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Star Citizen's Prisons Explained - Good or Bad?
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- Опубліковано 25 кві 2020
- In this video, I explain Star Citizen's new prison system and how you might end up in it if you break the law. I also go into the reasoning behind it, and my personal opinion on the matter.
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We need Prisons.
I would even say, that escaping will be impossible...
Bounty hunters will just hang above exit vents....
You're not allowed to fly close to the prison, so that's not possible without getting shot down from the sky.
Escaping has to be done fast in and out thats the point.
But yes, people will ambush the players trying to escape adding to the difficulty layer.
@@Revixy If you disable the local comm array, you can approach without a crimestat. You'll still get shot at, but a tanky ship can take out the turrets handily. They may need to buff the defenses before release.
@@Morphologis Can you break into the actual prison? like literally kick the front door down which would allow ALL the inmates to escape? that would be awesome LOL
Nicholas Codrington yeah i hope
yea people complaining about spawn camping.
same way people complained about being exploited on pads.
funny that.
I really do applaud CIG for not only making tradeships able to defend themselves, but for adding a punishment system that is actually punishing.
It being easier and a lot more fun to be a dick has been a problem that has plagued MMOs all the way back to UO and MUDs before it
Usually I play resource gathers like mining, which can be a serious time investment in most games (an hour or more in elite for instance), so someone popping my ship in a matter of minutes just for shits and giggles, and the game barely giving them a slap on the wrist, has always been a piss take
This is why star citizen gets me so excited, it sounds so so cool to be a copper on hurston, or a small insignificant crewmember on some huge ship. Most games make the player big and important, star citizen gives you the freedom to become big if you work hard, but you will actually have to earn it
Exactly my opinion!
elite dangerous takes that "work hard" part too extreme very linear and boring i'm glad Star Citizen isnt like that
Or pay to become big it sounds like?
@@walker1054 can't spend real money on a crew to operate the big ships
Well said!
I've seen several walk and talks about this, but this is the best prison introduction video yet. Thanks Morph!
No problem man! This game fucking sucks but as long as one person enjoyed this 300 million dollar investment it's worth it!
Star citizen's prison system gives me some Riddick vibes. Can't wait to see others.
@Hershel Plomma bot
@Hershel Plomma ive saw those bots a lot. one directs you to scam site and another confirms that it works. its a scam ofc, dont go there
instaBlaster
It's almost copy paste of Crematoria Prison
no fucking shot, i was thinking the same thing, i would love to see some aliens in the caves that attack and kill miners who stray to far from the light
“White knuckled, loin tingling” I was like that last night but I don’t play Star Citizen
Glazing your knuckles, were you?
star citizens dev team ahs figured out what everyone else failed at. they got the griefers to grief themselves. with those k/d ratio freaks all hanging around the prison either as bountyhunters or prisoners, the rest of us can play in peace. well done.
yea that's the idea :D but we're gonna need a bigger boat once folks figure out a super quick system to escape.
perhaps a **Maximum security** prison without escape routes version for repeat offenders who keep escaping without doing at least half their sentence would be better to future proof this time-out for the freaks.
Or at least have folks be in a max security prison until half their time then they get to be transported to Klecher
@@The-Cat something like that. griefing is not a playstyle taht should be tolerated or supported. i mean, maybe something like a seperate server for starcitizen where people can go to just blow off steam, something like 2b2t for star citizen would be a good idea in the long run, but in the meantime we gotta contain them somehow.
This is the kind of possibilities that can be enabled (and expanded) when you build from the ground up the back end tech to support your vision.
@@jenshep1720 There's a simpler way that breaks lore less.
Lawless frontier systems.
the people that want to be jerks can hang out there and do whatever they like without consequence.
the rest of us can then pick and choose if and when we go near such a system.
You go into truly lawless space, you run the risks of having to deal with griefers, gankers, pirates and so on.
But these players don't have a free-for-all running through the whole game without consequence...
@@KuraIthys problem is the question of if they would actually restrain their activities to those systems. in order to keep pursuit and arrest realistic, i imagine there will only be a few guards afer them at a time, and as we all know griefers can deal with stuff like that easily.
"What was your experience in prison"
It was alright I guess. Read plenty of books, lifted regularly, no one really bothered me. Missed nature quite a bit and food was crap, but otherwise just okay.
Oh wait.
I struggled with the dementors.
I can also imagine if one escape root become too popular they could patch it out. Maybe open up other escape paths as well. Maybe have a set of them that are periodically randomly opened up and closed off ever week. Keep it changing, keep prisoners guessing and exploring.
There is only one escape root so it can not become any more or less popular. There are just a couple of shortcuts.
