Did it need to exists? No Am I happy that it does? Yes Its a fun little map and its an alternative to the lava infested green run maps and the complex transit as a whole
@@andykod77 idk if this is like "my uncle works for treyarch" lore but isnt the whole reason of the fog and denizens that consoles specifically the ps3 and wii u which were both underpowered at the time and didnt have enough ram or something to load the map completely. surprisingly wii u never even got the dlc maps cause they were too big.
I personally liked nuketown in zombies, except for alpha omega... but nuketown to me is a fun bare bones survival map, the best gun is the ray gun or the mk 2, it's also fun because of the random perk spawn there a glich to fly pretty much but yea I like nuketown
Honestly this map felt very fun for it's chaotic nature. It didn't feel overwhelming on the player when it came to setting up as all you had to do was open doors and hit the box and just test your luck while you waited for each perk and pap to drop. However, it didn't feel too easy either as this map puts your skills to the test to see how long you can last with just the bare minimum of perks and paps with no map wonder weapon (excluding both Raygun and Raygun mk2). Also, this map never feels boring, it always felt like your on your feet compared to Nacht which was slow paced and quiet while the horse rushes you or like Kino we're your basically op with the thunder gun in an open theater. It in a way felt perfect where it doesn't make you groan about setting up, it immediately throws you in the action where skills are constantly tested. Also, the map just feels like something is always going on instead of an isolated map. In pretty much most BO1 maps they all felt isolated which just made it feel dull at times like in Nacht or Moon. However in this map, sirens constantly go off, zombies are screaming from all angles, and my favorite part is literally playing during the Moon Easter egg which just gives this map brownie points as it allows you to experience such an impactful climax of the zombies storyline but from another perspective which I just adore. I think the only other time we see this is the red phones on Five and Acension but this one is just amazing. Overall, I love this map and commend Treyarch on their work for this map
But the difference with natch and this not only this map make sure you will be fucked on any kind of situation. Also zombie AI on natch you can only die by getting cornered because zombies only attack while you stop moving so when you train zombies and you don’t pick right dodging spots It feels like your fault but nuketown zombie Ai can hit you if you are close even a little bit so while zombies coming from all directions without windows to follow it’s frustrating. Also unlike nuketown your setup on natch way faster.
Same here. My anxiety went up when I saw the zombies everywhere, went up higher when the screen got red, and then skyrocketed hoping he wouldn’t receive fall damage.
TLDR: you call it a regression, I call it a return to what made zombies good. I think it makes perfect sense why they released it when they did. After a few super challenging zombie maps, it's totally reasonable that they made a map that could still cater to the players who liked that original, simplistic style of zombies. Good things about the map: no "easter eggs" that were actually really complicated quests with no guidance, no huge distances where you get downed way too far from your teammates to be revived, or other such nonsense, you don't die from literally walking on the map like tranzit. The atmosphere is also one of the coolest. They perfectly combined the zombie and nuclear apocalypse aesthetics. It's such a fun spin on the map that i don't mind it being recycled from a classic multiplayer map. Don't get me wrong, I have beef with the map for its lack of mobility (too much debris, cracks, rocks blocking paths), overly heavy dependance on rng, and the fact that they didn't open up the more of the neighborhood to give it more variety. But it's a nice simple map where i can shoot some zombies and not do a million other things at the same time.
Never knew that the Nuke at the end was the same Rockets from Moon. I always thought it was some random nuke because Nuketown always end on an explosion. Also i like how this map is just some random characters just trying to survive, not every character has to be a "main character".
I bought Nuketown believing that it had Grief because a saw a UA-cam video on it. I was shocked when I downloaded it that it was just survival and no grief. So, my only options were Nuketown or Tranzit so I decided to just play Nuketown and I love it to this day. It’s the map that turned me from a zombies noob to a hardened zombies veteran.
This is probably one of the best retrospectives I've ever seen. I've been comparing CoD Zombies to roguelites/likes for years, and after BO3 introduced Gobblegums, and how CW introduced insane metaprogression, it's nice to see someone else compare these two genres. Nuketown has always been an interesting map in my eyes. The map itself isn't anything special, but being in the event that caused this entire storyline is wild.
I love your commentary and analysis. I'm flabbergasted that you ONLY have 105 subscribers, the structuring of these videos have been too professional for someone of your size. You earned my respect and my sub
I remember me and my cousin playing this map split screen when we were on vacation. Jugg didn't drop till round 20, somehow we made it there, and to round 25 as well. I think we paused it and went on a walk, when we came back our little sisters had reseted it and were playing. rip.
