Today was hilarious, bunch of laughs... GG to the 'NPC's' for making it good as always. I may have ideas for how to make this soooo much worse/better ;) Thanks everyone, was a blast!
This week was so much fun, the stuff the truckers brought in was incredible - I can't wait to show you all the plans I have to make our main base move a LOT better next week :)
I just checked and UA-cam says it's still processing it :( I'm not sure how long it would normally take for something like this, but unfortunately I can't seem to do anything that will speed it up
The shock in the voice of the ground mounted manual aim cannon signals to me that Splitsie had not thought of this, and was impressed and maybe a tinge upset he had not already thought of it.
that gatling trailer was genius... I wonder..... if you stick a couple of rotors and small hinges on to the big rover and use grabby hands to do a similar thing for defensive or offensive emplacements... or have an artillery weapon using the same control method... so one person is able to access a camera to spot while the person in control has to go off the guidance of what they are being relayed.... angle, range, direction etc... would certainly mean it will give a use for the compass mod too
Large grid control idea: What about putting the four outer wheels face down hovercraft style, then having a wheel or pair of wheels oriented normally (wheel perpendicular to planet surface) on a rotor oriented vertically (spinning on horizontal plane). Then you could use the rotor to rotate the wheels around and control direction of travel. Maybe also put all this on a vertical piston so you can pull the contraption up, rotate it to the heading you want, then put it down and give the wheels power.
might seem a little random, but I got space engineers earlier today! I might have a potato for a pc but it's still super super fun, thanks for being such an inspiration! also loving this wrong way out series, even if I cant catch the lives all the time
You could try making flyers that use ‘custom’ thrusters. Using rotors and armored slops. It over complicated so it’s perfect for the series. Also, the large grid could be done as a walker, each leg being told to move by its own button. Doing it on stream would allow the viewers to give input!
Digi's ladder mod would be very helpful to you all on this. It has an extensible ladder that can be retracted, and you can use tools on the ladders from the mod. I believe it has an extension mod that adds its features to vanilla ladders too. It even lets you place individual rungs on small grid, so its super handy there.
While I'm not sure how practical it'd be, I think it could be interesting to use small grid wheels on a hinge to act as breaks for the larger wheels. As opposed to what Splitsie originally thought of using small grid wheels on the ground (which I feel kind of goes against the spirit of the rules, allowing you to use the parking brake) this way the breaking could be applied directly to the large grid wheels. You could set the friction on the small grid wheels to 100 and use a hinge to lower them on top of the large grid wheels, I think this is more similar to how breaks work in real life and could be interesting to see how it'd work in SE. Overall, I've really been enjoying the challenge so far though and I can't wait to see what shenanigans you guys get up to next XD
Also, as if the small grid wheel would be the "brake pad", then it should work for steering it too. Just apply brake to just one of the rear wheels and the other wheels will "steer" by pulling to the side it's braking... maybe... Got this idea from how you steer a sled down hill, by braking.
can confirm, this actually works really well, at least on a relatively low-mass test vehicle. If it works too well, you could always build a little grabby hands lever and require someone to manually apply the brakes at each wheel.
The RBLF is Not surprised the Splitsie does not know the importance of having a compass. He also doesn’t know the importance of Glorious Red Batteries. Silly Splitsie! 😂😂😂😂😂
For steering the large grid rover, I'm not sure if you said it was against the rules, but you could use the increase/decrease steering override actions. I use them when creating automated rovers. Doing automated rovers is also when I discovered the problem with the propulsion overrides being wrong on one side so had to add actions to invert the propulsion for one side when in automated mode and to be normal when I'm in control of the rover. It was painful watching the VOD and not being able to tell you. :) Now if Keen could add "set propulsion to" and "set steering to" actions like they did for the pistons, hinges and rotors I wouldn't have to keep putting multiple actions to get my speed and steering to where I want it to be on my automated rovers.
Yeah, the lack of 'set to' is how I came up with my plan for next week. I'm confident it'll handle the steering issues and the braking, but less confident about any breaking issues 😂
I like wasted' idea of several small grids. Make one the cargo rover. Everyone else has defensive rovers or planes. Drive on those and then project and build large grid production blocks when you need to refine and assemble. When you need to go mobile, you grind down the production blocks and roll them out. If hostiles are about, the cargo rover projects a turtle shell with guns.
Did you know that the tools now stack??? @3:17:10, you were carrying 2 Basic grinders, 4 basic drills, 2 basic welders and an improved welder. They take up a ton of inventory space.
