CORRECTION: In 07:44 I mentioned the mysterious figure being dressed as the Red Death, when in reality they were dressed as a Red Death Victim. However, I feel like the overall point still stands.
See, I don't think saying Corvo is a metaphor for the disease that's occurring through the city to be much of a stretch at all. The first thing I thought of when playing through Lady Boyle's Last Party was the E. A. Poe story "The Masque of the Red Death", where a bunch of aristocrats are having a costume party in the middle of a plague when a "guest" arrives dressed as a plague victim, culminating in the deaths of everyone who thought themselves above the disease. The parallels to Corvo showing up openly dressed in his assassin's mask and killing someone/everyone are really hard to ignore. I don't know if it was intentional, but it's a hell of a coincidence if it's not.
“Howl your melancholic questions and tell me which you fear more; The echo, or the answer?” Is it more terrifying to live in a universe that isn’t governed by an omniscient god, *or one that is?*
Wow, Dishonored is slowly creeping up to be one of my favorite franchises right next to the Hitman series, and your analysis just opened my eyes to so many things I missed. It's amazing. Truly makes me appreciate the game a lot more.
Thank you! It's a shame we probably will never have another one, but at least Dishonored, Dishonored 2 and Death of the Outsider are a hefty package with all their DLCs.
7:30 I dunno why it took me this long to realize, but this whole level reminded me of a scene from the "Discworld: The colour of magic miniseries" Where the personification of Death himself gets summoned from a masquerade ball to explain the signs of a potential apocalypse, to his summoners. But which he's really looking forward to getting back to before midnight, because as he says: "That's when I'm to take my mask off".
@@CoconutmilkFilms Hogfather is great, Jonathan Teatime will forever be one of the top creepiest villains I've ever seen. Oh, by the by, I found the clip talking about Death in the previous comment: ua-cam.com/video/WEHgooGAm_k/v-deo.html The image of him talking about the "potential" end of the world, while daintily holding a cheese cube is forever seared into my brain.😆
I've always found the whales to be especially creepy on top of that so much power is inside them, the charms are made out of their bones afterall. I always expected the Dishonored games to delve deeper into the ocean or something.
I believe there was a theory that whales as a species once were the representative of the Void like the Outsider. I don't remember where i heard it though
@@ivanmarquez2218 One thing that always stuck with me was, after hours of whale oil puzzles and collecting bone charms, finding a lore book where a scholar defensively dismisses another scholar's claim that whales are social and have families.
i firmly believe that the dishonored games are the greatest games of all time. i’ve played all of them countless times and spent hours and hours of my life in awe exploring each and every corner of dishonored’s world. but this video opened my eyes to different aspects of the story that i hadn’t even thought about before. you made me love these games even more. thank you
13:30 Sadly the Abbey IS portrayed as fanatics with even characters in universe hating them. In fact, they NEED the threat of the Outsider, or to portray him as a threat, to even function. In Death of the Outsider, whether you kill or free the Outsider, the Abbey loses their figure of hate and end up falling apart by time of the events of the Dishonored book 'The Veiled Terror'.
Great points! My video is a bit flawed in that I purposefully only looked at Dishonored alone, as its world was presented at the time of launch. Based on the first game alone, the Outsider definitely feels like a threat that needs to be defended against, and the Abbey is the most prominent force in that. Haven't read the books yet, but I'm definitely excited to get to them!
As an avid fan who has played the series and read the books (except for the comics) I already agree only a few minutes in. If interested, the books by Adam Christopher add to the basic premise of your argument. Mainly the Return of Daud that happens concurrently with most of Dishonored 2. Daud starts his mission to kill the Outsider, possibly coerced by the Void. He is slowly being subsumed by the Void, to the point using any Void powers is painful. There are magic users, sorcerers that are not marked by the Outsider, mentioned in passing as Daud's journey to find a way to kill the Outsider. I won't spoil the game if you haven't played yet, but Death of the Outsider essentially points out that the Abbey is an offshoot of the original Cult that made the Outsider that changed over time. There are also many little details that the Outsider is fully aware that nothing is in his control. His own fate is out of his hands and the Void is using him as a figurehead. Or a dam against the Void and that world. Once removed, the Void begins to devour the world after Death of the Outsider. The Veiled Terror book has Billie Lurk dealing with the aftermath and extra cosmic horror notes start. Such as a good portion of Tyvia's impending devouring by the Void. Also, thank you for mentioning the Red Death by Poe. I noticed it, and wondered why it isn't mentioned more.
