[AC] 怒首領蜂 ~ Dodonpachi - 2-ALL Clear 638 Million (C-L)
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- Опубліковано 26 жов 2019
- Turn on captions for commentary.
New PB in Dodonpachi. Easily the hardest thing I've ever done, this took about 2 years of on and off playing. Very little mistakes, the only two big mistakes were breaking the chain at the end of 1-6 and missing one bee.
Dodonpachi came out in arcades in 1997 and is the second game developed by Cave. Dodonpachi is the game that popularized the bullet hell shmup genre and is a very important game historically. Even though it was Cave's first attempt at a true bullet hell, they really did a very good job. The game is excellent.
There are three ships you can choose from in this game: Type A, B and C.
Type A is the fast and forward-focus type, C is the slow but wide type and B is useless.
Besides your ship you also choose whether you want to power up your shot or your laser.
For a 2-ALL clear C-L is definitely the best shottype in the game. The wide shot is good for stages and the laser is good for bosses. C-S is better for stages but the 2nd loop bosses become a huge problem duo to a lack of laser power. Since scoring in this game also involves a great deal of survival, having a good survival ship definitely helps for scoring as well.
A unique thing about the laser in the Dodonpachi series is that you have a laser aura around you. This does damage and effectively protects you from popcorn that try to ram you from the sides. This also means you do more damage if you pointblank.
The scoring consists of three major factors:
- Enemy chaining.
The meter in the top-left indicates the time remaining to kill the next enemy before the combo runs out. Killing things with shot gives more meter than laser. Lasering enemies with a lot of HP keeps the chain meter fixed at a very low point. Moving your laser into a popcorn after a big enemy is key.
- Maximum bomb bonus.
No-bomb and no-miss bonus. This is a bonus that gives you score per frame during stage sections. You activate if by picking up surplus bomb items. The multiplier keeps increasing the more bomb items you pick up. It resets completely if you die, but if you bomb and then pick up another bomb you only lose -1 to your current max. This mechanic basically means you have to no-miss and no-bomb to the 2-6 boss for the full bonus, which is worth about 265,33 million.
Here's a graph of the total score increase: pastebin.com/rjTuvguL
- Bees.
Every stage has 13 hidden bee items. You uncover these with your laser and each bee picked up increases in value over the previous one. Picking up all bees in a stage increases the values of the bees in the next stage. Dying resets the bee chain for the stage.
Other scoring methods:
- Bullet cancels. This is mostly seen at the stage 3 cancel ships and the wings on big bee.
- No-miss bonus per stage. These go into the millions for the 2nd loop.
- Boss hits. Later bosses give more score per hit.
- 10 million for every remaining life at the end of the game.
- There's one scoring bomb on the 2-6 boss when his health turns red. Doing this gives you a ton of extra boss hits.
- Blooming flowers by hovering over certain spots.
In order to get to the 2nd loop you need to meet any of the following requirements:
- 2-miss or less.
- Chain a certain number of hits (not boss hits), this is different for every ship.
Type A: 270 hits
Type B: 300 hits
Type C: 330 hits
- Get 50 million or more score at the end of the 1st loop.
- Collect all bees in four of the six stages.
2nd loop differences:
- Overall difficulty is much, much higher.
- Popcorn helicopters fire 2-way aimed away shots.
- The chaining is much more lenient. The chain meter drains much slower and killing any enemy with shot completely fills the meter.
- Dying makes you lose only one power level unlike the 1st loop.
- At the end of the loop you fight the True Last Boss, Hibachi.
I used the player 2 side for this run. Player 2 has a couple of differences:
- The 2-3 midboss is much, much easier. All of the fast bullets are removed for some unknown reason. Makes it much less luckshit.
- Hibachi's final has zero slowdown, making it much, much harder.
- Small stars get carried over between stages but you lose all of them if you die. This gives you like an extra 2 or 3 million if you no-miss to 2-7.
Basically Player 2 makes it easier to get the full maximum bomb bonus in exchange of making Hibachi a bit harder.
Rank is this game is really weird and it feels almost broken. Rank doesn't seem to be determined by how well or how bad you're playing, it just seems random. There are certain parts in the game that are just randomly easier or harder between credits for no reason. One example is the speed of Hibachi's final. Per credit it can be really fast or really slow or anything in between (though it's always lightning fast as Player 2).
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/ jaimersstg
/ jaimersstg - Ігри
*PROSECUTEDT TO THE FULL EXTENT OF THE JAM*
instablaster
"For optimal scoring you never want to pointblank bosses"
Immediately starts pointblanking stage 4 boss.
Raikou be all confused.
if he didn't he'd have to face phase 2 of the boss, which is a nasty RNG nightmare
This video may as well be called "The Ultimate Guide to Dodonpachi".
