>first time playing Starsector >finish tutorial >don't know i have to manually accept trade contracts >decide i want to smuggle to local pirate station >contract withdrawn.txt >"why, god! WHY?!" >station changed to independent >furious. I demand vengeance. >completely_unguarded_mining _station.jpg >click "saturation bombing" >tfw you start the game as an infamous genocidal terrorist. Priceless.
Hmm starting your run with a saturation bombardment(which makes you hostile to 4 factions of the game) is a great hardcore option for a run. Also I would highly recommend to not use Astral and Paragon after you tried them. They are dumbly op. Try something else,like massing some type of frigate with reaper torpedoes,mass carriers etc. This is where true value of the game lies.
I knew about it beforehand--The devs are amazing people. I lost my key to the game and I couldn't actually get them back due to the site being weird on my end--And they gave me another set. This screams passion project and I love them. Extremely high quality game with extraordinary devs. 11/10.
@@ikillstupidcomments Oh absolutely, I got really confused when it changed from Starfarer to Starsector, made it a bit harder to find again but I luckily did!
no idea who sseth is but the name has been mentioned in several places... i tottaly randomly found this game few days ago via recommended videos on youtube : ) pleasantly surprised, and think this game is severly underrated it feels like FTL,EveOnline, and space survival and rts put together... :D some huge mods even convert it to having typical 4x game features, so the factions would fight each other... pretty neat stuff...
@@Yental yeah that will be glorious, just like how you can export and import games between all the paradox grand strategy games, it would be great if the developers of both these two games cooperate to create the same ability.... OHHH THAT WOULD BE GREAT
Been playing Starsector off and on for 7 years. Amazing game and developer. Also great mod community. I'm so glad this game is starting to get a lot of love.
Good game but now I can't play it, I think my laptop might has updated something that lead my game to freeze when I play it long enough, I hate window 10.....
Stellaris is one of those games you download, play for a while, let set on your desktop for 3 months, uninstall to free up space _and the moment it's done uninstalling_ you get the urge to pound out another campaign.
You forgot to mention that Transverse Jumping allows you to use nascent gravity wells. It doesn't seem that useful at first, since they're always located near jump points anyway, but then you realize that they represent the planets in the system and you can use them to instantly appear next to your target planet. Just go to the system's map to check the planet's position relative to the star and jump into the corresponding nascent well in hyperspace. It saves time and supplies. Though, make sure to manually turn on the transponder if you have to. Unlike when using normal jump points, you're not warned that it's off.
Wow, I'm rather impressed, this is an incredibly lean tutorial video bursting with useful information without any unnecessary bs that distracts from the point, well done!
>Selling high end blueprints on the black market Do you *want* to fight superpirates? Also, I'd suggest a few mods for your next playthrough: Nexerelin adds a ton of depth (you can use marines to invade planets for example) Speedup makes combat less of a chore (and can be toggled on and off mid combat if you're manually piloting) Autosave mod doesn't actually autosave by default because it's laggy AF to do so but gives you reminders Varya's Sector adds some factions which fit in rather well and most importantly *when you kill the pirate/luddic path factions they no longer spawn bases or raids*
I've sold some decent blueprints to pirates, but not the very best ones. With stronger pirates while I am considered friendly to most pirates, I can perform raid ops unimpeded on systems that have an active pirate raid with high-power fleets. They make the perfect distraction and crushing faction patrols while my rep is high enough to perform some secret mischief that other other factions tried and failed against me. With high independent standing, bounty hunters and militia fleets ignore me completely. My test succeeded with the decivilization of Eventide, and plan to sabotage other faction mining colonies to weaken their fleets while preserving their heavy industries for blueprint plundering. When they are on your side, they make better friendly fleets than other factions that try to sabotage your industries that dominated the market. All pirates can do is reduce stability and accessibility in pirate activity events, and never performed raids or attacks on your faction, since their convoys openly trade with you yet have to evade fleets not affiliated with you.
I did that mistake on my current playthrough, now I'm the only faction since I made saturation bombardments on every other faction (except the sindrian diktate because I'm friendly with them), now I basically have to deal all by myself with pirates armadas with paragon-class flagships.
Thank you for the tip! Im tired of those useless pirate fleets and being able to obliterate them mostly with a single overdriven Aurora. Gotta sell the blueprints to them and get some actual resistance from the brats.
Hey Ezekiel, I would like to add about Simulation combat. You can try out any ship you own in your fleet without risking to lose them there. It is on the refitting screen. You can also try out any weapons that are in the market, you just need enough money to buy it first, but not really buying it. Fit it on the ship of your choice then run the test to try it out. If you don't like it, hit undo or take it out and the game will refund you. Just don't switch ship or exit the refit screen or it will count as a completed transaction.
Can't believe he talked about salvaging ships but didn't tell the newbies how to mothball them so they don't eat all your supplies and fuel budget on the outer systems. It's in the fleet management screen and looks like a ship icon with a line through it. This basically has your fleet tow the ship behind them.
Colonization is missing a few key information: - you don't want to colonize just one planet - you should find a system with several half-decent planets (however you don't need to colonize them all at once; you can build up gradually)... basically, if a system has only one decent planet and the rest are trash, you probably don't want it - the hazard rating is not as important as accessibility and available resources - if you can find a system that has (collectively) all the resources (farming, organics, ore, rare ore, volatiles) at decent levels (at 0 or better; if one is -1 but has +2/+3 on others it's still OK) then that's a good system - some planets have special stuff on them; I found the space elevator to be a great boost, as accessibility = more profit; and this one has no downsides - administering yourself (if you have the skills) means you can manage multiple planets with the best efficiency; otherwise, to get the same results, you'd need to use AI cores! Non AI admins are hard to find and are unlikely to have all the skills (plus you can only have a limited amount of 'em anyway) - an AI admin will NOT turn against you (which is what the video sort of suggests); at worst you'll get a rep penalty with all the factions if you decide to stop using it, but it won't attack you or take over your colony from you - you didn't mention that using AIs gets Pathers interested in your colony (as well as using building Heavy Industries), and the Hegemony likes to do AI inspections (which are either going to get your systems raided if AIs are found or cost money to bribe or cause a war)
I found a system with like three planets in it. Two of the three are worth the fucking radiation. Highly desirable minerals and weirdly good food production for an irradiated shithole. My colony JUST started to actually produce which means I hope it does good enough to repay those tachion guys loans back xD.