Yeah they're going to need some form of randomisation in the escape tunnels, otherwise it'll just be a case of following a meta guide
@@CynicalOldDwarf the meta for escaping prison will be: dont go to prison. considering all you have to do after you escape klescher, no ones gonna do it. It's either gonna be avoid prison, or mine your way out.
@@dark_winter8238 They can easily modify the escape routes, with procedural design.
@@CynicalOldDwarf Chill even with knowing the path it's already hard not to mention even escaping from the moon with all those bounty Hunters hustling for every cent
Glad to hear the positive experience. The mission givers and prison missions should definitely add to the experience.
I think a lot of people have prematurely brushed this system off. This is one of the first really integral and experimental systems implemented in-game and could lead to quite a bit of expansion in gameplay available to a player.
Hope to do some work with you sometime Morph, keep it up!
Unfortunately it's far less glamorous right now than how he describes it in the video. There are still too many bugs in the game that can send you to prison, and bugs and toxic players that can keep you there despite having done nothing wrong. Sentence times are usually well over an hour, and mining only works if your multitool isn't bugged or prisoners with guns in the prison don't kill you. The escape route was poorly designed and depends on luck. Not to mention it is in the starting area feet from where you spawn in, so you never have to go near the mines. Bounty hunters are incentivized to camp the exit with basically no downside or difficulty to do so unless other outside groups of players decide to stop them. And worst of all, pad rammers don't even get sent to prison they get a free teleport to grim hex where they can hide out and buy a chip to go clear their crimestat (if they even get one)
Collin Thanks for the reality check, i figured it myself, this idea is shit and will be boring as fuck like arma city life servers. Exits will be camped for eternity so no one bothers trying to escape they just leave the game for an hour and then eventually forever because of how lifeless it is.
People have to realise it’s a game, it needs to fun and interactive, being a criminal and thrown into prison to mine or wait every time you get caught will result in it never happening.
Collin I think they could fix the escape camping with a no fly zone, so that even bounty hunters do not have clearance to get close to the facility, and would risk getting shot down or even pick up their own crime-stat
@@craZysteve547 right now to combat the exit camping you can go reactivate the comm array so that the campers get instant crimestat for being in the prison. The problem with that is you risk getting crimestat for trespassing when you reactivate the comms because they don't give enough time to leave once you've activated it.
They just have a lot of things they clearly didn't think through enough and need to rebalance. That's why there's evocati and PTU to find these things and report them, but most people outside of evocati just want to play 3.9 and "look for the new meta weapons" don't do any actual testing or reporting
@@Salmon_Toastie of it will result in it never happening wouldn't that be a good thing? Less people committing crime is generally good for the playerbase, in my opinion. If you aren't good enough to avoid getting caught, don't do the crime.
You call this idea shit but you might be forgetting this is an initial implementation of a system that'll be used in different star systems, so while it might not be 100% foolproof, it can develop into something that is rather useful to the game.
I appreciate the reality check as well from Collin, good to get another perspective of how the implementation is actually going, and it's really annoying that pad rammers won't be taken out of the game immediately (I assume after multiple offenses). That being said, no point in calling this wasted gameplay upon it's first introduction. People said the same about mining in 2017, and look how far it has come.
As you say, this is the first implementation of prisons, and like everything in SC, it will go through various enhancements over time. Issues, bugs, exploits will get fixed; it's not going to be perfect right off the bat.
and its awesome even now!
Exactly. 20 years from now this will be the best game ever
What I find exciting will be when the game expands with more star systems, meaning they'll need to add more prison planets...and that means prisons with different security levels. Then after the dynamic economy is implemented, there will become the potential for laws against white collar crime, and one of the prisons can become the fancy white collar prison with tennis courts and gardens lol
Still think the prison should do a count of all the prisoners every half hour or so, that way anybody missing (ie. escaping) will automatically be considered escaped. Imagine climbing up those stairs so close to freedom and you hear alarms ring in the distance and red lights flashing everywhere. Now that's what I call immersion
but it's gonna get annoying for those remained... unless there's OITNB system of count. like you need to press this button inside your cell
@@PrograError why would it be annoying? its all automated, id assume the count would be too. Everybody with a prison suit within the prison walls is considered present. Those outside of it are considered escaped.
@@thedevilsadvocate98 well you need something physical to you "count" , suit detection might be advance enough, but knowing the prison company from OITNB, it's more likely a suit given to the lowest bidder for the least tech needed to keep them alive and productive...
The prison already can detect that an inmate is trying to escape once the player is deep and committed enough into the escape route.
Imagine when (if) this game is feature complete, how many hours of our lives will be spent playing this game, be whoever you want in the endless universe. Whether it is from being a crew member on a large ship, to a high-profile pirate, or a very wealthy businessman, the game will be limitless. I can't wait.
