Your Quicktips have just filled in some essential things missing from most tutorials etc. I think I've said out loud "how did I not know that?" to every video. Thank you!
Could you do this on a human-like rig? Every time I've tried it it came out weird and everything would crease, so I'm just looking for a proper way to do it
Is there a way to follow this process but with a mesh that isnt singular: a parent mesh, with smaller childs, like eyes and lips that can be weighted together as a null group?
cool. A great thing is to discover if there is a way to prevent deformations on a specified part of the mesh even if is moving with the bone anyway. For istance: if I have a cyborg, and once rigged this mesh is deforming alright, some parts ( the spine for example ) has rigid parts, so even on the elbows etc... I see a rigging software doing that. I really wonder if there is a tip to doing it in Cinema.
I'll keep it in mind for a future video. But if you need something now, the fastest possible way to do that is with a constraint tag on your rigid pieces with "parent" checked on then select the bone you want it to stick to. This is basically like making it a child without having to place it in the object hierarchy
I was watching the rigging episode in the official channel of C4D, and I noticed that the cylinder is colored red and green on my PC, so I came here to watch your video and followed you step by step, the result is the same, the model is not colored 😭, please help, I am using C4D 2023
Hm... Looks like when I click away from the model and re-select it the colors go away. The only thing that brings them back is double clicking the weight tag.
Thank you so much for breaking this all, this saved me so much time. All these 2hour tutorials packed into 8 min!
Your Quicktips have just filled in some essential things missing from most tutorials etc. I think I've said out loud "how did I not know that?" to every video. Thank you!
да, спасибо! ваш урок для меня , внёс еще больше ясности в эту тему 🚀
Thank God this video exists, my rig was destroying the mesh and i couldn't solve it
why is my joints not showing in weight manager? i did select the tag
MERCI MEC TU EST LA SEUL VIDEO QUI A FONCTIONNER? J'AI ESSAYER 153510 VIDEOS ! ET IL N'Y A QUE LA TIENNE QUI A FONCTIONNER MERCIIIIII
When I open the weight manager like you do, The joints don't show up in it and I can't figure how to get them in there. Any help?
your primitive object should be made editable, fixed it for me
Really helped out mate, was really struggling with the smoothing maps. ;))))))
I'm glad it was helpful! I've had to look up how to rig things basically every time I do it lol
@@letsmakec4d228 Thank you for the video! But i cant see the weights, i mean they are not displaying as a collors.
@@letsmakec4d228Can you give any advise?
Could you do this on a human-like rig? Every time I've tried it it came out weird and everything would crease, so I'm just looking for a proper way to do it
how to keep polygons showing when painting when no at 0
Is there a way to follow this process but with a mesh that isnt singular: a parent mesh, with smaller childs, like eyes and lips that can be weighted together as a null group?
How do you deselect the weight view? I'm finished and want to see the object with materials but idk how to
thats for that. Do you know if theres a what to retarge weights form one object to another?
cool. A great thing is to discover if there is a way to prevent deformations on a specified part of the mesh even if is moving with the bone anyway. For istance: if I have a cyborg, and once rigged this mesh is deforming alright, some parts ( the spine for example ) has rigid parts, so even on the elbows etc... I see a rigging software doing that. I really wonder if there is a tip to doing it in Cinema.
I'll keep it in mind for a future video. But if you need something now, the fastest possible way to do that is with a constraint tag on your rigid pieces with "parent" checked on then select the bone you want it to stick to. This is basically like making it a child without having to place it in the object hierarchy
@@letsmakec4d228 I'll try, thanks a lot
Thank you
I was watching the rigging episode in the official channel of C4D, and I noticed that the cylinder is colored red and green on my PC, so I came here to watch your video and followed you step by step, the result is the same, the model is not colored 😭, please help, I am using C4D 2023
Hm... Looks like when I click away from the model and re-select it the colors go away. The only thing that brings them back is double clicking the weight tag.