You can download the model here for FREE only available for UE Licenced projects: vault.unfgames.com/p/modeling-a-japanese-torii-in-unreal-engine-5 Want to learn how to create a game? Check our Action Game Course and watch the first lesson for free! www.unfgames.com/action-game Got any idea for our next tutorial? Let us know in the comments! 👇
Amazing work my friend. You've been one of my favorite UA-cam teachers as I started my Journey into Unreal Engine 5 this year. Keep up the wonderful work you are doing and I wish you the best in 2023.
Although modeling in UE5 may be primitive compared to Blender or Maya, for what I need to do its perfect and to be honest i rather enjoy the workflow of doing as much as you can in engine. Im not a huge fan of bouncing in and out of engine to complete simple shapes. My friends in the past have also told me dont waste your time modeling in UE because the toolset isnt up to par in comparison to other programs but with UE5 imo it holds its on in terms of workflow allowing me to quickly sketch out worlds all while being in engine. Love the video feel like I learned more about the modeling tool and will be applying what I learned to create some cool scenes thanks!
Many reasons but I wouldn't say Blender is replacable for now. A lot of operations can now be made inside to make tweaks like changing the original scale, pivot point, bending modifiers, without the need of going back and forth between Blender and Unreal. This saves a lot of time in iteration mostly. But if you want to create the asset in Blender it is still much better tool for modeling today
Texturing is too simple, far from photorealistic or scans need better wood texture + moss, dirt layers anyway content is great, keep working. Modeling tools in UE is very user friendly.
You can download the model here for FREE only available for UE Licenced projects: vault.unfgames.com/p/modeling-a-japanese-torii-in-unreal-engine-5
Want to learn how to create a game? Check our Action Game Course and watch the first lesson for free! www.unfgames.com/action-game
Got any idea for our next tutorial? Let us know in the comments! 👇
Amazing work my friend. You've been one of my favorite UA-cam teachers as I started my Journey into Unreal Engine 5 this year. Keep up the wonderful work you are doing and I wish you the best in 2023.
I was SO intimidated by the modeling mode but you explained how to make a tori so well that I feel comfortable giving it another go. Thank you!
Awesome! Yeah, give it a chance! 💪
Wooow! I had no clue you could model in Unreal Engine! That's awesome!!
Yep! It's a great tool
@@unfgames Seems like it! Thanks for the great tutorial! =)
Although modeling in UE5 may be primitive compared to Blender or Maya, for what I need to do its perfect and to be honest i rather enjoy the workflow of doing as much as you can in engine. Im not a huge fan of bouncing in and out of engine to complete simple shapes. My friends in the past have also told me dont waste your time modeling in UE because the toolset isnt up to par in comparison to other programs but with UE5 imo it holds its on in terms of workflow allowing me to quickly sketch out worlds all while being in engine.
Love the video feel like I learned more about the modeling tool and will be applying what I learned to create some cool scenes thanks!
Yep! Workflow wise you eliminate a lot of back and forth, the tools will only get better and better 😀
please make a video on optimization that how so we make things disappear which are not seem in actual gameplay
In terms of visually making stuff disappear, the game already takes care of that automatically
SUPER helpful, thank you.
Glad it was helpful!
I totally agree with that random guy
Nice tutorial! Thanks for info about splines! That s what i need
Welcome!
Super useful thank you 🎉
You are welcome!
41:12 nice samurai voice acting xD "Kusabi"! killed me.
Lol 😅
Could you make a player character with this? Can it be a skeletal mesh?
Can't be done at the moment
Do you have a patreon or something to donate to?
You can become a member in our UA-cam channel and get access to premium tutorials too 😃
The modelling tool in unreal is so good, it’s the new blender? Hahaha
Well, not quite yet but let's see in the future!
Is there a reason why you would create this in UE versus Blender?
Many reasons but I wouldn't say Blender is replacable for now. A lot of operations can now be made inside to make tweaks like changing the original scale, pivot point, bending modifiers, without the need of going back and forth between Blender and Unreal. This saves a lot of time in iteration mostly. But if you want to create the asset in Blender it is still much better tool for modeling today
Is there any reason you would use Unreal instead of Blender for modeling? #blender #unrealengine
Any chance for a video on how to use loop cuts i tried it multiple times to try and get a loop cut in the centre of my cube but couldn't workout how.
it's in poly edit section, insert edge loop, is this what you need?
@@unfgames yes thank you!
Kusabi.! Hahah 13:28
lol
Can we use quixel bridge for your games and post it is that against the terms
And if you are using unreal engine
You can as long as you use Unreal Engine
And what if I also import my own models from blender
@@kanavsohal its ok too
help! my modeling menu is totaly different and now i m stuck since i can t find anything
The rope doesn't behave like yours. it feels like I duplicate an origine of the rope.
Texturing is too simple, far from photorealistic or scans
need better wood texture + moss, dirt layers
anyway content is great, keep working. Modeling tools in UE is very user friendly.
A more complex material setup and vertex painting can help a big deal
Brilliant