One thing I'd really like to see is more open environments where you can play as the raiders too. Right now all the dungeons have been corridors with only a few rooms. Edit: Wow sorry, I really misspoke it seems? I don't mean open-world, this game is not trying to be that. I just meant that the current combat encounters feel very "closed" and restrictive because you don't have any choices in where to move. So I think a more "open" dungeon floor plan with branching paths would be nice.
The biggest issue I've seen from some gameplay is that the combat encounter/mission things all seem super short, almost like domains in Genshin. If that's the case that's really disappointing! I really want a dungeon with some actual length to it - anywhere from 3-5 minutes to beat instead of 30 seconds
I believe longer runs is for future updates when combat feedback is received and implemented. It could also be continuing to new dungeons before hitting bosses at milestones.
@@ruffethereal1904 I'm only able to judge by what I see, which is a disappointingly short format. It seems optimized for mobile, which means I doubt there will be anything longer form than shown really.
It feels like a combination of PGR and Honkai; it offers pretty visuals but honestly it does not seem to offer any new mechanisms that could make me stay. Even TV jumping is very similar to old games like Star Era where you keep "walking" until you hit an error/bug/enemy thing.
Yeah, so far there isn't anything unique that made other games themselves. Also characters seem to not have the same depth other gachas of the same quality have
Other than the visual aesthetic and the smooth combat animation which even surpass their other game. Yup its still lacking in a lot of aspects that will make the game stand out
Generally speaking, MHY doesn't really do gameplay renovations, so what you said is true but I think it's more or less "intentional", as in MHY knows the problem but it's not their priority.
I'm sure the enimes are only slow in the beta is like other people think cause it's just the tutorial areas or the lowest part of the game to get an idea of the game overall
True the enemies seem so braindead, and the dodging seems really easy to exploit since the enemies barely have any attacks. Also, you spend to much time getting the buffs and looking at loading screens, instead of actually playing the game. They should just make the transition to other areas of the level more streamlined
Damn... so same syndrome as Genshin too then. They should know it's okay to increase the difficulty and make enemies a lot more dynamic so people have to actually resolve their skill issues lol. We need more mental flow states instead of "fluffy look at graphics" states...
Choose brother if you want to hear more voice from the sister, coz the character you choose will become silent. Otherwise, choose the sister for the brother's voice.
Not knowing a "neutral" state for your character's power level is a valid complaint. However I don't think the tv-buffs are the problem, rather the game could just have a separate "training area" where you can test out characters to see their power level. One thing that I hope this game focuses more on is customization. The more control you have over how a character looks (even if its just retextures) adds a lot to feeling more immersed in gameplay. Even if its just you can collect stickers or patches to put on their outfit after achieving milestones or discovering hidden secrets and it'll be something that'll be added to the texture and not a re-model of the character. Its something that would be tedious to add, but would add SO MUCH to the player experience side of the game.
I disagree. The game is designed as a roguelite. If the main gameplay loop revolves around picking up buffs then there isn't a need to know the neutral state. The role of a character and their skills matter more. When is the last time a roguelite ever show you what the base character does.
@@LifeisMoldyBread There is an example actually! The Hades game has a little training room before you do any runs where you beat up Skelly (the training dummy) to exactly see the neutral state of weapons and test them out before going in.
I get what you're saying but gacha games are not known for having much in the way of character customization besides the main MC that you probably won't ever play after the first couple of hours so that's just wishful thinking.
I kinda really hope at some point Hoyoverse will just go all-in on a PC/Console only game. It constantly feels like they're limiting themselves with Zenless, Genshin, Honkai, AND StarRail focusing on Mobile gameplay/graphics. I get that the Market is super in favor of Mobile, though.
I mean… You can’t blame them for going just for the mobile platform, then console or PC. Not everyone has a high dollar PC or a console but most people have a phone, that out ways the number of consoles and PC’s combine. But I agree with you.
Well, as you can see, the game market in china is mostly into mobile platform tho, they have all that talented artist, developer but most people just join a mobile game project, most famous chinese game now are mobile game, so its not strange for hoyo to go for this path, they are still pretty faithful to chinese market
There is a popular principal (currently) in software development which basically says develop for mobile first, then upscale to fit PC. This is connected to what another comment said in that a decent mobile device is much more common than a decent pc. Additionally, spending money on mobile has become extremely fast and easy (especially in China). Thus, if they can make a "triple AAA" type of game fit on a mobile, why do anything else? The concept was already proven with Genshin, so there is no doubt left for them to continue down this path.
I feel like the game becomes repetitive too quickly. Mobs are pretty slow and they don't really hurt you. Character's bursts are just a more empowered version of their skill so it doesn't feel as good as using bursts in other games imo. Other than that, the visuals are amazing and gameplay is so smooth. Also, I'm pretty amazed how they made another version of honkai. They must really love honkai😅
@@AB-jt4rs Yes, the game have something close to Archons, named Herrchers, and they just presented the 13th out of 14. SO is just like they are in the last City comparing to Genshin. Of course they can bloat the game, or even make some new plot, but, that main story is coming to an end in 1-2 years top. My bet is end of 2023. After that they can keep the game alive with events, until eventually the revenue drops and they close the servers. They have a older game with 2 more years, that closed Global server and keep with events in china and JP server. Every game comes to an end eventually.
@@pontoancora well actually there is some confusion about that. Honkai is getting near the end but they actually skipped a few of them. Basically there’s something known as previous era and current era. In the previous era it took 14 herschers to destroy the world with number 14 being the last one herscher of the end. Current era is with the main characters of the story. And the herschers appearing in current era don’t follow the complete order of previous era. The thirteenth herscher of the previous era is in the story but it isn’t the thirteenth of current era. So we actually have like 4 to 5 left before honkai ends. Unless they start rushing them we honestly have more like 2-3 years more left
People needs to keep in mind this is actually the first beta and a lot of things are subject to change/under development still. If you don't like the artstyle or roguelike gameplay then this game is not for you obviously, but if your complaint is with stuff like say, loading time, dumb enemies, combat being too short, maps being too small, dungeon crawling taking too long, etc, let Mihoyo know instead of give up on the game, because that's the whole point of public tests. Personally the art alone is enough to draw me in.
@@BulletSponge71436 they added beast people because of the large lack of them in genshin they have a whole other race of people and only like one village and like 5 playable. Its also why there's a bunch of animal eared characters in Sumeru
I am not so optimistic. I cannot remember one game which significantly improved its design after a beta. Combat pacing, area design, AI and so on never gets reworked. More like frame rate, server issues or balancing. At least in my experience, the beta always represent final product to a very accurate degree.
Something I love about Genshin is that you can just run around the open world and beat up Hilichurls or whatever to just experience day-to-day encounters in addition to when it’s time to go crazy in the abyss and domains. ZZZ not having that factor and being centered in short closed off battles and as IWTL pointed out lots of menus makes it much less appealing for me. I like how with Honkai Starrail even though the turn-based combat is closed off they managed to keep an open world feel like Genshin. Still interested to see where it goes though hopefully they can make some adjustments
I mean like you pointed it you like open world and i think ZZZ is a game focused for players who like the dynamic battle aspect of Hoyo games I think it could be a nice change of pace when Genshin enter a « no content » era,you can boot up ZZZ while waiting
@@nemesis8508 you're attracted to ridiculous disproportionate representations of the female form made by straight men. Outside of your little anime bubble most people just see women that look like they're in constant pain, and you idolize it.
I agree that the tv jumping does seem like it'll be tedious when grinding. Love the large variety of characters here. I think I might still prefer genshin. I like the open world where I can just run around without doing anything. I like to exist in the world without having specific tasks I'm supposed to do
while I dislike Genshin for the soul reason for how grindy it gets after awhile it at the very least had smoother fetch quests then this game and the fact it'll more then likely be a gacha won't help I wish this game wasn't a gacha but it's not surprising why it wouldn't I mean look at Genshin that was a free to play open world game and yet they made millions of dollars because it was free to play
Things I personally want the game to implement. 1. More enemy variety and mechanics, if not always, then give the players a harder version of stages which dont just involve hack and slash, but mechanics that they have to understand in order to survive. (Ex: Enemies charging up attacks or Objects they need to destroy that will apply a debuff until broken). The bosses which will either make or break the game. They need to be fun, involve a lot of dodging, and not devolve into a shield break simulator of slashing until you can actually do damage, this should enchance the fast paced nature of the combat system. 2. Similar issue to what IWinToLoseGaming just mentioned, reduce the time spent not being on the field. A few changes would be moving the entire shop and tv system into the actual field. Like instead of cutting away randomly into the tv UI, it could just happen on the field itself. Maybe a wall of tvs that block your path and depending on what you do on the wall similar to the how it currently is, will load the next area depending on the outcome you arrived at in the tv phase, removing the need of having to load and reload every area which dont have a nice flow. 3. Another thing which IWinToLoseGaming brought up was that exploring the environment wasnt rewarding at all. This could easily be fixed by implementing randomly generated buffs/heals that you can get outside of the shop from breaking boxes. It should also include secret areas which reward the player with more buffs to reward curiosity. 4. Lastly, possibly in the long run they will implement it but It needs the same system of stage progression that other roguelikes utilize: Other areas with area specific challenges and enemies. Of course this should be locked behind the story and such before gaining access to these new areas but this is the most important thing for roguelikes personally, second only to combat variety which this game replaces with fast paced satisfying combat. Roguelike is a niche game genre but I love the artstyle, theme, and combat of ZZZ. So i hope it does well.
