True story: I'm in the middle of studying for a test and I've allowed myself a 30-minute break. I go on UA-cam, see this, and suddenly I've found my occupation.
If there is one thing I like about your Channel more than anything else, is your use of analogies. They explain exactly what you feel and are hilarious at the same time!
Logan, I just have to get this out. You are by far the best top list youtuber there is. Rather than the typical, formulaic and repetitive choices on most list channels, you put thought, heart, and, most of all, wit into your videos. Every second of these videos is packed with humour sharp enough to cut diamond. I rarely see something on these lists that I’ve seen on another. Bravo.
One thing I find really funny is that the original Skylanders game uses the knockback from Trigger Happy's strongest attack as a negative so much so that they removed it from later games. In reality, it actually helps the character get some distance between him and his opponent. Really works well when you rely on projectiles.
F is for fuck you, thanks for your money U is for unfair bullshit N is for never ending pain and screams of rage Down here in the deep dark pit I can listen to that all day.
It's official. Logan has a PhD in literature. The magniloquence and poetic strings of language that are consistently present in each countdown deserve applause and to be eulogised: it's a mark of the effort put into all major content for this channel.
Speaking of RNG, in my Computer Engineering class, we were assigned to make a text-based adventure game, and this one guy thought it would be a good idea to include an encounter where you have a 50/50 chance to get an instant game over and restart the game. Oh, and that's not even the worst part, they kept gloating about it, about how hard their game was, even though 90% of it was artificial difficulty. Oh, and later on in the year, the same kid was gloating about how many lines of code they had and I felt like givin' them a smack, since Lines of code != a good game. The game that I made had a bit of RNG, but it was relatively fair, since the only RNG was the enemy choosing between "attack, defend, charge", which you could also manipulate the enemy into doing certain moves. Ex: If you attacked twice in a row, the next move the enemy would do would be a defend to try to counter the attack spam.
The worst instance of RNG I can think of is Daggerfall, where the combat is built on it...as in, every time you swing your weapon/shoot your bow at an enemy, a dice roll decides if it hits or not...in real-time battles. It's really infuriating during the early-game
12:30 ok I know I'm several years late, but having played prime 2, I think that the beam ammo was nessesary. The beams in this game are so useful, and do so much damage against different types of enemies that being able to just spam them would make combat completely broken and brain dead. Honestly, the combat is better than the first for this reason and many others.
Botw seems to have an instant kill problem in my experience. I find it hilarious how certain regular mooks in the game can one hit kill you and deal more damage than the actual divine beast boss fights do.
Here’s some other stuff that neither list really brought up: Shitty camera Pointless/required DLC Loading screens Game being too long/short Feeling similar to a prequel/lack of identity Chance time from MP64 Lack of replay value Gameplay that is too varied And a personal (least favorite) that doesn’t really count... People who defend any of these annoyances in this video.
Bowser's vacuum is actually pretty easy to use, as both x and y register as the same when you're attacking, so you basically double your inhaling strength. fuck the fire flower tho
The only thing worse than RNG is when its RIGGED RNG. This is what happens when you play offline in more multiplayer focused games. Anybody who has gotten to 40 and above in the battle tree in pokemon S/M can and WILL atest to this. RNG is bad enough, but when the game decides that you've been doing a bit too well it'll turn those seemingly random chances that the computer gets into an inevitability. Here's an example: Its battle 43 in the battle tree and its my Mimikyu vs Weavile. I setup swords dance so I could sweep up with shadow claw and play rough. That's when the bullshit happens: The Weavile uses ice punch to break my disguise and then it FREEZES me. It sucks, but it can happen. I knew I couldn't survive another hit so I just decided to go with play rough to do what I can before Mimikyu goes down in case I thaw out next turn which by some miracle I actually did. Nope, the game decides to have me MISS my play rough AND have Weavile use ice punch AGAIN, which ALSO FUCKING FREEZES ME. I GOT FROZEN TWICE IN A FUCKING ROW WITHOUT LANDING THE ONE MOVE I HAD THAT COULD DO SIGNIFICANT DAMAGE.
You know what's infuriating? The enemy Togekiss specifically using Air Slash on my Magnezone when it had something that didn't get quad-resisted *just because the game knew it will land the flinch*.
Shit like this is why I run all 100% accurate moves whenever I can, because I just HATE when my moves miss! And don't even get me started on Evasion boosts and Accuracy drops or Confusion and Paralysis.
have you seen chugga's clefable, 85% chance to hit yet misses 4 out of 5 times with fire blast. But yes RNG is a problem, although it's worse when it involves microtransactions.
