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Star Citizen's Capital Ships - What We Know
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- Опубліковано 6 чер 2020
- In this video, I take you through what we know about Star Citizen's Capital Ships, alongside some glorious footage of our first look in-game of the biggest player ownable ship - the Aegis Javelin!
Check me LIVE here!
/ morphologis
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"Morph explaining a big ass awesome ship"
me: there are fireworks in Star Citizen !!!???
*awesome fireworks
They are there for the Invictus launch week fleet. Its quite common at the moment to see these ships take off and dock. Although my computer hates it, its quite awesome.
@@liamcluett1298 Weirdly the fireworks are one of the few big ass particle effects that doesn't kick my GPU in the nuts.
@@rtyui136 lucky lol
@@liamcluett1298 It's alright when those turrets on Hurston start shooting at me and those big laser blasts hit the dirt it's like pushing my computer over and beating the shit out of it
I'll be sold when somebody sieges one, starves it for fuel and ammo, boards it, and captures it. Because let's face it, actually destroying one is going to be both expensive and impractical.
Then all they would have to do is bring a couple starfarer's and they would have themselves a pretty new toy
if coalitions starts like lets say different space nations composed of players, then fuck yeah you gonna see alot of floating capital junk.
But trying to board one is actually a really bad idea since
1- it will have an escort composed of fighters
2-it will have armed guards adding the pilots you have a small platoon to face
@@ottovonweaboo6355 That'd be why you vent it first and siege it out
this is going to be nuts.. imaging catching one of these from someone!!! lol..like you will have people hating you forever
Nah, if I were that bad off, I would land it, and put in repair and refuel contracts while using my fighters to run patrols around my Idris, I wouldn't fly home in a bad state and risk that happening.
Morph doing his job again making Star Citizen sound LIKE THE COOLEST GAME IN THE WORLD, omg it just sounds like real life in 1,000 years every time XD
That's what CIG is kinda aiming for. "Simulation" of life in future. Some players probably won't ever own a ship, cuz they'd be doing something like farming, or mining, on a single planet. Or be part of a crew on someone else's ship, cuz there are a lot of multi-crew ships and I doubt that NPCs will be as good as real places. On turrets, yeah, maybe. But not in engineering, medical bays, etc.
@@RusStarik I honestly don't see any reason to think there will be any players without ships.
@@gdoumit Depends, Obviusly all players will have a ship but lets say you get paid a amount of money that will be larger then you can farm in your current state, so you work on lets say the Javelin for some guy. I mean lets face it, either things like Engineering is made so much "fun" that you dont care or you work there till you have the money to buy the ships you want and then get off or dont do things like engineering on another ship. And in the other side, NPC will do it. Thats how i see it
@@RusStarik Given the nature of how the game is sold, I very much doubt we'll ever see players without ships.
Having said that, it sounds like a fun kind of 'challenge' mode.
I had a look at what's currently viable ingame and the only low end career you can realistically do is hand mining.
If you have the patience and go to the right planet (Hurston), you can do this with roughly 1500 UEC of equipment (this assumes you don't count the default flight suit and helmet - if you do, you need to add about 2500 UEC to the cost) plus 500 for a 24 hour rental of a cyclone to get to the only cave that's in a reasonable distance.
(should take you about an hour to get to)
Obviously it's more sensible to join a crew or at least get a lift.
You'd also be better off with the backpack armour, which would add another 1500 vs the standard version of the same light armour type which has half the capacity.
In theory you can also do this on Microtech, but that drives the cost way up because you need the cold weather armour to survive that.
This is the entry level job that you can do in the current builds of the game if you have no ship.
The vehicle rental is only 500 UEC, and you only need to run 2-3 missions (possibly only one given the cyclone can carry 1 SCU of cargo so you can dump multiple pack loads of mining materials into it and continue) to have enough to buy a Cyclone outright.
So, I can see this being an interesting challenge.
In the future I expect you could also do some of the deliveries without a ship because we'll have public transport.
And there's other potential missions that could be done this way eventually.
(plus obviously joining a ship crew.)
Still, I do find it interesting that there is even a single thing that's theoretically doable without a ship;
And assuming a minimum start of clothes on your back + flightsuit, you'd only need about 2500 UEC to get started.
(which is still a problem if you mess anything up or if bugs strike...)
Makes me sad I can't just go to sleep and wake up a couple thousand years from now, lol.
I laughed so hard at that Hammerhead in the background at 8:28
lmao
" mom look I am on youtube " lol :P
i missed it, thank you
Came here to type this :D
Whenever I play games like these, I tend to play nomadically. I love that this game will fully support this lifestyle, though settling down and trying to build out an outpost out in the frontier sounds extremely fun.
that clip of ramming the jav and sending it into a death spin is hilarious and best part of the video
890 Best ramming ship there is :p
And that was me ;)
I was sad to see it sell out so fast during this last sale.