I just bought the game today and holy hell I love it. Also I just want to say Starsector and Rimworld are just too uncannily similar to the point that I can't help myself just think of them in one universe and I love it. Also good choice of music :)))
Please note that emergency burn also lowers combat readiness. So if you use it too much you will damage your fleet. But then again you can push trough storms and nebular since no movement penalties.
@@ogchirag On the new branch of the game it's a skill you need to unlock, but you can use any of the AI cores to pilot the ships. AFIAK it's only the ships that normally are piloted by AI though.
Thanks, mate! Loving the video. I picked the game up early in 2012 and I can't believe how much it grew :) This video helps a lot with getting to grips with its complex systems
For surveying and exploration make your ships suit this role. Tip 1: use surveying equipment and survey skill to do a remote and aproximate survey to say "its too hazardus". Tip 2: use fuel efficiency skill and bulk transport skill so you can use 3500 fuel for hundreds of light years(and have extra fuel and cargo space). Tip 3: keep extra mpney, suplies. Take some cargo and fuel ships with you. Tip 4: if you see remmant dont be afraid cuz they have weak sensors and you can use makeshift relays and nav buoys to avoid them. Tip 5: like your speed(burn level) and keep it high to dont get caught(its usefull both for smuggling, trading and exploration). Tip 6: learn how efficient slipstrims are. Tip 7: S U C K (or salvage) all derelicts and debris field after(and when exploring) space fight (no matter that was your fight or not) so you can get extra money. Tip 8: free reputation is distress cals BUT always save before going for distress so you dont die to pirates that sent it to lure you. Tip 9: with high efficiency build for survey you use around 5 suplies for planet and 5 heavy machinery but its good to keep 100 heavy machinery for salvaging. Tip 10: all derelicts and abandoned stations are free loot. Btw galacta academy gives cool ability that uses 1 volatile per day and able to detect some ships, staions, artifacts and slipstrims in hyper-space(I'm still learning how to use it). Thats all I wanted to learn you.
Step 1: complete tutorial, do missions -run out of fuel- , quickload, do missions, expand fleet, do more missions, expand fleet, buy cruisers, Prometheus and super freighters, go out on missions, realize that no matter what you do you bleed credits, restart, do the same things up to buy cruisera & support ships, store them in station, go on missions with 1 frigate, 1 dram tanker & a handful of freighters, get M I L L I O N S this way, make colonies, almost bankrupt yourself doing colonies, educate yourself on the game, finally get good Enjoying it all the way through, it gives you no quarters but thats the great thing, thank you seeth
Yup. My best easy moneymaker when I'm taking it slow is, if I stumble upon a mantle bore, plasma dynamo or catalytic core, find the appropriate rock, put the right industry on it and the item in and watch the money come in. A 250% hazard volcanic hellscape with ultrarich ores & a mantle bore that's somewhat close to the core worlds just needs mining and a megaport 450k investment) and makes ~45k/month. It never grows past size 3 if you don't pay hazard pay, but you don't need to early game. Just use it as a cash buffer for when the stipend runs out so you can keep on exploring. It pays for itself in 10 months and then it's pure profit. Just have to defend it once from the scripted pirate raid and that's it. Doesn't need security of any kind, since enemies don't launch punitive expeditions at it.
I have watched every video on your channel, they are really well done man. I hope you continue. Your guides are awesome. Came for the EU4 guide, stayed for the memes
Notice anything different about this video? That's right! No memes as section headers. Or memes at all, for that matter. I couldn't think of enough memes to fill every section, so I decided to cut them entirely. Leave your thoughts on this in the comments; I'm excited to hear what you think about it. You can also find this video on Reddit: www.reddit.com/r/starsector/comments/dghcos/most_of_the_starsector_tutorials_on_youtube_are/
For hungry colonizers i recommend that first make sure you have the money and at least source for food production. Moneywise you will need to start off with some form of defense, i recommend the hightech orbital station and patrols. You will also need an industry so you'll have a steady and a growing income. From there i suggest you nurture the planet by working your ass off like a worker dad whose wife bailed leaving him with the kids, and the dog, and the hyenas outside your house, and the questionable beard users with bombvests, and try not to forget that literally everything is on fire and you're the extinguisher with growing backpain and depression. Enjoy, my fellow colonizers!
Hey my dude, really good video! Im already late-game but i didnt know about the speed up. Also nice music score, everyone should have a little bit of Rimworld in their life.
Thank you so much, a simple short guide that covers many things. AND with rimworld music, nice. But seriuosly, you are the best. There are other guides around youtube, but they are +1 hours and they are unnedited loooooong talks just seeing the game menu or something (in this guide I was able to follow things better just because of the visuals
I made a list of the best games of 2010's, but since I didn't want to name Starsector the best game of every year, I had to make "been released" a condition.
1.Never mentioned that don't ever jump directly to the systems star, u'll burn more fuel : ) since u have to fight ur way out of a gravity well 2. You can literally take personal bounty after tutorial, the first ones wich give u 50k 3. Play vanilla until you have colony size 5-6
Here's some tidbits for the lore if your hungry: At the beginning, the entire galaxy was under one rulership of one major faction that controlled EVERYTHING, simply called The human Domain. through the power of instant-transmission gates rather then warp-fuel through warp-gates.. Meaning you could go from one end of the galaxy to the other in about ten seconds. One day it stopped. Some people believe that it's god's punishment. [Pathers] Other's believe that those fucking AI bastards did it [Hege] and other wild theories such as 'Chaos gods' [that last one is a joke]. Hege and pathers don't like Tri-tachyon because simply: The tri-tachyon company started messing around with AI, The AI wars was basically a four way fight: The Hegemony and Pathers vs Tri-Tachyon and The Persean League. This happened twice. And each time the Hege proceeded to slap Tri-tachyon on the face and then kick them while they're down till they surrendered. Because Fuck AI seriously. The Tri-tachyon faction is just mega corps, The Sindrian Diktat is basically fuel barons who broke from the hedge, the Hedge is what remains of the Human Domain in this sector, The persean leagues broke from the Hedge as well. Independants are like you. Pirates are just jackasses, and everyone likes it when you shoot ol black beard in the face.
"Pirates are just jackasses, and everyone likes it when you shoot ol black beard in the face." You say that, and yet I blew up every pirate and Luddic Path planet and base in the core worlds and all the other factions (except the Diktat and Tri-tachyon... huh) responded by marking me a pariah for committing atrocities. Ungrateful bastards, the lot of them.
