I’ve always found there to be something charming about how esoteric and weird some of the secret stuff is in BO2 zombies. Some of it, like the perma-perk stuff, really feels like some playground-rumor “my uncle works for Treyarch” stuff, and I think that’s kinda cool.
I'm actually surprised to find out all these years later that people didn't like this map that much, it was my favorite map to play with my friends back in high school because of all the cool mechanics around the bus
While it wasn't my favorite map it was definitely one of my most played. The bus was a fun mechanic and I loved trolling the people I played with on it (:
I have strangely fond memories of Tranzit. I had a Russian friend I used to work with years ago. We'd get high and play CoD Zombies co-op. I'd been reading up on how to do easter eggs and when we'd boot up the game, I'd suggest "maybe we can try _this map_ and work towards the easter egg steps". He'd always reply matter-of-factly, "No. Maybe we play Tranzit." So then, we'd load up Tranzit and I'd start herding him towards objectives and I'd say something like "we're gonna need to jump on the bus to the next stop to pick up ". And again... "No. Maybe we stay on bus." Objective-wise, we absolutely sucked, I'd have to go back and have proper attempts if I wanted to get what _I wanted_ out of the map. But gameplay-wise, I genuinely think my friend Igor really captured the essence of the map, and zombies in general, just trying to survive against the hordes by reinforcing the bus and getting off at locations to restock... something I forget when I'm trying to min/max every round, combining random items and clicking on random locations teleporting walnuts.
I'm actually very surprised this video didn't mention the original zombies map being hidden in the fields somewhere in the fog. I really liked that little discovery when my friends and I found it.
A huge problem of Tranzit is that it was the only main map that came with the base game, and it mostly sucked... not everyone had the dlc's. It would have been better to play it kinda safe with the first map and then bring more experimental maps for the hardcore fan of the genre.
I think they learned that lesson, seeing as BO3 launched with The Giant alongside SoE, and that map is about as simple as you can get while still having all the main features
@@ClonedGamer001 i'm pretty sure it was a preorder bonus and became a standalone dlc later so shadows was the only map you could play on bo3 without spending more
This channel is so underrated. In a community so filled with clickbait and zany over the top voices it's really refreshing to have a down to earth more intellectual take on Call of Duty Zombies. Really love your stuff. Gonna binge all your videos now lolololo
Couldn't agree more with this comment, it's perfect for playing in the background while playing something, along with being really informative for people like myself who only recently started getting into zombies.
Don't forget! This "community" of content creators is filled with sellouts! Got big on Zombies, the game they claim to "love" then continued on Fortnite because job hunting is hard.
This map just breaks itself, feels like it expects you to run at full speed while it ties your shoes together. I feels like it tries to stop you from experiencing the gameplay
12:30 Well just reminder for guys who don't know, if you just put the turbine next to the ak-74u wallbuy will anyways turn on the pap room actually, not need to go down and miss the bus. But, yeah in solo and for the first time turning on, you need to turn on the power anyways and definitely will miss the bus. But this would definitely help even for solo players who are willing to access the pap after the first time since you have to put the turbine again there
A lot of folks don't know this about the turbine. Doesn't need to go down at the door to work! If you pay close attention to the area of effect of the turbine, it's spherical.
07:10 Your lecture is the correct one. The Denizens were NEVER meant to slow down players because of performance reasons. No one at Treyarch ever said that simply because it's wrong, otherwise there wouldn't be lamp posts that allow you to teleport through the map (hey you didn't mentioned it) nor a bus that goes way faster than you could on foot. The Jetgun was also meant to be a viable way to move through the map but was scrapped during the development process.
Tranzit was incredibly divisive between my friends and a lot of zombies fans. I thought it was experimental and a real challenge for long time fans of the game mode. Having to go around to different locations on a massive map to stay alive was so cool. Loved the bus and how you could upgrade it with armor and other small components.
Tombstone soda was also great cause it allowed you to get all perks. Get 4 perks (incl tombsoda) die, respawn, buy all the other perks and then retrieve your old inventory. Of course this only worked on maps where the perks were close to each other, like town
I straight up used grief mode just as a way to play zombies with 7 other people, sure I couldn't pick up 4 of them, but I genuinely tried to protect everyone and it was fun playing with 7 other people running around :)
Yeah, I always wished there was an 8 player mode for transit itself. It would have made the map a lot easier and more forgiving if 8 players could work together.
There were loads of times I played grief like this! Amazing too, how people would cooperate. I remember getting insanely high rounds with all eight of us strangers camping on Mob with PhD and RPG/Mustangs. Or one time a group of us all camped in the top of saloon on Borough with ANs until the mid forties! Took hours mind you because of the significant increase in zombies. I ended up making some long lasting zombies friends doing that. I usually started the trend in the games of co-op. And sometimes it stuck, and others it didn't. I remember always trying to help people out regardless of team. A real anti-meta way to deal with that mode.
I wish they hadn’t rushed the release so we could actually experience the whole map without the fog and have more spaces and things to explore. Would have been such a huge map
@@DukesFinalBoss Consoles once again cock blocked everyone. If this franchise had focused on PC instead, Tranzit would have been a different beast entirely.
If they had more time, polishing the map would just make everything that was already there much better. I'd way rather have an entire Tranzit on the level of the Daybreak BO3 mod, than adding like a factory section or something.