The apocalyptic feel of nuketown is my absolute favorite it’s such a amazing map in that regard it is one of the most challenging maps to set up on but it was the absolute perfect pre order bonus I kinda wish we’d get maps like rust or terminal reimagining from Treyarch my fave Easter egg is the zombies getting blue eyes it also has my fave ending hearing Richthofen laugh as a nuke drops incredible my biggest complaint the character had no quotes
Something you also really need to consider when talking about Nuketown is yeah it was just supposed to be a fun little side map. When Black Ops 2 came out even it was just a bonus map included with the Season Pass like Nuketown 2025 was for Multiplayer. And for just a bonus map tagged on initially I’d say it did a really good job at giving players something else to do that wasn’t playing on Tranzit or Town over and over again. Something else good I think it did was bring more people in because well, you’re already playing on one of the most iconic maps in Call of Duty history there’s not much else to learn other than the basics like perks, pack a punch, and training which I still commend Nuketown for to this day.
Only problem with this video is it ignores the fact Nuketown was $5. For $5, the map did not need to be some masterpiece and I think it did exactly what it should have.
Without even watching this video, I can say that the answer to the title is: It didn't. But they did get creative with the way they added it into the plot, I thought that was a really awesome move in the story. It's also great fun, and a good challenge.
Considering your articulate description of everything I presumed you had like, tens of thousands of subscribers. Seriously, great video. Was super interesting to hear your take on Nuketown Zombies and just remembering it all, since well it's almost 10 years now since it released. I personally liked Nuketown, way more than Alpha Omega, it just felt like a fun challenge map, and similar to Town Survival it was refreshing to play more than once other than TranZit, which really required extensive time and effort just for one playthrough. I respect what Treyarch were trying to do with TranZit, but it was too ahead of it's time, and the fact they never even patched the Jet Gun to make it more viable to use as a "Wonder Weapon" was a bit of a joke. I love Rogue Like games a lot so seeing the unique perk system in Nuketown was certainly refreshing. The Round 25 blue eyed Zombies Moon mini Easter Egg was one of the coolest smaller features ever added to one of these tiny maps.
Honestly nuketown is by far my s tier map of all maps. I don’t care for ee’s I just want perks a gun and survive and with how complicated and ee focused maps have been bo1-bo4 for me it’s a sense of relief. Any map across any game that isn’t a chore to turn on pap or power and other complications is a plus for me. #BeLikeKino #SurviveLikeNuketown #SimpleLikeTown
@@silverbolt9439 that’s my point I want a survival map not a do 30 things to get pap or power. I want the challenge to be survival, not you don’t do these things your fucked.
@@bearzdlc2172 yeah I hardly pick up a wonder weapon in any game aside from the ray gun in a drop in Cold War or building the rip saw in ww2 or gettin it from the shadowed throne
I personally enjoy both AO and nuketown, i like the idea that we play on this version of nuketown, after the nuke setting off from the original nuketown.. And then adding zombies was kinda cool for its time, its fun with friends, and definitely was challenging without knowing what perks you'll get, and its a simple map, not really meant to be too big, just nuketown. When AO came out, I was like holy crap after all these years we can fully explore nuketown, and also go into the bunker, and I enjoyed that map too with all the upgrades for the MK2 ray gun, it was sick and both were pretty good in my eyes, I can see how both comes off as terrible from the community
I feel like you can't look at it for what it is, but rather you look at it for what you should expect it to be. It's a good map; it doesn't need to be innovative or a next step, tranzit already existed alongside it. I'd prefer a thousand nuketowns over cold war zombies
I really miss the old style zombies - where it was just about skill and high rounding. I don't want to follow an Easter, learn complicated buildables etc. I wish they would simplify things and go back to the og style!
I think an aspect that's sort of overlooked in the video is that nuketown was actually a preorder bonus and not something that casual players bought so treyarch probably didn't want to get to ambitious with it either. If you didn't purchase a preorder or special edition you didn't have access to this map. Been loving these analytical zombie retrospectives keep it up.
Great Video keep up this Quality and you will hit those big numbers! I personally used this map back in the day as place to practise my training ability and also just to play a round of zombies. After Black Ops 1 and MW3 ,Black Ops 2 was my first real cod where i bought dlc for and really got into gaming as a whole so i never really understood the ''hate'' for this map as for me it was just a fun small map you could just hop in and play alone or with friends. There was no annoying lava and it had this little challenge with the random perk every few rounds in contrast to town. of course it is no Origins or Mob but it never needed to be.
Tbh that bunker was one hell of a supernatural find. Not only were the walls thin enough to hear through, but it’s survived one normal nuclear blast and technically a direct hit from the god damn Death Star. Because all 3 missiles blew up the earth
Nuketown’s one of my fav maps. The thing i like most about it is that the characters you play as are a nice change, cdc-cia officers are so fitting to the game.
I actually wish COD Zombies still had randomness in them. Maybe not as much as this map, but people often forget that COD Zombies is supposed to be a simple game at its core. Elements of randomness is honestly the best way to keep it fresh even if it isn't the most "balanced."
@@choco-une if they never changed zombies the mode would have died. keep maps as small as nacht? no one wants to play. no easter eggs? no one wants to play. no unique maps made that aren't made from multiplayer or campaign? dead. it has to to change
The original DLC description back when it was released said it took place after the end of a multiplayer game when the bomb went off! But then in BO4 in Alpha Omega they said that it was actually unrelated to that and the explosion was from element 115 mining, so there’s multiple answers but you’re right that was the original idea!