It seems like they used hub/instanced areas instead of open world, so they can direct more resources into other parts like animations and designs. So that let them add extra personality into each area and characters without risking "having nothing to do" during open world travel some games suffer from. Tldr for those who don't want to deal with standard open world mechanics and travel time. They just need to adjust the loading time and make the TV part move faster.
with the whole tv part im pretty sure you dont need to keep moving from singular TV to singular tv and you can just dash through multiple of them at the same time but he just never does that
The combat and the characters look really fun and really smooth. Though flashiness of a skill look really nice , since they are pegging this as a mobile game, they can't add too many combos as it would make it difficult for mobile players and not to mention the interface. Genshin also does that but they have the elemental reactions to keep gameplay fresh even though you've seen your character's animation hundreds if not thousands of times. In zzz however, there doesn't seem to be some innate reaction that everyone can take advantage of. Well we haven't gone in depth yet so maybe I am understanding it wrong but if all there is to the gameplay is dealing damage with a certain character then switching off to do the same with another character, then it would get boring pretty soon. Im assuming that there are skills and passives that triggers certain effects and debuffs that make it worth switching and i think its mechanics like these that need to be fully fleshed out for this game to have a longer life span The problem with tha
Thats not compleatly true, PGR has an interesting system of abilities centered in mobile devices. Also they could make so special skills change depending on the moment do do them, like if u use it after the 2nd normal attack of the combo, does different effects from using it on the 3rd attack. But it's just simpler for them that way, and they dont really seek for fairfull challenging gameplay... The focus on story and aesthetics
@@xDieGoVAx You're right about that last part. Hoyoverse games focus way more on those than combat, compared to PGR. The combat is simple with a clear meta, and its challenging game modes are really just pure gearchecks, which is how much money you spent or got lucky on certain banners. I'm okay with that because aesthetics, story, and music are important to me. At least in Genshin, the challenging modes aren't really pay2win, since 4 stars can carry you to 36*, but HI3 can be a tough pill to swallow for most people who want to clear challenging content in a game. I hope this game follows Genshin in that aspect, though not the amount of it lol. Abyss really should be reset and changed around more often -.-
The reason why Genshin's combat system is enjoyable for me is the combinations you can create with the elemental skills and even going beyond that timing of skills which link with other abilities i.e. Mona's skill delay into another burst. As someone who played the ToF closed beta I believe ZZZ will have the same problem, where it will be fun at first but the combat system will become incredibly stale. Especially that it appears to be a dungeon grinder very similar to MMORPGs accept you dont have like 15-20 abilities.
Yeah this guy here speaks facts, the only reason Genshin can never get boring is bcz of the hundreds of styles of combat and abilities u have. Zzz i only see is sword slashing or hammering Lil bit of gunning that's all.
Huh... on the other hand I think Genshin's combat system feels stale because everyone has the same animations for each weapon type. I'll even go far to say that Genshin's combat system only has elemental reactions going for it, everything else is taken from Honkai's combat system without the QTE triggers.
@@TheTsuyuki says the one who never got across Inazuma ig. Ur comment shouts out loud that u don't even know how to play the game. Like there are only a few characters whose whole kit doesn't work out but rest are really focused on what the character is good on about. For e.g. xinyan's kit is the only kit i think is shit right now other than that kuki, albedo, sayu all have split scaling which u can work around if u have more than a several few braincells. Let me guess you never made it across AR 55 have you now. If you hate the game then say it directly why be so ignorant of how good it is from others that have repetitive gameplay like the same animations over and over again with a couple of seconds rather than a 15 second rotation. I've seen many leave the game or say it's bad bcz of the gacha system or some minor other shit like that
@@MisguidingWish How many days per week and how many hours per day do you play genshin that you're still not bored of Genshin? Like the only things I do now in GI is make 4 condensed resin, dispatch charcters, do 4 commissions, do daily time locked event missions and then I log out.
Really excited for this. Looks good so far but I can see myself getting bored by the tv thingy too. It does quite remind me of Soulworkers tbh. That´s not a bad thing I think. It would be welcoming if you would meet people in the hub. Longer fights and tough dungeons would be cool since the game seems to have already a lot of potential in a deep combat system. All the buffs seem also to be nice to make leveling easier or at least I hope it will. Would be cool if you could speed up your process with chosing your buffs carefully. Again, overall huge potential ut it will come down to the little things to keep me playing. Thank you for your inights! Can´t wait for updates and new impressions!
Each stage giving you a new buff, I've actually seen that in another Mihoyo game. That's pretty much Elysian Realm from Honkai. But ER's buffs are a lot more comples. But the simple buffs here reminds me of another game mode also from Honkai. An event limited game mode actually. So I'm glad to see that they're using their past experiences from their previous games in their new games.
Honestly the game looks great to me I can very clearly see the issue with the TV screens. Maybe they could increase the speed that you can tap through it? One thing i really enjoyed was when swapping characters you leave the previous character you were playing behind. That feature just feels sooo smooth I love it.
They only have autos skill and burst with the skill and burst pretty much being the same thing. Sure it looks good but the combat is even more simple than genshins
I liked what I saw, honestly, and I could see me giving it a go when released, but I don't know if I'd get hooked by it like I am for other games. That TV exploration didn't seem bad and I could see me having some fun with it, but if it's that frequent as you showed, I could see me getting tired of it quickly, maybe. Only playing that I'd be sure. Anyways, amazing from what I saw so far!
as someone who loves PGR and enjoyed Honkai this looks so damn fun. the art direction is phenomenal, really need to know who the character designer is.
I can't say if he did every design, but the lead artist for the game is an artist named WATERKUMA. View at your discretion, a lot of his art might not be what you're expecting if you're coming at it from ZZZ. He is mainly known outside of China for designing Bache from Azur Lane, although recently he's been going back to his roots and doing a lot more illustrative work.
Ngl I'll definitely watch this guy if he starts streaming. This casual vid was way too funny compared to other guide vids in his channel. His stream will also probably be similar to this vid when looking at the fact that he didn't prepare any particular script for this.
I just wish it doesn't go the honkai way where its only about damage, atleast make it punishing to get hit but its still early game so i hope it dont go that way in the future
Up until now, I feel the gameplay will be very pleasant. The levels are basically divided into two phases as the video shows, one being the very interesting side-scrolling movement with puzzle elements and the roguelike generation, and the combat phase, being a very fast paced quick swapping and combo fight style. As a person that likes all these types of gameplay, I really enjoy the looks of it, and from my experience with other games, it really looks like they made the best they could in every aspect. I can see that some characters do more stagger damage then others, like the big or chunky ones, like the chad bear, and there's others that focus on damage from ultimates or normal attacks. Seems like the auto attackers would be used for energy gathering, the chunky ones for stagger damage and qte starter, and then there's the rotation of ultimates till you swap to the normal attacker again. Sounds fun to me!
We've been really spoiled by Genshin honestly, and this is coming from someone who's played Honkai 3rd and Genshin on both their day 1's. Before Genshin, we never really had an open world gacha game, the standard before was just a menu game like Honkai 3rd, Arknights, Blue Archive, Grand Chase, Princess Connect, ofc all of these games have their in game modes and gameplay that are all varied and different, but once you're done with em, you land back on the menu. Even Punishing Gray I think? Tho I haven't played it so I won't say anything, but the rest I mentioned earlier I have played already. From the looks of it, the only other open world gacha game Hoyo is making is Star Rail, tho not completely in the Genshin sense, imagine Genshin-esque exploration fused with Persona 5 roaming and combat that takes place in a different bubble universe of the Imaginary Tree where Welt Yang tries to stop the Sky People from ravaging another world with the help off the Void Archives-- Alright, my point is that yea, ZZZ has fantastic characters, amazing aesthetic and design, huds and menus look clean asf, but it looks like it's gonna be a menu gacha game half the time, not to say that there's anything wrong with it, this is how things always were, but not being a menu based gacha game is exactly one of the key factors that made Genshin blow up, it just much more appealing to people, tho you could make the argument for Large and Mainstream VS Dedicated and Niche community. Hopefully we have some nice progression, leveling and end game content, just like the gacha games I mentioned earlier.
Ill like to disagree with your whole point of success of genshin was made because it not instance or menu based gacha. For 1 all the games u mentioned are literally the peak of Gacha market along side genshin what made genshin even more popular wasnt that it was an open world game but because it was the first open world gacha and most importantly very well polished and for the most part fully voice acted. 2.hoyo investmented a shit ton of money into global marketing and a global launch if they didn't do this i can promise you genshin wouldnt be as popular because it would be stuck in china and only known to those who follow gacha games. 3.There many open world gacha's that have released since genshin and non no where as popular because they are either bad or unpolished like imo noah heart or doesnt have its level of marketing like tower of fantasy and wuthering waves(not released but still a good upcoming game). Another thing to note is that open world games take alot of your time so if the experience isnt better than another why switch. But on the point of ZZZ if the roguelike system was like hades it would be a chef's kiss for me personally. Also if anyone thinks i said anything wrong feel free to correct me or disagree
Genshin succession comes from being open world, "borrowing" many things from Zelda Botw AND had been released when world was on lockdown. I still think Honkai 3rd gameplay is better then Genshin (I like them both) but adding an open world which can dry out is not always a solution. Agree about HSR aesthetics most likely comes from Persona 3-4-5 and it's not a problem, those games are superb but it's also in ZZZ which is also not a problem. If Genshin doesn't care after releasing Sumeru it will fall off again. These games are like blue sharks that always have to swim or they drowned.
Big excited for this game. The aesthetic, combat and characters seem SUPER strong. I can't wait for more diverse environments within the dungeons themselves. And with such a wide variety of characters and weapon types and abilities, I can definitely see some great interactions and combat styles moving forward. I wonder if the Gacha is strictly on the characters or not because I don't see a star rarity on them like in other gachas or Genshin 🤔
One part I completely resonate with you is I also wish this game has more open world exploration. It doesn't have to have an open maps/zones that strictly connects to each other (eg Genshin, Elden Ring) but they can be bigger explorative zones that can be explored via TV or quest or as story progress. For example Stray the cat game.
MHY already have a open world game. It would make no sense to make a competitor for themselves. This game is a hacknslash like honkai, because honkai is coming to the end.
The game looks pretty amazing so far! One thing I was curious about would be your pc specs as well as your system performance when actually playing the game. Due to zzz likely being a game hoyoverse would want to adapt to different systems, it's inevitable that in-game performance is going to vary somewhat significantly, especially with the graphics that zzz has. In regards to the game itself, the only thing I find myself being slightly disappointed in is the disparity in battle-focused gameplay (or even gameplay in general) compared to games like genshin. Although we have amazing visuals and beautiful characters, we don't really get the chance to engage in combat for longer periods, which already takes away a great deal of enjoyment for many users (For a gacha game, this becomes a larger issue as characters we roll for don't seem to nearly have as much value as they might in other games such as genshin). Although this is more of a personal observation and not something necessarily factual, the methodology behind the combat gameplay also didn't seem too immersive/intuitive, which once again takes away a fair deal of enjoyment from the gameplay, as well as making the combat feel insignificant. However, this is all just part of my opinion based on my very limited knowlege of the game itself, and don't hold any of what I said as fact. The game looks really good, and I can't wait to be able to play it in the future! Edit: Sorry if this sounded too nerdy, school's been making me write too many essay's lately
The first thing come to my mind when I saw the design, and especially the TV, is Persona. It so similar in vibe, and the looks. I love the puzzle part of the navigation too. For a game that doesnt have open world but rather instant roguelike dungeon, I think it is perfect. Also because there is no real open world, the game can focus mostly on the amazing gameplay animation, something hoyoverse recently seems to forgot and messed up with. genshin had a lot of potential but they miss it, and I see those combat potential used properly in here. Plus so many range of choices of characters too. from cool to cute to s- uh beautiful. The gameplay also actually pretty fun but still challenging. the gameplay looks like combination of all action rpg i wanted.
