My personally has to be SMG2's dying in the credits: Falling off the crescent moon edition. Game totally freaks out trying to place you back on the moon long after that scene passes, funniest moment I've seen
Misakii_ Chan but you cant beat the level if that happens because the goal checks to see if mario is with yoshi and if you eat him that value is overwritten and so the game thinks you lost mario and doesn’t trigger the end of the level
The 1 up exploit is something that was purposely put in all the games, even the first one. It was meant to be an award for the most skilled players. It was an idea from one of the developers of the game.
@@kek-senpai243 it was built in to increase difficulty, and also a cruel trick by Nintendo whilst acknowledging its a unwritten thing in all their Mario games
My sisters and I spent years thinking the Pinta Park glitch was the ONLY way into the cannon. For 4-7 year olds, that makes entering much slower and more difficult. It also stalled us in Noki Bay for a full decade because we didn't know to throw the windup bombs at him.
IsmaelKitten20 Videos it isn’t even ‘abusing game mechanics’ as in NSMBW there’s hint movies that literally show infinite live tricks. It’s more of a trick than exploit/glitch
Personally, I believe that it was unintended at first, but after Nintendo learned about it they just went along with it and included similar tricks in the later games.
It’s hilarious how you don’t have a 3DS capture card so you just record it from your phone. Also the Cheep Cheep glitch in SMO is very easy, and it’s one of my favorites as well
Seriously? Recording from your phone a 3ds because you don't have a capture card in 2020? Who ever does that! Everyone can freely use emulators and record in 4k!
@@liamsgreatbitgaming on my old laptop Mario 3d land and new Mario 2 still worked at the native resolution and I'm sure youtubers do have a good pc at least for rendering videos
@@Bolt505 in terms of glitches (aka exactly what this video is about) the game is entirely different. In fact, if I woud make my top 5 glitches in SM64DS, it would be: 1.Heaven portals 2. Star cancels 3. Water Storage 4. Block clips and pause clips 5. Animation reset glitches None of those are in the original. (Also I don't feel like arguing over which version is better, as one's opinion on the subject is, well, subjective.)
19:43 That's straight up a Mario 64 BLJ there if it does make you fly away really fast. Also, with the Yoshi Slide glitch in Galaxy 2, if you run into the cloud flower after doing it, you can continue to perform the glitch as only Mario.
I have a lot of respect for you recommending other people's videos who may be more informed on a certain subject. A lot of people would just try to BS their way through it, and I respect you being honest about it
Super Mario Galaxy 2 also has a 1 up turtle. go to the first star in super massive galaxy, get to the 3 large turtles, and just hop onto one for as long as you like
I'm going to safely say that the "original music" glitch in SMB2 was originally an Easter egg in Doki Doki Panic that was never patched out. I have no sources, it's just a theory.
I found the unlimited 1up in Mario 1 way back when. I also discovered being small with firepower by accident, and when Gamewinners was a thing I submitted it. I also discovered flying around while dead in Mario64, and asking around in GameFaqs led me to believe nobody else had come across it.
My favorite part about the shell glitch is I remember as a kid my older brother would do it for my sister. If I remember it correctly, if you do it too much you’ll actually get a game over after you die once lol. Anyway I love your videos! Do you have a Twitter account?
Exploits really aren't glitches. the fact that infinite lives keeps showing up in games should tell you that. If they really didn't want it to happen, they'd have reworked the points system.
3:39 there is no need to do anything but jump to the top of the level. You are making it sound hard and complicated. Also it's possible in the original NES because you just need to jump. The fast climb is only used to save time. Also "best glitches in every mario game" and you didn't talk about BLJ in SM64.
Super Mario Galaxy has a no music glitch in Good Egg Galaxys 3rd mission. There is a launch star and a pipe close together. If you enter the pipe and immediately shake the wii remote, the launch star will pull Mario out of the pipe causing the music to turn into silence.
5:00 you can end credit glitch on other levels as well. one includes Yoshi swallowing a qaurter back. while spitting a duck or something after setting up a bunch of shizz including the block fragmentlets placing. it's nutty. There's an incredible description of this on a few chans here I'll link some quick but warning many of these are are in depth regarding assembler language type stuff. regarding this the pokeman glitch enemy along the shore.