Your ram was awful, you died like a moron with a bad aim in the second one.
@@Azra386 you mad?
The Capital class multi crew experience is my main reason for backing. That is the game-play I am looking for. I do hope it will encompass all aspects of it and when you venture out in deep space it is not a small thing to get there. I really want some regions of space to be so far form civilization that resupply and travel will take a long time.
Just imagining the kind of large scale battles that could go down makes me feel like a kid in a candy shop.
If you want to try something similar right now, try to watch some Warframe railjack missions: multi crew ships where every player has a different role. It's obviously not in the scale of SC but it's hella good
It’ll be interesting for deep space exploration, I hope they’ll be systems where u need a fully self sufficient fleet. So not just these caps, but mining ships for quantum, then refining via starfarer and refuel. Otherwise you’ll always have to be X amount away from a place to refuel. Food u can forage and hunt (fauna), spare parts u’ll have to stock.
Maybe with surface basis once your so far out you can construct one as a midway point if it can fulfil some of those requirements, then explore from there. But that all depends on what CIG intend with those.
@@athos163 Yes, This is exactly what I want. I can imagine a Javelin with a small fleet of support ships for refueling and support. A single scout/exploration ship finding resources a starfarer to refuel, ect. A kind of large scale survival in a distant place. As you said getting a pioneer to make a resupply base deep inside the frontier. This should all be possible with the tools they have advertised. I hope there are regions of the map that entire star systems are baron and just getting to one means traveling through 5 or 6 empty systems. The amount of emergent gameplay would be massive. Imagine a large area of space with multiple empty systems with no civilization in them. A few mysterious flora and fauna spotted on planets and moons here and there. Traveling beyond these systems would be hard and it would indeed be unknown what is there. That sounds like a lot of fun. CIG could even put a whole new race at the other side of such a place eventually. It would act like a great ocean of danger to cross from their civilization to ours.
And this is why it's so important that SC has lots of star systems. Player Orgs with Capital ships are going to need systems that have both much higher and much lower security than the current locations, and LOTS of room due to economies of scale. Figure, two Capital Ships flying around the one and only system is one too many, but five Capital Ships flying around three systems is perfectly fine. As the system count grows, the number of Cap Ships that can exist without the world feeling crowded grows faster.
I like the fact that he casually said 80 prople when 80 peoe is larger than the total player max currently infact nearly 45% more
I like the typing in your comment.
Yeah for now...
I like your ability to point out the obvious and support it with unnecessary math xD
Seriously, we'll need some NPCs to fill out crew roles.
This game needs to support 100s of simultaneous players sorta like planetside 2 othewise it's a waste of time.
IFS has you fam. I just can’t wait to see the cost on a Polaris will be.
You mean to buy now or to maintain ingame?
Cost right now on the pledge store is around 750€
The carrack is also a corvette class (although a smaller one) so you should have a comparison
It won't be as remotely bad as people claim. CIG said as much specifically about capital ships during a Q&A about the RSI Polaris. 5th question down 1st paragraph. robertsspaceindustries.com/comm-link/engineering/15559-Q-A-RSI-Polaris-Part-I
It will be about as much as the 890. Less luxury tax, but I'd imagine one S10 torpedo will cost as much as a Cutlass, and it carries 28 of those
This.... im still Waiting to pilot my polaris or banu merchantman ingame....
@@ASSASSYN That basically said you will not be able to tool around the verse in a Polaris doing box delivery missions. You will go broke way before you stuff the cargo hold with enough delivery boxes. The Polaris, Idris, and Jav will be expensive to restock, repair, and refuel. Doesn't the 890 cost tens of thousands to refuel? Idris is 20% larger than the 890 and the Jav is 230% larger than the 890. To think it will not cost maybe hundreds of thousands of UEC to refuel and repair and restock a Jav is just ludicrous.
That Great White went out like a champ.
Calling it now - cap ships will be anything BUT rare. Too many people have already bought them over the last several years; there's literally thousands of owners out there and every single one of them pledged thousands of dollars to acquire them. I know, I know, CI were clear what their intent was for this type opf ship, but it doesn't matter. Like I said, too many people spent too much money to get them and they are damn well going to want to fly them. And for my 2 cents worth? Sure, why the hell not? LET them solo them with Ai blades and NPC crew and let them be just as viable as real people too - I WANT to see mass battles with these things. Make them expensive to use but totally manageable with missions that recquire capital class firepower and thus have capital class rewards (and balanced of course with capital class risk). There, cost problem solved. They are still going to have all the strengths and weaknesses Morph mentioned here so I say let's have at it and enjoy what they have to offer. Looking forward to the day when we can have thousands of people on 1 server; that's when things will really start to open up with this game.