I just had a horrific thought: what if there was a game that combines several of these annoyances and cranks them up to borderline unfair levels? You’re going through a gauntlet of enemies (one at a time), and every time you kill an enemy, your sword breaks, but the enemy has a 50% chance of dropping a weapon upon defeat. However, you also have a rocket launcher weapon (that can only be accessed if you have no melee weapon), but you need to button mash in order for the slow-moving rocket to actually hit the target, plus it always takes more than one rocket to kill an enemy, and there’s limited ammo with another 50% chance for the slain enemy to drop 1 extra rocket. As for the enemies, every hit they land knocks you back to the start of the room (which you receive additional damage from), and there’s a 25% chance that it will knock you back to the previous room, in which you’ll have to defeat the previous enemy. Not to mention, every enemy has a 10% chance to use an instakill attack. And if you die at any point, you’re sent back to the beginning of the gauntlet! As for the bosses, they’d probably be bullet-hell bosses where every other attack is an instakill. Thankfully, there’s a checkpoint at the start of each one. However, once you beat the boss, you’re sent into a super-fast auto-scroll section where one mistake means you need to fight the boss all over again! Oh, and I forgot to mention: the boss is on a time limit, and if the time runs out, you need to redo the gauntlet! Like I said, it’s a horrific concept.
OMG!!!! I agree!!!! WHY make a game in a made up world, when too many "mechanics" are too realistic!!! Unless it makes the game better, falling, drowning, and limited ammo shouldn't be a hindering issue!!!
“Beam Ammo (MP2)” Different thing but, (this mostly applies to Halo, at least I think. I played a trial of Halo 5 like, 3 years ago) Who actually enjoys when a (usually not very powerful in cases where this applies) LASER RIFLE has it’s own version of ammo? Usually in the form of energy, which makes sense. But if it takes half the metaphorical clip just to kill someone (but usually all of it because often with laser rifles you just hold down the trigger while aiming in your enemy’s general direction) I don’t want to have to wait for it to recharge afterwards. And it’s worse than just reloading because instead of getting all your ammo back in one go; you don’t have to wait for it to fully recharge which doesn’t sound like a bad thing, but usually before it’s fully recharged you’re already under attack (or just going complete trigger happy) and run out of energy before you get rid of whatever you’re under attack from. The next step is either run away like a little bitch, or run away from living like a medium sized bitch
Two things: Fall Damage is a joy to watch in cartoony games. Watching your characters flatten, or shake the screen when they hit the ground is entertaining. Remove the damage, and it's a nice detail. Rage doesn't really affect me. It seems near-unnoticeable. Besides, rage probably won't kill you at 50%. If anything, you should be keeping your percent low and killing them fast. That's the point of Smash.
i almost enjoy fall damage in DK64, no matter how masochistic that sounds. there is the comical flattening and "splat", and the 1 damage taken no matter the height is almost negligible since the game is very generous with health pickups (unless you fight a boss, but even then there is no risk of falling)
Biggest killjoy/annoyance: multi hitting moves from mystery dungeon. Only the md players will get where I'm coming from, but in the main series multi hit moves have low base power and are really only there for chip damage usually. But in md, they got a massive buff that would make mega rayquaza, ultra necrozma, and the mega mewtwo's cry. When the enemy has a multi hit move, you just feel like you've been cheated because out of all the 4 moves the enemy could've used, you got the worst one possible and faint, losing a lot of items and all your money. However, when you have a multi hit move, it just makes the game super easy because of how broken it is. Multi hit moves are still the way they are in super, this really needs to change if we ever get a gen 7 md.
Personally I think the beam weapons from prime 2 are a bit overpowered, so I guess that's the reason they decided to add limited ammo, even so it isn't that hard to refill your weapons
reminds me of a post game boss in sonny (a flash game). he has an insane amount of health and always fully heals whenever you take a bunch off that massive HP bar. so how do you beat him? take that chunk of health then use the move that swaps healing and damage. hilarious to watch
yes but in Certain games it can be Frustrating its not that bad in halo because Shields is what keeps you alive in the first place wouldn't last long without it. but in games that like Pokemon where the goal is put them to zero or trying to catch Legendary it can be Extremely annoying when you have to put in more effort to Capture/Defeat them. my point is depending on the game this can Be very painful to deal with.
