How to Model in Unreal Engine 5 - Modeling a Japanese Torii

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  • Опубліковано 1 лис 2024

КОМЕНТАРІ • 45

  • @unfgames
    @unfgames  Рік тому +2

    You can download the model here for FREE only available for UE Licenced projects: vault.unfgames.com/p/modeling-a-japanese-torii-in-unreal-engine-5
    Want to learn how to create a game? Check our Action Game Course and watch the first lesson for free! www.unfgames.com/action-game
    Got any idea for our next tutorial? Let us know in the comments! 👇

    • @DESIGNSBYIZZ
      @DESIGNSBYIZZ Рік тому

      Amazing work my friend. You've been one of my favorite UA-cam teachers as I started my Journey into Unreal Engine 5 this year. Keep up the wonderful work you are doing and I wish you the best in 2023.

  • @aazriik8057
    @aazriik8057 Рік тому +2

    I was SO intimidated by the modeling mode but you explained how to make a tori so well that I feel comfortable giving it another go. Thank you!

    • @unfgames
      @unfgames  Рік тому

      Awesome! Yeah, give it a chance! 💪

  • @jasmyn1258
    @jasmyn1258 Рік тому +1

    Wooow! I had no clue you could model in Unreal Engine! That's awesome!!

    • @unfgames
      @unfgames  Рік тому +1

      Yep! It's a great tool

    • @jasmyn1258
      @jasmyn1258 Рік тому

      @@unfgames Seems like it! Thanks for the great tutorial! =)

  • @macolincoln7157
    @macolincoln7157 Рік тому +1

    Although modeling in UE5 may be primitive compared to Blender or Maya, for what I need to do its perfect and to be honest i rather enjoy the workflow of doing as much as you can in engine. Im not a huge fan of bouncing in and out of engine to complete simple shapes. My friends in the past have also told me dont waste your time modeling in UE because the toolset isnt up to par in comparison to other programs but with UE5 imo it holds its on in terms of workflow allowing me to quickly sketch out worlds all while being in engine.
    Love the video feel like I learned more about the modeling tool and will be applying what I learned to create some cool scenes thanks!

    • @unfgames
      @unfgames  Рік тому

      Yep! Workflow wise you eliminate a lot of back and forth, the tools will only get better and better 😀

  • @ranjandeepsingh3702
    @ranjandeepsingh3702 Рік тому +3

    please make a video on optimization that how so we make things disappear which are not seem in actual gameplay

    • @unfgames
      @unfgames  Рік тому +3

      In terms of visually making stuff disappear, the game already takes care of that automatically

  • @syntax6619
    @syntax6619 Рік тому

    SUPER helpful, thank you.

    • @unfgames
      @unfgames  Рік тому

      Glad it was helpful!

    • @SNG_OSIRIS
      @SNG_OSIRIS Рік тому

      I totally agree with that random guy

  • @kostyaev_on
    @kostyaev_on Рік тому

    Nice tutorial! Thanks for info about splines! That s what i need

  • @florenciabalori3625
    @florenciabalori3625 Рік тому

    Super useful thank you 🎉

  • @ediksidorov5037
    @ediksidorov5037 Рік тому

    41:12 nice samurai voice acting xD "Kusabi"! killed me.

  • @Joel-bg3cf
    @Joel-bg3cf Рік тому

    Could you make a player character with this? Can it be a skeletal mesh?

    • @unfgames
      @unfgames  Рік тому

      Can't be done at the moment

  • @netherworld8196
    @netherworld8196 10 місяців тому

    Do you have a patreon or something to donate to?

    • @unfgames
      @unfgames  10 місяців тому

      You can become a member in our UA-cam channel and get access to premium tutorials too 😃

  • @GAMINGAPOSTLEJ
    @GAMINGAPOSTLEJ Рік тому

    The modelling tool in unreal is so good, it’s the new blender? Hahaha

    • @unfgames
      @unfgames  Рік тому

      Well, not quite yet but let's see in the future!

  • @The-Sentinel
    @The-Sentinel Рік тому +1

    Is there a reason why you would create this in UE versus Blender?

    • @unfgames
      @unfgames  Рік тому +4

      Many reasons but I wouldn't say Blender is replacable for now. A lot of operations can now be made inside to make tweaks like changing the original scale, pivot point, bending modifiers, without the need of going back and forth between Blender and Unreal. This saves a lot of time in iteration mostly. But if you want to create the asset in Blender it is still much better tool for modeling today

    • @unfgames
      @unfgames  Рік тому

      Is there any reason you would use Unreal instead of Blender for modeling? #blender #unrealengine

  • @mcarms3743
    @mcarms3743 Рік тому

    Any chance for a video on how to use loop cuts i tried it multiple times to try and get a loop cut in the centre of my cube but couldn't workout how.

    • @unfgames
      @unfgames  Рік тому +1

      it's in poly edit section, insert edge loop, is this what you need?

    • @mcarms3743
      @mcarms3743 Рік тому

      @@unfgames yes thank you!

  • @GAMINGAPOSTLEJ
    @GAMINGAPOSTLEJ Рік тому

    Kusabi.! Hahah 13:28

  • @kanavsohal
    @kanavsohal Рік тому

    Can we use quixel bridge for your games and post it is that against the terms

    • @kanavsohal
      @kanavsohal Рік тому

      And if you are using unreal engine

    • @unfgames
      @unfgames  Рік тому

      You can as long as you use Unreal Engine

    • @kanavsohal
      @kanavsohal Рік тому

      And what if I also import my own models from blender

    • @unfgames
      @unfgames  Рік тому

      @@kanavsohal its ok too

  • @Kimnn23
    @Kimnn23 9 місяців тому

    help! my modeling menu is totaly different and now i m stuck since i can t find anything

  • @guillaumemercier3536
    @guillaumemercier3536 8 місяців тому

    The rope doesn't behave like yours. it feels like I duplicate an origine of the rope.

  • @rulik006
    @rulik006 Рік тому

    Texturing is too simple, far from photorealistic or scans
    need better wood texture + moss, dirt layers
    anyway content is great, keep working. Modeling tools in UE is very user friendly.

    • @unfgames
      @unfgames  Рік тому

      A more complex material setup and vertex painting can help a big deal

  • @JesseBlair
    @JesseBlair Рік тому

    Brilliant