I am caling it, soon Splitsie and his happy friends gonna build a manual controlled tank to drive around. the piloting already is handled by Splitsie and Wasted, now all it need is a seperate connector mag connected turret and guns for TFE and Capac :)
Great Stream! My proposal for the Big Rover: A "Bosten Dynamics" robot with 4 "legs", with each leg controlled by one person, in order to move over any terrain you want! Shouldn't even need that many buttons to move, just a few presets or so, so 1 or 2 Button Panels (per leg and thus, per person) could be enough even!
I might have to take a look and see if I can make a relatively quick to build walker. The main thing that's usually held me back from making them is the time it takes to construct (especially in survival), but maybe if I had some practice it would be something buildable while the wheels are still below.
The problem with your tank is it's built like a car that wants steering on at least two of the four corners. What if you make the large grid more like an escape-from-mars-style hovercraft, without thrusters and where the corner wheels on your wheelbase are zero friction and the drive wheels are across the center for better tank controls. As you add more wheels and need more power, you can set the center wheels being highest friction and outer/corner wheels being zero friction and each wheel between being on a spectrum from zero to a hundred.
I think our issue may well have been one of mass, the wheels didn't grip enough on either side to want to turn instead of just roll in the direction that was pushing hardest. However I have an idea that's just goofy enough to work which I'll be building next week - it may end up using some rotor steering too :D
With no control seat or cockpit or remote control, the rover and wheels have no idea which way is forward, so it guesses, but differently each time you press a button.
You should add the mod to remove paint input, then select your default colour as your suit colours so everyone builds in their own colours. Can't say it'll be pretty but fun to see.
New to playing SE been watching for years. Just wondering as far as a fun SE work around for visibility. Is there a way to link a camera to a LCD screen. Place camera on rear and both sides to give you a kinda narrow 360 view from controls still?
Sad times that AI blocks can't use wheels, it would be hilarious to see large grid rover driving happily after one of you, maybe even with a tail on a hinge so it can wag it.
I realise I'm 2 weeks behind here and I'm about to watch Splitsie drive it off a cliff but I was thinking Capac should have taken the new captured rover as his and turned his pink/purple rover into a solar aray trailer that can be left behind when going into battle and that TFE can attach to the other side of so both can recharge from it and presuming it has at least 1 battle on board it will charge that while everyone's in battle and have a small supply waiting for when Capac and TFE get back 🤷♂️
@Splitsie yeah that cliff bit didn't work out quite as planned 🤦♂️😅 but watching w4sted drive this tiny scout mini rover / quad bike type thing should be hilarious and definitely won't get catastrophically wrong at high speeds across open terrain while chased by npc's 😂
2:46:09 I have been sat here watching this for half an hour now thinking - "At what point are they going to realize that having three right and one left wheels is going to cause them a massive problem with manual control?"
Imagine a pop up rudder assembly off the stern and a tiller that could be manipulated with grabby hands. No button pushing required to steer. In theory. Could also double as the brake.
If you really hated your free time, you could try recreating mechanical linkages of an aircraft control column to get something that can actually steer the craft would probably have to be separated into separate levers for each axis due to scale issues
Not sure if its been mentioned yet but the reason the right side wheel group had a wheel icon and the left side wheel group had a compiled icon is because the rear left wheel (i think) is a right side wheel renamed to left side. Wasted changed the name but the wheel is physically a right side wheel. Might also make the height adjustments janky. Also havnt finished watching yet so if you have figured it out already, nevermind 😂
@Splitsie ill have to double check but was only thing I could think of that made sense. Unless it's another cockpit quirk where cockpit overrides wheel settings so they all show as groups. Lots to look into on SE lately haha
I have a brake Idea. 🙃 make long boom of armor blocks hinged to the front of the Vehicle. when u want to stop you turn off the hinge and the spear swings down impaling it into the ground and quickly stopping you.
Do sensors detect trees and if so could it be possbile to set up some grinders to activate when close enough to the tree to chop it down so you can continue driving.