Wow I’m very surprised by your subscriber count, this video seemed polished and definitely deserves more attention, as for my personal opinion I think this map was made ahead of its time, the idea were really good but I don’t think they had the ability to create what they envisioned but you can definitely see the beginnings of how the new storyline was told. Keep up the good work man, great video
Favourite map. So intense moving from location to location. Having to decide to wait for the bus or yolo it through the fog. Best zombie experience by far imo
I think people mistake the deliberate and well designed difficultly with poor design choices, I think the whole map is made to be perpetually challanging, I saw a video of some guy complaining about the lava and the little creatures in the fog about how they made traversing the fog annoying, well duh, its meant to be difficult
@@thehypest6118 it’s not supposed to be difficult. The fog and the denizens were put in there because the hardware and the engine couldn’t handle the entire Green Run map. So those features were put in place because of technology limitations, not for difficulty
Sounds like a lot of you were looking for something specific while we were looking for fun. traversing the fog was wasn’t frustrating, you knew it was a death sentence and that made it good.
I, too, have a lot of respect for Tranzit conceptually. Maybe if Perks were hidden between the roads so you had to venture out into danger to get them, or if powerful positions like a tower you could snipe zombies from existed there, it could have been much more fun. Perhaps the bus could simply wait, maybe you have to pay a small fee to keep it around longer... I also really like the concept of say, Build able Perk Machines that you could place in one of the miniature levels- like there'd be a spot for every build able Perk Machine and PaP on every section, so you could choose which one you wanted to bunker down at, but it took a little while to get that all set up. Such an interesting concept, and I'd love to see them try it again in a future Call of Duty title.
A remake of transit without the fog, adding in alternative paths the bus can take, like to first zombies map they have inside the map, and to the other places you can jump out and get to would bring the map together as a good way to make the bus both not needed, while also being more useful because as it's still faster then walking if you can you'll take it, leading to more chances to try and get on the bus while it's moving which is the best part of transit
my first game on this map was scary af, missing the bus take off and trying to catch up and not seeing anything and just getting clawed out of no where had me scared af that i remember vividly to this day
Double Tap 2.0 was a much needed change. It didn't just double the damage, it makes every trigger pull fire 2 shots instead of one, which can help build up points even faster. It took one of the worst perks and made it one of the best.
My original plan was to type a comment about how the easiest fix is to make the bus callable, have a player pay to use it and the bus arrives shortly after and can take you wherever, then I realized I was just describing the teleporters from previous maps
Treyarch did publicly say later that they made the bus system and parts of the map far away because consoles then couldn't handle that large of a map, each section was meant to be much closer so you could walk to them.
Tranzit is a interesting map indeed. I remember being so hyped for finally getting a open world like zombies map that i really was anticipating it to be one of the best. while it isnt what i hoped it was the map is still fun with friends
loving watching this, just had an argument with a buddy a few days ago where he claimed tranzit as #1 zombies map of all time while I remember tranzit in the way you speak of. something that nearly/could have killed the zombies side of cod and easily one of the most hated maps of all time.
Great video series. I remember how much I hated Transit at the time considering how much of a fall off it was from Moon, and how for long it was basically the only map in BO2.
Dawg you can literally teleport using the Denison’s by bringing one up to a lamp that has a green hue to it pretty damn simple and you don’t need the bus or to run around made getting to round 30 easy as shit
I liked Tranzit. I loved running through the fog and killing the little monsters before they got to me. Exploring the fog with friends. Finding the OG zombies map in the fog was so cool
I had countless memories on transit. The friend who missed the bus. The nacht der untoten Easter egg. Remembering routes to go to different maps so the bus wasn’t necessary. We loved it.
I always loved tranzit and i dont see the fog and denizens as annoying, i see them as a much needed challenge for a gamemode that was way too easy. You could shoot/knife the denizens before they got to you.
I remember the first time I realized you could 1-hit-KO a denizen with the galva knuckles before it got on your face. I felt so free walking in the fog without having to worry about the denizens.
Agreed! Plus when a teammate goes down it was a great challenge running across the map to try and save them. You could run through with stamin up and turn around and shoot the denezens before they get you, you could take the shortcut to town, or you could use the denezens to teleport using the street lights, or you could even try and hit a cross map revive using the upgraded ballistic knifes lol plus the hidden structures in the fog like nacht etc was so cool
Full party Tranzit games are really something special, let alone 8 people with that glitch. Can't wait to see you eventually get to some of the *really* kooky Blundell maps down the line o_0
At least Tranzit introduced us to Misty’s massive honkers, before she was… “nerfed” in Black Ops 4. But for real, I thought Tranzit was ok and I liked Russman and Misty, Marlton and Stu were ok, but they couldn’t beat the other 2.
It always shocks me to learn how much the community disliked this map. I loved it being new territory and although I think the pack a punch was way over complicated I don’t think I ever had more fun with friends back in the day then on this map. At the same time tho I can’t think of a map I rage quit more from.
Its so funny to me when this map came out everyone hated the new characters... Then fast forward to black ops 4 where everyone was super hyped to see them come back and then subsequently disappointed to see what a bad ending they got. Still holding out hope the Victis crew will return in some sort of way and finish off their story on a high note!
It bothers me that everyone says that the only ways to traverse the fog is on foot or via bus. While they are 2 options, everyone seems to forget that bringing a denizen to a powered lamp post creates a portal to another lamp post. Granted the post you are Teleported to is random, but they are placed in places that make traveling much much faster and answers a lot of the problems I often hear people bring up as issues with travel in tranzit. I seriously think the game mode is much better than people give it credit for and it has answers to at least a few issues everyone wants to say it has. Overall great video. Thanks for coming to my ted talk
The areas between regions should've acted like no man's zone from moon imo. The fog combined with fast zombies that have a lot of hp would've made for a challenging yet potentially rewarding experience
Transit and Die Rise are the reasons why Black Ops 2 is not an S-tier or A-tier Call of Duty game along with other things in the multiplayer. I feel bad for everyone who couldn't buy the DLC back then and had to be stuck with Transit.