Sadly, us in our 20s are probably not getting the full release of this game until we are 50.
@@voromiir4327 Isn't that great? Gotta lot of time when you're retired ;D
you could kind off experience something maybe similar. in Arma3 altis life mode, its pretty basic but kind of similar idea. you can be good person and work as fisherman,miner and trader etc. or you can be an asshole or reble who kills people, rob gas stations , form a gang and attack police forces. rob a damn bank, trade illegal goods (like cocain).
or you take role of a cop, and protect civilans,catch illegal traders, give people tickets etc.
it has good gameplay and role play is what makes it awesome you can take other players hostages and negotiate with cops for money and stuff its pretty fun
@@GamingEntertainment12 yeah but when your in your 50, i would imagine you would be less interested in video games, also maybe less resposinsve making PVP and fast paced action unbearable for your slow cognitive abilites
@@omar619kamis Insert sarcasm disclaimer
I plan on having a Character that has a Life sentence who will do nothing but shank Pirate players all day long. Bounty or not.
"I'm not trapped in here with you! YOU'RE ALL TRAPPED IN HERE WITH ME!"
what a boring waste of time.
@@briandunn2807 butt ba bberbing baste bof bime
@@briandunn2807 Tbh, this sounds like the most fun thing to do in the game...
NightHawk_ says a lot about the game lol
They really need to buff turrets at the prison so even a Carrack or a capitalship like the 890J is at risk of getting shot down
I read somewhere, they will have Anvil Ballista outside.
Absolutely. Klescher is the only prison in the Stanton system. It should be one of the most heavily guarded areas in the game right now.
Like Ait said, they will be adding the anvil ballistic to the prison def at some point.
how about the prison if attacked every bounty hunter in area will receive a message and nice bonus for stopping it? and if no active players are around it could be generated backup... either way you will have short time to accomplish what you want, then the risk and cost go up
@Adrian **capitalship lol. not capitalist ship my guy
Imagine if they took this to the extreme and you can accept contract killings, you get caught and you can choose to rat out and get a early release which will send other players of less reputable standing to hunt you or you stay shut and go to jail where another player, hired by the NPC that first hired you, has to find a way to break you out of prison and clean your record. This opens so many possibilities
Mafia and cartels
Yeah they should probably not do all that and just make a playable game.
@@crimescene25 no, they probably should do all that whilst making a playable game. That's the point behind star citizen. To make what is essentially the deepest possible game.
I don't play Star Citizen but I really love how you lay out your videos, it makes me want to learn more about the game!
your intro to this video was so good. It felt like a movie ad. Keep up the great work!
Players could possibly start a business ferrying prisoners out
Done that. Cleared the bounty hunters in the vent and gave the client a ride to GrimHEX where he bought that hacking card to reset his crime status. Felt like freaking cool mission in GTA5 Online.
@@0x7A69 Monopolize the field chief and make hella bank
@@0x7A69 How did the client pay you? I still haven't figured out how money transferring works in the game yet.
@@nighthawk_ via quantum beacon
I hope there are multiple prisons with varying security levels that way after a few low level offenses or escapes, you get transferred to a new location
There's at least one more prison in the known lore, Quarterdeck, but it's in a different system that probably won't be implemented for a while. However, that does indicate that multiple additional prisons scattered around the UEE are possible.
Wow did I refresh the page just in time to see this haha -- Never knew UA-cam showed the time since posting in seconds lol
Heck even after I was walked through the route by you Morph I failed to retain it in memory. Maybe because we had that Bounty Hunter situation that immediately blew it out of my mind. That and the FPS drop making it hard to do the jumps. CIG needs to make climbable rock more identifiable like a real Platformer. Also need to try to fit the 890 down that escape hole
it being hard is kind of the point, i think.
I can listen to you all day Morph. I'm old and other star citizen content providers literally make me nod off. You, I'm awake the entire time. Thanks for that. Keep it up!
Encouraging people to "try out" the prison thing might not be necessary. I think most of us will end up spending some time there by accident anyway
Quite possible. When the crime system was introduced I kept getting dinged for the 'not stopping for security scan' thing.
Almost always because what they were asking was physically impossible for my ship to do, or a minor screwup with my controls messed it up.
The worst one was when I had a heavily damaged ship that was incapable of slowing to below 8 m/sec.
That truly felt unfair...
The irony of the most common problem though is that it's because I was flying a rather large and tough ship, and the security forces were pretty much incapable of harming me in any meaningful sense.
So they'd ding me for not stopping (because I got like 20 seconds to stop when I need 50 to stop from full speed), then they can't kill me so I get bored and leave...