Hey Mr. Minion, I've been a subscriber for many years now (since you were Animalguy), and i've been wondering if you could do a video on the pokemon mystery dungeon games. Thank you for your awesome content!
You know I remembered something about fall damage. In the first two Oddworld games, Abe's Oddysee and Exoddus, they're 2D and they have fall damage. But the third game, Munch's Oddysee, is 3D and doesn't.
10:56 F is for FUCK YOU! Thanks for your money!!! U is for Unfair bull-shit! N is for Never-Ending pain and screams of rage! DOWN HERE IN THE DEEP DARK PIT!!!
random crits are only bad when the chance is low and it happens constantly for example in pokemon a kingdra is holding a scope lens and uses focus energy you cant fucking blame rng cause its a 100% chance to crit
Honestly, the annoying kids are hilarious because I always fuck with them and their reactions are priceless. This one time I was playing gta 5 because I was bored and one kid called Microsoft because there was a modder, and Microsoft did nothing
Terraria at least gives you ways to avoid fall damage. (Clever use of hooks, well timed double jumps or rocket boots, lucky horseshoe, wings) Several of which can be obtained in a relatively short amount of time.
Personally, my biggest annoyances are... Demand for perfection (Namely Time Limits), LEGO’s “Captain Obvious” dialogue from some of their latest games, Online players who are better than me (I Gotta swallow that pride), And the biggest offenders... DLC, Exclusive/Seasonal/Time-Limited Content, And Pre-Order BULLSHEVICK!!! Rather than letting us unlock the content OURSELVES!!! *SIGH*...my apologies. But I think Fawful’s Minion’s Fury made me more comfortable with releasing some of my own steam...
Personally I didn't find it a problem in DS2, since when you use a bonfire it automatic ally repairs itself, the only time you need to use a repair kit is if there isn't any fires around
My personal biggest annoyance is when a game throws you a complete curve ball during a quest like, "oh you walked 60 miles to give me a packet of wotzits? Can you please go 100 more miles in the opposite direction towards the local bin please?" Fuck that, I'm just gonna eat the goddamn bag
You haven't known true fury until you've fought Dark Sol. Randomly blocks damage from you, heals over time, and can summon endgame versions of previous bosses, all packing high level healing spells.
Hate when platformers (especially 2D) have fall damage or when a game has bad scaling for it. (Like falling off a toilet kills you) also time limits are terrible too!
MasterJakeStudios EYYY RICKY-BOI!! I frickin' like your channel! But why get rid of the old videos? There was nothing wrong with them. Don't get me wrong, the editing was.. different, but it wasn't cringey exactly.
MasterJakeStudios Just remember mate, this is UA-cam! If you have a cringey video, make view bank out of it. I am Master Jake's fanboy, and I promote an end to this feedback!
The biggest annoyance for me is easily regular enemies with one-hit kill attacks. They are just regular enemies you are trying to kill/defeat, then they pull out a random one-hit kill move out of their ass and kill you when you don't know they have that kind of move in their arsenal.
To be honest, Number 1 is the one way I can actually sort of win at Smash 4. I'm under skilled, so I have to rely on random factors to help me out. Plus, fighting games are not my forte.
Logan, you're timing today is amazing. 4:15 in the afternoon, Wasn't finding anything to watch, so I watch the trailer. Guess what shows up in my recommendations? Now I know that'll keep you positive.
I've gotta say, I was caught off guard by that Metroid entry, not because I disagree, but because I wasn't expecting a flaw from a specific game, I went into this thinking each would be some vague concept that a lot of games do, so props for catching me off guard!
I totally agree with most of the one on knockback, but I also know it can be a bit of a necessity. It creates distance from the thing that caused harm to prevent you getting hurt twice or stuck in it. Granted, it can be a total annoyance too, but it can also be a saving grace. TF2 as an example, the game wouldn't be the same if you couldn't send yourself flying with rockets and stickies, or others flying too.
Durability mechanics are the freaking bane of my existence. The only case where I thought it actually added anything positive to the game/made sense was in the summon night swordcraft series games wherein it not only ties into the theme of how your character is also a weapon smith but also in how it instead of going "lol every sword freaking breaks in like 5-10 hits because i guess the black smiths of this world all freaking suck or something" you can keep your weapons as long as you make sure to maintain them which adds a touch of "realism"(That a lot of durability systems seem to be trying to go for but just end up coming off as sillier AND more frustrating for it) without detracting from the gameplay experience.
True story: I'm in the middle of studying for a test and I've allowed myself a 30-minute break.
I go on UA-cam, see this, and suddenly I've found my occupation.