Me as someone who has experienced Tranzit as a 8 year old kid til i was 13 i can tell you for sure.Its not that deep as teenagers for me and many friends personally we just enjoyed the map and didnt take everything so serious.As we got older everyone just took stuff so competitive.So you died once through denziens while ur friends watch so what,atleast you had a good laugh quit crying and restart the round😂
I see Tranzit and BO2 in general how I see WaW. The buildables starting with Tranzit were very bare bones similar to Nacht and how the core was still under development. You could only hold one part at a time with Tranzit,Die Rise and Buried, but by the time we go to Origins, you could see what parts you needed and carry multiple across a global inventory between players, which is still the case as of Cold War.
6:30 I feel like you've never abused their teleporting system they put in. Frantically getting your mates to tp to the same spot or to sort out that pack a punch is a core memory.
I’ve always thought that they should remake this map with a few tweaks. Get rid of the fog, add different bus paths, and tweak the Jet Gun/ Denizens and you can have a really fun map.
Personally, I remember loving the out there, unique and downright strange Zombies maps of Black Ops 1. But a question I had at the time was “What if CoD Zombies did a more urban, classic zombie setting?” I think I liked Tranzit and was willing to forgive it’s shortcomings for that reason. In a series of locations like the Pentagon, Shanghai-La, and even the moon, having a more traditional setting arguably lends a more unique voice among the lineup.
I personally really like Tranzit, my favorite strat for navigation is grabbing Stamina Up and running through the fog, spinning around to burst the denizens before they latch, or using the teleportation system even with its RNGness. I dislike how PaP is unlocked as it’s almost impossible to do it solo.
I remember being very, VERY confused by Tranzit as a kid. I always just ended up playing Town Survival because it was easy to understand and a lot less demanding, but now seeing the types of maps that came out after... Man, I kinda wish Tranzit was the most complicated map we ever got
I think 1. There was a second bus that spawned at farm on the route and 2. The light teleporters were all set inside the 5 main locations, tranzit could have been a really fun map
Die Rise in the Revolution dlc was also a frustrating map but they finally started to cater a lil more towards the casual players with Nuketown Zombies, Mob of the Dead and the rest of the DLC maps.
I can see why people think the map is a nightmare on a solo, but it's a completely different experience with a full party that communicates. Super rewarding coordinating by splitting up to do different objectives, or if you were like me, running solo ahead of the bus and using the teleporters to secure buildable parts to have objectives ready for the other survivors.
Honestly biggest improvement the game could have is to spend points to “speed up” the bus to your point. Then it’s risk-reward between just waiting or losing the points
I didn’t like turned but the versus mode was some of the most fun i had in zombies. My friends and i would win games without getting kills just emping juggernog and box rolls lmfao.
One thing I never got is why there's an option to turn the power back off. You can interact with the power switch as many times as you want. The only reason to do so is for Maxis's side of the Easter egg, but you can turn it off, do the step, and then turn it back on without loosing progress while getting the resources for the next step, so why even make that a requirement at all? And it doesn't stop the Avogadro from spawning either, once he's out he can spawn whenever. Plus you can avoid spawning him in other ways anyway.
i still remember the first time my friend told me i can pap twice. i was like "nah youre lying" and then tried it and it blew my mind, even though it just gave different attachments. haha
Tombstone was useful for getting more then 4 perks if I remember right. If you can good teammates you could all die near another perk you need and then buy that perk when you respawned and then grab your previous kit. If I remember correctly.
I’d like to see treyarch take another crack at transit, it always felt like they had all the puzzle pieces but just couldn’t put it together completely. Without console limits, I feel like they really knock it out of the park with another take on it. I did enjoy the art style with the fog reminding me of silent hill, and if they leaned into the “weirdness” of it could be something special
I still want to see it in chronicles 2 with changes of course Reduced fog, permanent packapunch, bus activation (pay to move), open nacht (don’t remember how much of it was open), jet gun in special slot, smaller path, denizens longer respawn time I feel like the map is fixable and could be good
What would be really cool is some redesigns for each part of transit So you can play the entire Tranzit map Or you can play just farm or just power stations and have it be a complete experience
Transit the first time I played it blew my mind, and is to this day my favorite map on Black ops 2. There was no level of swag at this time compared to not taking the buss and just running everywhere, because you knew what was going on.
I remember the hype surrounding Tranzit and just Black Ops 2 itself. The map lasted a good week and people began to pick it apart with how annoying and obscure the map was. The Avogadro, the Easter Egg quest being split in two sides, the Wonder Weapon and the size of the map really didn't sit well with a lot of people. As I've said to heaps of players who play it now for the first time, I let them know it was a map well before it's time. Had all the correct ideas and ambitions, but it wasn't accomplishable on the engine it ran on. As games evolved, the maps got larger and similar as they should with the capabilities. Had Tranzit released 4 years later, it would have been a perfect map free from what it actually had wrong with it.
Honestly, the only things I truly had a problem with on Trazit was Pack a Punch being inconsistent of getting it open but also not always being able to build it. Another issue I had was that the Wonder Weapon, Riot Shield, and the different melee upgrades felt way too weak. Traveling in Tranzit isn't that bad and is relatively easy, you just use the street lights after you turn them on, and you're easily able to travel, and you could also get Stamin Up and Jugg and run across the lava pools easily. Also dealing with the Denizens were easy. You either turn around before the audio sound of them landing on you happens and melee them with Galvaknuckles or just shoot them behind you before they landed on you. Lastly Hig Rounds aren't fun on this map because you have to rely on the bus to do the killing for you. I understand some of these things I mentioned aren't the most beginner friendly but I don't think they're that hard to learn/do, and I overall think Tranzit is under-rated.