Some things I noticed about the infinite lives trick in SMW with the wigglers made me think that it was a remnant of a feature that was either originally planned but later scrapped or planned but never finished for the game's release. First is that even though the symbols you see after the 3up are glitched, they're notably different every time, meaning that some algorithm is trying to write how many points/coins/whatever it's giving you, but can't because there's no tile data for the text. Also, this is (as far as I'm aware) the only time you ever see the symbol for 2up (even though 1up and 3up exist elsewhere) which _is_ drawn out in the tile data. Finally, the 5up symbol you see after 3up looks like a garbled mess but it does appear to have a defined palette, which makes me think that the 5up was the intended end/max of the sequence. I also think (I might be wrong about this) that after 255 jumps it will loop back to the start of the sequence, which isn't really relevant to the above but it's funny to see.
Well, actually you can press left+right or up+down on an original NES or SNES if you have sufficiently worn down the d-pad's central pole (the same pole that keeps you from doing such things as left+right and also keeps the d-pad in place) with normal use of the d-pad over the years.
My favorite Mario Sunshine glitch is being able to walk underwater with Yoshi on the main island, skipping the annoying slow boat rides over to the small island with the pipe with yellow goo.
In Super Mario Land 2 it's actually an unused debug flag that's checked in-game, not corrupting the game's memory. The developers were probably intending to test the credits sequence.
The Arbitrary Code Execution in SMW can actually be used to write any amount of code to the games memory. It is possible to make code that lets you further write code to memory with the controller inputs. The original SMB has been implemented in it's entirety using this. It is of course TAS only, though with a TAS robot, it has been done on real hardware. The original SMB was on a 32K cartridge, and the SNES has 128K RAM, which is why it is possible.
Just for the sake of completion - there are several spots where you could do the infinite lifes thing in SMB 3. My 2 favorites were in world 1 (iirc even level 1.1) on that high up pipe that spit out infinite koopas - just jump on them untill you got some 1 ups, then intentionally lose the level and repeat untill you have as many lifes as you want and the pyramid level in world 2 that one had a ton of coins and 100 coins give a 1 up, just make sure you die before you reach the end of the level and you'll get more 1 ups than you'll lose lifes meaning you'll eventually be at max lifes (and a lot of points)
I think that while the infinite lives was originally a glitch, the devs probably put it back in intentionally every sequel as a reference to the original, kinda like nuclear Ghandi in Civilization.
1:23 He is not pressing left. He uses Sockfolder's setup: 1. Land on the 1st pixel of the 6th step while not holding B. 2. Press Right and B for 2 frames. 3. Do a full jump. 4. When Mario's foot touches the flagpole block, press Left for 2 frames, Left+B for 1 frame and finally Left+B+A for 1 frame, and then don't do anything. Sometimes, in some levels, jumping 1 frame late will still give you FPG. 9:06 You can also use a much easier version of the glitch: beat the 1st level, and when you go through a pipe, press Start+Select. 9:44 The 3rd block to break is the address A2D5, which is an old credits debug flag left in the game. If set to any non-zero value, it will play the credits the next time you enter a level. Since a turn block has a value of $00 and an air block a value of $60, when Mario breaks the block, exits the level and reenters it, he will trigger the credits. You also didn't mention the Credits Warp in SML2. It's an incredibly difficult glitch, but TASes can still do it.
the consistent setup for pipe clip requires beating the level without slowing down at all and then do 2 frame perfect jumps and the for the second one you have to tap a for 1 frame
The glitch I remember from Sbm1 on the NES is the trampoline springboard glitch. I hardly ever hear about it anymore because it doesn't help anyone out. And I'm not sure how it happens.. but you just get stuck on the springboard until time runs out.
In New Super Luigi U there’s an infinite lives glitch in one of the towers (I think the first one but I’m not sure). There’s a section with three or four dry bones so you can use the acorn to keep jumping on them infinitely because you’ll stay in the air long enough for them to keep getting up. Jumping on them like that will rack up points and eventually 1-ups. This is just based on memory btw so I may have gotten some of it wrong.
As I know, one of the Mario games have a hidden basic coloring game. The developers also have left a message there. I saw this in as I remember an AGDQ video, but I'm not 100% sure.
9:08 if you are playing on version 1.0 this is MUCH easier simply go into a level you have already beat then go down a pipe and while you are going down the pipe press start then select to return to the map now simply enter any level in the game and you will fall through the floor
I hold the stance that infinite lives and most slope climbing tactics are not glitches, infinite lives is just an exploit of intended mechanics, and slope climbing is usually due to bad math by the developers in regards to the height and backwards distance that can be gained from your forward sliding moveset vs sliding velocity.