I've found you can buy goods on black market with transponder on But they start random checking you after a bit because of it and will get mad if they find you with a lot of goods that you shouldn't have but they don't confiscate, a way around this is buying stuff off the open market as a cover, I'm not certain exactly how that works but I do know that buying a portion of your stuff on open market makes it when they inevitably stop you and check your stores they don't find you suspicious
A tip for EZ money when just starting a new game for new players. Remove all other ships. Buy the smallest fuel tanker ship. Give it expand cargo and fill it up with supplies. Now accept all exploration that only needs scanning. Best ones to take are those with target for scanning thats "orbiting a planet or a jump point, in an asteroid field, near the heart of the system", other ones will waste plenty of time like the "in a ring system" ones.
If your struggling with combat turn every weapon on auto fired unless if you have a very special weapon/trumph card then don't set it on auto Go to a enemy with your gun ranged and start blasting
I knew this game was gonna be good when I first started, while playing around on the ship combat missions. Soon as I read that a Hegemony Commander and Captain of the Bismar had a name like Kane Gleise, I knew I was in for a real treat. I like to pronounce it "Cane Gleasy" It's a good name, a solid name. Inspires confidence and conjures up images of heroics, civic minded responsibility, and national pride. Baikal Daud isn't too shabby either.
All you need is eagle XIV battlegroup with safety overrides and a couple of pirate mules. 2 heavy machine guns and an assault chain gun to the front 1-3 ion cannons, 2-4 pd lasers 0-2 ion pulsers 0-1 heaby blasters and 0-1 mining blasters, depending on you flux capacity. as permanent hull mods i suggest heavy shields, flux distributor and flux capacitator. about 30 flux capacity and about 15 flux dissipation. pirate buffalos are also good if not better than mules for smuggling but are more rare than mules and hard to get by in early game. brawlers and scarabs are good in early, and wolfes before that for you officers, later you can add tempest and hyperion too. Maybe some medusas.
Fun fact:- the whole reason for the Remnant’s existence is because someone at TriTach decided that slapping on AI cores for handling the military fleet was a really good idea. So yeah, you’re selling AI cores to the guys who were responsible for the Second AI war. But by the end of the cycle, business is great.
Hey, real fkn late, but thanks for saving my sanity. I wanna sleep with other getting started videos, but you made it so I can remember every tip. Kudos
Also something a lot of people dont seem to know. When you acquire Transverse jump, it uses a fair bit of fuel and i believe it lowers cr slightly for a second or two. But only when leaving a system from anywhere. When entering a system with transverse jump you can land right on small worlds like Jangala and Askaru throught their Nascent gravity wells for free. Excelent for smuggling as you land right on or next to the planet.
if only there is a IN-PLANET interaction and not just spreadsheets, it can even be 2D if that's what it takes, just to give planets a deeper meaning to hang onto, exploration, mining and deep mining gameplay, maybe find ruins etc
from what i messed around with colonies is that you dont need a patrol hq on every planet you get especially if their are more than 1 in a system unless your in a extremely dangerous part of space (i like to set my colonies up where alot of the drones spawn so i get attacked every other wensday so i got alot of free tech. ai cores and ships). but partol teams will patrol all of your sector the size and ships in said patrol depends on your doctrine. at most make a patrol station if your colonies are far apart *like a few star sectors apart not next door neighbors* that cuts down on time your partols have to travel since their will already a patrol there. also terra worlds are rare (depending on parameters) barren worlds, volcano, Gas Gaints.... most hazardious worlds are good for mining/fuel/ ship building places since they will have a plentful of resources and can speed up personal orders.
My only problem is sustaining my fleet. The moment the amount of my marines goes above a certain point the amount my supply consumption skyrockets from 1.2/day to 8/day.
That's "Faster Than Light," specifically the version with lyrics from the Stellaris soundtrack. Stellaris is such a great space sci-fi game, too, and it's soundtrack is honestly one of gaming's top 10 for me.
How to play starsector 1 do exploration contract for half the game 2 get commissioned by tachyon to buy paragon 3 go bully pirate hideout for money 4 go bully the remnant for AI cores and blueprints and pristine nano forge 5 start a colony 6 get harassed by Hegemony expedition and AI inspection 7 Steal tachyon paragon blueprint and mass produce them 8 Go on a genocide spree on the Hegemony cause of the expedition 9 Go purge all core worlds 10 Reflect your actions
The AI in SS is good so it one of the things you need to overcome. But not without flaws and how to exploit them. They're competent at it, fun to fight, and fun to kill. Your ally AI is also as good as the enemy AI, but heavily relying on you to make a move so you don't feel like you did not contribute to the battle. I believe the first thing to overcome in combat is to learn about maneuvering your ship around. The game is quite rough and janky at first, like Mount and Blade. Once you get a grip on it, it is smooth sailing. Do a lot of Simulation test fight. You lose nothing in there and you can try/test stuff out.
@@domino6434 Not for the newcomer who doesn't know how it works yet. For us, that knows the way around the game already and knowledge to exploit how they handle shield and flux, yea, they're easy picking most of the time. Not to mention we, as the player are better at equipping our ships while AI stuck with default loadout or random nonsense loadout if you're using Nex mod. Still fun to fight though.
I keep damaging a remnant ship but they keep teleporting away from all of my ships (including the flanking ones) before I can overcharge their flux by hitting their shields so I'm stuck in this stalemate loop of damaging and them retreating. Anyone still saying that the AI is dumb when they can cheese a mid-tier fleet that hard as to not take damage?
If you have Nexerelin, yes. However, they seem only colonize planets near their faction and with good hazard rating. Also big faction like HE will not, which make sense
NEXERELIN MOD: ...when you survey a a good Planet and sell the Data to your favourite Faction it will increase the Chances that this Faction will colonize this Planet later on ;)
I sell all class V data if it's not worth it cuz yes it's terran but I have terran with bountiful farming and rich organics that's why I have desert with 75 hazard and it's very nice both ores a bit farming and organics and so I sell everything to hegemony(because they are only worth it and hegemony has all mine blueprints but only those that I know)
I'm going to pretend I didn't hear Stellaris music for another space game. Good taste though. Faster than Light is one of my favorites along with Distant Nebula.
