Thanks Joe! I appreciate these example of play videos. It helps me understand the game faster without having to set it up myself. I would love to see you do a regular example of play sometime as well. Great video!
I possess, love, and have played TLB ( father of NA 41) 2nd edition and IMHO reflects more accurately/historically the particular campaign...also, due to its chit-pull system increases uncertainty and re-playability...I still want to love this new game though
Fuel is not directly represented but supply is an integral part of the game and you must keep your units in supply. That would naturally include fuel for the AFVs (and the trucks carrying fuel and other supplies to all the fighting units). The game also uses port capacity, which can vary during gameplay, to determine how much supply is available. The Out of Supply marker in the game actually shows fuel barrels with the red slashed circle on them.
All supply is abstracted into the supply points. It's definitely a simplification. The words fuel, ammunition or ammo do not appear anywhere in the rules. Certainly other games break out the various elements and this one does not. Probably something that falls under personal preference because yes, fuel was incredibly important for this campaign. The supply point rules are solid, imo, because they do penalize you for not being in supply (including attrition), you can run out of SPs and that will prevent you from attacking but if you want the granular experience of accounting for barrels of fuel, this absolutely isn't that.
Attack Supply doesn't mention ammo. It's all just supply. This is the rule from the rule book. Because it directly mentions tank shifts, I would say that this means that it definitely includes fuel, even though neither fuel nor ammunition are mentioned: 8.5 Attack Supply (8.5.1) In General: All attacks in which the attacker wishes to use Tank Shifts (9.2) or use 10 or more points of Attack Strength requires Attack Supply. Attack Supply costs 1 SP-either remove one Supply Point or flip one ASU (17.1.4) that is in Good Order to its Depleted side. The 1 SP or ASU provides Attack Supply to all attacks in Range (17.3). Only one Combat Unit in each attack needs to be in Range of the SP or ASU. If Attack Supply is not purchased or available, then attacks without Attack Supply are capped at an Attack Strength of 9 and any Tank Shifts earned by the attacker are ignored (the attacker’s Tank Units can still deny Tanks shifts to the defender). You don't get a tank shift on your attack without using a supply point. It seems logical to me that the supply point itself therefore has to include fuel because tanks require fuel. The supply point provides both a tank shift and higher attack strength, so it would seem logical that: Tank Shift = fuel. Attack Strength = ammunition.
Thanks Joe! I appreciate these example of play videos. It helps me understand the game faster without having to set it up myself. I would love to see you do a regular example of play sometime as well. Great video!
Thanks!
Thanks Joe ,Great video!
Thanks, glad you enjoyed it!
I possess, love, and have played TLB ( father of NA 41) 2nd edition and IMHO reflects more accurately/historically the particular campaign...also, due to its chit-pull system increases uncertainty and re-playability...I still want to love this new game though
I have never played TLB but I have heard good things about it.
Camera was too far away to see units. Get right up in there😊.
The table I was using made it difficult to get in closer, but I'll keep it in mind for future videos. Thanks!
Thank You for the Very Thorough Review! Camera closer would be helpful.
Thanks! Tough to maneuver the camera for that game given the scale of the map and the awkwardness of the long table (not my usual setup).
FYI, one can zoom in using their fingers while watching on a phone, but there doesn't seem to be a way to zoom in if on a computer.
For the History, there were 2 x Br Battlions initially in Mersa Brega ...!
Thanks
Fuel Supply consideration was the most critical in this campaign but is not represented here...(?)
Fuel is not directly represented but supply is an integral part of the game and you must keep your units in supply. That would naturally include fuel for the AFVs (and the trucks carrying fuel and other supplies to all the fighting units). The game also uses port capacity, which can vary during gameplay, to determine how much supply is available.
The Out of Supply marker in the game actually shows fuel barrels with the red slashed circle on them.
@@HexedAndCountered There is no Fuel consumption per se, but only the Ammo one...
All supply is abstracted into the supply points. It's definitely a simplification. The words fuel, ammunition or ammo do not appear anywhere in the rules.
Certainly other games break out the various elements and this one does not. Probably something that falls under personal preference because yes, fuel was incredibly important for this campaign. The supply point rules are solid, imo, because they do penalize you for not being in supply (including attrition), you can run out of SPs and that will prevent you from attacking but if you want the granular experience of accounting for barrels of fuel, this absolutely isn't that.
@@HexedAndCounteredThanks, it's true ...everything is abstracted...the only mention is in Attack Supply ( Ammo)
Attack Supply doesn't mention ammo. It's all just supply. This is the rule from the rule book. Because it directly mentions tank shifts, I would say that this means that it definitely includes fuel, even though neither fuel nor ammunition are mentioned:
8.5 Attack Supply
(8.5.1) In General: All attacks in which the attacker wishes to
use Tank Shifts (9.2) or use 10 or more points of Attack Strength
requires Attack Supply. Attack Supply costs 1 SP-either remove
one Supply Point or flip one ASU (17.1.4) that is in Good Order to
its Depleted side. The 1 SP or ASU provides Attack Supply to all
attacks in Range (17.3). Only one Combat Unit in each attack needs
to be in Range of the SP or ASU. If Attack Supply is not purchased
or available, then attacks without Attack Supply are capped at an
Attack Strength of 9 and any Tank Shifts earned by the attacker
are ignored (the attacker’s Tank Units can still deny Tanks shifts
to the defender).
You don't get a tank shift on your attack without using a supply point. It seems logical to me that the supply point itself therefore has to include fuel because tanks require fuel. The supply point provides both a tank shift and higher attack strength, so it would seem logical that: Tank Shift = fuel. Attack Strength = ammunition.
which table do you use for setup?
The map is very wide. My table is about six feet (two meters) long. That's enough for the map and to lay out the counters/markers beside it.