Also any zombie player worth their salt could run in the fog, it was a requirement to do Easter eggs. Not super hard, just some memorization to know where you're going
I honestly really didn't like how Double Tap was changed in this game. I felt that increasing the fire rate was a good enough perk that was situationally helpful depending on your weapons. Some slow firing guns like the HK12 and the MP40 got a lot out of a 33% increase in fire rate while already fast firing guns like the PPSH didn't need it. This meant that you could better tailor your perks to what your loadout was, if your weapons fired a bit too slow you could always compensate it with Double Tap, but if they fired quickly enough or you wanted to make use of explosive weapons then swap it out for PHD Flopper. If you were training often or making laps around the map then Stamin' Up would be a good pick. Making bullets deal effectively double damage just meant that it was a universally helpful perk that made it a must have. In solo two out of the four slots were already taken up by Juggernog and Quick Revive. But now 3/4 slots are taken up by must have perks because of how impactful Double Tap 2.0 is. In coop this is at least less of an issue because Quick Revive is less universally helpful compared to the solo use but I still don't like the straight buff it got in Black Ops II, when I already felt it was a good perk in WAW and Black Ops. At the very least Double Tap 2.0 doesn't work on Wonder Weapons or Explosives since those don't fire bullets, but I still feel that DT2.0 was an unnecessary addition that just made perk selection less interesting.
Weirdly when he mentioned the main characters dealing with contained zombies doesn’t feel that far from what resident evil 1-4 did since that how it always was.
This was the day it died for me personally, as soon as they started Trying to make zombies more than it was it stoped being what it had been before that to me. A dumb, fun, arcade call of duty mode. The Easter egg in ascension added so much, but they got more abs more complicated after that until it got to a point where shooting zombies and surviving didn’t even feel like the focus anymore. Maybe everyone else played zombies for different reasons than me, but this was the last game I bought just for zombies. Every time I played it in a later game, I would play a few rounds with my friends and never touch it again. Maybe I’m just a crotch old man but this was the map where I realized that whatever I had loved about zombies was pretty much gone. (We played a lot of just the town map on here, and farm sometimes. But actual transit… no.)
I’ve always found there to be something charming about how esoteric and weird some of the secret stuff is in BO2 zombies. Some of it, like the perma-perk stuff, really feels like some playground-rumor “my uncle works for Treyarch” stuff, and I think that’s kinda cool.
I still love that. To this day there's still people that think I'm crazy when I say permaperks
I'm actually surprised to find out all these years later that people didn't like this map that much, it was my favorite map to play with my friends back in high school because of all the cool mechanics around the bus
While it wasn't my favorite map it was definitely one of my most played. The bus was a fun mechanic and I loved trolling the people I played with on it (:
same
Those mechanics are gimmicky and no longer interesting after your 3rd play. You're delusional if you didn't realize almost every map was better
i dissagree i remember playing alot of it and we used to go to each others houses with friends and we will play it all night😊
Yee transit is legendary and one of a kind, people are just butt hurt and don’t like change
I have strangely fond memories of Tranzit.
I had a Russian friend I used to work with years ago. We'd get high and play CoD Zombies co-op. I'd been reading up on how to do easter eggs and when we'd boot up the game, I'd suggest "maybe we can try _this map_ and work towards the easter egg steps". He'd always reply matter-of-factly, "No. Maybe we play Tranzit."
So then, we'd load up Tranzit and I'd start herding him towards objectives and I'd say something like "we're gonna need to jump on the bus to the next stop to pick up ". And again... "No. Maybe we stay on bus."
Objective-wise, we absolutely sucked, I'd have to go back and have proper attempts if I wanted to get what _I wanted_ out of the map.
But gameplay-wise, I genuinely think my friend Igor really captured the essence of the map, and zombies in general, just trying to survive against the hordes by reinforcing the bus and getting off at locations to restock... something I forget when I'm trying to min/max every round, combining random items and clicking on random locations teleporting walnuts.
Switch getting high by drunk with vodka and your friend would pretty much be Nikolai
Igor sounds like a cool dude
Ima Igor fan!!!
I'm actually very surprised this video didn't mention the original zombies map being hidden in the fields somewhere in the fog. I really liked that little discovery when my friends and I found it.
18:41 he did mention it
Yeah Nacht in Tranzit is super cool, but he did also mention it in his fully, dedicated Nacht video.
It did mention it....🤦
@Spaammz and @Joe Black I was listening to the vid at work 😅 I must not have caught that
A huge problem of Tranzit is that it was the only main map that came with the base game, and it mostly sucked... not everyone had the dlc's. It would have been better to play it kinda safe with the first map and then bring more experimental maps for the hardcore fan of the genre.
I think they learned that lesson, seeing as BO3 launched with The Giant alongside SoE, and that map is about as simple as you can get while still having all the main features
Nuketown zombies also shipped with it if you preordered, it was made free later on as well
@@ClonedGamer001 i'm pretty sure it was a preorder bonus and became a standalone dlc later so shadows was the only map you could play on bo3 without spending more
@@daemonvanmeir9697 No, it was just part of the base game content. I didn't pre-order or anything and I had it on day 1.
@@ClonedGamer001 pretty sure other guys right, as I only got to play that map by account sharing until it became free
This channel is so underrated.