Thanks a ton for the long and insightful comment! The books are on my already very long reading list, so I hope to be able to get to them at some point. I've played through Dishonored 2 and Death of the Outsider, but left those intentionally out of this critique, even though they might've offered essential insight. I wanted to examine the world solely as it is presented through the original Dishonored. And as you pointed out, the subsequent additions certainly paint the relationship between the Outsider and the Void in a more complex manner. But when focusing only on Dishonored, the Outsider is still very much the main opposition against humanity. Not sure if that was always intended or if it developed as the series went further on.
@@CoconutmilkFilms I don’t think it opposition to humanity per se, more of a ‘I don’t want to be involved but I’ll be dragged in anyway, so at least entertain me.’ Most of the Outsider’s actions fell along a lot of established folkloric precedent with trapped gods and outer beings like fairies. Including the rules he has to follow in the original game. Humanity is the main opposition to humanity. I think that was the main reason for his chorus position in the game. He cannot actually do anything and he never orders anyone to. He is limited to advice. He cannot even take back his mark after he gives it, even if he does not find the proxy’s actions to his liking. So the Outsider receives the blame for what is out of his control, from the fanatics to the heretics both. Sorry. Dishonored led me down many a rabbit hole with comparative myth and psychology. And the topic of choice and free will.
No worries, I'm happy to hear your point of view, lots of stuff there that I hadn't really considered! Opposition might be the wrong word indeed, as Outsider does not move purposefully against humanity. Perhaps calling him a force of chaos or nature would be more appropriate? And of course, a lot of how the Void works is still shrouded in mystery in the original Dishonored, so many of its aspects might be inaccurately assigned to him.
I absolutely LOVE how you alluded the Boyle party mission to the Masque of the Red Death. I actually did the same thing for a presentation I made in middle school -when I played Dishonored- since we had to write a report on Edgar Allen Poe’s works. I even included how upgrading Corvo’s boot stealth in the Sokolov mission prior reflected the swift and silent nature of the Red Death. The account I created the presentation on was disabled, so I’m so glad somebody else caught onto this too!
This was a wonderful video! I've been a fan of Dishonored for years, but you brought up points and connections that I have never made before. Now, I'm going to watch your other videos!
5:48 that’s really odd because if I had to give corvo a definition ied say he is more like a white blood cell, an antibody trying to help fix the system but I defaulted to a full stealth gameplay style as it generally fits my mindset better. Also to me when we first meet Corvo he strikes me as a while knight figure to the empress and her/his Daughter, yes he will kill but only if it’s needed of him.
Very interesting look of Dishonoured's story (spoliers for death loop ahead.) I like to think of the whales as the anchors of reality and as they get hunted down, the void leaks into the mortal world more. In Dishonoured 2 and death of the outsider more supernatural stuff happens in the game. By the time Deathloop takes place both the outsider and the whales are gone and in the break the loop ending the world looks like the void has finally taken over the planet.