We'd need someone who knew C# to be able to even attempt something like that and I think I may have a simpler but much goofier solution to locomotion for next week ;)
UA-cam now gives you the option to reorder it, if you go to the playlist page you can set it to be by date published - it's annoying that they decided to add algorithmic ordering, but at least you can override it as a viewer. By default I'd set it to by date, but often it seems to go to something else for some viewers
the whole "without a cockpit the wheels go clockwise" thing makes perfect sense though, in the way that without a cockpit the grid has no "front" or "left and right", plus how would you expect wheels to rotate that are placed vertically or sideways anyway (no reason to condescendingly laugh it off like w4sted did, keen might make weird decisions, but this isnt one of them) edit: and of course they needed a way to seperate the left and right wheel texture, they never implied otherwise, where is the problem? editedit: whats a "pavlover"? google only shows me cake, is that it? editeditedit; ah, he shows it, still wierd to single out a specific type of cake editediteditedit: the missing cargo was "Stollen"? but it isnt chrismas time yet lol (talking about a specific type of cake) ediiiiiiiiiiiiiiiitttt: also capacs rovers form and colourscheme now looks like one of those plastic kiddy cars
There's more context to it, I picked the Pavlova because it was used in a scientific study looking at driver caution. People took more care driving with one than with their own child, the study was done in Australia and Pavlovas are popular here and also very fragile
Did disabling the park brake also turn off the park brake of the wheels holding the solar panel, causing the panels to slide off the trailer when you hit the ghost tree? is it possible that's why you could not move the grid with pistons, due to the park brake of the wheels holding the solar panels on? Or was it just the mighty power of the ghost tree?
Park brake is per sub grid, so it'll only disable the wheels on the specific sub grid that the remote control is on. So in this case no, because the wheels were all on independent subgrids
I'm still watching and up to 1:35:00... what if you guys make 2 separate drivable large grids connected to small grid in the middle so you have 2 forward vehicles... that way the lead one advances and the rear one can be the breaks?...
Man I'm late again for this week. I forgot to tune in during my morning workout lol. Did you plan to actually use sensor and actually will have to step left right front back like actual DDR? I'm looking forward for the abomination your DDR controlled rover, and the explosions that it will eventually create.
great episode guys, got loads of laughs today. I have a question, a friend and i are playing SE on a gtx server, i can see gps's that he sends via chat but he cant see anything from me. does anyone have any ideas why this is happening?
"Some weird combination of grey and orange" sounds like Splitsie is making out W4sted as being some sort of lovechild of himself and Capac.... NOT AN IMAGE I WANT IN MY HEAD. Please don't say this again.
Why don't make bigger size small rover and large grid trailer with large grid wheels? No remote so as a trailer it's fine. You can make 5x5 small grid massive rover and as connection point use connector?
@@Splitsie driving with overrides and no safety net is almost guaranteed to lead to your main rover driving itself off into the sunset. Which I'm partly looking forward to and also really want you to engineer solutions for preemptively
Are you using a script to make the trailer wheels cooperate with the vehicle wheels? I know there's that wheel control script but I've been trying to build trailers on official/vanilla servers where scripts are disabled and can't seem to get anything to work, the wheels on my connected trailer don't respond to my controls and basically just drag on the ground. Is there any solution for vanilla?
Splitsie, i don't know if you'll read this, but do you know if its possible to mod the menu to make the GPS tab unavailable? I'm considering a playthrough of Scrapyard where i cant use GPS until i place 3 powered antenna arrays at least 10km apart in a triangle to simulate GPS through Triangulation. I've never found a mod to get rid of GPS though.
True and I could do that. It would just be so much more immersive if you could disable it and re enable it when you had triangulation. Thanks for the reply! I just passed 1500 hours in the game and your videos have been a MAJOR inspiration for me to try new ways of building.
@@Splitsie can u do a test for me. Make a UFO shape put 4 wheels face each direction with no friction and place one wheel I. Middle for drive and steering will that actually work as u can then steer and drive off one wheel. Not to sure If u can in game but can u use a rotor and then have it loose and use grabby hands as a steering wheel with a even controller that says if rotor turns soo many degrees then wheels turn as well just a crazy thought
A sensor can't activate the brakes on a suspension block, it can only toggle whether the wheels are used for brakes. You need to cockpit on the grid to actually activate the brakes to stop the vehicle
Today was hilarious, bunch of laughs... GG to the 'NPC's' for making it good as always.
I may have ideas for how to make this soooo much worse/better ;)
Thanks everyone, was a blast!
Thank you for always tolerating that extremely high ping and bringing us many hours of fun! :)
You and me both 🤔😂
You mean pc's
@@ashutoshrath1918 PNPC's
The manually aimed gun carriage was a lot of fun to build and test can’t wait for you guys to see what we’re cooking up next
It was so cool, hopefully we'll see some more of them too 😂
grabby hands always made me think about manually operated gun emplacements, really cool to see someone enacting that idea
This week was so much fun, the stuff the truckers brought in was incredible - I can't wait to show you all the plans I have to make our main base move a LOT better next week :)
I'm not sure the front of my rover agrees :p
Hello, can you activate the subtitles? I m french , I follow your adventures but I don't understand English well.