In a community so filled with clickbait and zany over the top voices it's really refreshing to have a down to earth more intellectual take on Call of Duty Zombies. Really love your stuff. Gonna binge all your videos now lolololo
Couldn't agree more with this comment, it's perfect for playing in the background while playing something, along with being really informative for people like myself who only recently started getting into zombies.
Don't forget! This "community" of content creators is filled with sellouts! Got big on Zombies, the game they claim to "love" then continued on Fortnite because job hunting is hard.
@@gamermanzeakethat or they make BS videos like "Kino was not a good map" (*cough* SmithPlays *cough*)
Been looking g for a comment that matched my initial thoughts about this channel. And this is it!
This map just breaks itself, feels like it expects you to run at full speed while it ties your shoes together. I feels like it tries to stop you from experiencing the gameplay
12:30 Well just reminder for guys who don't know, if you just put the turbine next to the ak-74u wallbuy will anyways turn on the pap room actually, not need to go down and miss the bus.
But, yeah in solo and for the first time turning on, you need to turn on the power anyways and definitely will miss the bus.
But this would definitely help even for solo players who are willing to access the pap after the first time since you have to put the turbine again there
I always when i figured out how much that worked i always use that combo
I've never missed the bus when dropping down there, even when turning the power on
A lot of folks don't know this about the turbine. Doesn't need to go down at the door to work! If you pay close attention to the area of effect of the turbine, it's spherical.
@@gamermanzeakeyeah but we wouldn't know that without the internet.
07:10 Your lecture is the correct one. The Denizens were NEVER meant to slow down players because of performance reasons. No one at Treyarch ever said that simply because it's wrong, otherwise there wouldn't be lamp posts that allow you to teleport through the map (hey you didn't mentioned it) nor a bus that goes way faster than you could on foot.
The Jetgun was also meant to be a viable way to move through the map but was scrapped during the development process.
Tranzit was incredibly divisive between my friends and a lot of zombies fans. I thought it was experimental and a real challenge for long time fans of the game mode. Having to go around to different locations on a massive map to stay alive was so cool. Loved the bus and how you could upgrade it with armor and other small components.
Yea I loved it too
That doesn't sound like a map they should've launched with
Tombstone soda was also great cause it allowed you to get all perks. Get 4 perks (incl tombsoda) die, respawn, buy all the other perks and then retrieve your old inventory. Of course this only worked on maps where the perks were close to each other, like town
I straight up used grief mode just as a way to play zombies with 7 other people, sure I couldn't pick up 4 of them, but I genuinely tried to protect everyone and it was fun playing with 7 other people running around :)
Yeah, I always wished there was an 8 player mode for transit itself. It would have made the map a lot easier and more forgiving if 8 players could work together.
There were loads of times I played grief like this! Amazing too, how people would cooperate. I remember getting insanely high rounds with all eight of us strangers camping on Mob with PhD and RPG/Mustangs. Or one time a group of us all camped in the top of saloon on Borough with ANs until the mid forties! Took hours mind you because of the significant increase in zombies. I ended up making some long lasting zombies friends doing that. I usually started the trend in the games of co-op. And sometimes it stuck, and others it didn't. I remember always trying to help people out regardless of team. A real anti-meta way to deal with that mode.
@@xxgodxxist There was an 8 player glitch on Xbox at some point, but it's long gone now. RelaxingEnd has a video about it.
@@psychic_bethyou can play with 8 players on PC now with mods
I wish they hadn’t rushed the release so we could actually experience the whole map without the fog and have more spaces and things to explore. Would have been such a huge map
It wasn’t rush it was literally the fact that that generation of consoles couldn’t handle the size and loading it all in without fog
@@DukesFinalBoss Consoles once again cock blocked everyone. If this franchise had focused on PC instead, Tranzit would have been a different beast entirely.
@@DukesFinalBoss that’s what I mean, they should have waited to put it out on new gen so it could be a full experience. That’s why I say it was rushed
If they had more time, polishing the map would just make everything that was already there much better. I'd way rather have an entire Tranzit on the level of the Daybreak BO3 mod, than adding like a factory section or something.
@@leviathan5207 why would they focus solely on pc lmao stop being so entitled this is why no one likes pc gamers
this is such an amazing channel. I'm so glad it hit the algorithm. I'm glad to be an OG on this future UA-cam giant. Keep up the excellent work!
Yep
Same
same (:
The meatriding is crazy
Yup his going far
Damn this whole channel has been one big nostalgia trip, great to see people still appreciating zombies, keep up the great work
Foreal bro I even got bo1 on Xbox one yesterday man I got my childhood back lol its lots of players too
Wow I’m very surprised by your subscriber count, this video seemed polished and definitely deserves more attention, as for my personal opinion I think this map was made ahead of its time, the idea were really good but I don’t think they had the ability to create what they envisioned but you can definitely see the beginnings of how the new storyline was told. Keep up the good work man, great video
Yah transit wasn't even close to what they wanted to do. No console could handle it.
Favourite map. So intense moving from location to location. Having to decide to wait for the bus or yolo it through the fog. Best zombie experience by far imo
I think people mistake the deliberate and well designed difficultly with poor design choices, I think the whole map is made to be perpetually challanging,
I saw a video of some guy complaining about the lava and the little creatures in the fog about how they made traversing the fog annoying, well duh, its meant to be difficult
@@thehypest6118 it’s not supposed to be difficult. The fog and the denizens were put in there because the hardware and the engine couldn’t handle the entire Green Run map. So those features were put in place because of technology limitations, not for difficulty
The EMP grenade could close the Mystery box when you friend or you bought it to get the best weapon lol
The part where he was trying to revive his friend 😂
Sounds like a lot of you were looking for something specific while we were looking for fun. traversing the fog was wasn’t frustrating, you knew it was a death sentence and that made it good.
