Interesting point about the TU model names looking like Testudo! I hadn't thought about the confusion that might cause. Fwiw, we designed the Ryokka brand to be kind of like the industrial supplier of Ostranauts. Their marketing is less-consumer oriented, which is reflected in the model names being uncreative letter/number combos. In this case, TU-70 would be for "Tug Model Year 2070." Testudo, on the other hand, is a mixed industrial/consumer brand that sells some equipment to business, and others direct to consumer. Sort of like Mitsubishi makes both consumer goods/cars, but also construction vehicles. Hence their model names tend to be more marketing-heavy, like "Melody" and "Lilliput." Just wanted to share that bit of lore. Thanks for the vid!
Ah I see, that makes a lot of sense! Thanks for your comment Dan Fedor! It's amazing to see the founder of a series of games I love, responding to one of my shitty videos xD :O Been a fan of your work since I came across Neosavenger 3 years ago. Your dedication to your passion projects and development is astonishing, massive fan of your work. I have to ask since I've got you here. What was the reason for switching from the Flixal engine (NeoScavenger) to the Unity engine (Ostranauts)? And what graphical design software do you use for your sprite work?
@@digihelix2514Thanks for the encouragement! For the engine question, NEO Scavenger was built in Flash, with the Flixel engine. So using anything Flash-related after it was retired by Adobe was a non-starter. I did try making Ostranauts originally in HaxeFlixel, which is the same game engine running in Haxe (a c-like programming language that can compile to different platforms). I think a big part of the reason I switched, though, was because Unity felt a bit like Flash did when I started NS: everyone was using it, so answers were easier to find, and it compiled to every platform I would need. As for sprite work, I use Affinity Photo these days. (I used to use Photoshop, but Adobe's licensing bugs me. Plus, they killed Flash!) And I sometimes use SpriteIlluminator for normal maps.
@@dcfedor ah of course, Flash is out of date that was silly of me. Wasn't expecting Affinity or Photoshop though, and yes, RIP Flash it will be missed.
You can win the volatile if the first time you get the gamble adventure you select call on a technically and get the gambling knowledge skill. Then if you get the gambling adventure again you get a risk of calling the bluff and win the ship
Glad to see the debt-slave hustle get some love. Tutorial vids like yours are my usual go to before i consider buying steep-learning curve early access like Ostranauts. You have yourself a new subscriber!
Aww thanks Rafale! I'll be sure to make a follow up video some time to help explain how to get out of your debt slavery asap! Until then enjoy your chains and the company store! And remember, we work, to earn the right to work.
you can win volatile for free though not just illegally, but actually win it if you get the gambling adventure 2 times (first time call on technicality which opens up the 50/50 for the ship) so i think just for that it's one of the best ships
Yes I learnt about this from a comment on the short related to this video, its a shame I didn't know about it sooner maybe I will make an updated vid with all the suggestions and recommendations from chat :3
My far favorite to start with is the dream. The benefit of it being slower early on is you can start heading towards your destination and then jump off the cockpit and do some work fixing the ship up.
Yeah! that and ur're less likely to crash provided u start slowing down early on the approach. Unlike the Volitile, gotta sell a few engines on that thing to keep it safe
I find the Volatile, whilst free, is the most painful to upgrade as the side nacelle kind of design means you have to start picking apart the walls to go out of the side on this one. The Custom Retrofit is my favourite to start because you can pay the mortgage off so quick. All you have to do is get an EVA suit before you head out. If you don't mind the exorbitant mortgage the TU-70A is a good bet. The Dream has the nicest internal bay at the start of the game.
Very true and good points all round. You can fix up the volatile with a pressure suit but your right its configuration is a pain. I find using the nacelles as a skeleton and expanding the ship outward works really well though.
@@treacheroustiger5571 cool, will make a video on it then if there's interest. For now what I can say is extending walls without first A venting oxygen and B having an EVA suit is a death sentence
I always try to aim for the Dream ship, for my runs. already expanding on one for a cargo bay and hopefully amenities. I've played enough to wait for more updates down the line, trying to avoid burnout.