This is amazing to see. Congratulations!
And it is nice to follow your comments during the play to understand better the game.
BRUH..... When It Said "Do-Do-Do-Do-Do-Donn---DODONPACHI!", I Felt It. In My Gut.
Yo! Jaimers used my suicide strats on Hibachi! Makes sense, given that he is using black ship, which makes hibachi's final attack more aggressive than blue ship.
Hibachi is racist????!?!
Killer vid and score man!! New western record and highest scoring C L video, period!
What amazing video quality, a pleasure to watch. Thank you and congrats!
Mega Congrats Jaimers that is a vey excellent score and with C-L, that is very classy GG TO YOU
This game is so gooooooood! Thanks for another sick vid!
Man I love the spritework of CAVE games, they are always so pretty
Congrats on Western World Record!
Memes aside wow, 638m's an amazing score, and it's also a 2-ALL on the P2 side!
Crazy run. Congrats dude!
Outstanding run! Thank you for the informations, especially the captions. I have the PCB and wanted to sell it but I might keep it for a little longer. Its just so damn difficult😂
How much does a ddp pcb even go for?
Grats dude - that's an awesome achievement.
This has to be my favorite one in the series aesthetically. Like how it looks and sounds and doesn't have the excessive amounts of anime as later entries. Such good music. All of them have excellent music, but this one just has such a 90's charm.
Saaaame. DFK and SDOJ got too carried away with the anime-ism. DFK's aesthetic is far too messy and all over the place with the reused DDP sprites clashing with the generic dating sim style backgrounds. and SDOJ is HUEH? T E A L
Some Guy SDOJ's palette is less of a problem if you play the X360 port...DFK is the same way
@@handlessuck589 dfk's stars are cluttering the screen, which makes concentrating on dodging harder
Even the ending shots for SDOJ look like the typical visual novel chapters. Romance, for example.
@@viviantan1034 You know? For years I was very alone in being tired of moe anime waifu stuff infesting the genre
But recently theres been a major push away from that and people actually are getting sick of it. Not just me anymore.
Hats off to you sir!
Great job and Congrats.
Congrats!
woah, what a step up in presentation
Great play!
You are a source of inspiration for shmup fans like me
Congrats Jaimers!
Nicely done
I for one am only recently appreciating how good this game is after playing at a local Shmup meet . Hopefully m2 feels the same.
どどどどどどどんぱっち
Thanks Jaimers, shmup master
you are a pro at bullet-heaven games
今やCタイプで8億、Aタイプは9億が見えている。何が起きたんだ怒首領蜂…
God
1997年なのにクオリティが高すぎて凄い
No matter how many videos and times I see it... The final boss battle against Hibachi is the most exciting moment of the game!!
Scoring in Loop 2 is a total mastery
Loop 2 has easier scoring due to more lenient chain timer, survival tho is a whole nother story
I'm going to make a Shoup. And the hardest difficulty will be called Jaimers
43:29 Shinu ga yoi. - Time to die!!
the C in C-L stands for chad
Spearhead is a Chad bomber.
14:51 hall of hell route that I'm finna "borrow"
Excellent run.
In your view, what are the things that make up the difference between this and the C-L record of 790M? (And the A-L record of 862M) The lives lost seem an obvious one, but between that and the two big mistakes you cite I don't see 150M.
862 Million?!? Where's the video?
The C-L 790m and A-L 862m used a glitch that the players that know it kept secret (BUT Someone outside the agreement found it a few days ago and is going to make it public soon)
Other than that, there's some chain breaks in this run that are possible to avoid (most notably Stage 5, it's actually possible to full chain) and you can get just a few more hits out of each chain.
There's also a 712m A-L video, which demonstrates some more optimized strategies but still misses some things (most notably the Stage 5 full chains) ua-cam.com/video/GbWR1m5OPUA/v-deo.html
"Only two big mistakes" he says... Great run to watch.
I'm sure you're asked this a lot, but how do you record your shmup runs in such high quality? I can't hope to match the scoring potential but I'd love to be able to record my medium achievements without stretching or filtering.
WolfMAME using upscaling, I think.
The entire process is too long to write in a youtube comment, but I record lossless in OBS or Dxtory and then upscale to 1440p with point or nearest-neighbor scale filtering in Megui.
Holy shit
bees bees bees bees
*Bzzzzz*
DoDonPachi Campaign Version are coming soon!
Stay tuned for standing by!!
pardon?
Boy If You Don't Get Yours!!
You mean the dump? That'll never happen. There's only one (ONE) known pcb in existence.
What the...... Did you get the campaign version pcb???
Only 2 copies of the PCBs are known to exist, but undumped.
Whoah, that’s a fancy wrapper. Is this a new release or something?