That certainly sounds plausible! Haven't played Death Loop yet, but it was fun to hear that it happens in the Dishonored universe. Still kinda hoping we'd get Dishonored 3 some day :D
I've only just recently played this game this past month. Having had it in my 'Priority to complete' list in steam for many, many years. It kept getting pushed back but the Steam Deck seemed perfect for it. For the first hour, I wasn't sure it was worth it, but I pushed on, something about the level design captivated me. Gaming in general has become stale for me, I think it could be because of the game design degree I completed at Uni 15 years ago, making me see beyond the smoke and mirrors at the core of media entertainment. But one thing always resonated with me as core values in design; fun is paramount. This is easier to attain in pure ludology, where narrative takes a backseat. However, in instances where story is cornerstone, such as with Dishonoured, other factors should be pursued (which are often discarded). Dishonoured provides purpose to the gameplay and to the story and entwines them near perfectly. It requires exploration within linear framework and again, does this near perfectly. The verticality and versatility of the environments and the means to progress through them is exceptional. In a round-about-way, Dishonoured has taken previously done concepts and merged them together in a way that makes them both familiar, unique and most importantly - fun. The games that came to mind first when explaining them game to friends, were surprisingly Perfect Dark from the N64 and Metal Gear Solid 2 from the PS2. Considering Perfect Dark was a much improved upon sequel to Goldeneye, which in turn was the first real first-person 3D console game, it could be initially seen as a lack of innovation. However, many games have either never managed to capture what made those games so ground-breaking and fun, or have lost their purpose of 3D environment interaction. Dishonoured is much like Perfect Dark in its structure but much more 'free' in choice. It allows for focused direction in linear progressive levels (in terms of start and end points), but sandbox-like choices littered throughout, including side quests and repercussions which bounce on to the next levels in small but effective ways (Granny Rags, I'm looking at you). Dishonoured provides as near as possible of total freedom of control to the player in these environments, which is exceptional and quite rare in a game which is otherwise 'closed world'. Another thing which stood out to me was how the collision boxes were very hard to notice, despite curved pipes or angled edges. In principle, the game is a collection of rectangular faces, again, not too dissimilar to Perfect Dark or older games from the early 3D Era. Yet this is hardly visible, if not at all visible to the average player. Which is exceptional, especially when you consider big blockbuster games such as FFVII:Remake failing at this terribly. Then there is the story, which on the surface is almost cliched. Except this is a truly fictional world which both feels familiar to the European industrial revolution and also very unique when compared to other games which exist today. The subtext of the story, which is primarily a self-led exploration via notes and journals and a small nudge along by the 'outsider', relies on player stimulated interaction. This story interaction draws parallels to the environment and game design. Whereby there is a fixed start and end, but in-between it is littered with choice and contemplation by the player. A seemingly obvious story about betrayal and revenge, is interwoven with philosophy, macabre, classism, corruption and the perception of what is 'just'. I am sorry to write a wall of text on your great video, I just thought I would share my surface observations for anyone who would care to read.
Dishonored takes more from Clive Barker than from Lovecraft. All those hidden dimensions, conspiracies among elite etc its Barker's stuff. Outsider is not like Azathoth, mad sleeping god, he is more like Pinhead, demon for one, angel for another.
A video essay ON FUCKING DISHONORED??!! HOLY SHIT. I don't care what your view on Dishonored is. I'm just glad YOU DEDICATED THE TIME TO HAVE A VIEW ON DISHONORED. Here, have my comment. Have my like. Have my sub. I will watch your career with great interest!
Your note about Karnaca not keeping the theme of a dying empire doesn't sit with me. I think the idea that if the events of 2 weren't happening, Karnaca could easily break off from the empire. The island is much more independent and culturally unified than Dunwall, and the whale-oil crisis hasn't effected their economy as hard since they can rely on wind to power their industry. The empire is dying, and the islands like Karnaca need the empire less and less.
Thank you! I still like Dishonored 2 a lot, but unfortunately it does feel like a sequel of a sequel's sake, and not a true continuation of Dishonored itself. Playing as Emily was dope though!
I think the first one is definitely more cohesive. Most if not all elements play together towards the same goal. I'm glad we had Dishonored 2, but it definitely feels like a sequel for sequel's sake, not because the story neede continuation.
@@CoconutmilkFilms yes indeed- the sequel pretty much is like a ''cancel'' to the first game for everybody who played the main game and the dlc's (with the weird assassins' cult) . I finished the sequel with both ways; both accepting the powers from this weird mystical deity and playing as a simple man (of course I chose Corvo and violence ;) )
Being honest, the use of the word disease here reminds me of orthodox Christians worldview on spiritual warfare. Tons of parallels between the state of society relating to major societal "sins"
Thanks for then your comment! Yes, I can definitely see that connection myself, now that you pointed it out. Guess it's no wonder that such concepts have been used widely before.