I haven't played zombies in years but your videos gave me a massive nostalgia trip and made me want to load up again!
I, too, have a lot of respect for Tranzit conceptually. Maybe if Perks were hidden between the roads so you had to venture out into danger to get them, or if powerful positions like a tower you could snipe zombies from existed there, it could have been much more fun.
Perhaps the bus could simply wait, maybe you have to pay a small fee to keep it around longer...
I also really like the concept of say, Build able Perk Machines that you could place in one of the miniature levels- like there'd be a spot for every build able Perk Machine and PaP on every section, so you could choose which one you wanted to bunker down at, but it took a little while to get that all set up.
Such an interesting concept, and I'd love to see them try it again in a future Call of Duty title.
This content is amazing for a channel that only has 300 subs, you deserve so many more
Tranzit was always a cool idea to me and i really wanted to love it but every game felt like an uphill battle to have fun.
A remake of transit without the fog, adding in alternative paths the bus can take, like to first zombies map they have inside the map, and to the other places you can jump out and get to would bring the map together as a good way to make the bus both not needed, while also being more useful because as it's still faster then walking if you can you'll take it, leading to more chances to try and get on the bus while it's moving which is the best part of transit
It's been remade on PC for bo2 as a mod and it's way better
@@bldontmatter5319 if they ever get around to not trying to charge 60 bucks for a game made over a decade ago, maybe I'll check it out
my first game on this map was scary af, missing the bus take off and trying to catch up and not seeing anything and just getting clawed out of no where had me scared af that i remember vividly to this day
I think the ol’ get tombstone then 3 other perks, go down, respawn and buy 4 more perks, then grab your tombstone drop was kinda neat at the time lol
Double Tap 2.0 was a much needed change. It didn't just double the damage, it makes every trigger pull fire 2 shots instead of one, which can help build up points even faster. It took one of the worst perks and made it one of the best.
My original plan was to type a comment about how the easiest fix is to make the bus callable, have a player pay to use it and the bus arrives shortly after and can take you wherever, then I realized I was just describing the teleporters from previous maps
Treyarch did publicly say later that they made the bus system and parts of the map far away because consoles then couldn't handle that large of a map, each section was meant to be much closer so you could walk to them.
Tranzit is a interesting map indeed. I remember being so hyped for finally getting a open world like zombies map that i really was anticipating it to be one of the best. while it isnt what i hoped it was the map is still fun with friends
loving watching this, just had an argument with a buddy a few days ago where he claimed tranzit as #1 zombies map of all time while I remember tranzit in the way you speak of. something that nearly/could have killed the zombies side of cod and easily one of the most hated maps of all time.
I was really surprised when I looked at your Subs you make amazing content! keep it up you will be popular
Great video series. I remember how much I hated Transit at the time considering how much of a fall off it was from Moon, and how for long it was basically the only map in BO2.
18:46 Hey this dude plays on tactical!
Dawg you can literally teleport using the Denison’s by bringing one up to a lamp that has a green hue to it pretty damn simple and you don’t need the bus or to run around made getting to round 30 easy as shit
I liked Tranzit. I loved running through the fog and killing the little monsters before they got to me. Exploring the fog with friends. Finding the OG zombies map in the fog was so cool
I had countless memories on transit. The friend who missed the bus. The nacht der untoten Easter egg. Remembering routes to go to different maps so the bus wasn’t necessary. We loved it.
nice video home slice, i enjoyed your take and explanation of the feels of the modes and maps
I always loved tranzit and i dont see the fog and denizens as annoying, i see them as a much needed challenge for a gamemode that was way too easy. You could shoot/knife the denizens before they got to you.
I remember the first time I realized you could 1-hit-KO a denizen with the galva knuckles before it got on your face. I felt so free walking in the fog without having to worry about the denizens.
Saaame
Agreed! Plus when a teammate goes down it was a great challenge running across the map to try and save them. You could run through with stamin up and turn around and shoot the denezens before they get you, you could take the shortcut to town, or you could use the denezens to teleport using the street lights, or you could even try and hit a cross map revive using the upgraded ballistic knifes lol plus the hidden structures in the fog like nacht etc was so cool
Full party Tranzit games are really something special, let alone 8 people with that glitch. Can't wait to see you eventually get to some of the *really* kooky Blundell maps down the line o_0
Dude I’m loving your videos! Can’t wait to see more on the rest of the maps.
At least Tranzit introduced us to Misty’s massive honkers, before she was… “nerfed” in Black Ops 4.
But for real, I thought Tranzit was ok and I liked Russman and Misty, Marlton and Stu were ok, but they couldn’t beat the other 2.
It always shocks me to learn how much the community disliked this map. I loved it being new territory and although I think the pack a punch was way over complicated I don’t think I ever had more fun with friends back in the day then on this map. At the same time tho I can’t think of a map I rage quit more from.
Its so funny to me when this map came out everyone hated the new characters... Then fast forward to black ops 4 where everyone was super hyped to see them come back and then subsequently disappointed to see what a bad ending they got. Still holding out hope the Victis crew will return in some sort of way and finish off their story on a high note!
"History of mental illness?"
"I have an uncle who likes Tranzit."