@@CerealKiller he probably just edit those backgrounds
I made the layout myself, but the background image comes from the DDP port in Instant Brain.
I love you
"Prosecuted to the full extent of the jam" ?
Prosecutedt*
Violator *_are_* subject to severe penalties and will be *_prosecuted_* to the full extent of the *_law._*
@@MylstarElectronics Aw here I thought they were gonna bring in a jazz band in the courtroom or something...
My brain can't calculat whats going on...
Newer highest score!!
How the hell you unlocked this in Instant Brain? You know Japanese?
What controller do you play shmups with?
Jaimers, how did you get Dodonpachi to look like that?
Just me being silly in OBS.
@@JaimersSTG LOL, I half figured. I need to do something like that sometime.
Newer highest score using C-L
There's no way they cap your lives at 4
How is he playing this? Is this running on an emulator or is it some release of the game that I can't find? I'm asking because of the border and various mini-displays.
Just something I made in OBS with multiple window sources. The border is from Instant Brain though.
@@JaimersSTG Thanks. I appreciate the response. It looks good.
Jesus dude, you're a robot. Any idea how many hours of practice on this game achieving this took you? Very excellent.
Am I the only one bothered that most of the bosses are airborne, but there's one tank?
That's a very tall tanky boi
Yeah, but Senkou just...
I don't feel like it belongs as a boss when Suzaku, Kakou, Raikou, Rankou, Ryuukou, Hachi and Hibachi all fly.
@@lancecurry7538 THEY HAVE NAMES?
Yes, they do.
Suzaku is the Stage 1 Boss with twin gunner pods.
Senkou is the Stage 2 Boss that's a tank.
Kakou is the Stage 3 Boss that looks like a flying saucer.
Raikou is the Stage 4 Boss with the double laser cannons.
Rankou is the Stage 5 Boss armed to the teeth with missiles.
Ryuukou is the Stage 6 Boss that looks big and tower-like.
Hachi is the gigantic bee mecha that is Hibachi's container.
And of course, Hibachi is the True Final Boss that is a flaming bee.
Nice run! By the way, why do you choose 2P side? Is it superior to 1P side for scoring?
from the description:
I used the player 2 side for this run. Player 2 has a couple of differences:
- The 2-3 midboss is much, much easier. All of the fast bullets are removed for some unknown reason. Makes it much less luckshit.
- Hibachi's final has zero slowdown, making it much, much harder.
- Small stars get carried over between stages but you lose all of them if you die. This gives you like an extra 2 or 3 million if you no-miss to 2-7.
Basically Player 2 makes it easier to get the full maximum bomb bonus in exchange of making Hibachi a bit harder.
Is there a reason you don't pick up all the star points? 10k stars even
They are worth very little in the grand scheme of things and are not worth going out of your way to get. Especially if it gets in the way of chaining.
May I ask exactly what makes Type B useless?
I believe it's because Biaxe's rotating options might kill enemies too quick to maintain a combo.
12:43
WTF?!, The Boss Wasn’t Attacking?!
One quiestion
Is for pc or arcade
The Special Demo of this run is finally out! Congrats again, and good luck getting that scoring glitch to soar even higher!
ua-cam.com/video/F7U5nbcb5Zs/v-deo.html
Type-B Is Useless?! YOU CAN DO BEAT SABER STYLE SHOOTING
I want to love this game, but I hate how you have to tap the Shot button. I know you can use turbo, but then you can’t use the Laser. So it’s one or the other it seems. Kinda shitty
You never have to tap in this. Hold F2 during gameplay to enter the service menu and enable button C for a separate autofire button.
@@JaimersSTG Thank gosh!!
JaimersSTG ?
No STG, no "91"
Is the penultimate boss really called "big bee?" XD
I mean...the game's title becomes personified at the end, so, yes?
Technically, its name is Hachi, which translates to "Big Bee."
Lance Curry The full name of it is "さいしゅう きちく へいき" - don't know where you get "Hachi" from.
Wikipedia refers to Hibachi's container in Dodonpachi as Hachi, which means "bee."
Each container for Hibachi has a different name. Hachi in Dodonpachi, Kouryuu in Daioujou, and Golden Disaster in Resurrection. Also, a "Neo" Kouryuu in Sai-Daioujou.
Plus, Taisabachi in Donpachi.
Lance Curry Where is the name "Hachi" derived from on that page?"
A quick question, why do many scorers prefer to use 2P side in the 1997 version? I only know Daioujou well so sorry if this question sounds like noob.
BTW, for the st1 midboss, is it inevitable to loss the chain?
Description explains why he plays in 2P side
@@NCC-0000 Oh I didnt turn on the subtitle, thanks for the reminder.
What controller do you play shmups with?