I love Summoning Salt. I just hate that he has to start out EVERY video with that one very specific melody that puts me to sleep EVERY time. So I either have to skip every intro or I have to replay the video every time. Very exhausting....
Item Duplication Glitch: I'm the most useful since I help get a star Capless! Bob-omb Clip: No, I'm more useful since I grant access to the Chain Chomp Star without freeing the Chain Chomp! ???: Yahoo! Bob-omb Clip: What was that punk?! BLJ: YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA
My mom discovered the infinite lives trick back when it came out before the internet. She was the only person in the neighborhood who knew how to do it.
In the original Super Mario Bros if you do the infinite lives glitch and then let the timer run out and do the glitch again the next time you die you instantly game over essentially OD'ing on 1-UPs which is kinda funny.
If you let yourself get pushed off the edge of the screen at the end of the underwater level in Super Mario Land, you can beat the level instantly. I found that one particularly unfair, because at that time, I was seriously speedrunning the game and I was unaware of that trick. So I could never get up to speed with the record pace, so at one point, I frustratedly gave up on the game. Your 6:17 example is kinda similar but of course I never got that far in my speedruns.....
My personally has to be SMG2's dying in the credits: Falling off the crescent moon edition. Game totally freaks out trying to place you back on the moon long after that scene passes, funniest moment I've seen
Same
12:32 I pulled that one off when I was a kid by accident. It was super funny to keep it until facing a boss in the castle if it was giving me trouble.
Shiro Neko Oh my god same. I thought this was an intended feature from Nintendo.
me too
Useful glitches in Yoshi's Island :
*"How to eat the annoying baby"*
sooooo True
What the fu-
Misakii_ Chan ice age aswell
What the fuck?
Misakii_ Chan but you cant beat the level if that happens because the goal checks to see if mario is with yoshi and if you eat him that value is overwritten and so the game thinks you lost mario and doesn’t trigger the end of the level
The 1 up exploit is something that was purposely put in all the games, even the first one. It was meant to be an award for the most skilled players. It was an idea from one of the developers of the game.
What about in super paper mario where it starts taking points away from you at a certain time.
@@kek-senpai243 it was built in to increase difficulty, and also a cruel trick by Nintendo whilst acknowledging its a unwritten thing in all their Mario games
My sisters and I spent years thinking the Pinta Park glitch was the ONLY way into the cannon. For 4-7 year olds, that makes entering much slower and more difficult. It also stalled us in Noki Bay for a full decade because we didn't know to throw the windup bombs at him.
The infinite life tactic with a koopa shell isn’t a glitch and been recognized as an official tactic by Nintendo.
they mention it as an "exploit",which is abusing a games mechanic to the players advantage
IsmaelKitten20 Videos it isn’t even ‘abusing game mechanics’ as in NSMBW there’s hint movies that literally show infinite live tricks. It’s more of a trick than exploit/glitch
Technically, you could call the part where the value loops over into the negative a glitch, but it is borderline at best.
Personally, I believe that it was unintended at first, but after Nintendo learned about it they just went along with it and included similar tricks in the later games.
zoroark MASTER interesting
"The best glitches in every Mario game"
*Speedrunners have entered the chat*
Nice one
What do the emojis say? They look like a ? in a square to me.
@@dmk12345 There's no emojis.
I just put in a bold text "speed runners have entered the chat"
Matthew M Well if UA-cam registered them as actual text, I would've been able to see what it said. Not to be rude.
**Psycrow has entered the chat*
Normal people: *play the game*
Speedrunner: *Code during the game*
It’s hilarious how you don’t have a 3DS capture card so you just record it from your phone. Also the Cheep Cheep glitch in SMO is very easy, and it’s one of my favorites as well
Seriously? Recording from your phone a 3ds because you don't have a capture card in 2020? Who ever does that! Everyone can freely use emulators and record in 4k!
@@gamermapper I guess they didnt want to
Green Cappy not everyone has a good pc
@@liamsgreatbitgaming on my old laptop Mario 3d land and new Mario 2 still worked at the native resolution and I'm sure youtubers do have a good pc at least for rendering videos
Patched glitcg
Ah, yes. EVERY mario game.
*sad SM64DS noises*
Well it's really mostly just a remake. Not as good as og though.
@@Bolt505 in terms of glitches (aka exactly what this video is about) the game is entirely different. In fact, if I woud make my top 5 glitches in SM64DS, it would be:
1.Heaven portals
2. Star cancels
3. Water Storage
4. Block clips and pause clips
5. Animation reset glitches
None of those are in the original.
