I don't usually comment on videos, but I want to thank you for all of the amazing, incredibly educational content you are putting out, by watching your videos I have gained better understanding of video game lighting than in any of the courses I have bought in the past. Hoping you all the best & keep up the good work!
Thank you so much for the series Karim, and detailed process of how you approach lighting with hands-on examples! 🙏 I have one question regarding the baked/dynamic light in the blueprint setup :) When baking the lighting with pointlight_baked, should we turn off the intensity in pointlight_dynamic? Since the pointlight_dynamic here is set to Stationary? Which is still taken into baking calculation. Then after the baking, we turn back on intensity of the pointlight_dynamic, to 'fake' the effects of lighting litting up the environment while casting dynamic shadows. Thank you! And looking forward to more great content from you!
Excellent explanation 🎉
amazing content Karim, thank you for sharing
I don't usually comment on videos, but I want to thank you for all of the amazing, incredibly educational content you are putting out, by watching your videos I have gained better understanding of video game lighting than in any of the courses I have bought in the past. Hoping you all the best & keep up the good work!
@@emiss_art that's means a lot to me thanks
بالتوفيق يا كريم
Thank you so much for the series Karim, and detailed process of how you approach lighting with hands-on examples! 🙏
I have one question regarding the baked/dynamic light in the blueprint setup :) When baking the lighting with pointlight_baked, should we turn off the intensity in pointlight_dynamic? Since the pointlight_dynamic here is set to Stationary? Which is still taken into baking calculation. Then after the baking, we turn back on intensity of the pointlight_dynamic, to 'fake' the effects of lighting litting up the environment while casting dynamic shadows. Thank you!
And looking forward to more great content from you!
Thank you for sharing your experience with us. We look forward to the next part.
@@romainnoir1 thank you 😊
Try to achieve post processing like game
unrecord
Does the ligh baking work with Lumen?
@@TomLis-u3o for sure no, you have to choose one of them lumen or baked