It bothers me that everyone says that the only ways to traverse the fog is on foot or via bus. While they are 2 options, everyone seems to forget that bringing a denizen to a powered lamp post creates a portal to another lamp post. Granted the post you are Teleported to is random, but they are placed in places that make traveling much much faster and answers a lot of the problems I often hear people bring up as issues with travel in tranzit. I seriously think the game mode is much better than people give it credit for and it has answers to at least a few issues everyone wants to say it has. Overall great video. Thanks for coming to my ted talk
The areas between regions should've acted like no man's zone from moon imo. The fog combined with fast zombies that have a lot of hp would've made for a challenging yet potentially rewarding experience
I loved transit when it came out. The only issue I had was no wall weapons in town
Another elaborate evaluation on a controversial map. Keep chugging ‘em, you’re doing great.
Die rise is the worst map they’ve made. I just have no fond memories of that place.
grief was hella underrated, i remember sometimes we would all team up and try to high round with an 8 man team
After watching your die rise video I gotta say this one is truly a masterpiece. Great retrospective on the zombies series
crazy to hear people dont like this map. its top 5 for myself and everyone i know. we loved this so much
Keep the videos coming man, loving them so far!
I've only watched two of your videos so far but they're very well made
Transit and Die Rise are the reasons why Black Ops 2 is not an S-tier or A-tier Call of Duty game along with other things in the multiplayer. I feel bad for everyone who couldn't buy the DLC back then and had to be stuck with Transit.
Both maps are better than der eisen unironically
Me as someone who has experienced Tranzit as a 8 year old kid til i was 13 i can tell you for sure.Its not that deep as teenagers for me and many friends personally we just enjoyed the map and didnt take everything so serious.As we got older everyone just took stuff so competitive.So you died once through denziens while ur friends watch so what,atleast you had a good laugh quit crying and restart the round😂
Loving your content, man. You just earned a new sub! Can't wait to watch the rest of your series!
Transit still remains my favorite map.
I see Tranzit and BO2 in general how I see WaW. The buildables starting with Tranzit were very bare bones similar to Nacht and how the core was still under development.
You could only hold one part at a time with Tranzit,Die Rise and Buried, but by the time we go to Origins, you could see what parts you needed and carry multiple across a global inventory between players, which is still the case as of Cold War.
6:30 I feel like you've never abused their teleporting system they put in. Frantically getting your mates to tp to the same spot or to sort out that pack a punch is a core memory.
I’ve always thought that they should remake this map with a few tweaks. Get rid of the fog, add different bus paths, and tweak the Jet Gun/ Denizens and you can have a really fun map.
I loved Tranzit and would often play it with my friends but I guess it kinda got overshadowed by the subsequent, awesome DLC maps
The sub maps are like individual meals. Transit is the huge five star restaurant that there’s a chance to absolutely hate
Personally, I remember loving the out there, unique and downright strange Zombies maps of Black Ops 1. But a question I had at the time was “What if CoD Zombies did a more urban, classic zombie setting?”
I think I liked Tranzit and was willing to forgive it’s shortcomings for that reason. In a series of locations like the Pentagon, Shanghai-La, and even the moon, having a more traditional setting arguably lends a more unique voice among the lineup.
I personally really like Tranzit, my favorite strat for navigation is grabbing Stamina Up and running through the fog, spinning around to burst the denizens before they latch, or using the teleportation system even with its RNGness. I dislike how PaP is unlocked as it’s almost impossible to do it solo.
I remember being very, VERY confused by Tranzit as a kid. I always just ended up playing Town Survival because it was easy to understand and a lot less demanding, but now seeing the types of maps that came out after... Man, I kinda wish Tranzit was the most complicated map we ever got
I think 1. There was a second bus that spawned at farm on the route and 2. The light teleporters were all set inside the 5 main locations, tranzit could have been a really fun map
Die Rise in the Revolution dlc was also a frustrating map but they finally started to cater a lil more towards the casual players with Nuketown Zombies, Mob of the Dead and the rest of the DLC maps.
Turned with the boys was so fun I have so many funny memories from it
Loved this video. Especially the mention of perma perks, in a way Cold War continued it with the perkupgrade system
I can see why people think the map is a nightmare on a solo, but it's a completely different experience with a full party that communicates. Super rewarding coordinating by splitting up to do different objectives, or if you were like me, running solo ahead of the bus and using the teleporters to secure buildable parts to have objectives ready for the other survivors.
I'm really surprised to learn that this map was so hated. My friends and I loved it! Played the shit out of it for a very long time.
Honestly biggest improvement the game could have is to spend points to “speed up” the bus to your point. Then it’s risk-reward between just waiting or losing the points
Grief was such an amazing idea, really wish they added it to later games tho
Tombstone soda might not sound good in paper, but me and my friends always use it to exploit having more than 4 perks back in the day
I didn’t like turned but the versus mode was some of the most fun i had in zombies. My friends and i would win games without getting kills just emping juggernog and box rolls lmfao.
I loved transit that leveled up my zombies skills to Legendary levels. After that map I carried many teams through Easter eggs
One thing I never got is why there's an option to turn the power back off. You can interact with the power switch as many times as you want.
The only reason to do so is for Maxis's side of the Easter egg, but you can turn it off, do the step, and then turn it back on without loosing progress while getting the resources for the next step, so why even make that a requirement at all?
And it doesn't stop the Avogadro from spawning either, once he's out he can spawn whenever. Plus you can avoid spawning him in other ways anyway.
i still remember the first time my friend told me i can pap twice. i was like "nah youre lying" and then tried it and it blew my mind, even though it just gave different attachments. haha
Tombstone was useful for getting more then 4 perks if I remember right. If you can good teammates you could all die near another perk you need and then buy that perk when you respawned and then grab your previous kit. If I remember correctly.