And then I can't get that crimestat cleared again, because nobody seems capable of killing me, and a 1 bar crimestat isn't worth the time for player bounty hunters, especially if they end up having to fight off something large...
Yeah... XD
Unintended consequences huh...
@@KuraIthys seems to me that they need to have a drivers license thing in the game because of speed limit laws, and other types of laws
@@omegapointsingularity6504 lol. I guess that would work in some sense. There aren't technically speed limits though.
What you run into is that security asks you to come to a complete stop in a time that's only reasonable for large ships if they're at about 1/4 their maximum speed.
A driver's license would help as a secondary system I suppose. In terms of having 'points' on your licence, so you get a punishment for ignoring 'road rules' but not an immediate crimestat...
That could solve some of this a little, since you'd only end up with crimestat if you were consistently breaking rules like this...
@@KuraIthys what would be the best solution for this, do you think? first of all is this even a problem? im not so deep into the games mechanics.
LOL, I ended up in there because I experienced a crash right before landing. Gave me a Crimestat for "Trespassing", but I respawned into game orbiting the sun with no fuel. Died and woke up in a cell.
Love the videos and hope you post a lot more of Star Citizen in the future. You are by far one of the best and one of my personal favorites of Star Citizen reviewers. Your level of professionalism and how you look at each ship or structure as well as the different gameplay options make you stand out from most of the other Star Citizen reviewers.
That opening sequence made me think about the possibility of adding in a grappling hook of some sort that allows players to swing across gaps as well as do a bit of rappelling down caves
What if i just want to stay in prison. Become a prison boss, start a prison gang, and own the prison economy by stealing and selling space ramen?
keep doing crime in prison to get more time
then you just never check out, once your time is served you got to go to the exit and check out, if you never do that you can stay in prison for as long as you wish, honestly i would love it if people started a prison gang, sadly unless we get the option to have multiple characters i don't see this happening, as most people don't want to just be in prison all the time when they play SC, with an expanding universe and new game features being added most people want to expiriance that as well.
I hope they've got several routes out and that those are closed and opened up (but not too often) as times passes by. That way it will always be a challenge to do the escape.
What they should do is have it so every time someone gets caught using an exit, it gets sealed up, but then a new exit opens somewhere else for players to find. So as long as no one gets caught, the exit doesn't unnaturally seal itself.
@@austinmaheu4248 depends on the nature of the route and the sealing... a moon that goes through that sort of temperature swing is likely to have some seismic activity, so having 'rock falls' seal some routes would be perfectly reasonable (especially if they also include some seismic SFX etc whilst you're in the mines - which presumably / appear to have roof supports and the like (which would explain they they don't collapse like the escape routes)
Thanks! I got arrested at Area 18 for not parking my ship at the right place bc I had no directions to where to go!
Don't really need a shank when you have a high powered laser in your hands.
you need a shank, only the OXY torch cutter attachment does damage, the mining laser doesnt.
@@hardboiledaleks9012 which is weird...
his points still stands. If you got a laser powerful to mine ore, you got a laser powerful enough to hurt people ;)
I'm hoping they add some hungry animals to the caves to further deter those pesky prison escapees.
Chill Satan,
It's already hard enough. I just closed SC with great frustration because it took me 2 hours to escape and when I finally got out and drove away with the vehicle, i got instantly eradicated by a ##### bounty Hunter... that's hilarious. Not to mention i got into prison bc of a bug in the first place..
Star Citizen: Escape From Butcher Bay
I can only imagine the number of people who would love the experience of getting sent to slam... and then getting out. Richard B. Riddick style! :)
they should add butcher bay as a Homage, a super max for galactic terrorists and pad rammers
I'm super interested in seeing how they expand on this with new systems as they get added. It would be amazing if certain systems had prisons that were incredibly hard to escape from because, say, the jurisdiction has more resources for security. Have those systems where pirates dread getting captured in. Maybe even introduce the idea of a federal prison concept. Like, you piss off locals, you can evade them by traveling to another system and just have bounty hunters after you, but if you piss off the UEE, suddenly you're not safe in any system with a local government. This would really prop up the "lawless" systems as a haven for criminals, and thus make them even more dangerous for non-criminal players.
I have major respect for you because you're NOT making an escape guide. Shows that you appreciate your community over views.
Murder nets you a 12 hour sentence in prison. That's 12 hours of your time in game in prison. It is meant to be a deterrent and should cut back on the ganking we see all the time. Piracy is best when you don't run the risk of getting a crime stat. Only fools do their crimes in plain view of the authorities. (Speaking as a retired cop, not as a pirate.)
As for mining, hadanite is the top tier gem stone for cash and for reducing your time to serve. A full backpack of hadanite will reduce your sentence by 7.5 hours! On anything short of murder this is almost an instant ticket to the outside.