I never use emergency burn. It lowers CR and you can accomplish the same effects with sustained burn and knowing ai piloting tendencies. toggling sustained burn and chasing from the correct angles, stop chasing fleets when they emergency burn and they will usually sit on the edge of detection and zigzag, once their burn is over you sustain straight at them and catch them. Harry their retreat so they lose CR ontop of their emergency burn. Click ahead of them to stay directly ontop of them and target them again asap. Harry retreat again, rinse, repeat. Do this until the enemies have 0 or critical CR on their ships, then finally engage. Even in chase mode you'll catch right up to them and they will have system failures and be easy pickings. I greatly prefer this strategy to emergency burn chasing or fighting several chase scenarios.
You know I was playing rimworld while watching this video walked away while watching this and I thought I could still hear the music even though I was like 2 rooms over and then I realized that it was the video
The problem I encounter with this game is learning how the in-game controls work. You have to know how and when to activate the various controls and I'm sure I still don't know all of them. NOBODY seems to make a video about this and I have yet to find any written mention on the wiki. The game is fun, but playing it is not easy. I've wanted to quit it several times, but usually after several days away from the game I gain enough patience to "try again" and I learn "something" usually by accident that allows me to go forward.
@@Reqipem I played the tutorial and then immediately looked up videos online, because the tutorial did not list tips/tricks/hotkeys for giving combat orders. I've been playing the game and figuring out combat myself by trial and error.
Hey, does anyone knows the name of the OST that begins from about 4:30? The one with the woman's vocal? Very nice guide. You explained many mechanics concisely and competently :)
I noticed at the direlict ship collection part that you picked up a fourteenth division legion, I am not surprised since every new run I keep finding those things in near mint conditions
starsector quick n easy guide
step one: war crimes
Lmao
Technically not a war crime if no one declared war
You are not a good starsector player if you haven't made a run starting with a saturation bombardment and not using any high tech ships.
"history is written by the victor. So if you win by committing war crimes, you can just not tell them that you did war crimes" -- Dollar Man
@@ГенийЖизни-л7ю
I thought the barrier to being considered a "good starsector player" was setting up your own interplanetary organ harvesting ring.
But are you a member of the Merchant's Guild
Unfortunately no. But I am a customer.
Look at his name, he is the merchant
OY GAVALT *rubs hands
Yes sir
>first time playing Starsector
>finish tutorial
>don't know i have to manually accept trade contracts
>decide i want to smuggle to local pirate station
>contract withdrawn.txt
>"why, god! WHY?!"
>station changed to independent
>furious. I demand vengeance.
>completely_unguarded_mining _station.jpg
>click "saturation bombing"
>tfw you start the game as an infamous genocidal terrorist. Priceless.
Hmm starting your run with a saturation bombardment(which makes you hostile to 4 factions of the game) is a great hardcore option for a run. Also I would highly recommend to not use Astral and Paragon after you tried them. They are dumbly op. Try something else,like massing some type of frigate with reaper torpedoes,mass carriers etc. This is where true value of the game lies.
@@ГенийЖизни-л7ю Wolfpack assault and Hammerhead banging are great, especially if you run Safety Overrides with Unstable Injector.
you mean there's another way to play the game than genociding whole planets and glassing your enemies?
The fact that everyone found out about this game because of sseth's video is proof of his influence
I knew about it beforehand--The devs are amazing people.
I lost my key to the game and I couldn't actually get them back due to the site being weird on my end--And they gave me another set. This screams passion project and I love them. Extremely high quality game with extraordinary devs. 11/10.
Some of us have been playing it since 2013 when it was called Starfarer, though.
@@ikillstupidcomments Oh absolutely, I got really confused when it changed from Starfarer to Starsector, made it a bit harder to find again but I luckily did!
no idea who sseth is but the name has been mentioned in several places... i tottaly randomly found this game few days ago via recommended videos on youtube : )
pleasantly surprised, and think this game is severly underrated
it feels like FTL,EveOnline, and space survival and rts put together... :D some huge mods even convert it to having typical 4x game features, so the factions would fight each other... pretty neat stuff...
@@Microphunktv-jb3kj well awesome! I've been thinking of getting into the mods, but I haven't found any that make it worth replaying
"Rimworld" "Harvested organs"
Ah,yes.It's all coming together
We harvest there, we sell here....
@@majdaasee4744 well now thats a crossover I want to see
@@Yental yeah that will be glorious, just like how you can export and import games between all the paradox grand strategy games, it would be great if the developers of both these two games cooperate to create the same ability....
OHHH THAT WOULD BE GREAT
That rimworld music really confused me for a bit
Wanderer hey look other “normal” people just like me
THANK YOU. I thought I was having a stroke.
@@derkavondangerkill7628 hehe same
It’s lovely
UA-cam Security Squad in rimworld they didint’ habb FTL just sub light speed drives
Been playing Starsector off and on for 7 years. Amazing game and developer. Also great mod community. I'm so glad this game is starting to get a lot of love.
Good game but now I can't play it, I think my laptop might has updated something that lead my game to freeze when I play it long enough, I hate window 10.....
7 years ago was when I first saw this game, it also took 7 years for this game to appear in my recommended again.
*boot up starsector*
Man, I miss stellaris
*boot up stellaris*
Man, i miss starsector
Both great gems..
@@DarkRipper117 Even more so now where you can be the Senate in Stellaris
The choice paralysis is real.
Stellaris is one of those games you download, play for a while, let set on your desktop for 3 months, uninstall to free up space _and the moment it's done uninstalling_ you get the urge to pound out another campaign.
So fckin true
You forgot to mention that Transverse Jumping allows you to use nascent gravity wells. It doesn't seem that useful at first, since they're always located near jump points anyway, but then you realize that they represent the planets in the system and you can use them to instantly appear next to your target planet. Just go to the system's map to check the planet's position relative to the star and jump into the corresponding nascent well in hyperspace. It saves time and supplies. Though, make sure to manually turn on the transponder if you have to. Unlike when using normal jump points, you're not warned that it's off.
And jumping like that doesnt hit your combat readiness, so its completely free
Wow, I'm rather impressed, this is an incredibly lean tutorial video bursting with useful information without any unnecessary bs that distracts from the point, well done!
Hey hey people!
He hey!!
What did I get myself into...
@@koilamaoh4238 you get your self in the greater organ harvester simulator ever (free universe, do what your soul wants)
Sseth here
*_Hey hey_*
>Selling high end blueprints on the black market
Do you *want* to fight superpirates?
