It's relaxing listening to you explain how to do the engineering room with intakes and battery banks. I'm thinking of getting Ostranauts. Thank you for making this video.
Loving your guides, that build out is a good design to grow in and I think after my current ship I will try that 'quadrant' style you are showcasing. Also, THANK YOU for pointing out the underfloor storage and the bins that hold walls! I think you may have transformed how I flip ships! Thanks again and look forward to catching up on all your Ostranaut tips.
In regards to bins and racks: You can have both in one square if you install the bins first. I have only tested this with "Vanilla" (the white'ish ones) yet, as I'm fairly new. This means you can have 7(?) slots of storage in each of those two "nooks" in the airlock for the "dream ship" shown in this tutorial, which I find immensily helpful. :)
HEADS-UP, temporary bug in .13: Batteries receive and output power through the input side right now, the output side doesnt do anything. It IS a bug they know about and should have fixed in the next update. There is a chance they just fix it in a hotfix patch, so this may no longer apply. If you want to push the mechanics, O2 and N2 bottles dont have to be installed, just placed under the RCS and pump inputs. You can walk through bottles that are not installed. Can help in cramped spaces. This may become very dangerous in the future if loose things get the ability to fly around on hard maneuvers. Big air bottles/cans can go inside lockers and floor bins and floor containers (big bay door lookin things). Keeping an RCS intake NEAR your cockpit with a 1x1 floor bin next to it can let you swap out new fuel super quick if you run out in a panic or just not paying attention. it is handy to have. I keep a large floor container near my RCS cluster to have a dozen or so fresh N2 tanks on hand, just in case! You can overlap intakes and outputs, so you could have a CO2 scrubber output overlapping an RCS intake and then have a air bottle under that. The CO2 scrubber will pump CO2 into the bottle and the RCS will take from that bottle. (minimal game impact for the time being, but handy). Same for pumping from multiple tanks into one tank that is under an RCS...not space efficient, but gives you more air without having to swap. (Just a heads up, that set up of the pseudo-hydra, will actually pump all the air from the outer bottles into the one under the intake. You can MAAAAASIVELY overpressure bottles right now because there is no bursting limit....but if you do that, and pressure becomes a factor in an update your WILL detonate the bottle and likely your ship as it all hyper-pressurizes instantly.
Mind if I ask what the purpose of the walls infront of the batteries? Couldnt you just build conduit on the floor to the wall? or is the wall eventually gonna be used for storage bins?
@@mochad oh sweet thanks for the reply, i saw a video afterwards and saw you had indeed put bins. Thank you for your informative videos, this game isn't exactly newbie friendly so watching the beginner playlist you set up really helped. Your videos were recommended on the steam forums so i'm glad i followed through, keep up the great work!
Honestly without these videos I would have really struggled with this game. Keep up the amazing work and I really do enjoy these videos!
It's relaxing listening to you explain how to do the engineering room with intakes and battery banks. I'm thinking of getting Ostranauts. Thank you for making this video.
Kinda love the kitty giving tips in the background
He can be a real jerk, but he handles the mice, so....
the electrical guide part was very helpful.
Loving your guides, that build out is a good design to grow in and I think after my current ship I will try that 'quadrant' style you are showcasing. Also, THANK YOU for pointing out the underfloor storage and the bins that hold walls! I think you may have transformed how I flip ships! Thanks again and look forward to catching up on all your Ostranaut tips.
In regards to bins and racks:
You can have both in one square if you install the bins first. I have only tested this with "Vanilla" (the white'ish ones) yet, as I'm fairly new.
This means you can have 7(?) slots of storage in each of those two "nooks" in the airlock for the "dream ship" shown in this tutorial, which I find immensily helpful. :)
Good to know! Thanks!
HEADS-UP, temporary bug in .13: Batteries receive and output power through the input side right now, the output side doesnt do anything. It IS a bug they know about and should have fixed in the next update. There is a chance they just fix it in a hotfix patch, so this may no longer apply.
If you want to push the mechanics, O2 and N2 bottles dont have to be installed, just placed under the RCS and pump inputs. You can walk through bottles that are not installed. Can help in cramped spaces. This may become very dangerous in the future if loose things get the ability to fly around on hard maneuvers.
Big air bottles/cans can go inside lockers and floor bins and floor containers (big bay door lookin things). Keeping an RCS intake NEAR your cockpit with a 1x1 floor bin next to it can let you swap out new fuel super quick if you run out in a panic or just not paying attention. it is handy to have. I keep a large floor container near my RCS cluster to have a dozen or so fresh N2 tanks on hand, just in case!
You can overlap intakes and outputs, so you could have a CO2 scrubber output overlapping an RCS intake and then have a air bottle under that. The CO2 scrubber will pump CO2 into the bottle and the RCS will take from that bottle. (minimal game impact for the time being, but handy). Same for pumping from multiple tanks into one tank that is under an RCS...not space efficient, but gives you more air without having to swap. (Just a heads up, that set up of the pseudo-hydra, will actually pump all the air from the outer bottles into the one under the intake. You can MAAAAASIVELY overpressure bottles right now because there is no bursting limit....but if you do that, and pressure becomes a factor in an update your WILL detonate the bottle and likely your ship as it all hyper-pressurizes instantly.
Mind if I ask what the purpose of the walls infront of the batteries? Couldnt you just build conduit on the floor to the wall? or is the wall eventually gonna be used for storage bins?
The idea is to put racks or bins there eventually, with power related stuff.
@@mochad oh sweet thanks for the reply, i saw a video afterwards and saw you had indeed put bins. Thank you for your informative videos, this game isn't exactly newbie friendly so watching the beginner playlist you set up really helped. Your videos were recommended on the steam forums so i'm glad i followed through, keep up the great work!
Can thrusters be placed anywhere? You don't need them for all 4 directions?
Yes--they just have to be present. They also do not need to be near your RCS intakes.
for some reason my character feels like they're an outcast for not talking to their family for 12 hours. They're way too sensitive
1st comment🎉