Kind of a shit comparison. Combat in Genshin has a good balance of complexity and ease just because you've gotten bored after playing everyday for two year's doesn't mean its not there If anything the issue of creating complexity and balance on enemy types for Genshin combat system is the biggest hurtle.
Zzz is looking super cool rn!! The characters design and the style feels very fresh! But I do I have a couple of questions regarding characters and gear. Is there a like gacha system of some sort? Are there different rarities (like 4 and 5 stars in Genshin and A and S ranks in honkai)? Also, how does the gear equipping work? Are there like different weapons like in Genshin or things like stigmata like in Honkai? Also thank you so much for showcasing the gameplay and explaining a bit of mechanics!! I’ve seen other videos but I was always so confused on what was going on, so thank you so much again for explaining everything!!!!
There probably will be gacha for characters eventually tho it doesn't seem to be implemented yet as all the videos I've seen have the full roster unlocked except for soldier but because she has a lock on her character image instead of making it grayed out kind of looks like we might see a new character obtaining system entirely
Let's debate 1: absolutely should have a character animation eating lamem, did you not saw monster hunter 2 i think to know how strong a character is instead of taking debuffs out, you should have a training room so you can get the feel 3 i think the tv being the load time aways is bad, maybe make them sporadic for the shop 4 want to ask how complex the combo can be, you said you're just mashing Left they're moro option for combat, this kind feel like a spectacle fighter so i wish each character have a complexity similar to a Bayonetta or DMC weapon This game looks great, hope it have Bayonetta Dmc fight and rough like dungeon crawling
for me i see the loading screens are very long and second i think if the rogue element wasn't in tv as you said it take a lot of time but instead if it was like hades or genshin childe event as chambres you go from one to another it will be way better
The nervous laughing . Seems to be effecting some of the CC’s with this game….. 🤣🤣🤣 that being said from what I’ve seen on twitch and clips on twitter really interesting and I hope to see more game play and hearing personal opinions, nice video overall thank you.
This game is for people who "play" Genshin but complain about reading, puzzles and all the talking (a.k.a. the ones who skip everything). The story is light and the "TV navigation" buffs and debuffs indeed do make things quite Rogue-Lite, which isn't bad *at all* for what they seem to be aiming for (a quick drop in, drop out 3D beat 'em up). It also doubles as a "match 3" equivalent, with some fast strategizing.
Ideas for improvement: Start a mission with a fight, then do the TV hopping thing for more fights Show the characters interacting with the TVs and make it more clear what you are doing/getting Add more exploration in the missions and allow us to interact/walk around with the playable characters
I don't really know how to feel yet. On one hand, they did a really good job of putting the weight on the movements (timing and combo-ing are a lot easier to get used to when you "feel" the attacks) and I have a lot of experience with roguelikes/roguelites, with many of them being among my favorite games of all time. But on the other hand, I personally don't enjoy the approach many games have to mobile, not as a platform but more like as a genre in and of itself: fast pace, low impact, sensory overload. I understand that the aspects of mobile gaming reflect the nature of the medium, catering to people with less time for playing or people who prefer shorter rewarding sessions, it's just not for me. When I started playing Genshin I fully explored Dragonspine with a level 40 Amber on week 2, I was so used to the roguelike/lite normal of being destroyed by the game that I thought Genshin was way more skill intensive, but I was just underleveled and underbuilt and some movement/i-framing skills from other games just translated well. I'll have to wait for more information to see how the dificulty curve of ZZZ looks like. Also, gacha is a big nono for me now, I don't have any more soul left to be drained. If this game has a gacha system, it will go straight to the negatives side of the scale. TL:DR, Mixed feelings, hopeful for meaningfull roguelike elements and skill expression, dreadfull of mobile gaming and gacha system. Will be waiting more info to fully form an opinion.
Was intending to "main" the nekomata and blue Oni, so it was nice to see some gameplay from them, thank you. :3c Also looking at the maid to round out the primary team. Her giant buzzsaw looks amazing :P Looking forward to launch, overall this looks to be quite impressive.
One thing I have noticed in the game is that some aspects are quite hard to notice. 1) The stacks on the Blue Oni Girl. For her a certain stance, u need to have her hold skill when she has 3 stacks. And the only way you can see the stacks is if you look at her weapon when she places it down like a flag. 2) For the samurai fox girl, she has stacks on which she freezes enemies even bosses however the only indicator of it is on the top left of the screen when she is your active character which can be sometimes quite hard to notice 3) The buffs, As the blue oni girl can give buffs to team mates you have no way to see on how long the buffs last, Only indicator of it is that the attacks of the units is turning reddish 4) I would agree that the enemies are quite sluggish but the boss at the end of chapter 3 is quite hard especially if ur units are around lvl 20 only which is quite nice and tends me to expect more in the future 5) I believe that some stuffs should be clearer. Like the following: - 5a) On certain descriptions in the game, There is an example regarding the classes and the elements of the units. It would be great if u can hover to the class and element of each unit and it would display what it is. - 5b) In terms of skills, they presented it like a wall of text, i think that having a mini clip per skill is quite good as things like the QTE has a wall of text for different kinds of effects and would be easier to identify if you have done the correct skill or not - 5c) The gears of the character. There was no information regarding the descriptions regarding PEN, PEN ratio and Impact., A little bit of description for these would be pretty much welcome. 6) I think some character gains in their talent should be revisited. For example Miyabi. Her final talent at 5 stars gives her 50% crit rate on special attack. Currently, its only possible to have 15% to 20% crit rate, And due to how combat functions, there are cards like "Increase crit rate by 20%" and "Increase crit rate by 30% when hitting a frozen enemy". These 2 cards plus her current stat would be already 70% crit rate, I believe that at the very least the talent 5 should be changed to Crit Dmg, Pen or Ice Dmg increase as the crit rate sometimes feels not needed and is a waste of stars.
I think it would be cool if there was more emphasis on combat that isn’t spam left clicking. Like if you had to quickly string inputs for like a critical hit or buff or smth, but if it becomes pure ability spam that isn’t great either
I got into the beta access, Played for literally 4 hours and closed the game when I realized it's legit just this over and over. So many loading screens. It's legit a glorified mobile game with a pc port. Everything about it screams mobile to me. You just run short domains over and over again and you can even turn on auto mode lol. Definitely not similar to Genshin and confused with the choice to market a clear mobile game to the PC audience lol. The combat is really cool at first, but it's literally just left click spam with the ocassional abilities and ult. Feels almost impossible to get hit because from what I could tell, there is no stamina system and you can endlessly dodge every attack too lol. Overall just a very very weird direction to go with the game imo.
@@Deaderthandead69 i mean, if more feedback pointing out the dash stamina is too op, they will nerf it and make it longer in the actual release version. that's why this is just a tuning test to see which feature is too broken, too underwhelming and will be fixed and ready during full release. like god, do these people really don't understand what tuning test/cbt actual purpose is?
@@rosienantareto5779 Yeah the discord is v active. I was just pointing out initial impressions. I don't want people to be overhyped. While this is a tuning test, the core objective and story of the game will most likely stay the same. I think on Mobile this game will be huge, but again, genuinely just don't see the PC appeal.
Ok, idea for the “default character power” issue when it comes to measuring raw character strength, have a default mode where you gain default reward, with either no or minimum defects, and one where you can gain or even choose defects to gain more rewards than you would from doing the default mode? I think it could work well, or even just a training room. But then again this is only the 1st beta test and many things are bound to be revamped and changed!
I was not liking Tv realm at first until I realized that the tv realm has so much more to it than what it seems to be in the beginning of the game, later in the game, what you do in the tv realm can/will impact the combat sections. This game does get way more difficult, some challenges can take you up to 40+ minutes to clear, it all depends. I think it's a very great concept. Plus this is a f*king technical test and look at how polish this $h't is, I've seen mobile released games not this polished. Personally I can't wait for it's release and the updates it gets down the road. This gonna be massive.
The combat is fluid and the QTE and ultimate do looks nice. I dont know if it is the color filter or the artstyle but it kinds of makes me feel like I'm playing a combat game in a skateboard thingy place. Not really understanding what is really happening but I feel like it may become very boring at some point because it feels like the gameplay is limited to beat stuff in relatively small rooms separated by TVs. Navigating through TV is fun at first but I quickly felt bored when you were doing the mini puzzle so I think the best thing they can do is limit those camera moment when doing things like raids or some story mission. The character design seems good. I like the bear, I dont know why but he looks fun. Overall, as far as gameplay goes I think it is pretty good. Now I want to see if the monetization and the F2P experience will be good enough...
Thanks for the preview. Now that I'm seeing the full experience, I'm not interested, but it seems like the control scheme and regular downtime are going to be a relief for mobile players. It's also nice to see how wild Hoyoverse can get with their character designs and animations!
The game looks incredible. I've been following it since it was announced and I'm looking forward to it. the only problem I see is the "tv gameplay" ... , the lack of exploration personally as someone who is a fan of both genshin and honkai and plus the game genre that zzz is supposed to be, a roguelike/roguelite, this game genre It is characterized by 2 things, the first is to receive improvements in each level or room that you complete, which are random and can change a lot as one "run" is played from another, and the second is that the rooms are also generated randomly. You never know exactly what you are going to get in the next room, although most are usually fighting, you never know what enemies and what shape the next room is going to have, there is also the possibility that it will be a room without enemies ... a store or some puzzle or a room that you run into some npc... good examples of this genre of games are hades, enter the gungeon, the binding of isaac and others. both genshin and honkai have had or have game modes inspired by the roguelike concept, in honkai the elysian realm, and in genshin the version 2.2 warrior domain event to give an example of what a roguelike is for those who aren't there never played a single game of this genre but played genshin or honkai there. much of the grace of this genre is to explore precisely, not the same type of exploration of an open world since here you explore seeing what improvements you can find and how they contribute to the "run" in exchange for the risk of probably encountering a strong enemy or some trap and that can make it much more difficult for you to "run" since in this genre of game recovering life is not usually the easiest thing and from what I have seen in zzz you explore moving through...TVs... which is basically a menu ... personally, spending more time in a menu than in-game takes away a lot of the immersion and the gaming experience, which is something that honkai also suffers from a bit, a lot of time in the menu and loading screens , However, it is the first beta and there are probably things to add. For the rest, the gameplay, the combos, the animations and the rest of the mechanics look very good and are very polished. I look forward to its release!
The combat, artstyle, characterdesigns basicallly everything looks really promising to me! As for the TV moving thingy, I'm not sure about... If it's a puzzle that requires some brainwork (which in this video doesn't seemed to be) then maybe it can work, but even then, I'm honestly not sure how will it feel to actually play them? Maybe it'll be annoying because it interrupts the fastpace combat, but it also could be a nice breather too?
