Batman Forever - Amstrad CPC Demo (2011)
Вставка
- Опубліковано 16 лис 2024
- In 2011, we made our first contribution to the CPC scene with the most award-winning oldskool demo in history:
Best Demo at Forever 2011
Forever Eternity Award at 2011
Best Oldskool Demo at 4Sceners Awards 2011
Best Demo on an Oldschool Platform at Scene.org Awards 2011
Best Technical Achievement at Scene.org Awards 2011
Public Choice at Scene.org Awards 2011
Nominated for Breakthrough Performance at Scene.org Awards 2011
Nominated for Best Graphics at Scene.org Awards 2011
Currently ranked among the 25 all time best demos of all platforms according to Pouet.
www.pouet.net/... - Фільми й анімація
I cannot recall how many times I’ve watched this demo. But every time I do, it’s from the beginning to the end. One of the greatest achievements and not only for the cpc
Indeed! My gotek is stuck in this disc image
@@AlejandroJCura Holly hell... I think ive just seen something for the first time that makes me think... Hang on? C64 has a problem? WOW!
No way is a CPC capable of such smooth graphics transformations!
Go back to the summer of 84. The Amstrad CPC 464 was just released. The still unreleased Amiga (1000) was shown on trade shows like CES in the USA with the Boing demo.
What would have happened if Amstrad had taken this demo and showed it on an memory expanded 464 at the same shows?
❤️❤️CPC❤️❤️
😎😆🤓🤔
Just imagine if this had been what Lord Sugar showed the press at the launch of the 464...
precomputed effects would take a year on their PCs to make ;-)...
these XXI centure demos for 8-bits has no real value as they would never appear because of lack of computing power to do the math for them.
I rememer a friend who was talking about some effect for his 8-bits which took many, many hours to compute on Amiga in their team. I do not want to use exact time but it was counted in days as far as I remember.
@@archieil Only selected scenes are done this way. You can still make impressive demo without modern computing power. The real problem was lack of tools back then. It's way easier to make software for 8-bit and 16-bit machines using modern PCs. You can use modern tools and emulators allow to test and debug much easier than on real hardware.
@@Leeki85 yup, It's just unreal.
@@archieil They do have a lot of value.
7:04 Commodore kid over here. (C64 and Amiga owner). I am impressed. I know the CPC can do amazing stuff. Respect.
Seriously? A cpc can hold animation, graphics like this? I never ever imagined that for a cpc plus its running in 60fps? Wth?! It really blown my mind 🤯
The ultimate jaw dropping mega-demo for the CPC.
The 2ndreality of CPC =)
Optimus6128 2nd reality is too overrated in my opinion...
Best 8-bit demo ever!
The music is just magical!
A good demo. Like The 3D parts.
Normal a c64 fan, But all computers from The 80’s are great in any form.
Miss Those days when i was a kid
Fucking nuts. Close to Amiga-tier visuals. Mind blown.
this reminds me of Second Reality by Future Crew.. when we first saw it running on our puny PCs countless jaws were dropped! This demo gives me the exact same feeling..
Im sat here thinking that spinning filled vector batman logo would be difficult on an amiga and here it is on a cpc. Wow! Really love to know what the tick is behind that!
And to think when I got my CPC6128 it came with a bunch of Roland games...
As far as I know Amstrad CPC was the most powerful (in terms of raw CPU power, high resolution graphics and sprite programmin) 8bit computer out of the box, but ATARI XE had the best graphics (most colors) and audio due to secret/hidden graphic modes that were discovered after ~1990. 8 BIT ATARI 65XE after most andbanced upgrades is probably the most advanced and fastest 8bit computer of the era.
es increible el nivel de programación que llega este grupo.
Hard to believe that a simple CPC6128 can handle this....
Maybe a little bit overclocked ?
Nope. CRTC manipulation. Basically turns the whole screen into a 50hz hardware sprite
@mattymatty8259 impressive
I hope you still like the music! ;-)
Why shouldn't we?
This demo is such a flex 💪 dope 💣
Jesus, Amstrad CPC got short changed by programmers in the 80's!!
Estupendo trabajo, soy amigo de Toni Gálvez desde siempre y es él quien me habló de vosotros. Siempre me pregunté cómo se programa este tipo de demos y cómo hacerlas que ocupen poco espacio y que se muevan fluidas. Imagino que todo está programado en ensamblador para poder hacer cosas tan brutales como está. Un saludo.
“It’s true potential” -> “its true potential” 🙈
Mind blown.
Awesome work ! Sound is thriving and graphics are Masterpiece.
Impresionante. En cuanto Mac y Rhino le meten mano a la producción se nota un montón.
Pienso que si lograron esta megademo con un ordenador que no tiene casi ningún apoyo de raster por hardware, lo que podrían lograr con otros que sí lo tienen, podrían sacar unas demos y juegazos brutales para C64 o Amiga.