Nuketown had almost no reason to exist in Zombies, but by doing so, it continued the trend of "reusing" maps in such as way that it wasn't done exclusively with the intent of saving time and resources, but for the intention of giving an homage to other parts of CoD. Previously, we have seen Nacht, Verrückt, and Five take direct assets from their Campaign/Multiplayer counterparts to save resources, but as time went on, we've gotten more original maps, yet some where still faithful to their variations. Examples would be Kino and Ascension; neither was a copy and paste, but they were set in the same locations as their counterparts, or shared similar concepts and environments. There's nothing necessarily wrong about it, though one could argue that it all started going downhill when BO4 hit the scene. Reusing a map and giving it a completely different viewpoint of it is just as effective as creating a brand new map, but it only goes to blow out minds further when we see how these unrelated projects are connected in some sort of way.
Given that the very base vanilla zombies experience was/is always enjoyable, nuketown was enjoyable as well for me, the aesthetics of maps like nuketown are enough to make me enjoy them since the base gameplay is timeless. You dont really need much for a cool zombies experience imo
I like to use nuketown as a warm up map before I play one of the other more in-depth maps. Your lucky to get jug before round 10 so you have to be carful when training. It’s the best way to polish off your training skills I believe.
One thing I liked about Nuketown was its rogue-like element of how perks and pack-a-punches dropped at random times. Sure, it can be annoying when you only get Jug at round 20, but it's fun! A challenge!
Back in the days i played a lot this map, was fast phased fun and i remember loving the random perk system, it gives a different challenge every time. Good analysis and thanks for the nostalgia.
Activision probably told them to make a pre-order map last minute so Nuketown was the simplest map to convert and also everyone loved the map already; the incentive to pre-order was very high. I never liked pre-order bonuses especially when it's playable content cut out of the base game.
One of my favorites..... my buddy and I would each train in each backyard . We'd make it to about round 36 . For me it was a fast quick easy map to get to round 40
Nuketown is so fun. I’ve recently got into zombies fully. I’ve played most games from waw-bo2 but the mode never really caught on for me. Got super into CW zombies and that has lead me to playing all the games I missed. I often find myself loading this map just to chill out and play
This map would have been a lot more popular if all the zombies spawned behind a rebuildable barrier outside the map so you could try other strategies than just training the same Ole loop
To be fair, i remember the only way to get access to this map was to pre order the game. I expected more than just ‘nuketown but the walls are broken’ you know. In a way this feels like vanguard zombies, take an mp map and dump it into zombies. This was like the first real lazy zombies map. I played way more tranzit and all the other maps, and this map was just forgotten. Not just to me but many other people aswell due to it being too simple and boring. If you really wanted a survival challenge back then you could just boot up nacht der untoten which to be fair was also remade in the last dlc of black ops 1 xD.
i always though of a lore for nuke town zombies in my head so what if the reason there are zombie soldiers and zombie hazmats is that the US military was testing nukes and they sent in hazmats to test for radiation levels and as well as soldiers and the military hadn’t realized that there were still people on site and they had tested a nuke with element 115 that killed the people and had re animated them into zombies so the the CIA to try and contain the outbreak and prevent no further infection but the government wasn’t gonna send in any reinforcements to help out so they left the agents to fend for themselves. idk just sorta over thought it in my head and decided to post it here
Playing zombies since Nacht Der Untoten, seeing a small map like Nuketown zombies pop up after all these insanely huge maze-like maps was very refreshing. I love all the other BO2 maps but Nuketown will always be my favorite.
Just wish it was more like going out of border and walk through the streets and entering other houses. Also if you could enter the bunker in the green garden would be nice since you could open the shed in the yellow garden for a power up.
I love Nuketown. Probably my most played maps in that game were Nuketown, Origins, and Mob of the Dead. Nuketown mostly due to how it reminded me of the early, simple maps from WAW. Also, I had a number of friends who didn't play much zombies and Nuketown was just a fun survival map that was easy to pick up and understand even to a relative newbie. Great map, in my opinion. Variety in map design is good, I think!
I loved this map, this was so much better than transit which was a breather but all and all I knew at some point that it would've became a zombies map thanks to the nuke at the end of the mp version
Something I never understood was the time setting. This is obviously based on the Nuketown from Black Ops, set in 1968. We know this because the trailer depicted the original Nuketown, it contains the same props, and the zombies are dead Black Ops and Spetsnaz soldiers from that game. But if it is set in the same time as Moon, which is 2025, what is going on? Why is the original Nuketown still here when it was destroyed at the end of Black Ops and how are there dead soldiers from 60 years prior still there? Treyarch also seemed to contradict the explosion. We all originally thought back in 2012, that Moon takes place in 1968 which would initially make sense if the Groom Lake Facility was nearby which caused the factions to reanimate and explain why the explosion seem to have just happened. Not to mention Green Run had a 1950’s aesthetic before we knew it was set in 2035. But after finding the truth, it seemed like a better idea would be to put Nuketown 2025 instead, as that battle also took place in 2025. In the Chronicles comics, it is revealed that the explosion was caused not by a nuke, but by Broken Arrow drilling Element 115 led by Dr. Schuster. Then in Alpha/Omega, it was shown it was actually Samantha Maxis rage that destroyed the place. It makes zero sense. It would have been better if Treyarch didn’t try to connect this to Moon.
