Hello!👋 We hope you enjoy this tutorial, it is the first time we show some sculpting techniques for games. Want to access to all our Premium tutorials and exclusive content? Consider to become a Member to access all Members-Only videos: tinyurl.com/joinunfgames ❤️Want to support the channel? Here are some tutorials we recommend you to take: tinyurl.com/resourcesunf By purchasing any of those tutorials we will get a small commission at no extra cost for you! If you want to support the channel and level up your game dev skills this is a great way to do it! This helps us on our mission to provide high quality education to you for free! Remember you can get some awesome free and paid resources in our website www.unfgames.com/ so make sure you don't miss them! If you liked this video, subscribe for more! Comment below what kind of Tutorial you would like to see next!👇
Is it a problem using too much high poly objects for Unreal Engine 5 or I should do more of the objects with lower poly and normal and height maps. Thanks!
Hey I'm doing smth similar. I made an asset in maya and added my substance displacement in zBrush to it. Everytime I import one of these meshes in unreal 5, the normals are all over the place and the object has a few transparent faces. Any idea where this is coming from?
Hello, I'm new in ZBrush. first, thanks a lot for this tutorial :) I have a question, so I'm asking.. After sculpting in ZBrush, the mesh will increase too much. and I'm worried that when I hand it over to Unreal Engine as it is, there will be lags due to the mesh or low-spec players won't be able to play the game. Is there no problem if I activate only Nanite from Unreal? or sould I Re-Topology that Model?
Thanks for the tutorial, when I bring the model highpoly of zbrush to Unreal, it is low for the actions, in the uv map projection and bake, I have a GTX 1650 , it´s a problem of my GPU o RAM?
Hello!👋
We hope you enjoy this tutorial, it is the first time we show some sculpting techniques for games.
Want to access to all our Premium tutorials and exclusive content? Consider to become a Member to access all Members-Only videos: tinyurl.com/joinunfgames
❤️Want to support the channel? Here are some tutorials we recommend you to take: tinyurl.com/resourcesunf
By purchasing any of those tutorials we will get a small commission at no extra cost for you! If you want to support the channel and level up your game dev skills this is a great way to do it! This helps us on our mission to provide high quality education to you for free!
Remember you can get some awesome free and paid resources in our website www.unfgames.com/ so make sure you don't miss them!
If you liked this video, subscribe for more! Comment below what kind of Tutorial you would like to see next!👇
you are from crazy people i love seen his videos in Unreal and pipeline work man :)
I appreciate that!
I'm new to ZBrush and found this very helpful! The process feels a lot less overwhelming now 😊
Glad it was helpful!
thank you for sharing your workflow , much appreciated!
Hello sir, can I Used ZBrush model Character into UE 5 & animate it for Video Game, if can do I need to Rigging it before export into UE 5...??
Just one thing it's missing which is cavity. I don't suppose you know if Unreal can do that reasonably well?
Is it a problem using too much high poly objects for Unreal Engine 5 or I should do more of the objects with lower poly and normal and height maps. Thanks!
great tutorial mate , many thanks!!
thanks to YOU for tuning in! hope to see you in your next live stream
31:35 why are there so few polygons ?
Your tutorials are really informative and amazing brooo
thank you!
This was very informative.
Thanks for sharing.
Glad it was helpful!
Hey I'm doing smth similar. I made an asset in maya and added my substance displacement in zBrush to it. Everytime I import one of these meshes in unreal 5, the normals are all over the place and the object has a few transparent faces. Any idea where this is coming from?
Maybe you could try to add displacement inside of Unreal, it would have a better result. Check Modeling Tab -> Displace and add your texture
@@unfgames oh didnt know this was an option. I will try it, thanks
can you carve with a mirror type setting or tool like procreate or nomad? so you use less time
Hello, I'm new in ZBrush.
first, thanks a lot for this tutorial :)
I have a question, so I'm asking..
After sculpting in ZBrush, the mesh will increase too much.
and I'm worried that when I hand it over to Unreal Engine as it is, there will be lags due to the mesh or low-spec players won't be able to play the game.
Is there no problem if I activate only Nanite from Unreal?
or sould I Re-Topology that Model?
You can simplify the mesh in Zbrush or do it inside Unreal when you finish. Obviously after adding nanite performance will be significantly better
@@unfgames I love it😭😭 Thank you for answer!!🤩
Thanks mate!
welcome! nice to see you here!
But you have 1 million faces in colom this is alot ??
Thanks for the tutorial, when I bring the model highpoly of zbrush to Unreal, it is low for the actions, in the uv map projection and bake, I have a GTX 1650 , it´s a problem of my GPU o RAM?
It's normal, it's a heavy mesh. I cut the video so that is more comfortable to watch but it may took like 1 minute or so
Don’t have zbrush thanks anyway
Welcome! You could apply the same techniques in Blender or any other software if you wish to try
@@unfgames ty snds good, weird day so I’ll try
dude not everybody have zbrush use blender please
More Blender tutorials coming in the future