Also, I'd suggest a few mods for your next playthrough:
Nexerelin adds a ton of depth (you can use marines to invade planets for example)
Speedup makes combat less of a chore (and can be toggled on and off mid combat if you're manually piloting)
Autosave mod doesn't actually autosave by default because it's laggy AF to do so but gives you reminders
Varya's Sector adds some factions which fit in rather well and most importantly *when you kill the pirate/luddic path factions they no longer spawn bases or raids*
So Nexerelin, Speedup and Varya's Sector are good mods to have for Starsector as a new player? What else?
@@MrJamesRye I just had a look at what mods nemonaemo is using in his tiandong let's play and picked up those. seems to be pretty good atm.
I've sold some decent blueprints to pirates, but not the very best ones. With stronger pirates while I am considered friendly to most pirates, I can perform raid ops unimpeded on systems that have an active pirate raid with high-power fleets. They make the perfect distraction and crushing faction patrols while my rep is high enough to perform some secret mischief that other other factions tried and failed against me. With high independent standing, bounty hunters and militia fleets ignore me completely. My test succeeded with the decivilization of Eventide, and plan to sabotage other faction mining colonies to weaken their fleets while preserving their heavy industries for blueprint plundering.
When they are on your side, they make better friendly fleets than other factions that try to sabotage your industries that dominated the market. All pirates can do is reduce stability and accessibility in pirate activity events, and never performed raids or attacks on your faction, since their convoys openly trade with you yet have to evade fleets not affiliated with you.
I did that mistake on my current playthrough, now I'm the only faction since I made saturation bombardments on every other faction (except the sindrian diktate because I'm friendly with them), now I basically have to deal all by myself with pirates armadas with paragon-class flagships.
Thank you for the tip! Im tired of those useless pirate fleets and being able to obliterate them mostly with a single overdriven Aurora. Gotta sell the blueprints to them and get some actual resistance from the brats.
Hey Ezekiel, I would like to add about Simulation combat. You can try out any ship you own in your fleet without risking to lose them there. It is on the refitting screen. You can also try out any weapons that are in the market, you just need enough money to buy it first, but not really buying it. Fit it on the ship of your choice then run the test to try it out. If you don't like it, hit undo or take it out and the game will refund you. Just don't switch ship or exit the refit screen or it will count as a completed transaction.
man I recognized stellaris music being used, I feel proud
Kim Jong-Un Bin Jong-il Stars in the Sky. Floating in darkness
Rimworld too.
Stellar is brother
*let's be xenophobic*
Zaiko LeBolsh it’s really in this year
Ok the Rimworld music just threw me for loop
Sseth got my interested in starsector
This guy thought me how to play starsector
It's like...
*Mount and Blade - Space Anarchocapitalism Simulator*
Can't believe he talked about salvaging ships but didn't tell the newbies how to mothball them so they don't eat all your supplies and fuel budget on the outer systems. It's in the fleet management screen and looks like a ship icon with a line through it. This basically has your fleet tow the ship behind them.
this is the best advice
Colonization is missing a few key information:
- you don't want to colonize just one planet - you should find a system with several half-decent planets (however you don't need to colonize them all at once; you can build up gradually)... basically, if a system has only one decent planet and the rest are trash, you probably don't want it
- the hazard rating is not as important as accessibility and available resources
- if you can find a system that has (collectively) all the resources (farming, organics, ore, rare ore, volatiles) at decent levels (at 0 or better; if one is -1 but has +2/+3 on others it's still OK) then that's a good system
- some planets have special stuff on them; I found the space elevator to be a great boost, as accessibility = more profit; and this one has no downsides
- administering yourself (if you have the skills) means you can manage multiple planets with the best efficiency; otherwise, to get the same results, you'd need to use AI cores! Non AI admins are hard to find and are unlikely to have all the skills (plus you can only have a limited amount of 'em anyway)
- an AI admin will NOT turn against you (which is what the video sort of suggests); at worst you'll get a rep penalty with all the factions if you decide to stop using it, but it won't attack you or take over your colony from you
- you didn't mention that using AIs gets Pathers interested in your colony (as well as using building Heavy Industries), and the Hegemony likes to do AI inspections (which are either going to get your systems raided if AIs are found or cost money to bribe or cause a war)
I found a system with like three planets in it. Two of the three are worth the fucking radiation. Highly desirable minerals and weirdly good food production for an irradiated shithole. My colony JUST started to actually produce which means I hope it does good enough to repay those tachion guys loans back xD.
@@lelouche25 big ants tasty yum yum.
nice
1:04 Ah yes, a fellow high-tech only intellectual. You deserve my sub.
I'll ignore the Hammerhead just because it's the only good ship that isn't high-tech of course..
@@spikes1147 Wtf are his Paragon loadouts? Plasma cannon hardpoint + autopulse on the sides is the only acceptable version.
high tech best tech i got a fleet of 40 tempests
Dash Quinnten excuse me, plasma? Are you forgetting the literal Hand of God - Tachyon Beam?
@@AMnotQ Can your Hand of God defeat Radiant class ships?
Bro it's easy. Just press F5 before you do anything.
Okay, play on ironman and have fun with that save scumming. But you can't.
@@umadbroimatroll7918 relax mouth-breather. It was just a joke. Lol
Lmao, exactly what a save scummer (like me) would do.
I just bought the game today and holy hell I love it.
Also I just want to say Starsector and Rimworld are just too uncannily similar to the point that I can't help myself just think of them in one universe and I love it.
Also good choice of music :)))
Have fun and always remember, install Alpha AI cores as colony administrators ASAP.
Look at Ezekiel, casually recovering a XIV Legion and having a fleet full of Paragons and Astrals just to flex on new players
Step 1: get paragon
Step 2: put all tachyon lances on
Step 3:???????
Step 4: take overeverything
Please note that emergency burn also lowers combat readiness. So if you use it too much you will damage your fleet.
But then again you can push trough storms and nebular since no movement penalties.
The newest update (0.95a) is so good. UI scaling and general QOL improvements... and a *lot* more skills.
First rule in this game: Kill ➡️ loot ➡️ sell ➡️ WIN
Oh then buy a planet
And take over other planets until you rule everyone and everything for eternity !!!
@@miniaturejayhawk8702 PRAISE THE EMPEROR!
You can also put AI in charge of certain kinds of ships and they will *totally always* obey your command :)
What kind of AI?
@@ogchirag On the new branch of the game it's a skill you need to unlock, but you can use any of the AI cores to pilot the ships. AFIAK it's only the ships that normally are piloted by AI though.