You know damn well I'm going to run a box mission with my idris the second I can
"It's not about the money, It was never about the money. It's all about sending a message"
Eve Online had the same issue with caps and supers. Null still has a frightening number of supers -- moms and Titans -- in particular. CCP didn't think Eve's playerbase could support and maintain nearly as many as exist, but they did and have.
@@crashtestdummy9985 100%
Many people will run them in the beginning, but as people can't afford to crew, refuel, and repair them, they'll become far less common. So then it'll be a matter of bigger orgs pulling one or two out as needed. At least that's what I believe.
It probably won't be thousands of people on one server, but rather spread across hundreds of servers. Just a nitpick, but an important one
This is where Logistics will come in handy. It's going to be imperative to have Fuel Runners / Starfarers gathering and giving fuel to these massive ships. Yes, you can buy fuel - But you will save so much overhead cost paying your own Org for Fuel - Let alone find someone who will help you for free. [Namely if the Org is fighting a big battle or fighting Vanduul]
By having Fuel Runners, you save yourself quite a bit of money. But we can even go further than that and look at the Endeavor - Which has the potential to grow food in their Bio-Domes. Growing food, then having "Truckers" run supplies to your major ships will be an amazing Game Loop.
By doing those two things, you effectively cut the major costs of sustaining your Orgs fleet.
Finally: Org Taxes - When it comes to sustaining a combat fleet, everyone in the Org should pay some small taxes to have an active military to protect them. My prediction is most smart organizations will be working together in a smaller area. Having a smaller fleet of fighters that can quickly respond to pirate attacks will be essential to any Organization.
These are the sort of things Org leaders and Capital Ship owners need to think about...
Especially when it comes to fighting your enemy. ;)
You can have a mix of ships in your fleet, some civil ships for food and fuel and some military ships for missions and protection, like the battlestar galáctica fleet. This game is going to be so much fun
Damn, I wish I had that much free time on my hands. All that sounds like a job.
Crack out the spreadsheets boys, we got logistics to handle.
I know pretty damn well that when this game is finally up, I'll need some protection to operate my Banu Merchantman. Org taxes will legitimately be a thing, as there is no way, especially early on, to expect being able to do any kind of transport missions with something the size of my Banu Merchantman, a Hull D or a Hull E, without being one hell of a prime target for anyone knowing you are in the area.
So, logistics for both active, and passive (jamming radars, etc) will be very important. Basically, a capital ship can't operate alone, as a swarm of smaller ships can take it out, but also, it needs to be refueled, and restocked, and those refueling it, and restocking it will be using those huge transport ships, which will, in turn, need their own protection and chain of supply from smaller ships.
Basically, for any Org to properly run one of those Capital Ships, they will need a multi-tier level of logistic, basically set as an enterprise, with distribution centers, convoys, etc.
11:08 interstellar docking scene music kicks in
All I know about capital ships is that I can self destruct my Reclaimer next to a 890 and when that reactor core blows it can take out a fully shielded 890.
Hey Morph...we already know players take up 10% of the population.
I would say most total force militaries make up 1% of the population.
So combined with the UEE if the entire player base went against the Vanduul I think CIG would have to cave to our Lore alterations ;)
Operation pitchfork is a thing
I just want to be in a turret on one of the medium sized ships, part of a task force of maybe a dozen capital ships and dozens of fighters, as we engage a similarly sized force in a huge standoff battle, contributing the full effect of my ship station's armament, in awe of the swarming chaos of combat.
Same feeling. I like the idea of owning a small personal ship, but I also love the idea of being a helping hand on someone else's ship that is ultimately able to accomplish more than what a single ship can do.
Great to have npcs filling all those vacant seats - but will they still stand on chairs?
So its not just me seeing this?
You mentioned something I always asked myself about the game... how will they get such high numbers of players on one server to run?
Well, they already achieved incredible things in the world of game development, things we didn't even dream about to be possible to achieve yet with the current technology provided. As a programmer it's fantastic to see what they've done so far.
Nice video, thanks. First point regarding hiring AI or NPC for your ships: Well, considering all they can do at the moment is stand on chairs, I don't see this happening for a long time. I am bewildered why CIG does not sort this out. Second point: I just don't see a need for these accept by the Navy. As you say, it needs a full time crew with deep pockets to refuel and maintain. Third point: I already own quite a few capital ships; it would be nice to purchase water (and other provisions) in cases rather than by bottle as we have today :). Anyway time will tell.
It's a game, in real life a Navy owns such warships but not so in a game like this so there won't be maintenance costs that only a country could afford. Think of running costs inline with ship sizes, there are many ships roughly 1/3 to 1/2 the size of the Idris. The Idris is similar in size to the 890 Jump, so maybe 1.5x to 2x the cost in fuel at most. 3x to 4x an Idris for a Javelin maybe? It'll be balanced to be expensive but not excessively so. Energy weapons reduce re-arming costs. Crew compliment is going to be your biggest outlay, paying players or NPC's is going to cost. You'll find many Idris running skeleton crews of around 8-10 players/NPC's when optimal might be 16 or even more (7 turrets, 4 bridge crew 3 fighter pilots, 2 engineers) but that gets to be unsustainable due to cost and players not wanting to hang around all day.