Cool, I saw my "You're in last place? Have a coin." footage.
Hey aren’t you that gut that made that “review” on Mario kart 8
Good use of quotations because no I haven't made a review of Mario Kart 8. An early impressions video yes but certainly not a review.
Hi
(As Obi Wan) Hello there.
hi
RNG is like Christmas. It’s better to give than receive.
You watch this too
Mr. Crud of course! He does tf2 so he is here!
The legendary StickMaster500 is here!
StickMaster500 *Cough* Monster Hunter *cough*
XD Very true!
“Medic and.. Girl Medic”
Me: *Literally snorts*
Instablaster.
Mentlegen?
10:56 "F is for FWUACK YOU!!" Jesus that had me rolling on the floor Logan! XD
*_Fawful's Minion has uploaded_*
Me: SIT DOWN KIDDIES IT'S STORY TIME!
Ben Campbell Pass the Popcorn and Soda.
Daemon Feldman put it on the big screen
Thinking gamer ~Ok. *Plugs Laptop into the television* Done.
Ben Campbell I literally showed this to a first grader and said, this was a book :>
Dat boi ...Boi. that's some tasty irony.
So glad to see you uploading more frequently! Keep up the great work fawful!
#3 Should've also included "Analog stick rotating" along with it. Both are equally guilty 😠
Extra points if its on the n64
If there is one thing I like about your Channel more than anything else, is your use of analogies. They explain exactly what you feel and are hilarious at the same time!
11:22
personally i enjoy some random dice rolls with OHKO moves in Pokemon, but that's about it. only because of the hilarity or suffering it causes.
Logan, I just have to get this out. You are by far the best top list youtuber there is. Rather than the typical, formulaic and repetitive choices on most list channels, you put thought, heart, and, most of all, wit into your videos. Every second of these videos is packed with humour sharp enough to cut diamond. I rarely see something on these lists that I’ve seen on another. Bravo.
10:16
The only thing that I understood was "fucking yellow"
One thing I find really funny is that the original Skylanders game uses the knockback from Trigger Happy's strongest attack as a negative so much so that they removed it from later games. In reality, it actually helps the character get some distance between him and his opponent. Really works well when you rely on projectiles.
Wanna know an annoyance about your channel?
The fact you don't upload more! Your content is great!
I'm starting to take things more seriously now.
Striving to put out a countdown every 10-15 days.
+Fawful's Minion I'm starting feel like you don't even script these and I love it 😂
Quality over quantity
Midnightfjord The Polynesian God that one unlike will be attacked by a couple of pac-mans
Oh no, two to three countdowns every month?
Oh no...
OOOOOOOOOOOOOOOOOH NOOOOOOOOOOOOOOO!!!
I really like how you included Cuphead, and keep up the great work! marko! polo! FREAKIN' YOLO!!!!
10:56
This is the best part of this video! 😂
im a simple man.... i see fawful video.... i jump through my window and watch it... and then i like...
F is for fuck you, thanks for your money
U is for unfair bullshit
N is for never ending pain and screams of rage
Down here in the deep dark pit
I can listen to that all day.
It's official. Logan has a PhD in literature. The magniloquence and poetic strings of language that are consistently present in each countdown deserve applause and to be eulogised: it's a mark of the effort put into all major content for this channel.
When you put a difficult enemy right before the checkpoint (AHEM SUBSPACE EMISSARY)
Speaking of RNG, in my Computer Engineering class, we were assigned to make a text-based adventure game, and this one guy thought it would be a good idea to include an encounter where you have a 50/50 chance to get an instant game over and restart the game. Oh, and that's not even the worst part, they kept gloating about it, about how hard their game was, even though 90% of it was artificial difficulty. Oh, and later on in the year, the same kid was gloating about how many lines of code they had and I felt like givin' them a smack, since Lines of code != a good game.
The game that I made had a bit of RNG, but it was relatively fair, since the only RNG was the enemy choosing between "attack, defend, charge", which you could also manipulate the enemy into doing certain moves. Ex: If you attacked twice in a row, the next move the enemy would do would be a defend to try to counter the attack spam.
The worst instance of RNG I can think of is Daggerfall, where the combat is built on it...as in, every time you swing your weapon/shoot your bow at an enemy, a dice roll decides if it hits or not...in real-time battles. It's really infuriating during the early-game
I am a simple man- When Mr minion uploads-I DROP EVERYTHING AND WATCH!!