Yeah, I see a bunch of people complaining about this not being enough 'fun'.
But they fail to see that being a pirate, or griefer means you are probably ruining someone else's fun for your own enjoyment. That's the first issue.
Second, 'crime' has higher payouts in the game than legit jobs. It then follows that there has to be some risk, otherwise, what's balancing out this extra reward you get for doing 'bad' things? (that's pure game logic, but still.)
Third, the risk of getting caught and the negatives it brings requires that those seriously considering crime have to be smarter about what they're doing. Don't do things in high security areas. If you're into piracy, try to find ways to do it that reduce the risk of getting a massive sentence. (eg cut down on how many people you kill, use subterfuge rather than brute force, etc.)
Seems the people inclined towards 'criminal' gameplay don't like having to be thoughtful about what they're doing, nor do they seem to be willing to consider what their 'fun' does to players who aren't interested in getting attacked by pirates and thugs constantly...
There has to be some balance here.
This is a game. It has to be fun for both the lawful and unlawful players (And everyone inbetween), and shouldn't be consistently benefiting one group at the expense of the other.
(a free-for-all with no consequences definitely benefits those preferring unlawful gameplay over everyone else.)
KuraIthys yeah I definitely think this is a interesting on paper but in practice on an mmo I think this is a pretty awful idea.punishing players for engaging other players just sounds bad. Increase their bounty make them not able to go anywhere without being hunted down but don’t force people into rl timeout. This might work in alpha where everyone loves CIG and their decisions but I can’t see this working live. New players are gonna jump in engage in pvp and then get thrown in jail for 15+ minutes and say f this. If this were a single player game I’m all for it as for an mmo terrible idea.
@@Hangnailer47 There is a lot of gameplay in prison and after watching other videos I've wanted to try it out. BTW, mining for hadanite is the fastest way to reduce your sentence. One backpack load will reduce it by 7.5 hours.
Istvan56 like I said it’s a really interesting idea to tackle a problem but I just don’t think it’s going to be received as well if it were in a live environment time will tell. The breaking out of prison aspect sounds fun but once people figure out all the spots prisoners escape from I could see that being camped and maybe that’s the intended purpose but I don’t think punishing players with for pvp is a good thing. I hear the argument there needs to be consequences but a timeout seems excessive regardless of how fast you can get out through mining. But on the flip side if you can pirate a massive ship and all you gotta do is mine some rocks for a short bit maybe the risk isn’t that high. Definitely interesting to see how it will play out.
I just escaped the prison and when someone came to pick me up, when he started quantumdrivinn the game crashed
It took me 2 hours to escape
Now watching vids to chill myself lol
Watched your stream. It was indeed white knuckled. When you were zapped on the goal line by that player, I was disgusted when we thought you were getting hit by a stream sniper. However, once we realized you had the bounty up, and it was a legit hunter, I smiled. What gameplay.
I think the prison gameplay is needed. Not for real pirates (I watch Minionsoldier a lot and his take on piracy is spot on) who will be analyzing risk/reward and adding gameplay to the game, but to control the collection of jerks that pad ram or missile spam the armistice zones for no other reason than boredom or @$$-hattery. Get them out of our misery for an hour or two minimum per offense.
I've always been fascinated to watch how player policing works in MMO's since the old PKK guilds in UO. This is going to be interesting and I applaud Star Citizen for trying it.
I hated prison. For trespassing in pursuit of a legitimate bounty, I was blown to crap before I could reset my crime stat at Kereah. Waking up in Klescher and being unable to buy a mining tool because it costs 730 merits? Not cool. Requiring a mining tool to generate merits and not starting out with one? SUPER not cool. PATIENTLY DOING MY TIME BECAUSE THE MECHANIC IS BROKEN AND STILL BEING ABLE TO LEAVE BECAUSE THE DOORS HAVE NO ACCESS PANELS? Outright insulting.
Now we need bounty hunting worked on, no more wallhacks but a well thought out tracking system
I'd love to have some equipment you could buy to help with bounty hunting. Like in The Phantom Menace, Darth Maul had a bunch of drones out looking around the city for Padmé and her crew. Could be a cool idea to iterate on, even of they were consumable. Would be neat if you could send them out to different jurisdictions; just to help narrow down your search area.
Maybe just get rid of tracking. Just show where the crimes were committed, that way the criminals have to keep running to get away.
Imagine that, instead of placing a marker on the player, it is placed on the nearest structure to them.
I'm loving this. Well done, CiG!
I liked the moment you told you won't make an escape tutorial. :-) Keep going!
