I absolutely agree that lowering audio quality down to the lowest possible setting is not always necessary. There are some PS1 games that have surprisingly crisp and clear sounding audio, mostly the voice lines.
i found a cool easter egg in gladihopper first go and buy the first upgrade of the priest now go and get a gladiator and name it caesar it will give you caesars max helmet if this help Kindly subscribe to my channel
Daaamn I love how skilled this guy is at this!! It's actually a skilled art to make retro based 3d games in today's day n age. Kudos for the mini tutorial my guy!!
if you ask me, PS1 nostalgia is so relevant that it would be supercool to have new games in PS1 aesthetics (maybe with older mechanic, maybe on the other hand with newer ones so it would be realy some new mix).
As someone that makes PS1 demakes in Dreams (on PS4) I am *VERY* tempted to try Unity because even the simplest thing that should take an hour currently takes me days (or sometimes weeks...)
Haha yeah in between working on my games I'll make these sometimes, they're fun and good practice because I want to do a lowpoly game in the future (not with PS1 shaders tho)
All classic games such as RE8 (not actually classic yet), Witcher 3 and Cyberpunk 2077 were All made back in 90s where 3D became revolution. Does that mean Cyberpunk 2077 was succesor to Back to the Future that ironically after real 30 years passed nothing changed at all to have Hoverboards or hovercars.
Good way to make models for games that run on old engines like the Goldsrc Engine which was used for Half-Life back in 1998 or the Quake 2 engine back in 1997.
@@SestoMazzanti You people should learn to recognize sarcasm. You might pay attention to the many callsigns. Or a really crazy idea to understand my joke of comment, watch the video all the way to the end instead of giving stupid comments from you. Thx.
increible si para ti es facil. Gracias por enseñar como lo haces talvez cuando pasen lo años algun dia se me ocurra intentarlo. Deberias seguir haciendo eso de pS1 te da muchas vistas
Ok important question, is the animation done inside Unity or inside the program you modeled and textured and then imported into Unity? And if its the latter how do you make sure that the animation matches the environment orientation?
May i ask how do you do the lighting? I tried to just plop in a point light and it looks too realistic. How did you make it look less realistic in your scene?
Nice. Ya made it look easy. Funny enough, I wouldn't call your animations professional, but this is literally what professional animation work is. It's mostly DIY work that gets honed over extended periods, and then applied to something practical like a picture or film or a program. Years, even months of work can develop a skilled enough hand to make convincing content. It also depends how creative you are as a person. Understanding the details and being intricate where it counts. I know this, because I've seen all sorts of content. Quality content, Triple A content. Doesn't matter how much money or man power you throw into a work. It's the people behind it that matters. A whole dev team can make a dumpster fire. One man who starts with nothing can animate a film or create a game that goes on to become a hit. It starts with stuff like this. It seems basic, and it probably is, but anything is basic at the start. From a simple platformer to a complex fighting game, everyone starts by moving around and pressing one or two buttons. Same with art. You start with one or two programs, move your mouse curser in circles, eventually you have a list of moves you can use, you have a list of models and audio files, like a trophy cabinet you can actually use. The point of this dumb analogy is that people like simple things. It helps you understand and discover new things. That's all a skill really is. It's your brain making ideas, and your muscles getting faster and better at completing them. I'm impressed that you took a simple concept as PS1 style graphics, and turned it into an unforgettable series. It's some of my favorite stuff to watch. I hope more people do stuff like this. Maybe someone will make a PS1 style machinma film with actual action set pieces. The stuff one can do with a simple idea is amazing. Look at Kitty0706 and DafaqBoom's channels for instance. Even GamerPoop.
I scale it up in the game window in Unity so it fits the screen before I record, then I scale up the rest in the video editing program... but no I don't do anything special, just default up scaling
@@and3rs Wait i got confused with the animation part. In order to create animation in PSX Shader, I should have other software such as Blender? Sorry if I ask confusing question.
@@novayussof9232 Yep, usually you animate in another software like Blender and then import into a game engine where you use a shader that does the psx effect. But if you're just wanting to animate and render a video out directly in a modeling/animation software with a psx shader then I think there is one that exists for Blender. So you wouldn't need to import into a game engine.
I'm sorry. I didn't want to say anything, but now that you mention it, it feels like a computer game from that era, or a Nintendo 64 that uses disc instead of carts. Feels too advanced for a psx, too much 3D and viewing distance at the same time... Or maybe I'm wrong. But the grafics feel like n64 with proper textures. Anyway... Don't mind the nerd shit. It's great art.