'The Dream' is the basis of Star Citizens foundation.
I just hope it can be fulfilled. Hoping for some serious innovation with Server Meshing.
Server Meshing doesn't need innovation, its already been done several times, google 'SpatialOS' and 'Dual Universe Server Meshing'. What remains to be seen is at what quality level all the combined technologies of iCache, SSOCS, Network cull binding (CSOCS) and Server Meshing actually performs like when you have a large amount of players in the local vicinity.
You do save processing power on the clients, however, the client still has to render everything locally. Some sacrifices will most likely be need to be made for performance reasons on the client side if you want to render 1000 ships/players/npc/weapons all shooting etc.
I believe Star Citizen's fundamental flaw is the developers of this game have such a powerful drive and love for this game, I know what I just said makes no sense just hear me out. I believe these developers want to make the best possible game they can in the world and that can and often does work against them. They have such a incredible drive for perfectionism that they are willing to delay content for months to make it the best it can be. Notice how people rarely complain about the actual content in a update, but instead grumble about how they got it 6 months late. Server meshing has been around for over ten years, but it always had drawbacks to it, things that developers were forced to concede in the name of time and ease. But if Star Citizen's development has taught us one thing. It's that the developers refuse to concede quality for quicker updates. Server meshing on this scale is so much more complicated than in any other game prior. You'll have to find ways to keep track of all the players running within ships, the bullets and lasers, any animation's of ships exterior, potentially you'll also have to manage ships entering and exiting larger ones, you'll have to manage the ships positions themselves form the smallest fighters to the greatest capital ships. No other game in history has attempted to do something like this any where near this scale. I'll bet my ass that the Star Citizen dev team is busting there asses off trying to make this look as beautiful as if can possibly be. EVE is the closest we've ever gotten to server meshing on this scale and level, but they're not even having to track half the things star citizen will and it sure as hell don't look as good as Star Citizen's meshing likely will.
I imagine capital ships will be rare at the start like titans in eve. But thene when corps get their infrastructure in place we will see fleets of them.
each guy of a corp get one crewed with npc and going into a major battle with minimum supply yea right.
"I bought every single ship, now I'm Starved Citizen"
Capital ships will work as guild houses in other MMO's. The org will need a large amount of income to buy and sustain them, it will be the hub for most if not all org members and it will probably be the launch platform for every org activity. Great video as always.
10:55 here we see the angry space dorito yeeting a local space hot dog to assert its dominance.
Currently the Org im part of has a fleet makeup of x2 Javelin's, x4 Idris's, x3 kracken's, x6 Polaris's and x8 hammerheads. I have lost count on fighter numbers at this point lol.
It's going to be epic to eventually see all of these flying in formation and eventually in combat together!
Damn dude you guys are gonna need like a ton of people!
The things I'm most excited about in the future of SC have got to be capital ship battles, more stuff to do on planets (expanding and diversifying landing zones, etc.) and a fully player-driven economy.
fully player driven economy? this dont gonna happed look and the quantum system
I love these "future scenario" videos. It makes me think about the features StarCitizen should really have and how space games should be played to make it the best player experience possible.
The point about having capital ships as somewhere to log out for orgs etc. is a really good one, I hadn't thought of that!
I am really looking forward to the larger transport ships. I really love the idea of helping a group with logistics space trucking across the cosmos.
I'll probably never own or fly one my self, but damn that Javelin looks good!
if they make it work in a way that organizations can have funds and use it to buy those ships as the organization thus not needing 1 player to stay online to the ship be on the universe it gonna be nice
like imagine if it those ships work as personal "lobbys" for your org where you can spawn in have your shops made by players and etc
Org Hangars is planned. you'll be able to add/remove a ship to be shared with the Org this way.
SC is slowly turning into the superior version of EVE Online
Pretty easy, right?
Your shots are so goregeous. Love the camera work. Also. Capitals as a mobile base sounds fantastic, though funding them is going to be a struggle. What about mercenary and militia action against Vanduul or other threats on the edge of human space? It would be nice to see some scenarios and gameplay specifically geared for capital ships.
I have all those ships and do not even plan to even bring them out to play for 5 to 6 years after we hit soft launch, will take that long if not longer to get the Javelin refitted for operations. Thank you for the vids you do. I am a proud supporter.
this video has been added to your "star citizen videos" playlist SEVEN times!!
The largest ship I own is the Reclaimer, and there are days I wonder about the purchase. I don't wonder because of spent money, but I wonder about crewing it. I love the larger capitol ships - and as someone who mines a lot my hands involuntarily reach for my wallet whenever I see an Orion - but I also try to be pragmatic about how much ship I can handle. There are enough folks in the orgs I belong to who own capitol ships that I'm certain I'll have ample opportunity to enjoy those ships as a crew member, and that's a big part of why I initially backed Star Citizen.