>player-run bounty hunter factions come into existence to hunt specific "high-value" escapees
>players create a counter-offensive measure to assist in prison breaks
>gang/faction wars break out on prison planet
Fellas, were we just given space Chicago?
Yes! This is the type of immersion I originally backed the game for. What other game has such a well thought out mechanic for doing the wrong thing? As you pointed out in the video, few MMO's think about the incentives to give players of doing a certain thing to this level, in so many games PvP becomes by far the most lucrative thing to do because of the low risk and ease of doing it and it ruins the other aspects of the game. Not so here, and it's great to see that every "profession" has it's own risks and rewards.
I agree, i loved prison play, i love how you have all these different options.
Also escaping on it's own is the most challenging thing in star citizen right now, and I love it, not just escaping but successfully clearing your stat.
Did this for a couple of hours today. Its really a lot of fun.
I think the difficulty is on the spot. Every missed jump is unforgiving, as it should be.
Prisons should be an undesirable location to discourage attacking players in high security areas but with such a huge lack of content in Star Citizen, people are actually trying to get the prison just to experience "anything" less boring than the normal content.
Always an amazing job!
i look forward to all the players naming themselves boba fett
If they chose to do so, they could also implement multiple very similar prisons that swap out for one-another when no players are in it, and of course they can have multiple locations for prisons to distribute players in a fashion so that happens.
a prison planet complex? where the whole place will light up like 4 july? sure...
Agree with every point. It really is awesome gameplay loop. And the environment on the escape root is really well done. It is not too easy to escape and the atmosphere is pretty dark and scary, also a lot of great lighting.
Imagine how complicated and hidden that escape route can become when they add the ability to drag and move objects. A big boulder blocking a tunnel that you have to shove aside. Cutting power to a large ventilator. Sidestepping, shimmying, ... that's tomb raider gameplay.
Too bad it never will be released
This sounds awesome, as long as I always feel like I deserve it when I go to prison. Like if someone tries to kill me but I kill them first will the game know it was self defense or will I get thrown in prison for murder?
I think that as soon as someone opens fire on you they get a crimestat, so I don't think you should go to prison if you open fire on them back, since they got the crimestat first and after that point you don't get one for shooting back at them, since it would be self defense. At least this is what I think. I've never had to defend myself from another ship shooting at me so I can't be 100% sure.
That's how elite works, so I'm guessing it's similar here
As long as you aren’t the first to attack you should be fine
I think that ideally, this should vary by system. Maybe some systems have clear "self defense" laws, while some more strict systems have a more "kill em all and let god sort it out" mentality. Give each system it's own flavor. Having some systems be much more dangerous, not only from piracy, but from the "hell, I might go to prison just for getting attacked" would result in supply in those systems being lower, increasing demand, and resulting in them being more profitable for players willing to take on that risk. It would also mean needing to alter your strategy for systems like that. Instead of just relying on having bigger guns than the pirates, you might want to go with being faster to escape them, or employing other tactics to "outsmart" them.
@@FlesHBoX The levels of crimestat vary by zone already, but I'm not sure if it strictly applies to who gets crimestats for shooting in self defense, it's more to do with the initial crimestat, which would be a cool addition I agree.
With the ships being brought with real money, and some have spent thousands of it, what does happen to those ships when everything is confiscated ?
Mark Maynard
You lose access to them until you get rid of your crime stat. If your game glitches and you can’t then you can go to the website, reset your account, and get back the stuff you spent money on
@@Kingdomkey123678 Ahhhh thanks ever so much....
Also I fucking love how cinematic your videos are, it's mind blowing
"they might stab you to get out quicker"
no. no they wont. theyll find a shiv, then just stab people for the "lulz". theyre already in prison, where else are the gonna get sent? "maximum prison"? other people being unable to get weapons is just a massive bonus for them to shank freely.
Ramanoser There’s always solitary confinement.
So, CIG finally put a game into a game with a game-loop and fun? Sounds interesting!
bah no to be honest, itll take about 2 weeks for people to realise escaping is absolutely impossible and not worth it. You still have a crimestat, you have to be escorted out and you have to go to karea outpost ALL in order to get your items back? + the fact people are gonna be looking to kill you as soon as you're top side... Nah, people are just gonna mine for 40 minutes, no ones escaping anything.
@@hardboiledaleks9012 you are underestimating some players level of competitiveness. They see the challenge and accept it 😂.
Players with A2 will be waiting overhead of escape route.
For starters, NICELY DONE! As for the criminal aspect..yeah, you do crime, open world sandbox or not, you do the TIME! One thing that crossed my mind is that there will be folks that will avoid getting caught at all costs..that said, yeah, should make for an interesting time, but, hey, I'm an honest sort that only will go after anyone that messes with me...I wonder will there be consequences for that? I wager Pyro, when put in, will be the system of choice for all criminal like factions, plus it has, as an unstable system, it's own set of consequences! Be safe and thanks again for this rather informative video!