CORRECTION: In 07:44 I mentioned the mysterious figure being dressed as the Red Death, when in reality they were dressed as a Red Death Victim. However, I feel like the overall point still stands.
You can never have enough Dishonored Video Essays, and this is a worthy contribution
Thank you! :)
very much agreed
See, I don't think saying Corvo is a metaphor for the disease that's occurring through the city to be much of a stretch at all. The first thing I thought of when playing through Lady Boyle's Last Party was the E. A. Poe story "The Masque of the Red Death", where a bunch of aristocrats are having a costume party in the middle of a plague when a "guest" arrives dressed as a plague victim, culminating in the deaths of everyone who thought themselves above the disease. The parallels to Corvo showing up openly dressed in his assassin's mask and killing someone/everyone are really hard to ignore. I don't know if it was intentional, but it's a hell of a coincidence if it's not.
That's true. I also mentioned the Poe story and even the resemblance is not intentional, it's too obvious to ignore.
“Howl your melancholic questions and tell me which you fear more; The echo, or the answer?”
Is it more terrifying to live in a universe that isn’t governed by an omniscient god,
*or one that is?*
Wow, Dishonored is slowly creeping up to be one of my favorite franchises right next to the Hitman series, and your analysis just opened my eyes to so many things I missed. It's amazing. Truly makes me appreciate the game a lot more.
Thank you! It's a shame we probably will never have another one, but at least Dishonored, Dishonored 2 and Death of the Outsider are a hefty package with all their DLCs.
I love the arcane games. The original dishonored is the one I play most, from the level design to the world… it’s absolutely insane.
Yeah, I've replayed the game few times, but even now when I went back to it once more, it still felt incredibly engaging and interesting.
7:30 I dunno why it took me this long to realize, but this whole level reminded me of a scene from the "Discworld: The colour of magic miniseries" Where the personification of Death himself gets summoned from a masquerade ball to explain the signs of a potential apocalypse, to his summoners. But which he's really looking forward to getting back to before midnight, because as he says: "That's when I'm to take my mask off".
I love Discoworld! Hogfather is probably my favorite.
@@CoconutmilkFilms Hogfather is great, Jonathan Teatime will forever be one of the top creepiest villains I've ever seen. Oh, by the by, I found the clip talking about Death in the previous comment: ua-cam.com/video/WEHgooGAm_k/v-deo.html
The image of him talking about the "potential" end of the world, while daintily holding a cheese cube is forever seared into my brain.😆
This is such an interesting essay and I appreciate it. Not many recognize the horror part of this game.
Thank you. It wasn't really obvious to me either, only became truly apparent once I began paying attention to it.
I've always found the whales to be especially creepy on top of that so much power is inside them, the charms are made out of their bones afterall. I always expected the Dishonored games to delve deeper into the ocean or something.
@@ivanmarquez2218 Yeah, the whales are still surprisingly enigmatic all these years later.
I believe there was a theory that whales as a species once were the representative of the Void like the Outsider. I don't remember where i heard it though
@@ivanmarquez2218 One thing that always stuck with me was, after hours of whale oil puzzles and collecting bone charms, finding a lore book where a scholar defensively dismisses another scholar's claim that whales are social and have families.
I've seen so many videos on this game I didn't think it'd be possible to have a new take, but you done did it. Good shit, man.
Thank you, it's my pleasure!
i firmly believe that the dishonored games are the greatest games of all time. i’ve played all of them countless times and spent hours and hours of my life in awe exploring each and every corner of dishonored’s world. but this video opened my eyes to different aspects of the story that i hadn’t even thought about before. you made me love these games even more. thank you
No problem, glad I could help! They really do hold up wonderfully for replays, revisiting the first one was a real joy.
I mean, maybe the first...