12:30 ok I know I'm several years late, but having played prime 2, I think that the beam ammo was nessesary. The beams in this game are so useful, and do so much damage against different types of enemies that being able to just spam them would make combat completely broken and brain dead. Honestly, the combat is better than the first for this reason and many others.
Botw seems to have an instant kill problem in my experience. I find it hilarious how certain regular mooks in the game can one hit kill you and deal more damage than the actual divine beast boss fights do.
I believe it’s a combination of their weapon and what color they are.
"Can't you get off to something else? Stuffed animals? Jelly doughnuts?
....Fawful's Minion fanart?"
That made me laugh so hard 😂😂
Here’s some other stuff that neither list really brought up:
Shitty camera
Pointless/required DLC
Loading screens
Game being too long/short
Feeling similar to a prequel/lack of identity
Chance time from MP64
Lack of replay value
Gameplay that is too varied
And a personal (least favorite) that doesn’t really count...
People who defend any of these annoyances in this video.
Don't forget Forced microtransactions! Like having to pay every FUCKING month to play multi-player in splatoon
Bowser's vacuum is actually pretty easy to use, as both x and y register as the same when you're attacking, so you basically double your inhaling strength.
fuck the fire flower tho
#6 background music: TURN the tables on plankton nice choice
(Me doing normal things before homework)
*Sees notification*
“Another time, my friend,” I say to my homework
Wolfrein20 Don't you mean "Another time,my mortal enemy."?
João Francisco Neves de Oliveira Oh yeah
*Whoopsie*
Wolfrein20 Hah! What homework?
Wolfrein20 wait but it Sunday.... Why do you have homework?
Mason Gause Holding off.
The only thing worse than RNG is when its RIGGED RNG. This is what happens when you play offline in more multiplayer focused games. Anybody who has gotten to 40 and above in the battle tree in pokemon S/M can and WILL atest to this. RNG is bad enough, but when the game decides that you've been doing a bit too well it'll turn those seemingly random chances that the computer gets into an inevitability. Here's an example:
Its battle 43 in the battle tree and its my Mimikyu vs Weavile. I setup swords dance so I could sweep up with shadow claw and play rough. That's when the bullshit happens: The Weavile uses ice punch to break my disguise and then it FREEZES me. It sucks, but it can happen. I knew I couldn't survive another hit so I just decided to go with play rough to do what I can before Mimikyu goes down in case I thaw out next turn which by some miracle I actually did. Nope, the game decides to have me MISS my play rough AND have Weavile use ice punch AGAIN, which ALSO FUCKING FREEZES ME. I GOT FROZEN TWICE IN A FUCKING ROW WITHOUT LANDING THE ONE MOVE I HAD THAT COULD DO SIGNIFICANT DAMAGE.
Danny Jaycox WTF is that shit?!
Don't lose faith in me
You know what's infuriating? The enemy Togekiss specifically using Air Slash on my Magnezone when it had something that didn't get quad-resisted *just because the game knew it will land the flinch*.
Shit like this is why I run all 100% accurate moves whenever I can, because I just HATE when my moves miss! And don't even get me started on Evasion boosts and Accuracy drops or Confusion and Paralysis.
have you seen chugga's clefable, 85% chance to hit yet misses 4 out of 5 times with fire blast.
But yes RNG is a problem, although it's worse when it involves microtransactions.
*Watching PBG*
*Sees Fawful's Minion Notification*
DROP EVERYTHING AND CLICK!
A PBG fan as well? My my, a kindred spirit!
Thank you!
The Omega-Mancer pbg for life
HIT Wrestling
*Sees comment*
*Tries to replicate experience for feels*
*DROPS EVERYTHING*
*DROPS DEVICE*
Oops
YES! ANOTHER PBG FAN!!!
I love this channel! This guy is amazing at literature! KEEP FEEDING MY EARS WITH WORDS!
I just had a horrific thought: what if there was a game that combines several of these annoyances and cranks them up to borderline unfair levels? You’re going through a gauntlet of enemies (one at a time), and every time you kill an enemy, your sword breaks, but the enemy has a 50% chance of dropping a weapon upon defeat. However, you also have a rocket launcher weapon (that can only be accessed if you have no melee weapon), but you need to button mash in order for the slow-moving rocket to actually hit the target, plus it always takes more than one rocket to kill an enemy, and there’s limited ammo with another 50% chance for the slain enemy to drop 1 extra rocket. As for the enemies, every hit they land knocks you back to the start of the room (which you receive additional damage from), and there’s a 25% chance that it will knock you back to the previous room, in which you’ll have to defeat the previous enemy. Not to mention, every enemy has a 10% chance to use an instakill attack. And if you die at any point, you’re sent back to the beginning of the gauntlet!