Nuketown zombies was teased during black ops 1. I dont think they just wanted to experiment with it, however they could have done so much more with it,
I liked the look of the map, sure it was kinda hard to play as a solo survival map but it's design made it look like the aftermath of the nuke hitting. It's always fun to go back and play the map with friends, it's not worth playing otherwise in my opinion.
I always felt nuketown would’ve been greatly improved with the addition of PHD, stamin-up, mule kick and deadshot. There are enough spaces for them all to land. Perhaps even removing the perk limit too.
Honestly, I think it would've been cooler if they had it so that it was just normal nuketown straight out of the first black ops game, but then at round 25 or something the rockets land, and it goes to the way you see it then
I’m not sure if anyone remembers but back on black ops 1 on the pc I remember my older cousins used to play a modded nuketown zombies mode dk where I’m going with this but I hope someone remembers cuz the skybox was black and it was chaos
I actually prefer the design style of Nuketown. Going back to the barebones arcade style with no semblance of story. I never cared about the story in zombies. It always seems to take away from the arcade aspect of the mode. Nuketown did things perfectly
I had always thought Nuketown should have been a zombies map before BO2 came out. I thought Nuketown was creepy on it's own so making it a zombie map was perfect I think.
I once had a run back in the xbox 360 days where i guess the perk stuff gitch out or something because fucking juggernog never spawned, got to round 24 or 23 by panicking every sjngle round lol. I think its a nice map, glad it exists
Did it need to exists? No
Am I happy that it does? Yes
Its a fun little map and its an alternative to the lava infested green run maps and the complex transit as a whole
I wouldn't describe Tranzit as complex infact it's far from just that.
@@andykod77 Is there a map that came before Tranzit that was close to as complex as Tranzit cause I sure can't think of one
@@andykod77 yea it was so simple the consoles couldn't even run it that's how simple it was.
@@realyopikechannel are you playing with a full deck, or
@@andykod77 idk if this is like "my uncle works for treyarch" lore but isnt the whole reason of the fog and denizens that consoles specifically the ps3 and wii u which were both underpowered at the time and didnt have enough ram or something to load the map completely.
surprisingly wii u never even got the dlc maps cause they were too big.
I personally liked nuketown in zombies, except for alpha omega... but nuketown to me is a fun bare bones survival map, the best gun is the ray gun or the mk 2, it's also fun because of the random perk spawn there a glich to fly pretty much but yea I like nuketown
I don't think bo4 is the worst, i agree it was reused and unoriginal but personally i don't think it was awful.
@@gotti512 EE is good for hardcore fans and the Mark 2 Variants were unique, but the Map layout should’ve been bigger.
Alpha Omega is one of the more fun maps on that game
I liked the random perk thing too I think they should have made wall buys random too
@@bartzacky9639 i agree it was somewhat bittersweet i should say
I disagree, to me nuketown is more of a challenge map and the ambience is the most post apocalyptic aesthetic there is
Exactly. It's pretty much the only apocalypse map that feels like a real apocalypse apart from farm
Agreed
@@remyscar Don't forget Town and all that damn lava on the floor
@@ProGamer-lk9qw that shit was annoying asf. And how there so much shit in the damn way and can get u stuck
@@ProGamer-lk9qw that just felt like you were in hell.
Honestly this map felt very fun for it's chaotic nature. It didn't feel overwhelming on the player when it came to setting up as all you had to do was open doors and hit the box and just test your luck while you waited for each perk and pap to drop. However, it didn't feel too easy either as this map puts your skills to the test to see how long you can last with just the bare minimum of perks and paps with no map wonder weapon (excluding both Raygun and Raygun mk2). Also, this map never feels boring, it always felt like your on your feet compared to Nacht which was slow paced and quiet while the horse rushes you or like Kino we're your basically op with the thunder gun in an open theater. It in a way felt perfect where it doesn't make you groan about setting up, it immediately throws you in the action where skills are constantly tested. Also, the map just feels like something is always going on instead of an isolated map. In pretty much most BO1 maps they all felt isolated which just made it feel dull at times like in Nacht or Moon. However in this map, sirens constantly go off, zombies are screaming from all angles, and my favorite part is literally playing during the Moon Easter egg which just gives this map brownie points as it allows you to experience such an impactful climax of the zombies storyline but from another perspective which I just adore. I think the only other time we see this is the red phones on Five and Acension but this one is just amazing. Overall, I love this map and commend Treyarch on their work for this map
Nacht would've been a lot harder if it weren't for the glitches, zombie limit, or the far zombie spawns.
