them up as a legitimate big bad boss for the next game with a tide of them spewing forth into the wasteland for the player to stop.
Either give them some proper development in the next game or just cut them and create a new set of bad guys.
@@LoreTours exactly! Like they even crammed the super mutants into 76 when the scorched already could’ve been an amazing replacement with just a little bit more variety. Only other problem is we’re gonna have to wait another 5 years til we see anything new from fallout:(
@@tommysalami6064 True true, Starfield is hopefully out soonish though and man it looks fun
@@LoreTours I’m cautiously optimistic for it. Just hoping Bethesda doesn’t fumble it somehow
Imagine if there was a behemoth that retain Strong or Dog’s level of intelligence; able to have it as a companion
Man, its like the Master's worst nightmare.
I can still hear it.....
Super mutant: "Smashy smashy"
Good content, i subbed to your channel.
Thanks for the sub! Glad you enjoy the Fallout Lore!
The best super mutant is the one that spawns when you pick up the teddy bear out the shopping cart
My mom-
My momma said super mutants dun got so big becuz day have all dem teef but no toof brush.
And love.
And a croc load of MREs.
Seriously you wanna bulk up? Drop the powders and GNC garbage and just lift and eat MREs for a month.
So ya.
That's how.
And it's completely objectively true because I'm a avaliable source of knowledge.
Always wondered why the mutants in F4 looked far less intimadating than they did in F3 and NV.
Me casually 1v1ing a Behemoth with my power fist.
Same here. The most annoying part about the ancient ones isn't the damage. That part doesn't exist. The annoying part is how long I have to wait until I can punch again when they stomp me. It's a bit horrifying when a 200 year old lawyer thinks of this nightmarish creature as a demon, but it's also funny.
Marcus for me by far. From his voice and model to his philosophic nature. Makes me want a remake of fallout 2 and nv with todays tech. Tho at the same time if not given proper care theyd probably just fuck it up
Grandma for sure is my favorite dearies lolol
It is most likely that the natural production of human growth hormone has been turned up to 100 with the FEV but I wouldn't say that about all but it seems logical for most.
Also something to kinda do with the size of the behemoth in reality the frame would have so much stress from gaining upwards of 600 pounds your bones would have to change or they will degrade and the heart will probably stop functioning normally pretty much early stages of heart failure by the time of behemoth if the bones muscles and heart hasn't changed for the bigger body they will die but chances the gland in the brain is effected that had Andre the Giant holding wine bottles and making them look like beer bottles
I'd have to say my favorite supermutant companion would have to be Lily.
I just all the grandmotherly things she said and how doting she is on your character.
There is even a blind super mutant somewhere in fallout 4 idk where I forgot
My head canon for the super mutant behmoths was actully certian mutants getting expoused to a higher dosgae of fvv and radition
I like that fallout super mutants are like elder scrolls vampire they are different depending how they are made and are not all the same.
Can Behemoths breathe underwater?
We find Swan asleep underwater, as do we find one in 76 sleeping in a pond.
The fact that frank basically was a behemoth in power armor (wiki says 12ft tall)
Itd be cool if they had their own sort of diamond city where they thrive n work with the communities hell itd be cool if fallout 5 was a story where we are a rare super mutant with intelligence etc
Thanks
What i really wanna know is why do alot of the behemoths have shopping carts in their backs
Yeah they'd have to have some intelligence to make those hydrant warhammers and shopping cart backpacks
Neil the super many from new Vegas that warns you about going up black mountain 😊
You should give them credit
I just realised, if you destroyed the institute, and the masters plans are foiled, then eventually super mutants would go extinct because they cannot reproduce
I wish in in all fallout games you can have a option to become a behemoth. 🙂
It'd be cool just to become a super mutant. Like how Skyrim let's you become a werewolf
@@LoreTours or if the game allowed you to become a ghoul or synth or sum similar to Skyrim like you mentioned with the Werewolf or Vampire race
Mods
@@funbagdirk3957 Fallout 76 tried that but the multiplayer factor killed that.