I'll still push my "dance dance revolution with sensors" control scheme concept.
Amen to the truckers. Love you guys but so much credit to the innovation and skill of your 'AI' companions. They are the absolute GOATs. 😊
I just checked and UA-cam says it's still processing it :(
I'm not sure how long it would normally take for something like this, but unfortunately I can't seem to do anything that will speed it up
I'm just waiting for Lord Clang to be like nah say bye to ur large grid blocks and sends it to space
I love when Splitsie goes bio during gameplay because it looks like he's having grandeur hallucination's of Capac
Lol 😂
@TFE exploding due to that mysterious signal was the best, 3:31:07. And the timing for @Splitsie to spectate it was on point. Great Video!!🤣
The shock in the voice of the ground mounted manual aim cannon signals to me that Splitsie had not thought of this, and was impressed and maybe a tinge upset he had not already thought of it.
Always a good day when Splitsie releases a SE videos :)
that gatling trailer was genius... I wonder.....
if you stick a couple of rotors and small hinges on to the big rover and use grabby hands to do a similar thing for defensive or offensive emplacements... or have an artillery weapon using the same control method... so one person is able to access a camera to spot while the person in control has to go off the guidance of what they are being relayed.... angle, range, direction etc... would certainly mean it will give a use for the compass mod too
"We shoot blue tracers and everyone else shoots Orange" ie Capac
Very appt description on the use of meat shields
lol :D
TFE rover kinda looks like a discount scorpion tank from Halo.
The "Invisible Trees" is obviously an evolution on their part, due to all the killing Splitsie committed.
That was a neat little crew served weapon, wish it had been my idea...
Large grid control idea: What about putting the four outer wheels face down hovercraft style, then having a wheel or pair of wheels oriented normally (wheel perpendicular to planet surface) on a rotor oriented vertically (spinning on horizontal plane). Then you could use the rotor to rotate the wheels around and control direction of travel. Maybe also put all this on a vertical piston so you can pull the contraption up, rotate it to the heading you want, then put it down and give the wheels power.
That's a potentially hilarious, but also potentially effective idea 😂
might seem a little random, but I got space engineers earlier today! I might have a potato for a pc but it's still super super fun, thanks for being such an inspiration! also loving this wrong way out series, even if I cant catch the lives all the time
Glad you're enjoying it 🙂
I think the easiest way to fix the large grids is to simply deconstruct and replace them
Capac wakes up to a message from Splitsie, only audio is someone chewing.
Lol 🤣
I'm sure I heard a separate subgrid, like a bumper/bull bar, was a great way for dealing with ghost trees.
It used to be, though it's a bit less useful since they patched the tree behaviour in the signal update
You could try making flyers that use ‘custom’ thrusters. Using rotors and armored slops. It over complicated so it’s perfect for the series. Also, the large grid could be done as a walker, each leg being told to move by its own button. Doing it on stream would allow the viewers to give input!
I haven't had a lot of success making rotor based thrusters with aerodynamics, but maybe we'll get lucky at some point 😂
Digi's ladder mod would be very helpful to you all on this. It has an extensible ladder that can be retracted, and you can use tools on the ladders from the mod. I believe it has an extension mod that adds its features to vanilla ladders too. It even lets you place individual rungs on small grid, so its super handy there.
While I'm not sure how practical it'd be, I think it could be interesting to use small grid wheels on a hinge to act as breaks for the larger wheels. As opposed to what Splitsie originally thought of using small grid wheels on the ground (which I feel kind of goes against the spirit of the rules, allowing you to use the parking brake) this way the breaking could be applied directly to the large grid wheels. You could set the friction on the small grid wheels to 100 and use a hinge to lower them on top of the large grid wheels, I think this is more similar to how breaks work in real life and could be interesting to see how it'd work in SE. Overall, I've really been enjoying the challenge so far though and I can't wait to see what shenanigans you guys get up to next XD
Hmm, interesting idea. It feels like something that could end horribly, but it also might be perfectly fine 🤔
Also, as if the small grid wheel would be the "brake pad", then it should work for steering it too.
Just apply brake to just one of the rear wheels and the other wheels will "steer" by pulling to the side it's braking... maybe...