I like the idea about catching an edge. If your character is weak they should make it look like they're having a difficult time pulling themselves up. Also if they add that in that could change ship boarding aswell. Heck they should add Magnetic Gloves so you can cling onto ships if your tryna board or be stealthy.
3:32 getting guardians of the galaxy vibes here
The only prision related experience i want to have is bringing the bad guys in ther and make them stay... :D
Ive been with Star Citizen since 2016 now and it never fails to amaze me. This is why i love this Game so much.
lol that prowler just ignoring turret fire in the opening was great
Love your work!!!
Yeah, SaltEMike ruined the escape route puzzle by doing a video on the day it went to PTU, but thanks for at least thinking about your viewers Morph!
My understanding was that the cave layout was procederal so that they would be a different layout at each prison. Because of this it would be hard to know all of them and there would be an opportunity for players to specialize in helping other players break out. They could get put in the same prison as the person they are hired to break out and then act as a guide through the caves.
Great business opportunity for the big hunter/security orgs here. Set up an FOB a few klicks from the prison with a Pioneer and stage AA assets around popular egress points. Then have mid-atmospheric fighter patrols out of range from the prison, and blockade the aerospace above. Big, powerful orgs could potentially hold a monopoly on prison breaks, and control who does and who doesn’t get a chance to escape. Love it.
LOL this game is never coming out
Yeah AI tech needs to advance before they can create a game this immersive in a reasonable time span. If AI were smarter they could do 80% of the work, but for the time being the devs have to do almost everything.
Actually... the game is available to play now.
@@RenegadeJames LOL it's not even in Beta
@@Jut1233456 I'd give it another 8 - 12 months.
@@RenegadeJames wanna bet on that?
GREAT VIDEO!!! And yes I got in the prison killing a guard by mistake (yes I know every criminal says "by mistake"...) but I did not try to escape because did not want to get killed or jump in the radioactive green slime at the bottom... but you are right when I was mining in the prison I was always watching my back... the mines are "weapon-free"???? WTH!!!!! So yes it was eerie, they did a great job in sending that vibe of "OH SHIT I want to get out of here"... Also, I already saw escape videos but they are full of bananas, they make it look so easy to do but like you said probably you will die many times before succeeding while your friends have been waiting outside for 3 months... Thanks for the video it was great!
9:05 You had me at loin tingling.
edit: 11:55 "Tough cell" good one.
Imagine jumping out of a space station prison and getting scooped by your friend’s ship’s open cargo bay.
One of the escape routes in the caves. Exit to work mines, head to area 2 run from area 1 to area 12 stopping for oxygen as needed. Once in area 12 head towards back of cave. There is a hole that is unlit. It leads to an expansive network of caves. That's as far as I've gotten down that route so far. Also mind the pits there, they might not insta kill you but some cannot be climbed out of.
Have not done a run myself yet, but from all the feeback I think it is doing exactly what they wanted it to. Discouraging a crime stat. Now they just need to up the rewards for crimes.
I actually really liked Klescher and the time I ended up inside for trespassing.
There were a few corpses in the mines but the guy on the announcement system was very nice and was good at lightning the mood. When my 8 minutes were over I was allowed to exit the prison unhindered and was given all my inventory back and none of my gear showed any signs of tampering or was missing.
They could randomize sentries and have doors that lock and unlock periodically to mix up the "maze" which would make every experience unique. Oh, you were going to go down this cave you always go down because it's risk free? Well there was just a cave in, hold on while the engineers clear it out in a few hours. Things like that. They could also add other escape points, like really lengthy tunnels or maybe even a smugglers stash that has a vehicle that spawns (I mean, they delivered under the guard's knowledge). Another idea, bribing guards. Oh, you found a very valuable item in the mines? A guard might take a few minutes off your time for it.
They have so many options, I hope they really expand on this. This is so unique
Also, a great idea to counter the bounty hunters is to have pirate or smuggling factions you can join and call for help, maybe using a communicator found in a stash in the mines. If the surface of the planet is so extreme, chances are you won't be doing a solo escape, so this path makes a lot of sense. Make it almost impossible for you to solo to really build on the community aspect of it.
Trying to learn this game solo and it’s honestly soul destroying. I went to defend an outpost, the outpost shot at me until I flew past it and came back. Then there was a good guy stood next to 2 bad guys, I shot one of the bad guys, got a crime stat. Then I killed a bad guy and the good guy killed me. Now I’m stuck in space jail for 30 minutes… I’m so conflicted, the game looks fun and I’m trying so hard to enjoy it but wow, all my time is spent in elevators and getting killed by ‘allies’
Your videos are the best - nothing compares to your overview on SC!