Fawkes, meansonofubich and that one super mutant who sells you dogs in far harbor
“You know exercise. Plenty of rest. Eat your green vegetables” peter maquire parker
I like the red bohometh in Fallout4.
swan was my favorit sadly i did not know that you could tame him befor i killed him
what about frank horagan from fallout 2? i thought he was a supermutant behemoth?
Frank isn't exactly a super mutant to begin with, He's the closest thing to the FEV's original intended result of creating Super Soldiers that anyone using FEV has ever achieved, although intervention from the Enclave with Surgery and a few other alterations was needed.
Grams my favorite super super mutant the things he says are just funny
one of them were probably shaq
Trueeee, some of them are probably smaller than Shaq tbf
Fallout 3 mutants weren't as dumb as people were made to believe, at the very least not all of them. Somehow, despite the excruciating pain of the transformation and the supposed decreased intelligence, the mutants somehow remembered and knew how to turn other people into SM, despite the fact that this was a process that also required vast scientific knowledge.
Did anyone else notice that the behemoth had fewer toes and fingers?
It is quite true yes the Fallout 4 is weird and different yes even the super meetings are a bit more intelligent even the behemoths has some capabilities I did not know about and yes they actually do show some type of intelligence
im just curious who made their shoes and pants.
Grahm and his meat week, along with chally moo moo
The irony of super mutants being dumb, is that they have maintained weapons, so they some mechanical skills.
No they don't. Strong made it clear what the super mutant mentality is. If the weapon breaks get a new one. And since they are roaming around raiding all the time they get a lot of junk to use as weapons. Including stuff they find that was never used or well maintained by others. They are just loot goblins
@@jacobfreeman5444 a gun that doesn’t jam is well maintained gun change my mind.
They know how to operate rifles, grenade launchers so they're far from dumb, also they speak proper English with American accent and know how to wear armor
Do a vid on nightkin
Behemoths don't make sense as they are canonically mindless beasts, but they obviously would have to be tool users to make their equipment.
Essentially the repurposed assets for giants without consistent lore kept in documentation.
I guess they didn't want to pay for more voice acting?
Fallout 76 Grahm
Ok what if, you know the giant human skeleton you find in fallout 4? (I think) what if that was a species of human that was mutated into super mutants.
Ah the institute the faction that tries it’s hardest to being completely unredeemable.
Would be fun if in Fallout 5 the super mutants become a proper faction.
They are creatures and in game files have super mutant factions too , in geck you can change super mutant friendly with raiders faction or player faction for fun 😊
My favorite is Fist in Trinity Tower, no one talks crap like he does 🤣
Well atempts to make houlk 😅
Dog/god the nightkin Marcus from black mountain/jacobstown and fawkes
The way Bethesda use them , they are just orc in this universe as far as as I'm concern. BTW , what is that oversized fire hydrant ?
Best mutant is Strong, Because Strong = Strong 💪
Yes strong is my favorite mutant and companion
" Humans look funny ... "
Strong find milk, drink milk. Make super mutants stronger than humans.
wise words of a wise man.
@@axelblaze7061 make strong drink "man milk" 🤣
my favourite is uncle leo. sure he's rare to find, but he's super kind to everyone, the next would be mean sonofabitch he's funny and like uncle leo kind to, even tho he's been abused.
You didnt mention frank horigan dude a behemoth in power armor
He could definitely solo a behemoth. I wouldn't class him as one though, he's more of a genetically modified super soldier, akin to what WestTek originally wanted to create with FEV. Behemoths are just Super Mutants who kept getting taller
The super muntants of far harbor aren’t from the mainland commonwealth
They are their greens.
How's they get so big? Because Bethesda wouldn't spring for the time and budget for a character model for a new monster and just used an upsized mutant model.