When I think of psx I remember ff7 and resident evil, all 2d except the main character... And if it's full 3d I remember silent hill... With a fog that doesn't give you much view distance.
the guy he talks to you about demake when he has never had a dev kit in his life he does not know the constraints of the machine only by emulation what a scam
So basically - balls up and do the hard work.
I absolutely agree that lowering audio quality down to the lowest possible setting is not always necessary. There are some PS1 games that have surprisingly crisp and clear sounding audio, mostly the voice lines.
... demake genre revolution, give this man a nobelprize!
Yeah I agree, my nobelprize is long overdue! xD
i found a cool easter egg in gladihopper first go and buy the first upgrade of the priest now go and get a gladiator and name it caesar it will give you caesars max helmet if this help
Kindly subscribe to my channel
The original was hilarious this behind the scenes only adds to that.
Thanks Tianna! :D
These vids are really inspiring, really loving the PS1 style, looking forward to see more 3D stuff from you!
Thank you so much Franko! :)
Thank you for posting this, the Cyberpunk video is one of my favorites
Thanks nutbutter, glad you liked it :D
That last comment sums up UA-cam so perfectly!
Good work on this! I love it!
Daaamn I love how skilled this guy is at this!! It's actually a skilled art to make retro based 3d games in today's day n age. Kudos for the mini tutorial my guy!!
Thank you Zubin! :D
I think these PS1 remakes are fucking awesome and DEMAND MORE DAMMIT!!!
if you ask me, PS1 nostalgia is so relevant that it would be supercool to have new games in PS1 aesthetics (maybe with older mechanic, maybe on the other hand with newer ones so it would be realy some new mix).
would be interesting to actually rework some masterpiece into low poly game.
You have so much potential. It would be great to see a full game made by yourself with this engine-ideas.
Cool stuff. I never had a PS1 but it does give me nostalgia for older graphics like in half life.
You should. It's the best console (because it had the best games). Proof that to make a good game you only need brains, not bits.
Truly brilliant man, nice job! Loved the Oblivion for PS1!
thank you so much for explaining so well in so little time
Great stuff anders
As someone that makes PS1 demakes in Dreams (on PS4) I am *VERY* tempted to try Unity because even the simplest thing that should take an hour currently takes me days (or sometimes weeks...)
Huh, you can make PS1 demakes in Dreams?
1:05 - A gamerpoop fan :D I knew it!!! especially from your latest witcher video
Quick tutorial series, great job
Veldig bra kanal 😁
Glad to be part of the pre-1million-sub club!
Very insightful.
Thank you very much for sharing what you know with us !!
Are you planning on making more of these?
Love them!
Haha yeah in between working on my games I'll make these sometimes, they're fun and good practice because I want to do a lowpoly game in the future (not with PS1 shaders tho)
Thank you, it was going to bug me forever not knowing how you made these videos.
These are so fire bro I love it !
This is amazing that he's give really good advice on how to make ps1 models of games
All classic games such as RE8 (not actually classic yet), Witcher 3 and Cyberpunk 2077 were All made back in 90s where 3D became revolution.
Does that mean Cyberpunk 2077 was succesor to Back to the Future that ironically after real 30 years passed nothing changed at all to have Hoverboards or hovercars.
Thank you for explaining the process!
Good way to make models for games that run on old engines like the Goldsrc Engine which was used for Half-Life back in 1998 or the Quake 2 engine back in 1997.
Gladiator please move blood please so low please blood on short
I like ur videos magic man
You are a legend man
Bro, you’re amazing...
you're absolute legendary
Very informative!
Thanks.
Love your work! You’re a very talented artist. Do you normally hand-paint textures with your mouse or do you use a graphics tablet?
Thank you! I use exclusively a graphics tablet when I'm at the computer since many years back! :)
1:16 do dis I don't 🤣🤣🤣
Demaking Oblivion... This is... BEAUTIFUL! (For us nostalgists, at least)
It’s easier with the Cyberpunk game engine. Load the game, wait 10 minutes, and it just happens naturally.
This is not the recreation of a ps1 era game!!!
Yeah. It's just modeling and animation. But it looks like ps1 game though
people like you... meh...
@@SestoMazzanti You people should learn to recognize sarcasm. You might pay attention to the many callsigns. Or a really crazy idea to understand my joke of comment, watch the video all the way to the end instead of giving stupid comments from you. Thx.
By Azura by Azura by Azuraaaaa!
increible si para ti es facil. Gracias por enseñar como lo haces talvez cuando pasen lo años algun dia se me ocurra intentarlo. Deberias seguir haciendo eso de pS1 te da muchas vistas
Ok important question, is the animation done inside Unity or inside the program you modeled and textured and then imported into Unity? And if its the latter how do you make sure that the animation matches the environment orientation?