@Cee Z You're woefully ignorant of the state of Star Citizen and/or game development in general. What the game currently has no other game in history has been able to achieve. If you think someone can make what we have now with tech never before seen in a game (64 bit precision, seamless streaming, multiplayer from ground to space) with $50 million then you're delusional. There is no game out there even remotely like Star Citizen. It's not a scam if they are giving you what they promised. Yes it's slow, very slow but that doesn't make it a scam. If you order food from a restaurant and they take three times longer than expected but it's good food the worst you can say is their service sucks, it's not a scam is it.
Oh, THAT's why I wanted to comment on this one! Capital ships will be all about how you manage ship operations. Hydrogen fuel concumption, in the 890 Jump for example, is a non-issue when you use gravity to your advantage, schedule in some quality ballistic flight time and generally avoid fighting against the nature of the ship. As other gameloops and mechanics get fleshed out, they will mesh nicely with things like this provided that capital ship operators take the time and trouble to plan ahead, do some scheduling and work in sync with what is going on locally.
I'm really wondering how the first days of the PU are going to be, will we have migrating herds of capital ships stocked full with their crews personal ships, surrounded by support ships, be it fuel, repair and exploration vessels, all flying together with to goal the claim their spot in the universe and than probably will sit idle over that same spot for months at a time. Only the be awaken once again when the drums of war are ringing and will reign detestation to anyone who oppose them.
These are beauties but I get a real Ship of the Line feel with them, marvelous engineering pieces but way to costly to operate so they will sit docked most of the time and there is nothing wrong with that at all.
Same, I want someone pulling a cap ship out of storage to be an "Oh shit" moment.
Honestly though, I feel like these will end up like real Navy ships. Kept in protected ports by large factions and it's a huge deal when one gets called into action.
hmmm i kinda see alot of folks who bought them suddenly get a rude awakening when they realize that they just used up all of there starting credits several times over just by taking there Idris out for a spin in fuel or paying for the repairs for a scuff of there ship on a station trying to undock it XD
Funnily enough, these are already the early days of the PU. There may or may not be a final server wipe before the feature complete version of the game goes live, but there will probably be capital ships and non-alpha UEC being used in the 'verse by the time the completed game update occurs.
@@VanishingPuppet Like the early EVE days with super Caps and even the first titans.
So excited for cap ships! Especially ship vs ship battles, and boarding and capturing enemy vessels.
I was never really interested in big ship type gameplay but the idea of going around in a big capital ship sounds hella fun
This is going to be amazing. 😄 I agree with the statements on this being a simulational game, and I look forward to there being capitol ships. I don’t have the managerial skills to own or run one of these things- I like being on the support side of things. I’d rather be a Riker, Warf, or LaForge than a Picard, so there being open spots sounds good! Also, my eventual goal is to be running a Banu Defender running escort to larger ships, and I would love nothing more than to be an assigned fighter for an ORG running defense. This is going to be awesome!
I can't wait for this all to work! And dang, 9:20 when that Carrack moves up and is dwarved by the Javelin...
it will be interesting to see what they do for the exploration versions of capital ships and their support systems. if you are out in unexplored space will you be able to bring prospectors to allow you to mine new materials to make fuel and repair parts? its a cool thought
I plan to have a compliment of prospectors with my kraken
The hope is that my friends and I will use a Polaris for the occasional PVE event or raid. The plan is to buy one in game, have a few NPCs do what players don't want and have AI blades on a few turrets so we're always a bit defended.
Personally I wish they would stop selling the Javelin... or limit how many you can own via cash.
well if they get destroyed they can use one they bought with real cash.
Yeah pay to win is what rich kids are looking for.
They are limited. And they cost $6,000 last I checked. Who knows how insanely expensive they'll be in-game. If the game ever finishes. Big IF.
@@jasonfrost5025 if you pool as a corporation like in eve online it's possible.
@@jasonfrost5025 3* not 6
I cant wait for the future of this game , this brings me one step closer of being able to own and use my own fully fledged star destroyer like ship in a game 1 to 1 scale. Hopefully they keep going bigger and larger with the ships and set the goal to the moon!!!
Also a cool mechanic for a Capital would be the ability to link ships.
A capital/comand modul or sommething, which gives the ability to connect to ships and give you access to there systems. Scann range of a scout or mark targets for all linked ships.
I imagine once they've successfully and fully implemented the capital ships in the PU, they would have at least one or two missions that are exclusive to capital ship owners. As in like a 50-man base raid in an asteroid field, or a one on one capital ship battle against a kraken or a pirate variant javelin/idris with fighter escorts. It would really set the stone for massive events to take place for full orgs to train on, and considering the amount of people we can have right now, it'd be awesome to see these 'Missions' to be implemented as sequences (the more you finish from start to finish the more you reap the benefits).