This.
But the difference with natch and this not only this map make sure you will be fucked on any kind of situation. Also zombie AI on natch you can only die by getting cornered because zombies only attack while you stop moving so when you train zombies and you don’t pick right dodging spots It feels like your fault but nuketown zombie Ai can hit you if you are close even a little bit so while zombies coming from all directions without windows to follow it’s frustrating. Also unlike nuketown your setup on natch way faster.
You also gotta remember this was a pre-order exclusive map, the map very much feels like a sales incentive but it is a fun one
I personally think every COD zombies launch needs a simple map and a complex map and Nuketown did it perfectly.
4:53 besides the video being amazing already I'm just amazed by you surviving that moment
Same here. My anxiety went up when I saw the zombies everywhere, went up higher when the screen got red, and then skyrocketed hoping he wouldn’t receive fall damage.
i was looking for this comment
TLDR: you call it a regression, I call it a return to what made zombies good.
I think it makes perfect sense why they released it when they did. After a few super challenging zombie maps, it's totally reasonable that they made a map that could still cater to the players who liked that original, simplistic style of zombies.
Good things about the map: no "easter eggs" that were actually really complicated quests with no guidance, no huge distances where you get downed way too far from your teammates to be revived, or other such nonsense, you don't die from literally walking on the map like tranzit. The atmosphere is also one of the coolest. They perfectly combined the zombie and nuclear apocalypse aesthetics. It's such a fun spin on the map that i don't mind it being recycled from a classic multiplayer map.
Don't get me wrong, I have beef with the map for its lack of mobility (too much debris, cracks, rocks blocking paths), overly heavy dependance on rng, and the fact that they didn't open up the more of the neighborhood to give it more variety. But it's a nice simple map where i can shoot some zombies and not do a million other things at the same time.
Never knew that the Nuke at the end was the same Rockets from Moon.
I always thought it was some random nuke because Nuketown always end on an explosion. Also i like how this map is just some random characters just trying to survive, not every character has to be a "main character".
I bought Nuketown believing that it had Grief because a saw a UA-cam video on it. I was shocked when I downloaded it that it was just survival and no grief. So, my only options were Nuketown or Tranzit so I decided to just play Nuketown and I love it to this day. It’s the map that turned me from a zombies noob to a hardened zombies veteran.
Would have been a good grief map too. Lots of door ways, but a bit big.
Anyone know or this is available on Plutonium?
To answer your question yes
This is probably one of the best retrospectives I've ever seen.
I've been comparing CoD Zombies to roguelites/likes for years, and after BO3 introduced Gobblegums, and how CW introduced insane metaprogression, it's nice to see someone else compare these two genres.
Nuketown has always been an interesting map in my eyes. The map itself isn't anything special, but being in the event that caused this entire storyline is wild.
Rule 1 to be rouge like need to be dungeon crawler.
People need to understand that Nuketown was an arcade map. No real story mode or structure, just an arena like Nacht
Only thing missing was Nuketown grief
I love your commentary and analysis. I'm flabbergasted that you ONLY have 105 subscribers, the structuring of these videos have been too professional for someone of your size. You earned my respect and my sub
I remember me and my cousin playing this map split screen when we were on vacation. Jugg didn't drop till round 20, somehow we made it there, and to round 25 as well. I think we paused it and went on a walk, when we came back our little sisters had reseted it and were playing. rip.
The apocalyptic feel of nuketown is my absolute favorite it’s such a amazing map in that regard it is one of the most challenging maps to set up on but it was the absolute perfect pre order bonus I kinda wish we’d get maps like rust or terminal reimagining from Treyarch my fave Easter egg is the zombies getting blue eyes it also has my fave ending hearing Richthofen laugh as a nuke drops incredible my biggest complaint the character had no quotes
I love nuke town zombies
I wish we had more PvP maps turned into Zombies Survival maps. So many BO2 maps would work like Raid, Magma, Frost, Express.
Something you also really need to consider when talking about Nuketown is yeah it was just supposed to be a fun little side map. When Black Ops 2 came out even it was just a bonus map included with the Season Pass like Nuketown 2025 was for Multiplayer. And for just a bonus map tagged on initially I’d say it did a really good job at giving players something else to do that wasn’t playing on Tranzit or Town over and over again. Something else good I think it did was bring more people in because well, you’re already playing on one of the most iconic maps in Call of Duty history there’s not much else to learn other than the basics like perks, pack a punch, and training which I still commend Nuketown for to this day.
Only problem with this video is it ignores the fact Nuketown was $5. For $5, the map did not need to be some masterpiece and I think it did exactly what it should have.
2:42 NOOOOOO NEVER OPEN THE WHITE DOOR!
4:53 nah we just gonna ignore how u got outta that
Without even watching this video, I can say that the answer to the title is:
It didn't.
But they did get creative with the way they added it into the plot, I thought that was a really awesome move in the story.