I for one would really like a more contained game. There are plenty of open world games on the market rn. And just some nice polished game-play with good animations and combat in small dungeon like missions sounds great
From what I see in combat it is Genshin + FF7R/FF13 which you'll build up enemies stun/stagger bar as you attack and once it maxed the enemy lose their defense and that's when big multiplier hit for a short period. So I can see the general party makeup gonna be a unit that's specialize at breaking the defense, a unit that's specialize dealing burst damage in vulnerability window, and one last slot is support or flex.
You know what they need to NOT do? Add boundaries to leveling up. Don't let there be a resin system and HEAVY rng to get good stats. Yes understand that they do this to keep players playing but they have to be aware that it can also make them get burnt-out aswell. I used to play genshin alot when it first came out because i love the explanation. Then when I found out about artifact and skill book farming. Now that's all i do. Its not fun. It genuinely affected my game experience because when new areas come out, i first farm my artifacts and by the time im done with that, i dont want to play genshin anymore. LET THERE BE EASY LEVELING
Its a F2P gacha game. It will unfortunately have a resin system. Depending on how restrictive it is, it may not be too bad. Genshin's is pretty bad I agree.
I would like these games like genshin to make the enemies more ferocious when attacking and not just a set way of attacking and moving. I wish some actually scared you and chased you down with wild strikes coordinated group attacks. Idk
@@pfortunato78 I agree but then when he is done swinging or when he misses you can kill him immediately because the time between their attacks and them just standing there sometimes these always a lot of room for comfort and safety in all fights
I've watched some gameplay of it, and film is the premium currency of the game. for now its used to get sorta like fragments for the characters to upgrade them further. so far the only gacha system i saw is the disk is there any other gacha system besides that?
Yeah the whole tv monitor thing has to go...its an action game. plain and simple no open world, so PURELY action oriented. let people get to the action sooner. also dont male it just mobile and pc. they as a company said they were going to bridge the gap between console and mobile, so make sure your titles drop on both.
You didn't mention how you obtained your chars. Are they unlockable through story progression? Do you have to pay for them (ig or irl currency)? Gacha? Are they available from the get go and you just select which one caters to your fight style best? I wish you elaborated a bit more here
Honestly I just want 3 things out of this game (from what you’ve showed) 1. I just want the screen exploring section to either be reworked so it doesn’t kill the flow of gameplay completely or just replaced by something else entirely for example some open world map exploration to get to the next fight or 3 fights in a row then quick screen section for a small break then back to 3 more fights 2. I just want some end game replay-able content unlike genshin they could make the perfect rogue like type mission for materials or whatever the equivalent of artifacts are (and maybe even some primogems equivalent for reaching milestones assuming it’s going to have a gacha system) 3. At least the early game seems very m1 spam heavy so I wish that they’d make it so that it either have a heavier focus on dodging and punishing the enemy after or add something like charged attacks or even character gimmicks that just prevent you from m1 spamming so that gameplay is more engaging
@@zhongtcheng3407 i know but even in the video it's mentioned that the game (at least the first 2-3 hours of gameplay) is very m1 spam heavy and a game NEEDS to catch your interest within those first few hours or else a lot of people might not stick with it until "it gets better" im sure that later in the game it gets more in depth but i'm just asking for fun early game
@@zhongtcheng3407 there are? Out of all the gameplay I've seen for it it's just spamming youre normal character swap and special. Same animation playing out the exact same way on repeat
@@zachjennings5320 You can see a list of combos in-battle's menu. It's not shown outside. The game should have explained better. Like Von, by performing E combo, he does a total of 7 hits not 4 hits. Most of the streamers were playing wrong. It's not simply spam left click and evade then Q. Edit: I forgot to give a reference showcase ua-cam.com/video/289Ugq3J3hI/v-deo.html
i will most likely end up playing this just for the catgirl and oni girl lmao. plus the combat looks really fluid, flashy, and fun, yet simplistic - i can get on board with that for sure. the tv thing is fine it just reminds me of moving through grass in pokemon til you end up in combat and also some puzzles so not all that bad for me at least.
So is the TV navigation just one game mode or is that like the main way the game is meant to be played? I really hope there’s some kind of wave/survival mode so you can stay in combat longer because the fighting looks incredibly good. A game like this should capitalize on its insanely flashy combat. Either more instances overall or other fun game modes where you aren’t taken out of fights as often. Can’t wait to try it out, hopefully soon
Ive only got room for 1 gathca in my life NOW that being said a very good idea mihoyo could incorporate is making the battlepasses for both Zzz and genshin connected so buying 1 gives you both it would encourage basically every genshin player to try it out. I do believe a big majority of Gen players will not be playing or at the least not daily they might ftp the story then drop it as soon as they reach end story limit and not play for 6 months or so and thatd be the smart thing to do
3 character QTE + ability + ultimate is similar to honkai but combat seems more fluid as genshin SO the Beta is just a few people that were invited and general public can't still apply?
Hoyo seems to mainly give its cbt’s to content creators as they can give the game more exposure but there still are a few non-content creators that’d did get the beta. Basically, content creators have top priority and everyone else is happenstance
Based on this video, I assume you never played instance gacha games before like Punishing Gray Raven or even Honkai Impact 3rd which came from the same developer
maaan i wish i had got the tuning test so much x) looks fantastic honestly, but i really for a small moment though it would be something more like close ot genshin? it' does have a small open world as we could see, but it also has missions to go around ... it feels like hoyoverse did a mix between genshin and honkai for the play style ? i dunno maybe im just imagining things and im totally wrong, but all in a whole, it looks fantastic, the only thing i for it is... please, dear hoyoverse, go easy on us on this one when it comes to gacha x)
Kind of reminds me of a full 3d Closers. I was hoping for an open world, but I guess I can give it a whirl if the monetization model isn't too bad and it has decent co-op. My expectations have cooled off considerably though.
Is there any sort of co-op feature or ability to play with friends? The most lackluster part of Genshin for me was the co-op aspect, so I'm hoping this one improves on that.
city: looks abit dull could have more colours and npcs tvs: I agree. It's cool, but it feels like just a waste of time since nothing actually happens when you move to empty tvs. maybe just make the movement between tvs much faster(and can control with wasd) and add more cool mechanics to it like that puzzle where the other tv mirrors you. combat: looks cool, but also could become boring. Everything seems abit repetative and looks really easy (hopefully it's just because it's still early game). hopefully we will have like pvp or multiplayer raids. buffs and debuffs: for this it's not really somehting they can change since it is simply how the game works (it is supposed to be roguelike)
The gameplay with the TVs reminds me a bit of the Voice of Cards, where you jump through cards and occasionally get random fights and events, or really some other rogue like dungeon crawler games. But if the game is supposed to revolve around characters, and selling characters like "other" games, you're not really getting much character interaction - I mean there are probably going to be cutscenes, stories etc. so maybe that's where you'll get most of the interaction. It just feels like a weird combo to me - maybe if it was one of a few game modes, or if instead of going through TVs you would actually run around on the map going from room to room, that might make it more interesting.
"Character physics near end of video" - Skips to end of video
Im following behind you
Gratzi
One thing I'd really like to see is more open environments where you can play as the raiders too. Right now all the dungeons have been corridors with only a few rooms.
Edit: Wow sorry, I really misspoke it seems? I don't mean open-world, this game is not trying to be that. I just meant that the current combat encounters feel very "closed" and restrictive because you don't have any choices in where to move. So I think a more "open" dungeon floor plan with branching paths would be nice.
They will never make it open world but they might make it more open
Wrong genre. Not every game is open world.
@@Kokozaftran thats why many dev desperate to make anime open world gacha, the hype still there
It doesn’t need more open go play something else if you want Open world
would be cool but... this is a roguelike, how exactly are you gonna do big open areas in a roguelike?
The biggest issue I've seen from some gameplay is that the combat encounter/mission things all seem super short, almost like domains in Genshin. If that's the case that's really disappointing! I really want a dungeon with some actual length to it - anywhere from 3-5 minutes to beat instead of 30 seconds
I believe longer runs is for future updates when combat feedback is received and implemented. It could also be continuing to new dungeons before hitting bosses at milestones.
It’s a rouge like bro some rooms easy sum hard all random
@@ruffethereal1904 I'm only able to judge by what I see, which is a disappointingly short format. It seems optimized for mobile, which means I doubt there will be anything longer form than shown really.
@@highswagaming If you didn't understand my comment that's fine.
@@siegekeebs nah I do I’m telling u sum bro it’s obvious you coming from a nit understand rouge game
It feels like a combination of PGR and Honkai; it offers pretty visuals but honestly it does not seem to offer any new mechanisms that could make me stay. Even TV jumping is very similar to old games like Star Era where you keep "walking" until you hit an error/bug/enemy thing.
Yeah, so far there isn't anything unique that made other games themselves. Also characters seem to not have the same depth other gachas of the same quality have
Other than the visual aesthetic and the smooth combat animation which even surpass their other game. Yup its still lacking in a lot of aspects that will make the game stand out
Generally speaking, MHY doesn't really do gameplay renovations, so what you said is true but I think it's more or less "intentional", as in MHY knows the problem but it's not their priority.
I guess u havent played any new games in years then
Thats most gacha games
The combat seems really fast paced and with combos that are pleasant to watch, and for sure to play, but... the enemies are too slow imo.
I'm sure the enimes are only slow in the beta is like other people think cause it's just the tutorial areas or the lowest part of the game to get an idea of the game overall
Hope so! game looks nice so far.
True the enemies seem so braindead, and the dodging seems really easy to exploit since the enemies barely have any attacks.
Also, you spend to much time getting the buffs and looking at loading screens, instead of actually playing the game. They should just make the transition to other areas of the level more streamlined
Damn... so same syndrome as Genshin too then. They should know it's okay to increase the difficulty and make enemies a lot more dynamic so people have to actually resolve their skill issues lol. We need more mental flow states instead of "fluffy look at graphics" states...
Feels like genshin in easy mode, ngl. The enemies barely have any danger feels on them.
Choose brother if you want to hear more voice from the sister, coz the character you choose will become silent. Otherwise, choose the sister for the brother's voice.
One of these days, we'll have an MC that's allowed to talk.
See this is tricky
Do i want to hear the sister talk, but spent the rest of my time staring at the brother. Or do i want the otherwise.
@@sureyeah3678 you want to choose the brother since it’ll make you appreciate seeing and listening to the sister every time she’s on screen.
Oh, wonderful, so it's like Astral Chain. Great...
I'm choosing the sister, simply because i would love to have an older brother
Not knowing a "neutral" state for your character's power level is a valid complaint. However I don't think the tv-buffs are the problem, rather the game could just have a separate "training area" where you can test out characters to see their power level.