(Also I don't feel like arguing over which version is better, as one's opinion on the subject is, well, subjective.)
Adeal's TASes the og is better
@@might4383 Ds is better
@@Bolt505 ⁿᵒˢᵗᵃˡᵍⁱᵃ ᵇˡⁱⁿᵈ
"In a speedrun, every millisecond counts"
Framerules tho
19:43 That's straight up a Mario 64 BLJ there if it does make you fly away really fast. Also, with the Yoshi Slide glitch in Galaxy 2, if you run into the cloud flower after doing it, you can continue to perform the glitch as only Mario.
no its not
I have a lot of respect for you recommending other people's videos who may be more informed on a certain subject. A lot of people would just try to BS their way through it, and I respect you being honest about it
I think that really is awesome when someone break the game, only in order to find out something interesting, don't steal. Is bad👌
A lot of these aren’t glitches, but cool hidden tricks/secrets
Super Mario Galaxy 2 also has a 1 up turtle. go to the first star in super massive galaxy, get to the 3 large turtles, and just hop onto one for as long as you like
If your gonna name yourself copycat, you best step up your game trying to copy the the players preforming these glitches lol
Top kek
I'm going to safely say that the "original music" glitch in SMB2 was originally an Easter egg in Doki Doki Panic that was never patched out. I have no sources, it's just a theory.
A GAME THEORY!!
@@baka-ptmx3523 THANKS FOR WATCHING!
Good video man. I like how you recommend more detailed videos throughout.
I swear if you call the infinite live trick a "glitch" I'm gonna be pissed.
He Did
Thrice
Stfu
Me iswelll
I found the unlimited 1up in Mario 1 way back when. I also discovered being small with firepower by accident, and when Gamewinners was a thing I submitted it. I also discovered flying around while dead in Mario64, and asking around in GameFaqs led me to believe nobody else had come across it.
"The next glitch is a developer mistake" r/technicallythetruth
You don't say
Hmmm yes this floor is made out of floor
Glitches keeping the games fresh. XD
6:54 didn't know that SethBling did speedruns of Mario World, I just knew about his Minecraft content!
He has the world record
Thank you I really enjoyed this video!
I absolutely love your videos. I hope you keep it up man 👍
7:25 Cape "Flower"?
Ye
Yes
Thas a spicy meatball
Red Kid but there would be no mario :(
@@FANT3P1M what do you mean by that
A good glitch for smb1 that you could’ve completed is the bullet bill glitch in 8-2. Only took about five minutes and it’s really cool
My favorite part about the shell glitch is I remember as a kid my older brother would do it for my sister. If I remember it correctly, if you do it too much you’ll actually get a game over after you die once lol. Anyway I love your videos! Do you have a Twitter account?
Life counter probably integer overflowed so you had negative lives left
Yeah if you got more than 128 lives it overflowed to negative lives resulting in a game over
1:58 We used to call that "Turtle Tapping" 🐢🏃 🤣
Exploits really aren't glitches. the fact that infinite lives keeps showing up in games should tell you that. If they really didn't want it to happen, they'd have reworked the points system.
I like the glitch in Odessey where you can take the letters in Metro Kingdom over to the jump rope to beat it while just standing there!
3:39 there is no need to do anything but jump to the top of the level. You are making it sound hard and complicated. Also it's possible in the original NES because you just need to jump. The fast climb is only used to save time.
Also "best glitches in every mario game" and you didn't talk about BLJ in SM64.
Top kek
I just realized what blj stands for, I’m dumb
@@thatblueghost2296 big long-jump?
Backwards long jump
@@landmm I was so close
Finnaly good info on galaxy glitches
Super Mario Galaxy has a no music glitch in Good Egg Galaxys 3rd mission. There is a launch star and a pipe close together. If you enter the pipe and immediately shake the wii remote, the launch star will pull Mario out of the pipe causing the music to turn into silence.
You deserve more subs!
5:00 you can end credit glitch on other levels as well. one includes Yoshi swallowing a qaurter back. while spitting a duck or something after setting up a bunch of shizz including the block fragmentlets placing. it's nutty. There's an incredible description of this on a few chans here I'll link some quick but warning many of these are are in depth regarding assembler language type stuff. regarding this the pokeman glitch enemy along the shore.