It's also great fun, and a good challenge.
This map should have been part of zombies chronicals
Considering your articulate description of everything I presumed you had like, tens of thousands of subscribers. Seriously, great video. Was super interesting to hear your take on Nuketown Zombies and just remembering it all, since well it's almost 10 years now since it released. I personally liked Nuketown, way more than Alpha Omega, it just felt like a fun challenge map, and similar to Town Survival it was refreshing to play more than once other than TranZit, which really required extensive time and effort just for one playthrough. I respect what Treyarch were trying to do with TranZit, but it was too ahead of it's time, and the fact they never even patched the Jet Gun to make it more viable to use as a "Wonder Weapon" was a bit of a joke. I love Rogue Like games a lot so seeing the unique perk system in Nuketown was certainly refreshing. The Round 25 blue eyed Zombies Moon mini Easter Egg was one of the coolest smaller features ever added to one of these tiny maps.
Honestly nuketown is by far my s tier map of all maps. I don’t care for ee’s I just want perks a gun and survive and with how complicated and ee focused maps have been bo1-bo4 for me it’s a sense of relief. Any map across any game that isn’t a chore to turn on pap or power and other complications is a plus for me. #BeLikeKino #SurviveLikeNuketown #SimpleLikeTown
Kino is a scrub easy map, you want a real challenge play five.
@@silverbolt9439 that’s my point I want a survival map not a do 30 things to get pap or power. I want the challenge to be survival, not you don’t do these things your fucked.
@@charleswaggoner9467 survival is pretty pointless in boring with the thundergun. its not even surviving its just standing there and getting free wins
@@bearzdlc2172 yeah I hardly pick up a wonder weapon in any game aside from the ray gun in a drop in Cold War or building the rip saw in ww2 or gettin it from the shadowed throne
@@bearzdlc2172 simply ignore thunder gun
Nuketown zombies had the most intriguing loading screen in my opinion. I always wondered what was going on there.
I personally enjoy both AO and nuketown, i like the idea that we play on this version of nuketown, after the nuke setting off from the original nuketown.. And then adding zombies was kinda cool for its time, its fun with friends, and definitely was challenging without knowing what perks you'll get, and its a simple map, not really meant to be too big, just nuketown. When AO came out, I was like holy crap after all these years we can fully explore nuketown, and also go into the bunker, and I enjoyed that map too with all the upgrades for the MK2 ray gun, it was sick and both were pretty good in my eyes, I can see how both comes off as terrible from the community
I feel like you can't look at it for what it is, but rather you look at it for what you should expect it to be. It's a good map; it doesn't need to be innovative or a next step, tranzit already existed alongside it.
I'd prefer a thousand nuketowns over cold war zombies
I really miss the old style zombies - where it was just about skill and high rounding. I don't want to follow an Easter, learn complicated buildables etc. I wish they would simplify things and go back to the og style!
So just waw and bo1? Cus bo2 started the Easter eggs lol
You can still high round bro lol
@@AidanStewart9 that's not exactly the point I was making
I think an aspect that's sort of overlooked in the video is that nuketown was actually a preorder bonus and not something that casual players bought so treyarch probably didn't want to get to ambitious with it either. If you didn't purchase a preorder or special edition you didn't have access to this map. Been loving these analytical zombie retrospectives keep it up.
Great Video keep up this Quality and you will hit those big numbers! I personally used this map back in the day as place to practise my training ability and also just to play a round of zombies. After Black Ops 1 and MW3 ,Black Ops 2 was my first real cod where i bought dlc for and really got into gaming as a whole so i never really understood the ''hate'' for this map as for me it was just a fun small map you could just hop in and play alone or with friends. There was no annoying lava and it had this little challenge with the random perk every few rounds in contrast to town. of course it is no Origins or Mob but it never needed to be.
4:09 that corpse launch tho 💀
Tbh that bunker was one hell of a supernatural find. Not only were the walls thin enough to hear through, but it’s survived one normal nuclear blast and technically a direct hit from the god damn Death Star. Because all 3 missiles blew up the earth
Nuketown’s one of my fav maps. The thing i like most about it is that the characters you play as are a nice change, cdc-cia officers are so fitting to the game.
I actually wish COD Zombies still had randomness in them. Maybe not as much as this map, but people often forget that COD Zombies is supposed to be a simple game at its core. Elements of randomness is honestly the best way to keep it fresh even if it isn't the most "balanced."
theres no 'supposed to be' when is comes to zombies
@@itisgooddaytobenotdead.5126
And that’s why zombies is dead
@@choco-une if they never changed zombies the mode would have died. keep maps as small as nacht? no one wants to play. no easter eggs? no one wants to play. no unique maps made that aren't made from multiplayer or campaign? dead. it has to to change
Man could you imagine if all multiplayer maps had zombie map variants. I’d preorder every special edition COD game.