Thanks, mate! Loving the video. I picked the game up early in 2012 and I can't believe how much it grew :) This video helps a lot with getting to grips with its complex systems
For surveying and exploration make your ships suit this role. Tip 1: use surveying equipment and survey skill to do a remote and aproximate survey to say "its too hazardus". Tip 2: use fuel efficiency skill and bulk transport skill so you can use 3500 fuel for hundreds of light years(and have extra fuel and cargo space). Tip 3: keep extra mpney, suplies. Take some cargo and fuel ships with you. Tip 4: if you see remmant dont be afraid cuz they have weak sensors and you can use makeshift relays and nav buoys to avoid them. Tip 5: like your speed(burn level) and keep it high to dont get caught(its usefull both for smuggling, trading and exploration). Tip 6: learn how efficient slipstrims are. Tip 7: S U C K (or salvage) all derelicts and debris field after(and when exploring) space fight (no matter that was your fight or not) so you can get extra money. Tip 8: free reputation is distress cals BUT always save before going for distress so you dont die to pirates that sent it to lure you. Tip 9: with high efficiency build for survey you use around 5 suplies for planet and 5 heavy machinery but its good to keep 100 heavy machinery for salvaging. Tip 10: all derelicts and abandoned stations are free loot. Btw galacta academy gives cool ability that uses 1 volatile per day and able to detect some ships, staions, artifacts and slipstrims in hyper-space(I'm still learning how to use it).
Thats all I wanted to learn you.
Thank god you’re here. I bought the game after watching Seth’s review.
Step 1: complete tutorial, do missions -run out of fuel- , quickload, do missions, expand fleet, do more missions, expand fleet, buy cruisers, Prometheus and super freighters, go out on missions, realize that no matter what you do you bleed credits, restart, do the same things up to buy cruisera & support ships, store them in station, go on missions with 1 frigate, 1 dram tanker & a handful of freighters, get M I L L I O N S this way, make colonies, almost bankrupt yourself doing colonies, educate yourself on the game, finally get good
Enjoying it all the way through, it gives you no quarters but thats the great thing, thank you seeth
Yep i have 13 mln when i start colones and i almoust get bancrupt, bud then they start to kick in with AI, and i get 700 k from each. Good time.
"wait till you have millions of credits for starting *a* colony"
*Mfw started a colony 5 hours in at 150k*
The definition of "misery loves company"
Kenshi in a nutshell
I have made my first colony when i had 300k and i‘m yet to have problems…
Yup. My best easy moneymaker when I'm taking it slow is, if I stumble upon a mantle bore, plasma dynamo or catalytic core, find the appropriate rock, put the right industry on it and the item in and watch the money come in.
A 250% hazard volcanic hellscape with ultrarich ores & a mantle bore that's somewhat close to the core worlds just needs mining and a megaport 450k investment) and makes ~45k/month. It never grows past size 3 if you don't pay hazard pay, but you don't need to early game. Just use it as a cash buffer for when the stipend runs out so you can keep on exploring. It pays for itself in 10 months and then it's pure profit. Just have to defend it once from the scripted pirate raid and that's it. Doesn't need security of any kind, since enemies don't launch punitive expeditions at it.
I have watched every video on your channel, they are really well done man. I hope you continue. Your guides are awesome. Came for the EU4 guide, stayed for the memes
Thank you for this, I wouldn't have known this game existed were it not for you.
I really like your tutorials.
>starsector
>rimworld OST
Ah, a man of culture I see!
This man needs to make tutorials for games that are like the official tutorial lol
Notice anything different about this video? That's right! No memes as section headers. Or memes at all, for that matter. I couldn't think of enough memes to fill every section, so I decided to cut them entirely. Leave your thoughts on this in the comments; I'm excited to hear what you think about it.
You can also find this video on Reddit: www.reddit.com/r/starsector/comments/dghcos/most_of_the_starsector_tutorials_on_youtube_are/
is this modded in some way? looks so much better than what i played one or 2 years ago..
No mods were used at any point in the video. Bear in mind that Starsector is still being developed. A lot can change in 2 years.
Wow the skill tree has changed so much in 0.95.1a.
yah
A couple millions before colonizing?
I got millions by colonizing.
Exactly!
For hungry colonizers i recommend that first make sure you have the money and at least source for food production.
Moneywise you will need to start off with some form of defense, i recommend the hightech orbital station and patrols. You will also need an industry so you'll have a steady and a growing income. From there i suggest you nurture the planet by working your ass off like a worker dad whose wife bailed leaving him with the kids, and the dog, and the hyenas outside your house, and the questionable beard users with bombvests, and try not to forget that literally everything is on fire and you're the extinguisher with growing backpain and depression.
Enjoy, my fellow colonizers!
I didn't know it was a horror game....
Hey my dude, really good video! Im already late-game but i didnt know about the speed up. Also nice music score, everyone should have a little bit of Rimworld in their life.
Damn, Rimworld and Stellaris music in a starsector video. You do know our tastes.
Thank you so much, a simple short guide that covers many things. AND with rimworld music, nice.
But seriuosly, you are the best. There are other guides around youtube, but they are +1 hours and they are unnedited loooooong talks just seeing the game menu or something (in this guide I was able to follow things better just because of the visuals
Pick I a hegemony world
Blow up the spaceport
Smuggle them 5 days worth of food for 400k
Based.
Absolute chad
I like the hegemony :C
@@kriegscommissarmccraw4205 yeah they're cool and all. Be alot cooler if they'd stop poking their nose into my colonial business
I made a list of the best games of 2010's, but since I didn't want to name Starsector the best game of every year, I had to make "been released" a condition.
1.Never mentioned that don't ever jump directly to the systems star, u'll burn more fuel : ) since u have to fight ur way out of a gravity well
2. You can literally take personal bounty after tutorial, the first ones wich give u 50k
3. Play vanilla until you have colony size 5-6
The Music really makes this video.
The Rimworld Soundtrack in the backround :D
And Stellaris!
6:05 Is that stellaris music in the background ??? O.o
I freaked when i heard that the background music was from Rimworld
_delicious nam' flashback_
When it comes to skills, the first thing I always get is the yellow skill that increases the chance of rare items appearing
Here's some tidbits for the lore if your hungry:
At the beginning, the entire galaxy was under one rulership of one major faction that controlled EVERYTHING, simply called The human Domain. through the power of instant-transmission gates rather then warp-fuel through warp-gates.. Meaning you could go from one end of the galaxy to the other in about ten seconds. One day it stopped. Some people believe that it's god's punishment. [Pathers] Other's believe that those fucking AI bastards did it [Hege] and other wild theories such as 'Chaos gods' [that last one is a joke].