One thing that I hope this game focuses more on is customization. The more control you have over how a character looks (even if its just retextures) adds a lot to feeling more immersed in gameplay.
Even if its just you can collect stickers or patches to put on their outfit after achieving milestones or discovering hidden secrets and it'll be something that'll be added to the texture and not a re-model of the character. Its something that would be tedious to add, but would add SO MUCH to the player experience side of the game.
it's kinda of meh if it's only in training area though...
I disagree. The game is designed as a roguelite. If the main gameplay loop revolves around picking up buffs then there isn't a need to know the neutral state. The role of a character and their skills matter more. When is the last time a roguelite ever show you what the base character does.
@@LifeisMoldyBread There is an example actually! The Hades game has a little training room before you do any runs where you beat up Skelly (the training dummy) to exactly see the neutral state of weapons and test them out before going in.
I get what you're saying but gacha games are not known for having much in the way of character customization besides the main MC that you probably won't ever play after the first couple of hours so that's just wishful thinking.
@@TerraTheWise I agree it is wishful thinking! I just thought it would be cool and would add a lot :)
I kinda really hope at some point Hoyoverse will just go all-in on a PC/Console only game.
It constantly feels like they're limiting themselves with Zenless, Genshin, Honkai, AND StarRail focusing on Mobile gameplay/graphics. I get that the Market is super in favor of Mobile, though.
I mean…
You can’t blame them for going just for the mobile platform, then console or PC.
Not everyone has a high dollar PC or a console but most people have a phone, that out ways the number of consoles and PC’s combine.
But I agree with you.
Hey their planning on making a AAA game, that would be their first console/pc focused game
Well, as you can see, the game market in china is mostly into mobile platform tho, they have all that talented artist, developer but most people just join a mobile game project, most famous chinese game now are mobile game, so its not strange for hoyo to go for this path, they are still pretty faithful to chinese market
There is a popular principal (currently) in software development which basically says develop for mobile first, then upscale to fit PC. This is connected to what another comment said in that a decent mobile device is much more common than a decent pc. Additionally, spending money on mobile has become extremely fast and easy (especially in China). Thus, if they can make a "triple AAA" type of game fit on a mobile, why do anything else? The concept was already proven with Genshin, so there is no doubt left for them to continue down this path.
Mobile is the biggest money maker. They are not limiting themselves lol
I feel like the game becomes repetitive too quickly. Mobs are pretty slow and they don't really hurt you. Character's bursts are just a more empowered version of their skill so it doesn't feel as good as using bursts in other games imo. Other than that, the visuals are amazing and gameplay is so smooth.
Also, I'm pretty amazed how they made another version of honkai. They must really love honkai😅
Honkai is getting to the end soon, this game will launch right after that
@@pontoancora is Honkai reaching it's end? What will happen after it finishes?
@@AB-jt4rs Honkai 4 Galaxy will replace it
@@AB-jt4rs Yes, the game have something close to Archons, named Herrchers, and they just presented the 13th out of 14. SO is just like they are in the last City comparing to Genshin. Of course they can bloat the game, or even make some new plot, but, that main story is coming to an end in 1-2 years top. My bet is end of 2023.
After that they can keep the game alive with events, until eventually the revenue drops and they close the servers. They have a older game with 2 more years, that closed Global server and keep with events in china and JP server.
Every game comes to an end eventually.
@@pontoancora well actually there is some confusion about that. Honkai is getting near the end but they actually skipped a few of them. Basically there’s something known as previous era and current era. In the previous era it took 14 herschers to destroy the world with number 14 being the last one herscher of the end. Current era is with the main characters of the story. And the herschers appearing in current era don’t follow the complete order of previous era. The thirteenth herscher of the previous era is in the story but it isn’t the thirteenth of current era. So we actually have like 4 to 5 left before honkai ends. Unless they start rushing them we honestly have more like 2-3 years more left
People needs to keep in mind this is actually the first beta and a lot of things are subject to change/under development still. If you don't like the artstyle or roguelike gameplay then this game is not for you obviously, but if your complaint is with stuff like say, loading time, dumb enemies, combat being too short, maps being too small, dungeon crawling taking too long, etc, let Mihoyo know instead of give up on the game, because that's the whole point of public tests.
Personally the art alone is enough to draw me in.
Same, I absolutely LOVE the style and graphics of this game! Although I'm not particularly fond of anthropomorphic creatures.
@@BulletSponge71436 they added beast people because of the large lack of them in genshin they have a whole other race of people and only like one village and like 5 playable. Its also why there's a bunch of animal eared characters in Sumeru
I am not so optimistic. I cannot remember one game which significantly improved its design after a beta. Combat pacing, area design, AI and so on never gets reworked. More like frame rate, server issues or balancing. At least in my experience, the beta always represent final product to a very accurate degree.
@@terramater4679 We'll see, worst case scenario they don't change anything and I'll still play lol.
@@terramater4679 Also, the 3 closed betas of GI actually changed a lot of stuff in between.
Something I love about Genshin is that you can just run around the open world and beat up Hilichurls or whatever to just experience day-to-day encounters in addition to when it’s time to go crazy in the abyss and domains. ZZZ not having that factor and being centered in short closed off battles and as IWTL pointed out lots of menus makes it much less appealing for me. I like how with Honkai Starrail even though the turn-based combat is closed off they managed to keep an open world feel like Genshin. Still interested to see where it goes though hopefully they can make some adjustments
i think the game might appeal more to the hi3 fans in this regard
I mean like you pointed it you like open world and i think ZZZ is a game focused for players who like the dynamic battle aspect of Hoyo games
I think it could be a nice change of pace when Genshin enter a « no content » era,you can boot up ZZZ while waiting
Are you ar 20 or smth?) I don't know anyone who enjoys running around in Genshin after half a year.
exploring in genshin is kinda dead ngl
@@GerriFuryman AR59 and I can say that while I rarely run around, I have fun whenever I actually do it
First time I’m interested in a non open-world game. The combat and characters all look smooth and fun!
Same kinda wished I signed up for the beta
@@Xravred I did, and still didn't get access.
what?? first time. alot of non open world games are great
I agree, the physics are amazing…
Ah yes, sexism.
@@fateless3239 sexism != being attracted to female characters. People love throwing that word around when it makes absolutely no sense
@@fateless3239 u cringe af
@@fateless3239 how bruh 😭
@@nemesis8508 you're attracted to ridiculous disproportionate representations of the female form made by straight men. Outside of your little anime bubble most people just see women that look like they're in constant pain, and you idolize it.
I agree that the tv jumping does seem like it'll be tedious when grinding. Love the large variety of characters here.
I think I might still prefer genshin. I like the open world where I can just run around without doing anything. I like to exist in the world without having specific tasks I'm supposed to do
while I dislike Genshin for the soul reason for how grindy it gets after awhile it at the very least had smoother fetch quests then this game and the fact it'll more then likely be a gacha won't help I wish this game wasn't a gacha but it's not surprising why it wouldn't I mean look at Genshin that was a free to play open world game and yet they made millions of dollars because it was free to play
@@copingflower1909 they actually made billions
Things I personally want the game to implement.
1. More enemy variety and mechanics, if not always, then give the players a harder version of stages which dont just involve hack and slash, but mechanics that they have to understand in order to survive. (Ex: Enemies charging up attacks or Objects they need to destroy that will apply a debuff until broken). The bosses which will either make or break the game. They need to be fun, involve a lot of dodging, and not devolve into a shield break simulator of slashing until you can actually do damage, this should enchance the fast paced nature of the combat system.
2. Similar issue to what IWinToLoseGaming just mentioned, reduce the time spent not being on the field. A few changes would be moving the entire shop and tv system into the actual field. Like instead of cutting away randomly into the tv UI, it could just happen on the field itself. Maybe a wall of tvs that block your path and depending on what you do on the wall similar to the how it currently is, will load the next area depending on the outcome you arrived at in the tv phase, removing the need of having to load and reload every area which dont have a nice flow.
3. Another thing which IWinToLoseGaming brought up was that exploring the environment wasnt rewarding at all. This could easily be fixed by implementing randomly generated buffs/heals that you can get outside of the shop from breaking boxes. It should also include secret areas which reward the player with more buffs to reward curiosity.
4. Lastly, possibly in the long run they will implement it but It needs the same system of stage progression that other roguelikes utilize: Other areas with area specific challenges and enemies. Of course this should be locked behind the story and such before gaining access to these new areas but this is the most important thing for roguelikes personally, second only to combat variety which this game replaces with fast paced satisfying combat.
Roguelike is a niche game genre but I love the artstyle, theme, and combat of ZZZ. So i hope it does well.
It seems like they used hub/instanced areas instead of open world, so they can direct more resources into other parts like animations and designs. So that let them add extra personality into each area and characters without risking "having nothing to do" during open world travel some games suffer from. Tldr for those who don't want to deal with standard open world mechanics and travel time.
They just need to adjust the loading time and make the TV part move faster.
with the whole tv part im pretty sure you dont need to keep moving from singular TV to singular tv and you can just dash through multiple of them at the same time but he just never does that
@@meh7608 He's clicking on them one at a time, so you dash by clicking the TV you want to go for dash?
I saw people dashing throw it so you can definitely dash through it
The combat and the characters look really fun and really smooth.
Though flashiness of a skill look really nice , since they are pegging this as a mobile game, they can't add too many combos as it would make it difficult for mobile players and not to mention the interface.
Genshin also does that but they have the elemental reactions to keep gameplay fresh even though you've seen your character's animation hundreds if not thousands of times.
In zzz however, there doesn't seem to be some innate reaction that everyone can take advantage of. Well we haven't gone in depth yet so maybe I am understanding it wrong but if all there is to the gameplay is dealing damage with a certain character then switching off to do the same with another character, then it would get boring pretty soon.
Im assuming that there are skills and passives that triggers certain effects and debuffs that make it worth switching and i think its mechanics like these that need to be fully fleshed out for this game to have a longer life span
The problem with tha
Thats not compleatly true, PGR has an interesting system of abilities centered in mobile devices. Also they could make so special skills change depending on the moment do do them, like if u use it after the 2nd normal attack of the combo, does different effects from using it on the 3rd attack. But it's just simpler for them that way, and they dont really seek for fairfull challenging gameplay... The focus on story and aesthetics
There's already synergy from what I see. Break with Corin, switch to DPS to finish off, use Ice for crowd control.