13:30 Sadly the Abbey IS portrayed as fanatics with even characters in universe hating them. In fact, they NEED the threat of the Outsider, or to portray him as a threat, to even function. In Death of the Outsider, whether you kill or free the Outsider, the Abbey loses their figure of hate and end up falling apart by time of the events of the Dishonored book 'The Veiled Terror'.
Great points! My video is a bit flawed in that I purposefully only looked at Dishonored alone, as its world was presented at the time of launch. Based on the first game alone, the Outsider definitely feels like a threat that needs to be defended against, and the Abbey is the most prominent force in that.
Haven't read the books yet, but I'm definitely excited to get to them!
As an avid fan who has played the series and read the books (except for the comics) I already agree only a few minutes in. If interested, the books by Adam Christopher add to the basic premise of your argument. Mainly the Return of Daud that happens concurrently with most of Dishonored 2. Daud starts his mission to kill the Outsider, possibly coerced by the Void. He is slowly being subsumed by the Void, to the point using any Void powers is painful.
There are magic users, sorcerers that are not marked by the Outsider, mentioned in passing as Daud's journey to find a way to kill the Outsider. I won't spoil the game if you haven't played yet, but Death of the Outsider essentially points out that the Abbey is an offshoot of the original Cult that made the Outsider that changed over time.
There are also many little details that the Outsider is fully aware that nothing is in his control. His own fate is out of his hands and the Void is using him as a figurehead. Or a dam against the Void and that world. Once removed, the Void begins to devour the world after Death of the Outsider. The Veiled Terror book has Billie Lurk dealing with the aftermath and extra cosmic horror notes start. Such as a good portion of Tyvia's impending devouring by the Void.
Also, thank you for mentioning the Red Death by Poe. I noticed it, and wondered why it isn't mentioned more.
Thanks a ton for the long and insightful comment! The books are on my already very long reading list, so I hope to be able to get to them at some point.
I've played through Dishonored 2 and Death of the Outsider, but left those intentionally out of this critique, even though they might've offered essential insight. I wanted to examine the world solely as it is presented through the original Dishonored.
And as you pointed out, the subsequent additions certainly paint the relationship between the Outsider and the Void in a more complex manner. But when focusing only on Dishonored, the Outsider is still very much the main opposition against humanity. Not sure if that was always intended or if it developed as the series went further on.
@@CoconutmilkFilms I don’t think it opposition to humanity per se, more of a ‘I don’t want to be involved but I’ll be dragged in anyway, so at least entertain me.’ Most of the Outsider’s actions fell along a lot of established folkloric precedent with trapped gods and outer beings like fairies. Including the rules he has to follow in the original game.
Humanity is the main opposition to humanity. I think that was the main reason for his chorus position in the game. He cannot actually do anything and he never orders anyone to. He is limited to advice. He cannot even take back his mark after he gives it, even if he does not find the proxy’s actions to his liking. So the Outsider receives the blame for what is out of his control, from the fanatics to the heretics both.
Sorry. Dishonored led me down many a rabbit hole with comparative myth and psychology. And the topic of choice and free will.
No worries, I'm happy to hear your point of view, lots of stuff there that I hadn't really considered! Opposition might be the wrong word indeed, as Outsider does not move purposefully against humanity. Perhaps calling him a force of chaos or nature would be more appropriate?
And of course, a lot of how the Void works is still shrouded in mystery in the original Dishonored, so many of its aspects might be inaccurately assigned to him.
I absolutely LOVE how you alluded the Boyle party mission to the Masque of the Red Death. I actually did the same thing for a presentation I made in middle school -when I played Dishonored- since we had to write a report on Edgar Allen Poe’s works. I even included how upgrading Corvo’s boot stealth in the Sokolov mission prior reflected the swift and silent nature of the Red Death.
The account I created the presentation on was disabled, so I’m so glad somebody else caught onto this too!
Very interesting video, your comparisons and writing really made the video a good watch. Keep up the good work!
Really happy to hear that, I'll do my best!
idea alone is such a cool topic, love the execution as well :)
Thanks, glad to hear you enjoyed it! :)
Underrated.