This video was... enjoyable. I will subscribe to you good sir
Some things I noticed about the infinite lives trick in SMW with the wigglers made me think that it was a remnant of a feature that was either originally planned but later scrapped or planned but never finished for the game's release. First is that even though the symbols you see after the 3up are glitched, they're notably different every time, meaning that some algorithm is trying to write how many points/coins/whatever it's giving you, but can't because there's no tile data for the text. Also, this is (as far as I'm aware) the only time you ever see the symbol for 2up (even though 1up and 3up exist elsewhere) which _is_ drawn out in the tile data. Finally, the 5up symbol you see after 3up looks like a garbled mess but it does appear to have a defined palette, which makes me think that the 5up was the intended end/max of the sequence. I also think (I might be wrong about this) that after 255 jumps it will loop back to the start of the sequence, which isn't really relevant to the above but it's funny to see.
Well, actually you can press left+right or up+down on an original NES or SNES if you have sufficiently worn down the d-pad's central pole (the same pole that keeps you from doing such things as left+right and also keeps the d-pad in place) with normal use of the d-pad over the years.
19:54 that snowman's face when they see Luigi is priceless
My favorite Mario Sunshine glitch is being able to walk underwater with Yoshi on the main island, skipping the annoying slow boat rides over to the small island with the pipe with yellow goo.
Idk who u are or why this is in my feed.. But after watching im subbing... Good job dude
In Super Mario Land 2 it's actually an unused debug flag that's checked in-game, not corrupting the game's memory. The developers were probably intending to test the credits sequence.
I used to do that level skip jump in Super Mario Land on 1-3 as a kid all the time lol. Got so good at it I could do it every time without fail
The Arbitrary Code Execution in SMW can actually be used to write any amount of code to the games memory. It is possible to make code that lets you further write code to memory with the controller inputs. The original SMB has been implemented in it's entirety using this. It is of course TAS only, though with a TAS robot, it has been done on real hardware. The original SMB was on a 32K cartridge, and the SNES has 128K RAM, which is why it is possible.
18:14 sm3d land ground theme even though it was you was talking about new super Mario bros2
Still a catchy tune doe
Yea but he forgot the new super Mario bros 2 ground theme
Looks like someone deleted a reply...
I didn't know about NSMB's challenge mode! Gonna have to go back to that game now lol
Just for the sake of completion - there are several spots where you could do the infinite lifes thing in SMB 3. My 2 favorites were in world 1 (iirc even level 1.1) on that high up pipe that spit out infinite koopas - just jump on them untill you got some 1 ups, then intentionally lose the level and repeat untill you have as many lifes as you want and the pyramid level in world 2 that one had a ton of coins and 100 coins give a 1 up, just make sure you die before you reach the end of the level and you'll get more 1 ups than you'll lose lifes meaning you'll eventually be at max lifes (and a lot of points)
You can use glitches to skip to the credits
Copy Cat is one of the only youtubers that I liked and subbed
To when he said to. Such a good youtuber!!! Keep it up!
You still need 120 stars to talk to yoshi
I can't believe Odyssey is still the latest mainline Mario game, this is a long hiatus for the series.
the best mario person in every mario kart game
Yes the cape flower,
Everyone's favourite power up...
That first glitch, ive done it so many times on accident. I didnt know it was a glitch til now
I think that while the infinite lives was originally a glitch, the devs probably put it back in intentionally every sequel as a reference to the original, kinda like nuclear Ghandi in Civilization.
1:23 He is not pressing left. He uses Sockfolder's setup:
1. Land on the 1st pixel of the 6th step while not holding B.
2. Press Right and B for 2 frames.
3. Do a full jump.
4. When Mario's foot touches the flagpole block, press Left for 2 frames, Left+B for 1 frame and finally Left+B+A for 1 frame, and then don't do anything.
Sometimes, in some levels, jumping 1 frame late will still give you FPG.
9:06 You can also use a much easier version of the glitch: beat the 1st level, and when you go through a pipe, press Start+Select.
9:44 The 3rd block to break is the address A2D5, which is an old credits debug flag left in the game. If set to any non-zero value, it will play the credits the next time you enter a level. Since a turn block has a value of $00 and an air block a value of $60, when Mario breaks the block, exits the level and reenters it, he will trigger the credits.
You also didn't mention the Credits Warp in SML2. It's an incredibly difficult glitch, but TASes can still do it.
we are wainting for Bowser's fury bugs :)
This is awesome!
the consistent setup for pipe clip requires beating the level without slowing down at all and then do 2 frame perfect jumps and the for the second one you have to tap a for 1 frame
It’s impressive to see the BLJ in super Mario 3D land
Cool vid!
the music that plays during that extended subspace glitch is actually in super Mario bros 2 files, among the unused music for the game.