Also I heard many times that it’s after the original nuketown multiplayer map but I had my doubts
The original DLC description back when it was released said it took place after the end of a multiplayer game when the bomb went off! But then in BO4 in Alpha Omega they said that it was actually unrelated to that and the explosion was from element 115 mining, so there’s multiple answers but you’re right that was the original idea!
I’m just gonna believe that it’s after the multiplayer map as my canon
Nuketown had almost no reason to exist in Zombies, but by doing so, it continued the trend of "reusing" maps in such as way that it wasn't done exclusively with the intent of saving time and resources, but for the intention of giving an homage to other parts of CoD. Previously, we have seen Nacht, Verrückt, and Five take direct assets from their Campaign/Multiplayer counterparts to save resources, but as time went on, we've gotten more original maps, yet some where still faithful to their variations. Examples would be Kino and Ascension; neither was a copy and paste, but they were set in the same locations as their counterparts, or shared similar concepts and environments. There's nothing necessarily wrong about it, though one could argue that it all started going downhill when BO4 hit the scene. Reusing a map and giving it a completely different viewpoint of it is just as effective as creating a brand new map, but it only goes to blow out minds further when we see how these unrelated projects are connected in some sort of way.
Given that the very base vanilla zombies experience was/is always enjoyable, nuketown was enjoyable as well for me, the aesthetics of maps like nuketown are enough to make me enjoy them since the base gameplay is timeless. You dont really need much for a cool zombies experience imo
Bro the ray gun and nuketown look like they came out from the same model pack
New favourite UA-camr found. Keep up the content, it's insanly enjoyable!!
I’m really digging your content dude, it’s nostalgic asf
I like to use nuketown as a warm up map before I play one of the other more in-depth maps. Your lucky to get jug before round 10 so you have to be carful when training. It’s the best way to polish off your training skills I believe.
One thing I liked about Nuketown was its rogue-like element of how perks and pack-a-punches dropped at random times. Sure, it can be annoying when you only get Jug at round 20, but it's fun! A challenge!
Back in the days i played a lot this map, was fast phased fun and i remember loving the random perk system, it gives a different challenge every time. Good analysis and thanks for the nostalgia.
I love Nuketown Zombies. Reaching round 25 is the goal everytime as a challenge and a warmup
that was a damn good video, a shame it aint been seen by so many..
Holy crap I just realized you are doing every map-subbed.
This is a great video. It’s make me go back and watch all of the different retrospectives
It’s also important to remember that Nuketown was released originally as a preorder bonus
Activision probably told them to make a pre-order map last minute so Nuketown was the simplest map to convert and also everyone loved the map already; the incentive to pre-order was very high. I never liked pre-order bonuses especially when it's playable content cut out of the base game.
This channel is going to be huge I am calling it fantastic content
Hey man I discovered your videos today and I love them keep up the good work
Thanks so much, that means a lot! Glad you enjoy!!
One of my favorites..... my buddy and I would each train in each backyard . We'd make it to about round 36 . For me it was a fast quick easy map to get to round 40
I really want them to remaster Nuketown zombies, I loved the simplicity of that map
Gave you a sub, honestly this is great content
Nuketown is so fun. I’ve recently got into zombies fully. I’ve played most games from waw-bo2 but the mode never really caught on for me. Got super into CW zombies and that has lead me to playing all the games I missed. I often find myself loading this map just to chill out and play
This map would have been a lot more popular if all the zombies spawned behind a rebuildable barrier outside the map so you could try other strategies than just training the same Ole loop
I remember I bought the hardened edition to play this map and the code didn't work so I had to buy the season pass. I was so pissed
4:09 lmao what is that flying zombie ragdoll
This is a great channel, keep up the good work!
To be fair, i remember the only way to get access to this map was to pre order the game. I expected more than just ‘nuketown but the walls are broken’ you know. In a way this feels like vanguard zombies, take an mp map and dump it into zombies. This was like the first real lazy zombies map. I played way more tranzit and all the other maps, and this map was just forgotten. Not just to me but many other people aswell due to it being too simple and boring. If you really wanted a survival challenge back then you could just boot up nacht der untoten which to be fair was also remade in the last dlc of black ops 1 xD.
Your videos are so good!
Imagine treyarch built a whole underground area to go along with this map
i always though of a lore for nuke town zombies in my head
so what if the reason there are zombie soldiers and zombie hazmats is that the US military was testing nukes and they sent in hazmats to test for radiation levels and as well as soldiers and the military hadn’t realized that there were still people on site and they had tested a nuke with element 115 that killed the people and had re animated them into zombies so the the CIA to try and contain the outbreak and prevent no further infection but the government wasn’t gonna send in any reinforcements to help out so they left the agents to fend for themselves.
idk just sorta over thought it in my head and decided to post it here
Playing zombies since Nacht Der Untoten, seeing a small map like Nuketown zombies pop up after all these insanely huge maze-like maps was very refreshing. I love all the other BO2 maps but Nuketown will always be my favorite.