Damn men you really smart.
Dude I would really love you to make one of these for me.
I want more!!!! MORE!
I think i am gonna make like half life 1 mods whit this tutorial
Make a battlefront 2 for ps1or spore or ghost of turishima or roblox or minecraft or or or fortnite
The last comment is basically the internet in 2021, you can't please everyone.
joooooa macht schon sinn
Uh...
Wow!?
It's not a real PS1 game unless I can find it on Limewire
What program do you use to make these 3d models?
Same with, what program do you use to make materials/shaders?
I use Cinema4d for the modeling, texturing and animation then everything else is done inside Unity
Update on bouncy basketball 2?
👍
May i ask how do you do the lighting? I tried to just plop in a point light and it looks too realistic. How did you make it look less realistic in your scene?
Just don't use any lights... Instead put the ambient lighting to white and you will have an evenly lit scene, IIRC that's how I did
how do go about rigging the mouth for talking?
Nice. Ya made it look easy.
Funny enough, I wouldn't call your animations professional, but this is literally what professional animation work is. It's mostly DIY work that gets honed over extended periods, and then applied to something practical like a picture or film or a program.
Years, even months of work can develop a skilled enough hand to make convincing content. It also depends how creative you are as a person. Understanding the details and being intricate where it counts.
I know this, because I've seen all sorts of content. Quality content, Triple A content. Doesn't matter how much money or man power you throw into a work. It's the people behind it that matters. A whole dev team can make a dumpster fire. One man who starts with nothing can animate a film or create a game that goes on to become a hit.
It starts with stuff like this. It seems basic, and it probably is, but anything is basic at the start. From a simple platformer to a complex fighting game, everyone starts by moving around and pressing one or two buttons. Same with art. You start with one or two programs, move your mouse curser in circles, eventually you have a list of moves you can use, you have a list of models and audio files, like a trophy cabinet you can actually use.
The point of this dumb analogy is that people like simple things. It helps you understand and discover new things. That's all a skill really is. It's your brain making ideas, and your muscles getting faster and better at completing them.
I'm impressed that you took a simple concept as PS1 style graphics, and turned it into an unforgettable series. It's some of my favorite stuff to watch. I hope more people do stuff like this. Maybe someone will make a PS1 style machinma film with actual action set pieces. The stuff one can do with a simple idea is amazing. Look at Kitty0706 and DafaqBoom's channels for instance. Even GamerPoop.
do you do anything special to enlarge the 240p video up to 1080 before uploading?
I scale it up in the game window in Unity so it fits the screen before I record, then I scale up the rest in the video editing program... but no I don't do anything special, just default up scaling
Switch version
Is the engine you use free
that's Unity, yeah it's free
@@denizdemir9255 THX
So I could just create the animation with PSX Shader straight away? Plus, is it possible to create games with PSX Shader?
I guess so if your animation software has a psx shader... and yeah absolutely, you can use the psx shader for games!
@@and3rs Wait i got confused with the animation part. In order to create animation in PSX Shader, I should have other software such as Blender? Sorry if I ask confusing question.
@@novayussof9232 Yep, usually you animate in another software like Blender and then import into a game engine where you use a shader that does the psx effect. But if you're just wanting to animate and render a video out directly in a modeling/animation software with a psx shader then I think there is one that exists for Blender. So you wouldn't need to import into a game engine.
@@and3rs Nice, thanks for the info.
Упрощение и ухерачивание игры - это целая наука
I'm sorry. I didn't want to say anything, but now that you mention it, it feels like a computer game from that era, or a Nintendo 64 that uses disc instead of carts. Feels too advanced for a psx, too much 3D and viewing distance at the same time... Or maybe I'm wrong. But the grafics feel like n64 with proper textures.
Anyway... Don't mind the nerd shit. It's great art.
When I think of psx I remember ff7 and resident evil, all 2d except the main character... And if it's full 3d I remember silent hill... With a fog that doesn't give you much view distance.
Are these games playable on retro consoles?
They're not really games, just little scenes I put together in Unity in order to make these joke videos :-)
I feel stupid now for thinking you would just record the original game on super low res settings.
How do I do it in mobile and iPad and IOS
Hmmm, good question... There's no way to do it as far as I know.
Oh
Video: PS1 Demake
URL: GAY
haha I know I saw that too! xD
How did you make those rigs?
Well, I made them with the joint tools :)
@@and3rs thanks!
But this is not an authentic recreation of a PS1 era game.
:( :(
how to destroy nice idea with shitty memes
the guy he talks to you about demake when he has never had a dev kit in his life he does not know the constraints of the machine only by emulation what a scam