Hege and pathers don't like Tri-tachyon because simply:
The tri-tachyon company started messing around with AI, The AI wars was basically a four way fight: The Hegemony and Pathers vs Tri-Tachyon and The Persean League.
This happened twice. And each time the Hege proceeded to slap Tri-tachyon on the face and then kick them while they're down till they surrendered. Because Fuck AI seriously.
The Tri-tachyon faction is just mega corps, The Sindrian Diktat is basically fuel barons who broke from the hedge, the Hedge is what remains of the Human Domain in this sector, The persean leagues broke from the Hedge as well.
Independants are like you.
Pirates are just jackasses, and everyone likes it when you shoot ol black beard in the face.
Something interesting about Tri-Tachyon here, right before the collapse they called all their forces to the system you play in. Interesting eh?
@@JenkoRun It means that even with their full MIGHT...They're only On Par with part of the hege and fanatics.
@@nonya1366 ironic considering they focus purely on "high-tech".
"Pirates are just jackasses, and everyone likes it when you shoot ol black beard in the face."
You say that, and yet I blew up every pirate and Luddic Path planet and base in the core worlds and all the other factions (except the Diktat and Tri-tachyon... huh) responded by marking me a pariah for committing atrocities. Ungrateful bastards, the lot of them.
I've found you can buy goods on black market with transponder on
But they start random checking you after a bit because of it and will get mad if they find you with a lot of goods that you shouldn't have but they don't confiscate, a way around this is buying stuff off the open market as a cover, I'm not certain exactly how that works but I do know that buying a portion of your stuff on open market makes it when they inevitably stop you and check your stores they don't find you suspicious
A tip for EZ money when just starting a new game for new players.
Remove all other ships. Buy the smallest fuel tanker ship. Give it expand cargo and fill it up with supplies.
Now accept all exploration that only needs scanning. Best ones to take are those with target for scanning thats "orbiting a planet or a jump point, in an asteroid field, near the heart of the system", other ones will waste plenty of time like the "in a ring system" ones.
If your struggling with combat turn every weapon on auto fired unless if you have a very special weapon/trumph card then don't set it on auto
Go to a enemy with your gun ranged and start blasting
I did in fact buy this game because of the funny mans funny video.
I knew this game was gonna be good when I first started, while playing around on the ship combat missions. Soon as I read that a Hegemony Commander and Captain of the Bismar had a name like Kane Gleise, I knew I was in for a real treat. I like to pronounce it "Cane Gleasy" It's a good name, a solid name. Inspires confidence and conjures up images of heroics, civic minded responsibility, and national pride.
Baikal Daud isn't too shabby either.
Love the stellaris music in the background.
Rimworld
FINALLY, I was already quite excited for this! I will give Feedback after I'm done, although its sad there are no memes
Are you done?
@@beavatatlan I've posted it in another comment :P
The money is made by those on the sidelines. Smugglers, mercenaries, hell, even independent traders. We are the true champions of the galaxy.
All you need is eagle XIV battlegroup with safety overrides and a couple of pirate mules. 2 heavy machine guns and an assault chain gun to the front 1-3 ion cannons, 2-4 pd lasers 0-2 ion pulsers 0-1 heaby blasters and 0-1 mining blasters, depending on you flux capacity. as permanent hull mods i suggest heavy shields, flux distributor and flux capacitator. about 30 flux capacity and about 15 flux dissipation. pirate buffalos are also good if not better than mules for smuggling but are more rare than mules and hard to get by in early game. brawlers and scarabs are good in early, and wolfes before that for you officers, later you can add tempest and hyperion too. Maybe some medusas.
Fun fact:- the whole reason for the Remnant’s existence is because someone at TriTach decided that slapping on AI cores for handling the military fleet was a really good idea.
So yeah, you’re selling AI cores to the guys who were responsible for the Second AI war.
But by the end of the cycle, business is great.
Hey, real fkn late, but thanks for saving my sanity. I wanna sleep with other getting started videos, but you made it so I can remember every tip. Kudos
3 reasons I liked and sub to this
rimworld soundtrack
stellaris sound track
Seth influence you smucks
Also something a lot of people dont seem to know. When you acquire Transverse jump, it uses a fair bit of fuel and i believe it lowers cr slightly for a second or two. But only when leaving a system from anywhere. When entering a system with transverse jump you can land right on small worlds like Jangala and Askaru throught their Nascent gravity wells for free. Excelent for smuggling as you land right on or next to the planet.
if only there is a IN-PLANET interaction and not just spreadsheets, it can even be 2D if that's what it takes, just to give planets a deeper meaning to hang onto, exploration, mining and deep mining gameplay, maybe find ruins etc
from what i messed around with colonies is that you dont need a patrol hq on every planet you get especially if their are more than 1 in a system unless your in a extremely dangerous part of space (i like to set my colonies up where alot of the drones spawn so i get attacked every other wensday so i got alot of free tech. ai cores and ships). but partol teams will patrol all of your sector the size and ships in said patrol depends on your doctrine.
at most make a patrol station if your colonies are far apart *like a few star sectors apart not next door neighbors* that cuts down on time your partols have to travel since their will already a patrol there. also terra worlds are rare (depending on parameters) barren worlds, volcano, Gas Gaints.... most hazardious worlds are good for mining/fuel/ ship building places since they will have a plentful of resources and can speed up personal orders.
My only problem is sustaining my fleet. The moment the amount of my marines goes above a certain point the amount my supply consumption skyrockets from 1.2/day to 8/day.
You gotta have transport ships. Once you go over the crew limit supplies consumption will go over the roof
Thx for this tutorial cuz after i was done with this game without mods i instantly download 20 to 40 mods in 1 hour lol
7:20 bro that music is so beautiful, I feel like a dramatic moment when the main protagonists sacrifices himself, idk it was so good
That's "Faster Than Light," specifically the version with lyrics from the Stellaris soundtrack. Stellaris is such a great space sci-fi game, too, and it's soundtrack is honestly one of gaming's top 10 for me.