I’d like to see treyarch take another crack at transit, it always felt like they had all the puzzle pieces but just couldn’t put it together completely. Without console limits, I feel like they really knock it out of the park with another take on it. I did enjoy the art style with the fog reminding me of silent hill, and if they leaned into the “weirdness” of it could be something special
I still want to see it in chronicles 2 with changes of course
Reduced fog, permanent packapunch, bus activation (pay to move), open nacht (don’t remember how much of it was open), jet gun in special slot, smaller path, denizens longer respawn time
I feel like the map is fixable and could be good
What would be really cool is some redesigns for each part of transit
So you can play the entire Tranzit map
Or you can play just farm or just power stations and have it be a complete experience
Transit the first time I played it blew my mind, and is to this day my favorite map on Black ops 2. There was no level of swag at this time compared to not taking the buss and just running everywhere, because you knew what was going on.
Every time I see this map played the people never get the galvaknuckles. They literally let you run through the mist. The buss was for suckers.
I had no idea people didn't like this map. I thought It was a fan favorite... I love it!
People say they love tranzit now but at the time it was so hated
Thank god you noticed that the generic apocalyptic settings is the number 1 killer of zombie media
I remember the hype surrounding Tranzit and just Black Ops 2 itself. The map lasted a good week and people began to pick it apart with how annoying and obscure the map was.
The Avogadro, the Easter Egg quest being split in two sides, the Wonder Weapon and the size of the map really didn't sit well with a lot of people. As I've said to heaps of players who play it now for the first time, I let them know it was a map well before it's time. Had all the correct ideas and ambitions, but it wasn't accomplishable on the engine it ran on. As games evolved, the maps got larger and similar as they should with the capabilities. Had Tranzit released 4 years later, it would have been a perfect map free from what it actually had wrong with it.
Great analysis, really top quality stuff. Liked and Subbed!
Honestly, the only things I truly had a problem with on Trazit was Pack a Punch being inconsistent of getting it open but also not always being able to build it. Another issue I had was that the Wonder Weapon, Riot Shield, and the different melee upgrades felt way too weak.
Traveling in Tranzit isn't that bad and is relatively easy, you just use the street lights after you turn them on, and you're easily able to travel, and you could also get Stamin Up and Jugg and run across the lava pools easily.
Also dealing with the Denizens were easy. You either turn around before the audio sound of them landing on you happens and melee them with Galvaknuckles or just shoot them behind you before they landed on you.
Lastly Hig Rounds aren't fun on this map because you have to rely on the bus to do the killing for you.
I understand some of these things I mentioned aren't the most beginner friendly but I don't think they're that hard to learn/do, and I overall think Tranzit is under-rated.
Transit is top 3 for me. Probably because I had a regular squad and we really dove into the Easter eggs. Loved this one
Also any zombie player worth their salt could run in the fog, it was a requirement to do Easter eggs. Not super hard, just some memorization to know where you're going
This actually shocked me i love tranzit its my favourite mode i love the idea of 5 different areas all being linked by the bus and the buildables
Only use Tombstone has is getting both stamina up and double tap with the glitch, and of course that banger of a perk song!
*best way to get around map is teleporting, not bus, can get any where you need to go within 5 teleports
I could get down with a Tranzit reimagined since the current and next gen consoles could probably handle a huge map like that w/o a need for fog
Fog wasn't the issue. The issue was the fire and the denizens. Impeding movement was how they made the map run on consoles
I honestly really didn't like how Double Tap was changed in this game.
I felt that increasing the fire rate was a good enough perk that was situationally helpful depending on your weapons. Some slow firing guns like the HK12 and the MP40 got a lot out of a 33% increase in fire rate while already fast firing guns like the PPSH didn't need it. This meant that you could better tailor your perks to what your loadout was, if your weapons fired a bit too slow you could always compensate it with Double Tap, but if they fired quickly enough or you wanted to make use of explosive weapons then swap it out for PHD Flopper. If you were training often or making laps around the map then Stamin' Up would be a good pick.
Making bullets deal effectively double damage just meant that it was a universally helpful perk that made it a must have. In solo two out of the four slots were already taken up by Juggernog and Quick Revive. But now 3/4 slots are taken up by must have perks because of how impactful Double Tap 2.0 is. In coop this is at least less of an issue because Quick Revive is less universally helpful compared to the solo use but I still don't like the straight buff it got in Black Ops II, when I already felt it was a good perk in WAW and Black Ops. At the very least Double Tap 2.0 doesn't work on Wonder Weapons or Explosives since those don't fire bullets, but I still feel that DT2.0 was an unnecessary addition that just made perk selection less interesting.
Nah
Weirdly when he mentioned the main characters dealing with contained zombies doesn’t feel that far from what resident evil 1-4 did since that how it always was.
Transit was at it's peak when you could do the 8man lobby bug
This was the day it died for me personally, as soon as they started Trying to make zombies more than it was it stoped being what it had been before that to me. A dumb, fun, arcade call of duty mode. The Easter egg in ascension added so much, but they got more abs more complicated after that until it got to a point where shooting zombies and surviving didn’t even feel like the focus anymore. Maybe everyone else played zombies for different reasons than me, but this was the last game I bought just for zombies. Every time I played it in a later game, I would play a few rounds with my friends and never touch it again. Maybe I’m just a crotch old man but this was the map where I realized that whatever I had loved about zombies was pretty much gone.
(We played a lot of just the town map on here, and farm sometimes. But actual transit… no.)