I was actually hoping for a Nu3etown 2025 zombie map for Bo3 back in the day lol
Haven’t played zombies seriously since bo3 idk why this channel was recommended but I raise a chicken nugget to this fire content L’Chayim
Funny how THIS is the ancient ancestor of the Onslaught mode from BOCW
Nah this is a horrendous take. Nuketown zombies a great map and the randomness is what makes it good
Just wish it was more like going out of border and walk through the streets and entering other houses. Also if you could enter the bunker in the green garden would be nice since you could open the shed in the yellow garden for a power up.
I will always find it funny how nuketown was a critical location in the zombies story, as it held the elemental shard
I love Nuketown. Probably my most played maps in that game were Nuketown, Origins, and Mob of the Dead. Nuketown mostly due to how it reminded me of the early, simple maps from WAW. Also, I had a number of friends who didn't play much zombies and Nuketown was just a fun survival map that was easy to pick up and understand even to a relative newbie. Great map, in my opinion. Variety in map design is good, I think!
Nuketown scratched the itch of a small zombies map. It got crowded in there quick.
I loved this map, this was so much better than transit which was a breather but all and all I knew at some point that it would've became a zombies map thanks to the nuke at the end of the mp version
I used to practice training on this map a lot
is nobody gonna mention that sweet juke at 4:53 ??
Something I never understood was the time setting. This is obviously based on the Nuketown from Black Ops, set in 1968. We know this because the trailer depicted the original Nuketown, it contains the same props, and the zombies are dead Black Ops and Spetsnaz soldiers from that game. But if it is set in the same time as Moon, which is 2025, what is going on? Why is the original Nuketown still here when it was destroyed at the end of Black Ops and how are there dead soldiers from 60 years prior still there? Treyarch also seemed to contradict the explosion. We all originally thought back in 2012, that Moon takes place in 1968 which would initially make sense if the Groom Lake Facility was nearby which caused the factions to reanimate and explain why the explosion seem to have just happened. Not to mention Green Run had a 1950’s aesthetic before we knew it was set in 2035. But after finding the truth, it seemed like a better idea would be to put Nuketown 2025 instead, as that battle also took place in 2025. In the Chronicles comics, it is revealed that the explosion was caused not by a nuke, but by Broken Arrow drilling Element 115 led by Dr. Schuster. Then in Alpha/Omega, it was shown it was actually Samantha Maxis rage that destroyed the place. It makes zero sense. It would have been better if Treyarch didn’t try to connect this to Moon.
I remember a lot of people wanted Nuketown zombies as a map
I like that its the link between bo1 and bo2 Zombies even tho its just a Barebones map made because nuketown was populare
Only complaint I have is I think shouldn’t had a price tag for how bare bones it was but still fun.
This was such a fanstastic review and you learned some fun facts I didnt know you are very underated man Keep it up !
Had alot of fun just surviving on this map
Because imagine in 20 years your reminiscing on Black ops and thinking, “why the fk didn’t we get Nuketown zombies?”
Nuketown zombies was teased during black ops 1. I dont think they just wanted to experiment with it, however they could have done so much more with it,
lol did anyone else see that zombie go flying up in the air and hit the ground at 4:08?
I liked the look of the map, sure it was kinda hard to play as a solo survival map but it's design made it look like the aftermath of the nuke hitting. It's always fun to go back and play the map with friends, it's not worth playing otherwise in my opinion.
I always felt nuketown would’ve been greatly improved with the addition of PHD, stamin-up, mule kick and deadshot. There are enough spaces for them all to land. Perhaps even removing the perk limit too.
I used to think that if you noclipped far enough it was possible to get from one map to another
All this map needed were the wave-guns and the bo1 perks and it would have been perfect
Great video man!
Honestly, I think it would've been cooler if they had it so that it was just normal nuketown straight out of the first black ops game, but then at round 25 or something the rockets land, and it goes to the way you see it then
Uuh new zombie content creator time to watch every video
I wish the map was expanded like that WaW Nuketown map
I’m not sure if anyone remembers but back on black ops 1 on the pc I remember my older cousins used to play a modded nuketown zombies mode dk where I’m going with this but I hope someone remembers cuz the skybox was black and it was chaos
ua-cam.com/video/1NDmGno5QuA/v-deo.html this is the video
I actually prefer the design style of Nuketown. Going back to the barebones arcade style with no semblance of story. I never cared about the story in zombies. It always seems to take away from the arcade aspect of the mode. Nuketown did things perfectly
I had always thought Nuketown should have been a zombies map before BO2 came out. I thought Nuketown was creepy on it's own so making it a zombie map was perfect I think.
I once had a run back in the xbox 360 days where i guess the perk stuff gitch out or something because fucking juggernog never spawned, got to round 24 or 23 by panicking every sjngle round lol. I think its a nice map, glad it exists
The Easter egg bit I do not get. If the take over and rocket launch does not occur until 25, why is the earth already destroyed beforehand?
Nuketown is the only zombies map I like. No story, no convoluted Easter egg, no power to turn on, just surviving.