As for the bosses, they’d probably be bullet-hell bosses where every other attack is an instakill. Thankfully, there’s a checkpoint at the start of each one. However, once you beat the boss, you’re sent into a super-fast auto-scroll section where one mistake means you need to fight the boss all over again! Oh, and I forgot to mention: the boss is on a time limit, and if the time runs out, you need to redo the gauntlet!
Like I said, it’s a horrific concept.
RNG hurt me more than helped me and even if I have a 90% chance to succeed I somehow fail more than I should have
How have I not found you, you're hysterical
OMG!!!! I agree!!!! WHY make a game in a made up world, when too many "mechanics" are too realistic!!! Unless it makes the game better, falling, drowning, and limited ammo shouldn't be a hindering issue!!!
“Beam Ammo (MP2)”
Different thing but, (this mostly applies to Halo, at least I think. I played a trial of Halo 5 like, 3 years ago)
Who actually enjoys when a (usually not very powerful in cases where this applies) LASER RIFLE has it’s own version of ammo? Usually in the form of energy, which makes sense. But if it takes half the metaphorical clip just to kill someone (but usually all of it because often with laser rifles you just hold down the trigger while aiming in your enemy’s general direction) I don’t want to have to wait for it to recharge afterwards. And it’s worse than just reloading because instead of getting all your ammo back in one go; you don’t have to wait for it to fully recharge which doesn’t sound like a bad thing, but usually before it’s fully recharged you’re already under attack (or just going complete trigger happy) and run out of energy before you get rid of whatever you’re under attack from. The next step is either run away like a little bitch, or run away from living like a medium sized bitch
"F*ck you Cloud!! F**k you ZERO SUIT!!! F**k YOU LUMA!!!! F**K YOU MARIO!!!!!!!"
(I'm laughing)
16:53 for those wanting instant access
"Pardonne-moi. My spanish sucks". As a french, I find that line quite hilarious.
When I heard that in the first time, I laughed so much XD.
Two things:
Fall Damage is a joy to watch in cartoony games. Watching your characters flatten, or shake the screen when they hit the ground is entertaining. Remove the damage, and it's a nice detail.
Rage doesn't really affect me. It seems near-unnoticeable. Besides, rage probably won't kill you at 50%. If anything, you should be keeping your percent low and killing them fast. That's the point of Smash.
i almost enjoy fall damage in DK64, no matter how masochistic that sounds. there is the comical flattening and "splat", and the 1 damage taken no matter the height is almost negligible since the game is very generous with health pickups (unless you fight a boss, but even then there is no risk of falling)
In Terraria fall damage is ALWAYS negated by wings being equipped: Don't even need slow fall.
"Random f••• you"
Best quote ever
Biggest killjoy/annoyance: multi hitting moves from mystery dungeon. Only the md players will get where I'm coming from, but in the main series multi hit moves have low base power and are really only there for chip damage usually. But in md, they got a massive buff that would make mega rayquaza, ultra necrozma, and the mega mewtwo's cry. When the enemy has a multi hit move, you just feel like you've been cheated because out of all the 4 moves the enemy could've used, you got the worst one possible and faint, losing a lot of items and all your money. However, when you have a multi hit move, it just makes the game super easy because of how broken it is. Multi hit moves are still the way they are in super, this really needs to change if we ever get a gen 7 md.
Personally I think the beam weapons from prime 2 are a bit overpowered, so I guess that's the reason they decided to add limited ammo, even so it isn't that hard to refill your weapons
*_Ah yes, my favorite of times. When I'm not busy as fuck, and Logan does an upload._*
Fawful's Minion is like CJZero01 on steroids.
4:57 Pauls Ego knows that all too well!
I feel like the healing one is somewhat justifiable if there's something the can do to prevent that healing.
reminds me of a post game boss in sonny (a flash game). he has an insane amount of health and always fully heals whenever you take a bunch off that massive HP bar. so how do you beat him? take that chunk of health then use the move that swaps healing and damage. hilarious to watch
Mozzaru I don't really mind it, but when the enemy does it constantly, that's when I start having problems...
yes but in Certain games it can be Frustrating its not that bad in halo because Shields is what keeps you alive in the first place wouldn't last long without it. but in games that like Pokemon where the goal is put them to zero or trying to catch Legendary it can be Extremely annoying when you have to put in more effort to Capture/Defeat them. my point is depending on the game this can Be very painful to deal with.