How to play starsector
1 do exploration contract for half the game
2 get commissioned by tachyon to buy paragon
3 go bully pirate hideout for money
4 go bully the remnant for AI cores and blueprints and pristine nano forge
5 start a colony
6 get harassed by Hegemony expedition and AI inspection
7 Steal tachyon paragon blueprint and mass produce them
8 Go on a genocide spree on the Hegemony cause of the expedition
9 Go purge all core worlds
10 Reflect your actions
Your avatar says it all. Game becomes stale after capitals
4:52 *[REDACTED]*
Just got this one yesterday, It runs incredibly smooth. I'm having fun with the early game-play.
I hope that if you do more Starsector tutorials you can go deeper into the fighting. I like the game but i absolutely suck when it comes to pve
Join the starsector discord
The AI in SS is good so it one of the things you need to overcome. But not without flaws and how to exploit them. They're competent at it, fun to fight, and fun to kill. Your ally AI is also as good as the enemy AI, but heavily relying on you to make a move so you don't feel like you did not contribute to the battle.
I believe the first thing to overcome in combat is to learn about maneuvering your ship around. The game is quite rough and janky at first, like Mount and Blade. Once you get a grip on it, it is smooth sailing. Do a lot of Simulation test fight. You lose nothing in there and you can try/test stuff out.
@@FreedomFighterEx bruhthe ai in starsector is literally a coward and easy to beat what are you even saying
@@domino6434 Not for the newcomer who doesn't know how it works yet. For us, that knows the way around the game already and knowledge to exploit how they handle shield and flux, yea, they're easy picking most of the time. Not to mention we, as the player are better at equipping our ships while AI stuck with default loadout or random nonsense loadout if you're using Nex mod. Still fun to fight though.
I keep damaging a remnant ship but they keep teleporting away from all of my ships (including the flanking ones) before I can overcharge their flux by hitting their shields so I'm stuck in this stalemate loop of damaging and them retreating. Anyone still saying that the AI is dumb when they can cheese a mid-tier fleet that hard as to not take damage?
One thing I am not sure about, does selling survey data make the other factions try to settle good planets?
If you have Nexerelin, yes. However, they seem only colonize planets near their faction and with good hazard rating. Also big faction like HE will not, which make sense
In the base game would selling survey data prevent you from seeing it in your Intel screen?
@@kriegscommissarmccraw4205 no
@@maxtruong187 time to sell the quarter mil of survey data I have then.
00:00 never have I been so offended at something I 100% agree with
NEXERELIN MOD: ...when you survey a a good Planet and sell the Data to your favourite Faction it will increase the Chances that this Faction will colonize this Planet later on ;)
I sell all class V data if it's not worth it cuz yes it's terran but I have terran with bountiful farming and rich organics that's why I have desert with 75 hazard and it's very nice both ores a bit farming and organics and so I sell everything to hegemony(because they are only worth it and hegemony has all mine blueprints but only those that I know)
Just sell them to the black market, I've never seen a pirate colonizing planets
@@thebandofbastards4934 meh I don't want to make pirates have high tech or take my planets with this high tech
@@EEE2431.- Pirates can't take planets and you are selling maps, not blueprints.
@@thebandofbastards4934 they can learn blueprints
I was listening to the background music and was wondering when will cannibalism get its spotlight.
Okay this is the only guy who can pronounce Seth's name, I don't know If he can do it correctly but he just can.
This was a really good overview of the game. Thanks.
Tri-tech is a company run by AI using humans...
*Inserts Facebook image*
That fucken killed me.
Great guide, lots of information in a tight package. I like the tactful transitions, too 👍
I'm going to pretend I didn't hear Stellaris music for another space game.
Good taste though. Faster than Light is one of my favorites along with Distant Nebula.
There are mods for
Save reminder
Speed up battle
Graphic mod to make the game looks better and reduce the blinding flash when ship explodes
I never use emergency burn. It lowers CR and you can accomplish the same effects with sustained burn and knowing ai piloting tendencies. toggling sustained burn and chasing from the correct angles, stop chasing fleets when they emergency burn and they will usually sit on the edge of detection and zigzag, once their burn is over you sustain straight at them and catch them. Harry their retreat so they lose CR ontop of their emergency burn. Click ahead of them to stay directly ontop of them and target them again asap. Harry retreat again, rinse, repeat. Do this until the enemies have 0 or critical CR on their ships, then finally engage. Even in chase mode you'll catch right up to them and they will have system failures and be easy pickings. I greatly prefer this strategy to emergency burn chasing or fighting several chase scenarios.
E burn negates all terrain penalties like coronas or black holes, and theres a skill to remove the CR penalty.
You know I was playing rimworld while watching this video walked away while watching this and I thought I could still hear the music even though I was like 2 rooms over and then I realized that it was the video
there are a couple of things that can only be managed when directly visiting a colony - like 'installing illegal things' n such~~~
Perfect vid. Just started the game and wanted a base point to go off of. thanks
The problem I encounter with this game is learning how the in-game controls work. You have to know how and when to activate the various controls and I'm sure I still don't know all of them. NOBODY seems to make a video about this and I have yet to find any written mention on the wiki. The game is fun, but playing it is not easy. I've wanted to quit it several times, but usually after several days away from the game I gain enough patience to "try again" and I learn "something" usually by accident that allows me to go forward.
Yeah, learning the controls is the whole reason why I'm browsing and clicked this video.
Just play through The tutorial. What’s so difficult exactly? Everything is explained in a way a dog could learn the controls
@@Reqipem I played the tutorial and then immediately looked up videos online, because the tutorial did not list tips/tricks/hotkeys for giving combat orders. I've been playing the game and figuring out combat myself by trial and error.
If thats your style
U can also just give your ships orders and let them carry them out
@@MrOrgeston Orders can be given from the map durig combat
Wasn't expecting to hear the rimworld OST
Hey, does anyone knows the name of the OST that begins from about 4:30? The one with the woman's vocal?
Very nice guide. You explained many mechanics concisely and competently :)
Faster than Light from the Stellaris OST. You can listen to it here: ua-cam.com/video/pZ1E47M88p8/v-deo.html
@@CallMeEzekiel Sorry fpr the late reply. Thank you very much :)
I like the Rimworld music in the background
Great video I love your style realy good subbed and liked
Selling capital ships' blueprints on the black market
What could possibly go wrong?
Nice to see sergeant Johnson is in this game too
I wanted to say make ck2 tutorial now but I realized you already did lol. Respectable.
I noticed at the direlict ship collection part that you picked up a fourteenth division legion, I am not surprised since every new run I keep finding those things in near mint conditions
nice rimworld and stellaris music
Okay I am convinced i am getting the game.