C4D Quicktips: Easy Exploded View in Mograph

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  • Опубліковано 27 лип 2024
  • In this tutorial we look at a way to use the voronoi fracture object in Cinema 4D to get an exploded view effect on complex models that are all one piece of geometry. As a bonus we look at another application with animating text.
    Chapters:
    0:00 Introduction
    0:19 Apply Voronoi Fracture
    1:07 Animating with Mograph
    2:05 Push Apart Effector
    3:10 Still Frame Look
    3:50 Use with Text

КОМЕНТАРІ • 30

  • @pedrodematteisrenderhaus9096
    @pedrodematteisrenderhaus9096 Рік тому +1

    Mind-blowing and Simple!

  • @kickheavy8982
    @kickheavy8982 Рік тому

    Absolutely CLUTCH tutorial! Great info I never knew this. I'm going to use and abuse it in future projects. Thanks man

  • @raupe-designstudio
    @raupe-designstudio Рік тому

    Very helpful tip. Thank you very much for sharing this!

  • @24aitech
    @24aitech 2 місяці тому

    Cool thing thank you! Love sipmlicity and straight to the point

  • @sean.sullivan
    @sean.sullivan 2 роки тому

    even though I've been playing with c4d for about 3 years now.. THIS might have just changed my life.

  • @user-tb6jy4qc4n
    @user-tb6jy4qc4n 3 місяці тому

    This is so awesome!! Thank u so much!!!!

  • @bharat5194
    @bharat5194 Рік тому

    Useful. Thanks!

  • @TheArtofme
    @TheArtofme Рік тому

    This is big. Thanks!

  • @abody3D344
    @abody3D344 Рік тому

    wow that's cool , thank you

  • @ZeewaqarHusnain
    @ZeewaqarHusnain 4 місяці тому

    Loved it!

  • @quistsamuel1465
    @quistsamuel1465 Рік тому

    You an Angel sent to me...thank you so much

  • @pioneercable6245
    @pioneercable6245 11 місяців тому

    GREAT VIDEO, WANT SOME MORE

  • @tiagocardoso4434
    @tiagocardoso4434 Рік тому

    Awesome tip;)

  • @bilaladvertizer
    @bilaladvertizer Рік тому

    GREAT sir

  • @texturastylist
    @texturastylist Рік тому

    dope.

  • @Murathanaksoz
    @Murathanaksoz Рік тому

    thank you subs already

  • @shermanwellons
    @shermanwellons Рік тому

    Dope

  • @vazgenhakobyan144
    @vazgenhakobyan144 Рік тому

    Nice ))

  • @mdproForPC
    @mdproForPC Рік тому +1

    noice

  • @ilyesmokrani3307
    @ilyesmokrani3307 Рік тому

    Hello , thanks for this amazing tuto, i have a little question, how can i export this animation in to fbx animated object?

  • @No_Plastic
    @No_Plastic Рік тому

    In Maya you can do that with MASH. Thanks for the video

  • @realruckli
    @realruckli Рік тому

    cool thanks. Do you experience a difference to the workflow with the normal mograph fracture object?

    • @letsmakec4d228
      @letsmakec4d228  Рік тому +1

      Huh... You know, the last time I tried using the normal fracture object was years ago. I don't know if they added something or if I was just being dumb, but I couldn't get it to work. But yeah it looks like you can use the normal fracture object and get the same result by switching the mode from straight to explode segments. Looks like we all learned something today lol

  • @TheMcBobbles
    @TheMcBobbles Рік тому

    🤯

  • @MotionDesigner009
    @MotionDesigner009 Рік тому

    bruh, how come I haven't found you earlier.

  • @ShawnHHVP
    @ShawnHHVP 2 роки тому

    Hoping you will see this. Love this quick tip tut. I ma looking for help with a similar thing. NEW to C4D. Have learned a lot but there's A LOT to learn. Coming from a LW3D background, etc. Looking to do an exploded view of a car. The one thing I am trying to set up, is to NOT HAVE the car parts go through the floor. Since I cannot message you via youtube, etc. privately, I am askign the question here. If you can be so kind to respond if you have any suggestions, I would greatly appreciate the assistance.

    • @letsmakec4d228
      @letsmakec4d228  2 роки тому +2

      Hm.... Well, if you're only looking to get a still, the simplest thing would be to move the model up on the y axis to compensate for the parts going through the floor. If you need it to animate, make another push apart effector and apply it to your voronoi fracture object. Under the new push apart effector, in the "effector" tab look for the "mode" drop down menu and change it to "Along Y." This will cause it to only push in the Y direction. Depending on the model, this might do the trick but if it's anything like mine it could send pieces flying into the sky. For better control, go to your voronoi fracture object and look for the "effectors" tab and you'll see a list of all the effectors that are being used along with strength sliders. From here you'll want to turn down the Push Apart effector that's pushing along the Y axis to get the result you're looking for. Note that the order or these effectors matter, for me it only worked when I had the Y axis effector on top of the list. Hope this helps! I'll keep it in mind for future tutorials.

  • @TheMcBobbles
    @TheMcBobbles Рік тому

    How are the color being displayed? is it a display setting I am not seeing?

    • @letsmakec4d228
      @letsmakec4d228  Рік тому

      The colors of each fragment? In your voronoi fracture object, under the "Object" tab, there should be a checkbox called "Colorize fragments" you can turn that on and off for when you want to see the fragments

    • @PangaeaVisualizations
      @PangaeaVisualizations 6 місяців тому

      turn on the quick shading in display