North Africa '41 - Gameplay Example

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 23

  • @StackingLimit
    @StackingLimit Рік тому +2

    Thanks Joe! I appreciate these example of play videos. It helps me understand the game faster without having to set it up myself. I would love to see you do a regular example of play sometime as well. Great video!

  • @davidwarren3221
    @davidwarren3221 Рік тому +3

    Thanks Joe ,Great video!

  • @romiloszachariadis2334
    @romiloszachariadis2334 9 місяців тому +2

    I possess, love, and have played TLB ( father of NA 41) 2nd edition and IMHO reflects more accurately/historically the particular campaign...also, due to its chit-pull system increases uncertainty and re-playability...I still want to love this new game though

    • @HexedAndCountered
      @HexedAndCountered  9 місяців тому +1

      I have never played TLB but I have heard good things about it.

  • @Phalanx11
    @Phalanx11 Рік тому +3

    Camera was too far away to see units. Get right up in there😊.

    • @HexedAndCountered
      @HexedAndCountered  Рік тому +2

      The table I was using made it difficult to get in closer, but I'll keep it in mind for future videos. Thanks!

  • @jscantone
    @jscantone Рік тому +1

    Thank You for the Very Thorough Review! Camera closer would be helpful.

    • @HexedAndCountered
      @HexedAndCountered  Рік тому +1

      Thanks! Tough to maneuver the camera for that game given the scale of the map and the awkwardness of the long table (not my usual setup).

    • @ppalchinsky8301
      @ppalchinsky8301 Рік тому

      FYI, one can zoom in using their fingers while watching on a phone, but there doesn't seem to be a way to zoom in if on a computer.

  • @romiloszachariadis2334
    @romiloszachariadis2334 9 місяців тому +1

    For the History, there were 2 x Br Battlions initially in Mersa Brega ...!

  • @romiloszachariadis2334
    @romiloszachariadis2334 Рік тому +1

    Fuel Supply consideration was the most critical in this campaign but is not represented here...(?)

    • @HexedAndCountered
      @HexedAndCountered  Рік тому +1

      Fuel is not directly represented but supply is an integral part of the game and you must keep your units in supply. That would naturally include fuel for the AFVs (and the trucks carrying fuel and other supplies to all the fighting units). The game also uses port capacity, which can vary during gameplay, to determine how much supply is available.
      The Out of Supply marker in the game actually shows fuel barrels with the red slashed circle on them.

    • @romiloszachariadis2334
      @romiloszachariadis2334 Рік тому

      @@HexedAndCountered There is no Fuel consumption per se, but only the Ammo one...

    • @HexedAndCountered
      @HexedAndCountered  Рік тому +1

      All supply is abstracted into the supply points. It's definitely a simplification. The words fuel, ammunition or ammo do not appear anywhere in the rules.
      Certainly other games break out the various elements and this one does not. Probably something that falls under personal preference because yes, fuel was incredibly important for this campaign. The supply point rules are solid, imo, because they do penalize you for not being in supply (including attrition), you can run out of SPs and that will prevent you from attacking but if you want the granular experience of accounting for barrels of fuel, this absolutely isn't that.

    • @romiloszachariadis2334
      @romiloszachariadis2334 Рік тому +1

      @@HexedAndCounteredThanks, it's true ...everything is abstracted...the only mention is in Attack Supply ( Ammo)

    • @HexedAndCountered
      @HexedAndCountered  Рік тому +1

      Attack Supply doesn't mention ammo. It's all just supply. This is the rule from the rule book. Because it directly mentions tank shifts, I would say that this means that it definitely includes fuel, even though neither fuel nor ammunition are mentioned:
      8.5 Attack Supply
      (8.5.1) In General: All attacks in which the attacker wishes to
      use Tank Shifts (9.2) or use 10 or more points of Attack Strength
      requires Attack Supply. Attack Supply costs 1 SP-either remove
      one Supply Point or flip one ASU (17.1.4) that is in Good Order to
      its Depleted side. The 1 SP or ASU provides Attack Supply to all
      attacks in Range (17.3). Only one Combat Unit in each attack needs
      to be in Range of the SP or ASU. If Attack Supply is not purchased
      or available, then attacks without Attack Supply are capped at an
      Attack Strength of 9 and any Tank Shifts earned by the attacker
      are ignored (the attacker’s Tank Units can still deny Tanks shifts
      to the defender).
      You don't get a tank shift on your attack without using a supply point. It seems logical to me that the supply point itself therefore has to include fuel because tanks require fuel. The supply point provides both a tank shift and higher attack strength, so it would seem logical that: Tank Shift = fuel. Attack Strength = ammunition.

  • @cristianocataneo8914
    @cristianocataneo8914 Рік тому +1

    which table do you use for setup?

    • @HexedAndCountered
      @HexedAndCountered  Рік тому

      The map is very wide. My table is about six feet (two meters) long. That's enough for the map and to lay out the counters/markers beside it.