This was a wonderful video! I've been a fan of Dishonored for years, but you brought up points and connections that I have never made before. Now, I'm going to watch your other videos!
Thanks for the kind words, I'm glad to hear you enjoyed it :)
5:48 that’s really odd because if I had to give corvo a definition ied say he is more like a white blood cell, an antibody trying to help fix the system but I defaulted to a full stealth gameplay style as it generally fits my mindset better.
Also to me when we first meet Corvo he strikes me as a while knight figure to the empress and her/his Daughter, yes he will kill but only if it’s needed of him.
Very interesting look of Dishonoured's story (spoliers for death loop ahead.)
I like to think of the whales as the anchors of reality and as they get hunted down, the void leaks into the mortal world more. In Dishonoured 2 and death of the outsider more supernatural stuff happens in the game.
By the time Deathloop takes place both the outsider and the whales are gone and in the break the loop ending the world looks like the void has finally taken over the planet.
That certainly sounds plausible! Haven't played Death Loop yet, but it was fun to hear that it happens in the Dishonored universe. Still kinda hoping we'd get Dishonored 3 some day :D
I just finished replaying this yesterday, lovely to see a well thought out video like this! Excited to see more of your work!
Thanks, glad to hear that! It does hold up wonderfully in replays, doesn't it?
@@CoconutmilkFilms Indubitably good sir!
It's funny how the main story is simplistic but the world building and side stories are actually great
I've only just recently played this game this past month. Having had it in my 'Priority to complete' list in steam for many, many years. It kept getting pushed back but the Steam Deck seemed perfect for it. For the first hour, I wasn't sure it was worth it, but I pushed on, something about the level design captivated me.
Gaming in general has become stale for me, I think it could be because of the game design degree I completed at Uni 15 years ago, making me see beyond the smoke and mirrors at the core of media entertainment. But one thing always resonated with me as core values in design; fun is paramount. This is easier to attain in pure ludology, where narrative takes a backseat. However, in instances where story is cornerstone, such as with Dishonoured, other factors should be pursued (which are often discarded). Dishonoured provides purpose to the gameplay and to the story and entwines them near perfectly. It requires exploration within linear framework and again, does this near perfectly. The verticality and versatility of the environments and the means to progress through them is exceptional.
In a round-about-way, Dishonoured has taken previously done concepts and merged them together in a way that makes them both familiar, unique and most importantly - fun. The games that came to mind first when explaining them game to friends, were surprisingly Perfect Dark from the N64 and Metal Gear Solid 2 from the PS2. Considering Perfect Dark was a much improved upon sequel to Goldeneye, which in turn was the first real first-person 3D console game, it could be initially seen as a lack of innovation. However, many games have either never managed to capture what made those games so ground-breaking and fun, or have lost their purpose of 3D environment interaction. Dishonoured is much like Perfect Dark in its structure but much more 'free' in choice. It allows for focused direction in linear progressive levels (in terms of start and end points), but sandbox-like choices littered throughout, including side quests and repercussions which bounce on to the next levels in small but effective ways (Granny Rags, I'm looking at you). Dishonoured provides as near as possible of total freedom of control to the player in these environments, which is exceptional and quite rare in a game which is otherwise 'closed world'.
Another thing which stood out to me was how the collision boxes were very hard to notice, despite curved pipes or angled edges. In principle, the game is a collection of rectangular faces, again, not too dissimilar to Perfect Dark or older games from the early 3D Era. Yet this is hardly visible, if not at all visible to the average player. Which is exceptional, especially when you consider big blockbuster games such as FFVII:Remake failing at this terribly.
Then there is the story, which on the surface is almost cliched. Except this is a truly fictional world which both feels familiar to the European industrial revolution and also very unique when compared to other games which exist today. The subtext of the story, which is primarily a self-led exploration via notes and journals and a small nudge along by the 'outsider', relies on player stimulated interaction. This story interaction draws parallels to the environment and game design. Whereby there is a fixed start and end, but in-between it is littered with choice and contemplation by the player. A seemingly obvious story about betrayal and revenge, is interwoven with philosophy, macabre, classism, corruption and the perception of what is 'just'.
