@@icyknightmare4592 i guessed that much but I would love to see it puled off. I am not very expirenced with the game so Im not sure how it would have looked. I spend 100 houres as a kid beating down the ai but now the bots are simply punching bags. On the other hand I have never played against a human so Im not sure if anything like that would work since I have never encontered an air ball - the ai dosent exactly use those and ai didnt fell the need for them.
@@graverobber575 Human players tend to clump there T3 fighters very heavily so they have the best chance to win vs the other guys entire air force... so this could work very well, in the right scenerio....
stinger, regen and t1 pd dps vs t2 pd dps are like very tip of the iceberg for me... About dying when unloading - can happen even on ground... i think mostly it is happening either because there is literally no ground under commander or ground is very jagged/uneven... same thing can happen on the ground. MMLs are pretty fun... i knew about this effect but never realised that many missiles can hit ground... i remember finding a way to kill aeon TMD with 1 mml with this kind of shenanigans
i think you can make missile go faster or slower than usual if you launch at certain angle, so you can send a slow missile and then a fast one and fast one also travels close to ground
Some other things you can do with uef gunships is load labs on them, and they will add to the gunship's dps like a ghetto. As for cybran t2, their pds are also the cheapest and fastest build compared to the other factions.
The Cybran T2 PD doesn't miss, has a very high fire rate, and is still the cheapest T2 PD in mass, energy and had the lowest build time. It lacks damage, but it's still really, really good.
You can put a mm on a stinger for a DPS boost, use ferry comments to mass load them. You can kill units when you drop them and on fact you killed a few pilliars that way in this video, always drop the acu on super flat ground, I would guess the ocean floor was very rough where you did it.
I kind of get the feeling that most units in FAF are actually much lighter than their contemporary counterparts. Advanced material science and disposable units basically means armor isn't that valuable. I bet the T2 tanks are lighter than an Abrams and the t1 units are probably lighter than a car. I'm basing this estimate from Mechwarrior mechs which are quite large and heavy but not nearly as heavy as they should be for their size. Also the way they move and how fast their constructed means they probably have a architecture similar to insects with a tough but thin outer shell.
@@TheDuelist Glad you saw my comment and agree. To elaborate, The experimental units are likely very similar to mechwarror/battletech mechs in size and weight, which weigh about the same, to twice as much as an Abrams despite being many times larger by volume. They are similarly sized in these universes compared to large, mature trees. Don't know why I did all this research into fictional universes, but it's kind of fun to imagine how they're built and it kind of makes sense if you think about it. Anyway, the armor in battletech is kind of like carbon foam so it's really light and effective against both ballistics and laser do to the empty space absorbing and releasing kinetic energy. There is also a denser armor that is ferrofiberous, ie it's like a weaved brillo pad made of crystalized steel. So the level of technology armor is pretty much maxed in this universe. TA/SC universe is even more advanced but I don't think much more advanced, at least in material science. Once you're making nano-aligned steal in a factory or building it with nanomachines, the material is pretty much the same and the best you can make in the universe, it's just logistics that has advanced.
Nothing learn today but I guess I'm more aware then the average player. Just for the pd even if the cybran is not a huge upgrade it's of set by it cheap cost compared to the others. Have a nice day!
Special troll tactic: load mobile flak onto Stingers, and drop them when you see an enemy air ball coming to intercept.
I need to see if that could work
@@graverobber575 It might not save the gunships, but it will wreck the fighters.
@@icyknightmare4592 i guessed that much but I would love to see it puled off. I am not very expirenced with the game so Im not sure how it would have looked. I spend 100 houres as a kid beating down the ai but now the bots are simply punching bags. On the other hand I have never played against a human so Im not sure if anything like that would work since I have never encontered an air ball - the ai dosent exactly use those and ai didnt fell the need for them.