Love the content!
Good thing you didn't put any Paper Mario glitches. It might have crashed the video.
this guy needs at least 500k subs
You should make a video ranking all of the 3D Mario games! Great video, by the way. ;)
Emmet The Master Builder hi Emmet
@@jbsMUWcreations2089 Hello Jovontay Burgess! I am Emmet! The most cheerful and innocent Lego minifigure!
Emmet The Master Builder hehehe I know 😁😁😁😁😁😁😁
1990: I manage do set myself inside a block
2017: I manage to fly to the air when the game think I'm frog and cappy disappir in the same time
I thought that was the only way to get into the beach cannon. LOL!
The glitch I remember from Sbm1 on the NES is the trampoline springboard glitch. I hardly ever hear about it anymore because it doesn't help anyone out. And I'm not sure how it happens.. but you just get stuck on the springboard until time runs out.
In New Super Luigi U there’s an infinite lives glitch in one of the towers (I think the first one but I’m not sure). There’s a section with three or four dry bones so you can use the acorn to keep jumping on them infinitely because you’ll stay in the air long enough for them to keep getting up. Jumping on them like that will rack up points and eventually 1-ups. This is just based on memory btw so I may have gotten some of it wrong.
Is it just me or is the super mario land music just fire.
As I know, one of the Mario games have a hidden basic coloring game. The developers also have left a message there. I saw this in as I remember an AGDQ video, but I'm not 100% sure.
Man who has this kind of time to figure this stuff out
Kosmic is my favorite speedruner
That Odyssey glitch took way more effort than the actual gameplay...
9:08 if you are playing on version 1.0 this is MUCH easier simply go into a level you have already beat then go down a pipe and while you are going down the pipe press start then select to return to the map now simply enter any level in the game and you will fall through the floor
Can't believe the adventures of flavio didn't make this list
*At least the BLG is in SM3DL. It's an accidental easter egg*
I’m pretty chill about this entire video even though I haven’t watched all of the video, still I’m enjoying the content
How many glitches do you want in mario kart Wii?
Nintendo: *yes*
"You're stuck" timer: "am I a joke to you?
I hold the stance that infinite lives and most slope climbing tactics are not glitches, infinite lives is just an exploit of intended mechanics, and slope climbing is usually due to bad math by the developers in regards to the height and backwards distance that can be gained from your forward sliding moveset vs sliding velocity.
I’m still eagerly awaiting the day somebody figures out how to pull off ace in sm64
I love Summoning Salt. I just hate that he has to start out EVERY video with that one very specific melody that puts me to sleep EVERY time.
So I either have to skip every intro or I have to replay the video every time. Very exhausting....
Never have I clicked a video so quick
Item Duplication Glitch: I'm the most useful since I help get a star Capless!
Bob-omb Clip: No, I'm more useful since I grant access to the Chain Chomp Star without freeing the Chain Chomp!
???: Yahoo!
Bob-omb Clip: What was that punk?!
BLJ: YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA
My mom discovered the infinite lives trick back when it came out before the internet. She was the only person in the neighborhood who knew how to do it.
Here before Nintendo copyright strikes this
Carpetless is my fav glitch even if its barely humanly possible
In the original Super Mario Bros if you do the infinite lives glitch and then let the timer run out and do the glitch again the next time you die you instantly game over essentially OD'ing on 1-UPs which is kinda funny.
the nut jump is easily the best glitch in super mario odyssey. Broodont, Pokino, and Crcs are also really cool.
The nut glitch has been patched. It dorsnt count.
Lightning Mallek yea, but pokino and broodont weren’t
Can you do "Scariest/Creepiest Moments in every Mario Game"?
The infinite lives trick isn’t a glitch or an exploit, Shigeru Miyamoto has said he specifically wanted to make it so that it was possible.
If you let yourself get pushed off the edge of the screen at the end of the underwater level in Super Mario Land, you can beat the level instantly.
I found that one particularly unfair, because at that time, I was seriously speedrunning the game and I was unaware of that trick. So I could never get up to speed with the record pace, so at one point, I frustratedly gave up on the game. Your 6:17 example is kinda similar but of course I never got that far in my speedruns.....
I've done all those in the original Mario 1:30 Freemason hand signal 👌🍄👩🔧
I hadn't even realised he didnt talk about blj-ing in sm64 until he mentioned it in super mario 3d land
Oh yeah, when I discovered the music glitch in SMB2, I tried to pull it off every chance I could.