No way it’s a mobile game
@@lepworra7514 the beta test has a version for IOS device tho, and you know what IOS is mostly used for? Yes, iphones
@@xDieGoVAx You're right about that last part. Hoyoverse games focus way more on those than combat, compared to PGR. The combat is simple with a clear meta, and its challenging game modes are really just pure gearchecks, which is how much money you spent or got lucky on certain banners. I'm okay with that because aesthetics, story, and music are important to me. At least in Genshin, the challenging modes aren't really pay2win, since 4 stars can carry you to 36*, but HI3 can be a tough pill to swallow for most people who want to clear challenging content in a game. I hope this game follows Genshin in that aspect, though not the amount of it lol. Abyss really should be reset and changed around more often -.-
He censored the other game's names but left in the _physics_
Good editing 10/10
The reason why Genshin's combat system is enjoyable for me is the combinations you can create with the elemental skills and even going beyond that timing of skills which link with other abilities i.e. Mona's skill delay into another burst. As someone who played the ToF closed beta I believe ZZZ will have the same problem, where it will be fun at first but the combat system will become incredibly stale. Especially that it appears to be a dungeon grinder very similar to MMORPGs accept you dont have like 15-20 abilities.
Yeah this guy here speaks facts, the only reason Genshin can never get boring is bcz of the hundreds of styles of combat and abilities u have. Zzz i only see is sword slashing or hammering Lil bit of gunning that's all.
@@MisguidingWish for me it got boring, the only character i had fun with was eula
Huh... on the other hand I think Genshin's combat system feels stale because everyone has the same animations for each weapon type. I'll even go far to say that Genshin's combat system only has elemental reactions going for it, everything else is taken from Honkai's combat system without the QTE triggers.
@@TheTsuyuki says the one who never got across Inazuma ig.
Ur comment shouts out loud that u don't even know how to play the game.
Like there are only a few characters whose whole kit doesn't work out but rest are really focused on what the character is good on about.
For e.g. xinyan's kit is the only kit i think is shit right now other than that kuki, albedo, sayu all have split scaling which u can work around if u have more than a several few braincells.
Let me guess you never made it across AR 55 have you now.
If you hate the game then say it directly why be so ignorant of how good it is from others that have repetitive gameplay like the same animations over and over again with a couple of seconds rather than a 15 second rotation. I've seen many leave the game or say it's bad bcz of the gacha system or some minor other shit like that
@@MisguidingWish How many days per week and how many hours per day do you play genshin that you're still not bored of Genshin?
Like the only things I do now in GI is make 4 condensed resin, dispatch charcters, do 4 commissions, do daily time locked event missions and then I log out.
Really excited for this. Looks good so far but I can see myself getting bored by the tv thingy too. It does quite remind me of Soulworkers tbh. That´s not a bad thing I think. It would be welcoming if you would meet people in the hub. Longer fights and tough dungeons would be cool since the game seems to have already a lot of potential in a deep combat system. All the buffs seem also to be nice to make leveling easier or at least I hope it will. Would be cool if you could speed up your process with chosing your buffs carefully. Again, overall huge potential ut it will come down to the little things to keep me playing.
Thank you for your inights! Can´t wait for updates and new impressions!
its part general rouglike element, you chose the path and you / enemy getting buff
Each stage giving you a new buff, I've actually seen that in another Mihoyo game. That's pretty much Elysian Realm from Honkai. But ER's buffs are a lot more comples. But the simple buffs here reminds me of another game mode also from Honkai. An event limited game mode actually. So I'm glad to see that they're using their past experiences from their previous games in their new games.
Been waiting for this vid all day. Was sad thought u weren’t gonna cover ZZZ XD
Honestly the game looks great to me I can very clearly see the issue with the TV screens. Maybe they could increase the speed that you can tap through it? One thing i really enjoyed was when swapping characters you leave the previous character you were playing behind. That feature just feels sooo smooth I love it.
The visuals and the character designs look stunning.
Each character has their own personal animations, even on their character settings. It doesn't feel repetitive at all!
Yeah because it's our first day seeing them, this design is quick to feel repetitive tho
They only have autos skill and burst with the skill and burst pretty much being the same thing. Sure it looks good but the combat is even more simple than genshins
I liked what I saw, honestly, and I could see me giving it a go when released, but I don't know if I'd get hooked by it like I am for other games.
That TV exploration didn't seem bad and I could see me having some fun with it, but if it's that frequent as you showed, I could see me getting tired of it quickly, maybe. Only playing that I'd be sure.
Anyways, amazing from what I saw so far!
as someone who loves PGR and enjoyed Honkai this looks so damn fun. the art direction is phenomenal, really need to know who the character designer is.
I can't say if he did every design, but the lead artist for the game is an artist named WATERKUMA. View at your discretion, a lot of his art might not be what you're expecting if you're coming at it from ZZZ. He is mainly known outside of China for designing Bache from Azur Lane, although recently he's been going back to his roots and doing a lot more illustrative work.
@@decahedronical oh shit, thanks I'll definitely look him up.
Ngl I'll definitely watch this guy if he starts streaming. This casual vid was way too funny compared to other guide vids in his channel. His stream will also probably be similar to this vid when looking at the fact that he didn't prepare any particular script for this.
I just wish it doesn't go the honkai way where its only about damage, atleast make it punishing to get hit but its still early game so i hope it dont go that way in the future
Punishing grey raven does a good job at punishing you for making a single mistake 😃…get the joke
@@chiboy5567 *_slow clap_*
@@chiboy5567 Just mald.
@@chiboy5567 ..
@@AB-jt4rs punishing grey raven = punishing you for a single mistake
Up until now, I feel the gameplay will be very pleasant. The levels are basically divided into two phases as the video shows, one being the very interesting side-scrolling movement with puzzle elements and the roguelike generation, and the combat phase, being a very fast paced quick swapping and combo fight style. As a person that likes all these types of gameplay, I really enjoy the looks of it, and from my experience with other games, it really looks like they made the best they could in every aspect.
I can see that some characters do more stagger damage then others, like the big or chunky ones, like the chad bear, and there's others that focus on damage from ultimates or normal attacks. Seems like the auto attackers would be used for energy gathering, the chunky ones for stagger damage and qte starter, and then there's the rotation of ultimates till you swap to the normal attacker again. Sounds fun to me!
11:03 Classic Hoyo camera angles
I clicked 'Translate to English' and now it's Classic Hole camera angles O.o
I would love to see a full character showcase
Graphics and designs look good, but it looks like it is far more inspired from Honkai than Genshin, and I did not continue playing Honkai 🙃
I love the character designs , the colourful abilities and the combat overall looks so smooth
Animation power creep. This thing is even better than GI's animation and character design. sheesh.
I actually really like how ZZZ looks so far, I will definitely try it out on release. I absolutely love the visuals and the combat looks smooth
We've been really spoiled by Genshin honestly, and this is coming from someone who's played Honkai 3rd and Genshin on both their day 1's. Before Genshin, we never really had an open world gacha game, the standard before was just a menu game like Honkai 3rd, Arknights, Blue Archive, Grand Chase, Princess Connect, ofc all of these games have their in game modes and gameplay that are all varied and different, but once you're done with em, you land back on the menu. Even Punishing Gray I think? Tho I haven't played it so I won't say anything, but the rest I mentioned earlier I have played already. From the looks of it, the only other open world gacha game Hoyo is making is Star Rail, tho not completely in the Genshin sense, imagine Genshin-esque exploration fused with Persona 5 roaming and combat that takes place in a different bubble universe of the Imaginary Tree where Welt Yang tries to stop the Sky People from ravaging another world with the help off the Void Archives-- Alright, my point is that yea, ZZZ has fantastic characters, amazing aesthetic and design, huds and menus look clean asf, but it looks like it's gonna be a menu gacha game half the time, not to say that there's anything wrong with it, this is how things always were, but not being a menu based gacha game is exactly one of the key factors that made Genshin blow up, it just much more appealing to people, tho you could make the argument for Large and Mainstream VS Dedicated and Niche community. Hopefully we have some nice progression, leveling and end game content, just like the gacha games I mentioned earlier.
Ill like to disagree with your whole point of success of genshin was made because it not instance or menu based gacha.
For 1 all the games u mentioned are literally the peak of Gacha market along side genshin what made genshin even more popular wasnt that it was an open world game but because it was the first open world gacha and most importantly very well polished and for the most part fully voice acted.
2.hoyo investmented a shit ton of money into global marketing and a global launch if they didn't do this i can promise you genshin wouldnt be as popular because it would be stuck in china and only known to those who follow gacha games.
3.There many open world gacha's that have released since genshin and non no where as popular because they are either bad or unpolished like imo noah heart or doesnt have its level of marketing like tower of fantasy and wuthering waves(not released but still a good upcoming game). Another thing to note is that open world games take alot of your time so if the experience isnt better than another why switch.
But on the point of ZZZ if the roguelike system was like hades it would be a chef's kiss for me personally. Also if anyone thinks i said anything wrong feel free to correct me or disagree
Genshin succession comes from being open world, "borrowing" many things from Zelda Botw AND had been released when world was on lockdown. I still think Honkai 3rd gameplay is better then Genshin (I like them both) but adding an open world which can dry out is not always a solution. Agree about HSR aesthetics most likely comes from Persona 3-4-5 and it's not a problem, those games are superb but it's also in ZZZ which is also not a problem. If Genshin doesn't care after releasing Sumeru it will fall off again. These games are like blue sharks that always have to swim or they drowned.
I kind of feel bad for hoyoverse because now any game after genshin the quality will be compared to so its hard to judge it without bias
Big excited for this game. The aesthetic, combat and characters seem SUPER strong. I can't wait for more diverse environments within the dungeons themselves. And with such a wide variety of characters and weapon types and abilities, I can definitely see some great interactions and combat styles moving forward.
I wonder if the Gacha is strictly on the characters or not because I don't see a star rarity on them like in other gachas or Genshin 🤔
One part I completely resonate with you is I also wish this game has more open world exploration. It doesn't have to have an open maps/zones that strictly connects to each other (eg Genshin, Elden Ring) but they can be bigger explorative zones that can be explored via TV or quest or as story progress.
For example Stray the cat game.
MHY already have a open world game. It would make no sense to make a competitor for themselves. This game is a hacknslash like honkai, because honkai is coming to the end.
I love your warning for camera angles hahaha
🌸😹I would utter that given the amount of coverage of this title over the previous twenty-four hours, we have a pretty good idea how it plays!😹🌸
You definitely write MHA fanfics 💀
@@ninetailsk1210 facts ☠️
Chad
@@ninetailsk1210 What does MHA have to do with anything? ☠️
@@null4916 Cringe follower
The game looks pretty amazing so far! One thing I was curious about would be your pc specs as well as your system performance when actually playing the game. Due to zzz likely being a game hoyoverse would want to adapt to different systems, it's inevitable that in-game performance is going to vary somewhat significantly, especially with the graphics that zzz has.