Since you asked, here's what I think:
CIG has been doing an amazing job at designing beautiful ships, that look amazing in UA-cam videos like this one. Unfortunately it feels like they have only a very remote idea how actual gameplay within these massive vessels will work. They say things like "80 crew members", but how much meaningful gameplay can there actually be for 80 players on a single ship, with a single pilot...? 75 turret operators would be quite bored I imagine 99% of the time, even during combat.
It feels to me that they are rolling out this kind of footage mainly for publicity, for current players to say "Ah ha, we are getting there" and for new players to say "Holy sh*t they have this in a game??", but in reality the game is far far (far far far) away from any playable condition with regards to what it promises to become.
As a backer from 2015, I've been waiting patiently, but lately in all sadness I have been losing this patience.
BTW is theaters of war out yet?
In fairness their "80 crew members" statement is massively misquoted. They stated that is what they had to put into squadron 42 to make the Idris look lived in, it was empty otherwise. So filler NPC's to occupy the mess hall, bunks, additional stations, flight deck, janitors and double shifts for most roles. They even referenced the possibility of making an NPC fluff pack available for the Idris so you could have filler NPC's like those mentioned above to make your ship less like a ghost ship. The actual required number of players/NPC's to run these ships is far lower, like 10-12 people for an Idris. 6 for manned turrets on an Idris-P, 2-4 point defense turrets that are automated and don''t need crew, 2 Bridge crew, 1 engineer and 2-3 fighter pilots. Of course you can have more if you want, multiple engineers, 4-6 bridge crew, multi-crew fighters and maybe your ship will run better but that's optional. They stated very early in the project (it was actually Rob Irving on Wingman's Hangar that said it. They were acutely aware that getting even 20 players together for a raid in other MMO's was a challenge. Expecting players to get that many together for an Idris for example is not plausible, then what of a Javelin? 40? Then what of a Bengal Carrier (can be captured and crewed in game) 80? It's all too ridiculous to contemplate. The whole subsumption AI is foundation for work they are doing to try and address the crew issues of all multi-crew ships, capitals included. Whether it will work or not? Who knows.
backer since 2014 and man, im with you so much.
@@redrosecounty I actually don't mind having "fluff" Npcs roaming around the capital ship decks, cleaning, cooking, fake repairing consoles and whatever the might pretend to do on stations and cities. This adds life to the place, and frankly no sane player is going to want to play as a janitor on a Bengal, so you can fill those spaces up with fake jobs. (I bet someone somewhere is already developing a plumber simulator for space toilets...)
I stand by my point though, even if the number is reduced to 20 or 12 maximum positions on a multicrew ship. Sure it's feasible to find roles for all, but how fun will those be, most of the flight? Even for bridge crews I feel CIG has little idea on how to make their roles meaningful to the operation of the ship while being fun to do.
I feel that more thought should be given towards gameplay elements like this, and less to "fabrics blowing in the wind", melee takedowns and other features no one ever really asked for in a space sim focused on spaceship combat...
8:43 MAX is having a peek :D
Hyped as always... love your vids Morph!
Hello im a new fan, i dont even have star citizen but i really enjoy your vids, keep up the good work
Btw a funny gameplay thing can result in 80 men crew... it may be more beneficial to add players from diverse timezones, so they'll be able to play in hours when you cant be online like early morning or at night, for example.
As if people owning such ships have to worry about timezones, sleep schedules or working hours lol. Jokes aside, corporations that have the need for them and that can properly utilize and even maintain them probably are big enough that this shouldn't be an issue I guess.
My org is focused on fleet logistics. We are planning on doing rearm, refuel and repair of fleets no matter if they are pirates, or pmc's. If you don't attack us or screw us over, you are free to use our services. Ready-made supply when and where you need them.
The fact that they're building so much stuff on the back end shows that they're probably a lot closer to full implementation of icache and server meshing than they're letting on.
Being a basic pledger on a game that will be larger than our Solar System is really tough. Grinding and grinding and grinding all day just to buy a ship is really tiring.
But, the fact that the devs and CIG is working hard on implementing more gameplay and features for the game gives me a lot of hope for what it will be in the future! Also gives me a reason to keep working hard in real life and enjoy the game with my hard earned money.
Really love your videos man! Keep it up! 😄
That spinning Jav was able to kungfu that 890. Nice.
Finally got an ultrawide monitor so now your videos look even more stunning
As I play through the Mass Effect Remaster, I can't help but think that the idea of a roaming Flotilla looking to reclaim their homeworld sounds SWEET.