Thank you for this. You are the first streamer I've seen who actually agrees with what I've been arguing with my friends and seems to get the idea behind prisons.
Honestly this made me kind of excited because I think it would be pretty cool in game to start like a sort of insurance company kind of thing with my friends, and charge criminals money to where if they did go to prison, we would offer a service to pick them up after they escape and take them to lower their crime stat level.
Wow, what a great, high quality video! I thought it was fu too. I did my time, mined and left out the front door.
They should rotate the mine layout(cave in's and whatnot) to keep you from memorizing your way out, gives you that extra incentive to try to stay outta jail and also would prevent bounty hunters from camping the exits.
8:30
Case in point, GTA Online. Populated sessions can turn into a free for all war zone REALLY fucking quick there. Sometimes you log in and can hear explosions, sirens and screams outside the apartment before your character even gets out of bed.
You are doing the great work with a visual representation of the game footage, the best i've ever seen on youtube. Can you share your PC' specs please? What is the average FPS do you have?
I have to say that this is one of the greatest UA-cam Channels of Star Citizen that I've saw. Your content is far way better than other that are good too. But your content, I don't know, is simple better! Thanks for the video and continue with your amazing work!
Cheers!
I love your enthusiasm about this project dude, I must admit that I lost mine after 7 years. I just hope that I get to play a somewhat enjoyable SQ42 and don't expect much beyond that from this. I do hope to be proven wrong though.
As someone that managed to end up in the game's prison after doing that prison break mission, I'd like to see a lighter sentence for first-time offenders. A 16-hour sentence was...unpleasant. It also meant that mining to reduce the sentence was a nonstarter; the reduction for a term that long was almost unnoticeable. It basically meant I was logging off the game until I could get folks to help me clear the crimes.
You should know what you're getting yourself into. Wanna rob a bank? Well expect the S.W.A.T. to come knocking your teeth in before you can even stuff your bags with money. If "PvE carebears" are always expected to be ganked all the time like in Elite: Dangerous or Eve Online, then the gankers should be at the same risk against the law and bounty hunters(Whether player or NPC)
I hope they make blast doors that would open and close in the tunnels, so the rout could be varied more, so you might start out the same but end up on a different rout than the one your used too.
I could totally see some people playing as prison smugglers. Trying to stay in prisons as long as possible, smuggling high value minerals out dropping it off outside and then let someone kill them to respawn in the prison. Or getting payed for escape routes etc.
I like the fact that to escape you need limited resources that are scattered all over the place, so people would need to fight for it so they can escape themselves
Converting a Jawa Sandcrawler into a prison is a cool idea. "Utini!"
"baba baba baba ba-ba"
Great footage and perspective. Thanks Morph!
Yeah. Catching/grabbing during jump is needed, also a way to soften bouncing off things. I’ve been stuck in rocks 5 times, and when released the elevator put me in orbit.
This is really cool. Imagine they add more prisons too, each with their own sort of danger and labor. Making mittens on an ice world, harvesting volatile gasses on an acid world, chopping trees on a forest world.... the guards could bring folks out in force, like an escort quest where if you you don't keep within a certain distance of them, they begin a hunt.
Breaking your crime boss outta prison is gonna be hella cool.
This is to me the way that Star Citizen differentiates itself from other games; instead of forcing cutscenes and scripted scenarios and quests for you to do exactly as told, it proportionates the system for players to have to reproduce those situations.
Prison time, prison escape, prison break-in and extraction, bounty/criminal record erasing..
I don't even see myself wanting to do those things, but it's so nice to know people will be able to do so!
Good stuff, Star Citizen
Going to be interesting if they can add missions where you need to go to prison to complete a task. Like: Killing an NPC Prisoner who is set to rat out a boss. Provide "x" resource to an NPC Prisoner so they can escape. Etc Etc
Cant wait for your New Babbage (wally's bar) video xD
To get the full experience out of the game you really need friends or just people to play with and that can be hard when you first start out. I’ve not long started and can see be benefits of doing stuff with players but I’m on my own. I would just be happy with tagging along with people sometime just for fun no matter what we are doing.
There's a player named AR_Cure who was very sour that my friend and I tried very hard to kill him when he had a crimestat. We decided to always attack him on sight for the rest of our lives regardless of his crimestat. I hope you see this message AR_Cure. I'm coming for you.
The breakout consists Almost just about jump passes. CIG could have been a bit more creative, like also having to disable/hack alarms, turrets or things like that.
3:34 they straight up designed that prison lunch room from Gaurdians of the Galaxy Vol. 1.