Fawful's minion uploaded?
Alright, let me just drown in my hope real quick.
I liked the beam ammo in Prime 2. It made going through Dark Aether that much more scarier and dangerous.
i love how passionate you are in your narration. Top job buddy
**Primarina vs Tapu Fini** ...did someone hack my game?!
Once again, another amazing video by Fawful. Thank you for the content!
Hey Mr. Minion, I've been a subscriber for many years now (since you were Animalguy), and i've been wondering if you could do a video on the pokemon mystery dungeon games. Thank you for your awesome content!
You know I remembered something about fall damage. In the first two Oddworld games, Abe's Oddysee and Exoddus, they're 2D and they have fall damage. But the third game, Munch's Oddysee, is 3D and doesn't.
Me when I see a new upload: THIS WILL BE FUUUUUUN
The gravestone says:
Fawful’s Minion
2010-last month
Wait, he said it can't be actions of the playerbase, but one of the sections was Rage.
Senpai x plain plz
10:56
F is for FUCK YOU! Thanks for your money!!!
U is for Unfair bull-shit!
N is for Never-Ending pain and screams of rage!
DOWN HERE IN THE DEEP DARK PIT!!!
That made my day XD
My guess: Random Critz are #1
Holy shit I was kinda right
random crits are only bad when the chance is low and it happens constantly
for example in pokemon a kingdra is holding a scope lens and uses focus energy you cant fucking blame rng cause its a 100% chance to crit
You mean fring pan? (I have one HOLY SHIET THE RANDOM CRIT RATE IT'S BROKEN BUT STWEEPID)
Hero in a nutshell
"No good dirty rotten pig-raping cheap skate time waster." Fawful's Minion 2017
I was searching this comment XD.
The most annoying thing in video games is that angry kid or when your mom's telling you to get offline
dr. i don't know They'd be called caveman trolls.
Daemon Feldman I guess
If we were basing this off the list rules, that’d be a playerbase problem and therefore excluded.
Honestly, the annoying kids are hilarious because I always fuck with them and their reactions are priceless. This one time I was playing gta 5 because I was bored and one kid called Microsoft because there was a modder, and Microsoft did nothing
Terraria at least gives you ways to avoid fall damage. (Clever use of hooks, well timed double jumps or rocket boots, lucky horseshoe, wings) Several of which can be obtained in a relatively short amount of time.
The only thing missing from this list is negative teen stereotypes.
Personally, my biggest annoyances are...
Demand for perfection (Namely Time Limits),
LEGO’s “Captain Obvious” dialogue from some of their latest games,
Online players who are better than me (I Gotta swallow that pride),
And the biggest offenders...
DLC,
Exclusive/Seasonal/Time-Limited Content,
And Pre-Order BULLSHEVICK!!!
Rather than letting us unlock the content OURSELVES!!!
*SIGH*...my apologies. But I think Fawful’s Minion’s Fury made me more comfortable with releasing some of my own steam...
Let me just say in Dark Souls Durability in DSII is the worst in the series, the other games durability isn't that bad.
TheRealSora
I only ever had my weapon break in DS1 twice, and they were both from the fuckin' worm spit. You know the ones
Personally I didn't find it a problem in DS2, since when you use a bonfire it automatic ally repairs itself, the only time you need to use a repair kit is if there isn't any fires around
that's true, unless you're talking about the moonlight Great sword.
TheRealSora cute profile pic. What is it?
Wait there’s DURABILITY inDARK SOULS!?
Your vocabulary and syntax are LEGENDARY.
My personal biggest annoyance is when a game throws you a complete curve ball during a quest like, "oh you walked 60 miles to give me a packet of wotzits? Can you please go 100 more miles in the opposite direction towards the local bin please?"
Fuck that, I'm just gonna eat the goddamn bag
all I thought about during number 3 was
Anyone else remember the legendary Starfy
yeah I still haven't completed one of my favorite games of all time
The God uploaded
**god has logged in**
You haven't known true fury until you've fought Dark Sol.
Randomly blocks damage from you, heals over time, and can summon endgame versions of previous bosses, all packing high level healing spells.
Hate when platformers (especially 2D) have fall damage or when a game has bad scaling for it. (Like falling off a toilet kills you) also time limits are terrible too!
ErrorTrying2Care
ErrorTrying2Care That. Fucking. Pit in Sonic 2 (I always stick with Knuckles in the area, cause I can at least get out of the cage.