I enjoyed this video : it helped me see the limits and maintenance costs in-game beyond the real-money matter (I am not fond of the later). It of course gives me warm fuzzy Star Wars vibes, reminding me of the original trilogy and books. Don't remember any game that gave us the feeling of a crew (of players) in a ship (with a few rare exceptions).
this is a late comment, I think when homesteads are implemented will also add to the capital ship side of things. More orgs will be formed as they will have more to work towards- building a massive base is something many orgs would enjoy, and a feature many people would create an org to build something of that scale, more orgs mean more capital ships, more fleets and more space battles, these things, along with server meshing will be some of the main contributors to making the dream of Star Citizen the reality. Massive landing pads could be constructed by the orgs base to land things such as Krakens, as Morph said Javelins and such wont be able to but a Kraken could. The ability with homesteads to build a base is great, and if the ability to build these on the surface of a planet is there, then possibly the ability to build them in space too will become possible, massive star bases could be constructed and designed purely to support an orgs capital ship and/ or fleet of large ships, these space stations would have the ability to re-arm, repair and refuel the ships of this scale, or just serve as an area for an orgs capital ship to stop at on its voyages. sorry, I think I got a bit too enthusiastic and nerdy there. But yeah, you get the idea. Thanks for the video Morph, you said some really cool ideas in there.
It was amazing to see that ship flying around, the fireworks and docking. It was one of the best moments I had in the game recently. I'm so looking forward to server improvements. 🤞 Thanks for this great video
the feeling of having my prowler look like an ant next to the javelin really put things in perspective for me lol
I love these videos! Not only for the views and ships but also his thinking is so clear, it’s beautiful
Eve citizen : create modular space stations which organisations can purchase. After 10 modules are connected the space around it becomes a armistace zone. Where you can trade, mine with other organisations and npc. Build a private army. The capital ships could be the first stepping stone
You're right....it may be impossible to retake Armitage, but man will it be fun as hell to try 😁
They’re mobile Command & Control node, operating in a battle group they are the brain of any large fleet. You won’t have to dock them, you can use other ships to ferry people on and off as well as resources, etc without putting it at risk.
They’ll likely be used for large scale maneuvers similar to how modern naval battle groups operate, perhaps to police and control large areas of territories.
Nice video, you forgot to mention that CIG have said that Capitals will not be suitable for haphazardly accepting/trying missions like smaller ships, however there will be missions/activities for capital ships or that will give commensurate reward for doing.
Also my understanding is that there will eventually be no armistice zones around ports and it will rely on security reaction of the port and the local militia.
Hey dude. Loved this video (and all of your Star Citizen videos). You get me hyped even more every time.
i want an RTS catography system which builds up cordnet data and shows in a 3d holographic display, then have waypoints marked and you can place splines and paths in and you can take a snapshot to have as a presntation maybe even have a white board system to draw in stuff too.
then when you're in the javlin briefing room you can show the slide show while explaining the goals before heading out.
Morphologis, you're the man for putting our great content. Can't wait to see you on Twitch! You're a brother from another Mothership!
One of the original plans was to have systems and jumps that are undiscovered. Don't think that has changed. Once you start staking out these places on the edges of the universe, you'll need something like this. It's a mobile space-port. It won't HAVE to dock. Fuel and Food and Water, can all be restocked with a few trips by caterpillars or Hull A/B/C's. They will need an armed escort and you will be paying a premium. But much safer.
11:10, That Javelin literally slapped the 890J out of existence
Bitch slapped :D
I'd love to see a medical capital ship, basically a roaming hospital with docking space for multiple smaller medical ships like the current Apollo's and Cutlass Red's that could effectively jump into post-activity war zones and large scale emergencies.
A Carrack, A Javelin and an Endeavor are going to be the optimal large/capital ship fleet meta for large orgs, mark my words. One to lay claim to unexplored areas, one to lay claim through sheer firepower and one to feed and upgrade all three. I dare say the Endeavor will be the most important ship in game and I'm stoked for it more than all the other ships. Surrounding all of them will obviously be fighter wings armed to the teeth.
I think capital ships should be able to serve as resupply and shopping areas for org members. That would add a job that some members could do for shipping and such. Imagine an org needs a small volume of high value items to keep them going for a mission, but moving the capital ship would be expensive, so they have a few members use freelancers or similar ships to do a cargo run. The more things a capital ship can do, the more it will expand gameplay possibilities.
Those ships do have scoops. You can fill up the hydrogen easily. Slap a quantum refining ship and a miner and you could set out almost indefinitely. That is one thing that is so intriguing about the kraken. It has the landing space for all those and then some.
I think between AI crews and a decent player for hire match making system (with Uber styler ratings...) I’m still optimistic that capital ship will be pretty viable. Even if you do have to spend two weeks mining to pay for your Sunday night fun...
Really love the whole Idea of them. I think there will be a lot of people who end up selling them or never using them because they didn't expect the cost or difficulty using them with a small crew, but they should add a really cool element to the gamer, and make the big ORG battles a real sight to see. I'll certainly look forward to having a go as crew on one. I also like how there are middle ships for smaller orgs, like the Polaris and Kracken, meaning they can get the same kind of gameplay in a smaller scale.