In regards to the game itself, the only thing I find myself being slightly disappointed in is the disparity in battle-focused gameplay (or even gameplay in general) compared to games like genshin. Although we have amazing visuals and beautiful characters, we don't really get the chance to engage in combat for longer periods, which already takes away a great deal of enjoyment for many users (For a gacha game, this becomes a larger issue as characters we roll for don't seem to nearly have as much value as they might in other games such as genshin). Although this is more of a personal observation and not something necessarily factual, the methodology behind the combat gameplay also didn't seem too immersive/intuitive, which once again takes away a fair deal of enjoyment from the gameplay, as well as making the combat feel insignificant. However, this is all just part of my opinion based on my very limited knowlege of the game itself, and don't hold any of what I said as fact. The game looks really good, and I can't wait to be able to play it in the future!
Edit: Sorry if this sounded too nerdy, school's been making me write too many essay's lately
The first thing come to my mind when I saw the design, and especially the TV, is Persona. It so similar in vibe, and the looks. I love the puzzle part of the navigation too. For a game that doesnt have open world but rather instant roguelike dungeon, I think it is perfect. Also because there is no real open world, the game can focus mostly on the amazing gameplay animation, something hoyoverse recently seems to forgot and messed up with. genshin had a lot of potential but they miss it, and I see those combat potential used properly in here. Plus so many range of choices of characters too. from cool to cute to s- uh beautiful. The gameplay also actually pretty fun but still challenging. the gameplay looks like combination of all action rpg i wanted.
Kind of a shit comparison. Combat in Genshin has a good balance of complexity and ease just because you've gotten bored after playing everyday for two year's doesn't mean its not there
If anything the issue of creating complexity and balance on enemy types for Genshin combat system is the biggest hurtle.
Jet set radio for the music as well
Hi ^^ do u know if the multiplayer is avaible or no ?
This is basically soulworker...which is a good thing!
i miss old soulworker so bad 😭
Zzz is looking super cool rn!! The characters design and the style feels very fresh! But I do I have a couple of questions regarding characters and gear. Is there a like gacha system of some sort? Are there different rarities (like 4 and 5 stars in Genshin and A and S ranks in honkai)? Also, how does the gear equipping work? Are there like different weapons like in Genshin or things like stigmata like in Honkai? Also thank you so much for showcasing the gameplay and explaining a bit of mechanics!! I’ve seen other videos but I was always so confused on what was going on, so thank you so much again for explaining everything!!!!
There probably will be gacha for characters eventually tho it doesn't seem to be implemented yet as all the videos I've seen have the full roster unlocked except for soldier but because she has a lock on her character image instead of making it grayed out kind of looks like we might see a new character obtaining system entirely
15:21 Ladies and gentlemen, my main
Let's debate
1: absolutely should have a character animation eating lamem, did you not saw monster hunter
2 i think to know how strong a character is instead of taking debuffs out, you should have a training room so you can get the feel
3 i think the tv being the load time aways is bad, maybe make them sporadic for the shop
4 want to ask how complex the combo can be, you said you're just mashing Left they're moro option for combat, this kind feel like a spectacle fighter so i wish each character have a complexity similar to a Bayonetta or DMC weapon
This game looks great, hope it have Bayonetta Dmc fight and rough like dungeon crawling
for me i see the loading screens are very long
and second i think if the rogue element wasn't in tv as you said it take a lot of time but instead if it was like hades or genshin childe event as chambres you go from one to another it will be way better
The nervous laughing . Seems to be effecting some of the CC’s with this game….. 🤣🤣🤣 that being said from what I’ve seen on twitch and clips on twitter really interesting and I hope to see more game play and hearing personal opinions, nice video overall thank you.
This game is for people who "play" Genshin but complain about reading, puzzles and all the talking (a.k.a. the ones who skip everything).
The story is light and the "TV navigation" buffs and debuffs indeed do make things quite Rogue-Lite, which isn't bad *at all* for what they seem to be aiming for (a quick drop in, drop out 3D beat 'em up). It also doubles as a "match 3" equivalent, with some fast strategizing.
LOL
Ideas for improvement:
Start a mission with a fight, then do the TV hopping thing for more fights
Show the characters interacting with the TVs and make it more clear what you are doing/getting
Add more exploration in the missions and allow us to interact/walk around with the playable characters
Absolutely
Perfect Couldn't have said it better myself 5 star review of your review👌
I don't really know how to feel yet. On one hand, they did a really good job of putting the weight on the movements (timing and combo-ing are a lot easier to get used to when you "feel" the attacks) and I have a lot of experience with roguelikes/roguelites, with many of them being among my favorite games of all time.
But on the other hand, I personally don't enjoy the approach many games have to mobile, not as a platform but more like as a genre in and of itself: fast pace, low impact, sensory overload. I understand that the aspects of mobile gaming reflect the nature of the medium, catering to people with less time for playing or people who prefer shorter rewarding sessions, it's just not for me.
When I started playing Genshin I fully explored Dragonspine with a level 40 Amber on week 2, I was so used to the roguelike/lite normal of being destroyed by the game that I thought Genshin was way more skill intensive, but I was just underleveled and underbuilt and some movement/i-framing skills from other games just translated well. I'll have to wait for more information to see how the dificulty curve of ZZZ looks like. Also, gacha is a big nono for me now, I don't have any more soul left to be drained. If this game has a gacha system, it will go straight to the negatives side of the scale.
TL:DR, Mixed feelings, hopeful for meaningfull roguelike elements and skill expression, dreadfull of mobile gaming and gacha system. Will be waiting more info to fully form an opinion.
Was intending to "main" the nekomata and blue Oni, so it was nice to see some gameplay from them, thank you. :3c
Also looking at the maid to round out the primary team. Her giant buzzsaw looks amazing :P
Looking forward to launch, overall this looks to be quite impressive.
Love the cyberpunk-ish theme, thought it was a shooter game, it's like a fusion of honkai impact and genshin..
Idk if it’s cyberpunk at all. It’s more like a modern industrial aesthetic
Naw, it's like a shit version of honkai
Looks like a higher quality Honkai. I don't get any Genshin vibes from this at all.
Yeah it's disappointing i thought it'd be a shooter game like the leaks said but now that I'm looking at it it's honkai with playable male characters
@@pfortunato78 There are literal systems from Genshin In ZZZ honestly the fluidity of combat is more Genshin with Honkai's fast paced action.
One thing I have noticed in the game is that some aspects are quite hard to notice.
1) The stacks on the Blue Oni Girl. For her a certain stance, u need to have her hold skill when she has 3 stacks. And the only way you can see the stacks is if you look at her weapon when she places it down like a flag.
2) For the samurai fox girl, she has stacks on which she freezes enemies even bosses however the only indicator of it is on the top left of the screen when she is your active character which can be sometimes quite hard to notice
3) The buffs, As the blue oni girl can give buffs to team mates you have no way to see on how long the buffs last, Only indicator of it is that the attacks of the units is turning reddish
4) I would agree that the enemies are quite sluggish but the boss at the end of chapter 3 is quite hard especially if ur units are around lvl 20 only which is quite nice and tends me to expect more in the future
5) I believe that some stuffs should be clearer. Like the following:
- 5a) On certain descriptions in the game, There is an example regarding the classes and the elements of the units. It would be great if u can hover to the class and element of each unit and it would display what it is.
- 5b) In terms of skills, they presented it like a wall of text, i think that having a mini clip per skill is quite good as things like the QTE has a wall of text for different kinds of effects and would be easier to identify if you have done the correct skill or not
- 5c) The gears of the character. There was no information regarding the descriptions regarding PEN, PEN ratio and Impact., A little bit of description for these would be pretty much welcome.
6) I think some character gains in their talent should be revisited. For example Miyabi. Her final talent at 5 stars gives her 50% crit rate on special attack. Currently, its only possible to have 15% to 20% crit rate, And due to how combat functions, there are cards like "Increase crit rate by 20%" and "Increase crit rate by 30% when hitting a frozen enemy". These 2 cards plus her current stat would be already 70% crit rate, I believe that at the very least the talent 5 should be changed to Crit Dmg, Pen or Ice Dmg increase as the crit rate sometimes feels not needed and is a waste of stars.
I think it would be cool if there was more emphasis on combat that isn’t spam left clicking. Like if you had to quickly string inputs for like a critical hit or buff or smth, but if it becomes pure ability spam that isn’t great either
i love the graphics and animation style sooo much
I thought this would be a pve focused raid game, hope there is multiplayer and longer domains tho
I got into the beta access, Played for literally 4 hours and closed the game when I realized it's legit just this over and over. So many loading screens. It's legit a glorified mobile game with a pc port. Everything about it screams mobile to me. You just run short domains over and over again and you can even turn on auto mode lol. Definitely not similar to Genshin and confused with the choice to market a clear mobile game to the PC audience lol. The combat is really cool at first, but it's literally just left click spam with the ocassional abilities and ult. Feels almost impossible to get hit because from what I could tell, there is no stamina system and you can endlessly dodge every attack too lol. Overall just a very very weird direction to go with the game imo.
@@Deaderthandead69 well, that's what tuning test are for, u give them feedbacks then they will try to improve the game
@@Deaderthandead69 i mean, if more feedback pointing out the dash stamina is too op, they will nerf it and make it longer in the actual release version. that's why this is just a tuning test to see which feature is too broken, too underwhelming and will be fixed and ready during full release.
like god, do these people really don't understand what tuning test/cbt actual purpose is?
@@rosienantareto5779 Yeah the discord is v active. I was just pointing out initial impressions. I don't want people to be overhyped. While this is a tuning test, the core objective and story of the game will most likely stay the same. I think on Mobile this game will be huge, but again, genuinely just don't see the PC appeal.
Ok, idea for the “default character power” issue when it comes to measuring raw character strength, have a default mode where you gain default reward, with either no or minimum defects, and one where you can gain or even choose defects to gain more rewards than you would from doing the default mode? I think it could work well, or even just a training room. But then again this is only the 1st beta test and many things are bound to be revamped and changed!
I was not liking Tv realm at first until I realized that the tv realm has so much more to it than what it seems to be in the beginning of the game, later in the game, what you do in the tv realm can/will impact the combat sections.
This game does get way more difficult, some challenges can take you up to 40+ minutes to clear, it all depends. I think it's a very great concept. Plus this is a f*king technical test and look at how polish this $h't is, I've seen mobile released games not this polished.
Personally I can't wait for it's release and the updates it gets down the road. This gonna be massive.
The combat is fluid and the QTE and ultimate do looks nice. I dont know if it is the color filter or the artstyle but it kinds of makes me feel like I'm playing a combat game in a skateboard thingy place. Not really understanding what is really happening but I feel like it may become very boring at some point because it feels like the gameplay is limited to beat stuff in relatively small rooms separated by TVs.