@@graverobber575 Human players tend to clump there T3 fighters very heavily so they have the best chance to win vs the other guys entire air force... so this could work very well, in the right scenerio....
the mobile missile launcher accuracy is such an insane attention to detail by the devs.
pretty sure they're just driving out of range bruh
stinger, regen and t1 pd dps vs t2 pd dps are like very tip of the iceberg for me...
About dying when unloading - can happen even on ground... i think mostly it is happening either because there is literally no ground under commander or ground is very jagged/uneven... same thing can happen on the ground.
MMLs are pretty fun... i knew about this effect but never realised that many missiles can hit ground...
i remember finding a way to kill aeon TMD with 1 mml with this kind of shenanigans
i think you can make missile go faster or slower than usual if you launch at certain angle, so you can send a slow missile and then a fast one and fast one also travels close to ground
I miss these science vids! Good to see your still mining the deep mechanics of SupCom, godspeed Duelist.
Some other things you can do with uef gunships is load labs on them, and they will add to the gunship's dps like a ghetto.
As for cybran t2, their pds are also the cheapest and fastest build compared to the other factions.
the depth thing and cybran regen I didn't know about and are probably new changes added in by FAF
8:05 one of those units just yeeted themselves right at the experimental lmao
GC used to (maybe still does I haven't played in a bit) have a tractor beam that would pull units in and kill them instantly.
The Cybran T2 PD doesn't miss, has a very high fire rate, and is still the cheapest T2 PD in mass, energy and had the lowest build time.
It lacks damage, but it's still really, really good.
also i use early T2 PD mostly to be able to fend of mobile arty bc of the range difference.
I actually died in the same way, I dropped my com in a small pond on the front line to fire a billy, rip.
You can put a mm on a stinger for a DPS boost, use ferry comments to mass load them.
You can kill units when you drop them and on fact you killed a few pilliars that way in this video, always drop the acu on super flat ground, I would guess the ocean floor was very rough where you did it.
I believe the carrying capacity makes it so Stingers can't land on water? There was something with it and water, not sure what it was
I wanna see that commander drop game soo badly!
stinger can transport is one i never would have noticed
I kind of get the feeling that most units in FAF are actually much lighter than their contemporary counterparts. Advanced material science and disposable units basically means armor isn't that valuable. I bet the T2 tanks are lighter than an Abrams and the t1 units are probably lighter than a car.
I'm basing this estimate from Mechwarrior mechs which are quite large and heavy but not nearly as heavy as they should be for their size. Also the way they move and how fast their constructed means they probably have a architecture similar to insects with a tough but thin outer shell.
Thats actually a really good point.
@@TheDuelist Glad you saw my comment and agree. To elaborate,
The experimental units are likely very similar to mechwarror/battletech mechs in size and weight, which weigh about the same, to twice as much as an Abrams despite being many times larger by volume. They are similarly sized in these universes compared to large, mature trees.
Don't know why I did all this research into fictional universes, but it's kind of fun to imagine how they're built and it kind of makes sense if you think about it.
Anyway, the armor in battletech is kind of like carbon foam so it's really light and effective against both ballistics and laser do to the empty space absorbing and releasing kinetic energy. There is also a denser armor that is ferrofiberous, ie it's like a weaved brillo pad made of crystalized steel. So the level of technology armor is pretty much maxed in this universe.
TA/SC universe is even more advanced but I don't think much more advanced, at least in material science. Once you're making nano-aligned steal in a factory or building it with nanomachines, the material is pretty much the same and the best you can make in the universe, it's just logistics that has advanced.
Nothing learn today but I guess I'm more aware then the average player. Just for the pd even if the cybran is not a huge upgrade it's of set by it cheap cost compared to the others.
Have a nice day!
The water drop and MML missing honestly feel like bugs to me...
do labs shoot front stingers? I desperately need this info.
I haven't tested this, but per Azuros' comment earlier, it would appear so. Azuros is a very high level player so I would take his word for it :)
Yes, labs do shoot from stingers (and every other transport).