Got this idea from how you steer a sled down hill, by braking.
can confirm, this actually works really well, at least on a relatively low-mass test vehicle. If it works too well, you could always build a little grabby hands lever and require someone to manually apply the brakes at each wheel.
The RBLF is Not surprised the Splitsie does not know the importance of having a compass. He also doesn’t know the importance of Glorious Red Batteries. Silly Splitsie! 😂😂😂😂😂
You could apply a 5x5 small grid wheel to the large grid wheel directly and use it's break against the large grid.
I've always been a bit cautious making wheels that can collide but with how much more like a real world brake that is it would be fun to at least try
cant wait to see this whole rover fall into a small ditch and need several streams to get it back out
Nah, we're experienced engineers, it'll totally only take us 1 stream to get out of the hole, the problem is we'd probably fall right back in again 😜
For steering the large grid rover, I'm not sure if you said it was against the rules, but you could use the increase/decrease steering override actions. I use them when creating automated rovers. Doing automated rovers is also when I discovered the problem with the propulsion overrides being wrong on one side so had to add actions to invert the propulsion for one side when in automated mode and to be normal when I'm in control of the rover. It was painful watching the VOD and not being able to tell you. :) Now if Keen could add "set propulsion to" and "set steering to" actions like they did for the pistons, hinges and rotors I wouldn't have to keep putting multiple actions to get my speed and steering to where I want it to be on my automated rovers.
Yeah, the lack of 'set to' is how I came up with my plan for next week. I'm confident it'll handle the steering issues and the braking, but less confident about any breaking issues 😂
Four of the TRK trucks, each with a small to large rotor on the back, one at each corner of the Large grid.
Yeah I think something like w4sted's original idea could have worked, but you know we'd lose a wheel the moment Capac's next unknown signal spawned :D
@@Splitsie just give him one of the small buggies to run after signals?
But who drives the 4th wheel while he's gone?
@Splitsie make it a rear wheel and make it so that one or more of the others have controls for his rotor on their hotbar
I like wasted' idea of several small grids. Make one the cargo rover. Everyone else has defensive rovers or planes. Drive on those and then project and build large grid production blocks when you need to refine and assemble. When you need to go mobile, you grind down the production blocks and roll them out. If hostiles are about, the cargo rover projects a turtle shell with guns.
Did you know that the tools now stack??? @3:17:10, you were carrying 2 Basic grinders, 4 basic drills, 2 basic welders and an improved welder. They take up a ton of inventory space.
I'm aware, but it's one of those things that's taking longer than I'd like to become a habit to check 😜
I am caling it, soon Splitsie and his happy friends gonna build a manual controlled tank to drive around. the piloting already is handled by Splitsie and Wasted, now all it need is a seperate connector mag connected turret and guns for TFE and Capac :)
The little men inside my tank gearbox are quite funny :)
If only they stole that crane rover
Don’t know if it’s possible but a pirate ship style rotor steering wheel would be amazing
It's one of several control schemes I'd like to try, just for the fun of it 😂
A big shout out to the truckers, that recovery truck was awesome!
100% it was such a cool idea I had no idea they were going to try that 😂
Great Stream!
My proposal for the Big Rover:
A "Bosten Dynamics" robot with 4 "legs", with each leg controlled by one person, in order to move over any terrain you want!
Shouldn't even need that many buttons to move, just a few presets or so, so 1 or 2 Button Panels (per leg and thus, per person) could be enough even!
I might have to take a look and see if I can make a relatively quick to build walker. The main thing that's usually held me back from making them is the time it takes to construct (especially in survival), but maybe if I had some practice it would be something buildable while the wheels are still below.
@@Splitsie I am looking forward to what you're coming up with :)
Capac misses the literation. " Tanking toddlers in transit."
if you want dual control just have one person in charge of two options - forwards, backwards, left and right.
raise and lower in the centre.
The problem with your tank is it's built like a car that wants steering on at least two of the four corners. What if you make the large grid more like an escape-from-mars-style hovercraft, without thrusters and where the corner wheels on your wheelbase are zero friction and the drive wheels are across the center for better tank controls. As you add more wheels and need more power, you can set the center wheels being highest friction and outer/corner wheels being zero friction and each wheel between being on a spectrum from zero to a hundred.
I think our issue may well have been one of mass, the wheels didn't grip enough on either side to want to turn instead of just roll in the direction that was pushing hardest. However I have an idea that's just goofy enough to work which I'll be building next week - it may end up using some rotor steering too :D
@36:10 ♪♪♪ Ohh, Clang-ada.. Our home and native land.