I recently had a run end pretty quickly because i managed to steal the Volatile, and had no money when starting. When i gave the Volatile a test drive to see how much power it has, the g-forces made me fly out of my seat and suffer massive internal injuries. I couldnt get any money to pay for medical help, so i heckin died soon after while trying to get emergency money. The Volatile's power might be more of a bad thing heh
true that's why i recommend doing some work on it prior to flying, and removing a majority of the engines. Or you can tweak the engine output through the nav console. It's quite viable. Wouldn't recommend stealing it though. You can get it legally u just have to be lucky. I have a video on it :3
I'm on my first playthrough and I'm using the dream, I didn't even know there were more starter ships... it's a great ship! Already expanded it some, I should probably make it even larger and add some more RCS. The huge space is fantastic, it can carry loads of expensive equipment you've salvaged, meaning more stuff in less trips meaning less docking fees
Absolutely, In my opinion the Dream is a dream to retrofit and expand. One of the few ships u can fit a reactor and fuel storage in after relatively little expansion. To decrease dock, retrofit and expansion times if u have the capital grab some employees. Tasks can be automatted and many hands makes quick and light work :3
Hey @nidaren, sure! I've been abit busy with Uni but I have a video in the pipeline of how to get the volatile legally and for free and I'll work on a comprehensive video on character creation but it may take a while so please stay tuned.
Hey now I said they're S tier if you want a quick and dirty ship to pay off early and salvage a better ship out in space. Although in my opinion for beginners they're a little too much of a death trap for me to make a recommendation. Still though, can't deny the 02 savings running just of an internal tank in an EVA suit. Provided your not concerned about a stray pirate or spacer putting a hole in your suit xD
thanks for the advice, I'm still new to editing "professionally" I'm working on it thinking of remaking this video to fix some mistake but that'll be a while
@@digihelix2514 My general rule of thumb is to keep volume at least -.25% of the "subject audio" (video game, or workshop footage, etc) and voice +25% volume of "subject audio" it might not fit all situations and depends on the dynamic range of the different tracks, DarkAudacity really helps with mixing, it is free but I use that for mastering music I record and I know it works well for narrated recordings too :)
Interesting point about the TU model names looking like Testudo! I hadn't thought about the confusion that might cause.
Fwiw, we designed the Ryokka brand to be kind of like the industrial supplier of Ostranauts. Their marketing is less-consumer oriented, which is reflected in the model names being uncreative letter/number combos. In this case, TU-70 would be for "Tug Model Year 2070."
Testudo, on the other hand, is a mixed industrial/consumer brand that sells some equipment to business, and others direct to consumer. Sort of like Mitsubishi makes both consumer goods/cars, but also construction vehicles. Hence their model names tend to be more marketing-heavy, like "Melody" and "Lilliput."
Just wanted to share that bit of lore. Thanks for the vid!
Ah I see, that makes a lot of sense!
Thanks for your comment Dan Fedor!
It's amazing to see the founder of a series of games I love, responding to one of my shitty videos xD :O
Been a fan of your work since I came across Neosavenger 3 years ago.
Your dedication to your passion projects and development is astonishing, massive fan of your work.
I have to ask since I've got you here.
What was the reason for switching from the Flixal engine (NeoScavenger) to the Unity engine (Ostranauts)?
And what graphical design software do you use for your sprite work?
@@digihelix2514Thanks for the encouragement!
For the engine question, NEO Scavenger was built in Flash, with the Flixel engine. So using anything Flash-related after it was retired by Adobe was a non-starter.
I did try making Ostranauts originally in HaxeFlixel, which is the same game engine running in Haxe (a c-like programming language that can compile to different platforms). I think a big part of the reason I switched, though, was because Unity felt a bit like Flash did when I started NS: everyone was using it, so answers were easier to find, and it compiled to every platform I would need.
As for sprite work, I use Affinity Photo these days. (I used to use Photoshop, but Adobe's licensing bugs me. Plus, they killed Flash!) And I sometimes use SpriteIlluminator for normal maps.
@@dcfedor ah of course, Flash is out of date that was silly of me.
Wasn't expecting Affinity or Photoshop though, and yes, RIP Flash it will be missed.
I also mixed up testudo and TU for a long time...
You can win the volatile if the first time you get the gamble adventure you select call on a technically and get the gambling knowledge skill. Then if you get the gambling adventure again you get a risk of calling the bluff and win the ship
Glad to see the debt-slave hustle get some love.
Tutorial vids like yours are my usual go to before i consider buying steep-learning curve early access like Ostranauts.
You have yourself a new subscriber!
Aww thanks Rafale!
I'll be sure to make a follow up video some time to help explain how to get out of your debt slavery asap!
Until then enjoy your chains and the company store!
And remember, we work, to earn the right to work.
you can win volatile for free though not just illegally, but actually win it if you get the gambling adventure 2 times (first time call on technicality which opens up the 50/50 for the ship) so i think just for that it's one of the best ships
Yes I learnt about this from a comment on the short related to this video, its a shame I didn't know about it sooner maybe I will make an updated vid with all the suggestions and recommendations from chat :3
My far favorite to start with is the dream. The benefit of it being slower early on is you can start heading towards your destination and then jump off the cockpit and do some work fixing the ship up.