I am sorry to write a wall of text on your great video, I just thought I would share my surface observations for anyone who would care to read.
I've really enjoyed this take, it was a pleasure to watch your essay!
Thank you, I'm glad you liked it! :)
Dishonored takes more from Clive Barker than from Lovecraft. All those hidden dimensions, conspiracies among elite etc its Barker's stuff. Outsider is not like Azathoth, mad sleeping god, he is more like Pinhead, demon for one, angel for another.
Excellent essay, this was really cool to watch, I'm going to be playing Dishonored all over again.
(Still hoping for a Dishonored 3)
Same here, fingers crossed :D
A video essay ON FUCKING DISHONORED??!! HOLY SHIT. I don't care what your view on Dishonored is. I'm just glad YOU DEDICATED THE TIME TO HAVE A VIEW ON DISHONORED. Here, have my comment. Have my like. Have my sub. I will watch your career with great interest!
I appreciate your excitement.
Your note about Karnaca not keeping the theme of a dying empire doesn't sit with me. I think the idea that if the events of 2 weren't happening, Karnaca could easily break off from the empire. The island is much more independent and culturally unified than Dunwall, and the whale-oil crisis hasn't effected their economy as hard since they can rely on wind to power their industry. The empire is dying, and the islands like Karnaca need the empire less and less.
Thank you for this essay, it gave me some ideas as a writer. Keep up the good work where you can!
Thank you, glad to hear I could help!
thank you for your video!
Thank you for watching! :)
I just now stopped playing Dishonored and opened UA-cam and this was the first video that was shown ^^ cosmic
Indeed :D
Dishonored is so so so deep man, great takes great video.
Lovely video, I was lucky to stumble upon it.
Thank you, I'm happy that you did :)
This is excellent media analysis!
Thanks, happy to hear you enjoyed it! :)
Genuinely a fantastic essay. Written like a university paper
Ah, thanks a ton! I just graduated with a master's on literature, so I suppose that kinda shines through :D
Based
Great essay.
Thank you!
This video is awesome man
You hit heart and center what makes Dishonored so outstanding, and is sadly missing from D2.
Thank you! I still like Dishonored 2 a lot, but unfortunately it does feel like a sequel of a sequel's sake, and not a true continuation of Dishonored itself. Playing as Emily was dope though!
Really good video!
Interesting.
I do think it's just existential horror not necessarily cosmic
I love dishonored I'm currently play the arkham series and the two games share alot of similarities
Oh, absolutely, especially when it comes to the horror aesthetic.
Nice
Why is dishonored better than dishonored 2? I recently finished both games and the first one seems to better on terms of storyline, etc
I think the first one is definitely more cohesive. Most if not all elements play together towards the same goal. I'm glad we had Dishonored 2, but it definitely feels like a sequel for sequel's sake, not because the story neede continuation.
@@CoconutmilkFilms yes indeed- the sequel pretty much is like a ''cancel'' to the first game for everybody who played the main game and the dlc's (with the weird assassins' cult) . I finished the sequel with both ways; both accepting the powers from this weird mystical deity and playing as a simple man (of course I chose Corvo and violence ;) )
Sounds like del Toro
Is their a city under dunwall?
Ruins of one, I believe.
👍
Emimimimi
Pathologic
☺️ ρгό𝔪σŞm
Please add subtítles ur accent is kinda hard to understand
I'm painfully aware of my accent. I always add subtitles, but for some reason they had not been activated for this video. Should be working now.
@@CoconutmilkFilms keep at it king dw
Being honest, the use of the word disease here reminds me of orthodox Christians worldview on spiritual warfare. Tons of parallels between the state of society relating to major societal "sins"
Thanks for then your comment! Yes, I can definitely see that connection myself, now that you pointed it out. Guess it's no wonder that such concepts have been used widely before.
Great video!
Thanks!