Navigating through TV is fun at first but I quickly felt bored when you were doing the mini puzzle so I think the best thing they can do is limit those camera moment when doing things like raids or some story mission.
The character design seems good. I like the bear, I dont know why but he looks fun.
Overall, as far as gameplay goes I think it is pretty good. Now I want to see if the monetization and the F2P experience will be good enough...
The only thing holding this fantastic game back is that it's not gonna be on console Ps4/5/Xbox
Thanks for the preview. Now that I'm seeing the full experience, I'm not interested, but it seems like the control scheme and regular downtime are going to be a relief for mobile players. It's also nice to see how wild Hoyoverse can get with their character designs and animations!
The game looks incredible. I've been following it since it was announced and I'm looking forward to it.
the only problem I see is the "tv gameplay" ... , the lack of exploration personally as someone who is a fan of both genshin and honkai and plus the game genre that zzz is supposed to be, a roguelike/roguelite, this game genre It is characterized by 2 things, the first is to receive improvements in each level or room that you complete, which are random and can change a lot as one "run" is played from another, and the second is that the rooms are also generated randomly. You never know exactly what you are going to get in the next room, although most are usually fighting, you never know what enemies and what shape the next room is going to have, there is also the possibility that it will be a room without enemies ... a store or some puzzle or a room that you run into some npc... good examples of this genre of games are hades, enter the gungeon, the binding of isaac and others.
both genshin and honkai have had or have game modes inspired by the roguelike concept, in honkai the elysian realm, and in genshin the version 2.2 warrior domain event to give an example of what a roguelike is for those who aren't there never played a single game of this genre but played genshin or honkai there.
much of the grace of this genre is to explore precisely, not the same type of exploration of an open world since here you explore seeing what improvements you can find and how they contribute to the "run" in exchange for the risk of probably encountering a strong enemy or some trap and that can make it much more difficult for you to "run" since in this genre of game recovering life is not usually the easiest thing and from what I have seen in zzz you explore moving through...TVs... which is basically a menu ... personally, spending more time in a menu than in-game takes away a lot of the immersion and the gaming experience, which is something that honkai also suffers from a bit, a lot of time in the menu and loading screens ,
However, it is the first beta and there are probably things to add. For the rest, the gameplay, the combos, the animations and the rest of the mechanics look very good and are very polished. I look forward to its release!
The combat, artstyle, characterdesigns basicallly everything looks really promising to me!
As for the TV moving thingy, I'm not sure about... If it's a puzzle that requires some brainwork (which in this video doesn't seemed to be) then maybe it can work, but even then, I'm honestly not sure how will it feel to actually play them? Maybe it'll be annoying because it interrupts the fastpace combat, but it also could be a nice breather too?
I for one would really like a more contained game. There are plenty of open world games on the market rn. And just some nice polished game-play with good animations and combat in small dungeon like missions sounds great
From what I see in combat it is Genshin + FF7R/FF13 which you'll build up enemies stun/stagger bar as you attack and once it maxed the enemy lose their defense and that's when big multiplier hit for a short period. So I can see the general party makeup gonna be a unit that's specialize at breaking the defense, a unit that's specialize dealing burst damage in vulnerability window, and one last slot is support or flex.
Boss fight gonna be massive sponge unless player understand about breaking defense mechanic.
You know what they need to NOT do? Add boundaries to leveling up. Don't let there be a resin system and HEAVY rng to get good stats. Yes understand that they do this to keep players playing but they have to be aware that it can also make them get burnt-out aswell. I used to play genshin alot when it first came out because i love the explanation. Then when I found out about artifact and skill book farming. Now that's all i do. Its not fun. It genuinely affected my game experience because when new areas come out, i first farm my artifacts and by the time im done with that, i dont want to play genshin anymore. LET THERE BE EASY LEVELING
Its a F2P gacha game. It will unfortunately have a resin system. Depending on how restrictive it is, it may not be too bad. Genshin's is pretty bad I agree.
loving it so far. especially the visuals
I would like these games like genshin to make the enemies more ferocious when attacking and not just a set way of attacking and moving. I wish some actually scared you and chased you down with wild strikes coordinated group attacks. Idk
I mean, that hilichurl with the torch can knock you pretty good.
@@pfortunato78 I agree but then when he is done swinging or when he misses you can kill him immediately because the time between their attacks and them just standing there sometimes these always a lot of room for comfort and safety in all fights
I've watched some gameplay of it, and film is the premium currency of the game.
for now its used to get sorta like fragments for the characters to upgrade them further.
so far the only gacha system i saw is the disk
is there any other gacha system besides that?
in this video, IWTL accidentally reveals that he is a "cultured" man
Really excited for this.
It's torture watching creators get to play it and not getting to properly experience it myself.
I'm looking forward to giving this a shot.
Yeah the whole tv monitor thing has to go...its an action game. plain and simple no open world, so PURELY action oriented. let people get to the action sooner. also dont male it just mobile and pc. they as a company said they were going to bridge the gap between console and mobile, so make sure your titles drop on both.
You didn't mention how you obtained your chars. Are they unlockable through story progression? Do you have to pay for them (ig or irl currency)? Gacha? Are they available from the get go and you just select which one caters to your fight style best? I wish you elaborated a bit more here
Honestly I just want 3 things out of this game (from what you’ve showed)
1. I just want the screen exploring section to either be reworked so it doesn’t kill the flow of gameplay completely or just replaced by something else entirely for example some open world map exploration to get to the next fight or 3 fights in a row then quick screen section for a small break then back to 3 more fights
2. I just want some end game replay-able content unlike genshin they could make the perfect rogue like type mission for materials or whatever the equivalent of artifacts are (and maybe even some primogems equivalent for reaching milestones assuming it’s going to have a gacha system)
3. At least the early game seems very m1 spam heavy so I wish that they’d make it so that it either have a heavier focus on dodging and punishing the enemy after or add something like charged attacks or even character gimmicks that just prevent you from m1 spamming so that gameplay is more engaging
For your 3rd point, there are combos.
@@zhongtcheng3407 i know but even in the video it's mentioned that the game (at least the first 2-3 hours of gameplay) is very m1 spam heavy and a game NEEDS to catch your interest within those first few hours or else a lot of people might not stick with it until "it gets better" im sure that later in the game it gets more in depth but i'm just asking for fun early game
@@zhongtcheng3407 there are? Out of all the gameplay I've seen for it it's just spamming youre normal character swap and special. Same animation playing out the exact same way on repeat
@@zachjennings5320 You can see a list of combos in-battle's menu. It's not shown outside. The game should have explained better.
Like Von, by performing E combo, he does a total of 7 hits not 4 hits. Most of the streamers were playing wrong. It's not simply spam left click and evade then Q.
Edit: I forgot to give a reference showcase
ua-cam.com/video/289Ugq3J3hI/v-deo.html
i will most likely end up playing this just for the catgirl and oni girl lmao. plus the combat looks really fluid, flashy, and fun, yet simplistic - i can get on board with that for sure. the tv thing is fine it just reminds me of moving through grass in pokemon til you end up in combat and also some puzzles so not all that bad for me at least.
11:03 you where right about them being good with camera angles XD.
So is the TV navigation just one game mode or is that like the main way the game is meant to be played?
I really hope there’s some kind of wave/survival mode so you can stay in combat longer because the fighting looks incredibly good. A game like this should capitalize on its insanely flashy combat. Either more instances overall or other fun game modes where you aren’t taken out of fights as often. Can’t wait to try it out, hopefully soon
would love to see a video covering more characters
Ive only got room for 1 gathca in my life NOW that being said a very good idea mihoyo could incorporate is making the battlepasses for both Zzz and genshin connected so buying 1 gives you both it would encourage basically every genshin player to try it out. I do believe a big majority of Gen players will not be playing or at the least not daily they might ftp the story then drop it as soon as they reach end story limit and not play for 6 months or so and thatd be the smart thing to do
3 character QTE + ability + ultimate is similar to honkai but combat seems more fluid as genshin
SO the Beta is just a few people that were invited and general public can't still apply?
Hoyo seems to mainly give its cbt’s to content creators as they can give the game more exposure but there still are a few non-content creators that’d did get the beta. Basically, content creators have top priority and everyone else is happenstance
Based on this video, I assume you never played instance gacha games before like Punishing Gray Raven or even Honkai Impact 3rd which came from the same developer
its got a splatoon setting kinda vibe to it and i love it!
maaan i wish i had got the tuning test so much x) looks fantastic honestly, but i really for a small moment though it would be something more like close ot genshin? it' does have a small open world as we could see, but it also has missions to go around ... it feels like hoyoverse did a mix between genshin and honkai for the play style ? i dunno maybe im just imagining things and im totally wrong, but all in a whole, it looks fantastic, the only thing i for it is... please, dear hoyoverse, go easy on us on this one when it comes to gacha x)
How much storage is the install? :0
Kind of reminds me of a full 3d Closers.
I was hoping for an open world, but I guess I can give it a whirl if the monetization model isn't too bad and it has decent co-op.
My expectations have cooled off considerably though.
Is there any sort of co-op feature or ability to play with friends? The most lackluster part of Genshin for me was the co-op aspect, so I'm hoping this one improves on that.
The water on the ground look so good I thought it was holes in the street until I saw the reflections
city: looks abit dull could have more colours and npcs
tvs: I agree. It's cool, but it feels like just a waste of time since nothing actually happens when you move to empty tvs. maybe just make the movement between tvs much faster(and can control with wasd) and add more cool mechanics to it like that puzzle where the other tv mirrors you.
combat: looks cool, but also could become boring. Everything seems abit repetative and looks really easy (hopefully it's just because it's still early game). hopefully we will have like pvp or multiplayer raids.
buffs and debuffs: for this it's not really somehting they can change since it is simply how the game works (it is supposed to be roguelike)
The gameplay with the TVs reminds me a bit of the Voice of Cards, where you jump through cards and occasionally get random fights and events, or really some other rogue like dungeon crawler games. But if the game is supposed to revolve around characters, and selling characters like "other" games, you're not really getting much character interaction - I mean there are probably going to be cutscenes, stories etc. so maybe that's where you'll get most of the interaction. It just feels like a weird combo to me - maybe if it was one of a few game modes, or if instead of going through TVs you would actually run around on the map going from room to room, that might make it more interesting.
The TV-hopping thing kinda reminds me of the dungeon exploration in Digimon World 2
15:22 😳
I'd like to see every character in depth!
I was on the beta test list since may and havent gotten accepted yet any tips or dose it just take that long
Yes please, an all character preview!!😃😃
Finally, after 6 long years, finally a game to challenge the reign of honkai impact🎉