Yeah! that and ur're less likely to crash provided u start slowing down early on the approach.
Unlike the Volitile, gotta sell a few engines on that thing to keep it safe
Great info, especially for a beginner like me. The background music was a bit loud though, made you hard to hear at time.
ah sorry about that, still learning on this whole youtube thing. Thanks for your feedback I'll work on that
I find the Volatile, whilst free, is the most painful to upgrade as the side nacelle kind of design means you have to start picking apart the walls to go out of the side on this one. The Custom Retrofit is my favourite to start because you can pay the mortgage off so quick. All you have to do is get an EVA suit before you head out. If you don't mind the exorbitant mortgage the TU-70A is a good bet. The Dream has the nicest internal bay at the start of the game.
Very true and good points all round. You can fix up the volatile with a pressure suit but your right its configuration is a pain. I find using the nacelles as a skeleton and expanding the ship outward works really well though.
Would love to see a video where you rank many of the salvage hulls you come across, your video seems really well put together aswell
Thanks, thats not a bad idea i'll add it to my list and if i can find time away from my studies ill try and get it done, maybe stream it who knows
Just started playing. Thanks for the tips.
No worries man, more than happy to help, might do another video on ship building, let me know what u think
@digihelix2514
Definitely need help with ship building. Especially extending wall. I've died so many times
@@treacheroustiger5571 cool, will make a video on it then if there's interest.
For now what I can say is extending walls without first A venting oxygen and B having an EVA suit is a death sentence
Nice man 👍👍
Nice
Thx for the video!
Thanks for your support across my videos Alex :3
I always try to aim for the Dream ship, for my runs. already expanding on one for a cargo bay and hopefully amenities. I've played enough to wait for more updates down the line, trying to avoid burnout.
I recently had a run end pretty quickly because i managed to steal the Volatile, and had no money when starting. When i gave the Volatile a test drive to see how much power it has, the g-forces made me fly out of my seat and suffer massive internal injuries. I couldnt get any money to pay for medical help, so i heckin died soon after while trying to get emergency money. The Volatile's power might be more of a bad thing heh
true that's why i recommend doing some work on it prior to flying, and removing a majority of the engines. Or you can tweak the engine output through the nav console. It's quite viable. Wouldn't recommend stealing it though. You can get it legally u just have to be lucky. I have a video on it :3
I'm on my first playthrough and I'm using the dream, I didn't even know there were more starter ships... it's a great ship! Already expanded it some, I should probably make it even larger and add some more RCS. The huge space is fantastic, it can carry loads of expensive equipment you've salvaged, meaning more stuff in less trips meaning less docking fees
Absolutely, In my opinion the Dream is a dream to retrofit and expand. One of the few ships u can fit a reactor and fuel storage in after relatively little expansion. To decrease dock, retrofit and expansion times if u have the capital grab some employees. Tasks can be automatted and many hands makes quick and light work :3
You can win the "Volatile" simply by winning the poker game. Outright. All yours.
Yep, got a video on that coming down, its in the vod of the same title but im trying to edit it down.
wish i had more time in the day xD
I'll give the game another go, thx
Glad I could help u rekindle your love for this amazing game, I need to get back into it when I have the time
Hello Mister :) Will you make an updated vids for the career char build?
Hey @nidaren, sure!
I've been abit busy with Uni but I have a video in the pipeline of how to get the volatile legally and for free and I'll work on a comprehensive video on character creation but it may take a while so please stay tuned.
@@digihelix2514 Super ;) then also make Coffin start
Hey now I said they're S tier if you want a quick and dirty ship to pay off early and salvage a better ship out in space. Although in my opinion for beginners they're a little too much of a death trap for me to make a recommendation.
Still though, can't deny the 02 savings running just of an internal tank in an EVA suit.
Provided your not concerned about a stray pirate or spacer putting a hole in your suit xD
Way to have the music completely overwhelm your voice....
Fair, this was one of my first episodes, your right though.
Maybe ill remake the video using lessons I've learned since.
Thanks for the feeback!
music's too loud, man. cant hear a word half the time.
sorry m8, one of my earlier videos my audio mix wasn't great back then
Music is so loud it drowns out your voice
thanks for the advice, I'm still new to editing "professionally" I'm working on it thinking of remaking this video to fix some mistake but that'll be a while
@@digihelix2514 My general rule of thumb is to keep volume at least -.25% of the "subject audio" (video game, or workshop footage, etc) and voice +25% volume of "subject audio" it might not fit all situations and depends on the dynamic range of the different tracks, DarkAudacity really helps with mixing, it is free but I use that for mastering music I record and I know it works well for narrated recordings too :)
thanks for the tip my audios gotten much better since this video ive got more filters and a better mic