OUahhhhhh real 8Bits...... Magic.....
If that demo was there at release of computer, just think...
How was this possible on an 8 bit computer that is now over 35 years old. What kind of satanic devil worship created this feat of brilliance?
probably it was implemented with assembly. Effective in matters of speed and great results in demos. But producing a full game in assembly just to be fast - because the cpu is slow -, is a pain in the head. we cannot have it all.
Only very few games and demos on 8 bit machines have been made in assembly, because it is so incredibly complicated and painful.
@@fygarOnTheRun wondering in which language games are written
CRTC... Some people have said that kung-fu-ing the CRTC is "cheating" and unfair on the C64 and Speccy 😂
@@mattymatty8259 Let them cry. Unfair how? These are legitimate techniques of the video controller chip, not glitches like on some...other 8-bit system. 😏
Pretty impressive!
wow, i really wanted that the MSX2+ could do things like these. it is possible on V9958/V9990?
Best 8-bit demo ever? Bravisimo BG
No, not even close.
@@RichardM-kv4uu yeah agreed but definitely the best on the CPC
@@LordmonkeyTRM My apologies if that's what you meant!
I loved it....
I'm not sure if it's intentional, but this official upload's "192x54 text mode" segment is not rendering in a high enough resolution to actually read the text :-(
Wait....Amstrad has 26 colours, they’ve gone and broke the machine. Surely there’s smoke coming from the cpu?
hey guys, this demo is great by is not so fast as you think when comparing to C64, remember that all demos on C64 are running at 0.985 MHz = this cpu is ca 4x faster. We can use Zilog in c128 and then compare directly :)
That's not how you compare different architectures. The 6502 is about 3.5x more cycle efficient as the Z80 (though it lacks some features). Assuming you're not doing anything particularly specific, a C64 and a CPC are about equal by CPU. The CPC runs at 4MHz, but due to introduced wait states, the practical speed is equivalent to 3.3MHz. 33/35=0.94, so it's very close.
@@alexandruianu8432 nah, on average 4MHz Z-80 = ~2MHz 6502 for most tasks.
you can write fast routines for both CPUs and for a soft near 64kB limits using 3x speed factor is a joke as such code for 6502 is a few times biger.
CPC has double buffering as far as I know and as far as I know C-64 has none.
the only comparable thing for C-64 in graphic department are sprites which are 100x faster than soft sprites on CPC. even with multiplexing they will be near 100x faster.
Nope! 6502 with 1MHz speed is same as Z80 with ~3MHz. Clock != speed of the CPU.
Watching it over again and again over the years, I always wandered if the part of the rotating gotham, was meant to be this black. Some textures in the buildings perhaps?
Rhino t'es un dieu !
Is it actualy on cpc !? 😮
B R U T A L :D
Hard to believe... really running on a CPC? Or an emulator with faster CPU...?
Meravellós! 🤘🏻
REU type of blitter for CPC would be a killer.
Z-80 is not a fast CPU but it still is 4MHz memory and 1 cycle blt-write could easilly give 50Hz action games.
REU type memory with the whole screen in external memory and simple OR/XOR/AND and so operation + copying to the main memory = a complete boost of CPC and ability to do near any Amiga kind of game.
It has resolution but lacks CPU power/or a blitter.
Yes the CPC should have had a 32-bit processor and a VGA and a Sound Blaster and a 1 Tb hard disk.
Oh and it should only cost £5.
@@GenMaster the thing is that REU existed for 8-bit PCs in 80s.
and is gaining popularity because of its blitter alike capabilities.
there is no reason why it should stay a closed option for 1 platform.
@@archieil In retrospect, every old system out there could have been better. There's no point to this discussion.
@@GenMaster REU is a memory expansion unit...
I do not get your point.
just do something reasonable except of wasting my time.
@@archieil Just build a time machine and go back in time to make the CPC a "killer", instead of wasting your own time.
Looks interesting, but the massive size of the Demo shows it is just dumping data into screen Ram, thus making it not a demo, but more of a video player.
The demo is less than 660kb uncompressed (75% of a low-density Amiga disk) and about 580kb compressed. Considering the amount of overscan graphics, music, samples and fxs in 11 minutes length it's a fair size.
The claim "it is just dumping data into screen Ram" is simply not true and denotes a great lack of knowledge.
You underestimate machine code and the tricks that can be done with it.
More a video player? Seriously? Yes the vectors are precalculated(but they all were... 9 fingers on Amiga... even vectrex) but you still have to swap graphics/memory between scanlines, run the soundtrack etc... the CRTC is being used to great effect, displaying memory, anywhere and any when, freeing up the z80 for other tasks. It's genius. If the CRTC would have been documented properly and used, there would have been no 8 bit war, because speccy and c64 would have been completely outclassed.
impressive