With no control seat or cockpit or remote control, the rover and wheels have no idea which way is forward, so it guesses, but differently each time you press a button.
Lol
“I’ve connected the two shafts” - Splitsie 2024
You should add the mod to remove paint input, then select your default colour as your suit colours so everyone builds in their own colours.
Can't say it'll be pretty but fun to see.
It's fine having that solar panel refinery thing sitting like that. Pop a camera on it, on a rotor and you've got shaky cam.
Oof, having used a camera on a grid like that, it's what I imagine a Michael Bay shaky cam would be like before he started CGI for everything :D
New to playing SE been watching for years. Just wondering as far as a fun SE work around for visibility. Is there a way to link a camera to a LCD screen. Place camera on rear and both sides to give you a kinda narrow 360 view from controls still?
There is a plugin, but it can be a little performance-demanding, and I've had it produce weird lighting bugs.
Yup, I've never felt like it's worth the performance penalty and pain to get it set up 😕
When those are "insect" connectors, I need you to give all future small grid vehicles (in this series) insect names. 😁
Need to get a assembler queue script to keep some construction components available
Yeah, I had been setting up to do that, then realised we had no cargo space :D
I'll probably set one up next week now that we have them though :)
Even symmetry lets you do centered trailers still...just gotta use crossing arms like in the recent scrapyard server play.
I like the bad guys rovers
Sad times that AI blocks can't use wheels, it would be hilarious to see large grid rover driving happily after one of you, maybe even with a tail on a hinge so it can wag it.
Lol
I'd never heard of a pavlova before... now I want one
They are absolutely delicious :)
I realise I'm 2 weeks behind here and I'm about to watch Splitsie drive it off a cliff but I was thinking Capac should have taken the new captured rover as his and turned his pink/purple rover into a solar aray trailer that can be left behind when going into battle and that TFE can attach to the other side of so both can recharge from it and presuming it has at least 1 battle on board it will charge that while everyone's in battle and have a small supply waiting for when Capac and TFE get back 🤷♂️
Capac didn't want some other rover, he wanted the one he built, and throwing it off a cliff sounded fun :P
@Splitsie yeah that cliff bit didn't work out quite as planned 🤦♂️😅 but watching w4sted drive this tiny scout mini rover / quad bike type thing should be hilarious and definitely won't get catastrophically wrong at high speeds across open terrain while chased by npc's 😂
My sugestion to improve tank track steering is to add a center pair of wheels. Use higher friction on those, lower on forward and rear wheels.
Yup, that might have helped
2:46:09 I have been sat here watching this for half an hour now thinking - "At what point are they going to realize that having three right and one left wheels is going to cause them a massive problem with manual control?"
2:48:04 FINALLY!
Splitsie, maybe steer the large grid with a tiller and Grabby Hands?
Two big small grids acting as steering axels for your large grid.
to apply a handbrake switch the rear wheels into reverse but not the front wheels so they're opposites to each other ??
Yeah, that could work if they're pushing enough
Imagine a pop up rudder assembly off the stern and a tiller that could be manipulated with grabby hands. No button pushing required to steer. In theory. Could also double as the brake.
lol that would certainly look interesting :D
I noticed he has a wind indicator on his hud, perhaps a sail? and a drag anchor?
If you really hated your free time, you could try recreating mechanical linkages of an aircraft control column to get something that can actually steer the craft
would probably have to be separated into separate levers for each axis due to scale issues
@@Vivi-yw1eu I present you with
ua-cam.com/video/8pDN48uce60/v-deo.html
Not sure if its been mentioned yet but the reason the right side wheel group had a wheel icon and the left side wheel group had a compiled icon is because the rear left wheel (i think) is a right side wheel renamed to left side. Wasted changed the name but the wheel is physically a right side wheel. Might also make the height adjustments janky. Also havnt finished watching yet so if you have figured it out already, nevermind 😂
02:48:00 there it is 😂
Oh yeah, that would make sense. Though I thought mixed wheel types still got an icon 🤔
@Splitsie ill have to double check but was only thing I could think of that made sense. Unless it's another cockpit quirk where cockpit overrides wheel settings so they all show as groups. Lots to look into on SE lately haha
Have the large grid wheels on connectors and eject the wheels when you want to park
lol That would be quite the challenge to get moving again :D
So about turning like a tank. Maybe you need a middle wheel set to act as an axle point to turn around? so create a pivot point?