1. If thats a destroyer, will there be battleships? Cruisers? Player made stations to carve out a piece of space?
2. The Kraken is a 'light carrier' (I believe) does that mean there will be a 'heavy' model?
3. Take my money. (and I need to find friends stat.... lol
Should do a rundown of all the capital ships comparing and contrasting them and then discuss the future possible additions of alien ships plus the Bengal etc,,
10:55
Javelin: It's not Possible!
890: No, it's necessary
I'm so excited about the NPC and AI parts
carrack wil be my humble home :)
I think the most interesting point in this video is the hiring AI crew to help crew your ships to their full capacity for missions. Even if its having to pay them a salary and all that will still allow someone with a larger ship to make full use of that ships power if their friends arent on. When capital ships come out i think that hiring AI crew is going to be a mandatory thing if your org isnt this massive org and you have multiple capital ships.
I am in love with the Kraken, but I also mostly solo, so I will just hope to maybe buy one with an org I join. But presently I am up to about 15 packages lol, I just buy whichever ones come on sale during events with Lifetime or 120 month insurance.
I imagine that capital sized ships are intended to be mostly crewed by NPCs with a relatively small core of player "officers". A large part of the gameplay for owning/captaining a large ship would be logistical and the management of your NPC crew. In fact it would be things like this that justify having a dedicated "captain" player role on a ship in the first place.
Good to see the practice of "bumping" is alive and well outside of EVE. Although with actual collision damage = P
I'd love to be a part of a large ORG like that, supporting a full crew and doing the team work. :D It's why I joined the game.
I LOVE this!!! I can't wait to see the battleship consisting of 224 seats and hopefully, of about 125 fighter hangars for a fleet or 3 - 8 wings (each wing consist 3 - 8 squads and each squad consist 3 - 13 fighters) of PC flying fighters and a shipyard for it to dock.
That battleship would be one Idris bigger in six directions or three times the size of Idris and would have 224 bunkers. Commanding squads, wings and fleet as squad commander, wing commander and fleet commander respectively would be practiced in Arena Commander for battleship operation including those in frigate and destroyer.
The Idris is a destroyer carrying 3 - 13 fighters and has about 18 - 30 turrets while the Javelin is a frigate, micro-battleship or battlecruiser carrying 3 - 8 squads of fighters and would have about 6 - 10 turrets. It's the amount of turrets that is proportional to the amount of fighters that makes a capital ship a corvette or a battlecruiser and a destroyer or a battleship. The less the turrets, the more the fighters and the less the fighters, the more the turrets in capital ships.
Check out 'Battlestar Galactica EPIC Battle Montage' in UA-cam to see what this battleship concept would look like in Star Citizen. Also check out 'Star Citizen - Awesome PVP Boarding Party Experience | Carrack Interior Damage State!' to see how organizations combat each other.
Thanks, Morph for your hard work and these detailed videos, I just love you for doing these thank you.
My concern is jump points. If they're hard to navigate and dangerous if done incorrectly, the big capitals will likely never move for fear of expensive damage or destruction.
I imagine that this could be a really good starting point for forming big communities. Discord Servers with 300+ players or so could afford them and build up a real fleet. What I dream of is a fleet of 3 Javelins and a few Persuses fighting against a similar fleet. This would be so cool. +
good video . looking forward to the bigger ships coming into the game. can see this capital ships having the support of big miners and re claimers supporting it. me personal as fleet view say is going to have to run a crew 6 to 15 . so looking forward . just make sure income is more than expenses .
I fly mostly an Eclipse, so I just hope that I can refuel and rearm somewhere besides the stations, and also log off somewhere.
That's what the Vulcan and other logistic ships in an org are for.
Your eclipse will fit in an Idris
To an old EVE Online player this is kinda sweet and funny. Since EVE Online has been doing capital ship mechanics since 2005 and doing it quite good...
A point to click game against a FPS space game ? really?
Had to comment - that ram by the 890 makes me realize that the 890 is the best torpedo in the game
The biggest concern I have for capital ships is missions. It would be nice to see some that would require a capital ship to run some missions efficiently. Currently the missions we see yield very little profit if not running solo. And even then some of the missions are difficult for the amount you are being compensated for. However, I am very excited for my idris and kraken.
I plan on using a C2 Hercules as a mini carrier for myself as my personal home away from home. But I certainly look forward to seeing these huge ships and their associated gamplay!
It will be interesting as well to see how the Cap ships designed to be "self sustaining" like the Polaris and Kracken will manage as well
well with fuel intakes I imagine that shouldn't be too hard, quantum fuel is a different story
Oooohhh those capital turrets dipping into the seams like that... I know it's not an easy fix, especially for turret mobility, but that's gonna be something Robert is gonna obsess over till it's fixed.