*cough* *cough* Bubsy *cough* *cough*
This is why I love Kirby games cause neither of those exist
Old Manondorf many platformers don’t have that problem
The goblin tinkerer is one of the horsemen of RNG bullshit
yooo ur so good! keep it up
MasterJakeStudios EYYY RICKY-BOI!! I frickin' like your channel! But why get rid of the old videos? There was nothing wrong with them. Don't get me wrong, the editing was.. different, but it wasn't cringey exactly.
I just thought that they hadn't aged all too well, but they're still available via playlists ;)
but I appreciate the appreciation :)
MasterJakeStudios Just remember mate, this is UA-cam! If you have a cringey video, make view bank out of it. I am Master Jake's fanboy, and I promote an end to this feedback!
Can I say that was a surprisingly fast upload compared to your preview video. Well done, Logan! Keep that up, I could get used to this!
PYRO UPDATE HYYYYYYYYYYYPPPPPPPPPPPPPEEEEEEE
Wouldn't "Beam Ammo" fall under "Weapon Durability"?
Notification sqaud where you at?
Waddup!
I got the notifications bois
Right here
Let's make our own "sqaud"! Who will be the "capaten"?
The Gaming Lion dibs
Your script writing has become absolutely brilliant over the years 👌🏾
For #8, why... WHY are you using gold tools?!
Pupper Doggo the footage looked old. He probably did'nt even know about gold stuff being so fragile.
I've been anxiously waiting for this today and it's finally here
24:03
B O D I E D
The biggest annoyance for me is easily regular enemies with one-hit kill attacks. They are just regular enemies you are trying to kill/defeat, then they pull out a random one-hit kill move out of their ass and kill you when you don't know they have that kind of move in their arsenal.
*WhAt AbOuT mAnUaL wAiT tImEs BoI*
You and ProJared are the only ones who can properly pull off that long of an intro
I agree that the are annoying AF, but I what would a game be without these though?
Enjoyable.
Breath of the Wild without durability would actually be fun.
It'd be fun. Or more fun.
To be honest, Number 1 is the one way I can actually sort of win at Smash 4. I'm under skilled, so I have to rely on random factors to help me out. Plus, fighting games are not my forte.
Hi random person scrolling by! I hope you have a wonderful day!
Sarah Johnston Thanks. You too
Thank you very much!
It's actually pretty rare to see someone post a nice comment not talking about the video.
You're doing god's work.
thank you:)
Aw, thank you. Same to you bud. ^^
Sarah Johnston Hello. Nice to meet you!
So you AND Josh uploaded today? I can't handle all of this epic content.
Logan, you're timing today is amazing. 4:15 in the afternoon, Wasn't finding anything to watch, so I watch the trailer. Guess what shows up in my recommendations? Now I know that'll keep you positive.
>sings the FUN Song
>plays the Buckethead Neptune theme immediately after.
I see what you did there, Mr Minion.
Dear fawful I have watched your videos and you have given me joy I just wish to say thank you and keep on make videos
I've gotta say, I was caught off guard by that Metroid entry, not because I disagree, but because I wasn't expecting a flaw from a specific game, I went into this thinking each would be some vague concept that a lot of games do, so props for catching me off guard!
I totally agree with most of the one on knockback, but I also know it can be a bit of a necessity. It creates distance from the thing that caused harm to prevent you getting hurt twice or stuck in it. Granted, it can be a total annoyance too, but it can also be a saving grace. TF2 as an example, the game wouldn't be the same if you couldn't send yourself flying with rockets and stickies, or others flying too.
You have such a way with words...
It really is inspiring, not in any specific way...
It just is
His commentary is always so clever. I’m going to start using “petty spaghetti.”
Oh my god. The brief Tak 2 gameplay in the first segment. I felt like I was the only person who played those games. They were so fun!
Durability mechanics are the freaking bane of my existence. The only case where I thought it actually added anything positive to the game/made sense was in the summon night swordcraft series games wherein it not only ties into the theme of how your character is also a weapon smith but also in how it instead of going "lol every sword freaking breaks in like 5-10 hits because i guess the black smiths of this world all freaking suck or something" you can keep your weapons as long as you make sure to maintain them which adds a touch of "realism"(That a lot of durability systems seem to be trying to go for but just end up coming off as sillier AND more frustrating for it) without detracting from the gameplay experience.
Hey Logan, thanks for making original content, its honestly really interesting! Keep it up!