It almost does feel like that, the wheels were weirdly behaving one moment like glue and the next like teflon
I have a brake Idea. 🙃 make long boom of armor blocks hinged to the front of the Vehicle. when u want to stop you turn off the hinge and the spear swings down impaling it into the ground and quickly stopping you.
This is my happy place ❤
Nope it's not Wrong Way Out it's Splitsie makes LOTS and lots of problems.
Otherwise known as, I create a situation where everyone can have some fun in Space Engineers :)
All the trees!
Do sensors detect trees and if so could it be possbile to set up some grinders to activate when close enough to the tree to chop it down so you can continue driving.
I'm not sure, I don't think so but I'd definitely have to take a proper look to be sure
What if... You drove the large grid with a Command Line Interface. "Turn 3 degrees right" "set heading 150°" "forward 5 m/s"
We'd need someone who knew C# to be able to even attempt something like that and I think I may have a simpler but much goofier solution to locomotion for next week ;)
Hey Splitsie, your playlist is set up in reverse order.
UA-cam now gives you the option to reorder it, if you go to the playlist page you can set it to be by date published - it's annoying that they decided to add algorithmic ordering, but at least you can override it as a viewer.
By default I'd set it to by date, but often it seems to go to something else for some viewers
the whole "without a cockpit the wheels go clockwise" thing makes perfect sense though, in the way that without a cockpit the grid has no "front" or "left and right", plus how would you expect wheels to rotate that are placed vertically or sideways anyway
(no reason to condescendingly laugh it off like w4sted did, keen might make weird decisions, but this isnt one of them)
edit: and of course they needed a way to seperate the left and right wheel texture, they never implied otherwise, where is the problem?
editedit: whats a "pavlover"? google only shows me cake, is that it?
editeditedit; ah, he shows it, still wierd to single out a specific type of cake
editediteditedit: the missing cargo was "Stollen"? but it isnt chrismas time yet lol (talking about a specific type of cake)
ediiiiiiiiiiiiiiiitttt: also capacs rovers form and colourscheme now looks like one of those plastic kiddy cars
There's more context to it, I picked the Pavlova because it was used in a scientific study looking at driver caution. People took more care driving with one than with their own child, the study was done in Australia and Pavlovas are popular here and also very fragile
@@Splitsie another thing learned today, also i havent even finished watching the video yet lol
The crash noise and TFE's uh oh @1:13:51 make me wonder if he hit splitsie.
I would of used 4 small grid rovers as wheels so it takes 4 people to drive
it's not pink it's lightish red
Doonut! 😂
Ghost trees, ghost boulders. Do I hear ghost mountain? Or ghost gorge?
im sure ir has been brought up somewhere, but what is the mod for the ore scanning planetwide? >.< I love it
Seismic survey and the one for space is radio spectrometry 🙂
@@Splitsie got the radio one, but the seismic didnt even know it existed. ty
When will we get the Capac screensaver to download
Honestly, I don't think that's a thing I would do, largely because I have absolutely no idea where to start with it :P
@ me neither to be fair, I love it though
i guess Abiotic Factor is on hold for a while then.
Yep, we were still having fun with it but there are always more things to play than time to play them
Maybe possible, but you could have lcds linked to a camera so it displays what the camera sees
It's only possible with plugins and the performance hit just isn't worth it for me, plus it's rare that such plugins have been particularly stable
Did disabling the park brake also turn off the park brake of the wheels holding the solar panel, causing the panels to slide off the trailer when you hit the ghost tree? is it possible that's why you could not move the grid with pistons, due to the park brake of the wheels holding the solar panels on? Or was it just the mighty power of the ghost tree?
Park brake is per sub grid, so it'll only disable the wheels on the specific sub grid that the remote control is on. So in this case no, because the wheels were all on independent subgrids
@@Splitsie ah ok thank did not realise it only affected the relevant sub grid
Does your large grid have a kickstand, or is it just happy to see us? Lmao
Lol
I'm still watching and up to 1:35:00... what if you guys make 2 separate drivable large grids connected to small grid in the middle so you have 2 forward vehicles... that way the lead one advances and the rear one can be the breaks?...
15:40
**looks at video title**
𝘞𝘦𝘭𝘭...
Man I'm late again for this week. I forgot to tune in during my morning workout lol.
Did you plan to actually use sensor and actually will have to step left right front back like actual DDR? I'm looking forward for the abomination your DDR controlled rover, and the explosions that it will eventually create.
Yeah, that's the idea 😂
great episode guys, got loads of laughs today. I have a question, a friend and i are playing SE on a gtx server, i can see gps's that he sends via chat but he cant see anything from me. does anyone have any ideas why this is happening?
Is he checking for the hidden markers in his GPS list before they expire? It took me way too long to finally get capac to understand that behaviour 😂
"Some weird combination of grey and orange" sounds like Splitsie is making out W4sted as being some sort of lovechild of himself and Capac....
NOT AN IMAGE I WANT IN MY HEAD.
Please don't say this again.
Some strange combination of grey and orange then? :P
Why don't make bigger size small rover and large grid trailer with large grid wheels? No remote so as a trailer it's fine. You can make 5x5 small grid massive rover and as connection point use connector?
why don't you do one for propulsion and another for steering angle?
1:22:09 why does the piston say functional underwater? Are you using a water mod?
Is there a way to have a sensor so that if no player is detected within the controls area, the parking brake is automatically turned on?
Without a control seat, no I don't think it's possible. You could at least turn off the propulsion though
@@Splitsie driving with overrides and no safety net is almost guaranteed to lead to your main rover driving itself off into the sunset. Which I'm partly looking forward to and also really want you to engineer solutions for preemptively
Are you using a script to make the trailer wheels cooperate with the vehicle wheels? I know there's that wheel control script but I've been trying to build trailers on official/vanilla servers where scripts are disabled and can't seem to get anything to work, the wheels on my connected trailer don't respond to my controls and basically just drag on the ground. Is there any solution for vanilla?
You could try to set wheel overrides using event controllers or something but I don't think it would work very well with what I have in my head
Splitsie, i don't know if you'll read this, but do you know if its possible to mod the menu to make the GPS tab unavailable? I'm considering a playthrough of Scrapyard where i cant use GPS until i place 3 powered antenna arrays at least 10km apart in a triangle to simulate GPS through Triangulation. I've never found a mod to get rid of GPS though.
I'm not certain, but I feel like I've seen someone attempt it, but I might be misremembering someone who just gave themselves that restriction
True and I could do that. It would just be so much more immersive if you could disable it and re enable it when you had triangulation. Thanks for the reply! I just passed 1500 hours in the game and your videos have been a MAJOR inspiration for me to try new ways of building.
So with you all having no jetpacks, does this mean there will be no Capac catapults? 🙃
He's already managed to fling us a few times when he was driving 😂
I'll take the Code...
Which tracer mod is being used?
It's called faction tracers
splitsie upload all the vehicles i do like the palmino's they same sturdy aswhell your starting vehicle
It's on the workshop 🙂 steamcommunity.com/sharedfiles/filedetails/?id=3356134945
TKC: 23 subtot 26
It's been interesting how many of them have been by grinder this time around
@@Splitsie I'll keep an eye out next week
Can’t you just use a button to put on the brake? Or is that against the rules?
It's not possible without a cockpit
could you not have a steering override instead?
We could, but we got a bit tunnel vision on doing tank steer as we thought it would be easier, I'm not we were right 😬
Why couldn't you just have a button that makes all the wheels drive override in opposite directions to apply "brakes"
That might be somewhat doable, though the idea I have for locomotion that I'm going to try this week should make it even easier 🙂
It’s now Monday, Oct 28. Still no update for Xbox😢. Kinda mad but more disappointed than anything
I wonder how much of it is Microsoft vs Keen's fault :/
@ I’m not interested in pointing fingers. I just want the update.
Why not splitsie do all the wheels forward and back and wasted to do steering left and right
We thought tank steering would work better, I now suspect we were wrong, but I've got a better plan for next week that even makes parking easier 🙂
@@Splitsie use a huge small rover as a truck and large as the trailer?
Something quite a bit more crazy than that ;)
@@Splitsie can u do a test for me. Make a UFO shape put 4 wheels face each direction with no friction and place one wheel I. Middle for drive and steering will that actually work as u can then steer and drive off one wheel. Not to sure If u can in game but can u use a rotor and then have it loose and use grabby hands as a steering wheel with a even controller that says if rotor turns soo many degrees then wheels turn as well just a crazy thought
I'm 45 mins in and they are still fiddling with that moronic trailer. I'm gonna give this one a miss.
Have a quick look at the next stream, I agree, the trailer was a bad idea, but what I came up with for last week is so much fun :)
Just setup a sensor to turn on teh brakes then walk into it when you want to stop
A sensor can't activate the brakes on a suspension block, it can only toggle whether the wheels are used for brakes. You need to cockpit on the grid to actually activate the brakes to stop the vehicle